
Here is the new thread to report on Lost Mine of Phandelver bugs as of Patch 1.1
Patch notes follow below
As always, if you have any questions or concerns, please let us know in this thread
Mel, the new Production Coordinator
Glasstaff
His stats now link to the correct stat block, and his spells have been updated. We have updated his statblock to include his abilities from his Staff of Defense. Glasstaff’s token has also been updated.
This NPCs Quarterstaff attack has been corrected to 3 (1d8-1), from 4 (1d8-1)
Wolf
This NPC portrait and token now correctly matches the Monster Manual entry instead of its placeholder token image.
Map Corrections
GM Layer for all Maps
All room keys and other GM text elements now match our updated WOTC map assets.
Cragmaw Hideout
Dynamic Lighting has been updated to include the stalagmites littered across the dungeon
Redbrand Hideout
Global Illumination has been enabled. Dynamic Lighting has been updated to better show players the walls of the map.
Ruins of Thundertree
This map grid has been correctly resized to 10’ units from 5’ per unit. Tokens have been resized appropriately.
Wave Echo Cave
This map grid has been correctly resized to 10’ units from 5’ per unit. Tokens have been resized appropriately.
Dynamic Lighting has been updated to better show players the walls of the map.
Token Corrections
NPC Sight
Tokens have been updated to have “Has Sight” Enabled and in most cases, have had darkvision or truevision set for their light radius.
Doppelganger Rollable Table Tokens
We have made rollable table tokens for the Doppleganger NPCs and have included a handout describing their use.
Flameskull Token
Now has light enabled to reflect its Illumination trait and its token has been updated to the Monster Manual image.
Stirge
This token has been updated to the Monster Manual image.
Handout Corrections
Credits Handout
A Credits handout is now included in the module.
Patch notes follow below
As always, if you have any questions or concerns, please let us know in this thread
Mel, the new Production Coordinator
Patch 1.1
NPC CorrectionsGlasstaff
His stats now link to the correct stat block, and his spells have been updated. We have updated his statblock to include his abilities from his Staff of Defense. Glasstaff’s token has also been updated.
This NPCs Quarterstaff attack has been corrected to 3 (1d8-1), from 4 (1d8-1)
Wolf
This NPC portrait and token now correctly matches the Monster Manual entry instead of its placeholder token image.
Map Corrections
GM Layer for all Maps
All room keys and other GM text elements now match our updated WOTC map assets.
Cragmaw Hideout
Dynamic Lighting has been updated to include the stalagmites littered across the dungeon
Redbrand Hideout
Global Illumination has been enabled. Dynamic Lighting has been updated to better show players the walls of the map.
Ruins of Thundertree
This map grid has been correctly resized to 10’ units from 5’ per unit. Tokens have been resized appropriately.
Wave Echo Cave
This map grid has been correctly resized to 10’ units from 5’ per unit. Tokens have been resized appropriately.
Dynamic Lighting has been updated to better show players the walls of the map.
Token Corrections
NPC Sight
Tokens have been updated to have “Has Sight” Enabled and in most cases, have had darkvision or truevision set for their light radius.
Doppelganger Rollable Table Tokens
We have made rollable table tokens for the Doppleganger NPCs and have included a handout describing their use.
Flameskull Token
Now has light enabled to reflect its Illumination trait and its token has been updated to the Monster Manual image.
Stirge
This token has been updated to the Monster Manual image.
Handout Corrections
Credits Handout
A Credits handout is now included in the module.