Here is the new thread to report on Lost Mine of Phandelver bugs as of Patch 1.1 Patch notes follow below As always, if you have any questions or concerns, please let us know in this thread Mel, the new Production Coordinator Patch 1.1 NPC Corrections Glasstaff His stats now link to the correct stat block, and his spells have been updated. We have updated his statblock to include his abilities from his Staff of Defense. Glasstaff’s token has also been updated. This NPCs Quarterstaff attack has been corrected to 3 (1d8-1), from 4 (1d8-1) Wolf This NPC portrait and token now correctly matches the Monster Manual entry instead of its placeholder token image. Map Corrections GM Layer for all Maps All room keys and other GM text elements now match our updated WOTC map assets. Cragmaw Hideout Dynamic Lighting has been updated to include the stalagmites littered across the dungeon Redbrand Hideout Global Illumination has been enabled. Dynamic Lighting has been updated to better show players the walls of the map. Ruins of Thundertree This map grid has been correctly resized to 10’ units from 5’ per unit. Tokens have been resized appropriately. Wave Echo Cave This map grid has been correctly resized to 10’ units from 5’ per unit. Tokens have been resized appropriately. Dynamic Lighting has been updated to better show players the walls of the map. Token Corrections NPC Sight Tokens have been updated to have “Has Sight” Enabled and in most cases, have had darkvision or truevision set for their light radius. Doppelganger Rollable Table Tokens We have made rollable table tokens for the Doppleganger NPCs and have included a handout describing their use. Flameskull Token Now has light enabled to reflect its Illumination trait and its token has been updated to the Monster Manual image. Stirge This token has been updated to the Monster Manual image. Handout Corrections Credits Handout A Credits handout is now included in the module.