These require no APIs. Hope they make things easier for you. Roll: "/me does a thing. Roll: [[(?{Base Skill}+?{Modifier}-1d100)/10]] Degree(s) of Success!" >calculates DoS down to the decimal Calculate Degrees of Success: "[[(?{Target Number}-?{Result})/10]]" Damage: "/r ?{# of d10s}d10+?{Bonus} Pen ?{Penetration} Hit Location: [[1t[HitLocation]]]" >second
line is optional; I make a random table with Hit Locations so the
damage rolls automatically decide where the hits land. That way you
don't have to check the hit location tables every time. >Values are as follows: Head 10 RArm 10 LArm 10 Body 40 LLeg 15 RLeg 15 Damage (Tearing): "/r ?{# of d10s}d10d?{Number of dice to be Dropped}+?{Bonus} Pen ?{Penetration} Hit Location: [[1t[HitLocation]]]" You can make extra macros for Vehicle Hit Location - this is especially useful for Only War games. The table values are: >Motive Systems 20 >Hull 40 >Turret 20 >Weapon 20