Hi folks, I just put together a couple macros for my M:YZ group to use and figured I'd share them here. You're a bit limited in what you can do without having use of API, but this macro does about as much as it can. To see the exact results of your die, just hover over the numbers on the table. Unfortunately you'll have to do this to manually input how many dice get carried over when you push your roll, as well as find out how much trauma and gear damage you're subject to taking. If you see any improvements that can be made feel free to contribute. Enjoy. TED said: Okay, here's the 2 macros you're going to want. How to install them: 1. Make sure that your trauma scores on your character sheet count down as you take trauma rather than count up. So for instance, if you've taken 4 fatigue trauma and have 5 agility, you'd want your sheet to look like this: "Agility 5 | Fatigue 1 / 5". If you haven't taken trauma, all 3 numbers should be the same for each attribute. If you're familiar with macros you can just read step 5 and be done; the rest of this is for beginners. 2. Copy the code. 3. Open your character sheet in the game and go to the "Attributes & Abilities" tab. 4. On the right it will say "Abilities" and have a button that says "+Add"; click it. 5. A new ability is now in your sheet. Hover over it and you'll see a pencil off to the right; click it. 6. Change default title of the first macro to what makes sense to you. Just be sure to change the title of the second macro to "Push"; it won't work otherwise. 7. Paste the code into the second box. 8. Hover over the ability and you'll see a check mark off to the right; click it. 9. Click the "show in macro bar" checkbox if you want to have easy access to the macro without going into the character sheet. You only need to do this for the first macro. Macro 1: this is the one you'll want in your macro bar. &{template:default} {{name=@{character_name}'s Skill Test}} {{Skill: ?{Skill|Endure (Strength),Endure (Strength)= [[(@{endure})d6>6s]]|Force (Strength),Force (Strength)= [[(@{force})d6>6s]]|Fight (Strength),Fight (Strength)= [[(@{fight})d6>6s]]|Sneak (Agility),Sneak (Agility)= [[(@{sneak})d6>6s]]|Move (Agility),Move (Agility)= [[(@{move})d6>6s]]|Shoot (Agility),Shoot (Agility)= [[(@{shoot})d6>6s]]|Scout (Wits),Scout (Wits)= [[(@{scout})d6>6s]]|Comprehend (Wits),Comprehend (Wits)= [[(@{comprehend})d6>6s]]|Know the Zone (Wits),Know the Zone (Wits)= [[(@{knowthezone})d6>6s]]|Sense Emotion (Empathy),Sense Emotion (Empathy)= [[(@{senseemotion})d6>6s]]|Manipulate,Manipulate (Empathy)= [[(@{manipulate})d6>6s]]|Heal (Empathy),Heal (Empathy)= [[(@{heal})d6>6s]]|@{custom-skill-name},@{custom-skill-name}= [[(@{custom-skill-value})d6>6s]]}}} {{Attribute: ?{Attribute|Strength,Strength= [[(@{damage})d6>6s]]|Agility,Agility= [[(@{fatigue})d6>6s]]|Wits,Wits= [[(@{confusion})d6>6s]]|Empathy,Empathy= [[(@{doubt})d6>6s]]}}} {{Gear: ?{Gear Used|None}= [[(?{Gear Dice|0})d6>6s]] }}{{Push it?= [Push it!](~@{character_name}|Push)}} Macro 2: make sure to title this one "Push" &{template:default} {{name=@{character_name} Pushes the Roll}} {{Skill Dice= [[?{Skill Dice that rolled 1-5|0}d6>6s]]}} {{Attribute Dice= [[?{Attribute Dice that rolled 2-5|0}d6>6s]]}} {{Gear Dice= [[?{Gear Dice that rolled 2-5|0}d6>6s]]}}