Ziechael said: Ok cool, thats certainly a good starting point for me :) I can't promise a super quick turnaround due to 'life' but will certainly try to come up with something for you to test out before the apocalypse ;) I think the only thing I need further is how the massive damage threshold is calculated and whether max action points is based off a set value (ie. 1/level etc). Massive Dmg is calculated by Con + player level. Final thoughts (to reduce the number of potential fields needed) do you want me to strip out the spells section down to basics, maybe reducing it do the kind of info on the sheet you linked to and maybe a single repeating section for recording spell details? Sounds great. My custom 3.5e sheet has a revamped inventory and feats/special abilities section, does this system follow 3.5e enough to make these changes acceptable? (mine essentially has repeating sections to allow for ammunition recording, consumables, weapon/armour crystals, magic items by slot and feats/abilities repeating sections) It follows 3.5 really close, uses the normal PHB for most of the information. I'm cool with whatever you do with inventory and feats. Make this as easy on yourself as possible. ( I have some small experience editing a Call of Cthulhu sheet, but not something I was linking Macros to and such, So I could make a few changes down the road. Thank you very much, you are awesome! I saw some of your posts in the forum on Macros, very helpful.