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Placing Die Rolls

Greetings Folks, I am trying to figure out if there is a way to "place" dice and effect a Success Result. I have had a little look through the forums and a thorough fiddle with the Dice Reference help page and have not been able to figure out whether I can perform the following. The dice system I am using is success based, using d6's, where 5's and 6's are successes, however 6's effect later rolls. I understand and can perform the required rolls to figure out successes from a pile of dice but I have been trying to figure out how to Place dice and still have them registered in the same Success total. For example I would like to perform a check to get at least 3 successes. There is an ability to place two dice facing 5 and a 6 (successes) immediately before rolling 3d6 to try and obtain at least one other 5 or 6 to achieve the success. With my limited knowledge the best I could come up with gave me "Cannot mix M and sum rolls in a roll group" errors. I've also found that you can't determine whether a number is equal to or greater than another number to achieve a success; that is /roll 5>5 just upsets it so cant use that to display a success. I have tried just creating a macro that says that there is an automatic 5 and 6 placed and then rolls the number of d6's required but obviously it doesnt add to the successes and is often times over looked. Is there a way to achieve this using this dice rolling system or should we just use the hunks of flesh between our ears and pay attention? Thanks muchly for any help or direction you can give! Oliver
1387065552
Pat S.
Forum Champion
Sheet Author
You would probably need to use the api (mentor subscription level) or maybe make a rollable table then do the math manually. This is because you are asking the dice roller to perform 2 functions on a single roll and I don't that is possible or at least pre rugged reroll. Someone will be along sooner or later to explain it in more detail probably. I think a rollable table would work the best for you unless you are will to go mentor level to get the API.
1387104826
GiGs
Pro
Sheet Author
API Scripter
SOME of what you want can probably be achieved with inline dice rolls. Choose part of the calculation, surround it by double square breackets to force roll20 to evaluate it. A simple example that rolls a three dice, against a difficulty of 5 plus a modifier: /roll 3d10 > [[5+ ?{modifier|0}]] You might be able to use inline rolls to coerce the addition of your placed successes. i cant say without seeing your macro, but I suspect this kind of complex manipulation is possible only with the Mentor API.