I was curious how people handle the distance tool. I like the idea, but it seems hard to make the distance that Roll20 Provides actually match up with the squares/hexes. So I use Hex Maps, and almost all my ranged stuff is based on Hex Range. There a way to just make Roll20 Count hexes as opposed to doing straight line distance and doing all this weird fractional math? In addition, anyone have a good system for figuring out how to make the 'units' equal to one in all cases? I tend to use slightly smaller than Unit 1 sizes, because the units are too big and I want the characters to see a much larger map generally. I guess there is zoom functionality, but it makes the maps akward to use at times when I can't pick a size and stick to it. The arbitrariness of units (and the fact that distance uses some weird math that isn't 1 to 1, even if you set 1 to 1). I'm just curious if there is some best practices for the grid that makes the distance tool actually useful without having these huge blown up maps that are basically super zoomed in and wicked grainy.