"Don't worry guys. I've done the research
and mapped this whole place out. What could possibly go wrong?"
I finally created
a puzzle I've been wanting to release for some time now. Dungeon Puzzles changes
the tiles used to create your dungeon into puzzle pieces. The whole dungeon
becomes one giant puzzle.
How it works
Let's
assume your players find clues to a map of a dungeon they want to explore. They
might find these clues through divination, on an ancient scroll or by interpreting
the ramblings of a lone survivor.
Sounds easy
enough. But the pieces of dungeon are all facing the wrong way! To create a
reliable map, players must rotate all the pieces in their place, leaving no
open ends.
All the
tiles have been organised into a deck with infinite cards. This way players can
cooperatively lay out puzzles and create dungeons quickly. Once they've solved
the puzzle, just move all the tiles to the map layer and you're ready to play.
Of course,
you could have players solve the puzzle while they are in the dungeon. Perhaps
a gnome tinkerer created rotating rooms, a wizard had a magical mishap or
that's just how reality works around here. I've play tested this scenario, and
what I really like about it is how players start thinking about their familiar
dungeon crawls in a whole other way. They also needed to explore the whole
dungeon to solve the puzzle. They even rotated rooms to help them escape pursuers.
Alternatively,
if you don't want to turn your whole dungeon into a puzzle but just want a puzzle
to place in a single room, you can use vine or magic pattern pieces which must
be rotated to created a closed circuit.
This pack
contains 25 puzzles and a lot of extra stuff. Check it out here:
<a href="https://marketplace.roll20.net/browse/gameaddon/2" rel="nofollow">https://marketplace.roll20.net/browse/gameaddon/2</a>...
Have fun!
Paul Camp