I am currently building an encounter where I will have a map of a tower. I was hoping to have all of the levels of the tower stacked, so that when the players go up a floor, I can just send the current level to the back of the stack. Is there a way to have the different dynamic lighting walls for each floor enable and disable with the current level? For example, attaching the dynamic lighting lines directly to each map image, so they only show up with the top layer of the map.