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I've pre-ordered Curse of Strahd to extend my current campaign. Can I activate the Curse of Strahd module in my existing campaign (i.e. is it an addon) or will I have to make a new game and shift all of the characters across to that?
Hi Mark, Curse of Strahd is a module , so you will access it by selecting it from the right-hand column when you create a new Roll20 game. Thanks!
As a Pro subscriber, you will be able to use the Transmogrifier pull content from a Game created with the Curse of Strahd module into an existing game, as well as pulling from an existing game into a Curse of Strahd based game.
Victor said: Also, who is the cartographer who made the top-down Castle Ravenloft maps? They look good. That would be me. It's been a while (years, really) since I've released Marketplace art, so this was an in-house project I really wanted to jump on. Thank you for the compliment, Victor! I hope everyone likes these maps when it comes time to brutalize their PCs.
In one of the games, go to the Settings Panel, then at the bottom, click Transmogrifier. That will give you a dialog to choose between two of your Games. You can then drag assets between them. See: <a href="https://wiki.roll20.net/Transmogrifier" rel="nofollow">https://wiki.roll20.net/Transmogrifier</a>