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Session Notes

July 13 (7 years ago)

Edited January 21 (7 years ago)
I will be posting session information here.  I do this from notes and memory so I expect errors.  

Please read through this and let me know if I have made any errors, or if there is something you want to add.  
Please do not post in this thread, PM instead. :)
July 13 (7 years ago)

Edited February 03 (7 years ago)
Session 1 (07/12/17)
[Start of the Campaign: Rise of the Runelords Anniversary edition, Start of Book 1: Burnt Offerings]

Day 1(Sunday the 23rd of Rova, Sunday 9/23/2047)


Everyone arrived in sand point just in time for the start of the Swallowtail festival.

Swallow Tail Festival Speech
The Swallowtail Festival begins promptly as scheduled, and the turnout for the opening speeches is quite respectable. Several merchants have already set up tents selling food, clothes, craftwork, souvenirs, and beverages. Other folk have arrived early to claim positions near the stage that has been set up in front of the cathedral. Behind the stage, several tables are being loaded with free food from the town's taverns for the congregation after the ceremonies.
A woman with short auburn hair climbs up the steps at the side and walks to the centre of the platform. As the crowd notices Mayor Deverin, the chatter begins to die down and eyes turn to the stage. She smiles and begins to speak.
Mayor Deverin
Good morning, everyone.
The attractive and personable woman welcomes the crowd with her usual friendly attitude. Her excitement is obvious and seems to spread to the spectators as she speaks.
Mayor Deverin
I see everyone’s arrived. Even Larz Rovanky has left off tanning hides to be here. I’m sure his workers are glad it’s not their hides getting tanned - at least, not today!
When the chuckles die down and Larz stops glowering, Mayor Deverin continues.
Mayor Deverin
It's wonderful to see so many members of our community here on this proud day, and I'd like to extend my welcome to the many new faces I also see in the crowd. I hope you all are enjoying your stay here in Sandpoint and I sincerely hope that you're having a wonderful time. Our town has much to offer, and I hope we can consider you new friends. Spend some time in Sandpoint and you’ll grow to love it like we do. And even if you don’t stay long, spend your money while you’re here!
Several of the merchants give vigorous applause to this, and the Mayor lets the crowd settle before continuing.
Mayor Deverin
And to all of the old faces I see, thank you for coming and thank you for everything that each of you has done to keep this town strong. Thank you especially for all the time, sweat, and love you’ve put into building this fine cathedral. Sandpoint didn’t seem complete without a church. We’ve always had heart - the true heart of Sandpoint - you, her people. But now we have an expression of that heart, and we built it ourselves! Anyway, I can smell the lunch being prepared already. A round of applause for Ameiko Kaijitus of the Rusty Dragon, Garridan Viskalai of the white deer, Cracktooth of Cracktooth’s tavern, and Jargie Quinn of the Hagfish.
More cheering erupts while the enticing and mouth-watering aromas drift in the air.
Mayor Deverin
Now, since you have three more of us to listen to before you get to eat, I'm going to sit down. So today, as mayor, I am declaring a town order: have fun!
The crowd responds with a roar, and it is a while before the Mayor can continue.
Mayor Deverin
Without further ado, let me welcome our dutiful Sheriff, Belor Hemlock, to the stage!
She gestures towards a dark-skinned, bulky man, clearly of Shoanti descent, dressed in well-kept armour and with a sword at his side. Sheriff Hemlock nods and steps up onto the stage.
Sheriff Hemlock
Thank you, Mayor. First off, let us have a moment of silence.
He bows his head and continues speaking.
Sheriff Hemlock
Let us honour the memories of those friends and family members who lost their lives in the tragic blaze that made our new cathedral necessary. Cherish those memories, and may the blessings of our gods see them happy and safe in the afterlife.
He raises his head and stands in silence for a moment, scanning the crowd.
Sheriff Hemlock
As the Sheriff of Sandpoint, I would also like to welcome you to enjoy yourselves here today, and remind you to stay safe as you do so. If you are planning on attending the bonfire at the beach tonight, be especially careful. Try not to overindulge, as there will always be those who are ready to take advantage of carelessness at a festival such as this. If you are a militia member, remember where your duties lie, and help me keep the peace in Sandpoint. Thank you.
With that, the Sheriff steps back awkwardly and beckons for the next speaker to approach. After a short pause, a young man hurries up onto the stage, dashes over to Mayor Deverin, and speaks briefly to her in a whisper. He steps way from her but stays on the stage as the Mayor nods to hin steps forward.
Mayor Deverin
I'm sorry to say that Lonjiku Kaijitsu won't be able to join us today, as he is not feeling well again. So please give a warm welcome to Cyrdak Drokkus!
The man that was speaking to mayor moments ago bounds to the front, beaming broadly. He is brightly dressed, sports a well-groomed goatee, and seems to thoroughly enjoy centre stage, even if put up there last minute. He loosens his collar a bit, winks at the crowd and launches into a an unprepared speech.
Cyrdak
First of all, I'd like to thank the Sheriff for his uplifting oratory. Don't worry, I doubt there will be any “fun” for you to worry yourself about today, Belor. If things get out of hand, you can always ask Ameiko to take to the stage and put us all to sleep with one of her stories.
The crowd reacts with a combination of chuckles and offended heckles. Without missing a beat, Ameiko shouts back from the tables behind the stage.
Ameiko
What about the story of your last flop at the theater? Funnily enough, I'm almost done with my latest ballad. I call it "Cyrdak the Unimpressive"! Who wants to hear it?
The crowd responds with laughter and cheers. But Ameiko can still be heard, shouting over the crowd although not at full her full volume.
Ameiko
Your secret boyfriend helped me come up with the title!
Cyrdak stands awkwardly, waiting for the laughter to die down. When it eventually does so, he continues with a somewhat strained smile, as if nothing happened.
Cyrdak
Listen, there's something we can all agree on: this is our time to celebrate! I know this town has been through some hard times, but we don't lay down easily. Look at what we've accomplished!
He motions towards the church.
Cyrdak
And, I'm telling you, they spared no expense with this place. Father Zantus' chamber pot is solid gold and comes with a singing choir standing nearby! There's no doubt our neighbors and nobles put a pretty copper into the construction, pretty silver too. And to think they want nothing in return except to enlighten us and taxes for many years to come! But don't burden yourselves unduly today - relax, and have some fun. In fact, I'd like to extend my personal invitation to each and every one of you to come to the new production of "The Harpy's Curse", starring the world-famous Magnimarian diva Allishanda as Avisera, the harpy queen! It's premiering tomorrow evening and continuing throughout the next two weeks at the Theater. And now, join me in a round of applause for his holiness himself, Father Zantus!
The crowd cheers as Cyrdak motions Zantus up onto the stage. The young priest looks noticeably abashed at the reception given to him. He wears the traditional ceremonial robes of a priest of Desna and a gleaming silver holy symbol about his neck. He smiles and tries to calm the crowd down, eventually speaking when the applause has subsided.
Father Zantus
Ahem, thank you. Thank you, Cyrdak. And thank all of you for coming to join us on this most holy day. Today, as many of you know, was the day Desna fell from the heavens during battle with Lamashtu. Though all the world wept for the loss of the goddess, and of dreams, it is said that she survived. She was discovered on the rocks of a beach by a blind orphan, one forgotten and cast aside by the rest of the world. Though the orphan didn't know who the wounded goddes was and could do little for her, still she stayed by her side, holding a vigil on the beach, offering her companionship and prayer. When other followers had abandoned Desna, the orphan held hope in her faith. Through the simple care of this orphan child, Desna recovered, and in return asked the girl to accompany her to Desna's palace. When the orphan agreed, she was transformed into an immortal spirit in the shape of a butterfly and lifted up to the heavens.
Father Zantus motions toward the newly-finished cathedral, the sunlight glittering off the stained glass windows.
Father Zantus
This story reminds us that seeming tragedy is just a setback, not an end. Though our place of worship was destroyed, and our previous priest, Father Tobyn, perished in the flames, we have persevered as Desna would desire, and built anew. Today is our day of new beginnings. Our day of ascension. Friends of Sandpoint, I declare the Swallowtail Festival officially underway!
An acolyte throws off the canvas of a nearby wagon as he does it release thousands of swallowtail butterflies - the Children of Desna. The crowd begins to applaud as the butterflies swarm into the air in a spiralling riot of color; and eager children begin chasing them through the crowd

After hearing opening speeches from Mayor Kendra Deverin, Belor Hemlock, Cyrdak Drokkus, and Father Zantus;
players sampled the free food from the 4 taverns.
  • Curry spiced Samon
    • provided by Ameiko Kaijitsu of the rusty dragon
    • Sample and commented on by Alaina
  • A Simple but well done beef stew
    • by Cracktooth of Cracktooth tavern.
    • Sample and commented on by Sais
  • Black pepper venison
    • by Garridan Viskalai of the White Deer
    • Sample and commented on by Cereliona
  • Lobster Chowder
    • by Jargi Quin of the hagfish
After Food there was games
Skovald and Zheda
First these two went to the beach and both played the Devil hunt.
It took 2 tries but Skovald won the game more to do with the strength of his arm than his aim. His was the first true winner of the day so he was given the prize of a simple but well made longbow. Zheda got the lowest score possible and has the button to prove it.  While there the two spoke with Ilsoari Gandethus and learned about the Turandarok Academy and the Sandpoint devil.
Gm Bonus
  • Skovald and Zheda gain Outsider(Missionary) Trait for free. 
  • Players must maintain a good relationship with Ilsoari Gandrthus or risk losing trait
  • Trait was orignally for 6th player that did not make but these two meat the requirements
After the game, the 2 went to the Two knights brewery where Zheda spoke with Gaven Deverin about the late unpleasantness and how his brother was one of the first victims of Scoot. Then the two enjoyed a walk through town as they make their way back to the cathedral just in time for the consecration ceremony.
Gm Bonus
  • Zheda gain Favored Son/Daughter(Town Brewer) [Same bonuses as Local noble and Innkeeper] Trait for free.
  • Player must maintain a good relationship with Gaven Deverin or risk losing trait
Alaina
She went looking for Brodert Quink and when she could not find him she stop to enjoy the "Knock down the light house" game being ran by a master craftsman dwarf named Aesrick Battlehorn. Eventually she found Brodert and the two hit it off. Alaina was even invited to come and see Brodert at his home any time. She then enjoyed the town until she showed up for the consecration ceremony.
Gm Bonus
  • Alaina gain Outlander(Lore Seeker) Trait for free.
  • Player must maintain a good relationship with Brodert Quink or risk losing trait
Sais and Cereliona
They went to the market square where they found the Dragon races and Goblin toss games
Sais tried his hand at the races. Even with an advantage given to him by his captain, the "dragon" did not want to obey and Sais only got second. However his "advantage" got him the noticed by Gressell Tenniwar, which resulted in Sais being given an open invited to come to the Fatman feedback.
Gm Bonus
  • Sais gain Family Ties Trait for free.
  • Change connection in trait from Jubrayl Vhiski to Gressel Tenniwar
  • Player must maintain a good relationship with Gressel Tenniwar or risk losing trait
Cereliona went to the Goblin Toss. Her first throw was wide but the other two where perfect on the "expert" target. Daviren Hosk took notice and introduced himself.
Gm Bonus
  • Cereliona gain Goblin Watcher Trait for free.
  • Player must maintain a good relationship with Daviren Hosk or risk losing trait

Consecration Ceremony
Father Zantus took to the stage but before he could speak, Goblins attacked. All five players, jumped into the fray and defended the city.
The group faced 3 different groups of goblins.  The first way of goblins duck, jumped, and dodged away (like they where from the matrix) from the groups first wave of attacks before being brought down.  The second way used fire and had a named goblin hero of "Brunkle".  The third group was to the north by the town gate.  This where the commanders, they had mounts of goblin dogs.  This groups was distracted as they where attacking Aldren Foxglove's hound.  With this surprise the the group saved Aldern FoxGlove from the goblins, but Zheda took a bad bite from one of the goblin dogs giving her a bad full body rash.   
Monsters
  • 11 Goblins
    • leather armor (Small)
    • dogslicer
  • 1 Goblin Warchanter
    • studded leather (Small)
    • dogslicer
    • shortbow(Small) with 20 arrows
    • whip
    • 20 gp
    • Potion of Cure light wounds (Calmed by Sais)
  • 2 Goblin Commandos
    • studded leather (Small)
    • masterwork horsechopper
    • shortbow(Small) with 20 arrows
    • potion of cure moderate wounds;
  • 2 Goblin Dogs
  • Brunkel
    • Masterwork studded leather(Small)
    • masterwork horsechopper
    • shortbow(Small) with 20 arrows
    • a iron Key
    • Potion of Cure light wounds (claimed by Skovald)
Gm favorite moment of the night.
Goblin trying to remove Cereliona's Chakram from the door, cutting it's hand, and then getting double teamed by Alaina's Electricity and Zheda's punches

Experience
Each Player receives 797 for monsters and Roleplaying.
July 20 (7 years ago)

Edited September 20 (7 years ago)
Session 2 (07/19/17)

Day 1[Continued](Sunday the 23rd of Rova, Sunday 9/23/2047)
End of the fight
As the night started, the goblins had just been defeated and Aldren was saved. This was the final battle of the raid, after the defeat of their commanders, the goblins where routed and began fleeing from the town. Some ran into the woods, some into the Turandarok river to the east, and a few even jump to their death of the cliff edge to junkers' beach rather than allow themselves to be captured.

After the fight
After a short conversation with Aldern where he invited them to come and see him at the rusty dragon, the noble man left them to find a safer place. After taking the time to look, it was clear that this was an attack involving at least 3 goblin tribes, if not more. Then the group went back to the cathedral and met up with Father Zantus and Brother Walter where they received some "basic" medical care. While there the group discovered an unconscious goblin. Acting quickly, everyone helped to bound and gag the goblin. Deciding to bring the goblin in, the group(skovald) picked up the goblin and caring the little monster, headed toward the Guard house looking for Belor Hemlock.
About 1/2 way there, the group ran into Belor with 2 of the town guards (Anen and Balda). The sheriff was already looking for the group but he was seeking out Skovald specifically. The 2 men met with a Shoanti warrior's handshake. Once the two men where done testing each other's strength, the group showed Belor their goblin prize. Needing someone that speaks Goblin, Belor led the group to The Goblin Squash stables. On their way they where greeted with cheers and other well wishes as Belor paraded them through town. During the trip, they where met by Ameiko Kaijitsu and she invited them to stay at the rusty dragon free of charge for a week. Once they reached the stables, they found and picked up Daviern Hosk. Before they started back to the guard house, the group noticed the 5 goblin ears that Daviren has on the outside of his stables. After asking, they learned they where the ears of former goblin chief and that Daviren had branded the goblins name into it, in order to "steal the goblin's soul".
Once they reached the guard house, the goblin was immediately taken down to the cells where Vachedi open the locks for their prisoner. Using Daviren as an interpreter (until the goblin admitted he could speak common) the group learned that this goblin is a member of the seven tooth tribe who was sent to sand point by a "Long-shank" with 1/2 height pointed ears(1/2 elf?) to attack the town and burn down the cathedral while the leader went into the grave yard. Due to the needs of the town and the fact that the goblins have been routed for now; Belor advised the group to check the boneyard the next day. With nothing more they could think to ask the goblin, the group left the green menace with Belor, Daviren, and Vachedi while they retired to their free rooms at the rusty dragon.
Before resting the group stopped and had a few drinks where they where met by Aldren Foxglove. He chatted up the group, discussing his magnimar townhouse, magnimar itself, his wife, and the an old Foxglove manor that Aldern is fixing up so he can move his family here. Aldren invited the entire group to come along with him and Alaina (Previously invited when the two where alone) on a boar hunt in Tickwoods in 2 days time at 9 am.
Day 2(Moonday the 24rd of Rova, Monday 9/24/2047)
consencration ceremony
Rising early, the group headed to the church for the early morning re-concentration ceremony. After arriving at the church, the group separated to explored the church and talk to the town's folk.
Skovlad stop to pray in the Gozreh church.
Alaina did the same in the next door church of Shelyn, but after her prayers she looked around for Brodert; finding him in conversation with an older gentlemen(). She decided not to intrude upon their conversation.
Cereliona met up with Daviren Hosk who was speaking with Risa Magravi (one of the oldest members of the town). Daviren made quick introductions between the two before leaving Risa to get a closer view of the ritual.
Zheda's keen eyes noticed a lot
  • Cyrkark Drokkus and an unknown man () had a lustful staring contest.
  • Belor Hemlock and an unknown woman() sharing an intimate looks.
  • An over protective father() with his daughter().
  • Another man() was also watching the two while trying to catch only the daughter's eye.
  • A red hair man() staring daggers at a balding man().
Just before the ritual was about to begin, Sais overheard Father Zantus talking with Naffer about a problem in the Boneyard. Sais was not able to get much information because the Concentration ritual was about to start.
Father Toblin, Brother Walter, a Desna Acolyte, and the 4 other priest of the Cathedral(Erastil=, Abadar=, Gozreh=, and Shelyn=) performed a powerful blessing on the grounds that was amplified and empowered by the 7 stones in the center of the church. 
After the ceremony, the group met and discussed with Father Zantus and Naffer about a tomb in the boneyard that has been disturbed. In order to explain to the group some of this small town's history and why the new church was built; Father Zantus told the story of the Late Unpleasantness.
Late Unpleasantness
  • about 5 years ago the entire town(not just people but dogs, cats, rats, birds, etc.) where all awoken by a terrible nightmare. The nightmare was different for everyone, but they where all violent or scary.
  • About 3 days after the dream, the old cathedral caught on fire and burned down, killing Father Tobyn (former head priest). His foundling daughter Nualia was also killed but her ashes where burned to the point that they where lost in the ash of the church.
    • Nualia was a founding(A child of mixed heritage [human and something non-human and/or non-elven]) that was left on the church steps as a baby. Father Tobyn took her and raised her as his own
    • Her Celestial blood(Aasimar) made her beautiful.
  • Shortly after the fire, Atsui Kaijitsu was discovered dead on the rocks outside their home. It is assumed she jump to her death the night of the nightmare.
  • About a week after the fire and Atsui's death, a serial killer struck standpoint
    • He would kill and mutilate bodies to the point where is was hard to Identify the bodies. Due to this the killer was called "The Chopper"
    • Wade Deverin (Mayor's cousin and Gaven Deverin's brother) was the first victum
    • Sheriff Avertin was the last victum.
    • 25 total deaths and 1 child is missing (Das Korvut's son) but at this point he is assumed dead.
    • The murder was found out to be Jervis Stoot a local wood carver that lived on the tidal island to the north of sandpoint
The Desecrated Tomb
After speaking with Father Zantus and Naffer, the group had Naffer and Father Zantus show them the disturbed tomb Naffer had found that morning. When they reached it, the found it contain undead which attacked as soon as the doors where open. While the monsters where not a challenge for the group, Alaina overpowered one of her spells so that while taking down the last 2 skeletons, she nearly killed Cereliona.
After defeating the monsters, the group searched the area and found that 5 goblins and 1 humanoid had entered the tomb to completely steal "all" of Father Tobyn's remains, and they found an old Robe of bones used to create the Skeletons.. Cereliona followed the goblin tracks east until the reach the forest where she was able to mark the tracks so that they could be followed later, if the trail does not go cold (FYI, time increase Survival DC to track). The group said goodbye to Father Zantus and Naffer, leaving to find the sheriff and fill him in on what they found.
Monsters
  • 3 Human Skeletons
Savah's Armory
While walking through town on their way to the guard house, a magical repeating crossbow caught Cereliona's eye. Cereliona, Skovald, and Sais all entered the shop and looked over the items. Taking note of a black metal masterwork short sword, a master work hand ax, and other items for sale. A few purchases where made and the goblin gear was sold off.
Guard House
Upon arriving at the guard house, the group was met and greeted by Mayor Deverin. After exchanging pleasantries, the mayor informed the group that Belor was at the Pixie's Kitten, the town brothel.
Sandpoint Market
On their way to the Kitten, the group came across a gathering of towns folk in the Market.
  • While most of the group decided to not hide, Skovald took it one step further and tried to stand out; enjoying the hero worship. While in the crowd, Alaina spotted Aldren coming down the street. She attempted to avoid him but instead bumped into him. Aldren was busy and stayed to talk for only a short while. (All but Sais, gain +2 knowledge(local) until the end of session 3)
  • Sais, decided to step away from the group and sneak around the crowd. As he moved silently along the shore line, he witness the local fishmonger() separate off and hide a portion of all of his sales. 
It took the group a little while to escape the crowd, but once they where off the main roads, Sais rejoined the group
Pixie's Kitten
Upon arriving at the front door, the group was greeted by one of the bouncers (Churl Bar'aak) and the receptionist (Sara Beck). Sheriff belor was brought to the group. During a discussion in the Kitten's front lounge, Belor was filled in on the events at the Boneyard. Due to the group's curiosity about Father Tobyn (specifically why someone would take his bones) Belor helped as he could by talking about Father Tobyn's issues with Nualia. The young lady became pregnant after a short 3 month affair with a local cur. The man fled Sandpoint as soon as he learned about the child. Father Tobyn took Nualia into the church after this so she could be trained to be a nun of Desna. However, the fire ended both there lives before the child could even be born.

The group also questioned Belor about why he was at the pixie. Eventually learning that the scarnzi where attempting to run a "protection racket" on the Pixies. And that night they had tried a more direct action while everyone was distracted by the goblin attack.

The Group followed up with questions about goblins around sandpoint. Belor talked about the 5 tribes a little (Seven tooth, Birdcruncher, Licktoad, Thistletop, and Mosswood goblins). In order to show the tribe locations on a map, Belor advised they travel back to the guard house.
Last thing that happened
The group agreed and started walking toward the guard house so they could discuss the goblin issues further.
GM Favorite moment
Skovald wading into the crowd and enjoying the hero worship while at the same time Sais going out of his way to not get any hero worship.

Experience
Each Player receives 581(Total:1378 [2nd level]) for monsters and Roleplaying.
July 28 (7 years ago)

Edited February 07 (7 years ago)
Session 3 (07/26/17)
Day 2 [Continued](Moonday the 24th of Rova, Monday 9/24/2047)
Continuing the conversation with Belor
After arriving at the guard house, the group was escorted to a back office where they were shown a magical map of the Hinterlands. Belor explained how this item was found and how Veznutt Parooh became the official map owner.
Veznutt arrived at sandpoint as the town was just starting to build so he could advise on the best locations to dig foundations. While he did not have an exact location, he knew that there was a treasure under the ground here so they were able to do 2 things at once. The map was uncovered when the foundation for the guard house was dug. Once it was discovered, everyone quickly learned that it only works within about 100 feet of where it was found (guard house) and if moved beyond this turns into a blank piece of parchment so Veznutt agreed to let the town use the map on a permanent basis as long he was the official owner.
Using the map, Belor showed the group the locations of the 5 goblin tribes
Goblin Tribes
  • Bird Cruncher: East side of Devil's Platter
  • Seven Tooth: Shanks woods
  • Mosswood goblins: Mosswoods
  • Licktoad goblins: Brinestump Marsh
  • ThistleTop goblins: ThistleTop Island

Shopping
The group stopped in the local general store and met the owner Ven Vinder (over protective father from the Consecration Ceremony). While there Sais asked about magical or specialty items. Ven was blunt and a little rude when he informed Sais that he did not sell those items here and that Sais would need to go down to the Feathered Serpent to find anything like that. The store while small was well stocked with a large variety of common and needed items. The group picked up a few items before heading off to the Hagfish for lunch.

The Hagfish for Lunch
Upon arrival Jargi announced “a drink on the house” and offered to have them try to drink down a glass from Noriah’s tank. As Jargi tapped the glass it caused the hagfish to released a dark inky substance into the water, turning the water tar black. Everyone but Alaina took up the challenge of drinking down a glass of the foul liquid. Zheda held down the liquid the best but no one was able to win the bag of silver.
Important fact Noticed by Player:  Man() that had heated Discussion with Aldren was here(See "Drinks at the rusty Dragon")
Sais took the time to talk up Jargi making a friend and a connection.
Skovald use the time to attach written words to his armor, hoping to become scarier to goblins.
Alenna used her magic to play a “joke” on Jargi by cleaning the bar, a few items at a time. Jargi enjoyed the good humor.
When all was said and done, the group left the bar the cleanest it has been since it opened.

Tracking Goblins and digging a hole
After lunch the group headed to the boneyard. Even though she did not agree with this course of action, Cereliona found her marker and worked as the tracker so the group could follow the Goblin's path. After about 100 feet into the woods, a goblin “digging” camp was found. Zheda’s keen eye, this time found an ancient Thassilonian brick deep in one of the goblin holes. Deciding to stop and dig, everyone but Alaina took their turn digging. However Skovald put his Viking muscles to work and took on a larger share of the manual labor. After 3 hours and 60 feet, nothing more was found so the group decided to go back to the tracks.

After following them for .8 miles the tracks split. With 2 or 3 goblins heading south and the remaining 17 or so heading east, next to but not on the lost coast road.
Following the smaller pack, the group headed south until they reached the Northeast corner of the Devil’s Platter. At which point, the track mixed in with several other goblin tracks. Thinking they had found the Bird cruncher goblin’s lair, the group decided to turn around and head back to the larger pack’s tracks.
Picking back up the trail, they followed the goblins to just past Shank’s woods before they were forced to turn around in order to make it back to town by night fall.

Shanks woods
As they were tracking it was noticed that no goblins separated off to enter Shank’s woods. This time against the better judgement of Alaina and Cereliona, the group decided to investigate the outer edge of Shank’s woods on the way back to town. In total, they spend about an hour searching through the outer edge of the forest. While they did find signs of goblins here and there, they never found a base or any trails to follow. However this last bit of exertion was a little too much for Sais and Alania. The two became fatigued which added to their need to return home. Deciding they had done all they could for the day, the group headed back to the Rusty Dragon.

Drinks at the Rusty Dragon
When they arrived at the inn they got a meal. Everyone ate a simple but well prepared Minkaian(Asian) dish. Shortly after eating, Skovald and Zheda went upstairs to rest. Cereliona chatted up Ameiko for a while. Just as Cereliona started to discuss the half-elf long-shank the goblin mentioned, Ameiko started acting weird and Alaina joined the conversation. Neither Cereliona nor Alaina was able to gleam anything from her. Alaina started to go shot for shot with Ameiko after that and as the two drank, Alaina asked about Aldren. Ameiko told her that some man() was here earlier having a heated discussion with Aldren and from her view it look like Aldren was on the receiving end of the “not friendly” talk.  
Also that a child that witness "a goblin lighting his cat on fire and the goblin dancing around the burning animal in glee until it died" is having night terrors, big shock.  As the night moved on and the drinking continued, Alaina was able to out drink Ameiko but it was only by a force of will and luck that she stayed conscious until after Ameiko was carried out of the room by Bethana Corwin. After this everyone left, retired for the night

Day 3(Toilday the 25th of Rova, Tuesday 9/25/2047)

Boar hunt
The next morning everyone including Aldren was up, ready to go, and downstairs by 8 am so the hunt was able to start early. First thing, Aldren took everyone next door to the goblin squash stables where Aldren proved he was as good as his word. He rewarded everyone for saving his life by giving each character a high quality Light riding horse and Masterwork saddle and Tack.
Treasure
  • 5 High quality Light Riding Horses: 80 gold
  • 5 Masterwork bit and Bridle(+1 Ride): 5 gold
  • 5 Masterwork Ridding Saddles(+1 Ride): 40 gold
Before the trip started Aldren introduced his servant Stona. Stona then helped Skovald get into the saddle and while it wasn’t pretty he made it up on the horse. Zheda tried to accomplish it by herself with little luck, almost falling off the horse the first time she tried it.
During the ride to the forest, Aldren talk to Alaina and the group about her/there past, Alaina’s magical tattoos (Aldren even examining them), and Maginmar.  Upon entering the forest it took them no time to find a boar, but not just any boar a Dire Boar.
Through a combination of stealth, a braced spear, a roaring challenge, a cross bow, and a Chakrum to the boar’s face; the large animal was dropped before it could even scratch anyone.
Aldren was most impressed by Skovald’s bravery when he stood his ground against the charging boar. However, Skovald did not want to talk to the nobleman. This had the bonus effect of quieting Aldren for the rest of the trip back. Upon returning to the town well ahead of schedule and with a dire boar in toe, Aldren gave the beast to Ameiko before he left to take care of a personal matter.
The horses where put up in the goblin squash stables with a month pre-paid by Aldren. Zheda however, did not like horses nor need a beast of burden so she returned it to Daviren Hosk. He in turn followed Aldren’s wishes by giving her the value of the horse in gold.
Monsters
  • Dire Boar

Wand of Healing and Shopkeeper’s daughter
Fresh from the boar fight and their time outside the city, the group went to get some much needed healing items. Along the way Skovald was taken aside and asked to help out with the general stores rat problem by Shayliss Vinder. It took a little time for the very attractive young lady to get Skovald away from his friends. But once she did, her and Skovald headed back to the general store while everyone else went to the cathedral. It took a little time to purchase the item and while there Sais stopped in to the church of Gozreh to say a quick prayer. Once done they headed back to the general store and when they were a few blocks away they witness Skovald being dumped, unconscious on the ground in the front of the store by Ven Vinder.
While everyone was shopping, Skovald found out that by "rat problem" Shayliss meant Erotic encounter. The Viking that Skovald is attempted to take full advantage of this. However, the sudden appearance of Shyaliss' father, Ven Vinder, ended the tryst before it could become more than a groping session. The angry man punch Skovald in the face before pulling his daughter off him. Skovald was not one to take a hit laying down so he returned the hit. The two men traded blows with Ven’s skill in unarmed combat giving him an edge, resulting in Skovald being knocked out cold. By this time Shayliss had finished dressing. Ven picked up Skovald, taking him upstairs and depositing him in the street in front of the shop. As he did, Ven saw Skovald’s friends up the street. As he slammed the shop door, Ven yelled for all to hear
“You [Skovald] and your friends[rest of the group] are not welcome in my shop anymore”.
(GM Note: due to Ven dislike of the group everyone takes -2 to diplomacy in town, until the issue with Ven is fixed.)
Testing out their new item, Skovald was healed and revived. Once he was awake the only reason he would give for the “fight” was
Big Ass Rats.  However it happened, Skovald was happy to have a fight with someone that could beat him. As a reward to the victor he made the group go to two knights brewery where he ordered a case of the finest ale to be sent to Ven Vinder in his name with a note
“You hit like a mule kicks, Congrats on your victory, and may your food never be cold.”
After the purchase, most of the group returned for the roasted boar Ameiko had been cooking.

Fatman’s Feedbag
Sais took a detour and stopped by the Fatman’s Feedbag. While there he filled Gressell Tenniwar in on what they have been up to. Gressell seem most interested in the magical Map the Sheriff has in the guard house. While Sais tried to get more info out of Gressell, he was not persuasive enough to get anything more than 2 poorly kept town secrets.
  • It is a well known “underworld” fact that at one time there was a Smugglers tunnel connected to the glassworks but it has been closed up or abandoned for a long time. 
  • The Sheriff and Kaye Tesarani (madam of the Pixie’s kitten) are a couple. They tried to keep it a secret but it is one of the worse kept secrets in town.
After finishing his drink and just before leaving, Sais thanked Gressell and offered his help to the man any time. Gressell responded by saying “Thank you and I will be taking you up on that offer sometime.”

Family Trouble at the Rusty Dragon
Sais rejoined the group at a cramped table. Due to the large amount of meat the dire boar contained, Ameiko’s place was packed to capacity, plus a few people more. During the delicious meal, an old Minkaian man came bellowing in the tavern, shouting for his daughter. All of the tavern patrons made a point of being very interested in there food at this point. Skovald and Sais stepped in to try and deal with the man. After a few insults and pointless shoves, the man was able to get past Skovald and meet Ameiko at the door to the kitchen. The two argued in Minkaian for a few moments before the older man became angry. Sais attempted to get in the middle of it but by the power of pure luck the old man was able to push Sais away. Shortly after this Ameiko said something clearly insulting in Minkaian which angered him even more. Skovald stepped in and easily held the old make back. Giving up the fight the man, left but as he walked out the door he stopped and yelled in common at Ameiko
“You are as dead to me as your mother”.
During all this time, Alaina was sitting next to the older female Halfling bar keep, Bethana Corwin. Through some fast talking she convinced her to translate the Minkaian. She learned that the older man was Ameiko’s father, Lonjiku Kaijitsu. Lonjiku wanted to leave town and return to Magnimar. He wanted Ameiko to give up her un-lady like ways (adventuring and running a tavern, not sure which he considered worse) and come with him or he would cut her out of the will. Ameiko told him “no” using several very un-lady like words. Bethana went onto tell Alaina about the bad blood in the Kaijitsu family.
The father and her brother (Tsuto) always disagree and the two almost hate each other. The last time they saw each other was at their mother’s funeral where Tsuto and Lonjiku fought, ending when Lonjiku broke Tsuto’s nose with his cane.
Also Ameiko and her father have always been at odds. It got so bad about 6 years ago that Ameiko left town to become an adventure for a year before returning and opening the Rusty dragon.
After the confrontation with her Father, Ameiko returned to the kitchen where Alania followed. As a way of offering to help, Alania used magic to clean up all of the dishes from the boar feast. Ameiko was impressed and grateful so as a reward she pulled Alania out in the tavern, set her down in a spot right in front of the stage, and told one of her many Bard’s tales. This time she told a cautionary tale of “The barbarian Brothers and the Cliff”.
After the tale, everyone headed up to their room to have a private discussion about what is going on in Sandpoint.

Private Meeting
The group discussed the many facts they learned about Sandpoint, it’s people, and the events past and present in the town. At first, it looked as though the group was going to finish tracking the Goblins but after more discussion it was finally decided that they get up early and go to the Guard house to get approval to search the Glasswork.

Day 4(Wealday the 26rth of Rova, Wednesday 9/26/2047)

Missing Bartender
Skovald and Sais where awoken by Bethana Corwin. After gathering up the men, taking them to the women's room and waking the women up so everyone was in one location and the she explained that Ameiko was gone. When Bethana got up Ameiko had not made breakfast for the first time, ever. So she broke the social code and went into Ameiko’s room. She found that Ameiko had taken all her Adventuring gear with her and left the room a mess. Bethana found a note written in Minkaian. This made the note one that very few in Sandpoint could read. Since Ameiko has been teaching Bethana Minkaian so she was able translate the note into common, which she had already done on the back.
Hello, sis!
I hope this letter finds you well, and with some free time on your hands, because we’ve got something of a problem. It’s to do with father. Seems that he might have had something to do with Sandpoint ’s recent troubles with the goblins, and I didn’t want to bring the matter to the authorities because we both know he’d just weasel his way out of it. You’ve got some pull here in town, though. If you can meet me at the Glassworks at midnight tonight, maybe we can figure out how to make sure he faces the punishment he deserves. Knock twice and then three times more and then once more at the delivery entrance and I’ll let you in. In any case, I don’ t have to impress upon you the delicate nature of this request. If news got out, you know these local rubes would assume that you and I were in on the whole thing too, don’t you? They’ve got no honor at all a round these parts. I still don’t understand how you can stand to stay here.
Anyway, don’t tell anyone about this. There are other complications as well, ones I’d rather talk to you in person about tonight. Don’t be late.
Tsuto
Since the note was from Ameiko’s brother Tsuto and it request Ameiko come to meet him at the glassworks so that they could discuss Lonjiku’s involvement in the Goblin Raid. When asked about Tsuto, Bethana explained that he was Ameiko’s brother and that he was a half-elf. Bethana also explained that Lonjiku and his wife are both Human…….
Tsuto not being Lonjiku’s son is what created most of the bad blood in the family.
The group ask Bethana to send a runner to the guard house to get “guard” help while they went to the Glassworks.

Glassworks
The information about Ameiko's “disappearance” spurred the group into acting now rather than waiting on the town guard. When they arrived at the building they found it locked up with the windows drawn. Sais wasted no time picking the door while everyone else did their best to hide Sais and/or make a distraction so Sais could work in peace. Once the door was open they stepped inside the building.

Finding nothing of interest in the store room, they moved through a set of double doors.

This room is a gruesome display of goblin boredom. The bodies of eight humans lie in various stages of dismemberment; the goblins have been burning legs and arms in the furnace with glee, and pouring melted glass on the remains in an attempt to duplicate the masterpiece on the central table of the room. This would be Lonjiku’s body encased in thick, runny sheets of hardened glass. The group attacked with surprise. The group made quick work of this batch of goblins, taking little to no damage themselves. Seeing how powerful the group was, the last living goblin did one of the few smart things of its life and ran away.
Monsters
  • 6 Goblins (dead)
    • leather armor (Small): 10 gp
    • dogslicer: 8 gp
  • 1 Goblin (ran away)
  • 3 Goblin Commandos (dead)
    • studded leather (Small) : 10 gp
    • masterwork horsechopper: 310 gp
    • shortbow(Small) with 20 arrows: 30 gp & 5 sp
    • potion of cure moderate wounds: 300 gp

Last thing that happened
The last living Goblin Ran out of the SW door and combat ended.

GM Favorite moment
The Private Meeting because it was a good in-character discussion about “what is going on in Sandpoint” using many of the facts learned about the town, it's people, it's history, etc :).
However, a very close second was the boar fight.

Experience
Each Player receives 1249 (Total:2627) for monsters and Roleplaying.


August 01 (7 years ago)

Edited February 07 (7 years ago)
Session 4 (8/02/17)
Day 4 [Continued](Wealday the 26th of Rova, Wednesday 9/26/2047)
Goblin Chase and Interrogation
Following the goblin out of the room; Alaina, Sais, Cereliona, and Zheda gave chase while Skovald held is ground covering the back. The tricky goblin, used Caltrops to delay his pursuers. Working as a group, Cereliona moved up and cleared the first pile of caltrops and then Zheda took one for team by sliding into the last pile of Caltrops. The monk got a few scratches but it cleared the way for Sais to continue the chase uninterrupted. Alaina decided better of the chase and moved to join Skovald so they could head the goblin off. As the chase continued the Goblin was finally cornered in a door way, where Sais inserted his dagger into the green menace’s lung. Holding the goblins life in his hand, they questioned the creature. Due to the goblins very short life span, they were only able to find out it came up from the basement before it expired.
Monsters
  • Goblin (dead)
    • leather armor (Small): 10 gp
    • dogslicer: 8 gp
    • 2 bags Caltrops: 1 gp

Searching the glassworks

The group split up to quickly search the main floor of the Glassworks. Anywhere food could be found had been ransacked and destroyed by goblins. The Servant’s quarters was looked at the most. Skovald found the room but could only understand that a fight happened, later Sais found a bite mark from a Seven Tooth Goblin, but only Cereliona was able to understand the chaos of blood stains, damaged furniture, and placement of items in the room to see that the servants were massacred in their sleep. Only one servant was even able to fight back but he did not last very long. As he was searching the rest of the building, Skovald looked at a custom order of Glass vials for PillBug’s Pantry with the company logo of a “PIllbug perched on a Mushroom“ formed into the glass.  Alania and Cereliona met up during their searching so continued exploring together.  They found their way to a room filled with beautiful glass on display. Feeling greedy, Alania took one of the nicer pieces which used clear, blue, white, green, black, red, and yellow glass in a striped pattern.
Treasure:
  • Multi colored Glass Vase: 50 Gold 
While all this was going on, the monk guarded the basement door. While clearly hearing noises coming from down below, she was unable to tell for sure if it was a humanoid or just a rat.

Downstairs

After clearing all the rooms, the group met in the Loading room and prepared light for the dark basement. Alaina noticed that some of her spell components where missing, nothing major but something was gone. With light in hand, they headed down. Finding a knocked down wall leading to a hidden passage right away to the east, the group first decided to explore the “normal” parts of the level first so went to the south. Finding a hallway to the east with 2 doors, they took it. Sais leading the way with Cereliona and Skovald right behind her, as they moved they heard goblins in one door and muffled breathing in the other. Attempting to sneak up on the goblins, they opened the door and where surprised by a waiting goblin there. A quick and bloody battle followed, ending when Skovald stabbed the last goblin through the head, splitting it's head, and taking off it’s helm. Moving on to the next room, Sais attempted to pick the lock, failing but while trying he notice a ½ elf attempting to sneak away in the tunnel behind them. The ½ elf notice Sais notice him so ran. At this point a race ensued.
Monsters
  • 2 Goblin Commandos (dead)
    • studded leather (Small) : 10 gp
    • masterwork horsechopper: 310 gp
    • shortbow(Small) with 20 arrows: 30 gp & 5 sp
    • potion of cure moderate wounds: 300 gp
The underground chase
Acting quickly, Sais ran after the ½ elf but instead of chasing him through the door, he stopped and held the door for other to follow. Thanks to Sais, Cereliona and Zheda where able to go running through the door, unimpeded. After only a few feet into this room, they entered a tunnel that quickly descended into the earth and ran North West. This was a man made tunnel but not a professionally made one; and as such it had uneven floors, would get shorter and taller, wider and thinner which made running a difficult task. Cereliona originally was the closest to their target but after a face plant into some strange goblin tracks in the dirt at the first intersection they found she fell behind and moved out of the way to let Zheda run past. Cereliona made a mental note of where to find the northeast passage for latter and then continued the chase.
Zheda did her best to catch the ½ elf, at one time she was able to find a secret door in an instant when even a small delay would have ended the race.  While she was able to shorten the distance between then, she was not able to catch him. The ½ elf got out of the tunnel, on to the beach, into a rowboat, and out to sea. Zheda tried a few throws of her shurikens, but she was not able to stop or harm the ½ elf. Cereliona caught up just in time for her to stand next to Zheda while the 2 watched the ½ elf row out of the cove, nothing they could do to stop or catch him now. After this the two headed back to the glassworks.

Talking to Ameiko

Sais, Skovald, and Alania stayed behind to check on the last 2 rooms. While Sais was occupied holding the door, Skovald tried to kick in the locked door, his Viking muscle pushing against the solid wooden door with no success. Sais tied to picked the lock and got in this time; inside they found Ameiko tied up, unconscious, beaten, and drugged. Pouring a potion down her throat, they revived her. The potion helped with the damage but the mental trauma and the drugs would take time. Even in her lessened state she was able to talk to the group. Through her they learned that ½ elf was her brother Tsuto. He came to town a few days ago and last night he sent her a note. She came to talk to him and when he told her something bad was going to happen to Sandpoint and that she should leave with him, she slapped him. Then she was beaten up by 7 or 8 goblins. Her memory was weak so she could not give any more details. They in turn told her of her father’s deaths which she took stoically.

The Journal

Skovald stayed in the 2nd room with Ameiko, as Sais and Alaina searched the room Tsuto was in, in the hidden hallway. There they found a desk that someone had clearly been passed out drunk on and a leather-bound journal.
The raid went about as planned. Few Thistletop goblins perished, and we were able to secure Tobyn’s casket with ease while the rubes were distracted by the rest. I can’t wait until the real raid. This town deserves a burning, that’s for sure.
Ripnugget seems to favor the overwhelming land approach, but I don’t think it’s the best plan. We should get the quasit’s aid. Send her freaks up from below via the smuggling tunnel in my father’s Glassworks, and then invade from the river and from the Glassworks in smaller but more focused strikes. The rest except Bruthazmus agree, and I’m pretty sure the bugbear’s just being contrary to annoy me. My love’s too distracted with the lower chambers to make a decision. Says that once Malfeshnekor’s released and under her command, we won’t need to worry about being subtle. I hope she’s right.
My love seems bent on going through with it—nothing I can say convinces her of her beauty. She remains obsessed with removing what she calls her "celestial taint" and replacing it with her Mother’s grace. Burning her father’s remains at the Thistletop shrine seems to have started the transformation, but I can’t say her new hand is pleasing to me. Hopefully when she offers Sandpoint to Lamashtu’s fires, her new body won’t be as hideous. Maybe I’ll luck out. Succubi are demons too, aren’t they
In this Journal they (the Players) locked on a few facts: there is a complex under the ground under Sandpoint, there is a Quasit Familiar to worry about, all this relates to an unknown Goddess called “Lamashtu”, Tsuto helped plan the first goblin attack on sandpoint, There is a second and much larger (100s) goblins attack coming to Sandpoint, and Nualia is alive.
Alaina's Planar knowledge allowed her to warn everyone about a Quasit’s Strength and weakness.
Quasits
  • Immune to Poison and Electricity 
  • Weakness to Cold Iron and Good Weapons. 

Sheriff and Ameiko

Once they were all back together, they headed upstairs. Finding the sheriff and Anen(guard) looking over the carnage of the Glassworking Room, the group explained about how they found goblins in the glassworks and Ameiko tied up in the basement. Being quiet as to not speak for Ameiko the group had little more to say, before the bard stood up and did her best to power through everything to be in this moment. She told the Sheriff everything she told the group, including her father’s death and Tsuto’s involvement. When news of the larger attack was discussed, the noble in Ameiko started to show through and she took charge. Deciding to leave with the sheriff to prepare the town for a second attack, summon the local ranger Shalelu Andosana; and possibility consult Madium Mvashti to see is she would help. The group in turn should keep investing and doing what they can. After a discussion, the group decided to investigate the side caves in the smuggler’s tunnel to see if they can find what is under Sandpoint. However, they wanted to heal, restock weapons, get other gear, do some research, and other things before they go back underground.

House of Blue stones

Just as the group was leaving the glassworks, they ran into Sabyl Sorn coming out of the House of Blue Stones. The group was in a hurry so did little more that say hi. Sabyl could see the groups need for healing so did not delay them longer than it took to offer them a room if they needed it or her help if they want it.

Female Clerics; Drinking, Sitting, and reading in an Orphanage; and Running around town.

First the group when to the Cathedral for healing and they ran into Sister Giulia and Sister Celia (Cleric of Gozreh and Shelyn respectably). Giulia performed a healing on Skovald and Celia checked on Alaina before the rest of the group injuries where looked at. After a Channel by Giulia all but Cereliona where held. Celia gave Cereliona a knowing look and used the power of Shelyn to added to the flow of the magic. As she was healed, Cereliona felt an emotion and a rush, it was not sexual or erotic. It was more like the feeling of a first kiss. Smiling as the magic finished, Celia invited Cereliona to attend service. When asked about Lamashtu, Celia was unable to directly help but instead advised them to talk to Illsoari at Turanadarok Academy.
Now healed, the group headed to see Illsoari at the Academy. When they reached it, they separated with Skovald continuing off on his own while everyone else went inside.
When they reached the Academy they were greeted and brought in by Sister Erica who was watching the children at the moment. Eventually Ilsoari was brought in, he agreed help them and to let them use his library. Ilsoari, Alaina, and Cereliona when to the basement to do research. Sais and Zheda, stayed back and talked to Erica a little. After an hour of research they could find nothing about this goddess “Lamashtu”.  After the failed attempt, they decided to head outside and find Skovald, but before they left Zheda pulled Ilsoari aside and gave the mam some money to help the orphans and the general up keep of the Academy.  Ilsoair took the donation and expressed his gratitude. 
As the others did research, Skovald went to the 2 knights brewery and got a cask of fine ale. While there Gaven asked about Zheda and Skovald agreed to pass along Gaven’s hello. Taking off his sword and placing it on the ale; Skovald knocked on Ven Vinder’s shop door. When the man opened it up Skovald showed he was not a threat and that he offered a gift; Ven took the Sheriff’s advised and let in Skovald. The two talked in the way old warriors do (not much in actual words), but they settled the issues and came to an understanding after they finished the Ale.
(Game Note: Problem with ven vinder solved. remove -2 penalty to diplomacy)
Alaina also took a side trip to the Feathered Serpents. There she meet Vorvashali Voon and saw his very cramped and ever changing shop. She purchased a few scrolls and replaced her light spell component pouch. She even got a deal or two due to her hero status in town before heading back to join the group.  Shopping done and as ready as they could be, the group headed back down to the tunnel to find and follow the strange goblin tracks. 

Catacombs

Outer Cave
After following the strange tracks, they came upon a side cave and an opening that was at one time bricked up. In the side cave they found 2 Sin Spawn monsters on guard and waiting to attack anyone they saw. Cereliona training helped to know a few of the aberration’s powers and weaknesses.
Sin Spawn
  • Immunity to Mind effecting
  • Low SR
  • Mindless fighters
The creatures primarily targeted Sais and they were able to sicken him with the poison of Wrath for a short while before they were slain by the group. After the monsters where defeated, the group found an old “secret lovers” bed in the back corner of this room.
Monster
  • 2 Sin Spawn(dead)

The First room
Moving past the formerly bricked up wall and some more man made tunnels, they enter a complex through what appeared to be a very, very old storage room.

The Statue
Following the hallway, they discovered a large stone statue of a person, no one could recognize, with a book with a seven-pointed star Rune on the cover and holding a metal Masterwork Ranseur that was crafted like a piece of art which Cereliona took.
With 3 directions to go; North wear Zheda knows she heard a creature, east where Alaian heard wings that could be a bat or could be nothing, and south to the sound of bubbling water; the group went east.
Treasure
  • Masterwork Ranseur that is also a work of art (+100 gold on top of +300 gold for being masterwork)
East
After a short passageway, they found a small room with a pool in the center. Alaina looked at the pool’s magic and saw a very Faint Transmutation Aura, but more importantly she saw the powerful magical transmutation aura that is in all Thassilonian ruins, the magic that protects them from erosion and time. Then everyone wanted to look at the pool but once everyone was in the room, a Vargouille dropped in from above on Sais’s head. A battle followed with a few scary moments including when the Vargouille kissed Skovald and he could feel the strong magic try to take him over before he resisted it and when Zheda was forced to step in the pool of water in order to kill the monster. The pool did nothing more that purify itself, cleaning the water and Zheda’s feet in the process. After the Washing Pool, down the path they found another short hallway that ended in a large set of spiral stone stair going up that have been filled in with rocks and mud and dust over time to the point where it will take days to clear.
Monster
  • Vargouille(dead)
South
Turning around the group heads back to the center and then go south to the water. Finding a small shrine of gray stone with a black marble table with a pool of powerful evil water (unholy water?) in the center of it. Alaina takes down a few notes about the runes on the shrine. Next they move on to a set of double doors, with Skovald’s Viking style of kicking the door in, decided as the “best” course of action.
Inside they find a grand stone underground cathedral at least 60 feet high with a pool of water in the center with a Sin Spawn on the far side of it. At the far end of the room, a pair of stone stairways leads up to a pulpit on which sits a second pool, this one triangular and filled with churning, bubbling water that looks almost like translucent lava. Flying above this pool is a Quasit. As she sees the group she screams about them entering her kingdom, floats back over the Orange pool, and uses a strange, tiny gold Chakram to cut her arm, allowing a drop of blood to fall into the pool. When blood touches the liquid, a Sin Spawn is instantly birthed out of the pool and the light of the pool dims. Upon seeing a Quasit in person, Alaina remembers more about the creature.
Quasits
  • Resistant to Acid, Cold, and Fire
As the battle continue, Skovald was temporary, minorly weakened by a ray of enfeeblement, Sais was paralyzed on the stairs and left to the mercy of a Sin Spawn with Zheda running up to help, Alaina electrifying 3 dire rats, and Cereliona trying out her new Ranseur. However, once both the Sin Spawn where slain the Quasit turned invisible and used a summoned monster spell to call a pony to clear the path for her to escape. Thanks to luck, effort, and ingenuity everyone was able to notice her leave the room but her invisibility prevented anyone from stopping or tracking her after that.
Monster
  • 2 Sin Spawn(dead)
Last thing that happened
The Quasit flew out of the room and down the hall while invisible and combat ended

GM Favorite moment
Sais holding the door open for Zheda and Cereliona to chase.  Good teamwork. :)

Experience
Each Player receives 1047 (Total:3674, 3rd level) for monsters and Role-playing.
August 13 (7 years ago)

Edited September 20 (7 years ago)
Session 5 (8/09/17)

Day 4 [Continued] (Wealday the 26th of Rova, Wednesday 9/26/2047)


Cathedral

The group decided they could do little to stop or find the invisible Quasit so they instead turned their attention to the room and the strange orange pool up the stairs. First, they checked the side rooms but nothing of value was found. In the South room, there was the remains of robes so old it would have taken at least a thousand years, if not more to decay and decompose this much. The north was similar but also looked structurally unstable.
Next the group decided to test a theory. After seeing the pool dim when the first monster was birthed, Alania wanted to see if the pool could be used up. It took a little convincing but eventually everyone agreed. Cereliona cut herself and let a drop of blood fall in. Instantly another Sin Spawn was born. Alania watched with magical vision so noticed that in addition to overwhelming Necromancy aura there was a small flash of Evocation as the monster was born. The first thing the creature did was look right at Sais and sniff the air, taking in the rogue’s scent. Ignoring Sais, it then turned and attacked Zheda, instead. The group was ready for a battle and had prepared by surrounding the creature so made quick work of it. The theory proved to have merit the pool dimmed even dimmer. Next Sais put a drop of his blood in the pool, again a creature was born and again it smelled Sais and went after a different target; this time Cereliona. And again, the monster was slain quickly. For a third-time blood was dropped into the pool, this time by Skovald. This time as the monster was rising from the pool, just as it’s torso reached the water level the light of the pool flickered and blinked, the pool had run out of magic. As the magic was dying, are large symbol appeared on the bottom of the pool. Alania recognized it as a rune that represents one of the seven virtues of rulership of the ancient Thassilonian empire. This one was “Righteous anger”. The room fully explored, the group headed up to the last door way, where Zheda had heard monsters.
Monsters
  • 3 Sin Spawn(Dead)
The Prison Cells
On their way, the group stopped so Alania could take some rubbings of the statue they saw before. The group entered an ancient prison, but saw and heard no creatures. As the group moved forward and started to explore the room; a swarm of zombies entered from the east side walkway opening. As the Zombies entered, the group reacted tactically. Sais ran under the walk way hoping to get better positioning but as he did he came across two Sin Spawn hiding under there. Just as the battle was starting, the invisible quasit appeared up in the air above those on the walkway. She used magical fear to weaken the group and all but Sais became shaken. From there the battle was chaos on 3 levels:
First, the quasit flying 20 feet up, casting spells and throwing her “Returning” Chakram.
Next, some of the group on the level 2 walkway 10 feet up. Where a well-placed Grease spell by Alaina kept one zombie almost completely out of combat and used that zombie as barrier preventing others from passing. As a result, the zombies were forced to drop down the 10 feet to the lower level, 3 at a time.
And the bottom level where Sais made good work of combat distractions and flanking to sneak in a hit to what look liked the Sin Spawn’s vital organs. Zheda was bitten by one of the monsters and felt the sickness of wrath for a while. Even shaken and sickened, she never gave up and while her lessen abilities could not be denied; she was still able to deal damage and help bring the creatures down. Cereliona used her new Ranseur with skill against the Zombies. However, her true skill remained with her chakrams. As the battle carried on, she was the only one to ever hit the Quasit and not once but twice, both with her chakram. It took Skovald a little time to find his footing but once he did, monsters started dropping around him. He truly let his Viking out when enemy reinforcements arrived from the eastern hallway. Another Sin Spawn and a mutated, 3-armed goblin with a weapon in each hand. With the forever falling “grease”d zombie still blocking the way, the two also had to jump down with both having a bad landing. Skovald seeing a fighter headed over and with Sais helps, they made quick work of the three armed creature. With the goblin, sin spawn, and all but one of the Zombies dead; the Quasit screamed “You have killed my subjects”. Then she turned invisible and everyone could her fly out of the room, with east being her only option.
Monsters
  • 3 Sin Spawn(Dead)
  • Erylium(Ran away)
  • Korvus(Dead)
    • +1 Longsword (medium Sized)
    • +1 Silver Dagger(medium Sized)
    • Master work Hand Axe(medium Sized)
    • WayFinder
  • 10 Zombies(Dead)

Torture, Study, and Art?
Taking the only way out of the room the group took the east hallway, which opened into an ancient torture chamber, long out of use. To the south they found a room filled with ancient papers of long destroyed books. Deep in the pile; Skovald, Cerelionia, and Zheda each were able to stumble upon a scroll. To the south of this rooms was three doors each bearing a strange symbol that resembles a seven-pointed star. Behind each was a set of strangely mutated bones that had been preserved as part of the complex, a form of permanent “Art”.
Treasure
  • Scroll Flaming Sphere: 200 gp
  • Scroll Tongues: 450 gp
  • Scroll: Thunder Stomp: 25 gp

Zombie pits and Stairs
After clearing the first area, they continued east finding a room with eleven five-foot-wide pits in the ground. Due the deep and ancient scratches in the stone, the group was quickly able to determine this is where the Zombies came from. Finding nothing else of interest in this room, they headed south. Finding another set of stairs, these ones leading down but also buried in rubble and blocked off.

Red sphere with black lightning
At the end of the Hallway the group found a strange room, it was a fifteen-foot-diameter sphere. It was lined with red metal that rippled every once in a while, with silent black electricity. Inside it where many floating things but most important was the quasit. The little flying creature was in the center of the room holding a giant book. Using the tight quarters and the power of levitate granted to them by the room to their advantage, the group surrounded her. Alania, drain of magic, decided to steal away the quasit’s book. Taking the item more to do with luck that any real skill she stole it out of the Quasit's hands. Seeing it to be a Thassilonian tomb, she greedily claimed it as her own and ran out of the room with it. The book was clearly important to the little creature for it started to attack Alainia in an attempt to get her book back ignoring all others to her peril. The group's single target focus, allow them to strike her as a team and finally bring the creature down. The creature slain, the groups found many items on the creature and in the room of importance.
Monsters
Erylium(Dead)
Treasure
  • Wand of Shocking Grasp (28/50): 420 gp
  • Elixir of Truth: 500 gp
  • Scroll of Gust of Wind: 25 gp
  • Complete Tomb of Lamashtu [+40 on Knowledge(Religion) related to Lamashtu. GM note: must still be trained in Knowledge(Religion) to attempt any DC higher than 10]: 1000 gp
The rest of the tunnel & talking with Belor
With the floor cleared and the items in the final room examined; the group exited the complex through the once bricked up but now destroyed wall. Exploring the rest of the tunnel, the group found a second side tunnel much closer to the beach exit and when they followed it, they discover that it deadened at a caving about 20 feet below (80 ft. down total) where they stopped digging 2 days ago. Also at the far end of the tunnel the group examined the secret door which was invisible from both inside the tunnel and from the beach side.
Once they made their way out of the glassworks and back to Sandpoint itself, they were met by Belor and Balda(Town Guard). Alania’s excitement over the Thassilonian runes and the large tomb of lamashtu she “acquired” from the Quasit lead her to move any conversation north so “The Sage” could be included. As they walked, part of the escort changed; just as the reached the guard house and started up on the higher cliff plateau of sandpoint, Cenbert(Town Guard) took Balda’s place and followed with the group as Balda turned back around and headed south.

Sage's house

At the sage house, they found Brodert home and Alania quickly filled him in on the ruins and what they found. The Sage, Belor, Alania, and the rest of the group then discussed what to do with the ruins. After a lengthy and obsession charged conversation, it was decided that the ruins needed to be examined more and a guard would be placed to watch the tunnel for now.  Also, Brodert would not enter the ruins unless a guard or one of the group members, most likely Alania, was with him.

Personal Business

At this point the group split up to take care of a few personal matters.
Alainia and Cereliona decided to stick around and talk to the Sage, Sais headed off to deal with his own personal issues, and Zheda and Skoval also had a personal matter that needed to tend to together.
More with the Sage(Alainia and Cereliona)
As the others left, Alainia and Cereliona where invited into the Sage’s home. After being shown Cereliona’s new Chakrum and Ranseur, the tomb, and the Symbol they saw as the orange pool died; the Sage was able to tell them much, about these items and a little about ancient Thassilon itself. The Ranseur was the signature weapon of an Ancient Thassilonian ruler, named Alazanist so it must have been a statue of that ruler, they had taken the weapon from. The Chakrum was in the shape of a Sihedron Rune, one of the most important runes of ancient Thassilon. It is generally believed among by scholars most to signifies the seven virtues of rule (wealth, fertility, honest pride, abundance, eager striving, righteous anger, and rest), but also the seven schools of magic recognized by Thassilon. Brodert pointed out that the Thassilon did not hold divination magic in high regard. Brodert then explained his theories, first being that since the Thassilonian leaders were far from virtuous, and he believes the classic mortal sins (greed, lust, pride, gluttony, envy, wrath, and sloth) rose from corruptions of the Thassilonian virtues of rule. If he is correct then the symbol at the bottom of the pool would be Wrath instead of righteous anger. After this lengthy discussion, the three grew tired and after getting a weird good bye from Brodert, Alainia and Cereliona headed back to the Rusty Dragon.
Secret Time (Zheda and Skovald)
This two completed their personal business and ended up in the Rusty Dragon the same time as Alainia and Cereliona.
Southern Sandpoint and Jail (Sais)
Sais first headed to the fatman’s feed bag where he met and spoke with his friend, Gressel Tenniwar. Over drinks, the two traded information. Gressel knowing Tsuto’s location and Sais knowing about the Smuggler’s tunnel, both trying to get more out of the other than they gave up. Eventually Gressel told Sais that he could find Tsuto at ThistleTop and Sais gave up the information about the smuggler’s tunnel and agreeing to show Gaia (one of Gressel’s runner) where the beach entrance was and how to open it. With the deal down, Sais left the bar with Gaia in toe so he could complete the trade and show Gaia the tunnel. As the two, walked north to the beach entrance they talked a little. Sais learned Gaia is from Magnimar, she started crime as soon as she could walk, and that she works as Gressel mostly as a runner, lookout, or just as Gressel’s eyes around town. Gaia was able to give Sais one other piece of information, the only place in town to get master work thieves tools is the local locksmith, a dwarf named Volioker Briskalberd; but this dwarf hates the Scarzi so they have never gotten one. However, a town hero such as Sais may be able to get a set. As they finished their conversation they reached the beach and Sais showed Gaia all he needed. Once the beach was shown, Gaia and Sais went their separate ways.
Sais headed back south to consider the Fishmonger and his secret stash of money. While Sais stealth was impressive as he spied on the Fishmonger, he was never able to get a good look at what the Fishmonger was doing. Sais watched the man until he closed the shop. Once the fishmonger had left and all “looked clear”, Sais snuck over to the store and tried to use his tools to open the door. Before he was able to do much, he heard a stern female voice say “Can I help you”. Anen (Town Guard) had caught him in the act. Sais tried but failed to talk his way out of it so was taken to the guard house to stand in front of Belor. Sais luck did not improve there. While at first it appeared the sheriff was going to let Sais off with a warning, due to Sais threatening to go public about the sheriff’s girlfriend which was pointed out by Anen to be poorly kept town secret away so not much of a threat, the Sheriff instead made Sais pay the maximum fine of 10 gp and gave him 24 hours in jail. Sais let the guards search him and take his equipment, but they failed to find 2 hidden weapons up his sleeves.

Last thing that happened

Alainia, Cereliona, Skovald, and Zheda had finished their business and where at the Rusty dragon. Sais was being walked to his prison cell.

GM Favorite moment

Sais lipping off to the sheriff and going to jail. I never thought I would ever get to arrest a player. : )

Experience

Each Player receives 1720 (Total:5394, 3rd level) for monsters and Role-playing.
August 17 (7 years ago)

Edited September 19 (7 years ago)
Session 5.5 (8/16/17)
Day 4 [Continued] (Wealday the 26th of Rova, Wednesday 9/26/2047)
Wrapped up side stuff
Skovald and Zheda
The two expanded on their time before they arrived at the rusty dragon.
Cereliona
Acting on her earlier invitation, Cereliona head to the Cathedral looking for Sister Celia. The church of Shelyn was right to the left of the main entrance so it took little time to find the Sister, enjoy the beauty of the evening sky. It was not long before Sister Celia was describing all the wonder and truth that is Shelyn to Cereliona. Her words did not fall on death ears, Cereliona was intrigued and interested by the description of Shelyn’s love and agreed to attend a sunrise service in 2 days. Cereliona also discussed, her desire for magical knowledge. Celia said that she also had little magical knowledge but she has friends that do and that it the beauty of the world that you don’t have to know everything, you do what you do and you have friends for the rest. Then, Celia took Cereliona into the central church complex where the 7 stones stand. Celia points out that these are a reminder that sand point is not the first or even the second set of people to live here and there is so much out there about this area that is unknown. There are relics of the ancient Thassilonian world all over the Lost coast and this is one of them. The seven stones, according to one of the Sage’s saner ideas, each represent one of the Thassilonian schools of magic. She then proceed to touch a stone(5) in the south of the room as she did it glowed ever so slightly. She explained the stones react to people and would glow for some. This one(5) is the only one that glows for her. Cereliona examined the stones to see which reacted to her. A west one(7) glowed, but the north would not let her touch it. Celia explained that the repulsion is even rarer and is usually only seen in heroes. Cereliona placed her Thassilonian Chakrum on the pedestal in the center and it immediately rose up into the air and rotated so that it points lined up with the stones. Cereliona left to get the Sage and hurried back with him. Once they arrived, through careful probing, the chakrum was moved and taken down. The forced that holds it up in the air and in place was no more powerful than simple magnets. The sage suggested that the item and stone are made from the same type of magic and are aligning, but they are not connected or linked in anyway. After looking over everything again and trying a few more simple test, the 3 decided there was nothing left they could learn so they took the chakrum down. The Sage headed home and Celia walked Cereliona out of the church. As they walked, Celia healed up Cereliona minor wounds from the catacombs. Again, she put the power of Shelyn’s love into the magic, giving Cerelion the feeling of the first time you she truly saw the beauty of a sunrise. Cerelion thanked her and head to the Rusty Dragon.
August 26 (7 years ago)

Edited October 04 (7 years ago)
Session 6 (08/23/17)
Day 4 [Continued] (
Wealday the 26th of Rova, Wednesday 9/26/2047)

Helping Ameiko with Titus
When Alaina returned to the rusty dragon, she went looking for Ameiko and instead she found Bethana working the kitchen. After a short conversation, Bethana explained that Ameiko was still at the town hall dealing with the glassworks and her family’s affairs, now that she is the new town noble. Worried about the bard, Alaina decided to go check on her. As she left, Cereliona joined her and together the 2 made their way to the town hall. Upon arrival, they found Ameiko in an intense conversation with Titus Scarnetti. He was attempting to hurry Ameiko into selling the Glassworks to him (less than 24 hours after Ameiko became the owner). The two gave Ameiko an excuse to leave the conversation which she gratefully took advantage of so being polite but firm, Ameiko ended the conversation with Titus.  She then join Alaina and Cereliona quietly thanking them as they all headed back to the Rusty Dragon. Once they entered the tavern, Ameiko went upstairs to her room and fell asleep.

Goblins in the Closet
While Alaina and Cereliona went to the town hall, Skovald and Zheda stayed in the tavern to enjoy their drinks, but fate had other plans. They only had about 15 minutes of peace and quiet before a frantic woman with a young child in toe showed up. She was panicked and babbling about a goblin in her house. Skovald and Zheda wasted no time and ask the woman to take them to her home. The home was a few blocks from the tavern and even moving quickly it took a little time to get there. As they hurried, she explained that her son Aeren was having night terrors about a closet goblin. And that her husband Alergast did check the closet thoroughly and found nothing so they thought it was all in Aeren’s head. After a few days of this, Alergast told Aeren he had to stop whinning about the closet goblin, be a man, and sleep through the night so when Aeren cried out tonight they did not come to comfort him. But after a while the dog let out a cry in pain and Aeren’s screams changed shrill. When she and her husband entered the room, a goblin was on the boy’s chest literally eating Aeren’s arm. At this point Aeren showed his arm to Skovald and Zheda. There where large bite marks and chunks of flesh missing from his arm. Skovald instinctively gave the child a healing potion which he quickly downed, not questioning a gift from a hero. Amela continued with the story. Alergast chased the goblin into the closet while Amela took Aeren and baby Verah out of the house and came to find the Heroes of Sandpoint.
When they arrived at the house, Skovald headed strait into the bed room and Zheda stayed by the door. In the room, Skovald found Alergast dead body on the floor with his head and shoulder’s sticking into a hole through the floor boards. Skovald pulled the body out, as he did he noticed that the face, shoulders, and any other fleshly part that was through the hole had been eaten. Just as the body cleared the hole, a slobbering crazed goblin leaped out the hole after him. Skovald's combat instincts kicked in and he sliced the goblin in 2. Thinking the battle was over, Skovald stop to cover up Alergast body and clean up the room a little, but the Viking was wrong and another goblin came leaping out of the hole. Even with surprise, the crazed goblin was no match for Skovald. This time checking the hole first to make sure it was empty and finding no more creatures, Skovald cleaned up the room and covered Alergast's body with a sheet. Zheda met him in the house and as the two left the house together, they found Erard (town guard) talking to and calming down the Barrett family. When Amela learned of Alergast fate, she managed to barely hold it together but her world was clearly shattered. Erard then told Skovald and Zheda to leave everything in the house and the guards would be back to clean it and check it out. Unable to do more for the broken family other than watch as there were taken to the cathedral by Erard, Skovald and Zheda headed back to the tavern.
Monsters
  • 2 Goblins(Dead)
    • No usable or salvageable gear. 

Sais overnight stay
During his stay in the town jails, Sais met Nicu Cuza a local card shark. The two played a few games of cards using the deck Nicu smuggled in. Sais tried to cheat but Nicu’s eyes where too sharp so Sais was forced to use his limited gambling skills. Nicu won every game and it was not long before cards where done and the 2 were talking about how they got here. Much to his dismay, Nicu lost all he had in cards to Jonal Medor and when he try to steal his money back, he was caught by the town guard. Sais tried to pry more information out of the constantly smoking man. It took some sweet talking and 5 gold for Sais to learn more about Jonal Medor. Jonal is a member of the brotherhood of Seven and they are a collection of bankers and money lenders from Magnimar. It took another 8 gold for Sais to learn that the brotherhood has been looking into Sandpoint, specifically: who has the gold, who needs gold, and who wants more gold. But also that the Brotherhood has been looking into the Manor houses in (Deverin, Valdemar, Scarnetti, and Kaijitsu) and around Sandpoint (FoxGlove Manor). Thinking of the manors, Sais remembered a little about the FoxGlove Manor. It was built about 80 years ago and the first family there all died of some strange disease, and the parents of the next family to live there killed each other. The Manor is now all but abandon. Recently, Aldern Foxglove was trying to fix it up but he has not made much progress.

Day 5 (Oathday the 27th of Rova, Thursday 9/27/2047)

Morning Shopping, Freedom, and conversations at the Rusty Dragon
Skovald’s concern for his ally kept him up all night as he waited for Sais to return. When the sun came up and still no Sais, Skovald decided to go looking for him. Asking Ameiko for advice, she directed him to see Anan, the main guard for this section of town. Anan carefully informed Skovald that she caught Sais breaking into the Fishmarket, that she escorted him to the Guard house, and the due to Sais's loose tongue he was forced to serve time in jail. To this, Skovald decided to run a few errands and then go the guard house to see what he could do to free his companion.
When Sais awoke that morning, it did not take long before Vanchedi came and took him upstairs to talk to Belor again. This time the Sheriff had a different attitude. Due the goblin incident in town last night, Belor pleaded and bargained with Sais. His freedom in exchange for the rogue taking the fight to the goblins and helping the town. Sais agreed and on his way out of Belor’s office, he could not resist showing off his hidden weapons. Belor’s temperature raised but he contained himself. As Sais was leaving he ran into Skovald headed his way. Without explaining where either had been, the two joined up and headed back to the Rusty Dragon, both now eager to deal with the goblin threat.
Alaina, Cereliona, and Zheda all got up on their own schedule but all rose early. As soon as her magic was ready, Alaina took some toast and tried to make her exit so she and the sage could look at the ruins more. Zheda and Cereliona held the sorcerer in the door way with conversation, Zheda talked about the goblin threat and Cereliona told Alaina about the Thassilonian stones at the center of the Cathedral.  All of this was just interesting enough to keep her from leaving but Alaina never took the time to sit down. Just as Alaina had freed herself from these conversation, Skovald and Sais showed up. Then the four managed to talk Alaina into investing the ruins latter, they all had goblins to deal with.

The Sword of Koruvus and Shalelu
Before leaving town the five made a stop at the feathered serpent. This being Alaina’s 2nd visit in as many days, she was surprised to find that the inventory had change, at least a 1/3 of it was different and new. Skovald presented the sword to Vorvashali and as he was describing it, the rest of the group filled up the cramped building. As they did, they discovered they were not alone, a female elf was already here shopping. The Elf noticed the sword Skovald was selling and asked him where he got the Sword of Koruvus. She was impress with the tale and use her influence to help sell the item, getting Skovald a few hundred gold more for it. She then explained that she came here to see Belor, Mayor Deverin, and the group. She insisted on talking to everyone only once so asked the group to accompany her to the Townhall. As expected both the Sheriff and the Mayor where there so Shalelu gathered everyone together to talk about the goblin activities in the area. She was shock to discover the group knew most of what she could tell them and when she was informed that the group was going to Thistletop, she joined them.

Goblin “Heroes” and the Dire bat
They started their journey by stopping at the goblins squash stables where Sais spoke with Daviren Hosk about training his horse. The two quickly came to a price and Daviren agreed to start training once Sais returned. Then the group was off with Zheda riding with Alaina.  As they started to travel, Alaina asked about giants, but Shalau had little to offer.  However the strange question, spurred follow up questions so Alaina explained that her family home was destroyed by a Magic wielding giant. In order to lighten the mood and inform the group on the dangers they may face, Shalau talked to the group about the Goblin heroes around the hinterlands. Big Gugmut; a goblin from Mosswood who, it is said, had a hobgoblin for a mother and a wild boar for a father. Koruvus was the leader of the Seven Tooth tribe and well known for his prized possession—a magic longsword sized for a human that the goblin stubbornly kept as his own (despite the fact that it was too large for him to properly wield). Koruvus vanished several months ago after he supposedly discovered a “secret hideout”. Vorka is a notorious goblin cannibal who lives in the Brinestump marsh, a “hero” mostly to goblins other than the Licktoad tribe. Ripnugget is the leader of the Thistletop goblins. And then there’s Bruthazmus, an infamous bugbear ranger who lives in northern Nettlewood. She talked about Bruthazmus hatred of elves and how the two have fought several times always to a draw. As Shalau spoke a Dire bat approached the group in the air. The monster quickly charged in and attacked Alaina, but once it did the rest of the group pounced on it. Since the creature was already frightened, the strength of power of the groups attacks added to it's state and panicked it.  It then flew away taking a good hit from Zheda to it's left leg as it flew up high and to safety.

Nettlewoods and Thistle tunnels
Following the requested advice of Shalau, the group took the lost coast road all the way to Thistle river before heading into Nettlewoods. Due to the snarls of nettles and thorny underbrush, the group was forced to head in on foot so they set up a safe place for their horses while they were away. It took them 3 hours of searching where Cereliona and Shalau work as a team but the group was able to find their way to the north coast and the Goblin lair. However along the way, they ran into several patches of stinging Nettles and poisonous Goblin berry bushes. Shalau and Sais managed to avoid them all together and of those that encounter the plants only Alaina was unable to fight it off as the poison drained a little of her meager strength. Upon reaching the coast, they found that the briars and thistles that had grown so rampantly in Nettlewood are even more dense and tangled here, close to the shore. Although not quite dense enough to block the sound of waves crashing on the unseen shores to the west, the undergrowth is certainly thick enough to block sight and access to the coast. Few trees grow this close to the edge of the sea, but the briars themselves often reach heights to rival them; here, the patch is nearly twenty feet high. In the undergrowth, they were able to find a “Thistle” door that could be opened. Behind it was a 4-foot-high tunnel through the briars. Hunching over in order to fit in the tunnel, they entered. Quickly they noticed goblin tracks everywhere, but Cereliona's tracking skills help her to identify a trail where some large animal had been dragged through the tunnels.
Monster
  • Dire Bate (Defeated)

Howling Howl and following drag marks
Following the tracks, the group entered a large cave-like chamber. Above, the thorny canopy grew thin enough that tiny slivers of the sky above can be seen, while below, the ground consisted of trampled dirt. To the west, the distant sound of sloshing waves echoed up from a hole. The group investigated the hole first and while they saw what was clearly something "shinny" at the bottom they could not see it well enough to identify it. Deciding better of climbing down the 70-foot hole right now, the group continued east following the drag marks. As they moved through the tunnels they heard goblin dogs in a side room to the north, they found an exit from the tunnels where a bridge was set up, a door to the east, and a room to the south with a red furred animal in it.

Tangletooth and Gogmurt
Heading south they found a fire pelt cougar sleeping. First Sais was asked to sneak up and kill it.  But after a second thought, Cereliona was sent in to try and tame the animal. Cereliona unfortunately had no luck with it and a battle sprang up. It was not long before the cougar was running though a “beaded” curtain of bones and teeth to the south. Beyond this curtain, Skovald found 2 more goblins and Gogmurt. Gogmurt used his druid skills to walk through the briar walls and cast entanglement. The battle was quick and violent with Gogmurt landing a good burning hit on Skovald before all but one of the goblins was defeated. This final goblin quickly surrender once Gogmurt was dead.
Monsters
  • 2 Goblin Commandos (1 dead, 1 surrendered)
    • studded leather (Small) : 10 gp
    • masterwork horsechopper: 310 gp
    • shortbow(Small) with 20 arrows: 30 gp & 5 sp
    • potion of cure moderate wounds: 300 gp
  • Tangletooth(dead)
  • Gogmurt(dead)
    • Wand of Produce Flame (34/50) : 510 gold
    • Wand of Lesser Restoration(4/50) : 360 Gold
    • 2 Potions of Cure light wounds: 50 gold
    • Magical Cloak ?
    • Magical small Leather Armor?

Last thing that happened
The last goblin surrendered and combat ended

GM Favorite moment
Alaina and Cereliona checking on Ameiko, Sais night in jail, and Zheda and Skovald dealing with the Goblin in the closet are a 3-way tie. I like the way everyone acted in character and got involved with the citizens of Sandpoint.

Experience
Each Player receives 850 (Total:6244, 4th level) for monsters and Role-playing
September 01 (7 years ago)

Edited October 04 (7 years ago)
Session 7 (8/30/17)

Day 5 [Continued] (Oathday the 27th of Rova, Thursday 9/27/2047)

Interrogating the goblin
After cleaning up the mess left by the dead goblins, the group went about questioning the one that surrendered. The helpful goblin did what he could to answer their questions, telling them about the longshan….. taller folk that are in the island fort, including the strange lady with white hair. The group continued to threaten the goblin’s life and safety as he freely told them about the Howling Howl(large hole in the ground the group previously found) which contains a monster that he thinks is a giant fish, but his friend Ogl thinks it is a ghost. Whatever it is the monster Howls each day until they feed it, preferably something living. They have been using the seven tooth goblins refugees that are staying in the briars as a food source for the creature. Still being helpful and still be being threatened the goblin went on to say that Gogmurt has been using his wand in order to force him to stay awake for days. Not trusting the helpful goblin, the group decided to time him up and leash him to Skovald. The goblin protested, worrying about his safety so near a big deadly human so the group leashed him to Shalelu instead.

Fishing in the Howling Hole

Acting on the information given to them by the goblin, the group went fishing in the Howling Howl. At first they wanted to use their goblin helper as “live” bait but he refused so they eventually agreed to use Gogmurts dead body as the bait. After a group effort of tying of the rope, Cereliona tried her luck a fishing. While the creature did not take the hook, she was able to get a good look at it. Identifying the creature as a dangerous tidal predator called a Bunyip. This sleek aquatic hunter looks something like a seal with fins and a mouth full of several rows of sharklike teeth. Unable to convince the creature to bite, the group eventually gave up and moved on to explore more of the briars.

Goblin warning, Silence, and escape

After leaving the Howling howl the group went south west and found another small clearing with 2 exit tunnels. To the east Zheda saw another Thistle door but one of a different design that the one found at the entrance. Alaina started to head north but the Goblin spoke up and stopped her. The goblin explained that the goblins of the seven tooth tribe where that way with their guard. The group responded to this warning with threats so the goblin angrily said “Fine if you don’t want my help then my mouth is closed.” and with that the goblin tightly closed his mouth. The group tried threats to convince him to continue helping, Alaina even tried using her magic by throwing a splash of acid at the goblin. But the Goblin had been threatened enough and he did not break. Eventually the group gave up and decided to continue exploring, but as they did the goblin took his chance. He escaped from his bonds but Zheda spotted it. The goblin was too fast for her so he got a head start on running away.

Goblin Chase and Dog Fight

Worried for his life, the goblin fled from the group. Zheda followed while the rest of the group used their limited knowledge of the tunnel to head the goblin off. Zheda was able to catch up with the creature but not able to stop it. Sais got in front of it but the creature just ran by, taking a slash from Sais’ daggers as it did. Eventually the goblin made to the Goblin Dog’s room. Once there he worked on freeing one of the creatures. Sais was barely able to reach the door before one of the goblin Dog’s broke free of its restraint which was quickly followed by the remaining dogs. The first dog charged up and bit Sais which due the creature’s filthy mouth cause the rogue to break out in hives. However the rash did not stop Sais from taking pop shots at the rest of the dogs as they made their way out of their enclosure, landing more strikes than he missed. Cereliona join Sais in the fight next, she was a great help killing one of the monster by cutting off it’s legs with her Shakrum and as this weapon magical returned to her it also took of the creatures head. Next Zheda joined up with these two but as she did, she lamented the rash she got last time she faced these animals. However, she was still able to land some powerful blows on the dogs, managing to literally punch one in the heart through a gash in its chest made by Sais blades. The tunnels where narrow so when Alania reached them there was little she could do. Skovald's armor weighted him down to where he could not move fast enough to keep up (like the fat kid in the Christmas story), however he never stopped trying.  Staying just behind the group ready to take care of anything that slowed them down too much.  Using the dogs as a distraction, the goblin that had ran away, jumped on the last dog and made a break for it. As the rider left, the combatants took one last swing at the rider and his mount.  Two hits where landed one on each; the rider and the mount. However, the strike (Cereliona) at the dog was kick away by the rider.   Now free from the group and wasting no time, the goblin raced out of the briars and across the bridge.
Monsters
  • 4 Goblin dogs
  • Goblin mounted on a Goblin Dog (Escaped)

“Sneaking” across the Bridge
After a quick conversation, the group decided to survey the area before chasing blindly after the rider. Once they got a good look outside the briars and across the water, they were able to see a small island just off the coast with a stockade on top. The goblin they were chasing entered this building through the open front doors. On the bottom east side of the island, just by the water level Cereliona was able to see a small cave opening covered in vines and Zheda notices a cave open along the coast on the cliff side which looks as though it goes under water at high tide. Before venturing further, the group used Gogmurts wand to remove Sais's rash.  Then the rogue did his best to quickly sneak across the bridge. However, once he reached the other side two unseen goblins popped up from their hiding place in the watchtower and throw javelins at him. Only one hit and even it was not a very good one; but their chance at surprise was gone.

Last thing that happened

Sais cross the bridge to the Island by himself, leaving everyone else in the briars on the coast cliff side and then he was surprised by a volley of Javelins from the Goblins in the east watchtower.

GM Favorite moment
The Goblin Chase and following battle. I love a good chase scene.

Experience
Each Player receives 420 (Total: 6664, 4th level) for monsters and Role-playing
September 11 (7 years ago)

Edited October 04 (7 years ago)
Session 8 (9/7/17) 

Day 5 [Continued] (Oathday the 27th of Rova, Thursday 9/27/2047)


Gauntlet of Goblins
The groups reactions to the attacking tower goblins where quick as they work together to take them out. However, the first act of the goblins after throwing their javelins was to blow a loud horn, alarming the entire island of the attack. As the battle continued, the Goblins switch to shortbows and started firing at the group. A powerful hit by Shalelu pin one of the goblins in place just before Cereliona showed off a new skill. She bounced her chakrum off one goblin and into the other, killing both before the weapon magically returned to her hand.
Once the 2 in the tower were dead, the group searched the immediate area.  This was only a brief respite because a few moments later the next wave came. 3 goblins appeared in the west tower and started raining down arrows on the group. Using the stockade as cover, the group moved west through a path in the brambles to get a better angle on the goblins. As they did they discovered 5 Goblins mounted on goblin dogs, sneaking up on them through the brambles. Due to the cramped area, the goblins and their mounts where force to face Skovald mostly one on one or two on one. Those with ranged work to help clear these goblins around Skovald.  Zheda had no range weapons so warned others about the dog's bite's rash that she feared and then worked to hold the door shut attempting to prevent any reinforcements from joining the battle. However before even ½ the riders where killed, a second wave arrived. This time it was an army of goblins coming out of the stockade. Zheda’s strength was no match for the combine force of 8 goblins opening the door, however her placement turned out to be critical. Zheda was able to drop two of the creatures as they came out of the fort and ran past her.  Skovald also got one too. The group then worked in separate areas but still as a team to reduce the goblin numbers.  Before the numbers evened up, a third and final wave came out of the thistle tunnels behind Shalelu. A mob of 11 seven tooth goblins refugees, led by a single thistletop commando surprised the ranger. She quickly crossed the bridge, trying to get to the safety of the group.  Cereliona was able to stagger the commando so that he wandered onto the bridge after Shalelu and the other goblins followed.  As soon as Shalelu and 5 Goblins where on the bridge at the same time, the western supports tore free, dropping the planks down to hang vertically from the eastern rope.  Dropping most of the goblins on the bridge into the waters below. Shalelu was able to jump to the cliff edge and one goblin was able to grab the eastern rope. The group then worked to clear the remaining goblin groups. Alaina used several scrolls, including one of Flaming sphere where her anger got the better of her and she wasted time burning the body of a dead goblin.  Cereliona continued her ranged bounce attack, taking out 2 goblins with almost every throw. Sais was tricky with his daggers and toward the end entered the stockade and made his way to the west guard tower to remove the range threat. Sais was nearly side tracked by a strong smell of vinegar in a hallway as he moved, but he stayed focused on his target and was able to move quickly.  Skovald fought with the riders and their mounts, for a sort while neither could harm each other so it was a battle of teeth striking shield and armor and sword striking the ground as the dogs jump and dodged out of the way.  Before too long Skovald was able to get his rhythm back and finish taking them out. Zheda used her fist to great effect dropping goblins by taking advantage of their poor tactics.  She ended the battle on the top of west guard tower helping Sais.
Monsters
  • 22 Goblins (dead)
    • leather armor (Small): 10 gp
    • dogslicer: 8 gp
    • shortbow(Small) with 20 arrows: 30 gp & 5 sp
  • 4 Goblins (Drown)
  • 2 Goblin Commandos (dead)
    • studded leather (Small) : 10 gp
    • masterwork horsechopper: 310 gp
    • shortbow(Small) with 20 arrows: 30 gp & 5 sp
    • potion of cure moderate wounds: 300 gp
  • 1 Goblin Commando (drown)
  • 5 Goblin Dogs (dead)

Sniping the Dogs and storage shed

After the battle, the group entered the stockade. The first room was a Trophy hall where the goblins hung the heads of many horses and dogs; but surprisingly there was also a set of black Harpy wings. Before exploring much farther, Shalelu and Cereliona climbed up the east tower so they could snipe the goblin dogs in the open roof yard toward the north west of the fort. The two made a competition of it, Shalelu was a little quicker off the draw but ultimately Cereliona’s skills with her Chakrum won the day. Shalelu gave Cereliona simple but well-earned praise for her skill. With the dogs cleared the group headed into the Exercise yard. There they found an outbuilding that was nailed shut with 2 dead goblins next to it. Skovald’s Viking strength came in handy as he used it to pull boards off and open the door. Inside they found a powerfully built, black haired horse which came out and began to pace around the yard. After a little time, they were able to befriend the animal with Alaina being the horse’s favorite. Seeing that it was malnourished they gave it all the food it wanted and they used their healing wand on it. The horse responded with enthusiasm to the food and magical healing. With the horse freed and fully fed, the group moved on to explore the rest of the area, intending on returning for the horse later.
Treasure
  • Shadowmist 
    • Heavy combat trained warhorse
    • Str 26 (instead of normal 20)
Exploring the west side of the Stockade
Splitting up the group, moved about this area exploring. Sais left the yard and went south through a small hallway, eventually leading back to the Trophy room. While moving Sais again smelled the powerful smell of vinegar in the same small hallway.  Stopping to check the area he found a side room that was nailed shut. Using his tools, he opened it and found it full of food stocks, including a pickle barrel that has had a small hole chopped into its lower side, allowing pickles and brine to drain out and creating the singular stink of vinegar. Before rejoining the group, Sais went back to the Trophy room where he took the two pearl handle daggers the where used to mount the wings in the hall.
While Sais was away, Skovald investigated the room to the south of the yard, it was filled with shelves lined with crude tools, nets, and tack for goblin dogs. To the northeast of this room was a large L-shaped wooden cage that contains dozens of rabbits. Skovald, showing a rare moment of child like compassion and abandonment, freed the bunnies and let them lose in the yard.
Next everyone headed north, following Zheda, where they found an L shaped hallway with a north and south door at the end. South they found an empty meeting room, but to the north they found stairs leading down and a bathroom, little more than a reeking hole in the ground with its rim stained with refuse and waste.
Treasure
  • 2 Pearl handled Daggers (claimed by Sais): 100 gp each

Throne room
After heading back to the trophy hall, they headed north through a set of double doors into a small hallway which led to another set of locked doubled doors. Skovald tried to kick the doors in twice by himself, a third time with a little help, and even a fourth time with everyone giving it their all; but the door withstood all attempts to kick it open.  Then due to the damage to the door or the warping of the wood, Sais fail his first try at unlocking the door and had to try a second time before it was finally opened. Inside they found, a large throne room decorated with hanging furs along its walls, mostly black-and-red striped firepelt skins, various dog pelts, and in some cases, what look like horse hides. Four square timbers support the ceiling, their faces studded with dozens of iron spikes, with the lower reaches decorated with dozens of impaled and severed hands in various stages of decay. To the northeast, a wooden platform supports a throne heaped with dog pelts and horse hides. Dog skulls adorn the armrests and a horse skull leers over the throne’s back. By the time the group entered, only Ripnugget was visible. Seated on his Giant gecko pet with it sitting upon the throne. Zheada and Alania where able to spot 4 goblins up high on the pillars and 2 Warchanters hiding behind silent images. Zheda was able to secretly signal this information to all that did not notice. Sais was the first to enter the room. Ripnugget responded by challenging him and demanding he leave the room. Without leaving Sais tried to reason with him, but Ripnugget was clearly looking for a fight and charged in with all the other goblins following suit. Ripnugget fought with mobility running across the walls, ceilings, pillars, and floor performing hit and run tactics. Sais and Skovald where stopped in the door by hideous laughter spells put quickly recovered. Around the corner, Zheda found the “helpful” goblin that had run away earlier.  The goblin, his mount, and Zheda fought with the monk being victorious.  Cerelonia’s ranged attacks continued to rain bounce hits on the goblins, while Alaina used Electric hands to great effect. The groups timing was a little off when Skovald took a potion of enlarge person the same round that Ripnugget and his mount were killed, ending the battle with Skovald enlarged and no one left to fight.
Monsters
  • 5 Goblin Commandos (dead)
    • studded leather (Small) : 10 gp
    • masterwork horsechopper: 310 gp
    • shortbow(Small) with 20 arrows: 30 gp & 5 sp
    • potion of cure moderate wounds: 300 gp
  • 1 Goblin Dogs (dead)
  • 2 Goblin Warchanter(Dead)
    • studded leather (Small)
    • dogslicer
    • shortbow(Small) with 20 arrows
    • whip: 1 gp
    • 20 gp
    • Potion 
      • 1 had: Mage Armor
      • 1 had: Cure light wounds
    • Wand
      • 1 had: Cure light wounds (8 charges)
      • 1 had: Silent Image (8 charges)
  • Ripnugget (Dead)
    • potions of cure Serious wounds(3d8+5): 750 gp
    • masterwork breastplate: 500 gp
    • Unknown Magical Sword short: ???gp
    • dented crown worth: 20 gp
    • Ripnugget’s keys and Key ring
    • Ring of Protection +1: 1000 gold
  • Stickfoot[Giant Gecko](Dead)
East area
After killing the goblin king and lamenting the unknown sword, they went about searching the east area. Using the dead goblin’s keys, they were able to move around the rooms much quicker. To the north Sais found, a room where several rugs made from dog or horse hide lie strewn over the dirt floor of this room. Against the north wall was an impressive collection of horseshoes, each nailed to the wall. To the east sat a ragged padded chair next to a rickety desk that may have once been an expensive antique. Under the seat, Sais found a large iron key. In the northwest corner sat a canopied bed covered with silk sheets and sporting an elaborately carved headboard that features nymphs and satyrs cavorting in a forest. The bed’s sheets were stained with dirt, while the headboard was bashed and battered. Under the main pillow Sais also found a silver holy symbol, later identified as Lamashtu, that had tiny garnets for eyes
Treasure
  • Holy symbol of Lamashtu (garnets for eyes): 40 gold
  • Hidden Iron key
In the next most north room, they found a small armory of crudely made weapons (mostly dogslicers and shortbows) and several small goblin-sized suits of studded leather armor and dented shields. To the south was a pair of workbenches.
Treasure
  • 23 dogslicer: 8 gp
  • 11 shortbow(Small): 30 gp
  • 80 arrows: 20 sg
  • 11 studded leather (Small) : 10 gp 
  • 6 light wooden shields(Small) : 3 gp
  • 2 coiled whips(Medium) : 1 gp
  • Masterwork dogslicer: 308 gp
Moving on to the next door, this one in the middle of the east, wall they found another L shaped hallway with a door to the north and the south. The north room was a surprise. A foul-smelling butchery, that is a horrifying affront to all the senses. Haunches of poorly smoked meat hang from hooks along the ceiling or lie heaped in and atop crates. In some cases, the meat seems to be dog or horse, but in many other cases, the meat has all-too-recognizable features, like feet, hands, or grimacing faces. Seeing the proof that goblins eat humans, sickened some of the group for a moment before they moved on. To the south they found the base of the east guard tower and the door leading back to the trophy room. Checking the final 2 doors in the trophy room, Sais found another set of stairs leading down and a room with six poorly constructed bunk beds, little more than hammocks slung from rickety frames, standing along the walls of the second room. Each is heaped with a vermin-infested blanket and a lump of straw that serves as a frustrating pillow. Zheda, feeling everything needed one final double check, looked through all the rooms again. She found that the wall behind the reeking hole in the ground was a cleverly hidden secret door. Finding a Treasure chest she took it to the throne room.  Once there, Sais used the hidden key he found to open the chest. This haste nearly go the better of him because he did not check for traps so was surprised by a rusty blade popping out and trying to cut him. Thankfully, Sais had honed his reflexes for just such dangers therefore he was able to easily avoid it. In side, they found a the collected wealth of the ThistoleTop Tribe which they sorted through, identified, and distributed. 
Treasure
  • Coins
    • 9,290 cp
    • 3,112 sp
    • 112 gp
    • 4 pp
  • a leather pouch of 34 badly flawed malachite worth 1 gp each
  • a Medium chain shirt:  100 gp
  • Medium masterwork scimitar: 315 gp
  • a pair of masterwork manacles: 50 gp
  • Unique a Silver and Jewel encrusted holy symbol of Shelyn worth ??? gp
  • A jade necklace: 60 gp,
  • a fine blue silk gown with silver trim: 150 gp.
  • 2 salt water pearls: 110 gp
  • Scavenger’s Stone (magical item): 2000 gp
Last thing that happened.
Group opened the chest, identified what they could, and distributed the wealth/gear.

GM Favorite moment
Skovald drinking the enlarge person potion and then having no one to fight. Irony :)

Experience
Each Player receives 2902 (Total: 9566, 4th level) for monsters and Role-playing
September 16 (7 years ago)

Edited October 20 (7 years ago)
Session 9 (9/13/17)

Day 5 [Continued] (Oathday the 27th of Rova, Thursday 9/27/2047)

Rest vs pushing their advantage

After dividing up the found gear, the group discussed their next course of action. Generally, there was a strong desire from the fighters of the group to move forward and push their advantage. However, Alaina's magical reservoirs where almost depleted so eventually the group decided it was best to stay the night and then head in the next morning fully rested and recharged. After a short conversation, it was decided that they would sleep in the fort so the group went about preparing it for the night. Skovald, Zheda, and Sais used rope and the Goblin king’s keys to secure the 2 stairway doors. Cereliona went to investigate the “fallen” bridge and found that it was in fact a cleverly designed trap. She could clearly see how to reset it and when she did, she found that there was 2 ways to rig this bridge: One where it would only hold about 3 medium creatures at the same time, anymore and it would fall. Or a second way where it had no weight limit. After setting up the bridge, she realized that the bridge being down was safer because it made it hard for others to join them on the island. Cereliona looked at the trap again and her skill was just a little lacking so she was unsure how to drop the bridge again without damaging the trap. Sais came out and joined her. Once there it took the rogue no time to figure out the trap and safely drop the bridge again. The two then headed in and once they were in the main door, Skovald barred the door using 3 heavy planks of wood that appeared to have been ship’s mast in a previous life. Looking for a safe place to sleep where they could keep watch on both the stairway doors and the horse, they moved into the lower floor of the west guard tower.

Night watch and next morning

With Alaina’s need to recover her spells she slept all night while Cereliona, Sais, Zheda, and Shalelu took turns watching the stairway door in the trophy room. On first watch, Shalelu heard the sound of a goblin trying to open the door but after that the night was calm. Skovald took up position on the top of the tower where he could see the horse and the north door to the yard that led to the other stairs. He did not see anything all night. Skovald childhood spent working day and night on the farm paid off here and he was able to stay up all night while still fighting of the effects of fatigue.
First up was Shalelu and she headed straight into the yard where she fed, watered, and brushed Shadowmist. As the rest of the group woke, everyone ate breakfast and perform their normal routine. As they did, Alaina and Cereliona studied the unknown magical items and where able to identify everything. Sais was the right person at the right time for these items so was given the sword and the cloak. Now ready to go, everyone lined up outside the trophy hall door. Sais, Cereliona, and Zheda; all notice that Shalelu was shaking just a little with adrenaline, she clearly was ready to head down and kill goblins.
Identified items
  • Ripnugget’s sword (+1): 1310 gp
  • Gogmurt’s Cloak (Cloak of Resistance +1): 1000 gp
  • Gogmurt’s Armor (+1 Hide Armor[small]): 1000 gp

Goblin wives
The group headed down the stairs with Sais leading the way. Just before they entered the stairs, Zheda slammed down some of her ale. As they descended they left behind the goblin wooden architecture for what was a clearly man/humanoid made complex. With smoothed walls, flat floors, and other aesthetics designed for their comfort or artistic value. Once at the last step, Sais stopped for a moment to listen and the others joined him. Sais, Skovald, Zheda, Shalelu, and Alaina all heard what could only be described as a goblin fart. Shortly after this, the sound of movement and a opening door was heard while a smell of flowers and vinegar lingered in the air. Sais rushed into the room where he saw 2 goblin wives headed out of a door in the North-West corner of the room. Acting quickly and stealthily, Sais ran up and killed the rear goblin. However, he was not able to muffle the sound of the body falling to the floor. This alerted the other goblins, at which point the 1 in the room and 2 more wives that had already entered the hallway started to run away. They chased these goblins into the northern hallway where they saw one goblin standing at the north door after just opening it and then another go through that door and close the door in the face of its ally. The Goblin stuck in the doorway was quickly killed before they went through the door. The lower four feet of the walls in this empty room are covered with crude drawings in mud, blood, and paint. Most of the drawings show goblins engaged in some sort of violence against humans, horses, or dogs. One picture on the north wall is at least three times the size and complexity of the other scrawlings. This image shows Thistletop from the side, the goblin stockade perched atop it like a crown. A cave has been drawn into the center of the image, and looming inside is what appears to be an immense, muscular goblin with snakelike eyes and a dogslicer in each taloned hand. If the scale compared to the rest of the drawing is to be believed, this goblin must be at least thirty feet tall. Ignoring the Goblin Art, Cereliona headed in the room and to the door on the left, opening it and Shalelu followed her into the room. As the door was open Cereliona and Shalelu surprised a goblin wife that had just closed that door, it hand was still out as if holding an empty door knob. Shalelu was ready with her bow and she let loose an arrow and hit the goblin right between it’s eyes, killing it. During all of this they quickly lost sight of the fourth goblin and it was a few moments after it went out of sight before they could no longer hear it anymore, either.
Monsters
  • 3 Goblin Wives (Dead)
  • 1 Goblin Wife (Ran away)

Exploring the area looking for trouble

War Room
With no sign of the creature, everyone went about searching their immediate area. Cereliona, Sais, and Shalelu went through a small hallway that led into a war room. A large table surrounded by chairs filled much of this room. A slate board to the north is covered with scribblings in chalk, but the map of Sandpoint that has been carefully inscribed on it leaves no doubt as to the purpose of this room—this is doubtless where the recent raid was planned. Digging through the papers, Cereliona found references to “the whispering beast below” and that these people are looking for it. Also, there was mention of the Sinspawns from the Catacombs and how they would be used on the second raid of Sandpoint. There was even extra bit of info added here about the well in the catacombs and it stated that the well should not be used much until it is filled with souls because they do not know how to start it up again once it is used up. As they worked, Sais heard the sound of a goblin scurrying around in the next room and blockading the door there. Using the Goblin King’s keys, they unlocked the door but decided to call in Viking muscle to get through the door so they send Shalelu to get Skovald.
Cave
While this was going on, Zheda headed to the east, down a small hallway that ended at a door. On the other side of the door, she found a natural cavern in the stone. This cavern was clearly naturally made and appears to have been discovered during the digging of this complex. Finding nothing of interest, she left to join Skovald and Alaina in the Cathedral without searching the room.
Cathedral
Still at the same time, Skovald and Alaina where still in the hallway and when they stopped to look around they realized Skovald was standing in front of two large stone doors sitting in the western wall here. Their faces carved with images of horrific, deformed monsters clawing their way out of pregnant women of all races. Following his trademark Viking style of kicking the door, Skovald opened the doors with his foot. Being unlocked they both swung open and made a clang as they reached the maximum of their swing. Inside where Stone fonts containing frothy dark water sit to the north and south of the eastern entrance to the room, and twin banks of stone pillars run the length of the long chamber. At the western end, shallow stairs rise to a platform about two feet off the ground. The walls surrounding this platform are lit by hanging braziers that emit glowing red smoke, giving the place an unnerving crimson lighting that throws the bas-relief carvings of countless monsters feasting on fleeing humans into lurid display. A black marble altar stone, its surface heaped with ashes and bone fragments, squats before a ten-foot-tall statue. The sculpture depicts a very pregnant but otherwise shapely naked woman who wields a kukri in each taloned hand and has a long reptilian tail, birdlike taloned feet, and the snarling head of a three-eyed jackal with a forked tongue. The left kukri flickers with fiery orange light while the right one glows with a cold blue radiance. This made it clear to them that this was a temple to lamashtu. Alaina used her spells to identify the magic on the statues as a simple continual flame spell. Zheda joined up with them and helped to search the area. At the central alter, Skovald notice a piece of Father Tobyn’s burial robes still visible in the ash. Realizing Father Tobyn’s body was burned here, the three felt the need to press forward and find the people responsible. Next, the three headed to the only other door, a southern door on the raise platform. Beyond this was a small hallwaythat also worked as a set of stairs lowering him back down the few feet to ground level. Before they got to the far door, Shalelu showed up and requested Skovald’s help with the blockaded door.
Prison
After Skovald left, Alaina stayed back in the small hallway where she decided to keep exploring on her own. Zheda decided it was best for the spellcaster to have a bodyguard so went with her. They stepped through the southern door into a prison. The southern wall of this room is a bank of cells with iron doors, six in all. The rest of the room is obviously a torture chamber; a rack sits against the far wall, an iron maiden stands to the north, and a fire pit smolders below a spiky cage dangling from a chain in the ceiling to the east. The two checked over the room but found nothing. Taking the exit to the east they found another small hallway that led back to the room they first started in. Next the 2 headed north to join the others.
Research Room
Following Shalelu back, Skovald found the war room and the blocked door. Giving himself distance by starting in the goblin art gallery, Skovald took a running start at the door, his first hit landed poorly so the door was unaffected. However, on his second try he burst the door upon impact. Inside this room was the missing goblin wife but also a strange dog like creature that was floating in the air. It let loose a powerful roar that spread 300 feet in all directions and making a noise loud enough for anyone in the complex above or below??? to hear. The cramped courtiers of this room, force the fight to be 2 on 3. Skovald and Sais verse the dog and Goblin inside the room with Cereliona getting in a few range hits. The fight was quick and bloody with Sais dropping the goblin fast and the flying dog taking 3 good bites out of Sais, dropping the rogue on the third. Skovald quickly ended the fight with a powerful hit just after his ally fell. Sais was healed and helped back to his feet by Cereliona. With the creatures dealt with the group went about examining the room. A large wooden worktable sits in the middle of this room, its surface cluttered with scrolls, books, stone tablets covered with dense, spiky runes, and fragments of carvings that appear to have been chipped off of statues or bas-reliefs. To the north, a floor-to-ceiling set of wooden shelves sags with picks, shovels, brushes, lanterns, and other equipment one might expect to see at an archaeological site. Cereliona’s elven eyes spotted a hidden door in the south west corner of the room and with a little luck and some trial and error she was able to open the door. Behind it was a set of stairs leading down. After a quick discussion, they decided to finish with this level before taking the stairs. After a while Alaina showed up and since most of the papers here were written in ancient Thassilonian, her interest was peaked. She started to go about reading everything she could find. Deciding it was easier to leave Alaina to her Thassilonian obsession, the rest of the group worked to finish exploring this level of the complex.
Monsters
  • 1 Goblin Wife (Dead)
  • 1 Yeth Hound (Dead)

Wives love nest, Goblin Nursery, and Cave
Returning to the first room they went about checking the many doors left in this room they started with the western most south door. Opening the door they could smell the overwhelming scent of the goblin wives vinegar and flower perfume. Inside dozens of ratty cushions, lumpy pillows, and rumpled dogskin furs lie heaped in the south half of this chamber and a strange gray and black hair was all over the room. Sais was able to identify the hair as belonging to a Bugbear. Thinking this could be signs of Bruthazmus, they called for Shalelu. When she arrived she confirmed that it was in fact Bruthazmus’s hair. She then turned to Zheda and Cereliona, giving a warning to the two half-elves that Bruthazmus hatred of elves is so strong that he will let his allies die if it means he can kill an elf. The two took this news stoically and made a mental note of this in case they face him later. Next they skipped the central south door and headed to the eastern south door. The walls of this room are lined with small wooden cages. Inside each cage is a dirty mound of straw. Looking at this Sais released that this must be a goblin nursery where fast-growing goblin babies and children are raised like animals on daily regimens of raw meat and abuse so they grow up properly mean and strong. Continuing to keep their attention the east, Skovald next open the eastern door. Finding a small hallway he made his way to the end and opened the door there. Here Skovald found another natural cave or possibly a large one that connects to the room Zheda found. Not checking any further that he door way and seeing little need to look further, Skovald closed the door and rejoined the group so they could check the central south door. Behind it they found a long L shaped hallway with 5 doors: 2 north, 2 south, and one to the west at the end of the hallway.
Personal Quarters
North East room and Alaina’s warning
Sais started with the closest north door. This one-person bedroom shows many signs of having been lived in. The bed itself is rumpled and unmade, and a half-eaten meal of bread and smoked salmon sits on the nightstand. A few articles of dirty clothing sit at the foot of the bed. Looking over the room, the rogue found nothing of interest so prepared to move on to the next, but he was interrupted by Alaina, who came running up to the group. She had finished reading the notes and she had discovered that a trap had killed a barbarian that was a member of Nualia’s group here. Not only that but that trap had given them pause so they had been moving forward slowly after that. However she realized that the groups presence would have spur them on. Moving forward recklessly, they could possibly find the “whispering beast below” they were looking for and that the group should hurry. Surprisingly calmer heads prevailed and they decided to finish this little area first before heading down.
South East room
Skovald searched this room and found this bedroom has a faint musty odor. The bed is covered with matted gray and black hair, and bloodstains mar the stone floor, while a morbid stack of birds’ feet lies heaped on the floor by the side of the bed. Due to the hair everywhere, it took almost no time to identify this as Bruthazmus’s room.
North West room
Sais moved here next with this room is clean and well organized. A low dresser to the southwest has a stack of papers sitting atop it, weighted down by a large chunk of obsidian, while to the northwest sits a well-made bed. Investigating and reading through the stack of papers, Sais found several rough drafts of Tsuto letters blackmailing his father. He was using the fact that Lonjiku had thrown his wife over the edge of the back porch of their cliffside manor on to the jagged rocks below as blackmail. However the actual proof of the act that Tsuto was using to black mail Lonjiku was not in the room.
South West room
Skovald moved up and headed into this room and while this bedroom is clean and brightly lit by an everburning torch lying on the nightstand, its Spartan decor made it unclear whether it’s actually lived in. Skovald pocketed the everburning torch before moving on to the last room
Treasure
  • Everburning Torch: 110 gp (Claimed by Skovald)
West room
This last room was a large chamber that seemed to serve a dual purpose. To the north is a fine bed with silk sheets, while to the south, a desk and chair under a hanging lantern make a comfortable-looking study. This being the largest room the group look over it thoroughly but found nothing of interest. With all the rooms cleared, the group headed to the stairs and down to the next level.

Down the hidden stairs

With the first floor mostly cleared and any obvious dangers taken care of, the group headed down the secret stairs. As they did, Zheda took another large slug of her ale for strength. A stone door just around the corner from the steps hangs slightly ajar, the detailed carvings that once covered its surface defaced by chisel marks and hammer blows to the extent that only a few remnants of images (mostly of gemstones and crowns) remain. The floor here is slanted downward toward the west.
Level Note: Effects entire level
  • Slanted floor, grant creatures a +1 bonus on attack rolls made against foes who stand in squares west of the attacker’s square.)
Main Hall
Through the door was a rectangular room. Two pillars support the ceiling in here. In many places the stone walls, floor, and ceiling are caked with ancient grime and soot. Alcoves in the north and south walls contain partially damaged statues of a man in robes clutching a book and a glaive. The entire room is canted toward the west, and whatever ancient upheaval caused the complex to tilt knocked the statues from their bases so that now they lean against the western walls of their alcoves. The walls, statues, floors, and even the ceiling are covered with scratch marks that look like they would have taken a hundred years to make, if not more. Alaina could clearly tell that an outsider was the cause of these, but identifying exactly what creature’s claws would match the marks was a little beyond what Alaina could tell. The group could clearly see that this room had been thoroughly searched and sorted through. The room was far from clean, however the clutter and rubble had been moved out of the way and a path was made through the room.

The Trapped Hallway

Leaving through the east door, the only other door, they entered a hallway. This short hallway rises in a slope to the east. Five feet from the western door, the floor is polished and shiny, unlike the dusty floor elsewhere. A pair of stone statues depicting stern men wielding glaives stand in alcoves north and south of this section of the hallway. At the eastern end stand two stone doors, their faces carved with strange runes. Just past the doors is a third alcove in which a partially collapsed statue sits. The top half of the statue is missing, leaving behind a ragged stump of a torso. Taking the lead and hurrying Sais moved into the room, but as soon as he stepped on the polished section of floor the loud noise of metal sliding on stone could be heard. Sais acting out of instinct and training, leaped forward and out of the way as the two hidden iron portcullises there were recessed into the ceiling around the polished section of floor dropped to the ground. A few seconds later the two statues began slashing at the space between them in a crisscross pattern designed to cut a trapped intruder to ribbons and leaving no chance of escape. This trap could have easily killed any of them, so it gave them pause. Now knowing the traps location, Sais was able to disable it. Once everyone was past the trap, they went through the north door.

Nualia’s study
Wide stone ledges of red marble line the curving walls of this room, which is well lit by four burning skulls that sit in each corner. Three chairs rest in the room, and both stone ledges are covered with old books, scrolls, teeth, bones, scrimshaw artwork, jars of deformed creatures soaking in brine, taxidermied animals and limbs, and other strange objects. To the north, a large round fountain filled with frothy blue water fills the room with the gentle sound of bubbling. The group took the time to read and examine the paperwork here. Alaina used her magical sight to see the foundation’s aura which was very similar to the aura of the cleaning water pool back in the catacombs under Sandpoint and the flaming skulls where also under continual flame. Cereliona found some of Nualia’s childhood journals and in it Nualia told about the troubles she had as a child. Her Celestial beauty made the other children either jealous or shy, and many of them took to playing cruel jokes on her. The adults in town weren’t much better, someone even asked her if they could brew locks of her hair into tea so she could get pregnant. Zheda found sections about Nualia's child. The night of the communal nightmare in Sandpoint, Nualia miscarried her child and as the midwives where taking it away she could not see much but out of the bundle of blankets she saw a wing and a hoof before she passed out. This reminded a few of the group’s members of the Sandpoint devil. Sais from the rumor he heard around town, Alania from her study of outsiders, and Zheda from the time she played “The Devil Hunt” during the Swallowtail festival. Cereliona remembered the lovers bed in the small cave just outside the Catacombs and Zheda chimed in with knowledge about the Lamashtu religion.  If a child is conceived within close proximity to shrine to Lamashtu, the child may be born deformed or even a demon. However there was one issue, the Sandpoint devil had been around for a long time and the baby was only born a few years ago. Unsure of what all this meant they decided to worry about the Sandpoint Devil at another time. Sais was last one to find anything in the papers. There was some information on a Ritual Naualia is trying to perform to remove her celestial taunt and replace it with demonic power. She has already been rewarded for completing part of the ritual. Her left hand was turned into a talon. The rogue played off the added danger this gave to their enemy by saying “Demons, Thank god I have a magical Sword”. After a short laugh, the group moved out of this room and headed south.
Treasure
  • 4 Continual Light Skulls (Everburning Torch): 110 gp
South 
After crossing the end of the trapped hallway, the group took the south door. The area was clearly not fully explored. There is rubble and debris throughout the room as if an earthquake had happen and no one cleaned it up and on top of that is 100 if not 1000 or more of years of dust. The southern wing of this L-shaped hallway ends at a pair of stone doors carved with the depictions of two skeletons reaching out to clutch a skull between them. There were a few older tracks leading to this door. While to the east the hallway narrows down to frame a circular carving of what seems to be an immense stack of tens of thousands of gold coins that rises from floor to ceiling. The edges of these coins are carved with tiny, spiky runes. Alaina had her magical detection going and was able to see and identify the spell on the pillar, a permanent image making the stone pillar look as though it was made of gold. Zheda’s keen eyes noticed 2 very tiny hidden slots, about the size of a coin. After inserting a gold coin into each of these, the coins disappeared, teleported away. Then the stone pillar began to sink into the ground a steady speed. It took only a few seconds for the pillar to sink to the bottom, opening a doorway to a large area with 3 doors: North, east, and south. The southern door was cracked open with firelight coming out of it while the North and East doors were closed. With just a quick glance at the recently disturbed dust on the floor, Cereliona and Shalelu saw several tracks. They instantly determined that a group of at least 6 entered this area, went to the north room, then the east, and finally south where they stayed. Where to go from here was a point of conflict for the group. Some wanted to go directly south and try to catch up with the enemy, while some wanted to check the north and east rooms first with Shalelu staying out of the discussion. For the sake of speed, the discussion quickly became a vote. That vote came to head with 2 vs 2 and Zheda undecided so ultimately the choice feel on her shoulders. After a moment to fully take in the situation, Zheda voted to check the north and east rooms. The group, now wanting to hurry, moved to open both the north and east rooms simultaneously. To the North, this barren room contains an upraised dais on which sits a marble throne. To either side stand statues of a man clutching a book and a glaive. A ghostly figure seems to be seated in the throne, an image of the same man who appears in the statues. He seems to be addressing an audience as he moves his hands about, his fingers decorated with hooked rings, but the words issuing from his phantom mouth are difficult to make out and in ancient Thassilonian. Alaina was able to understand the words which repeated over and over again.
“…is upon us, but I command you remain. Witness my power, how Alaznist’s petty wrath is but a flash compared to my strength. Take my final work to your graves, and let its memory be the last thing you…”.
While to the east they found this room contained three low tables, their tops covered with a strange and chilling selection of tools, saws, long-bladed knives, and objects whose purpose is not readily apparent. A strange collection of bones lies near the southern table— too many to be one skeleton, but too few to be two.

Surprise and Ambush
The decor and strangeness of these rooms was overshadowed by the fact that they were full of enemies. To the north was Bruthazmus the bugbear with 2 goblin commandos and to the east was a heavily armored man, a female spell caster, and a Yeth hound. Zheda started the battle off with a powerful hit to the Yeth hound, quickly followed by Cereliona killing the animal with her chakrum and bouncing it off to hit the armored man. A short while into the battle, Tsuto, Nualia, and 2 more Yeth hounds entered the fight from the south by stepping out of an invisibility sphere. Tsuto started off by stunning Zheda and Nualia started by striking and mutating Alaina, who magically grew a non-function third eye from the taint of Nualia’s strike. From there all the combatants work hard to kill one another. Shalelu focused her hatred of Goblinoids on Baruthazmus and through this she was able to share it with the group. Skovald worked on Baruthazmus and his goblins until they were defeated and then he faced the armored man. Sais helped with the goblins and yeth hounds; but his skill showed when facing Tsuto. Cereliona made use of her bounce attack striking multiple targets almost every round. Her range help to reach the enemy mage who was keeping her distance from the melee fighters. During the battle a powerful magical feeling of despair fell on the group from an unknown source. Everyone in the room was effected but no one let it slow them down. Zheda’s punches where still fast and deadly, beating her opponents down. Alaina made good use of an electrical sphere, keeping the enemy mage off balance. But she saved her most powerful Electrical Ball spell for Nualia. This attacked hit the Assimar hard and forced her to use the medallion around her neck. Alaina was able to determine that the item used false life to help out the woman. Seeing all her goblins, most of her Yeth hounds, and Bruthazums dead; Nualia used the power of Sanctuary to protect herself and she ran away fearing for her life. Sais was able to drop Tsuto just as Nualia started to run away. Zheda tried to get one more swing in on Nualia but Sanctuary stopped the blow. As Nualia fled, Cereliona saw her and also tried to stop her but the power of Sanctuary was even stronger against her and she could not even raise her weapon. She could only watch as the white haired woman ran around the corner and out of sight. The battle continue for a short while after Nualia’s escape but eventually the Armored man and the dark skinned mage surrendered. Skovald filled with the rage from the battle went to kill the defenseless man but the sound of Zheda’s pled helped him to hold his rage in check, only punching the man and knocking him out cold instead of stabbing and killing him. Once the battle was over, the group looked around and saw that Alaina was unconscious from the many hit she took from Nualia’s sword and enemy wizard’s magic missiles.
Monsters
  • Nualia (Ran away)
  • Tsuto
    • Potion (Magical)
    • Ring (Magical)
    • Composite shortbow with 20 arrows
    • masterwork thieves’ tools
    • masterwork flute
    • silver earrings (25 gp for the pair)
    • 6 pouches of gold dust worth 50 gp each
    • 8 pouches of silver dust worth 5 gp each
    • Weapon blanch (ghost salt): 200 gp
    • Strange Key
    • 10 pp
  • Bruthazmus
    • 4 arrows(Magical)
    • Studded leather(Magical)
    • heavy flail
    • mwk composite longbow with 20 arrows
    • Weapon blanch (ghost salt)
    • 4 pp
  • Orik Vancaskerkin
    • Potion(Magical)
    • Banded mail(Magical)
    • masterwork heavy steel shield
    • composite longbow with 20 arrows
    • masterwork bastard sword
    • everburning torch
    • Weapon blanch (ghost salt): 200 gp
    • 2 pp
    • 95 gp
  • Lyrei Akenja
    • Potion(Magical)
    • 5 Scrolls(Magical)
    • wand(Magical)
    • cloak (Magical)
    • silver comb (25 gp)
    • fine silk gown (60 gp)
    • everburning torch
    • 3 pp
    • 278 gp
  • 2 Goblin Commandos
    • studded leather (Small)
    • masterwork horsechopper
    • shortbow(Small) with 20 arrows
    • potion of cure moderate wounds
  • 3 Yeth hounds

Last thing that happened
  • Nualia ran away
  • Orik and Lyrei surrendered then Skovald knocked out Orik
  • It was discovered that Alaina was unconscious.

GM Favorite moment
At the stone pilar door, Zheda being force to make a decision on which way the group would go (South or [North and East]). I feel it was a good player moment with the added bonus that it let the other Characters learn more about how Zheda’s mind works. 


Experience
Each Player receives 2148 (Total: 11,714, 5th level) for monsters and Role-playing

September 21 (7 years ago)

Edited October 13 (7 years ago)
Session 10 (9/20/17) {Skovald (Kane) missed game}

Day 5 [Continued] (Oathday the 27th of Rova, Thursday 9/27/2047)

Interrogating the prisoners
First thing, Cereliona healed and revived Alaina. Then rather than chasing Nualia, the group went about interrogating their prisoners. As Sais entered the west room, he notice the unconscious armored man’s face and he realized that this man is wanted in Riddleport by a man named “Clegg Zincher”. But since he was still out cold, the female spell caster was questioned first. She was in her early twenties, with dark skin and long hair braided tightly into cornrows. From the start she had an attitude and was an angry person. The group tried to find out what she knew but from the start the group made it clear that they were taking her in to face charges; but that if she helped they would make it easier on her. She yelled about she was just an employee and that she had nothing to do with all this, it was just a paycheck to her. Then she tried to show them what she could offer by telling them about the hunger and insanity of the creature in south room that has been trapped in there for 1000s of years. She also hinted  that she knows more such as what this place is (the Thistletop complex), why was it here, who built it, what rune lord was depicted sitting in north room as a permanent image, etc. However, she wanted her freedom and would not help at all unless that was part of the deal. Since the group still would not even discuss her freedom, she stopped trying to show her value and stopped answering questions all together. To this the group responded by putting her in manacles and threatening to put her in the south room. She convincingly faked fear and concern at this so they walked her up to the door; but when they got her there Zheda realized what was going on. When called on this she tried to escape and said “My boss came out of this room, this thing is my ally not my enemy.” No longer trusting her after this, Sais and Zheda knocked her out cold, right there. Taking her back to the room they stripped her and the man before tying them together back to back. As they were tying the two up, Sais notice a split second smile on the big man face, clearly he was pleased at being tied up 1/2 naked to the 1/2 naked female spell caster. Sais reacted by putting a blade to the man’s neck, forcing him out of the act he was playing. With him up, the group tried to question him but they ran into a similar brick wall. From the start, he would not talk unless his freedom was part of the bargain. Again the group was firm on locking him up so he do not tell them anything. Looking for more information, the group searched the rooms looking for any clues or items of value. They found a set of exquisitely made ancient surgical tools that where perfectly preserved. As the tools where gathered up, the skeletons on the table where bumped, resulting in them crumbling to dust. Before leaving, Sais gagged the man and then after closing the door used a piton to jam it. A strong man, like the fighter inside, could force his way through this door but it would make a lot of noise as it was forced open. Then they identified and distributed all the gear they had taken from the prisoners. Now with their prisoner’s locked up and new gear, they headed to the south room.
Treasure
  • Masterwork Surgical Tools: 100 gp
    • +2 to any heal check that involves Surgery
Identified Items
  • Tsuto
    • Potion (Magical): Cure Light wounds: 50 gp
    • Ring (Magical): protection +1: 2000 gp
  • Bruthazmus
    • 4 arrows(Magical): +1 Magical arrows
    • Studded leather(Magical) +1: 1175 gp
  • Orik Vancaskerkin
    • Potion(Magical): Cure Light wounds: 50 gp
    • Banded mail(Magical) +1: 1400 gp
  • Lyrei Akenja
    • Potion(Magical): Cure Light wounds: 50 gp
    • 5 Scrolls(Magical)
      • Comprehend Languages: 25 gp
      • Ghost Whip: 150 gp
      • See Invisible: 150 gp
      • Whispering Wind: 150 gp
      • Sleep: 25 gp
    • wand(Magical): Magic Missile (28/50): 420 gp
    • cloak (Magical): +1 Resistance: 1000 gp
The Southern Room
Cereliona was the first to the door and peaked through the door crack, seeing only an empty stone room with a large fire in the middle. The group joined her shortly and they lined up and prepared to enter the room. When everyone was ready, Sais and Zheda opened the door and looked around. This room is lit primarily by a 10-foot-long pit of flickering fire that fills the room with a strange humid heat and the smell of burning hair. In the northern corners of the room, wooden risers each hold several dozen golden candles that burn without melting, while to the south the wall bears an immense carving of a seven-pointed star. However, no one saw anything moving around but noise could be heard in the south west section of this room. Trying to locate a possible invisible creature, Sais through chalk powder in the room looking for a target and Alaina summon her ball of lightning using it to try and search the room but they were not able to find anything. Before they could do anything else, Sais was grabbed by an invisible creature. As it was becoming visible, it pulled Sais into the room and into the fire. Alania’s knowledge of outsiders and Cereliona’s knowledge of goblins helped them to identify the creature as a Greater Barghest. As Zheda and the other entered the room to help, the wooden risers came to life and moved up to attack, dropping candles on the floor as they did. This battle the creature seem to focus on Sais. After both where burned by the fire for a moment or two, the Barghest stepped out of the fire, leaving Sais in the flame; and shredded the rogue with claws and bite dropping him in the fire. Zheda was able to pull the rogue out and to “safety”. Cereliona revived him but as he was getting up the 2 tables kicked him in the face staggering him. Alaina used 2 “electrical” spheres to harry and shock the Barghest. Cereliona’s chakrum took chunk after chunk out of the animated objects, whittling them down until they fell apart. Zheda’s monk martial art skills helped her to finish off the last animate table, with a board breaking karate chop. The group then search the room, collecting the magical candles as they did. To the south they found 2 secret rooms that look as though they once held magical spell components and other ritualistic supplies that had already been raid; but there was still a couple of prizes. Zheda found a magical ring and Sais found a pair of magical gloves. The ring was found out to be a ring of Force shield but the shield it created was in the shape of a the Seven-pointed star they have seen so many times. Alaina’s magical detection showed her the fire in the center of the room was magical and would burn forever unless put out.  Also, there was a planer binding in this room, that prevented the Barghest from leaving the room. Sais used his canteen to put out the fire before they moved on.
Greater Barghest
  • High Damage reduction overcome by magic
  • No elemental resistance
  • Several spell like abilities at will, including invisibility sphere
Monsters
  • Greater Barghest
Treasure
  • 60 Eternal candles: 25 gp each
    • Minor magic candles that burn eternally without heat, similar to a continual flame spell but shedding only shadowy light in a 5-foot radius
  • Ring of Force Shield: 8,500 gp
    • Shield is the shape of a Seven Pointed Star.
  • Apprentice’s Cheating Gloves: 2,200 gp
Crypt take 1
Next they moved on to the other south door, the one with the skeletons depicted on the door. Four pillars support the domed ceiling of this room. Several dark alcoves containing standing sarcophagi grace the walls, and a statue of a stern man wielding a glaive and holding a scroll stands in the southern part of the chamber. From the doorway, Alaina could tell the scroll held by the statue was magical and she used it’s aura to identify it as a page of Spell knowledge, an item that would give her knowledge of an ancient Thassilonian spell. She moved up and using read magic determine the spell was “Blood money”, a spell she had never heard of or seen before. However her excitement over the item distracted her so she did not notice the 3 shadows that came out of the southern sarcophaguses and surrounded her. From this point a very one sided fight broke out. The group was unable to identify these monsters so the Shadow’s power to drain away their strength with just a touch, quickly weakened the group while the intangible nature of these creatures made them very hard to hurt, much less kill. It did not take long for the group to realized they were in a losing battle so they retreated out the door. During the escape, Sais noticed a secret door in the west wall. Toward the end of this retreat, a powerful and lucky shot by Shalelu killed one of the shadows that was helping to surround Alania giving the Sorcerer the room she needed to escape.
Monsters
  • Shadow (Killed)
  • 2 Shadow (left alive)
Treasure
  • Page of Spell Knowledge 1st level (Blood Money): 1000 gp

Regroup and rest
Once they exited the room, they closed the door and waited to see if the creatures would follow them. Thankfully they did not and the group was safe for now. They headed back to the room just past the stone(gold) pillar. With their strength damaged by the creatures the groups only solution was time. They decided to rest for the rest of the day and all night to get their strength back. As they rested they discussed the crypt. Now that they were safe, Zheda found out her friendship with Ilsori Gandethus had perks because with the time she spent with Ilsori she was able to remember a lot about these creatures. Also from her own personal studies of history, Zheda’s determined that the small crypt was used to inter the bodies of the complex’s architects, as was tradition in Thassilonian times. Alaina became so excited about this that she wanted to run back into the room. Zheda held her back for a time but once Alaina lied convincingly enough Zheda let her go. Using that moment, Alaina ran back to the crypt door where Shalelu was and opened the door. As she did a shadow’s hand reached out and swiped at her, draining away most of the little bit of strength she had left. Shalelu slammed the door before the monster got out and then with anger she belated Alaina on how crazy, dangerous, and stupid that was.
“Knowledge of ancient Thassilonian does not do you any good if you are dead.“
Then even though Alaina’s strength was nearly depleted, Shalelu did not pick her up and take her to safety. Shalelu instead left Alaina weakened on the floor as she walked away to get some space and calm down. Sais came up and helped Alaina to the room with the illushionary Runelord. There the rest of the group join as they rested for the night. Shalelu volunteered to watch and care for the prisoners since she was unharmed by the shadows and still at full strength. Everyone agreed so the group spent the night in the north room while Shalelu and the prisoners slept in the East.
Shadows
  • Undead
  • Intangible
  • Incorporeal Touch attack that does strength damage.

Day 6 (Fireday the 28th of Rova, Friday 9/28/2047)


Shalelu’s choice and the Crypt take 2

The next morning when the group awoke and headed to the central area they found Shalelu, Orik, and the female spell caster. The two “prisoners” where unshackled but only had basic clothing on their back. As the group joined them, Shalelu informed the group that she had made a deal with these 2. They told her all she need to know about how to deal with the Shadows in the crypt and what else they could expect here, in exchange Shalelu gave her word that they would be freed. No one in the group like this turn of events but Sais and Zheda where particularly upset with the situation. After a few tense moments where it looked like the group might be turning on Shalelu, the group decided to honor Shalelu’s agreement. However, Sais told Orik that it was not over and that he would come after him. Orik commented on the threat as he walked away “Zincher is lot scarier than you, come back when you have more of a bite”. After Orik and the spell caster where out of sight, Shalelu moved next to Zheda and join the monk in a large slug of the powerful alcohol. Once tempers calmed, the group went about preparing for their second attempt on the Crypt. Shalelu showed them Ghost salts that she got from the enemy force. This was the key to their success because it would give a them a few hits that could fully hurt the Shadows. The 3 vials all had their makers make in the glass, 2 where from Pilbug’s pantry and the third was from Bottle Solutions. Sais had learned much in the little time he spent at Sandpoint and remembered something important. While Bottle Solution’s items are cheaper in cost, the alchemist at Bottle Solutions is not as skilled as Pillbug’s therefore it is likely that that vial of ghost salts will not work correctly. With this in mind the group thought about how best to use these items and after a quick discussion it was decided to use them on ammunition that way everyone would a weapon or two that would work on the Shadows. Once all was ready, they lined up outside the crypt and opened the door. Thankfully the creatures had returned to their sarcophagi so the group was able to take several pop shots at them as they moved up. Cereliona started the fight off with a powerful hit to one of the shadow but the ricochet shot went wild. Everyone worked to use these "better" weapons to kill the creatures so this battle was also one sided but this time in the group’s favor. In the end, the 2 shadows were killed and with only Sais taking a hit this time. Cereliona used the last of Gogmurt’s lesser restoration wand to heal Sais of the damage.
Monsters
  • 2 Shadow (Killed)

Treasury

After double checking the room, the group went through the western secret door. On the other side was a long hallway with a large Thassilonian rune on the wall. As they moved in further, the sound of sloshing water fills this room, which has almost entirely collapsed into a large tide pool. What few walls do remain intact here bear detailed and impressive carvings of incredible treasuries filled to overflowing with coins, gems, jewelry, and other items of value. To the east, the walls depict a carving of a towering mountain, its peak carved in the shape of a stern face just above a great palace. Below, the side of the mountain’s valley cradles an immense city of spires which no one was able to identify. In the pool, the remains of what must have once been an incredible treasury lie in the sloshing waters. Shattered urns, crumbled stone chests, rusted bits of once-beautiful armor and weapons, and other long-ruined treasures from an ancient past lie below. Most impressive of them all is a large, coral-encrusted helmet sized for a giant; the helm measures nearly 5 feet across, and its full-face guard bears an expression of twisted rage and fangs. The helm itself appears to be made of gold. While most where distracted looking at the treasure, the large helm began to move by itself. Rotating around, the helm suddenly rose up to release a pair of immense claws and spindly legs. A giant hermit carb had claimed this area as its own so moved in to protect it. Zheda and Cereliona notice the creature move in so where not surprised but the others where. After facing shadows, this creature was no match for them. Toward the end of the fight Sais through flash powder bomb in the creature’s eyes, blinding it and effectively disabling the creature. After that the creature could only swing wildly at the group, until Sais ended its life by cracking it shell and pouring out the creature’s internal organs. The group then searched through the water for items not ruined by time and water. The found many thing but Cereliona found the “prize” of the hoard. The crabs helm while weighting 300 lbs and being 5 feet long was not sold gold, there was enough to easily make it worth 3000 gold.
Monsters
  • Crab, Giant (Killed)
Treasure
  • Giant Copper and Gold Helm: 3000 gp
  • Coins
    • 3,500 sp
    • 630 gp
  • 40 precious stones: 10 gp each
  • Jade amulet of natural armor +1: 2000 gp
  • Vestments(Body slot item) of natural armor +1: 2000 gp
Last thing that happened
The Treasury was looted, items where identified and distributed

GM Favorite moment

The group running away from the Shadows (just saying that sounds funny, lol). Every once in a while it is good for a group to lose a fight, it keep egos in check and in the long run helps to keep the group alive. :)

Experience

Each Player receives 2,300 (Total: 14,014, 5th level) for monsters and Role-playing

September 29 (7 years ago)

Edited October 10 (7 years ago)
Session 11 (9/27/17) {Skovald (Kane) missed game}

Day 6 [Continued] (Fireday the 28th of Rova, Friday 9/28/2047)
Bottom floor
As the group made their way out of the treasury, they saw the large rune on the wall again. This time it jogged Alaina’s memory and she was able to identify it as the Rune of Greed which is related to Transmutation Magic. This led to Alaina searching through the Architect’s crypt for anything of value or importantance. In the southern most sarcophagi, Alaina founds the remains of a map that depicted another set of ruins. This one was much smaller in size but it was of similar design to the Catacombs under Sandpoint. While this was going on Zheda when back to the room with the illusionary image and made a drawing of the figure. While she was not a professional trained artist, she clearly had natural talent so made a high quality image. And she took the extra time to take one of Tsuto's earring as proof of his death. As the group was leaving the room, they lamented the fact that they did not reset the trap because if they had, maybe it would have stopped Nualia from running way if it did not out right kill her. .
Item
  • Tsuto's earring: no value but will provide proof of his death
  • Drawing of Runelord seated in Thrown

Middle floor
After finishing this bottom floor, the group went up the stairs and returned to the middle floor. Deciding to head to the cave first, the group made their way east. As they did, Shalelu informed them about the creature that lives in this room. As she explained about the creature’s strength, she also told them how Lyrie acquired this information. She sent several goblins in so the Tentamort could kill them while Lyrie watched and took notes.
Tetamort
  • Reach with 2 tentacles
  • Poisonous tentacle and one thick and muscular for grabbing
Tentamort
Moving in slowly and carefully, the group entered the room with Sais stealthily leading the way. The floor of this cavern seems strangely polished and smooth except for a slime trail heading south.  To the east, a thick curtain of vines and nettles hangs down over a wide opening overlooking the Varisian Gulf.  Before anyone could follow the trail, Cereliona study of magical beast allowed her to warn everyone that this creature has reach of at least 10 feet and to try and keep their distance, if they can. With that in mind, Sais carefully followed the trail and he found the creature heading south, away from them. However, the creature had not noticed them so Sais was able to sneak up on the creature. The group then worked as a unit and moved up on the surprised creature. Sais got the first hit and his strike was good and true but just shy of the creature’s heart. But Cereliona helped out with that, by throwing her Chakrum which hit the back of Sais's dagger driving the blade the last few inches needed to pierce the creature’s heart, killing it. With the creature dead, the group went about searching the cave. Sais went through the south cave tunnel and discovered the lower room Skovald found earlier. Crates, barrels, and mounds of miscellaneous refuse lie heaped against the walls here. Sais spent some time going through all this and found that it was garbage, but not just any garbage.  It was the best pieces of the garbage from Junker’s edge in Sandpoint. To the north, the rest of the group found a small tunnel that led to bigger cave which held dozens of strange dead bodies lying scattered about the room. Most are sea birds and ospreys, but there are six dead goblins here as well. Each body is literally skin and bones, as if all of the interior organs and muscles have somehow been drained away, leaving behind skeletons draped with leathery, slowly rotting skin. Looking through this gear they were able to find a few items of value.
Tetamort
  • 10 foot reach
Treasure
  • +1 Leather armor, made from tanned bear hide: 1150 gold
    • +50 gold(already in total) for the style value because it is made of bear hide
Brunkel’s Lair
After the cave, the group moved on to the last door they missed, a door on the north side of the prison. Through this door was a small hallway, leading to another door to the east. This door had a large iron lock on it. Sais realized this lock matched the key, he took of a dead goblin from the original raid on Sandpoint. Almost laughing as he opened the door, Sais commented that using this key might have actually slowed him down because his lock pick skills have gotten a lot of practice lately so might have been faster. Inside the room was a dusty nest of rags, dog hides, and straw in the northeast corner of this room. To the south, a long workbench cluttered with pliers, hooks, tongs, saws, and knives runs along the wall. Looking through the pile of rags and straw they found a curious looking 12-inch iron bar lined with small plates and spikes. It could be folded, twisted, hinged, and bent, to almost any shape. Alaina used her magical knowledge to identify the item and then she showed it off by changing the iron bar into various tools.
Treasure
  • Traveler’s Any-Tool: 250 gold

Top floor

After clearing all the lower levels, the group returned to the top floor. Upon reaching the top of the stairs, they found the door there locked. This was not much of a barrier as Sais still had the king’s keys, but it was a sign that Nualia had been this way. As the group entered this floor, the first thing Shalelu did was head into the exercise yard to check on Shadow mist where she found him safe. Next they headed back to the thistle tunnels. The trapped bridge had also been raised, leaving more evidence of Nualia's passage through this area. Before stepping on it, the group changed its weight limit setting so they could all cross at the same time. Upon reaching the tunnels, the group realized that Shadowmist would not fit through the tunnels unless they knocked him out and dragged him through the 4 foot high tunnels. However, the brambles where just plants and while it would take a while it would be possible to hack and slash a path for the horse. Worried about the energy this would take to make the path, they decided to do that last so they headed to the Howling hole instead. Once they reached, a loud roar that sound more like a dog’s whipper that a threat could be heard coming up from the hole. As they surveyed this area, it was remembered that there is another cave entrance to this grotto. With this information in mind, the group decided to explore the rest of the area before heading into the hole.
Rest of the Brambles
Heading north east they found a thistle door in the north that opened to the outside, allowing anyone standing just outside the door a clear view of the stockade, the bridge, and the cliff side beach. Moving west, they found a thirty-foot-diameter, low-ceiling chamber that stinks of smoke. A shallow fire pit smolders in the center of the floor, while several tangled reed-and leaf nests line the walls. Remembering the “helpful” goblin’s warning and the attack from the seven tooth refuges, the group concluded this is where those goblins had been living. Finding nothing of value they headed to the thistle door Zheda saw the first time, they went this way. Heading through the door, the found a short hallway with another door at the end. This outer door opened up to the outside where a set of hand and foot holds had been carved into the side of the cliff, allowing access to the beach below.  Also, the view from this spot was impressive. When the sun hit the western cliff of the goblin’s isle just right, everyone could just make out the ancient features of a face, as if the entire isle was the head of a giant stone statue. It was clearly another Thassalion ruin due to the magical nature of the statue’s construction drastically slowed the process of erosion on the head’s features. While distorted, Zheda could clearly tell that this was the same face as the illusion on the bottom floor that she drew.
Bunyip Lair
After clearing all the rooms, the group made plans to deal with the final threat left, the lair of the Bunyip. Using the beach access they found, they climbed down and surveyed the coast. To the south they found a third entrance into the grotto. With all the entrances found the group went about laying out a plan. Thanks to Cereliona’s study of magical beasts, she was able to tell the group about this creature’s abilities and habits. First the group tried fishing with Gogmurt’s ripe body with no luck. Next it was decided, blood would be their bait. Due the limited access to the south cave, Shalelu (being the best swimmer) climbed in the water. After making her way to the entrance, she cut her hand and let the blood drip into the water. Then she began to slowly move away from the cave entrance and back to the shore. However, before she could get out of the water, the bunyip can out of the cave and into the tide pool. As Shalelu was pulling herself up, the Bunyip took a good bite out of her which started to bleed badly. As this was happening, Sais and Cereliona both took shots at the creature with success, hitting it for a good amount of damage. Surprise at being hit and hit hard, the Bunyip immediately fled back into its grotto. With the creature gone, Shalelu healed her wound and then after being asked she gave her advice on how best to kill the creature. It was decided that Shalelu would head up to the north cave, Sais & Zheda would climb back up and enter the cave by climbing down from the Thistle tunnel’s entrance, and Cereliona & Alaina would stay here. They hoped to increase their odds with a 3 way attack. As Zheda and Sais where climbing back up from the coast to thistle tunnels, Zhead almost fell but just barely caught herself. This was a sign of things to come however, because when she was climbing down the rope into the grotto, Zheda fell into the water. On top of that, the impact of the fall messed her up and she was not able to swim effectively so she instantly started to sink. It was no surprise that the Bunyip went down after her. Sais jumped into the water and with a little team work the two made it out of the water and onto dry land. Due to the distance and the cave walls this fight was mostly between the Bunyip, Sais, and Zheda with Shalelu joining in for a single arrow hit after she swam her way to the middle from the north entrance. The creature was ended as it ran way after Sais blinded. Unable to see it left is self open to an attack which both Sais and Zheda took advantage off. However while all this was going on, Alania had tried to do the same as Shalelu but Alaina’s lack of swimming skills and her weaken strength quickly turned this swim into a life or death situation. As the sorcerers was sinking, Cereliona called for help. Thankfully Shalelu was an excellent swimmer and able to reach Alaina before she drown while the rest of the group could do nothing more than watch because of their lack of swimming skills. Once Alaina was safe and on solid ground, the three (Cereliona, Alaina, & Shalelu) all made their way back up to the thistle tunnels, while Zheda and Sais search the area and found a few shinny items before they headed up the rope. When most reach the Howling hole, Zheda still had not been able to make it to the top of the rope. The strength damage from the shadows was still effecting the monk and she was unable to climb the rope. It took all the group and Shalelu but they managed to pull her up and out of the grotto.
Bunyip
  • Powerful roar that panicked lesser creatures
  • Can smell blood in the water
    • If smells blood, can go into a Blood rage
  • Aquatic creature that is territorial.
  • Deal bleed damage
Monster
  • Bunyip (Dead)
Treasure
  • Amulet of Mighty Fist +1: 4000
  • 3 +1 magical arrows: 26 gold each
  • Bone wand of Shield [2nd level] (3/50): 180 gold
  • a deep green spinel: 100 gp
  • rusted kukri with an intact violet garnet in its hilt: 500 gp (for the gem only)
Last thing that happened
  • The group worked as a team to pull Zheda out of the Bunyip Lair and got her safely to the top
  • Items where identified and distributed.

GM Favorite moment
The Water combat in the Bunyip lair, it is always a scary experience for all involved. :)

Experience
Each Player receives 675 (Total: 14,689, 5th level) for monsters and Role-playing
October 06 (7 years ago)

Edited October 12 (7 years ago)
Session 12 (9/27/17)

Day 6 [Continued] (Fireday the 28th of Rova, Friday 9/28/2047)

End of Thistletop and Shalelu’s goodbye
With all the unknown areas explored and everyone out of danger, the group started on the task of hacking and slashing their way through the brambles. It took about an hours to clear a path for the horse. As they led the horse through the trail, it was discovered that this horse is truly well trained so much so that it barely needed a rider to guide it. This help to speed up their progress and they were able to leave ThistleTop and the Nettle woods with ease. As they left, they could see that the brambles naturally grow pointing away from the coast. This made seeing into the woods from the coast easier than out, even more showing the military nature of this location. Not tracking this time, they quickly made their way through the Nettlewoods and back to the horses. Once they arrived at the horses, Shalelu address the group. She would be leaving them at this point and would not be accompanying them back to Sandpoint, instead she will stay in her home, the hinterlands. Before she left, she gave them all some advice and praise. She told them of her concerns about their safety in the future, she advised everyone in this group of friends to “look before they leap” because it will help them to live a long life. Then she praised them, because through their actions the second raid on Sandpoint was stopped, the Thistletop tribe was whipped out, and the greater Barghest was killed. Barghest are born to lead goblin tribes and it was this creature’s power that has drawn so many goblins to this area. With it dead all the goblin tribes populations will reduce and it is unlikely that either the Seventooth or the Thistletop tribes will ever recover. Before she left, Zheda gave the ranger a bottle of her ale which Shalelu graciously accepted and Cereliona made sure to shake Shalelu’s hand. As she did, Shalelu commented that she will have to work on her aim so she can beat Cereliona next time.
ShadowMist
  • Can allow the horse to control itself. If horse is given control, rider is considered taking a 10 on ride checks but the horse is in control.

Return to Sandpoint

After Shalelu’s departure, the group made their way back to town. Once they reached the guard post, they noticed a sign outside the gate. It was a simple wood sign with an old mirror attached to it and it read “Welcome to Sandpoint, please see yourself as we see you”. This triggered the groups to think about how much they have changed since they first came to Sandpoint. With a better mental image of who they have become they enter the town. At the guard post they were greeted by Cenbert (Town Guard) who welcomed them home. Due the groups need for healing, he first took them to the Cathedral. At the west doors of the church, they were met by Sister Guilia, Sister Celia, and shortly behind them was Father Zantus. All welcomed them home and went about healing the heroes of Sandpoint . Sister Guilia used the power of Gozreh to restore the strength of Sais, Sister Celia used Shelyn’s power to heal Zheda but due to the severe damage to Zheda’s strength, she was forced to use up all of her more powerful healing spells. Finally, Father Zantus used Desna’s will to removed Alaina’s damage. While being healed, Cereliona expressed an interested in talking to Sister Celia and Alaina wanted to check out the central stones. However, Cenbert help to convince them to head to the townhall first and tell the mayor and sheriff what has happened first.  So with all healed they thanked the clergy and then let Cenbert lead them to the town hall.

Town Hall

At the town hall, the found Sheriff Belor Hemlock, Mayor Kendra Deverin, Ameiko Kaijitsu, and Belvin Valdemar at a table having a simple conversation. Upon seeing the group, everyone at the table stood up and welcomed them home. After a few pleasantries where exchanged the group gave them the story of what happened. When the fact of Shalelu’s choice to let Orik and Lyrie go came up the group left Shalelu’s name out of that part of the story but it was clear that some in the group still where unhappy with what the ranger had done. When it was revealed that Nualia was the leader of these attacks and that she was trying to become more demonic surprised and stumped the Mayor and Belven, but Ameiko and the Sheriff had the look of recognition showing that they understood exactly how someone can turn evil. As they continue telling the story it was clear that Ameiko was the most interested. She took in everything she was told so noticing this the group made sure to leave out the less Heroic moments in this adventure such as when Zheda fell of the rope, when they were forced to flee the shadows, and when Alaina almost drown. After the story was told, Zheda and Alaina pulled Ameiko aside to tell her of her brother’s death. They provided his earring as proof of his death. Ameiko took the news quietly and solemnly but she clearly did not blame the group and understood his death was necessary. Also at the same time, Etharan pulled Sais aside to talk to him about the fishmarket Sais has been so interested in. Etharan did not let Sais explain himself, instead he spoke over the rogue and did not let him talk much.  He told Sais that he was making the payments to Sais's boss on time and that he had to hide them from the other nobles somehow so Sais should leave it alone. Sais accepted this, not knowing all of what he was talking about. As they made their way to exit the townhall, the Mayor informed them that it was Market day. The town market has a Farmer’s market every Moonday and merchants from Magnimar, Galduria, Nybor, Wartle, Riddleport, and beyond take part in the Town Market every Fireday.
Market Day (Game Note)
  • All day Fireday(Friday) the towns market is considered 2 levels higher
    • Base Limit: 4000, Purchase Limit: 25,000
    • Anything special (Magic items, Alchemical items, … , other non-normal items) that cost 500 gp or less are 10% off on the market day.
Market
Acting while the merchants are available the group headed to sell their loot and purchase items. With so many venders and purchasers in this area, the group was able to quickly sell of their loot before separating and making personal purchases.
Sais went looking for a set of good lock picks. This led him to Morgamer Pug, a tinker by trade. Morgamer was in town from Magnimar, where he runs Pug’s Contraptions, and he had heard of Sais but not has the town hero. Instead he knows Sais as a friend of Gressell Tenniwar. After a little small talk, Morgamer show Sais a set of magical lock picks that enhance the user’s skill and that can work on their own. Morgamer offered to sell the item to Sais at ½ price in exchange for the rogue owing him a favor. This was an offer Sais could not refuse so he agreed and paid the man almost all of his money. The item was bagged up and given to Sais, the bag showed Pug’s contraptions logo of a pig with lock picks for teeth staring at a keyhole.
Cereliona and Alaina went shopping together. First for reagents so Alaina could try her hand at crafting. After a while they had all they need except for a headband and a leather belt. Moving away from the magic deals, they headed to the clothing section where they met Rynshynn Povalli owner/operator of Vernah’s Fine Clothing. Cereliona remembered about Rynshaynn from her times in Sandpoint as a child. Rynshynn is a ½ elf whose father did not abandon her, but he was killed in a goblin raid within days of Rynshynn’s birth. However, ever since her first birthday, packages of elven coins and medicine have shown up in her house every year on her birthday. Cereliona kept these facts to herself. At first Alaina was looking only for simple head band but upon seeing the items in Alaina’s bag, Rynshaynn “read Alaina’s mind” so instead of giving what she asked for, Rynshynn pulled out and offered a fine red silk head band inlaid with silver and gold fibers. Alaina was impressed by the headband and sales woman so purchased the silk head band. Cereliona asked about belts and again Rynshaynn had an adjustment to the purchase. She advised Cereliona that the hide from the Dire boar the group killed is right now being tanned into leather. If Cereliona would wait a week then she could use that leather to make fine belt for her. Cereliona agreed and said she would return in a week or so for the belt. After this the 2 separated and went their own ways.
Alaina continued her shopping by looking for a magical ring of substance. She had to ask around before she was directed to talk to Morgamer Pug, because he is good at finding unusual or rare items. Being faced with another hero of Sandpoint, he gave Alaina a deal as well. If she would give him a date, a favor, and 100 platinum, he would sell her a ring. Alaina was more cautious that Sais, making sure that she was not agreeing to too much, especially where the date was concerned. It took a little time and while he would not put limit on his favor, he had to promise to be gentlemen on the date before she agreed. The ring he was selling her turned out to be one of the ring he was currently wearing and the item also beared his logo of a pig with lock picks for teeth staring at a keyhole.
Cereliona went shopping for a good metal shield. This led her to Das Korvut, Owner/operator Red Dog Smithy in Sandpoint. At first look, he had many fine items but once Das notice Cereliona things changed. Unlike most in Sandpoint he was not happy to see a hero. Instead he spent his time making Cereliona fell unwelcome and complaining about how heroes never finish a job. When Cereliona tried to defend herself, he through the incident with the goblin in the closet in her face and the fact that no hero ever found his son. Cereliona defended her honor and as result she was challenged to go to Choppers isle to find his son. The argument ended before blows but Das clearly needed his alcohol to calm his nerves after talking to her about heroes and his son.
Zheda went off by herself and purchased a few items for her friends and then she went hunting for Baijiu, a corrosive tasting alcohol brewed from sorghum. Her first stop was her friend, Gaven Deverin of the Two Knights Brewery. As turns out he was very happy to see her, he even had a gift for her, the Deverin 8 pack. This contained 3 special ales: Gaven’s Bar Fight Ale, Deverin Shock to the system, and Wade’s Forgotten Drunken Glory. Zheda gracefully accepted the gift and thank him before she addressed her reason for coming here. However, Gaven did not any rotgut for Zheda to purchase, but he did not where to get some. He took Zheda over to Ven Vinder. When they reached the Sandpoint’s General Store booth, Gaven went up to Ven and ask to see the “Wine Cellar” but not the good stuff, he wanted the rotgut that Ven drank. The man look surprised but was willing to deal. Gaven had to get back to his booth so left Zheda with the man. The two came to an agreement and Zheda purchased a few bottles for now and advised Ven that she would be back for more. Once the deal was done Zheda left but the look on Ven’s face as she left made clear he was glad to having a repeat customer for his favorite drink.
Skovald found himself 2 magical katana and a belt of Giant Strength.
Once shopping was done, thievery was a foot. Sais decided that he had spent enough of his money and decided to get someone else’s to spend. He surveyed the market and found Nico and Gaia casing the crowd. Nico was looking for marks with lots of money to scam away while Gaia was relieving the rich and wealthy of their heavy purses. Sais mark Gaia and snuck up on her. Thankfully his stealth skills where still superior allowing him to stay hidden while he tried 3 times to get a pouch off Gaia belt. The 3rd attempt was successful. Not pushing his luck after this Sais left the market and checked his ill-gotten gains. In the pouch was 100 platinum that was group in ten 10 coin bundles. It appeared to be a payment of some kind that Gaia had collected. Sais pocketed the money with a smile before continuing his night.
Treasure (Purchases)
  • Sais 
    • Restless Lock picks: 8000 gp
    • GM error: by the book this only gives +2 bonus for being masterwork but due to my error when I described them, this pair also has a +2 enhancement bonus to Disable Device checks. When combined with masterwork bonus, gives an effective bonus of +4
  • Alaina
    • Ring of Substance: 2500 gp
  • Skovald
    • 2 +1 Katana: 2350 gp
    • Belt of Giant Strength +2 : 2000
  • Zheda
    • Cracked Deep Red Sphere (Ioun Stone): 200 gp
    • Cracked Dusty Rose Prism (Ioun Stone): 500 gp
    • Cracked Iridescent Spindle (Ioun Stone): 500 gp
    • Star Charts
    • ScaleMail Barding:200 gp
    • Masterwork bit and Bridle(+1 Ride): 5 gp
    • Masterwork Military Saddles(+1 Ride): 50 gp
Treasure (Gifts)
  • Deverin 8-pack (Zheda)
    • 5 Gaven’s Bar Fight Ale
    • 2 Deverin Shock to the system
    • 1 Wade’s Forgotten Drunken Glory
Cathedral and Ameiko’s Bard Tale
After the fun of the market most of the group went to the Rusty Dragon, except Cereliona. She instead went to the Cathedral to see Sister Celia. Unfortunately, Cereliona spent too much time at the market so when she arrived the sun was in the middle of setting which means that the church of Shelyn would be in the middle of a sermon. Deciding not to interrupt, she instead watched the sunset. It was a beautiful sunset, in fact it was the most perfect sunset Cereliona had ever seen. Seeing this sight of pure beauty, It was at that moment that she became a follower of Shelyn. The amulet that Cereliona had taken from the goblin chest change at that moment. It went from a simple clay amulet to one made of silver, gold, and gems. Also it granted her the power she always wanted, the ability to see magical aura’s at will. As Cereliona was taking in what this meant, Celia came out of the church. When she greeted Cereliona, the cleric could see that she now had a new member to add to her flock and she was overjoyed. Cereliona apologized for being late and missing the sunrise ceremony she was invited to. Celia replied simply with “I believe this is the price of being a hero, your schedule is never truly your own.” And then she invited Cereliona to come in and sit while she finishes her sermon. Cereliona agreed and set down as the sister spoke about the beauty of a simple farm life. Once it was over, Cereliona said her prayers and goodbyes before heading to the rusty dragon to join the group.
While Cereliona was at the church the group went straight to the Rusty Dragon. When they arrived, Ameiko was on stage telling one of her bard Tales. They quietly enter the building and listenedd to the end of the story. This one was about the marriage that ended the Dwarven/Elven war.

Party at Rusty dragon

After the story, Ameiko came down from the stage and headed to the bar. On her way she spotted the group. As she walked over to join them, Cereliona arrived at the door. When the entire group and Ameiko where together she announced drinks are on the house and started a party in honor of the heroes of Sandpoint. Everyone there got a drink and joined in. During the party, Shayliss Vinder found Skovald and worked hard to keep him. The two where together for the whole party and the private after party in Shyliss’ room. However before they headed up, Skovald was pulled aside by Shyliss' sister, Katrinie, and she gave him a big sister warning. "Hurt my sister and I hurt you"  After Skovald left, Zheda and Alaina challenged Ameiko to a drinking contest. Alaina was the first out and Ameiko was the second to drop, leaving Zheda the winner. The party lasted late into the night before everyone went to their rooms to rest.

[End of Book 1: Burnt Offerings]


Day 7 (Starday the 29th of Rova, Saturday 9/29/2047)


The Morning After

The next morning Zheda was the first one up as always. Using this to her advantage she went about leaving gifts for the group. As she did, she ran into Daviran Hosk leaving a potted plant for Cereliona. This turned out to be a good thing as Zheda needed to talk to him anyway about buying gifts for Skovald. The two quickly came to an arrangement about Zheda’s purchases, before they separated to continue their morning tasks. Daviran returned to the Goblin Squash Stables to prepare Zheda’s purchases and Zheda finished placing her gifts before she headed down stairs. The first person up was Cereliona so in addition to Zheda’s wrapped package with a card, there was also a small potted plant with a note. Reading the plants card first, it was from Daviran Hosk. The card told Cereliona that the plant was in a special pot made of moss and other plant matter so she can plant it anywhere and it will grow. Also, he would enjoy the pleasure of her company. Cereliona decided to look at the second gift before doing anything. The card was a thank you note from Zheda and the packaged contained a cracked Dusty Rose Prism (Ioun Stone). Cereliona then went downstairs to find and thank Zheda. Next up was Sais but when he found the package on his door step he spend some time to check it for traps, just to be sure before he read the card and opened it. Zheda’s message was an invitation to be her friend and inside the wrapped box was a Cracked Dusty Rose Prism (Ioun Stone). He too then went downstairs to find his friend. Third up was Alaina. Just like the other two she also had a package. Zheda’s note was short but it express her desire to continue working with Alaina as the two are becoming sisters. And the package contained a cracked Vermilion Rhomboid (Ioun Stone). She took up her package and headed down to find her new "older" sister. These 3 came down stairs in quick order. Cereliona started by thanking Zheda with words but eventually she gave the monk a true hug of friendship. Sais was more subtle and instead winked at Zheda, which was a lot from the rogue. Alaina went straight in for a hug. The four group members then ate their breakfast while they waited for Skovald to wake up. Up in Shyliss’ room, the two woke up and prepared for the day. Neither was hiding this new relationship so they felt no shame as they got up and readied for their day. When the two left they found the package at her door. Shyliss was in a hurry so she did not stay to see the package, instead she left going straight to work at the general store. Skovald’s note just asked him to go to the stable next door and that there would be a gift for him from Zheda. With thought of what it could be, Skovald came down to find Zheda. As soon as he saw he walked over and picked her up in a big bear hug. He did not put her down though, instead he carried the monk like that next door the stable. Cereliona enjoying the show and with business of her own, joined them. When they entered the Goblin Squash Stables, Daviran had Shadowmist out in the center of the room. The horse was wearing a set of Scalemail barding and equipped with a masterwork Military saddle and bit/bridal. Skovald was so excited and happy over his gift that he actually squeezed  the monk in his arms even more until Zheda almost passed out from air loss. Truly Zheda’s gift had gone over well and all where very appreciative of the gifts. While this was going on, Cereliona spoke with Daviran about his gift. The two carried on the conversation for a while, beginning a relationship.
Treasure (Gifts from Zheda)
  • Cereliona: Cracked Deep Red Sphere (Ioun Stone): 200 gp
  • Cereliona: Star Charts (Master work, +2 to any skill involving the stars)
  • Sais: Cracked Dusty Rose Prism (Ioun Stone): 500 gp
  • Alaina: Cracked Iridescent Spindle (Ioun Stone): 500 gp
  • Skovald: ScaleMail Barding: 200 gp
  • Skovald: Masterwork bit and Bridle(+1 Ride): 5 gp
  • Skovald: Masterwork Military Saddle(+1 Ride): 50 gp
    • A military-style saddle braces the rider, providing a +2 (total of +3 counting masterwork) circumstance bonus on Ride checks related to staying in the saddle. If the rider is knocked unconscious while in a military saddle, he has a 75% chance to stay in the saddle.

Circle of Seven stones (or 45 minutes talking about rocks)
As Cereliona, Skovald, and Zheda went to the stables, Alaina went alone to the cathedral to see the seven standing stones. Once there it did not take her long to find Sister Celia. After some small talk, Alaina asked to be shown the stones and Celia graciously agreed. As the two looked at the stones Alaina asked many questions about the history of the stones but Celia did not know much. As they examined them it was discovered that 3 of the stones (1, 6, & 7) would light up for Alaina but none repelled her. Alaina was concerned about this so asked if she have seen that before. Celia said that it is common for multiple stones to light up for those that are lost or confused. This did not ease Alaina’s worries so she continued by saying that unless someone has found their path or way in life then the stones can change. The sister continued by saying, someone like me who has found their place in life, the stone rarely if ever change. Alaina was calmed by this but not satisfied so she went and found the rest of the group. She wanted them to join her so she could see how the stones reacted to the group. It did not take long to get everyone and bring them to the stones. For most one stone glowed and one repel: for Sais stone(6) glowed and stone(2) repelled him, for Cereliona stone(1) glowed and stone(2) repelled her, and for Skovald stone(5) glowed and stone(2) repelled him. However like Alaina, Zheda was also different. For her, one stone glowed (7) and 2 stones(1,2) repelled her. Similar to Alaina, Zheda was concerned about the 2 stones that repelled her. The group then worked to try and figure out what the stone’s reactions mean. Alaina looked at the stones in the magical spectrum and could not see any recognizable aura, instead it appeared to be random, magical noise coming from the resonance of the items or people touching the stones. They even tried putting the new Ring of Force Shield on the altar. Once it was activated, the seven point star of force rose up and rotated to line up with the seven stones just like the Seven pointed star Chakrum. Overall the group believed that these stones where linked to the Thassilonian schools of magic so in turn the believed that the stones where linked to the seven deadly sins. Even after spending an afternoon looking over and experimenting with the stones nothing more concrete was discovered. After the church, the group went about their own business. Alaina had one more important stop, the Sage’s house. When she arrived to talk to him, he was buried in paperwork already. He was clearly doing more research on the Thassilonian symbols and history. Adding to the piles, Alaina gave him a copy of all the Thassilonian papers and writing she had gotten from Thistletop. He was grateful but focused on his works so the 2 did little talking before Alaina left.

Day 7 [continued] (Starday the 29th of Rova, Saturday 9/29/2047) through Day 21 (Starday the 13th of Lamashan, Saturday 10/14/2047)
Down time
Enjoying this time of peace, everyone went about completing their own tasks.
Alaina spent some time at the church; praying and attending sermons. When she was not doing that she spent time crafting magical items.
Cereliona befriended a local stray dog and worked to train it to be a companion. Under Cereliona's care and with a now constant supply of food, the dog put on weight and grew in size very quickly. It was not long before Cereliona realized that what she had original thought was a full grown dog was in fact a Wolf-hound puppy. Knowing this breeds natural tendencies, she instead decided to train the creature to be her guardian. Training the dog took up a lot of her time, but she was still seen around town here and there with Daviran Hosk.
Zheda spent a lot of time at the Turandarok Academy talking with Ilsoari Gandethu, Sister Erica, and the orphans. Ilsoari loved to talk about legends and ancient religions. Even though she lives at the church and is the head cleric of Erastil, Sister Erica spends more time at the academy then anywhere else. And the children all loved having a hero of Sandpoint visit them.
Skovald was seen around town with Shyliss, the two have become a couple. Skovald being one of the Heroes of Sandpoint made it so that even Shyliss’ father, Ven Vinder, did not complain about the relationship.
Treasure (Crafted by Alaina and Cereliona)
  • (Alaina)Headband of Charisma +2: 4000 gp
  • (Cereliona) Belt of Dexterity +2: 4000 gp

Last thing that happened
Down time so nothing major happened. :D

GM Favorite moment

Circle of Seven stones, listening to the group try to figure out how the stones worked and what they mean???  It was truly interesting seeing the group attack a puzzle, instead of a Monster. 

Experience

Each Player receives 311 (Total: 15,000, 6th level) for monsters and Role-playing
October 12 (7 years ago)

Edited February 07 (7 years ago)
Session 13 (10/11/17)

Day 22 (Sunday the 14th of Lamashan, Sunday 10/14/2047)

Preparing for and climbing Choppers Isle
As the day started, Alaina and Cereliona worked to convince Zheda to carry an offensive magical item. Alaina wanted the monk to wear a necklace with beads she could to throw that would explode in magical fire on impact. Zheda was initially hesitant to carry a fire item, concerned about how the fire would mix with all the alcohol she carries, but Alaina’s and Cereliona’s persistence convinced Zheda that it was good idea so she finally agreed. Alaina and Cereliona wasted no time and headed upstairs to begin working on it. The team work they developed shown through in this crafting because the 2 were able to craft the item in a record time of only 3 hours. After showing off the new necklace and presenting it to Zheda, the group decided it was time to look into Chopper’s Isle. The group made their way to the north end of town. Standing in the shadow of the Old light the group was able to see Choppers isle. A true island at high tide, Chopper’s Isle is a craggy cliff that at its closest point is about 80 feet away from -Junker’s edge. Climbing down the Sandpoint side of the cliff face was relatively easy, thanks to the natural steps form by the rubble of the old light. At sea level, they got a clear view of Junker’s edge. While the sea is still clearing away and carrying off the garbage dumped there, piles where beginning to form as if the sea was not enough anymore, the garbage was pilling faster than it could be removed, or something else was slowing the rate at which it is cleared. Seeing this, Cereliona comment that they should look into that which all agreed but they stayed focused on Chopper’s isle for now. Walking across the low tide sand, they reach the 120-foot cliff face of the isle and found that is had been rounded off by erosion over the years making it a difficult climb, but directly on the south side where old and half torn out wooden stairs that at one time must have climbed up the side. The stairs appeared easier to climb because the steps provides ready hand-holds, though it is still a dangerous proposition given how loose the handholds are and the height of the cliff. After much discussion it was decided that Skovald remove his armor and climb his way to the top. It was a difficult climb but he made it. At the top, he did not find anything to tie of the rope so he braced himself and let his Viking muscles work as an anchor. In this fashion the rest of the group made their way to the top. The surface of Chopper’s Isle is roughly two acres of land that is unfit for farming. The heavy moss sags from the branches of old oak trees. Nearly every tree has limbs that have been carved in the shape of hawks, eagles, and vultures; a few long dead trees have been shaved down leaving only delicately carved cranes that seem to have aged well enough over the past five years. There are few significant landmarks on the island, one being the remains of Chopper’s House to the west and a clearing in the tall grass to the north.
Treasure (Crafted by Alaina and Cereliona)
  • (Zheda) Necklace of Fireball type 2: 2700 gp
Choppers house
The group decided to investigate the house first. When they reached it, they found the burned-out remnants of this once quaint cottage sagging beneath a growing tangle of weeds and vines, the charred timbers and collapsed slate roof show signs of having once been intricately decorated in pastoral scenes of birds in flight. While they were still a few feet away, they could even make out a ruined pigeon coop amidst the detritus. Interested and what they might find Sais, Skovald, and Cereliona went inside the remains of the house while Alania and Zheda searched the surrounding area. Shortly after entering the building the three inside moved the south east corner as they searched. When they did they could hear the sound of slate stone cracking and breaking under their feet. Before anyone could react or jump out of the way, the floor gave way underneath them, dropping them 30 feet. As this was happening Alania had just started to use her magical sight so she was able to see that the 3 group members in the house was the only source of magic in the area for about 2 seconds before they feel into the hole.
Main Chamber
Once they regained their senses; Sais, Skovald, and Cereliona looked around the area they had fallen into. The walls of this room where made of hewn stone decorated haphazardly in primitive paintings of vicious birds. To the east was an entrance to a steep and winding staircase leading up. Two stone doors stand closed on the North and South walls, each door has a strange symbol that resembles a seven-pointed star as part of the its construction. The room is dominated by a looming, man-shaped wooden statue, with legs and talons of a giant eagle, two sets of eagle wings, a twisted, gem-studded avian head, and a snake in place of genitals. In its right hand the statue holds a spear and in it left it holds an empty scroll case. Once the information about the ruins down below and symbols on the door was shouted up to Alaina and Zheda. Alaina tossed Zheda a rope to hold and immediately started to make her way down. The monk held the rope fast and after Alaina made her way down, Zheda Followed. At first, Sais could only identify the statue as one of the Abyssal lords, but Zheda identified it as Pazuzu the Abyssal lord of flying creatures. But more importantly to Sais, he saw the value of the Gems in the statues eyes and took them.
Treasure
  • 2 Onyx Gems: 500 gold each
The Offerings Room
After checking the room for magic and finding none, Alaina headed to the north door with the look of someone that thinks she knows where she is going. Opening the door, drew the attention of the group so everyone followed her into this strange room. This room was a ghastly scene. Every wall in this room was covered in small alcoves although only half are filled with numerous pairs of eyeballs and humanoid tongues, remarkably preserved. In one corner of the room there is a pedestal with a dusty tome filled with pictures of bird demons. Scattered about the pedestal are similar unbound writings. Immediately, Alaina saw the necromantic aura each box gave up, identifying them all as under the effect of Gentle Repose. Searching the room, Cereliona went straight to the unbound writing where she found drawings of various flying monsters, some of which are right out of a nightmare. Sais checked all the alcoves in the wall, so he saw that each was clearly designed to hold 2 humanoid sided eyes and a tongue. However, in one of the alcoves Sais found a little finger from someone’s left hand. Taking the finger, Sais moved up to join Cereliona with the papers. After a little while, Sais noticed that many of the papers are drawings of the Sandpoint devil. Nothing else of interest was found so again Alania led the way to the south door.
Item
  • Persevered little Finger: picked up by Sais
  • Drawing of Sandpoint devil (See handout in Chapter 1 > Chopper’s Isle)
The Haunted Stairs
At the door, Sais stepped up to lead the way; searching for traps and checking the door lock. As he worked, all but Skovald heard the sound of whimpers, sobs, and crying, mostly from children but some adult voices where in the mix. The sound seem to come from everywhere and nowhere at the same time. Unnerved by this noise, but unable to find it source they tried not to let it rattle them as they continued.
Sais found no traps so opened the unlocked door finding a steep and winding staircase leading down into the darkness. After going down 20 feet, Sais found a small rusty knife lying on one of the steps. This distracted him for a moment so at first he did not see the disturbance at the edge of the shadows. But as he moved his attention further down the stairs, at the edge of the shadows Sais could see a man wearing a hooded cloak of feathers, mumbling and knocking his head against the blood-smeared wall. He turned to look at Sais; showing hollow, bloody eye sockets, blood dripping from his mouth. Looking in Sais direction, the man charged.  Sais reflex was to grab the knife off the ground in front of him, but this did not even slow the man down. Once he reached Sias, the rogue’s body froze as the man took the knife out of Sais and begin carving vicious bird forms into his skin. Everyone else saw Sais moved to the stairs, stop,  picked up the knife, and then suddenly Sais jerked and thrashed in the air as if he was being stung by a dozen bees, then deep red wounds in bird shapes appeared, covering his entire body. This sight allowed Zheda to realize that this place was haunted by some evil spirits and until the spirit was put to rest this area will stay a danger. Cereliona used the wand to cure Sais of his wound, but all of the cuts left scars leaving the bird images fully visible. With nothing they could do about the scars, the group continued down the stairs going another 80ft (100ft total) before they found a room.
Haunt
  • Remnant of the Chopper (Sais)
Treasure
  • Wood Carving knife: picked up by Sais
    • Same stats as a Dagger but also counts as a normal tool for Craft(Woodworking) checks
Simon’s room
The heady air wafted the scent of mildew and rot from this dingy room. Tiny bone carvings of horrific winged creatures laid scattered about the room. A moldy blanket in one corner indicates this room was once inhabited. Leathery papers lay scattered amidst the rubble and shards of bone. Alaina’s magical detection noticed that one of the papers by the blanket was giving off a moderate Evocation Aura. Everyone went about the room searching with Cereliona first to investigate the moldy blanket. There she found a tattered and moldy stuffed red hound dog doll and under the blankets she found the skeletal remains of a child, curled in the fetal position with a wood carving dagger in one hand and papers in the other. As the body was uncovered, the sounds of crying and sobbing returned. Then a few moments later; a gray, emaciated child, with cobwebs and dust for clothes, a fox skull for a head, and holding another tattered and moldy stuffed red hound dog doll; appeared in the middle of the group. Once the creature was visible, the sobs became louder and harder to ignore for all within 30ft of the creature. Using surprise, it bit Cereliona and while the damage of the bite was minor it felt as if the bite caused some force to pull all the air out of her lungs. Luckily, she was able to resist this force until it passed. A fight followed with Zheda’s knowledge of the undead, helping Identify this creature and warn others of it’s dangers. Working as a team, everyone surrounded the creature and quickly ended it. The bones, cobwebs, doll, clothing, and other items that made up the creature fell to the ground as it was defeated. Feeling this was the source of the haunt, the group was unsure of how to put the spirit to rest. The theory of fire was brought up first, but worry that it might not end the haunt while at the same time concerns that it might ruin their chances at correctly removing this curse lead to them deciding to take the bones and dolls to Das. Alaina, checked out the magical paper and found another Spell page containing a powerful Thassilonian spell. This discovery, stunned and awed the sorcerer so that she could do little but stair at the paper and drool for a few moments before she regained her composure. With nothing left in this area, Skovald collected the body and Cereliona picked up the dolls before they headed back up the stairs to the main room. There they took the stairs their up to the top. The opening to these stairs was covered with boards and other rubble, which while not difficult, did take a minute or two to clear away before they could leave.
Attic Whisper
  • Undead
  • Can steal someone’s voice by touching them
  • Is surround by the voice that it has stolen in the past and uses them to un-nerve those around it. 
  • Can steal the breath out of someone’s body with a bite.
Monster
  • Attic Whsiper (Defeated)
Items
  • Child’s bones
  • 2 moldy stuffed red hound dog doll
Treasure
  • Page of Spell Knowledge (Sign of Wrath): 49,000 gp
Rest of the Isle
Moving on to the only other significant landmark they saw, they headed to the clearing on the western part of the northern section of the isle. There they found a cache of bones, mostly animal, but some human and goblin, nestled in a pile of rocks. Sais was able to see that the bones where gnawed on by 2 toothy mawed creatures with a strong jaws. One was a large creature and one was smaller but the bite marks seem to grow bigger as it was eating here. Cereliona was still rattled from there experiences thus far so she had difficulty with the tracks, requiring a second look before she could make heads or tails of it. In the end she found 2 sets of strange claw marks in the hard earth. Again there where 2 sets one of a larger adult animal and one of a smaller one that is growing fast. With the information gathered, Sais was able to identify this place as one of the Sandpoint devil’s feeding ground. Worried it might come back, they talked about leaving a trap here for it to find. Surprisingly Alaina, spoke up and said she could help if the group would let her use the gems they found earlier. There was a general agreement on this among the group so they headed back to Sandpoint.

Giving Das back his son and Bartering with Gems
Once there where back up on the dry land of the Sandpoint streets; Skovald, Cereliona, and Zheda left to see Das Korvut while Alaina and Sais headed to the Feathered Serpent for Alaina’s trap shopping.
Red Dog Smithy
With the bones wrapped and covered, Skovald carried the child’s remains bridal style through town as Cereliona led the way while Zheda stayed in the rear. As they walked through town a crowd began to form behind them. Everyone was interested in what 3 of the heroes of Sandpoint where doing but once they saw the bundle in Skovald’s arms, everyone kept their distance and did not interfere. Just as they rounded the last corner and started the final approach to the Red Dog Smithy, they saw the Barett home. Amele, Aeren, and Baby Verah do not live there anymore and the home is currently abandon. With memories of this place in their minds, Skovald and Zheda focused on the task at hand and did not let the horrors that took place in the Barett home distract them. At the door to the Red Dog Smithy, Cereliona entered while Skovald and Zheda stayed outside. Zheda moved to work on crowd control while Skovald continued to be an honor guard for the child’s remains. Cereliona started by giving the man the 2 dog dolls they found and started to explain, but Das cut her off and just asked to see his son. She took him out to Skovald, where Das gently took the bundle from Skovald before turning around and carrying back into his shop, all without speaking. Once he was in the shop, he took the bones to the back where he could be heard doing something for a few minutes. Then he came out with a large crate and set it down in front of three. As he opened the crate, a metallic smell filled the air and Skovald knew this smell, it was Adamantine. Once it was open, Das reached in, pulled out, and handed over a short sword, a katana, a set of Brass knuckles, a Chakrum, and a light crossbow with 30 bolts. All the items are exquisite masterpieces of their craft. As he was passing out the item, he committed quietly as if almost to himself, he said that he did not normally believe in seers or oracles, but Niska Mvashti must be one because she told him to make these items about a year ago and that he should give them to the people that found his son. Then clearly not wanting to talk anymore, Das asked them to leave so he could go bury his boy. The group agreed and work to clear the crowd before they left. As they did Das came out of his with a finely craft wooden coffin and carried it North. The 3 cleared away the crowd to give the man some piece and then they watched the father carried his son up to boneyard to bury him. Knowing that they needed to meet Sais at the Cathedral later but not wanting to bother Das, the group took the long way to the church by going south through the market.
Treasure
  • Adamantine Chakrum: 3301 gp
  • Adamantine Short sword: 3310 gp
  • Adamantine Katana: 3350 gp
  • Darkwood and Adamantine Crossbow: 3335 gp
    • 30 Adamantine crossbow bolts: 2010 gp
  • Adamantine knuckles (Brass Knuckles) : 3301 gp
    • By normal rules would only be 1d3 [1d2 small] damage for a medium creature
    • GM House rule (Brass knuckles): if a character possess the “Improved Unarmed Combat” feat then the weapons deal damage as if they were 2 sizes larger (1d6 for a medium Creature [1d4 small]).
The Feathered serpent.
While 3 were at the Red Dog Smithy, the remaining 2 (Sais and Alaina) went shopping at the feathered serpent. As with every time they enter this place of business, the inventory had change. As it has been some time since they made a visit here, about 95% of the store’s inventory was different than last time. As Sais watched, Alaina stepped up and bargained with Vorvashali Voon. She was looking to trade the 2 gems they acquired for 2 scrolls of explosive runes and whatever else Vorvashali would give them. After looking through his scroll inventory, he agreed to give them an additional scroll of Fireball. Alaina agreed and the deal with made. With their money spent the two left, with Alaina heading north to meet up with the group at the Red Dog Smithy while Sais left take care of some personal matters.
Treasure
  • 2 Scrolls of Explosive Runes: 375 gp
  • Scroll of Fireball: 375 gp
Sais Private Time
After shopping, Sais took care of some personal matters before heading to the Cathedral to meet the group.

Meeting up at the Cathedral

After everyone had finished their task, Sais met up with the other 4 as he was walking through the empty marketplace square. As they traveled, Sais was given his gift from Das Korvut and the rogue commented that he will have to thank Das for this later. Once they reached the cathedral they could see Das and Brother Walter in the Boneyard, standing over a small grave. As the service started, the Scars on Sais body slowly began to fade and by the time the services was finished the scars had completely disappeared. Thankfully for this Sais and the rest of the group, headed in the church.
Haunt
  • Remnant of the Chopper (put to rest)
Desna
First Sais headed to the church of Desna, there he found Koya Mvashti walking about the Desna chapel. When he arrived the first thing he ask for was healing to which Koya happily provided. The cleric never truly stopped moving, instead she stayed on her feet, moving around and about Sais as she spoke and casted her spells. It took 2 healings to cure the rogue wounds and with each spell, Sais could feel the urge to get up and wander about with Koya. Staying all business, Sais also refilled his holy water. As always the church provides holy water for free to any who ask. With his healing done and supplies stocked, Sais started to make his way out of the cathedral and Koya decided to join him on the short journey. As they walked, Koya noticed the new weapon Sais was carrying. She ask and Sais confirmed that it came from Das Korvut. Koya smiled at this and explained that her mother, Niska Mvashti, is a local seer and it is her that told Das not only to make the weapons but what weapons to make. Interested in meeting this woman, Sais was given the location of her home. An ancient, decrepit manor house with several rooms, located by the market on Festival Street. He was given this information just as he reached the door, thanking  Koya as he did, Sais made his goodbyes and left to join the group.
Treasure
  • ? vials of Holy Water
Shelyn
While he was there, Cereliona and Alaina went to the church of Shelyn. Alaina stopped and performed her daily prayers before she continued to the central stones. Cereliona found and spoke with Sister Celia. Shocked at the dirty state Cereliona was in, Celia asked the ranger to explain what happened. As Cereliona told the story of Chopper’s isle, Celia put a pair of gloves on and began to pat the dust and dirt off Cereliona and her clothing. It took a while but Cereliona noticed that the gloves Celia was wearing are the Apprentice’s Cheating Gloves that the group had found in ThistleTop and sold at the market. Not commenting, Cereliona smiled at this. Once Cereliona finished her story and expressed her need for healing, Celia used her healing magic to cure her wounds and as she did the love of Shelyn came with it. This time the magic  gave Cereliona the feeling she had when she saw that perfect Sunset a couple weeks ago. With that thought in her mind, she asked to purchases another wand of healing. Celia moved quickly and with excitement as she went to retrieve a new wand for Cereliona. When she returned, the wand she carried had been engraved with the words “Heroes of Sandpoint”. After thanking her for the help and the item, Cereliona left to join the group.
Treasure
  • Wand of Cure Light wounds (50 charges): 750 gp
The Seven Central Stones
After her prayers, Alaina headed to the center of the Cathedral to investigate the stones. Her idea was to cast light, an evocation spell, on the stones to see if any of the stones reacted to the spell. Unfortunately, they did not but as she was going about her work she noticed that the stones had changed for her. This time only 2 stones (6 & 7) glowed and one stone (4) repelled her. Not knowing what this change meant, she returned to the group.

Sais crafting and everyone resting
After the excitement of Chopper’s Isle, the group rested and enjoyed the town for a little more than a week. Sais spent his time mastering his alchemy and made a few more Flash powder bombs to replace the ones he used.
Treasure (Crafted by Sais)
  • ? Flash powder Bomb: 50 gp
[Beginning of Book 2: The Skinsaw Murders]

Day 30 (Moonday the 22nd of Lamashan, Monday 10/22/2047)

Sheriff's grim news
After a restful week, the group woke up to what they thought would be an uneventful Moonday. The Farmer’s market had been cancelled for the day because the southern farms were not producing at the expected rate. This was not unheard of but usually did not happen more than once per season. As the group was eating breakfast, Sheriff Belor Hemlock showed up and put an end to their uneventful day. Upon seeing the group, he asked if he could speak to all of them in private. They took him upstairs to the ladies's bedroom, the bigger of their 2 rooms, to talk. Once they were in the room, Sheriff Hemlock closed and locked the door. He then turned to the group and pulled down the chainmail hood of his armor that he always wore as a mark of his office and authority.  This had the effect of making the man look much older than he is. First he started by reminding the group of the late unpleasantness and describing how Sandpoint nearly destroyed itself when the chopper was attacking the town. Then he took a deep breath before telling them that “we have a Murderer in our midst”. Last night the murder struck at the Sawmill and there are 2 victims. What was most concerning was that this is actually the second set of murders in the last few days and that the murderer seems to know one of the group members. Belor then handed Alaina a piece of parchment with her name written on it in blood. Inside was a note from the killer to her.
You will learn to love me, desire me in
time as she did. Give yourself to the
Pack and it shall all end.

Your Lordship
After Alaina read the note out loud, Belor asked for everyone helps in this dealer with the murderer. Everyone agreed except Alaina who was still in shock and still holding the note in her hand. Eventually with a shocked and worried look, Alaina communicated her agreement as well. The group began to ask question about the murders.

Last thing that happened

The group agreed to help out Sandpoint and started to ask questions. Belor will answer questions next session.

GM Favorite moment

The haunted stairs on Chopper’s Isle. That is the first time I have used a pathfinder haunt in game and I think the first for many of the players. :)

Experience

Each Player receives 780 (Total: 15,780, 6th level) for monsters and Role-playing
October 20 (7 years ago)

Edited February 07 (7 years ago)
Session 14 (10/18/17)

Day 30 [continued] (Moonday the 22nd of Lamashan, Monday 10/22/2047)

Leads and Deputies

With everyone’s agreement to help, Belor reached into his pocket and pulled out 4 badges, one for everyone but Sais. Alaina was surprised Sais would not be receiving a badge so asked about it. The Sheriff simply stately that he does not deputize convicted felons to which Sais responded by laughing and saying he would not have taken one anyway. As he gave out the badges, Belor asked them to keep this case as quiet as possible. He explained that when the town previously dealt with the chopper, the fear and panic he cause was, in some cases, worse than the actual crimes committed and he does not want a repeat of that. Once he felt everyone understood the importance of a low profile; he moved on, telling them what he knows. The most recent murders took place at the Sandpoint Lumber mill. The bodies are still present, and the crime scene itself is mostly undisturbed. Before telling the names of the victims, Belor walked up to and put his hand on Skovald’s shoulder, even though he had to reach up the grab the seven foot viking’s shoulder. Then he looked Skovald in the eye and told him the first victim was Katrina Vender, Shyliss sister and Ven’s Daughter. Skovald took this news as a warrior who knows death is part of life, a little stony and unemotional but he was none the less effected by it. The other Victim was Benny Harker, one of the mill workers and Katrina’s lover. Belor suggested that this should be the first place the PCs investigate because a crowd has already started to form so he would like to clean the mill up right away and get the bodies buried. The bodies themselves where found by Ibor Thorn. Ibor works at the mill and when he came into work and found the bodies, it shook him up. After Belor questioned him, he was put in a cell to give him a place to be alone; but if the group would like to talk to him Belor admitted the group might get more out of him. However, Belor does not feel like he is the culprit so once the group is done with him, he is free to go. After investigating the murder scene, Belor next went to see Ven Vinder. The man became enraged and fought like a devil when he heard about his daughter’s death. Even though he is currently Belor's only official suspect, the sheriff is fairly certain that Ven is innocent and man’s anger has more to do with the loss of his daughter rather than a sign of guilt. The last thing Belor talked about was the first murders. Three con men from the town of Galduria were lured to an abandoned barn south of town a few days ago with a note, which Belor handed over to Cereliona.
Messrs. Mortwell, Hask, and Tabe—

A deal has come about that I need capital for. It
involves property and gold, and though I am not at
liberty to tell you the exact details, it will make
us all rich. Come to Bradley’s Barn on Cougar Creek
tonight. We can meet there to discuss our futures.

-Your Lordship
However, their bodyguard survived the assault. The man was tied up and left in the barn while the other 3 men where kill, whatever happened in there caused severe mental trauma to the man so Belor sent him to Habe’s Sanatorium, a privately run respite for the insane for now. Belor was not sure if they would be able to get anything out of the disturbed man but that they are welcome to try. Belor knew of these men, he had personally forbade them from running their barely legal games and loan sharking around Sandpoint. Because of this, at first Belor did not think anything of the men’s deaths; he assumed they tried to swindle someone worse than them. But the treatment of the bodies and the marking on them clearly link the two sets of murders together. Belor did not describe what was done to the bodies and clearly did not want to, instead he said they will have to see the bodies to understand.
Everyone took a moment to take all this in before speaking. The first was Skovald who ask if the Sheriff could spare 16 guards for guard duty on Alaina, her friends, and the Ruins under Sandpoint she has been obsessed with. With a heavy sigh, Belor advised Skovald that he did not have that kind of man power. The two did agree that the guards would do their best to make sure the town guards checked in on the Rusty dragon when every the Group was there. Not happy with the answer but accepting the facts, the group readied to leave. Sais commented that since the last murders where 3 days ago that he hopes they will have 3 days to before the next victim is taken. Wither they were right about the 3 days or not, they were now on a clock so everyone made their way out of the Rusty Dragon and to the Sandpoint Lumber Mill. As he was leaving, Skovald and the sheriff shared the look of a Shoanti Warrior showing their mutual commitment to this problem.

Sandpoint Lumber Mill

When they arrived there where several town folks gathered by the entrance. Rynshynn Povalli, Aesrick Battlehorn, and 3 people (,, )that no one recognized where gathered outside the main entrance to the saw mill, asking questions of the guard there. Erard was doing his best to keep them calm while not telling them anything. Once they saw the Heroes of Sandpoint, the crowd quietly a little until they approached. Once they arrived at the gathering, a man with only 9 fingers() spoke up, asking why the lumber mill was off, the log splitter runs all night every day so why is it off in the morning. Alaina stepped up and spoke with the crowd. She was able to quickly calm them down and get them to wait outside.  However, most of the crowd wanted to know what was going so where willing to wait outside for any news on what the Heroes find inside. The short balding man () was constantly sneezing from allergies and the saw dust was clearly making it worse so left at the first urging. Sais accompanied the man south and spoke with him for a while. Due the man’s sneezing it took a while but Sais learn that this man was Courrin Whesterwill, manager of the Scarnetti grain mill. He lives to the north and was walking to work when he heard the noise so stopped to look. After talking to the man for a few block, Sais let Courrin continue on his own while Sais returned to the Lumber mill. While Sais was gone, Alaina continued to speak with the 9 fingered man and with a little more work was able to convince him and everyone else as well, to return home. As they were disbursing, the man with long white hair () could be heard saying that he did not even want to be here. With no one left to ease drop, the group went inside.
Lower Level
The first room was a basic reception room with tables and chairs. To the north was an office door and to the south was Cenbert standing in front of another door that leads to the lower workshop. As they approached, he gave them a warning about what they were about to see. He has not seen anything this strange since the night of the Nightmare when he saw a small Sandpoint devil come flying out of the Cathedral. Everyone took what he told them serious and steadied themselves to enter the room. Alaina was clearly shaken thinking about what she was about to see and how she was connected to it so Zheda stayed with the Sorcerer and helped by giving her some of the rotgut Ven’s sold her. When they entered the room, Katrine’s mangled, ruined remains lie on the mill’s lower floor amid heaps of bloodstained firewood. Sais moved in and examined the body. The log splitter made her death a grotesque sight but thankfully it also killed her instantly. Zheda took some of her own advice and drank a large gulp of her ale to steady her nerves. Finding nothing, they headed up to the second floor.
Upper Floor
Cereliona led the way up the stairs and when they reach the second floor landing, a lingering scent of decay filled the air. It smelled almost as if an animal had died somewhere in the room and its remains were allowed to ripen. This floor’s interior was strewn with sawdust, footprints, and splashes of blood. From the track Cereliona was able to determine as the murder started there was only the attacker and one victim. However a 3rd person came in and attacked the murderer, before Katrina was pushed into the log splitter, leaving only the murder and Harker. Spreading out through this level, everyone searched the area. Zheda and Cereliona looked at the body, which had been horribly desecrated. The poor man had been affixed to the wall by several hooks normally used to hang machinery before the guards put him on the floor. The body was mutilated with the face carved away and lower jaw missing entirely so it was only recognizable as Harker’s by a faded tattoo of a swallow across his lower abdomen.. His bare chest is defaced as well, bearing a strange rune in the shape of a seven-pointed star, that they have seen many times. Seeing this symbol again worried the group in a couple ways. First they still do not know what the symbol means or does but also Cereliona’s seven pointed Star Chakrum will make her look guilty. These concerns where felt and shared by the entire group which pushed them forward, searching for more. Closer examination of the body revealed the presence of several additional wounds. Unlike the deeper slashes on the body, these smaller gashes almost seem to have been made by a claws, claws on a five-fingered, human-sized hand. The rotten scent in the room is stronger near these wounds. Alaina moved up and looked at the Axe, it was stuck in the floor as if some had dropped it there. The stench in the room was much stronger on the Axe so much so that Alaina was force to move to a window to get some air. The smell and Alaina’s reaction to it was the final clue Zheda needed and with it she was able to identify the murderer as a Ghast so she warned everyone about its strength and weaknesses. Also, turning to see Alaina at the window, Skovald saw tracks that led into and out of that window. He then helped to move Alaina to another window and then he returned to the first window, where he could see more tracks down on the pier. With the room searched, now the concern over the body and the possibility of it rising as a ghoul next sunrise was their main concern. At first, Skovald asked if these creatures travel in packs because if they do he wanted to use this body/ghoul as bait to catch the others. Eventually it was decided safety was more important so Sais cut the bodies head off, ending any chance of the body rising. With this act done, Alaina was at her limits so left the second floor and went out into the street to get some more air and Zheda followed trying to comfort and help Alaina. With the body taken care of, the rest of group headed back down stairs. Cereliona and Skovald went to the pier to investigate the tracks while Sais went into the north room.
Ghast and Ghoul
  • [Ghast only] Its body has a Stench that sickens most when they come within 10 feet.
  • [Ghast only] Uber-Ghoul
  • Undead
  • Claws and a bite.
  • Spreads Ghoul fever: a Disease that kills and causes the dead bodies of those affected by it when they die to rise as ghouls
  • Have a ravenous hunger for flesh.
Harker’s Office
Back on the lower level, Sais made his way to the North door. Inside he found the Mill’s main office. After a careful search Sais found a hidden back in the bottom drawer of the desk. Behind it was a journal which contained the ledger for the Sawmill. On the desk, Sais found the “official” ledger. Due to the difficult code the hidden ledger is written in, Sais was unable to determine anything else. Taking the secret ledger but restoring the hidden compartment in the drawer to cover his track, Sais left to join the group.
Items
  • Scarnetti Lumber mill Secret Ledger
Pier
Here Cereliona was able to find Skovald’s tracks which led from one end of the pier up to the mill itself. Years of tracking animals and humanoid’s kicks in and Cereliona determined that a barefoot human man clambered up from the mud under the pier, crossed over to the mill, and then scaled the wall to an upper-floor window and back. While on the pier, she also noticed a small clearing across the river. Deciding not to swim it, the two then made their way to the street to meet up with the group so they could take Tanner’s Bridge to reach the clearing. As she was leaving, Cenbert stopped her and asked if he could clean up and reopen the mill, the Scarnetti wanted the lumber mill running again as soon as possible. Cereliona gave him permission and advised they were done here.

The Barett house and the clearing
As they made their way north, they saw the empty Barett house. The doors where all locked, windows closed, and shutters latch. The home unoccupied but not abandoned. Fearing the possibility of a ghouls living in this house, Skovald commanded Sais to break into the house. Sais happily jumped at the chance to “legally break the law”. He stood up, bowed regally to Skovald and went to work; popping the lock in only a few seconds. Skovald, Cereliona, and Sais quickly searched the house, finding no signs of Ghouls. While those 3 where inside, Alaina and Zheda where working their way through Zheda’s stock pile of rotgut, though not to the level of inebriation, yet. With the house check, they continued across Tanner’s bridge to the site of the clearing. There they found a lookout spot that would give a clear view to the lumber mill while allowing the person here to remain hidden. In addition, Cereliona took the time to smell some of the foot prints and found a hint of the same rotten smell they found in the mill. After searching this area, they decided to make their way to the guard house so they could question the “suspects”.

Sandpoint Cells and cold storage
Upon reaching the guard house, they were allowed un-supervised access to the building so they when strait down to the cells. There Vachedi was waiting for them so when they arrived he ask who they wanted to talk to first. The group decided on Ven.
Ven vinder
As Vachedi was opening doors, letting people in, and releasing Ven from his cell; he made a passing remark about how Ibor states makes him worry about his sons. Once Ven was in the central area, Vachedi left and locked everyone in that room while they where questioning him. The first thing Ven did was walk up to Skovald and lament the loss of his daughter. Skovald grab his should and help the steady the man as they questioned him. Ven was very clear that this was only the second time the 2 had been involved. He found out about the first, several weeks ago and has been watching his daughter like a hawk since then. He challenged anyone to muddy his daughter’s name by saying the couple meet more than twice total. The group notices this and did not argued that particular point. It quickly became clear that Ven knew less about his daughter’s activates than the group did. The last question was asked by Cereliona who wanted to know Ven’s whereabouts last night. Thankfully it was done in a carefully and diplomatic way so Ven’s temper did not flare again. Ven used his wife as an Alibi. The group accepted this and had Vachedi release him.
Ibor Thorn
With Ven freed, Ibor was next. As he was brought out of the cell by Vachedi, the Shoanti man was being fatherly and protective over the frail man. However once Ibor was under the groups care, Vachedi again left the room and locked them all in. He was still shaken from seeing the bodies, but was not resistant to questioning. First thing he told them was that Katrina and Benny have been together for about a year. Hiding the sounds of their vocal, lovemaking is one of the reason the mill runs 24/7, but the money was also a factor. As he was speaking, Zheda could tell that he was holding something back. Using her limited people skills, Zheda surprised everyone (including herself) by convincing him to give it up. Ibor gave up that Benny had been “cooking the books” for a while. Ibor believes that Benny could have taken a lot of gold over the last year or so. Skovald ask about Ibor’s involvement in the scan to which he vehemently stated that he was not involved. Cereliona responded by asking where Ibor was last night. He lied poorly saying that he was home alone. When he was called out on this, he asked them not to tell his boss where he was and made the group promise before he would continue. Once there was an agreement, Ibor explained that he was at the Pixies Kitten last night. He doesn’t want his boss to find out because the Scarnetti still follow strict Chelish value and therefore they believe the brothel should be removed from Sandpoint. The group proceeded to get as much about the Scarnetti out of Ibor as possible. Ibor clearly feared the Scarnetti and was sure that if they knew about Benny cooking the books; they would have done something about it. And killing Benny is one of those possibilities, but he is not sure the Scarnetti would go to this length. In order to better explain who the Scarnetti are, Ibor told about how when Sandpoint was first starting up, the land that it is now built on was claimed by a Varisian camp. The leader of the Scarnetti at that time, decided to take it upon himself to remove them. He rode in with several of his men but they were overconfident and drunk so only managed to kill 1 Varisian while ½ their numbers died. This act almost ended Sandpoint before it was started, but the Deverin’s negotiated a peace with all parties. In addition to that there is the common belief that the Scarnetti are responsible for all the grain mill fires in the area. On top of that, they used the lumber they produce to help them get leverage over the Carpenter’s guild and the Valdemar family, who needs wood for this shipbuilding. Also their social customs are out of date so in addition to wanting the brothel closed down they don't like Jasper Korvaski.  They go out of their way to make the Mercantile League overseer, Sir Jasper Korvaski, fell unwelcome and are trying to run him out of his current position. All because Jasper is in a “secret” relationship with Cyrdak Drokkus. Zheda added that she knew that Titus Scarnetti was the one that was trying to rush Ameiko into selling him the Glassworks. Learning this about the Scarnetti angered Skovald and help to cement his negative opinion  of Scarnetti Noble family. After learning this, Sais wanted to question Ibor in private, but Ibor would not accept that. He was scared and did not want to talk to Sais alone. Standing his ground, Ibor forced Sais to ask his question in front of everyone. Sais wanted to know what Ibor knew about the Brotherhood of the Seven. Unfortunately, Ibor did not know anything about the Brotherhood of the Seven or any Magnimar merchants. After answering this question, Ibor asked to leave and was escorted out by Alaina. Alaina gave Ibor Zheda’s drinking advice and a bottle of rotgut to get him started. Clearly, Ibor had every intention of drinking until he forgot what he saw this morning. While Ibor was out of the cell, Skovald half-jokingly commented “Can’t we just kill the Scarnetti and be done with it” which got a chuckle out of most of the group.
Cold Storage
With the two men questioned, Vachedi led them to the cold storage room next to the cells. Alaina’s magical detection show her that this room was kept magically cold by some climate/weather control spell. Each of the 3 bodies in here have been Mutilated and marked with the Seven Pointed Star. It took only a quick examination, to see that all three bodies bear claw marks similar to those that the group discovered on Harker’s body. Zheda knowledge of Undead said that these bodies should have risen as Ghouls by now if they were killed while infecteded with Ghoul fever.  Cereliona checked and did confirm that all 3 men where alive when the process was started so they should have risen as ghouls. It took some time but after a careful examination, Zheda was certain that these bodies would not ever rise as ghouls but she did not know why. With all the people questioned and bodies examined, they moved up stairs to talk to sheriff Belor about what they have found.

Noon time talk with Belor
T
hey left the basement and entered the ground floor again where they saw a couple things. First, they could see out the windows and realized that it was already noon. And secondly, Anen had brought in a Half-orc. The group’s knowledge of Sandpoint was growing so they recognized him as the local Garbage man, who is known to take his drink to the excess far too often. In fact they could even smell the alcohol on him as they walked by with Zheda envying his inebriated state as they did. With half the day gone, they found the Sheriff in his office. The group explained to Belor that the murderer was a Ghast and that an Undead Plague could be on Sandpoint soon. They advised him to have the guards all start carrying holy water and since they believe the monster is entering the city through the waterways, the guard should focus their patrols there. Also they advised that having the clerics partner up with guards, would give everyone the best chance at fighting the Undead. Belor agreed.  He then thanked the group and the gods for the gift of their help because without the Heroes of Sandpoint this could be the end of the town.  A Ghast and Undead plague are far more than he and his guard can handle. The group asked Belor if there was any connection between the con men and Barry Harker, which he did not know of any connection. Next they asked about the Seven-pointed star on the men’s chest and with this Belor said the only person he knew of that might be able to help is the Sage. With no other questions to ask, Belor and the group said their goodbyes. The group advised him of their plans to leave town to look into the barn of the First murder scene and talk to Gryst at Habe’s Sanatorium.

Detective Discussion

Before they left, the group spent some time discussing what facts they learn and clues they uncovered. The Scarnetti family felt like an important person of interest, but they eventually decided that Alaina was the key. The murderer had a connection with her so Sage was moved up the suspect list, but Sais also added Aldern to it.  As Sias pointed out, Aldren was very interested in Alaina during the boar hunt. The problem was that Aldren was supposed to be in Maginmar right now and they did not think of a way to confirm that. Overall very little was decided because they all agreed that they needed more information. With that thought in mind they started their preparations to leave and Sais made the comment that he cannot wait until he gets to “Kill something”.

Market and Goblin Squash Stables

In order to leave town, the group made their way to the Goblin Squash Stables to pick up their mounts and gear. As they made their way south, they entered the Market Square where Zheda, Sais, and Cereliona saw the local orphans out playing. They were playing pirates and each one had a small flag () as part of the game. After spending so much time with the orphans, Zheda was curious as to where they got the flag from. Stepping away from the group Zheda said she was going to talk to “my Orphans”. The children came running over to see her. They explained that it was the Flag of a pirate captain that was once bad but now he only kills bad people. They were all running around pretending to be part of his pirate crew. Children being children, it did not take them long before they were distracted and running back to play their games. Zheda let them go, not wanting to put a stop to the fun. After Zheda returned to the group, they continued on their way south. Once they reach the Goblin Squash Stables, Daviran Hosk came out to greet Cereliona. The two stayed together until it was time to leave. Sais found his horse and was happy to learn that Daviran had completed training the horse for combat over the last few weeks. Very happy with the horse, Sais tip Daviran an extra 10 gold. While all this was going on, Alaina made a stop next door at the Rusty Dragon to pick up some high proof rum.

Traveling to the barn
Once everyone was mounted on a horse and ready to go, they exited via the Sandpoint Bridge and headed south. As they rode, Alaina continued to drink, almost to the point of intoxication. Thankfully once she started to feel it effecting her senses and balance, she stopped drinking because shortly after this, trouble appeared. A little way off into forest was the Sandpoint Devil, a mangy horselike beast that walks perversely upright. Wings, a dragon’s tail, and a fanged mouth complete its vile appearance. However, it was not alone. There was a second female Sandpoint Devil which look nearly identical to the first except she had silver hair and violet eyes, instead of black hair and red eyes. The third creature with them was clearly a young Sandpoint Devil. Before the creature could attack, Zheda dismounted and ready for a fight. However, upon seeing the group the first thing the mother did was Bay loudly. This had the supernatural effect to instill fear and panic in all who heard it. Unfortunately for Alaina, she and her horse where the only once not effected. Sais, Cereliona, and Skovald all fled on horseback while Zheda ran on the ground next to her horse almost keeping up with it. All alone, Alaina tried to scare the monsters off with a Fireball but the flames did not seem to harm them. The male flew up and breathed a blast of hell fire, ash, and smoke; burning Alaina and killing her mount. Left alone on the group, next to a dead horse; Alaina did the best she could and ran away to hide behind a tree. Thankfully, the devil picked up the dead horse using its claws and fangs before flying back to join it’s “family”. Unharmed and with their prize, the 3 flew away.

Last thing that happened
The Sandpoint devil, took Alaina’s dead horse and left with the female and young Sandpoint Devils behind it. Alaina is severely burned and hiding behind a tree while the rest of the group just got over the Panic effect and is currently 200 feet away.

GM Favorite moment
Interrogating the “suspects”. It was good role playing that showed me as a GM that you the Players have been and still are paying attention to what is going on and who you are interacting with throughout the game.

Experience
Each Player receives 1340 (Total: 17,120, 6th level) for monsters and Role-playing
October 26 (7 years ago)

Edited October 30 (7 years ago)
Session 15 (10/26/17) {Zheda (Fyre) missed game}

Day 30 [continued] (Moonday the 22nd of Lamashan, Monday 10/22/2047)

The Sandpoint Devils
By the time the group return to help Alaina, the Sandpoint Devils had already flown off with their prize. Now that Alaina was safe and everyone else was over the fear effect, Sais remembered that in the Legends of the Sandpoint devil there was only ever 1 monster, never 2 much less 3 of them. This was added to by my Alaina who advised the group that in most cases outsiders do need to mate to reproduce. This worried everyone that one day they may have to deal with a heard of Sandpoint devils, but with no way to stop it now they moved on. Alaina climbed up on the back of Shadowmist with Skovald and they continued their journey to the Barn.

The Barn and Cougar creek Grain Mill
They arrived at the abandoned barn and found it next to the Cougar creek Grain Mill. Here, Cereliona noticed movement on the far side of the barn; some was on the Roof and some was in the building. Sais quickly and quietly, snuck up to the door. When he looked in he saw a strange creature. It had a vaguely humanoid head, the body of a lion, and the wings of a dragon with a long scaly tail which ends in long, sharp spikes. Unable to identify the Monster himself, Sais snuck back to the group and informed that on what he saw. Based on the description Sais gave of the monster, Alaina was able to identify the creature as a Manticore and warn the group about some of strength.
Manticore
  • Fly
  • Scent
  • Can flick its tail and throw spikes
    • Throws 4 spikes at once
    • Can target multiple enemies at the same time. 
    • 180 foot range
  • Usually travels in Pairs
Planning for and fighting against the Manticores
Seeing that they had a chance to plan for the battle. They keep their distances while they made a plan. Alaina had the idea of throwing a fireball into the barn, burning it down, and hopefully killing or trapping one of the monsters. As a bonus, She was also going to Enlarge Skovald so he could grab the creatures to keep them from flying away and failing that it would also increase his reach; which should help them deal with flying monsters. The group like this plan so went to positioning themselves for when the fight comes to them. Then just as they were figuring out the final details of the plan and getting into position, Cereliona remembered that they are here to investigate this barn and that burning the barn down would destroy any evidence. The plan was modified and the group decided not to let Alaina burn the barn down, instead they would keep Skovald Big and he would try and taunt the creatures to come out and get him. Alaina agreed to this plan but she lamented that she “wanted to burn the barn down” because this was the second time Alaina has been stopped from burning a building down. Again everyone moved into position but this time the plan was started and Skovald taunted the monsters, trying to get them to come out. The taunt work for the most part, the 2 Manticores ran to the south end of the barn where the group was. However rather than engaging in melee both monsters stopped and flicked tail spikes at every member of the group. In the battle that followed the Manticores ganged up to take bites of flesh out of Skovald which they ate as they fought. As the battle continued damage was spread about the group before the end. The monsters were finally defeated by a 4 way combo of Skovald’s enlarged Katana’s, Sais Blinding Flash powder, Cereliona Chakrum, and Alaina’s LightingBall. With the creatures dead, Cereliona examined the body to see if there was anything of value in the creature’s body parts. Unfortunately, she did not know of anything special about them but she did take the monster’s Hides to be turned into Manticore Leather. Sais took one of the Manticore’s claws. Alaina’s pride as a sorcerer made her use magic to clean herself off once the battle was over before she rejoined the group and headed inside.
Monsters
  • 2 Manticore(Dead)
Murder Scene
Inside the barn most of the crime scene had been cleaned up and cleared out previously by the Sheriff's men, but there were still a few clues. Cereliona used her tracking skills to determine what happen. First a single man was tied up and left on the west wall by a wood table. Then murderer tied up the other 3 men and lined them up on the east wall by the wood table. Then he took each of the men on the east wall and performed his process on them, one at a time. As she looked at this Cereliona realized that this process was magical ritual of some sort, but she could not determine what the ritual did. Sais investigated the west side where the 4th man was bound. In the dirt Sais could smell piss and feces as if the man had lost control of his of bowels; maybe due to fear. On a barrel, near this man; he also found a 5 fingered human hand print that gave off the same faint smell of rot and decay that he smelled in the sawmill.
Cougar creek Grain Mill
With nothing more of interest in the barn they moved on to the burned out remains of the Cougar creek Grain Mill. All that was left was the stone foundation of the building standing about 1-2 feet above the ground. Upon investigation, Cereliona determined that the barn fire started in the south west section but there was no evidence of any fire hazard in the spot. It was as if the SW corner of the barn just started on fire. As Cereliona was investigating the fire and she discussed it with the group.   This peaked Alaina and Sais interest. Alaina quickly checked for magic but did not find anything. Sais found a residue on the stone that was clearly alchemical but he could not identify it. After a closer examination they found evidence of broken glass on the outside of the building. Cereliona then guessed that it was Alchemist fire and she even commented that there are 2 alchemist in Sandpoint so obtaining Alchemist fire would not be hard for anyone. With nothing else to find, they got back on their horses and headed to Habe’s Sanatorium.

Habe’s Sanatorium

As the group approached they could see that the Sanatorium is a squat, stone building that has three floors under a stout, stone-flagged roof, and is built in the lee of the limestone escarpment known as Ashen Rise. A wood veranda on the east side is both a deck and a dry raised entrance to the Sanatorium. The old floorboards of this wooden veranda creak under any weight. At first the group was worried this was some sort of trap. Cereliona looked it over the structure itself and could see that is was just in need of some minor repairs to stop the noise and not a trap. When they reached the front door, Sais was nervous so check the front door for traps. Not surprised to find nothing, they opened the unlocked door and entered into a waiting room. This room contained a desk and three chairs—two to the west, one to the east. A cord hung from a hole in the southern wall above a sign that read, “Ring for service.” There were 2 doors, one to the north and one south. Cereliona pulled the cord and in the distance a bell could be heard ringing. The group then waited in the room for 20 minutes before anyone showed up. (GM Fun Fact: Just as the bell was rang, the GM declared a 20 minute player break before continuing. Realism :D )
Erin Habe and Gurnak
After waiting, 2 men opened the south door and entered the waiting area. First was a human but he was closely followed by a Tiefling. The man introduced himself as Erin Habe and his companion as Gurnak, one of his orderlies. Habe was twitchy and pre-occupied but Alaina used her silver tongue, Belor;s Badge, and Note to convince Habe to let them speak with Grayst. Warning them that they must keep it brief, Habe agreed and led them into the south room with the Tiefling orderly taking up the rear. The first room was a large reverse L shaped room. In it there were 3 door on the west wall, 1 to the south which Sais noticed had a heavy duty lock on it, and one on the north side of SW section of the L which Cereliona noticed was left unlocked. They were led to a final door that was located by the south wall which, after being unlocked by Habe, led up to the second floor. At the top of the second floor there was a small enclosed area with a heavy door reinforced with Iron Bands. Habe opened it and led the group into the patient’s area and rooms. This level has 5 cells/rooms for the residents. Each room’s walls are made of bars that can easily be seen through. Habe pointed out the 2 residents of this floor, Blind Sedge and Wald. As he did, he explained that both men can be excitable and asked the group to remain quite for the sack of his patients' peace. When they reach this door, Habe looked back and made sure Gurnak had lock the first door, much like an air lock. On the next floor where 3 high-security cell is made of thicker, sturdier looking iron. In the west cell was a Wererat, the middle was empty, Grayst was in the third. Grayst skin was pale and looks gangrenous, his hair wild and eyes milky white. Habe had the group head back down stairs so He and Gurnak could bring Grayst to them. The group led the way with Habe, Grayst, and Gurnak following. Grayst seem lost in his mind, not resisting Gurnak’s controlling hands on his shoulders. As he moved, he could be heard making incoherent mumblings about “claws” and “teeth”.
“Taking” to Grayst
On the second floor, Habe and Gurnak helped Grayst into a chair before backing up to let the group speak to him. He was barely responsive until Alaina step up in front of him. When she did, Grayst's milky white eyes came into focus directly on Alaina. After looking at her for only a moment, he began to speak.
“He said. He said you would visit me. His Lordship. The one that unmade me said so. He has a place for you. A precious place. I’m so jealous. He has a message for you. He made me remember it. I hope I haven’t forgotten. The master wouldn’t approve if I forgot. Let me see… let… me… see… He said that if you came to his Misgivings, that if you joined his Pack, he would end his harvest in your honor.”
As soon as he finished speaking he collapsed into the chair. Alaina leaned in to check on him, while everyone watched and examined the man. Cereliona could see the man symptoms and Alaina used her magical sight to see the magical nature of this man affliction. Both realized that Grayst was in the last stages of Ghoul Fever. Just as they shouted this to group, Grayst rose up, ripped free of his straight jacket, and lunged toward Alaina. As the battle started Gurnak moved south to stand by and guard Habe as he opened the door there. Even though the Grayst was as strong as he ever was, he was not match for the full equipped and ready group. After a hit from Alania’s magic and one from Sais’s dagger, the man was clearly weakened and barley standing. Skovald worried about the man’s life so asked what to do. To which Erin Habe replied “Don’t kill him, he does not know what he is doing and he is important.” Attempting to follow the doctor's request, Skovald used the blunt sides of his swords and he did succeed in knocking out Grayst while leaving him alive.  However as soon as Grayst's consciousness left him so did his will to live. He died unconscious on the floor with no one touching him. Just as the battle was ending, Cereliona looked at Erin and while he seem to be acting weird. Cereliona did not think anything of it until she heard Erin pushed Gurnak through the door, step through himself, and close it behind him. The door locked automatically and then the two ran downstairs. Sais immediately went to work on the door so they could follow. This was a very complicated lock so it took him about a minute to crack it. As he worked the rest of the group worried about when the body would rise as a ghoul. However once Sais was done with the door he ended the discussion by chopping Grayst’s head off. With the dead body's rising stopped the group headed down stairs to catch Erin.
Monsters
  • Grayst Sevilla(Defeated then Died)

Back down to the Main Floor
When they reached the bottom floor, Cerelion and Skovald noticed that they had company waiting for them in the main room. Four zombies where up front and a spell caster was in the back. Cereliona started the fight by pin-balling her Chakrum into 3 zombies, killing the last one. But after this initial attack, the spell caster put the group in a stinking cloud which nauseated Cereliona effective taking her out of the fight. Alaina through a fireball through the stinking cloud into middle of the room hoping to hit someone before she held her breath and braved running through the cloud. On the other side she had to pass through a cloud of obscuring mist before she reach open air and a point where she could engage the enemy spell caster. Skovald’s dual sword welding served him well as he sliced and diced 2 zombies, before he also ran through the cloud trying to engage the spell caster. Sais help to heal Cereliona before he joined combat and dropped the last Zombie. The enemy spell caster acting quickly stepped into the waiting room and shut the door in Skovald’s and Alaina’s faces. After this it was race to get through the door before the spell caster could run away. Cereliona went through the SE corner unlocked door to find a mud room with boots and rain coats and a locked outer door. She called Sais and he went to work on the lock. At the same time Skovald pulled out his adamantine Skeleton key (adamantine Katana). Using this he attacked the first door and it barely with stood the hit. Alaina followed up by using her adamantine bolts gifted to her by Das which finished the door off.  As the door was destroyed, it fell out of it frame and onto the floor in the waiting room. Skovald moved on to the door exiting the waiting room, which he charged and swung at. Again the door with stood the blow but this time by an even closer margin. Alaina ran into the room and opened the “unlocked” door, but as she did the energy given to the door as she opened it was enough to finish it off. Skovald gave Alaina a sour look at this but ran out the door to chase the enemy caster. About the same time, Sais got the other door open so he and Cereliona could head out. Cereliona found his track easily and could see how she could follow him. However at the speed he moving it would be almost impossible for her to catch before he decided to stop running which would be a while. Instead she decided to make a note of the track and possibly follow them later. Skovald rage at falling to destroy the doors resulted in him running full boar in the general direction of the caster. Skovald obviously did not catch him but he was able to run of his anger. Next they decided to head back inside to finish checking the Sanatorium. When they entered the main room again, Sais noticed that one of the zombies had gotten up and was coming after them. He ran up and using his dagger easily dropped the monster again. Worried the creature might rise again, Sais poured a vial of holy water on the creature. He could hear is sizzle and burn the body as he did.
Monsters
  • 3 Humanoid Cadvers [PC have not identified](Dead)
  • 1 Humanoid Zombie (Dead)
  • Caizarlu Zerren (Fled)

Last thing that happened

Sais dropped the Zombie that rose again and then poured holy water on it.

GM Favorite moment

The Manticore fight. The first fight where I feel like the group really planned ahead and worked out a real strategy before heading into a combat.

Experience

Each Player receives 1890 (Total: 19,010 [6th level]) for monsters and Role-playing
November 12 (7 years ago)

Edited November 19 (7 years ago)
Session 16 (11/08/17)

Day 30 [continued] (Moonday the 22nd of Lamashan, Monday 10/22/2047)

Habe’s Sanatorium (Continued)
After seeing the Holy water burn the bodies, Zheda was able to identify these creatures as Cadavers, a special type of Zombie that reanimates over time unless it is put down with magic or holy water. Following this revelation, there was concern about the remaining bodies rising which Alaina put to rest by hitting each body with a few Acid Splash spells, burning the standard patient attire that all were wearing. As she worked on the bodies, the group continued to talk about all that had just happened. Based off Alaina’s description of the enemy spell caster, Sais was able to identify him as Caizarlu Zerren, a former member of the Magnimar Sczarni gang known as the Gallowed in his youth. But his dabblings in Necromancy got him kicked out. In true Sczarni style, as he fled, the necromancer stole a small fortune in gemstones and jewels as a result the Gallows currently have a large bounty on his head. Skovald then remembered that in his message to Alaina, Greyst mentioned the “Misgivings” which he had heard around town as a nick name for the Foxglove Manor. With nothing more to discuss, the group went about searching the rest of the building.
Cadaver
  • Reanimation: Any non-magical/non-holy water damage dealt to these undead will heal over time, as long as the body is not completely destroyed.
Main Room
First Sais went about checking all the doors in the main room. The southernmost room was full of Dusty tailoring supplies, including bolts of plain cloth and boxes of sewing supplies; all of which vie for space in this cluttered room with emergency food and water stores. The room to the north was a small empty bedroom but the wall had several poorly hand drawn sea charts on the wall. Sais collected these items before moving on. The last room on west wall was locked. After popping the lock, Sais found Gurnak and a second Teifling who appeared to be his twin. Both men were standing far back from the door holding improvised clubs made of chair legs. Seeing the fear on the men’s faces and since they did not attack, Sais closed and relocked the door allowing the Teiflings to stay hidden. After these rooms where search the group headed to the northern door of the waiting room.
Treasure
  • Several Hand Drawn Sea charts: No Gold Value.
Erin’s Room
Beating Sais to the door Skovald pulled out his Adamantine Skeleton key (Katana), looked a Sais and said “Watch I can pick locks faster than you.” Then with a mighty swing he attacked the door. It survived the first hit to which Sais committed “I am waiting”. However, on the second hit the door was destroyed and the pieces feel into the northern room. In here was clearly the “master’s” bedroom. It was larger and cleaner that the 2 orderly rooms with a king sized bed on the far wall with a lockbox on its headboard. First in the room was Skovald who did not see anything but when Sais entered, he saw that Erin was hiding under the bed. With Sais urging, Skovald flipped the bed over, exposing Erin and flinging the Lock box to the east wall. Sais went to recover the lock box while Skovald spoke with Erin. Erin was clearly scared and nervous as he spoke. He told them that a Necromancy forced Erin to let him live in the basement. Erin explained that he was the victim here and that he was force to work with the Necromancer. Upon hearing this, Sais grudgingly gave the man back his lock box. Erin thanked them for returning his possessions and asked to check in on his orderlies. The group followed him to the locked bedroom door and with Erin’s urging the 2 Teiflings unlocked the door and joined the group. With everyone together, Skovald used his large muscles and the threat of harm to “advise” Erin and the orderlies to stay put in the small bedroom while the group finished searching the area.
Caizarlu’s Lab
With only one door on the main floor left, Sais went to work on it. It had heavy duty lock making it a complicated and difficult door to open. As a result, it took Sais a little over minute to get it open. After a Sais had been working on the lock for a while Skovald walked up and said “I am waiting”. Sais ignored Skovald commit and finished opening the door. Once open, they found a set of stairs heading down into a clearly man made excavation into the ground. At the bottom was a large room that combined the features of a wizard’s laboratory and a catacomb. Several tables bearing bodies covered by drapes dominate the room, while tools ranging from shovels to dissection implements sit on shelves against the wall. Upon examination all the bodies were found to be wearing the standard patient attire and Cereliona found a wand of Gentle Repose in a side compartment of the middle table. This main room had a door the east and the west. Sais and Alaina checked out the east room first.
Treasure
  • wand of gentle repose (17 charges): 255 gold
Caizarlu’s Room
Beyond the east door was a relatively stark room that features a simple bed, a study table, and a plain wooden chair. A pile of papers and a book sat atop the desk. Sais and Alaina searched the room and the papers. All of the notes on the documents were written in Varisian. The 2 examined the papers and found it contained Caizarlu’s notes. He was tracking the progress of Ghoul fever in Grayst, listing out each stage in detail. In addition, Caizarlu was hopefully that he would be able to track the Ghoul “family Line” from one attack to the next until he reach the source. With his notes was a map that had the southern farmland’s circled and listed as a new ghoulish source in the area. Also in the papers was another spell page but at first Alaina could not identify it. However thanks to the gift of her holy symbol Cereliona could see the magic aura of the item and was able to identify it’s aura from a distance. After the papers where checked, Alaina found a bag under Caizarlu’s bed. It was clearly magical and it only took a moment for Alaina to identify this item as a Handy Haversack. Thinking only of herself, Alaina moved up and attempted to take the bag without letting the group know about it. However, Sais’s eye for treasure caused him to immediately see what the sorcerer was up to. Putting a stop to it and giving the bag to Skovald for safe keeping until they could decide what to do with it.
Treasure
  • Page of Spell Knowledge 3rd level (Death Wine): 9000 gp
  • 2 copies of Caizarlu’s spell book: 730 gp each
    • (Gm Note, when a spell book is sold it is only worth ½ the market value, as if selling gear)
    • cause fear, false life, gentle repose, ghoul touch, halt undead, identify, displacement, stinking cloud, vampiric touch, acid arrow, blindness/deafness, command undead, mirror image, spectral Hand, chill touch, mage armor, magic missile, obscuring mist, ray of enfeeblement, bleed, detect magic, light, mage hand, prestidigitation, & Open/close
  • Handy Haversack (To go bag: Filled with travel supplies): 2021 gold
    • a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin
Zombie Storage
While Alaina and Sias worked on the east room Zheda and the others went to the west. Inside they found an empty room with a dirt floor. In the dirt tracks of humanoids could be seen and it was obvious that the humanoids would stand still in the same spot for hours. Accepting this room as storage they head back up the main floor. As they were leaving Alaina again attempted to sneakily take possession of the Handy Haversack but was stopped by Skovald.
Main Room (Again)
Upon returning to the main floor, the group found Erin sitting at a table in front of the basement door, waiting for them. He said that his concern for his patients forced him to send Gortus and Gurnak upstairs to check on them. Accepting this the group showed him what they found and talked about Caizarlu. Erin said that Caizarlu had been paying the bills and that he should have some gems that Erin needs to keep the Santorum up and running. Looking for the funds, Skovald emptied out the magical backpack. It was not long before a bag of gems could be heard hitting the ground. Erin’s eagerness to get the funds and his general nervous nature sent up a red flag for Zheda and Sais, warning them that something else was going on with the doctor. Instead of acting on this himself, Sais spoke to Skovald and simply asked him “Do you trust me?” When Skovald responded with the affirmative, Sais told Skovald to grab Erin. Performing an adequate tackle, the large Viking piled into the small and frail doctor. Skovald proceeded to restrain the man so the group could interrogating him. It was not long before they discovered that Erin was allowing the Necromancer to live his basement because he paid the bills. Also, Erin took his science to the extreme which would result in a patient death in the name of science now and then. Whenever this happened, the Necromancer would dispose of the bodies for him. This information angered the group so they tied Erin up for transport back to Sandpoint. As there were doing this, Gurnak came down from upstairs and found what the group was doing. The sight actually scared the Teifling so worriedly he asked the group what was going one. As the group was filling him in on Erin’s crimes Gortus returned from upstairs as well. As the twins stood next to one another, Zheda noticed the subtle differences between them and these differences looked to be the evidence of past physical abuse or a very difficult life. After a short conversation the group determined that neither Gortus nor Gurnak, where involved with the Necromancer and Erin’s crimes. Skovald then took Erin out and put him on the back of Shadowmist while everyone else tried to determine what to do next. At first the idea was to bring Gortus, Gurnak, and all the patients back to Sandpoint with them; but Gortus explained that it was not possible. The patients could not be move because it would not be safe for the patients or the party. He explained that he and Gurnak are the ones that do most of the work with the patients so they could continue to watch them but transport was too risky. Eventually the group agreed to let the 2 tieflings stay and look after the patients. Also to make sure they had any needed funding, they also gave them one of Caizarlu’s Diamonds and all of Erin’s life savings. With that settle the 2 orderlies walked the group out and as they did, they asked if they group would do them a couple of favors. First, they asked to have the 3 doors fixed. The group agreed and Cereliona promised that she would make it happen soon. And then they asked if the group would send Brother Walter down to see them, because they could use the help and again the group agreed to this. Leaving the 3 patients and the 2 tieflings alone at Habe’s Sanatorium and with Erin tied up on Shadowmist the group made their way back to Sandpoint.
Treasure
  • 9 Diamonds: 500 gold
    • Group only kept 8, 1 was given to Gortus and Gurnak for the upkeep of the Sanatorium.
  • 1 Ruby: 1000 gold
Harpy Raiding party
As the group was making their way back to the town, they were set on by a pack of 6 harpies. These creatures came out of the woods and attempted to surprise the group. The battle started with a song that captivated Sais and Zheda, drawing the two toward waiting claws. In addition, the harpies excelled at fly by attacks, swinging their maces at the group as they flew overhead. After a claw slash to the face, Zheda was able to free herself of the song and kill the singing harpy. Then Sais was able to identify these monsters as harpies and filled the group in on their strengths. Shortly after the singing harpy was dropped, a second one started up. After this second one started singing, the group regrouped and started to drop winged creatures left and right. Cereliona used her Chakrum to drop any of the monsters that tried to flee and Alaina used Electric ray (Scorching ray) to drop multiple creatures. With the creatures dead, they checked the bodies. Each monster was carrying only weapons, Armor, and a couple large sack but no valuables. With the early time of night, the group assumed these monsters where out on their first raid of the night so had nothing of value.
Harpy
  • Fly
  • Magical Song that Captivates those around.
    • Beating the song DC does not give resistance or immunity to the song.
Monsters
  • 6 Harpies
    • Leather Armor: 10 gp
    • Light Mace: 5 gp
    • 2 Sack: 1 sp each
Guard house
After defeating the harpies, the group continued into Sandpoint and straight to the Guardhouse to drop off their prisoner. Again as deputies and heroes of Sandpoint they were allowed free access to the building. The group headed straight to Belor’s office but when they arrived, he was already in conversation with someone. Through the door they could hear an intense conversation between Belor and Vachedi. Vachedi wanted Belor to take him to get his sons but Belor said the town needed him so the two could not leave right now. Knocking on the door, the group interrupted the conversation and allowed Belor to end the argument. Vachedi, left heading back to the cells and Belor gave the group his attention. The group filled Belor in on the situation at Habe’s, including the Necromancer in the basement, Erin’s Crimes, and leaving Gortus & Gurnak behind to run the place. The sheriff first thanked them for helping to clear up a problem that they did not even know about and then advised them to take Erin down to the cells for now. Belor will have someone take him to Maginmar at a later date. Information shared and their prisoner dealt with, the group separated to deal with a few personal matters in town and to rest up for the night.

Business in Sandpoint

Sais
Before leaving Belor, Sais asked what the issue was with Vachedi. Belor explain that Vachedi’s sons where the property of Chelish slavers in Riddleport. Vachedi has enough money to purchase them but Vachedi needs transportation to Riddleport and protection while there. Deciding to act on this information, Sais headed to the lower level to meet Vachedi. Upon finding the jailer, Sais offered to help with his sons. Sais did not make any explicit promises but he said that he would do what he could. Vachedi was hopeful and thankful for the help. On top of that he was clearly willing to do anything necessary to get his sons back, he even gave Sais a portrait of his sons that was several years old, just in case Sais needed to know what they looked like. With the deal made, Sais took his leave and went to find the group.
Cereliona
Cereliona also had a question for Belor before she left. Asking about carpenters, Belor told her about the Sandpoint Carpenter’s guild, led by Aesrick Battlehorn. However at this late time of day, the guild would be closed but he informed her that Aesrick commonly goes to Risa’s for dinner so she may find him there. Taking this advice, she headed off to Risa’s Place. When she arrived she found that Risa’s is a single story building that is colorfully painted in the patterns seen on Varisian wagons. A wooden sign hangs outside depicting the Old Light with tents and caravans gathered around a campfire where Sandpoint now stands. Inside is a warm comfortable room packed full of small tables and stools, with colorful tapestries covering the walls showing mountain ranges, forests, and sea. In the restaurant she saw Erard and a female teenager( ) having a non-verbal conversation of looks across the room; Chod (9 fingered man from the sawmill crowd) talking to Risa Magravi; and Aesrick Battlehorn sitting at a central table by himself. Walking up Cereliona asked to join Aesrick. Slowly the dwarf smiled and welcomed her to join him. He then shouted out to Lanalee in the kitchen for more food. Then insisting on paying for the Hero of Sandpoint’s meal, he spoke across the room to Besk at the front counter, telling her to put Cereliona’s meal on his tab. It did not take long for the food arrive. Cereliona was treated to a fine beef stew but the highlight of the meal was an order of spice potatoes that came with 6 different herb dips. After ordering the food and welcoming her to his table, Aesrick did not talk much and surprisingly the rest of the patrons did not bother Cereliona. The locals let her eat in peace and quiet at this small local’s restaurant. Once all the food was eaten and their drinks where finished, Cereliona then discussed business. Cereliona explained that she wanted the doors Skovald “unlocked” at the Sanatorium to be fixed. The two came to terms about the price and Aesrick agree to start the work as soon as he could, most likely tomorrow. Happy with the agreement and with a full belly, Cereliona made her way back to the rusty dragon. When she arrived she found Ameiko behind the bar, Cereliona then made a point to tell the Bard more of the group’s adventures, leaving out the “not so heroic” parts but still giving her a good story.
Alaina
The sorceress made her way to the cathedral to see Brother Walter. She found him in the church of Sarenrae meditating. Alaina did not interrupt the priest and waited until he was ready before she spoke. Upon completing his mental focus, Brother Walter thanked her for waiting and asked how he could help. Alaina explained the situation at Habe’s sanatorium and asked if he would visit there to help out. He agreed and followed up by asking about Gortus & Gurnak. He was clearly thankful to learn from Alaina that 2 where not involved with or harmed by the situation. With business done, Alaina said her goodbyes and headed to get some rest at the Rusty Dragon.

Day 31 (Toilday the 23rd of Lamashan, Tuesday 10/23/2047)

Next Morning
After a long day following the trail of the murder, the group got a good night sleep and a hearty breakfast. After eating, Sais made his way to the SandPoint Mercantile League to send another letter to his Captain, telling her of his adventures. Cereliona went next door to the Goblin Squash Stables to meet up with Daviren Hosk. Zheda, Skovald and Alaina were waiting in the Rusty Dragon trying to decided what to do next. As they waited, an old farmer came in. His name was master Grump and he was clearly panicked and disorientated. It took a while to calm him down but eventually the 3 were able to get him to tell his story. The southern farm lands have been plagued by walking Scarecrows that would come out of the fields. Farms where found empty as if the people just up and left overnight. Believing the source to be the Hambley farm, the farmers went there last night to burn the evil out. Everyone was killed and then the scarecrows ate them. With his panic returning, he shock Alaina at this point say “They even ate the dogs”. Acting as though lives depended on it, Skovld moved into action. He got a guard to take the farmer and he ran next door to ready their horse and gear. As he was leaving, he ran into Sais and Cereliona. Dragging the group with him, Skovald made quick work of getting out of town. However as they reach the Sandpoint Bridge, Koya Mvshti was standing in the middle of the road, waiting for the group. After stopping them she handed Sais a box that contained 3 scrolls. As she handed them over, she passed her mother’s message over to Sais: “Save them until you don’t know what else will work.” Thankful for the gift but still in a hurry the group quickly expressed their appreciation before they continued on their way to save the Southern farmlands.
Treasure
  • 3 Unidentified Scrolls
Farm lands
Riding hard and heavy the group made good time to the Hambely farm with Skovald filling everyone in on all the facts as they moved. After leaving the Lost coast road they took a few small farm roads before coming upon a 10 foot wide dirt path, flanked by fields of corn and other crops that mazed their way to the Farmhouse and barn. At the first intersection they saw a strange looking scarecrow up on a wooden pole by the road. As the approached the scarecrow moved, breaking free of the bonds holding it up, and jumping down to the road to attack Sais. Acting quickly, he blinded the creature, making an opening for Skovald to step in and end the creature. Moving east they found a path the curved to the south. There Cereliona’s pinball attack make quick work of a group of 4 more Scarecrows. Continuing on the path, they found a normal scarecrow, nothing but straw and old clothing, but a little later they found another monster. At last they came upon the Hambley farm house and barn. With the uniqueness of the barn overshadowed all other sights. A 12-foot-high stone head, canted slightly to the left, depicting a helmed warrior, his face a stern model of determination. Moss has grown over much of the weathered figure, making his features hard to discern. This piece of ancient Thassilonian statue serves as the barn southern support.
Monster
  • 6 Ghoul Scarecrows

Last thing that happened
The group made their way through the crop maze and found the Hambley barn & farm house.

GM Favorite moment
the first Scarecrow jumping off his post and attacking Sais. Been wanting to do play out that scene for a long time.

Experience
Each Player receives 2220(Total: 21,230 [6th level]) for monsters and Role-playing
November 19 (7 years ago)

Edited February 07 (7 years ago)
Session 17 (11/15/17)

Day 31 [continued] (Toilday the 23rd of Lamashan, Tuesday 10/23/2047)


Hambley Farmhouse and Barn
After first seeing the barn and farmhouse, it was the statue that took most of the groups attention but they did their observations from a distance. The best guess that could be made about it was that it was a Thassolian statue but it did not seem familiar or similar to any they had seen so far. It was noted that the head was the same size as the gold helm they found in thistle top, but it was in no way designed to wear it.
Farmhouse
With this the group decided to head to the farmhouse first. As they approach, Motion was detected inside so Sais was sent to investigate. Unfortunately, the fates where not with him and he stepped on a loose board giving away his presence. Before he could warn the others, 3 ghouls came running out of the barn house. During this surprise, the creature’s showed off the abilities of their gore and filth covered claws by paralyzing Zheda. As the fight continued, Sais was also paralyzed just before Skovald entered the house.  Inside he found a ghast and the stench of which sickened him just before the creature tore into him and paralyzing him. The rest of the group then stepped up and dropped the creatures before Zheda, Sais, and Skovald overcame the paralysis. However shortly after these monsters where dropped, the three regain controlled of their bodies. With everyone under their own controlled, the group went about searching the house. Sais looked around the front room and identified the bodies here to be Catty Hambley and her 3 sons. But before they could do much more then look around the living room, a squad of 6 ghouls came out of the barn and attacked the group. The ghouls started off by paralyzing Alaina and scratching Cereliona. Zheda reached in and moved Alaina’s body out of harms way before she worked with the others, to fight the monster hoard. The creatures' numbers and their power of paralyze made them a much greater threat then the scarecrows up on poles they have faced so far; but the group prevailed. Now taking the time to first check the area and finding nothing else moving, the group continued explored the farm house. Sais made his way around to all the bodies, making sure the creatures would not raise again by remove the ghoul’s heads. As Sais went about his work, he noticed that the Ghast was missing his left ear. Sais identified him as Roger Crasby. Roger Crasby was a retired innkeeper who lost his left ear in a bar fight many years ago. He would go to Foxglove manor 3 days a week from Sandpoint to air the place out, check for squatters, and make minor repairs. Around his neck, Sais found an iron key with the Foxglove family crest. While Sais was in the front room, Cereliona moved into the bedroom. There she found Crade Hambley’s body on the floor with a familiar seven pointed star carved on it’s chest.  The body was covered in flies and showing signs of decay. As she entered the room she found a loose floorboard under which she found a locked coffer. Then she saw that under the body there was pool of a blood and another note with Alaina’s name written in blood.
Take the fever into you, my love—it shall
be but the first of my gifts to you.
Your Lordship
This note was written to Alaina and spoke of a Fever. At this moment, Zheda realized that Skovald, Alaina, and herself had been infected with ghoul fever and she told everyone about how the disease works. Sais having almost sensed the lock box, showed up to help Cereliona. He quickly opened the heavy duty but not complicated lock. In side he was surprised to find 34 neat bundles of 100 silver each, quite a sum for a simple farmer. After finding these Sais saw the farm house in a different light, it look poor and under-maintained, but this silver could easily have covered all that was needed here and more.
Monster
  • Ghast (Roger Crasby, Defeated)
  • 11 Ghouls (defeated)
Treasure
  • Iron Key with Foxglove crest
  • Lock Coffer: 
    • 34 bundles of 100 silver = 3400 sp
Ghoul fever
  • save Fort DC 13
  • onset 1 day
  • frequency 1/day
  • effect 1d3 Con and 1d3 Dex damage
  • cure 2 consecutive saves.

Barn
After clearing and searching the farm house, they moved on to the barn. Inside they found a macabre tangle of bones and partially eaten carcasses. At first the bones appeared to be livestock but Cereliona and Sais could see that about 40% of the bones where human with ages ranging from children to the elderly. Upon closer examination, it could be seen that most of the bones had been split open to get at the marrow inside. The sight of this had Zheda taking another slug of her rotgut. Other that the horrific sight of bones, the barn was empty, so the group headed outside and once again examined the stone face. After looking it over a second time, they were still unable to Identify the soldier but feeling that it was not connected to their current situation, they moved on.

Farmlands again
Taking the south path that circles the fields, the group continued to search for more monstrous scarecrows. It did not take them long to find one which Cereliona and Zheda worked together to vanquish. After the battle, Zheda took another drink to help keep her focus. Moving on, around the next corner they found a different Scarecrow. This one looked like the others but Cereliona was able to hear the “person” on the post very faintly say “Help me”. Acting now to save a life rather than to end one, Cereliona worked to remove the man and with Skovald’s help she was able to get him out of the field and lay him down on the ground. The man was very sick, and his mind was in and out of it, however through careful and patient questioning they found out his name was Brancent and that this was the start of his second day on that post. He was sent here from Maginmar by Aldern Foxglove. He came here with another of Aldern’s servant, Stona. It took a moment, but the group eventually remembered her as the guide/servant that Aldern used when he took them on the boar hunt. Because of this new knowledge combined with the fact that the ghoul fever was clearly in the late stages, taking Brancent to death’s door, the group decided to split up. Using only explored and cleared paths, Skovald returned to the farm house and took the Medium Wagon there. With this wagon, Alaina could take Brancet to get help. However because they needed to remove a powerful disease, they worried this disease could be too much for the Sandpoint clerics so they decided to go to Aliver Podiker, a very skilled Alchemist who is based in Sandpoint. Zheda was unwilling to let the Sorcerer go off on her own, “unprotected”, so join her and as added help it was decided that Shadow mist would pull the wagon. While Sais, Skovald, and Cereliona would stay behind to look for Stona and clear the rest of these monsters out of the fields.
Monsters
  • 1 Ghoul
Treasure
  • Medium Wagon: 75 gold
Sais, Skovald, and Cereliona
Sais, Skovald, and Cereliona help to get Zheda and Alaina on their way but once those 2 where out of the crop roads; the 3 turned around and went about clearing the area. Thanks to Cereliona’s ranged superiority the 3 made quick work of any scarecrow they found. About half way through exploring the farm lands, they found Stona tied to a post and sick from disease to the point where she could not make a coherent sentence. It was then decided to separate more. Skovald used one of the many wheel barrels throughout the fields to carry Stona back while the other 2 finished the area. Overall clearing this area took a while but that was more to do with the size of the area than danger of scarecrows, but once it was done the 4 started to make their way home. Skovald walked his horse so Stona could ride it so the journey so they knew when they left that the others would arrive far ahead of them.
Monsters
  • 9 Ghouls
The Lost Coast road
Zheda, Alaina, & Shadowmist with Brancent
Pushing the horse it took only about 20 minutes to reach the road near the Brinestomp Marsh which was a little less than half way to Sandpoint. As they road on the wagon the 2 did not notice the 12 goblins waiting in ambush; but they did once the arrows started to rain down. The battle started off with a bang as Alaina used a Lightning Ball (Fireball) to completely burn up 3 goblins while leaving 2 standing but they where left scored, burned, and bleeding out of their eyes and ears but still alive and still fighting. However, shortly after this the goblins rushed the wagon and focused all their attacks on the spellcaster dropping her. Thankfully she had toughened up over the last month, so her body stabilized quickly. This left Zheda to deal with 9 goblins. As the creatures surrounded her a few separated off to kill ShadowMist but the war house fought back and managed to kill one of the little menaces. Zheda’s monk training show through in this fight, swatting arrows out of the air making the archers less effective, running all over the battlefield taking out the varied sized groups, and even pulling out a new special technique which allowed her to fight with the elemental force of acid. While long and drawn out, and at the end it came down to Zheda and the 2 barely alive goblins that had been electrocuted by Alaina previously,.  However, their blind courage made the goblins foolish so they stayed and tried to finish of the monk. Quickly after this bad idea, Zheda was victorious. Once the danger was gone, Zheda used her only potion to heal Alaina. Zheda then gathered up the goblin’s gear as Alaina healed Shadowmist using her only potion as well. Shadowmist nudged Alaina affectionately thanking her for the potion. With the wounded treated but not healed, all the gear gathered, and bodies cleared; they continued on their way to Sandpoint.
Monsters
  • 12 Licktoad Golbin Rangers
    • studded leather (Small)
    • horsechopper
    • shortbow(Small) with 20 arrows
Pillbug's Pantry
Zheda & Alaina with Gaven, Brancent, and Shadowmist
When they arrived in town they entered through the Sandpoint Bridge. As the wagon wheels hit the streets of their home, Zheda and Alaina realized that they did not know where Pillbug's Pantry was located. Thinking quickly, Alaina asked the first person she saw which was Gaven Deverin at the two knight’s brewery. Zheda quickly filled him in on the important details so he in turn gave them directions to Pillbug's Pantry. Staying in the wagon as they moved, Gaven looked over Brancent. After a few moments, he grasp the man by his shoulders and almost seem to will health to him while Gaven was whispering the name of Abadar (Mercy). This had the obvious effect lessening the man’s condition. Zheda was surprised but still she warned Gaven that Brancent could be contagious. Gaven replied with no concern or worries saying that he is protected (Divine Health). As she witnesses this, her growing knowledge of Religion kicked in and she released that Gaven must be a Paladin of Abadar in some form or another. It was just at this moment they reached Pillbug's Pantry so that conversation was tabled for a later time. When they stopped, Alaina went in while the other 2 stayed out side with Brancent. Inside she found this shop very tightly packed. There was 5 rows of items but there was only a few feet between each row so it was hard to move. Intelligently all the items have been secured in one form or other to keep it from falling if bumped. In the back of the store was a counter and behind it sat an older balding man who was of mixed Chelish and Varisian blood. When Alaina approached he introduced himself as Aliver Podiker. Alaina asked what he could do to fight diseases. At first the alchemist talked about his Anti-plagues and how well they work. Alaina requested something stronger because the patient was in the last stages of the disease, so he instead offered her a Potion of Remove Disease for the market price of 750 gp. Alaina said she did not have the gold and ask what they could work out. Aliver was willing to barter for it, but Alaina refused to part with any of her gear. Instead she tried to plead to his human decency by telling of how it was to save a man’s life and asked for a discount or to allow her to pay it off over time. Aliver was all about the business and would not give away his wares, everyone pays “period”. Anger and frustrated by this Alaina left the shop without the potion. When she returned to the wagon without the potion, Alaina came up and said “You can try to get it if you want, I can’t afford it” Zheda then hurried inside and walked up to the back counter where Aliver was drumming his fingers on the counter. Aliver introduced himself and asked how he could help. When Zheda asked for the Potion of remove disease, Aliver committed that item is in high demand right now so offered to sell it to her for 800 gp (50 increase). Zheda knew she was being overcharged but could do little about it so paid the man. Returning outside she immediately administered the potion to Brancent which had a magic and instantaneous effect. While still very weak from the sickness, the disease had been removed but Brancent was still too weak to wake up.
Skovald, Sais, and Cerliona with Stona (Join up)
While all this was going on Skovald, Sais, and Cerliona brought Stona into town. Since all three knew the way; they headed straight to Pillbug's Pantry. They arrived just after Brancent took the potion. The first thing that happen is Cereliona saw the Goblin gear and asked about it. When she learned of the battle, she lamented that she missed a chance to fight one of her “favorite” creatures. After learning about what happened with Aliver, Sais and Cereliona went in to purchase a potion. At the back was Aliver, still drumming his fingers but slower than before. When Sais asked for the potion, the price had been raised to 850 gp (+100). Sais tried to talk down the price and while it did not work, the attempt seemed to remind Aliver of something. He then told Sais “Because of who you work for, I will drop it to 800; but your friend insulted me in my own store so no lower”. Before Sais could respond, Cereliona made her badge visible which had a bad reaction on Aliver. Without explaining he said “either you buy this right now and leave or you just leave but you are done in here.”, looking at Cereliona’s badge the entire time. Sais signed, paid the man the 800 using the silver he found at the farm and his own money. As he joined up with Cereliona, she gave Sais ½ of the cost after the farmer’s money. This time, Sais administered the potion but the effects are the same and the disease is removed. Stona was little more awake then Brancent so after the potion she was able to speak a little. They asked what she had been up to and how she ended up on that farm. She explained that for the last week or 2 she has been working with Brancent for Aldern. The two where fixing floorboards in Aldern's Magnimar Townhouse, but early Sunday Morning (Day 29: the 21st of Lamashan, Sunday 10/21/2047) he sent the two of them here to his farm. They were to ride all day and into the night so they could make it with out resting. Once they got to the farm they would get fresh supplies and then continue to the Foxglove manor. There they would continue repairs on the house. But when they reached the farm they were sent on but these monsters. That night they tied them up on this post and left them out to bake in the sun all Moonday (Day 30: the 22nd of Lamashan, Monday 10/22/2047) before the group rescued her this morning (Day 31: Toilday the 23rd of Lamashan, Tuesday 10/23/2047). The group asked about Aldern and if he and his wife acting normally. She said that while Aldren and his Wife are an odd pair; She is beautiful and athletic and him being rich and OK looking so she did not expect them to be very affectionate. However at the townhouse the 2 where very cold to one another. After these questions she was worn out so the group ended their questioning.

Cathdreal
With the 2 out of danger but still very weak they took them to the Cathedral. It was later in the evening, so they did not find anyone at service, but where greeted and helped in by Father Zantus. After a quick explanation of the 2 weakened people's situation, Father Zantus had the group take them into an area where the church cares for the sick. Once Stona and Brancent where placed in beds, Cereliona decided to stay to help out with the patient’s care to which Father Zantus was grateful. Cereliona stayed at the Cathedral for several hours before returning to the Rusty Dragon for a meal and a bed. Skovald and Zheda left to sell of the goblin gear. The two had no trouble selling off the goblin gear so return to the Rusty dragon got a good meal and rest. Sais and Alaina(private) took care of personal matters before calling it a night.

Fatman’s Feed bag.
Sais went to the Fatman’s feedbag to talk to his friend Gressel. The Fatman’s feedbag had a card game going, a few out of towners drinking, in addition to many of the regulars; but Gressel was still behind the bar. Sais walked up and sat in front of Gressel. The noise of the crowd made it so the two could have a private conversation without being overheard as long as no one sat too close. Using this privacy, Sais tried to convince Gressel to smooth things over with Aliver and get him to charge “fair” prices for his goods. Gressel agreed but only on one condition. Sais would need to deliver a package to Maginmar for him with in the next 3 weeks. After a little questioning, Sias made sure that the package would be a non-living, non-“perishable“ item; but he is not allowed to open the package. Once in Maginmar, Sais would find and deliver it to Rassimeri Jaijarko, a friend of the local Sczarni gang, the Gallows. With this Sais agreed so Gressel informed Sais he could leave when he wanted but package will take a few hours to prepare so make sure to give them enough time. In return, Gressel agreed to talk to Aliver and promised Sais all would be right in the morning.  With the deal made Sais returned to the Rusty Dragon, atw and went to sleep.

Alaina Private Time
Alaina went around town, taking care of her own errand(s) before returning late to the Rusty Dragon to eat and sleep.

Day 32 (Wealday the 24th of Lamashan, Wednesday 10/24/2047)


Next Morning

The first thing in the morning Sias arose and went to treat Alaina for the Ghoul Fever, hoping to give the Sorcerer’s fortitude a boast. Unfortunately the supernatural nature of the disease was too much for her and took a great toll on her body(nat 1). Zheda was able to resist the fever but not able to eradicated it from her system (1 passed save, needs 1 more in a row). While Skovald’s Viking constitution allowed him to fight off the Disease entirely (nat 20, gm ruled allowed to beat with 1 save instead of 2). With all still worried about Zheda and Alaina, they headed down the stairs for breakfast. As they walked, Skovald was already saying his goodbyes so he could head to bottled solutions for some Anti-plagues. However, Sais said he took care of their problem at PillBug’s Pantry and that Aliver will only charge a fair prices from now on. Thankful for this, they hit the bottom of the stairs ready to go but when they did they saw Belor and Anen standing at the front entrance. Sheriff Belor had the same look on his face as he did right before he told them about the sawmill.

Last thing that happened
The group got up and headed down stairs where they where met by Belor

GM Favorite moment

When the group seperated, that is always a good time for the GM. 

Experience

Each Player receives 3060 (Total: 24,290 [7th level]) for monsters and Role-playing
December 14 (7 years ago)

Edited December 20 (7 years ago)
Session 18 (10/26/17) {Skovald (Kane) missed game}

Day 32 [continued] (Wealday the 24th of Lamashan, Wednesday 10/24/2047)

Questioning by Belor
Once the group all reached the main floor, Belor spoke to them all in a serious and obviously controlled voice. “I need Alaina, Sais, and Cereliona to come to the guardhouse with me.” The group did not argue or protest, instead the 3 requested plus Zheda walked with the Sheriff. As they walked to the Guard house, Belor was on one side of the 3 with Anen flanking them on the other side. Zheda and Cerelonia’s Dog, Barkenstein the Wolf Hound, followed behind. As they walked the sheriff and his guard acted in an “official” manner by keeping their spines strait, his eyes forward, and not talking. The silences continued when they reached the guard house. There Belor continued to escort them down to the lower level with the cells. Once they all entered the front room, Anen shut and locked the door giving them all privacy. Anen then moved to sit on the of the side benches available while Belor moved and leaned against a wall across from her. Once there, Belor lowered his chainmail hood before he began to speak. The first thing he did was get everyone to agree not to interrupt his questioning and to let him finish before they ask their own questions. He asked for confirmations about several things. First the group had a poor experience at Pillbug’s Pantry yesterday. Second, after that Alaina went around town talking ill of Alvier. Third, Sais went to the Fatman's feedbag later that same night and talked Gressell Tenniwar. With the facts confirmed Belor explained that last night Aliver Podiker, the proprietor of Pillbug’s Pantry, was killed. He appears to the latest victim of the serial killer. However that is not the biggest problem. Because of the facts that Belor just confirmed with the group, it looks bad for them. To the towns folk it could look like Alaina was having issues with Aliver so had him killed. Also because Gressell was the last person to be seen leaving Pillbug Pantry, early this morning so Sais is also connected to this. Finally the symbol carved on the victim’s chest matches Cereliona’s Chakrum. On top of all that, the killer is not helping because the reset note he left, implicates Alaina. Belor showed them the note.
“Thank you for making this man potential for harvest known. Now take the next step, embrace the Fever within you and become one with the pack.
Your Lordship”
Belor made sure they knew he did not think they are the killers but he did have to go through the official act of questioning the group about the incident. This will show to the town that he is doing his due diligence involving these crimes. The town’s folk are scared and they will look for someone to blame, it is not the group yet; but with these facts and the note, it could very well go that way and Belor does not want that to happen. In order to loop Belor in on what they are doing, the group advised him that they believe Aldern Foxglove is connected to the murders, if not the murderer himself. Belor pointed out that, to the best of his knowledge, Aldern was in Maginmar. The group explained that even though it was a long trip, there is enough time between murders that he would have time to travel back and forth. Now thinking the group was traveling to Maginmar, Belor offered his assistance. He was willing to arrange passage there for them if they would take Erin Habe with them and deliver him to the authorities there. Before they could go too far down that path, they changed their minds and decided to check out Foxglove Mayor first because it was closer. Then after that, they would head to Maginmar to investigate Aldern at his townhouse if they need to. Belor helped out by telling the group what he knows of the Foxglove Manor. It was built 80 years ago as the seat of the Foxglove family. About 20 years after it was built, all the family members died of some horrible, unknown disease. The house was abandoned after that and given the name of the “Misgivings” by the local Varisans. Now the manor is believed to be haunted, there have been strange lights spotted in the upper floor rooms and muffled sobbing can be heard throughout the entire house. In spite of that, after about 20 years the foxgloves tried to reclaim the house. Traver Foxglove and his wife, Cyralie, moved in. All was calm at the manor for a while, but after about 6 years another tragedy struck at the manor. The servant quarters where burned down, Traver Foxglove is found dead by an apparent suicide in the one of the upper floors and Cyralie was found dead on the rocks below the cliff side. Their 3 children, including Aldren, where found hiding in an upstairs bedroom. It was another 10 years before Aldern returned to try to repair and reclaim the manor for himself. He had trouble finding skilled workers because of the manor’s reputation. Sais was able to add in the name of the man that built the house 80 years ago of Vorel Foxglove. Before the group could set off to investigate the “Misgivings”, Belor asked them to first deal with the crime scene at Pillbug’s Pantry. In addition to what they may or may not find, it is important for the town’s folks to see the group still working on the case with Belor support. Listening to the Sheriff’s advice the group headed to Pillbug’s Pantry next.

Pillbug’s Pantry Murder Scene

When they arrived a small group had gathered outside the front of the building. Cenbert (town Guard) was doing his best to keep them under control. The earlier hour had thankfully limited the crowd to only 4; Savah Bevaniky, “Cracktooth”, Nisk Tander, and Gaia.
Gaia and Sais
Upon seeing Sais, Gaia separated herself from the crowd and got Sais attention before leading him to a side alley where they could have privacy. Sais talked with Gaia for a while before returning to the group.
Cereliona, Barkenstein, Savah, “Cracketooth”, and Nisk
As Sais left, Cereliona and her large dog walked up the crowd. Using themselves as a wall, they placed themselves between the crowd and the building which made it possible for Alaina and Zheda to enter the building unimpeded. Staying outside, Cereliona talked to the crowd, starting with Savah. Savah very directly asked Cereliona if Aliver was dead and what was going on. Cereliona gave her an honest answer, according to what she was told: Yes Aliver was dead. She continued to tell her that the Heroes of Sandpoint are investigating this trying to find out what happened and if it is linked to any of the other murders. Savah accepted the answer and with a nod she communicated her understand to Cracktooth before she left. The tavern owner, looking like a retired thug, returned Savah's nod and he began to leave also. As he was leaving, Cracktooth said that once all this is over, Cereliona should come to his tavern.  He then pointed out that it is the only tavern Cereliona has not been too. Cracktooth do not wait for an answer and instead headed off to his tavern. With those two gone, only Nisk remained. He approached Cereliona and informed her he is the town alchemist and that he needs to enter the building to look over the inventory. Some of it could be dangerous and would needs his skill to handle it safety so he would like to go in with her. Cereliona agreed and started to head inside with her Dog on her left side and Nisk behind her.
Alaina and Zheda (inside)
When Alaina and Zheda entered the building, the two walked past the 5 rows of items to the counter in the back. There they found Aliver’s body laying on top of the counter as if it was a sacrificial alter. Blood has dripped down the side of the counter and formed a pool on the floor. Aliver’s chest beared the seven pointed star calling card of the killer. Taking the time to fully study the area, Alaina remembered something she saw back when she studied Thassilonian magic in Maginmar. This murder ritual is a magical ritual designed to capture and use a soul as a  power source; but she could not determine what all the power was for. Upon realizing all this, she says out loud “He casting a spell”. After taking in the area and hearing Alaina’s words, Zheda stated that while Ghouls and Ghast are not mindless undead, they do not normally possess full intelligence, much the ability or desire to use magic rituals. It is very strange that Ghast is doing this. It left them wondering, how did the murder learned of this ritual and why is he using it.
Cereliona and Sais with Nisk and Barkenstein (join up)
Cereliona and Sais where the first through the door so heard the important parts of Alaina’s and Zheda’s conversation. The two where followed by Nisk and Barkenstein. Nisk was thankfully too far away to hear anything as he entered. Once Nisk was in the shop, everyone turned to Cereliona and asked why she brought him. Nisk stepped up and answered, saying he was the town Alchemist and there could be many dangerous Alchemical Item here that he might need to neutralize or take with him for “safety”. Zheda could tell by the way he spoke he was not telling the truth and Sais knowledge of Alchemy told him that nothing would need to be neutralized or made “safe” in the store. When the two called him out on his lie, Nisk did not argue and slowly backed out of the store. As he moved he kept an eye on Barkenstien and tried to avoid going near the dog. As he was leaving, Cereliona sent Barkenstein to follow. When the dog walked out the door, Nisk "girly" cry of surprise was heard followed by him running way. The dog following it’s orders, proceeded to run after the man for a few moments before Cereliona called him back. With the onlooker removed, the group returned to searching the area. Behind the counter was a small room with a small bed, office desk with chair, stairs leading up, and back door. Sais went upstairs and found Aliver’s Alchemy lab. The entire top floor had been turned into one large lab. Seeing no reason not to, Sais “acquired” some Alchemy crafting supplies, anti-plagues, and a pack of 12 brownie sized lumps of clay. Cereliona found tracks in the building that led out the back door. Before following the tracks, the group met backup so they could travel as a group. This took a little effort because Alaina was focused solely on the body and magical ritual performed on it. Zheda had to pull her away from it, saying “she is going to summon a demon” quietly to the world at large as she did. As they gathered, they notice Sais’s new items. Sais, lied badly to the group about how he got them so everyone easily determined that he stole them. After the poor dealing they had with him in the past, no one was upset by this. In fact, this gave Alaina an idea and she went about looking for a Potion of Remove Disease. However since she never purchase one, she did not know where they were stored and ended up not being able to find it on her own. However with Sais help she found the last one. Once she had the potion she drank it down without asking for permission or discussing it with the group. The potion worked as well as the first 2 so Alaina was immediately cured of the ghoul fever. With this area cleared they headed out the back door to follow the tracks.
Treasure(Sais)
  • Portable Alchemist Lab
  • 12 bricks of Black fire clay: usually comes in packs of 10 but at time I said was 12 so keeping at 12
  • 6 Anti-Plagues
  • 200 Gold in Alchemy crafting material.

Following the trail and Looking for witness

The alley behind the building was empty and so they followed the tracks. It led them down Tanglefoot Ally to where it met Festival Street. Then the tracks cut across Crab Street until they reached the river. Where it appeared the person just walked into the river. The group then realized that since Aliver was killed at about 4-5 am that it is possible somebody saw or heard the killer..
Alley
Going door to door the group looked for someone that was home. Since it was past the start of the day, the only person they found home was Lanalee Magravi. After questioning her, they learned that she got off a late shift at Riza’s at about 3 am and was asleep until the group woke her up. The only thing that happened since she got home was that she was pulled from sleep by a rancid smell, but she thought that one of Gorvi’s boys had just left his cart near her window for a while. Being only half awake, there was nothing more she could tell them about the morning. However, she did point them to Larz Rovanky. According to Lanalee, Larz usually leaves early in the morning so it is possible that he saw or heard something.
Rovanky Tannery
The chemical smell of the Tannery was strong once they got within about 30 feet. The smell was so strong that Barkenstein did not want to approach due to his sensitive noise so Cereliona commanded the dog to guard the area. At the door they could hear liquid sloshing around inside so someone was there but the door was locked. Alaina was the first to knock but due to softness of her hit on the door and the noise in the tannery there was no reaction. Next, Zheda stepped up and she hit the sweet spot of the door causing it make a gong like noise that all doors can do. This cause Larz to come to the door, he did not open it, instead he spoke through the door in a tone that made it clear it he was bothered by people knocking on his front door. Alaina said they were the heroes of Sandpoint and that they had Guard business to discuss with him. Larz quickly opened the door in response to this. Once they had him face to face, the group asked him if he saw anything odd this morning. Larz was a little rude as he answer their questions. He clearly wanted to get back to his work. In fact as he was answering questions, he walked away from the group so he could work while they talked. Unfortunately, Larz went straight to Riza’s to get a to-go breakfast and coffee before he headed to work. Since he takes the north alleys and leaves early so he can avoid people and therefore Larz did not see anyone. The Ghast smell would not have registered for Larz because his years as a Tanner, the Chemical have ruined his nose. With no help gained from him, the group let the man go back to work. Then picking up Barkensteinoutside, they crossed Tanner’s Bridge to check the far river coast line.
Other side of the river
On the other side of the river they could find no tracks and the only smell Barkenstein could find was the remains of the “look out” spot by the sawmill and it only had the very old original scent. With no more clues to follow and nothing else found, they followed the coast line down to the Sandpoint Bridge and re-entered the town.

Going to Foxglove manor

As the headed up market street toward the Goblin Squash stables, they saw that Daviren had made an addition to his Goblin ears mounted to the outside of his building. The Crown of Nipnugget, the one they sold at the market, has been mounted on the outside as well. Daviren saw them notice his new addition so he asked if they minded and as he expected they thought it was a good idea. The group picked up their gear while Daviren made friends with Barkenstein. Cereliona and Alaina used two of the group’s horses and took the wagon, Barkenstein jumped in the wagon to join his master. Sais took his horse and Zheda got on the back of Shadowmist so the horse could do most of the work for her. Ready to go the group set out for Foxglove Manor. It took them only about 2 hours to reach the Manor. The last 3 miles required them to leave the Lost Coast road and follow the Foxglove river. The farther they got from the road the worse the area around them looked. Nettles and thorns grew more prominent, trees became leaf less and bent, and the wind seems unnaturally cold and shrilled as it whistled through the cliff side crags. It was about 11:30 am when they final reached the end of the road. The path slowly rose, bending around a steep corner in the cliffs, and then Foxglove Manor looms at the edge of the world. The strangely cold sea wind rises to a keening shriek as Foxglove Manor comes into view. The place has earned its local nickname of the “Misgivings” well, for it almost appears to loathe its perch high above the ocean, as if the entire house were poised for a suicide leap. The roof sags in many places, and mold and mildew cake the crumbling walls. Vines of diseased-looking gray wisteria strangle the structure in several places, hanging down over the precipitous cliff edge almost like tangled braids of hair. The house is crooked, its gables angling sharply and breached in at least three places, hastily repaired by planks of sodden wood. Chimneys rise from various points among the rooftops, leaning like old men in a storm, and grinning gargoyle faces leer from under the eaves. On the final approach to the manor, the burned out remains of the servant quarters can be seen. It’s impossible to tell how many floors the outbuilding that stood here once had, for all that remains are the sooty, scorched stones of its foundation. To the east, a four-foot-wide stone well sits, partially collapsed, in the corner of the ruins. A few sickly looking crows or ravens are perched atop the foundation stones and burned remains of the foundation beams.

Last thing that happened
The group reached the Foxglove Manor and got a good look at it.

GM Favorite moment

The group dealing with the crowd outside Pillbug’s Pantry and the investigation inside. The group worked well together and even after a long break everyone remembered important facts and clues; and the people of sandpoint.

Experience

Each Player receives 1200 (Total: 25,490 [7th level]) for monsters and Role-playing
January 03 (7 years ago)

Edited January 27 (7 years ago)
Session 19 (12/20/17) {Skovald (Kane): missed 1st half of game; Zheda (Fyre): missed 2nd half of game}

Day 32 [continued] (Wealday the 24th of Lamashan, Wednesday 10/24/2047)
Fox Glove Manor
Preparations and the ruined servant’s Quarters
When they arrived the group stopped to examine the burnt remains of the out building. As Sais and Cereliona walked into what would have been the inside of the building, the few crows/ravens flew off. While they found nothing of value, they did notice a well in the remains. They could hear water sloshing at the bottom, but they could not see the bottom because it was at least 100 feet deep. While Sais and Cereliona were investigating, Alaina was casting spells. She gave herself protection from fire and Mage Armor. Without asking, Alaina cast Mage Armor on Zheda as well to which the monk was surprised but she graciously accepted the spell. With spells ready and nothing else to find in the ruined servant’s quarters, they moved on to the Manor itself.

Entrance Hall

The front of the manor had 2 obvious entrances. The main door in front of them or a side glass patio door. Hoping to see in, Zheda first investigated the glass door, but it as well as all the windows of the building where covered in mold, dirt, grim, and fungus so nothing could be seen through them. Then, deciding to take the direct approach the group headed to the main door. Sais was pulling out his lock picks when he remember he found a key in the Hambley farmhouse with the foxglove crest on it. Using this key, Sais unlocked and opened the door. The sound of the house straining and creaking gives this long, high-ceiling-ed room an additional sense of age and decay. The place smells damp, the unpleasant tinge of mold lacing the air as surely as it stains the wooden floor, walls, and furniture in pallid patches. Moldering trophies hang on the wall to the northeast: a boar, a bear, a firepelt cougar, and a stag, yet they pale in comparison to the monster on display in the center of the room. Here crouches a twelve-foot-long creature with the body of a lion, a scorpion’s tail fitted with dozens of razor barbs, huge batlike wings, and a deformed humanoid face. Having fought one before, they identify the creature in the center of the room as a stuff Manticore. As everyone searching the area, Sais noticed that fur on the Manticore was smoldering and he smelled burnt hair. As he noticed this, he felt something as if something was grabbing his soul. It was latching on to “the kill it” mentality Sais has been living, the emotion he felt whenever he killed a helpless goblin or threaten a prisoner. But the force did not hold on long, instead it moved to Cereliona. She had also smelled the burnt hair odor coming off the Manticore. With Cereliona the force focused on the loneliness and Depression Cereliona felt when she spoke to Sister Celia about lacking magical powers. Hear the force grabbed hold and would not let go. At this moment, Cereliona and Sais realized they are dealing with a Haunt. Unsure what to do, Sais drew his weapons and Cereliona did the same but she also took a step back away from the Manticore. As she reached her position, a ghostly copy made of fire rose up out of the stuffed one. As it did, the face of the stuffed one change to a young woman with long red hair and an impish smile(Cyralie Foxglove). She looked right at Cereliona before the face vanished and the flaming ghost lunged at Cereliona. It took one mighty swipe at her but it missed and then dissipated into smoke. Zheda growing religious knowledge told her that this haunt is discharged. It will take some time before it can reset and strike again. To this, Sais commented that he really hates Haunts before he moved farther into the room to keep searching. In the middle area of the front hall he found a mummified Monkey head mounted on the wall and a foul stain of dark-colored mold on the floor that was partially covered by a rug. It was easy for Sais to remove the monkey head so he did and held it up for Alaina to see. To which Alaina identified it as a hungry decapitant. As they were putting the head in bag, all heard some strange sounds coming or almost emanating from upstairs, but Cereliona heard the sound well enough to make out some of it. It was either crying, sobbing, or maniacal laughter; she wasn’t sure which. Shaken but not stopped by this noise, they pressed on. While still in the hallway Sais took some time and look at the mold stain, by lifting the rug. From the angle Sais was looking at it, it looks almost like a bird’s eye view of a spiraling staircase descending downward, with each step littered with skulls and bones. Not sure what it meant, Sais covered it back up and with the group moved into the last part of main hall.
Haunt
  • Burning Manticore
Treasure
  • Hungry Decapitant: 500 Gold
    • Mummified monkey head with its tiny mouth gaping. A bell-pull extends from the monkey’s gaping mouth. If the cord is pull the head gives out a shrill simian shriek akin to an alarm spell
    • An Item used by rich Nobles to signal the start of Dinner
Dinning Room
In the back area, a mahogany table surrounded by chairs sits in this room. Twin fireplaces loom to the west, while to the east, stained-glass windows obscure what could have been a breathtaking view of the Lost Coast. Each window depicts a monster rising out of smoke pouring from a seven-sided box. From north to south are depicted a gnarled tree with an enraged face, an immense hook-beaked bird with sky-blue and gold plumage, a winged centaur-like creature with a lion’s lower body and a snarling woman’s upper torso, and a deep blue squid-like creature with evil red eyes. At seeing this windows, Cereliona commented to the group that it was weird that the room with arguably the best view of the Lost Coast has windows that one cannot see through. Alaina gave the windows a closer looked and used Prestigitation to clean the grim off one of the windows so she could see the creature and the depicted puzzle box better. As she did she noticed that the runes on the box are necromancy-related, that the monsters seem not to be emerging from the boxes but rather being drawn in, and that their snarling visages express not rage, but rather fear. At hearing this, Cereliona gave the windows one last look. She was able to identify the “gnarled tree with an enraged face” as a Trent. Not sure what the windows signify, if anything, theb group decided it was best to move on to what else they could find. With many doors to choose, they settled on the north door of this room.

Lounge

This dusty room features a long couch caked with white sheets of wispy fungus. Eddies of dust skitter along the warped floorboards as if caught up by a slight breeze, yet no wind is noticeable in the air. As they moved into the area to search it, Skovald walked through the eddies of dusts. As he did, he looked down and noticed that he could see footsteps in the dust as if someone was passing back and forth here. This haunt grabbed onto Skovald's family bonds, the feeling of worry he felt when he stayed up all night waiting on Sais. Holding on to that emotion, it put fear in Skovald. He felt that Alaina was his family or a blood relative of some sort and that she was in trouble. If he did not get her out of this house, RIGHT NOW, she was going to die. Acting on this Skovald let out a war cry, ran over and picked up Alaina. All the others were shocked by this so they did little more than unsuccessfully try to find out what Skovald was doing. Then with Alaina kicking and resisting, Skovald through her over his shoulder and ran out of the room. Sais quickly followed but as he did he noticed that Skovald was not moving and acting right. It became clear that Skovald was under mind control, a compulsion, or something else that made his actions not entirely his own. Now acting to stop but not kill Skovald, Sais ran up and using flash powder blinded the Viking. Just as he was blinded, his reaction was to lean back and away from the flash. This was just in time for Cereliona to come running out of the lounge and grab Alaina off Skovald’s back. As she was removed from Skovald’s grasp, a line of electricity arced and sparked between the two. The electric arc reached a length of about one foot before it finally broke. As it did, Skovald regained control of his mind. Himself again, Skovald remembered everything he did and the feeling of the emotions that drove him to do it. He apologized to the group. Everyone accepted this, especially because even in a mind controlled state, he was still trying to save Alaina. Then everyone spoke up about their concerns over and hatred of this Haunted House. As the discussion moved on, there was a general consensus that they should let Alaina burn this house down when they are done. Concerns discussed, they pressed forward through the western door in this room.
Haunt
  • Worried Mother

Hallway and Washroom

The hallway on the other side of the door was infused with mold. The strong smell was an attack on their sense and it took everyone a moment to deal with it. Moving into the area, they took the first door they found. It lead north into a simple washroom. An ancient metal washtub stands to the north, a ring of mildew crusting its inner surface. A strange, furtive scratching comes from inside the tub. Investigating the tub they found a rat trying to climb its way out. This creature is a horrific and pitiful sight, a blind, tumor-heavy wretch that uses scent to detect intruders. Unable to get out of the tube, it bit at air and scratch at the tub trying to reach and eat the people it smelled. Upon the group’s urging, Sais pulled out his sword and ended the rat. The blood that came out of the rat contained small black tumors. This grossed out and worried Sais so he asked Aliana to clean it up for him. She used Prestigitation to clean Sais’s sword, then she cast multiple Acid splash spells until the rat and its blood was dissolved. With nothing else in this small room, they used the door hear to head west.
Monster
  • Diseased Rat

Dancing Parlor and Servant’s Stairs

This oak-paneled chamber must have once been a breathtaking dance studio, but is a sad sight now. The floorboards are warped with moisture and the paneling scratched and spotted with mold. A grand piano, its surface splotchy and keys warped, leans tiredly in the southeast corner. Upon entering the room, Sais went to investigate the piano. The piano itself seems unnaturally decayed as if it was old and rotten before it was brought here and then allowed to age and rot with the rest of the room. However, when Sais pressed one of the keys, the piano was in perfect tone. A moment after the first key was pressed, the instrument exploded into music, playing a catchy but discordant Varisian song. As it does a woman, that only he can see, appears in front of Skovald. He reacted quickly to this strange event and rather than attacking the woman, Skovald described her to the group as a raven-black haired woman with luscious curves(Iesha Foxglove). Just as he finishes speaking, he can feel the spirit reach into him and grab a hold of the emotion of initial attraction Skovald felt when he first met Shyliss. Then the woman started to dance, attempting to take Skovald with her. However after only a few steps, he breaks free and lets her go. The woman continues to dance, taking a long circle through the room. As she dances, she becomes visible to everyone. Once she makes a full circle and sees Skovald again she stops dancing and becomes invisible to all but Skovald. In that spot her appearance changes in front of Skovald’s eyes. Her beauty fades as her neck darkens into an angry blue-and-black bruise, her eyes bulge and water, her mouth twists in pain, and her tongue protrudes as if she were being invisibly strangled. Just as she looks about to die, she shrieks in rage. The sound of her scream is deafening and painful for all who hear it. Once the scream dies down, a second scream from upstairs echoes the sound. The damage from her scream causes Sais to wish they had another Wand of Lesser Restoration, like the one they got of the goblin druid. With nothing else of interest in this room, they headed back to the main hall. There they check the 2 side doors which they found to be the servant’s stairs. The north door lead to stairs going down and the south lead to stairs going up. There was a quick discussion as what to do here but it was quickly agreed they would finish this floor before moving on to another so they headed to the south door of the dining room.
Haunt
  • Dance of Ruin

Library and Drawing Room

When they reached this door, Sais found it wedged shut by dampness and rot so he stepped back and ask Skovald to kick it in. Skovald stepped up and put his shoulder into it. His shoulder hit the door perfectly so that when he opened it, it was smooth and quiet. With the door open Skovald turned to Sais and jokingly said “I thought you said it was stuck.” Taking the joke with a grin, Sais headed in the room, closely followed by the group. Inside this library features two chairs, one of which lies on its side, before a stone fireplace. A scarf, its reds and golds contrasting with the drab palette of the room, is draped over the side of the fallen chair. A book sits face down on the floor between the chairs. A stone bookend, carved to look like a praying angel with butterfly wings, lies on its side in the fireplace itself. As Skovald entered the room and walked by the overturned chair and scarf; the scarf came to life, flew up, and wrapped itself around Skovald’s neck. As the Scarf was trying to strangle him, a ghostly image of Aldern became visible. Aldern was strangling him. As he could the feel the air leave his body, he seemed to leave is body to float above it. As he did, he could see that Aldern was not strangling him, instead he was strangling the raven-blacked hair woman he saw in the Dance Parlor(Iesha Foxglove). In the moments before her death, she locked eyes with Skovald. The spirit or force was grabbing on the vengeance Skovald held inside. The need for vengeance against someone in his homeland. As it did, it tried to bring Skovald into death with her. The power of Skovald’s will kept him from join her, but as she died he felt it, all of it. Once she did, skovald returned to his body with the scarf still around his neck, lifeless. To the others, the scarf attempted to strangled Skovald for a few moments and then stopped. After coming out of it, he told everyone what happened and what he saw. The group then discussed it and concluded that they may not know for sure if Aldern is ”the killer” they are chasing, but he is a least “a killer”. autiously now, they continued to explore the room. Sais looked at the statue on the floor. The wing had been broken off by hitting or smashing it hard but he could not determine anything else. Barkenstein then took it upon himself to look at the south end of the room. Being a large dog, he was about as gentle as a bull in a china shop; but as he was nosing his way through items he knocked over a small figurine of some sort. Cereliona saw this and with it was the glint of gold. She came over and looked closer. Barkenstein had found a sold gold Chess set. Barkenstein happly accepted the many “Good Dog”s this earned him. Continuing their searching after this room was done, they headed west into a Drawing room. This cozy-looking drawing room is marred by the unnatural dampness and the thick sheets of mold that cling to the curtains closed over the southern window. Sais was the first one into the room and when he entered he saw a brief glimpse of a raven-black haired woman’s forlorn face reflected in the window beyond. But only for an instant as soon as he blinked it was gone. It took them almost no time to investigate this small room and finding nothing they decided to move another floor. After Sais said he wanted to go down, Cereliona agreed, and then followed quickly by Skovald’s comment they he follows the trap finder. Alaina had little interest in the path they took so also agreed.
Haunt
  • Iesha's Revenge
Treasure
  • Red and Gold Scarf that is a masterpiece of art: 100 gold
  • Solid Gold chess Set: 1000 gold

Kitchen and Kitchen Staff’s Quarters

Heading down the north servant stairs they found a kitchen at the bottom. A large oaken table, its surface covered with moldy stains and rat droppings, sits in the center of this large kitchen. Shelves line the walls, and an over-sized fireplace dominates the northeast portion of the room. The shelves in the southwest wall are in a much greater state of disarray, and to the south at the end of a corridor are two one-foot wide cracks in the wall near the floor lead south into the earth beyond the basement walls. Moving in and searching the area, Cereliona got lucky and noticed a small clay urn hidden in a nook behind a loose brick in the chimney. The urn is stuffed with some dried pine cones and three small violet garnets. And In a cupboard near the oven she found a very fine silver dinner set, with an exceptionally large silver server and a dozen crystal decanters. No one else had any luck in this room so they moved to the north door on the east wall. Two bunks stand in this room, relatively free of dust and mold. A single chair lies on its side between them. Searching the room they did not find anything. Sais however was the first to notice that the floor seem to move as he stepped on it. Cereliona’s knowledge of engineering helped her to identify this as a sign of a bad foundation. She told the group that the floor may slant or drop a foot or two, but they were in no danger of the room caving in on them. With no treasure in this room, they headed to the south corridor and the door there. As they approached the door they could hear rat squeaks and other noise coming out of the cracks in the southern wall. Hearing the sounds of a hoard, they readied themselves for a fight. They only had a few moments before a rapidly growing pile of oily, diseased rat bodies slithering, combining with the rising wave of rodent squeaks as the onslaught poured out of the hole. They where ready for this fight. Casting a spell through Sais spot, causing Sais to dodge out of the way, Alaina unleash an Electric Hands (Burning Hands) which stopped the killed group. Another group quickly took it’s spot, the combined work of the other’s weapons dropped this wave as well but they just kept coming. A total of 5 waves came out and where dropped by the group's teamwork. With only one area of issues. As she was electrifying the last group, Alaina did not give Sais warning so when she caster her spell, he was caught in the area. Sais was not truly angry but he took out some of his frustration by masterfully flicking Alaina on the nose. And due to the charge he still held from being shock, it made a satisfying and surprising bright arc of electricity. With the creature’s defeated they headed to their original target the door to the east in this corridor.
Treasure
  • 3 small violet garnets: 100 gold each
  • silver dinner set, with an exceptionally large silver salver and a dozen crystal decanters: 1000 gold
Monsters
  • 5 Diseased Rat Swarms

Southern hallway and Necromancy Workshop

On the other side of the door was a small hallway. To the south was the foundation wall of the house. The stones and mortar here have many larger vertical cracks going from floor to ceiling, showing more the age and crumbling nature of this house. At the end was a large door made of iron, and while patches of rust mar its face, it remains quite stout. It had a large, masterwork lock on and with extra bars to help hold it closed. Everything about this door said, “go away”. It took Sais 2 tries but he was able to open the door with the aid of his unique lockpicks. The room beyond looked to have once been some sort of arcane workshop, although it now lies in ruin. A row of soggy books sits on the northern end of a workbench along the western wall. At the other end of the workbench, what looks like three iron birdcages sit, each containing a dead diseased rat. To the east, two stained-glass windows looms. The northern window depicts a thin man with gaunt features drinking a foul-looking brew of green fluid, while the southern one shows the same man but in an advanced state of decay, as if he had been dead for several weeks. His arms raised, and head thrown back in triumph, his rotting body turns to smoke and spirals into a seven-sided box. As the group moved into the room, Cereliona was drawn to the books. As she touched one here body froze. As she stood there, a flood of information flows through her mind. She experiences a series of visions. First, she hears a loud bell noise followed by the sound of a metal door opening. Next she can see the world as if from someone else’s eyes(Kasanda Foxglove). This person runs into the room, grabs the books and quickly begins to read them. As she does the vision changes and Cereliona becomes an observer, watching a dark haired man work, but she can only ever see him from the back(Vorel Foxglove). He is standing in front of 2 stained glass windows. First a dark-haired woman with pale skin, large green eyes, and a black-and-red gown and a handsome man dressed in regal finery and a crown of ivory and jade both climb out of there windows. They moved up whisper into the dark man’s ear. Next the man is standing before 5 windows. The first has a large pale and ghostly scorpion, to which the man reaches into the window and takes the creature’s stinger. Next is a gaunt man holding out his arms as a dozen bats hang from them. The dark-haired man reaches up and captures this man’s breath. The third window is a moth with a strange skull-like pattern on its wings. The man takes this creature’s tongue. Fourth is a tangle of dull green plants with bell-shaped flowers and the man takes the flowers. The fifth and final window is a young maiden sitting astride a well in a forest while a spindly spider the size of a dog descends along a string of webbing above her. Here the man reaches in and takes the woman’s heart. He puts all this items into a bottle and swirls it around. The liquid inside is clear. Now the vision changes, this time the dark-haired man is in front of 4 windows. The first window is A gnarled tree with an enraged face and the man take some of the creature's bark. The second is an immense hook-beaked bird with sky-blue and gold plumage from which the man takes a few feathers. The third window is A winged centaur-like creature with a lion’s lower body and a snarling woman’s upper torso from which the man takes a talon. The fourth window is A deep blue squid-like creature with evil red eyes which the man takes its red eyes. He combines all these items until they turn into the seven-sided puzzle box depicted in the windows. At this time the clear potion he was holding turns green and he drinks it. Once he drinks it the entire vision changes to take place as if in a realm of animated stained-glass windows. Once he finishes the potion, he doubles over in agony as his body began to rot away and turn to smoke. The smoke is drawn into the puzzle box and as it does he raises arms and throws his head back in triumph. Then as the vision finishes to fade to nothing. Once it is black, Cereliona release that her loved one succeeded in becoming a lich, how could a love one do this, how could some betray her trust like this. This feeling is mirrored by Cereliona’s own feelings of betrayal from the time when the group fought the skeletons at Father Tobin’s Tomb when Alania over charged her spell and dropped Cereliona much like what just recently happened with Sais. As it grabs for those emotions, Cereliona could see the woman that came to read the books. She was a stern-faced brunette woman with wisps of gray in her short hair and a flowing blue dress. Cereliona’s will was enough that she was able to fight of what ever control the spirit was attempting to force on her. As she fought it off, the woman’s faded until she was gone. Once she did, Cereliona was again standing next to the counter, still touching the book. Only a second or two have passed since she first touched the book. After a moment, Cereliona shared her experience with the group. All listened and took in the information before continuing to explore the room. Alaina and Sais investigated the cages, and both recognized the logo of a pig with a mouthful of lock picks peering at a keyhole as belonging to Pug’s Contraptions of Magnimar. The cages look be new creations, no more than a month old. The rats inside all died of starvation within the last few days. Alaina then went to the books here which are in sorry shape. Worm-eaten and crumbling, they don’t stand up to much investigation. However, all the books are on various arts of necromancy and the creation of undeath. However, based on the previous owner's notes and where he had glossed the text with marks and observations she realized that that whoever studied these books was investigating the transformation of mortal into a lich. This intrigued her so she asked Cereliona to give here more details about the vision so she could understand the lich process. Cereliona did as Alaina asked but as she did she added the comment they she likes this house when they are able to find treasure, but she hates these haunts. After Alana took detailed notes, they moved on to the other door in this room. However while it was not locked, the other side of the door seems to be block with a large rock or boulder. Know that it would take hours if not longer to chips their way through, the group decided to explore the rest of the house and come back to this if need be.
Haunt
  • Origins of Lichdon
Treasure
  • 3 Masterwork Bird Cages: 50 gp each

Wine cellar, Pantry, and going upto the second floor

Returning the kitchen and checking the few remaining doors here, they first found a wine cellar. Two wine racks line the walls here, their shelves empty and dusty. Mounds of broken glass bottles clutter the floor. Looking over this small area, Cereliona and Sais both see a hidden compartment. As they both reached for it at the same time, Cereliona opened the spot and Sais was able to pull a bottle of wine out of it. Sais, from his time in Maginmar, and Cereliona from her general knowledge of valuable items, where both able to the bottle as one from the famed Vigardeis vineyard in distant Cheliax. In total they found 8 bottles in the hidden compartment. After this room, they moved on to the only door left. Once a pantry, this room has become a filthy, reeking lair of what must be hundreds, if not thousands, of rats. Swaths of fur cling to everything, and mounds of rat droppings cover the floor. The filth of this room was enough that they gave it only a visual once over before they closed the door, sealing the smell. With this area checked over, they continued by heading up to the main floor. From there they continued up, this time using the main, curved stairs. As they climbed the stairs, their footsteps would echo back at them a round later, as though an invisible person were following them. Cereliona was at the bottom of the stairs, following the others so she was able to see the warped boards move. So, she was able to see that this seemed like a supernatural haunting, but in reality the effect was purely natural. The noise is simply the floorboards settling back after they are walked upon.
Treasure
  • 8 wines from Vigardeis vineyard (from distant Cheliax): 100 gold each

Last thing that happened

The group had just reached the top of the curved, “noisy” stairs and where entering the second floor.

GM Favorite moment

The Burning Manticore Haunt. I feel like I truly surprised everyone with this and it was the first haunt of this Haunted House.

Experience

Each Player receives 2020 (Total: 27,510 [7th level]) for monsters and Role-playing
January 13 (7 years ago)

Edited February 02 (7 years ago)
Session 20 (1/04/18) {Skovald (Kane): missed game}

Day 32 [continued] (Wealday the 24th of Lamashan, Wednesday 10/24/2047)

Fox Glove Manor
The Second Floor Hallway and servant’s Stairway
After making their way up the noisy stairs, they reached the second floor. As soon as they set foot on this floor, they heard a loud scream that seem to emanating from higher up in the house. Everyone but Alaina could tell this was a scream of sadness and there was also some sobbing after the scream. Continuing forward most noticed that floor of this hallway was covered in dead flies, many more than one would expect even in a house like this. Alaina however was focused on other things so she did not notice the crunching sound she made as she walked, crushing the flies.
Servant’s Stairway
Being cautious Sais approached the first door in the hallway and put his ear to it, listing for noise. He did not hear any but he was able to see the door was warp and jammed shut like the door downstairs. Putting his shoulder into it, Sais tried to force the door open but it did not budge. Seeing this Alaina stepped up and said “I got it”. Cereliona jokingly responded to this by saying “This should be good.” Alaina then stepped up the door and magically "knock"ed it open with a spell. As she did the door came free and opened up. Inside they found the servant’s stairs going down which connected to the stairs they found on the floor below. Nothing else of interest was found here so they moved on.

Aldren’s Bedroom
Following the hallway, there where lead to the next door in the southwest. This door was also stuck so Sais moved out of the way and let Alain Knock it open and found a bedroom beyond. This bedroom featured a child-sized bed, a chair next to a toy box, and a looming stone fireplace big enough for a child to get lost in. While there was no mold or fungus in this room, the wallpaper was peeling which revealed the cracked plaster underneath. As they searched the room, Alaina was searching the western area of the room when she was hit by vision. This time she was seeing as if out of someone else’s eyes(Aldren Foxglove) and this person was looking Alaina. She was wearing a torn dress with blood on and she was holding the hand of the vision owner. In the background, she could see the group fighting goblins in the streets of Sandpoint. The Alaina in the vision was watching the fight so the vision owner’s hand reached out and tore off a piece of the damaged dress. She could feel the cloth in her hand. Then the vision changed, she could see his mother(Cyralie Foxglove) and father(Traver Foxglove) standing in a room other than this bedroom. Her mother was wielding a torch, inside the house!,  while her father was festering with tumors and wielding a long knife. Both struggled to kill one another. The vision’s hands then reach to his side where he grabbed the hand of the 2 young girls(Sendeli and Zeeva Foxglove) with him, one who is about 4 and the other 3. Fear for her life and the life of her sister’s filled her. The vision then ran out of the room dragging the girls with him. He ran fast through the house, down stairs, and then another hallway until it finally reached this room. Once in the room, the 3 children huddled together convinced that whichever of their parents survives will be coming to kill them next. As that fear oozed into her mind, she could feel it holding on to the depression and sadness Alaina felt over the loss of her own family. This allowed the haunt to truly effect and harm Alaina. After sharing the information with the group, she wanted to be alone for a while so tried to stay behind. Zheda and Cereliona noticed that she stayed and her shaken state. After a discussion where the two expressed concerns over Alaina’s safety if she was left alone, Alaina agreed to follow. As she joined up with the group, they headed past a bend in the hallway and found 2 sets of Double door along the walls and another single doors down at the end.
Haunt
  • Frightened Child

Musicians’ Gallery

Moving on they headed to through eastern double doors. Inside was a large room featuring two padded chairs and a long couch facing a wide alcove lined with stained glass windows. These windows depict a diverse array of animals and plants.  From north to south are a large pale and ghostly scorpion, a gaunt man holding out his arms as a dozen bats hang from him, a moth with a strange skull-like pattern on its wings, a tangle of dull green plants with bell-shaped flowers, and a young maiden sitting astride a well in a forest while a spindly spider the size of a dog descends along a string of webbing above her. Looking at these windows, Cereliona immediately informed the group that these where the windows she saw in her basement vision. Next Alaina added that all the items depicted here are common necromancy components: scorpion venom, vampire’s breath, the tongues of deathwing moths, belladonna, and the heart of a maiden slain by poison. Listen to these facts, Cereliona “remembered” that heart of a maiden is almost exclusively used in Lich apotheosis formulas, but she is not sure how she knew that. The others are common in Lich apotheosis formulas as well. Alaina took down many notes about these ingredients, continuing to expand her magical knowledge. As they looked at these windows in person, it hit the group that there might be a Lich somewhere in this house. The worry over the power of a Lich and where they would find it in this house started to creep over the group. Not letting it stop them, they moved to the next room but a little bit more watchful than they were before.

Gallery

Crossing the hallway they went through the other set of double doors. A stone fireplace sits in the northwestern portion of this chamber. Paintings hang on the walls to the north and south, each is covered over with a thick sheet of dusty cobwebs that obscures its subject from view, but each painting bears a plaque that identifies those pictured within. As they enter and search the room, each person is unknowingly drawn to a specific painting of one of the Foxglove family members. Clearing away the cobwebs to get a good look, everyone sees whose portraits they found. To the north, Zheda is drawn to the portrait of Vorel (a tall, middle-aged man with long dark hair, a clean-shaven face, and dark blue noble’s clothes) and Cereliona is drawn to his wife Kasanda (a stern-faced brunette woman with wisps of gray in her short hair and a flowing blue dress). There is also a third portrait, next to Kasanda, which depicts Vorels and Kasanda’s daughter, Lorey. Along the South wall, Sais was drawn to Traver (like Vorel, he is tall and thin, but with an even narrower face and a thin mustache) and Alaina is drawn to the picture of Aldren. As with the north there are several other portraits here, but more this time. Next to Traver is his Wife, Cyralie (a young woman with long red hair and an impish smile). Next to Aldren is his wife, Iesha (a raven-black haired woman with luscious curves). Finally at the after Aldren and his Wife are Traver’s and Cyralie’s young daughters, Sendeli and Zeeva. As the last portraits is cleaned up the temperature in the room drops. Feeling the haunt taking hold of the room everyone reacted to protect themselves. Zheda could feel something infectious coming so warned the others and covered her mouth. Sais attacked the room with holy water. The holy water seemed to push back the cold but only about a 5 foot radius circle centered on the water impact. Cereliona added her own holy water to the puddle and again the cold was pushed back. This time the cold only remained in the 3 foot area next to the outer  walls, but the power of the cold and the haunt where not stopped. Worried about her friend, Cereliona sent Barkenstein to safety in the hallway. The dog was able to leave unimpeded. Alaina seeing the dog leave had the same idea but as soon as she turned and looked at the door it slammed shut, loudly. The sound was so loud that it took everyone a few moments to realize that something was changing with the paintings. The figures depicted in the portraits slowly shift from paintings of living people to those of dead folk. Both Sendeli’s and Zeeva’s portraits frost over but otherwise remain unchanged. Iesha’s neck develops an angry blue-and-black bruise, her eyes bulge and water, her mouth twists in pain, and her tongue protrudes as if she were being invisibly strangled. Aldern’s flesh darkens with rot and his hair falls out then the portrait gets darker until it goes completely black. Cyralie blackens and chars, and her arms, legs, and back twist as if broken in dozens of places. Traver grows pale as a long cut opens in his throat and blood washes down over his chest. Kasanda and Lorey slump into misshapen, tumor-ridden corpses. Vorel’s entire portrait, frame and all, erupts into a sudden explosion of fungus and tumorous growth. This wave of fungus and disease washes over the entire room in seconds before the room suddenly reverts to normal. When it returns to normal, Zheda and Sais can see tiny splotches of mold and tender red bumps on their flesh as if tumor where just starting. However, when the two look around the room, no one else looks effect to them.  They do not see the tumor on each other, just themselves. Seeing this Zheda mumbled her distress with the disease she now has. As the others did not see the disease, Cereliona move up and told her that she was fine. It did not take long for the group to realize that the infected are the only one that’s see their own symptoms. Keeping his condition to himself; Sais put on his masks, gloves, and any other item of clothing he could use to cover his skin to hide the red bumps from his sight. Once everyone got their composer back, the topic of burning down the house was jokingly brought up by Cereliona again. This time it was clear that everyone thought it was a good idea but no one was of the mind set to do anything about it right now. Wanting to leave the room, they head through the west door of this room. As they try to leave the room they can feel the haunt tried to hold on to them a little bit longer but once they are out, they feel it let go. Zheda felt Vorel’s portrait hold on to the urge she feels to drink, Cereliona felt Kasanda’s portrait hold on to the part of her that is women and female, Sais felt Traver hold on to his impulsive nature specifically when he ran a head without looking for traps in Thistletop, and Alaina felt Aldren’s portrait hold on to her obsession with power and Thassilon. Sais, Cereliona, and Alaina all felt Cyralie portrait hold on to them also but each was different. Sais felt her hold on to the burning Anger he felt when Shalula let Orik and Lyrie go in the dungeon below Thistletop. Cereliona felt her hold on to the hatred she felt toward goblins. And Alaina felt her hold on to the desire she felt to burn things down like Thistletop, the cougar creek barn, and this house.
Haunt
  • Stricken Family

Bedroom

Once everyone was in this room, they could feel themselves completely free of the last room’s haunt. The furniture in this bedroom, while dusty and unkempt, does not exhibit any major signs of water or mold damage. The one exception is a dark stain on the desk near the northern window. As they moved to search the area, Sais notices a silver dagger on the desk that an instant before was not there. Reacting to the haunt, Sais throws a vial of holy water on the dagger. While is sizzles and smokes where it touches the dagger, the water it is not enough to stop the haunt. The next moment, Sais calmly sits down at the desk and picks up the dagger in his right hand. Holding it in his hand, he starts to shake as the presence attempts to take him over, making Sais feel as if he has just killed all the family he left behind, his friends, and the group. Sais knew all where dead by his hand. Thankfully, Sais survival instincts were too strong and he was able to fight off the urge to slit his own throat in despair. As he wins the battle of wills, Alaina sees the dagger start glowing with magic. With Sais’s urging, Alaina steps up and identifies the dagger but as she does it is discovered that the dagger is only magical in his hand. Once Sais was safe the finished checking the room and finding nothing they moved on.
Haunt
  • Suicide Compulsion
Treasure
  • +1 human band silver dagger that is a master work of art: 502 gold
    • +300 master work, +100 for being an art object, and +100 for being made of silver
    • Only magically in Sais hand so Gold value of magic not included in prices
    • Can still be enchanted to hold other magic effects 
Guest Bedchambers and the Upstairs wash room
As they were leaving they had to cross the gallery again. This caused Zheda to again express her worries over the disease she got in here. Alania spoke with her, telling her it was all in her head. Zheda admitted Alaina may be right but she still kept itching and scratching. As a way of stopping her from scratching, Alaina offered her some ale which she happily took. The two had a few swigs of alcohol before they moved back into the hallway.
Guest Bedchambers
Once in the hallway they moved on to the door in the north corner. Sais was first there and opened the door to a disgusting looking site. This entire bedroom is caked with a thick, spongy layer of dark green, blue, and black mold. Upon seeing this, Zheda refused to go in there. She has had enough of the diseases for a while. Sais was the only one brave enough to enter the room. While he was in there the door was left open which resulted in the smell of mold filling the hallway. When the smell reached Zheda she somehow recognized the scent, but she was not sure where she smelled it before. As she was taking this in, she felt a momentary urge to run into the room but her hatred of fungus and disease over powered this strange impulse. While Zheda was dealing with this, Cereliona moved up to the doorway to look in while Sais found 2 bodies buried in the fungus, an adult female woman and a young girl. The two bodies where covered in tumors and boils. Also the disease and fungus in the room somehow mummified the remains, preserving them. At this moment Cereliona clarified a few facts with Sais before she pointed out what she just realized. As far as they know this is the bodies of some of the original inhabitants of this house. So if that is true that means these bodies have been here for about 63 years. Aldren’s family moved in here about 20 years and lived her for a little over 6 year. That means they either did not care about the bodies in this room or they did not know about them. Cereliona was disturbed by either option, because a family that would be OK with either one is not a comforting thought.  Also, Cereliona wasn’t sure which was worse. Disgusted by this room and finding nothing else in it, they moved on.
Haunt
  • Phantom Phage (avoided)
Upstairs Washroom
The next door was close by and opened up to a small room where an iron tub sits in the middle of it, the floorboards around it sagging with the tub’s weight. As they entered this room to look around, Alania and Barkenstein stayed in the hallway. This turned out to be a good idea because as the last of the 3 entered the room, the floor collapsed under their weight. Sais and Cereliona reacted quickly jumping out of the room at the same time, squeezing together to become basically one person for a moment as they passed through the door. Zheda was not as quick and fell to the bathroom below where the tumor ridden blind rat had been. Not wanting to go back through the haunted house alone, Zheda asked for a rope which Sais provided. After she climbed back up and joined them on the second floor, they moved on the next room.
Trap
  • Collapsing Floor

Master Bedroom and more Stairs

This once fine chamber has been destroyed. The bed is smashed, mattress torn apart, walls gouged as if by knives, chairs hacked apart, and paintings on the walls torn to pieces with one exception. A portrait hanging on the northwest wall seems to be untouched, although it hangs backward, its unseen subject facing the wall. Again everyone but Alaina and Barkenstien entered the room. Sais was the first to check over the painting. As he did he saw a hidden cash behind it but he could not access it without flipping the painting. Just as he had that thought, he felt and urge to flip the painting. He resisted this impulse but after a few moments he flipped it anyway so he to get to the treasure behind it. The portrait reveals Iesha foxglove, a dark-haired Varisian woman in a thoughtful pose. Even though she was outside the room, Alaina had a clear view of the portrait as it was flip. The sight of this painting, she filled with a moment of sadness that quickly passed. In the hidden hole, Sais found some coins and an iron key. Other than this small treasure, nothing else was found in here so they headed out of the room to check the only door left. However just as Cereliona reached the doorway to leave, she became dizzy for a second but it passes in an instant. Cereliona can then feel a presence reaching into her and grabbing on to the despair and sorrow she felt when she was rejected/betrayed by the town of Sandpoint. She was reliving the emotions she felt when she was shunned and rejected by the town. The despair and sorrow quickly change to hatred and rage. When she was push to the limit of what she could stand the spirit twisted her feeling and rather than feeling anger toward the town it was redirect towarded women. The only female in front of her was Zheda so Cereliona ready to kill her. As this was happening, Sais noticed the look of murder that came over Cereliona’s face. Sais quickly realized that another of the group is not in control of their actions. Acting quickly Sais stepped up and blinded Cereliona hoping to slower her down. However Cereliona was too skilled for that. She stepped back and even while blind she throw her chakrum where she remembered Zheda to be, hitting her and then she commander her hound to kill Zheda. Barkenstien unhappily, did as he was ordered but thankfully he missed. Worrying for both her safety and that of her ?mind controlled? friend, Zheda used non-lethal force and attempted to stun Cereliona. While she hit Cereliona, it did not stop her. This battle continued for another round where Alaina attempted to tackled the dog, Sais attempted to tackle the Cereliona, Cereliona chakrum-ed Zheda again, and Zheda’s scored a second non-lethal hit on Cereliona. Then for no reason, Cereliona seem to come to her sense on her own. With her mind her own again, she apologized to everyone. This is not the first time this has happened so no one held any grudge against Cereliona, but it was the first time one of the group tried to kill another. This really effected Zheda, she was hurt and scared by the fact the something could make her friends and family attack one another. Cereliona moved off to a corner to take a moment to gather her thoughts and clear her head. Barkenstein first moved over to Zheda with his tail between his legs and his head down. Zheda gingerly petted the dog to let him know all was OK. After accepting Zheda’s attention the dog join his master and would not let her be sad alone. After a few minutes everyone had regained their composer and was ready to go. As they got up to leave this room, there was a quiet but still vocal consensus that they should burn this place down when they are done. Zheda and Cereliona where the last out of the room. Zheda offered her Ale to Cereliona which she took and after both took a good slug, Cereliona also gave Zheda an awkward one-armed hug.
Treasure
  • 20 gold in coins
  • Iron key: opens Iesha’s Prison (see below)
Haunt
  • Misogynistic Rage

The attic workshop, store rooms, and Loft
When they check the last door of this floor, they found another set of stairs going up. Following them they entered to attic of the manor. As they took the Stairs Cereliona questioning said “Another Floor” to which Zheda replied, “Apparently, it will be a huge fire”. Once they reached the top floor, everyone heard another scream and this time they could clearly tell it came from somewhere on this floor. Concerned by the scream but not sure where it was they continued searching, door by door.
Workshop
The first room they found was a Workshop of some kind. A large number of wooden planks, rope, and other repair supplies are stored here. The ceiling above sags noticeably; in several areas patches of the sky above are visible. Concerned about time and everyone’s safety, Sais volunteered to search the room alone. So as the others watched from the door, Sais went through the room’s contents. He did not find anything of real value but as he moved, he noticed that this part of the house seem to sway and move with the wind more, giving the rogue concerns about the stability of this house.
Storerooms
The next four rooms they checked where all the same. Each of these rooms is stacked with old furniture, sheets and linens, boxes and crates, and other bits; but nothing of value was found.
Loft
After the store rooms they moved on the South East corner room. The ceiling of this room angled down steeply, leaving only four feet of headroom to the southeast. A low cot and a dresser were the room’s only furnishings. Looking at this room, Sais knowledge of nobility came in handy. He realized that based off this rooms closer location to the bedroom, rather than the main floor that this loft must have once been the home of the manor’s head butler, but hasn’t been lived in for year. With nothing at all found in here, they moved on to the next room.

Observatory

General concerns about her safety and what these room might contain, Alaina did not enter this room. Instead she stayed in the hall by the door with Barkenstein as company, again. A desk and a chair sit in the middle of this drafty room. Chimneys rise to the west, while to the east, two intricate stained-glass windows are set into the wall. The northern window depicts a dark-haired woman with pale skin, large green eyes, and a black-and-red gown; with both hands she wields a jagged iron staff. The southern window’s lower half has been broken and patched with canvas; what remains of its upper half depicts a handsome man dressed in regal finery wearing a crown of ivory and jade. Small scorch marks mar the wood near the broken window. A battered and ruined telescope lies on its side near the desk and a large trap door in the roof has been tied shut by several lengths of rope. Cereliona was quick to notify everyone that these window are also the ones she saw in her vision. Even at the door way, Alaina could see the window too and thanks to her study of history she identified the people in the windows. The northern window depicts Arazni, the Harlot Queen of Geb, while the southern one depicts Socorro, the Butcher of Carrion Hill; both known Liches. As Alaina was passing this information to the group an unknown force acted on her, making it so she slowly entered the room and got all way the north side of the room before she finished speaking. Once she was done she realized two things. First she walked into the room and did not remember doing, but secondly and more importantly it was very hot in here. The others did not feel this heat, but for Alaina felt like a sauna in here. That heat seem to grab on to parts of her. The rage and pleasure she felt when she burned the already defeated Goblin and stronger feelings she felt when burned the Greater Barghest with 2 electrifying Spheres (Flaming Sphere). That burning rage of hatred that was expressed through destructive force. The stronger it connected with her, the hotter she got. Then Just as she thought the heat would be too much, her vision changed. She was not in the house anymore; She was seeing out of someone else’s eyes(Cyralie FoxGlove). This person was holding a burning torch and she used it to light a single story building outside, the servant's quarters, on fire. Once this fire was burning bright, she ran into the house through the front door with the burning torch still in her hand. Up the curved stairs to the second floor and then up the stairs to the attic. On this floor, the vision ran straight to this room. As the vision entered the room, she could see her husband(Traver foxglove). He was covered in tumor and boles. In the room she also saw her children but they where not her target, so she ignored them. Seeing Traver, solidified her resolve and she started using the torch to the light the table in front of her on fire. As she a did a blinking ghost image of Vorel foxglove was superimposed on top of Traver. Then the fire had just light leaped of the table and enveloped her. She was burning, and she need to get out to water. Seeing the window of Socorro in front of her, she ran and leaped head first out the window. As the final scenes of the vision played out, the force grabbed Alaina’s burning rage, getting an even stronger hold on her. It convinced her that she was still on fire and that she needed to leap out the window or burn to death. Seeing the look on Alaina’s face and her body start to move, Sais reacted quickly. He tumbled over the table in the center of the room, to land in front of Alaina where he grabbed her. While Sais was doing this, Zheda ran to block the window in case the sorceress made it past the rogue. Alaina tired to break free and run, but Sais was able to hold her tight. This seem to bring her back to her senses because after a few seconds of trying to get free, she stopped and became herself again. As with before she knew all that happened. Sais commented that this could have gone very bad, a fall to the rocks hundreds of feet below could be leathal. Alaina egotistically said “You do know that I can fly, right?” Sais was rightfully annoyed by comment so responded by saying, “You don’t know if that haunt would have let you fly but fine, next time I won’t save you.” Then he walked out of the room upset by the conversation.
Haunt
  • Plummeting Inferno

Private study

In the hallway Sais noticed that Barkenstien had wondered off. He could see the dogs hunches head into the West door at the end of the hallway. He told Cereliona, who called the door. That called clearly startled the dog because the sound of falling metal and stone breaking followed the dog as he ran back to join his master. Wondering what was broken the group head to this room, with Sais leading the way. Shelves of books line the walls of this room, interspersed with curious objects such as skulls fitted with stubs of candles, tribal fetishes, and decorative scroll cases. An empty birdcage lies recently knocked to the floor near the southern wall beside a small desk and a fine leather chair. Statues and sculptures grin from most corners of the room. The south east one lies broken on the floor, a recent change to this room. A few moments after Sais entered he could feel another force. This time it reached deep into him and grabbed on to the part of Sais that goes out on his own to complete his own wishes, focusing on the night he spent in the Sandpoint jail and the thrill it gave him. Once it gots a good hold on him dozens of memories of expeditions, sea voyages, and travels to exotic locales race through his mind. As the memories build momentum, they become increasingly infused with a sense of bitter disappointment and regret, and then Sais becomes increasingly aware that he(Traver FoxGlove) is now receiving memories that never were, memories of fantastic discoveries he could have made had he not chosen to settle down with a shrill harpy of a wife(Cyralie FoxGlove). That sadness and depression over the loss of things that could have been seeped into soul, deeply effecting him as it ended. It took Sais a few moments to gain his composure and rejoin the group. They all gave him the time he needed. Searching the room before leaving they found many items of interest. Along the west wall was an old painting of a bullfight. The painting bears a plaque that reads “Throwdown in Swynetown,” and in the painting, vast crowds jeer and cheer the bullfighter on, the huge bull aurochs towering over him, its cruel forward-jutting horns each the length of a spear. Dozens of bodies lie in the streets, the aurochs has clearly rampaged through them already, and although a score of brightly colored spears jut from the creature’s flanks and back, it still rages on. Cereliona realized this is an original work by renowned Magnimarian artist Andosalu. While the books are mostly on Shoanti tribal cultures and history, along with numerous maps of mysterious realms and nautical charts, the scroll cases contained 2 magical scrolls which Alaina identified. Having seen one before, Sais saw the secret case behind the painting. After removing a lose brick he found some platinum, a heavy-duty copper key, and 2 vials which contained a strange and foul smelling residue. Sais identified the residue as the remains of Pesh. With nothing else left in this room, they headed to the last door on this floor.
Haunt
  • Unfulfilled Glories
Treasure
  • “Throwdown in Swynetown” painting: 600 gp
  • Scroll of lightning bolt: 375 gp
  • Scroll of keen edge: 150 gp
  • 20 Platinum
  • Copper Key
  • 2 Vials with Pesh Residue
    • No gold value but could be estored to active Pesh with Craft (Alchemy) Check

Iesha’s Prison and Following a Revenant

When they reached this door, they found it had an iron lock on it. Sais first tried to pick the lock but it was tricky. Then he remembered that they found an iron key earlier. Using this key, he unlocked the door. This room is cold and damp; an old armoire stands near the east wall. The ceiling slopes down to only four feet high to the northeast, leaving little room for a small window. A full-size mirror in a dark wooden frame of coiling roses leans against these bricks, angled toward the tiny window. In front of the mirror was a pale skinned Iesha Foxglove. She did not move to attack instead she was transfixed by her own reflection in the mirror. The sad and miserable look on her face, gave Sais pause so rather than entering he described her to the group. Zheda thought this sounded like something she discussed with Ilsoari. Once she got up and got a good look she realized she was right. Iesha had become a Revenant, an undead that has risen to slay the person who killed them and that they are not much of a threat to anyone else. Zheda went on to tell the group of this creature’s strengths and weaknesses. A discussion of what to do with her followed. Most of the group wanted to use her as a type of “blood hound” to track down Aldern. Sais was initially against this idea, fear that she would kill Aldren before he could be questioned. Eventually the group convinced him that if she attacked Aldren, the group could stop her before she killed him. With that agreement, Cereliona walked up and moved the mirror so that Iesha could no longer see her reflection.
Revenant
  • Undead
  • Sense murder
  • Filled with Self loathing: can be “trapped” by mirrors and things that remind them of their life.
  • Rose from dead only to kill their murder and leaves others along unless they get in way.
Following Iesha
Once the mirror was removed from her sight, he face turned from sadness to anger. The she screamed “Aldren, I can smell your fear” and then using a fast moving pace, she started out of the room. The group quickly moved to get out of her way and then followed with Zheda, the fastest, taking the lead. They follow her all the way down to the main floor where she approached the stain in the middle of the floor. She grabbed the rug partially covering it and through it hard and far, showing off her impressive strength. Then she stopped and stared at the spiral stain for a few minutes looking very confused. Then as if someone shocked, her she regains her focus, looks at the floor, and Say “Aldren”. Then she begins smashing and clawing at the stained floorboards with her claws. It takes her only about a minute to smash through the floor with her savage claws, at which point she clambers through the hole and drops down into area below. Thinking quickly, Alaina cast fly and follows her down the hole. The rest of the group uses more mundane ways of getting down, but the dog was an issue. Barkenstine would have to wait until some was ready to catch him when he jumped down.

The Pit
They enter the basement area that was previously blocked to them. Piles of broken stone, dirt, and a few ruined pickaxes line the edges of this room. The floor in the middle of the room has been torn up to reveal an ancient set of stone spiral stairs, obviously of much older construction than the surrounding basement, winding deep into the bedrock below. A cold breeze wafts from the darkness below. As they look at this, Alaina is subject to another vision. The room changes for her, the ruble and debris are gone and there is not a hole in the floor anymore, only the white tile that is present in through the rest of this level. Then she sees Aldren step into the room with a pike axe in one hand and Rusty Dragon’s plate of dire boar meat in the other hand. He puts the food down before he starts to swing his pick, digging through the floor. With each swing, he grunts out two words: “For you.” and Alaina knows that Aldern is speaking of her. The vision then changes, she is now seeing out of Aldren's eyes. They are in Tickwoods and he is going throw Alaina’s saddle bags while the group can be seen a little way off, preparing the dire boar for transport. Aldren takes some of the crystal shards and lightning bug wings she uses for light spells and pockets them before walking off to get back on his horse. Once he is mounted the vision changes again, she is back in the basement room again. It is clearly days if not weeks later. The room is now full of rubble, the Rusty dragon plate buried in the dirt and stone chunks. Aldern, sweaty, filthy, and wild-eyed, is still digging away at the stone floor of this room with a pickaxe. It takes a few more swings but Aldern breaks through into the room beyond. Once the hole is big enough for the stairs to be seen and accessed, a horde of shrieking ghouls rises up to pull him into the darkness below before they turn their lambent eyes to the flying Alaina. As they look at her, the vision tries to grab on to the excitement Alaina felt when she “stole” the potion from the Dead Aliver’s shop. Alaina flight helped her to separate herself from the vision, so it was unable to grab a hold of her so as soon as the ghouls reached for Alaina, Alaina was able to end the vision, unharmed. Alaina reluctantly shared this with the group, unhappy with the visions this house was showing her. Giving the room a quick once over, they found nothing so Cereliona called Barkenstien to come down. Zheda acted quickly and caught the heavy animal with ease, before setting him down. With a full group now, they headed down the ancient, stone stairs.
Haunt
  • Ghoulish uprising

The stair’s landing and Dangerous Mold

The stairs end in a limestone cavern. The walls drip with moisture, and swaths of black and dark blue mold grow in spiraling, tangled patterns on the floor, ceiling, and walls. Rubble and broken stone clutter the floor, and a rhythmic sound, like the breathing of some immense creature, echoes through the cave from two northern tunnels. A third western tunnel existed but it has the sound of air flow, not breathing, coming from it. Also this western one seems to be a relatively new creation. At the western, north tunnel stand Iesha. Again she looks very confused. She starts to go a direction for an instant before stopping, stepping back, and standing again. This start and stop goes on for a few minutes, it is as if she does not know where to go. Since Iesha was not headed further the group decided to move on ahead of her. Taking the eastern, north tunnel they moved on. After only a few feet the cave expands to make an area about 20 feet by 10 feet here. The mold seems to grow particularly thick in this portion of the tunnel. Several pickaxes have been tossed into the corner of the room, one of them looks particularly well made. Using detect magic, Alaina sees one of the picks is magical and identifies it as minor magical weapon. Sais move into the corner to get the axe as he does the mold bursts forth with a cloud of poisonous, yellow spores. Cereliona was thankfully far enough around the corner to be out of the cloud, but she was the only one. Zheda and Alaian both got lung fulls and immediately began to weaken from the poison. Using her knowledge of nature, Cereliona was able to identify this as Yellow mold. Are particularly deadly mold that has a weakness to sunlight. Zheda took in this information and acted quickly, directing the group to the west tunnel where they heard air flow, thinking that where this is air there is a way out to the sun. The group followed her.
Treasure
  • +1 heavy Pick: 2308 gp
Threat
  • Yellow Mold
Feeding Cave and the landing Again
As they entered the tunnel they could feel the air flow pulling air in the direction there where headed. Moving quickly through this long tunnel, Zheda felt her strong constitution beat off the poison; but Alaina was not so lucky and the poison continued to weaken her. As Zheda came around a bend in this tunnel she found another open area, this one bigger. Her noise is filled with smell of rotting meat and decay, which had been kept in this area by the air flow. The source of the horrific smell is readily apparent, a swath of carcasses is strewn about the floor of this place. At the far west end of the room, Zheda saw a large bat like creature. Immediately she recognized it as undead but she also saw electrical burn marks on the creature’s wings and the broken bones of it’s left leg. Recognizing the damage she and Alaina caused to it’s leg she realized that this is the Dire bat the briefly faced on their way to Thistletop about a month ago. Also that this creature had been turned into a Skaveling. Warning the others of this creatures strengths and weaknesses, Zheda held her ground so it could not move past her into the tunnel. The creature charged up and bit the monk, giving her Ghoul fever. The monk fired back with her Acid fist, damaging the creature. Upon hearing Zheda’s warning, Sais stopped in the tunnel and helped to treat Alaina’s disease before he ran out into the battle. Thanks to Sais treatment Alaina was able to fight off the poison (GM Note: Alaina only passed save because of +4 from Sais) so helped out in the battle with magic missiles. At Cereliona’s command, Barkenstein ran into the fray and performed the newly named “Barkenstien Spine slam”. Jumping up and grabbing the monster, literally by it’s spine; the wolfhound slammed the creature on the ground making it easy pickings for Sais and Zheda to finish off. With the creature dead, they continued to the end of the tunnel where there was access the old servant’s quarters well. In addition to the many dead animal carcasses, there where 3 human bodies. Two of the dead human skaveling’s victims are long-dead Varisian nomads with nothing of much value on their remains. However, the third was different, this one armed body had many items of value; one of which was a potion of lesser restoration, which Alaina immediately took without asking for permission. The others seeing her weakened state from the poison and haunts, did not scold her for not asking first. Sais recognized the man as the notorious one-armed bandit Shaz “Redshiv” Bilger, suspected of organizing the robbery of nearly two dozen merchant convoys along the Lost Coast Road over the past decade. Also, proof of his demise presented to the law at Magnimar is worth a gold reward. As the rest of his items where distributed, Sais was again the right man at the right time. He quickly claimed the man’s hat but when it came to his armor, Sais made sure that no one else could use it or wanted it before he tooked. There was an idea about using the Mitheral to make an armor for Barkenstien; but that was more a joking thought than anything. Nothing else of value was found but before leaving this area, Cereliona used their wand to heal everyone up as best they could. Healed they head back to the landing of the stair. When they arrived Ieshea was gone. However before they could look for her, they could hear her echoing scream of “Aldren” followed by loud banging on what sounded like a very solid wooden door, emanating from the northern tunnels.
Monster
  • Skaveling (defeated)
Skaveling
  • Undead
  • Fly
  • Screech that stuns
  • Bite with Paralysis and gives ghoul fever
Treasure
  • Hat of Disguise: 1800 gp
  • Mitheral Chain shirt: 1400 gp
  • Pearl Ring: 300 gp
  • 56 gold coins
  • Proof of Shaz “Redshiv” Bilger death
    • Worth 500 gold if presented to law at Maginmar.

Last thing that happened

Upon returning to the landing of the stairs, they found Ieshea gone.  Then everyone a heard loud banging on a solid door and Iesha screaming Aldren’s name in rage

GM Favorite moment

Misogynistic Rage Haunt. Everyone knows that Cereliona is deadly with her Chakrum so when she turned and attacked Zheda it became an “O Shit this is gonna hurt” moment for the group but especially Zheda.

Experience

Each Player receives 3280(Total: 30,790 [7th level]) for monsters and Role-playing
February 04 (7 years ago)

Edited March 01 (7 years ago)
Session 21 (1/31/18)

Day 32 [continued] (Wealday the 24th of Lamashan, Wednesday 10/24/2047)

Fox Glove Manor
Ghoulish Guardians
Following the sounds of Iesha’s screams and bagging, they head to the north tunnels. As they moved through them the tunnel split again before all 3 join up to form one. As they where moving through this area, they failed to notice the 5 ghouls hiding in the mud of the walls. However, ghouls lack of true combat skill showed as they all widely and inaccurate slashed with their claws, all hitting only air. As the fight continued their accuracy improved, landing black slime covered bites and filth covered claws scratches on most of the group. Zheda and Sais quickly fell victim to the paralysis of these creature’s bites so could do little more than watch. Alaina used her electric hands to shock the life out of the ghouls, while Skovald worked to slash the monsters to pieces. Cereliona bounced her chakrum from ghoul to ghoul while releasing the hound on them. There was one scary moment where Cerelioan bounced her chakrum between the paralyzed Sais’s legs to kill the last of the ghouls. Skovald’s and Cereliona’s wounds burned with the ghoul fever these creatures carry. Waiting for the paralysis to wear off, the group surrounded the frozen ones. This turned out to be good planning, as a wave of another 5 ghouls came running into the room from the north. As they did, the group noticed that one of these ghouls has a partially smashed in skull from which a strangely shaped chunk of stone protrudes. The stone looks like part of a large butterfly wing. Cereliona realized that this stone matches the book end, murder weapon they found in the library. However the battle was more pressing and this was pushed to the side. As the ghouls ran up Skovald was ready and able dropped the first one before it could attack. The creatures where bottle necked and blocked by the large Viking so only one was able to scratch at him at a time, before Alaina finished off the pile with ElectricBall (Fire ball), reducing the bodies to scorched bones and ash. With this wave defeated, no more creatures the followed and everyone was able to fight of the paralysis. As they waited they could hear that breathing air sound but at this range they could also hear water sounds. Whatever the noise was, the air seems to flow toward the sound in waves. Once everyone was ready, they followed the air flow which quickly lead them to a fork. North east with the air flow or west. They followed the air. Zheda making a point of scratching Barkenstien behind the ear as they walked, which the dog clearly enjoyed.
Monsters
  • 10 ghouls
The Vent
The cramped tunnel opened into a vertiginous gulf here, a cathedral-like cavern with a roof arching thirty feet overhead and dropping into a sloshing pool of foamy seawater fifty feet below. The north wall has several 6-foot-tall, 1-4-inch-wide cracks that go deep into the earth beyond. No light can be seen but air flows int these cracks. A steep stone ledge winds down to these surging depths, its slope glistening with moisture and mold. A stone door with a large copper lock stands in the northwestern wall about halfway down the slope. Iesha’s Revenant stands in front of this door banging on it. Along the north wall are 5 unusually looking goblins, Zheda figures out that this are a unique monster, Goblin Ghast. With the groups light and the ghast smell, no one was surprised so the 2 forces converged on one another. Skovald and Sais met the monsters blade to claw. Alaina used her magic to fly into the middle of the room. Zheda jumped down the cliff and ran by Iesha to attack the enemy’s flank. Cereliona stayed back and used bounce attacks against gobinoids once again, while Barkenstien ran up and help to drop a few of the creatures. During the chaos, they was a quiet moment when Iesha abruptly stopped banging on the door. Overall, the battle was quick but even a short exposure to smell of these creatures sickened Sais and Skovald for a few minutes; but Sais did not fully recover as he could feel the start of a fever coming and see the red rash around his goblin bite marks. Taking the time to let the ghast sicken feeling pass the group watched Iesha and investigated the bottom of the this room. Iesha continued to stair at the door with a confused look on her face. At the bottom of the pool Skovald and Cereliona found ocean water surging back and forth through a almost completely underwater tunnel. The waves making the “breathing” sound heard but also the force pumping air up into this room and out the cracks. This pumping of air sucks the air out of the rest of this lower area, pulls it into this room, and pushes it out the cracks.
Slick sloping ledge: Effects entire room
  • is difficult to navigate; 
  • a character moves along its surface must make a a DC 5 Climb check as a move action as part of move action or make a Acrobatics check DC 10-30 as free action as they move
    • While Climbing lose your Dexterity bonus to AC (if any). You also can’t use a shield while climbing. Anytime you take damage while climbing, make a Climb check against the DC of the slope or wall; or fall. No 5-foot step
    • If Acrobatics keep Dex to AC but still cannot take a 5 foot step
Goblin Ghast
  • Undead (Goblinoid). 
  • By GM rule Favorite enemy bonus vs Human (Goblinoid) also applies against Undead (Goblinoid). And other similar situations
Monsters
  • 5 Goblin Ghast
    • potion of cure moderate wounds: 300 gp
Vorel’s Laboratory
Rested and as ready as they can be, Sais used the Copper key found up in the mansion to opened the door. When Iesha did not move in the group headed in a head of her. The air in this damp cavern reeks of a horrific stench; a foul combination of decay, brine, and mold. The cave contains a rickety table, its damp surface cluttered with all manner of what appears to be garbage: empty bottles, bits of clothing, crumpled bits of paper, and more, lying in neatly organized rows. A painting leans against the far side of the table, facing a large leather chair that sits nearby. This chair’s high back and cushion are horribly stained by smears of rotten meat and its arms are sticky with blood. A smaller table sits against the southern wall, its surface heaped with plates and platters of rotten, maggot-infested meat. The horrific stench of the room seems strongest to the west, where the cave’s wall has been overtaken by a horrific growth of dark green mold and dripping fungi. At the center, a patch of black tumescent fungus grows, its horny ridges and tumorlike bulbs forming what could almost be taken to be a humanoid outline. What appears to have once been an exquisite puzzle box the size of a man’s fist lies smashed on the ground at the fungoid shape’s feet. Sitting in the chair a ghoulish looking Aldren Foxglove. As the group enters he looks up and seeing the group his eyes search and quickly find Alaina. When he does, he staggers to his feet and speaks.
“You! You’ve come to me! I knew my letters would
sway your heart, my love! Let us consummate our…
our… hunger!”
As he speaks, Iesha hears him and she quickly moves into the room. The group wisely moves out of her way letting her pass as unimpeded as possible. When she comes into Aldren’s view, she stops and the two look at it each other confused. Aldren speaks, “My wife, I killed. But my obsession how are you here. My wife. I don’t understand”. With this his mind seems to break, and with it his appearance changes his skin tightens even more, his teeth elongate and sharpen, his tongue stretches out to a length of 2 feet. Then he moves to charge Alaina. But the group was prepared and responded. Cereliona sent Barkenstien in as a blocker but missed with her Chakrum. Sais moved into position and was able to stab Aldren in the back. For the first time ever, Sais saw an undead react as if it felt pain and was not made of dead flesh. This pain caused an immediate change in Aldren he return to ghoulish man they first met. He then dropped to his knees and mumbled about how he does not understand how it all went wrong. Skovald’s battle rage and hatred he felt toward Aldern for what he has done and the people he has killed drove him to attack the prone, un-resisting man. It was a powerful hit, slashing across the ghast eyes, blinding him. Cereliona seeing Skovald strike decided that “she is doing this too” and through her chakrum at the kneeling man with Barkenstien following his master jumping on the table to reach the man. The group shortly followed with Zheda laying a power hit that spun the man around opening him to additional attacks from the group while Alaina rained down a storm of magic missiles. Even after this the man stills stayed on the floor sobbing. Iesha walked up, knelled next to him and spoke to him with a confused and lost tone in her voice. “Aldren you killed me, but YOU did not kill me.” Then she let go and spoke to herself “Aldren killed me but HE did not kill me”. As she leaned back, Skovald went in for the kill on Aldren but as he did the man turned and reacted as if he was ready for it. His appearance changing as he moved, this time to a new third appearance. His skin darken and dried up. His eyes sunk deeper into skull and turned red. A bloody war blade magically appeared in his hand and heused it to strike out disarming Skovald’s main hand.  However, Skovald followed up with a couple blows from his off hand, finishing off the monster. As Aldren was defeated, Iesha stood up only to have her body fall lifeless to the floor leaving a momentary ghostly image of her that disappeared after only a second. Searching through the room the group found several items of interest. Starting where Barkenstien knocked over the table during the combat, they gathered up the items from the table and found items stolen from Alaina they knew about from the vision and others item taken without her knowledge. Sais went through Aldren’s possessions and with Alaina’s help was able to identify them. The rogue was excited by Aldren’s mask so left the room to experiment with it. Next Zheda found that Iesha’s Black pearl earrings survived her death.  As she continued to explore, Zheda moved closer to the fungus on the wall, she noticed that humanoid shape of the fungus lined up with her shadow, in fact it matched the outline of her shadow perfectly. As she realized this, a force reached out grab on to the part of her that is an alcoholic and drinker, that part of her that enjoys drinking too much. This force pulled on her and tried to drag her closer to molder and make her eat it, but the though of eating that fungus was so repulsive that Zheda was able to fight of the urge. Alaina collected up all of the pieces of the puzzle box and then activated her magical sight. While tuere was nothing the immediate area, by the door was a faint magical glow. There she found and identified an old Chime of Opening that has been used twice. On the floor in the middle of the room, Cereliona found a crumpled up note on the floor. She opened it and after reading the first few lines, she released it was important so shared it with the group.
“Aldern,
You have served us quite well. The delivery you harvested from the caverns far exceeds what I had hoped for. You may consider your debt to the Brothers paid in full. Yet I still have need of you, and when you awaken from your death, you should find your mind clear and able to understand this task more than in the state you lie in as I write this. You shall remember the workings of the Sihedron ritual, I trust. You seemed quite lucid at the time, but if you find after your rebirth that you have forgotten, return to your townhouse in Magnimar. My agents shall contact you there soon—no need for you to bother the Brothers further. I will provide the list of proper victims for the Sihedron ritual in two days’ time. Commit that list to memory and then destroy it before you begin your work. The ones I have selected must be marked before they die; otherwise they do my master no good and the greed in their souls will go to waste. If others get in your way, though, you may do with them as you please. Eat them, savage them, or turn them into pawns—it matters not to me.
—Xanesha, Mistress of the Seven”
Everyone was surprised to find out Aldren was working for someone else, and that person has a “master” themselves. Also since Aldren is a ghast and based on the state of his body, it is clear that he has been an undead for at least 2 weeks. There is no way for ghast to hide it’s scent so Stona could not have been working for or taking to Aldren when she was in Maginmar, just last week. Knowing this meant things are not over yet, Sais jokingly said, “looks like we are going to Maginmar”, but after that there was a nonverbal agreement to discusses it latter. Alaina then took the time to remove and the using a Mending and prestidigitation spells she was able to remove all the damage an ghast filth, restoring it to a full and fine set of clothing.  With nothing else to find, a concern was brought up about the fungus. Cereliona stepped up and examined it. After a short while she started to pour oil all over it and the few wooden items in this room. Seeing what she was doing, the rest of the group join suit. Shortly there after the room of a burning, inferno. However, while the heat of the fire was very intense, it only last about 45 seconds. Once the fire was over, the group look around to discover that Sais had use the combo of his new hat of disguise and Stalker’s mask to become a copy of Zheda. The others where impress but had other concerns so did not stop to comment much.
Haunt
  • Vorel’s Legacy
Treasure
  • Black pearl earrings: 1200 gp
  • Fine Nobles Outfit with Foxglove crest patterned in the material: 100 gp
Items collected by Aldren
  • A blood stain cloth taking from Alaina’s clothing during 3rd fight of goblin raid
  • crystal shard and firefly wings taking from Alaina’s spell component pouch during the boar hunt.
  • Scrapes of silk with gold and silver embroidering, the extra cloth from Verhern's fine clothing, that Alaina threw away after creating her headband
  • Remains of her burned and torn saddle, recognizable as the one Aldren gave each of the group members. The leather was burned and torn, clearly it was recovered from the Sandpoint devil.
  • A torn piece of blank paper, all that remains of the Fireball scroll she used to fight the Sandpoint devil. 
  • A single Adamantine bolt, the one Alaina fired to finish “unlocking” the door in Habe’s.
  • Two Potion bottles, left over after 12 vs 2 goblin fight on the way back from the Hambley farm.
    • One is the bottle Zheda used to revive Alaina
    • One is the bottle Alaina used to heal Shadowmist

The Grave
Moving on to the only unexplored area, the group headed to the western area. The western half of this foul-smelling cavern is heaped with bones, each scarred by the scraping of teeth. Most of the bones have been cracked open for the marrow within. Realizing this was the home of the second wave of ghouls, the group quickly searched it but found nothing. With no where left to search the group prepared to leave, but just then Zheda realized that the haunts have not been defeated. Making an accurate guess that the mold could be the focus, they headed back to the room that had burned.

Vorel’s Laboratory again

When they returned to this room, Sais again waited outside. Inside they found that most everything was burned to ash, flat pool of solidified glass, and bones; but the black humanoid outline was still visible on the wall and a small layer fungus had already grown back. Attempting to figure out ways to end the haunt the group called Sais in because they know he had holy water. As he entered the room to join them, the box that Koya Mvshti gave him started to glow. Pulling it out the group opened it and examined the scrolls. Inside they found 2 scrolls tied together and 3rd one by itself. The single Scroll was Dispel evil and the two others where Consecrate and Hallow. After a quick discussion the group decided to try the pair of scrolls. It took Alaina, 3 tries but she was able to cast Consecrate. After she cast the first spell, the fungus rippled and moved a little. Hollow took 3 more tries as well but once it was complete, the fungus started to grow rapidly. It took no time for the mold to grow to a vaguely humanoid shape and tear free from the wall. The shape takes only a few steps before the mold and fungus dry up and crumble to dust. As the fungus dies, each of the group is effected in turn by a spirit.  For all it starts as light and energy that comes out of their chest(s) before taking shape into a semi-transparent member of the foxglove family for all to see. Then the spirit looks at the person(es) from which it manifested for a second before the character is given a vision of the spirit’s death.  Once the vision is over, the character is returned unharmed. The vision itself take no time, but once it is over, the spirit starts to fade and disappear of the course of a few seconds.
First, Aldren’s spirit pours out of Alaina. She sees Aldren sick and alone, in an underground cave, laying a dirt floor with only a single tiny candle for light. As the candle dies and the light vanishes, Aldren is coughing and breathing shallow breaths. After only a few breaths in the dark, the breathing stops, and Alaina is released from the vision.
Second, Iesha’s spirit pours out of Skovald. He sees Iesha and unknown man that looks like a carpenter in the first story Library. Their noses in book, both truly engross in the story. Aldren comes out of nowhere and bashes the man’s head in with a stone book end in the shape of a angel with butterfly wings. Before the carpenter hits the floor, Aldren grabs Iesha by the scarf around her neck and strangles her with it. Skovald is released as Iesha breathes out her last breath.
Third, Traver’s spirit pours out of Sais. Sais vision shows him, Traver standing in front of the desk in the second-floor bedroom. Traver sits at the desk, pulls a silver dagger out of the draw, and calmly slits his own throat with no hesitation. As the blood pours from his neck, it takes only a second before Sais is released.
Next some different happens. The spirit of Cyralie pours out of Alaina, Cereliona, and Sais; to form in the middle of the three. All are shown the same vision. They are in the attic observatory just as the fire leaps off the table to set her ablaze. She runs and leaps head first through the southern window of Socorro, the Butcher of Carrion Hill. As she does the vision follows her out the window and the three watch as if floating a few feat out the window as she fall, on fire to the waves and the rocks below. It takes a second or 2 before she reaches the bottom and the vision ends.
Returing to a single host, Kasanda’s spirit pour out of Cereliona. She sees Kasanda, entering this room. She finds her husband Vorel at the far end. In his right hand he holds a empty potion bottle with a faint green residue left in it. In his left, he holds up a puzzle box as the smoke of his body flows into it. Kasanda picks up a rock and throws it, expertly hitting the puzzle box. The rock shatters the box and the pieces fall to the floor. Moments later Vorel’s body is over come with tumors and boils while at the same time green and black fungus grows over his body. He is pulled back into the wall behind him. As he hits the wall, Kasanda’s body begins to from boils and tumors. She then runs out of the room, south to the stair and up the house basement. Going up stairs until she reaches the second floor guest bedchambers. The she goes to the bed, weakened by the running she, lays on the bed next to her daughter as the mold starts to cover her body and that of her daughter.
Finally, it is Zheda’s turn but with her the experience is different. Rather than flowing out of her, she can feel the spirit being pulled out of her. As Vorel’s spirit leave she see and feel him reach into her heart grasping onto the part deep in her heart that make her a glutton. It takes a few moments, but the force eventually pulls the spirit out, branding Zheda’s left breast as Vorel’s hand is finally pulled out taking some of Zheda’s life force with it. But the once Vorel’s spirit is out of her body, it quickly disappears.
Once the spirits are gone, the group can all feel a force cease that did not even know was there until now. It is the force that has been pushing and guiding them through this house. The death of this force convinced the group that the haunting of Foxglove manor has now ended.
Haunts (put to rest)
  • Burning Manticore (Cyrlie FoxGlove)
  • Worried Mother (General Haunt about family connections)
  • Dance of Ruin (Iesha Foxglove)
  • Iesha's Revenge (Iesha Foxglove)
  • Origins of Lichdom (Kasanda Foxglove)
  • Frightened Child (Aldren Foxglove)
  • Stricken Family (Vorel, Kasanda, Traver, Cyrlie, Aldren, and Iesha Foxglove)
  • Suicide Compulsion (Traver Foxglove)
  • Avoided: Phantom Phage (Vorel Foxglove)
  • Misogynistic Rage (Kasanda Foxglove)
  • Plummeting Inferno (Cyrlie Foxglove)
  • Unfulfilled Glories (Traver Foxglove)
  • Ghoulish uprising (Aldren Foxglove)
  • Vorel’s Legacy (Vorel Foxglove)
Leaving foxglove manor
As the group makes there way up of still old and decrepit house but now haunt free house. They talk opening and running a bath house that uses only holy water. Joking that maybe if they bathed in these waters every day for the rest of their lives, they might be able get filth of this house of themselves. Laughing a little to themselves about that as they reach the front door and exit the manor. Once outside released it is about 7 pm, they had been in the house for about hours. Thinking on this they started walking to their horse and wagon. As the group walked by the ruins of the old servant’s quarters, they see hundreds upon thousands of ravens sit quietly in this area, covering every square foot of the ruins. These ravens are disturbingly silent and still, watching as one as the group walks by. Seeing them Skovald says “where I come from this is a bad omen.” Then as if a plan surprise attack, the all ravens take to the air and swoop to attack, only then revealing their true natures. As they do, Skovald shouts out “see, I was right.” Skovald, Cereliona, and Sais are react quickest to the danger. Swarm prove to be a challenge because as Skovald slashes with his sword, Sais stabs with his blade, and Cereliona throws her chakrum; the weapons take down a bird or two but mostly hit air as the swarms converged on the group members. Overall the swarms where taken down by reflex attacks and slashes (attack of Opportunity) as the swarms surround the group members. The true start of this battle was Barkenstien, the dog was able very effectively catch birds in his mouth and crush them in the same bite. Using this trick, he was able to disperse 2 of the swarms himself. The second one, being the last swarm which at the time was surrounding and attacking Skovald. Thankful for the dogs help now and all that he has done since joining them, Skovald petted the dog, before picking him up and carrying him to the wagon in celebration. Saying “This dog comes with me on all my journeys” as he did. Zheda was so surprised by the bird attack that she not able to get of a single blow before the creatures where fought off. So as an afterthought, she told them that these creatures where Carrion swarms. These creatures are the result of when hang by ghouls, feeding on disease bodies and that they were mostly likely only here because the ghouls where. With that everyone, got on horseback or the wagon and took the 2-hour ride back to town which was thankfully uneventful.
Monsters
  • 4 Carrion Swarms
Carrion swarm
  • Undead
  • Swarm Traits: 
    • ½ damage from weapons
    • Swarm attack
    • Distract ability
Back in town
Arriving well past dark (9pm) on a Wealday (Wednesday) the town was mostly dark except for a few houses, the taverns, and a couple business working late into the night. The group was battered and bruised from their ordeal, so the first stop was the church for most of the group. However, Alaina instead went straight to the Rusty dragon.
Group Ability damage after Foxglove Manor
  • Zheda: 6 wis, 3 con
  • Skovald: 2 wis
  • Barkenstien: 2 wis
  • Sais: 2 wis
  • Alaina: 4 con, 6 wis, 3 dex
Church
When Zheda, Skovald, Sais and Cereliona reach the church. They found Sister Giulia, Sister Celia, and Koya Mvashti still up in the Cathedral. Asking for healing, the group was first given a channel energy by Sister Giulia, then the cleric used up their minor healing spells restoring everyone to full health. Next the 3 clerics used up all their stronger magic healing the damage the characters body and wills. Zheda was concerned about the many diseased the group now carry and asked for help. Sister Giulia retrieved several Anti-plagues, and with a heavy heart she “sold” the items to the group. Seeing this Sais also purchased few but also he showed the group the s pack of Anti-plagues he already had. With everyone as healed as much as possible and items purchased, they headed back to the Rusty Dragon.
Rusty Dragon
Instead of going to the church, Alaina got a drink and set down at a table by herself. There she worked to organize, order, and correlate all the information she found out about Vorel’s Lich apotheosis formula. All this information was stored in a journey and the phylactery shards where assembled.
Treasure
  • Vorel’s Lich apotheosis formula, Shard, and Notes: 
    • +10 to any skill check related creating a Lich Apotheosis formula and/or a Phylactery
    • 1,000 - 10,000 gold depending on buyer
Shortly after Alaina finishes her notes, the rest of the group arrives at the Rusty Dragon so everyone gets a quick meal before heading off the bed. Bethan stops Skovald and Sais before they go. Because Shyliss is now living at the Rusty Dragon with Skovald so she moved them to a more permanent room and Sais was moved to single room, next to the girls. Both taking their new keys, they joined the others and headed off to bed.

Sais Midnight Visitors
As Sais was sleeping, he was able to hear the sound of someone entering his room, through the window. Sias bluffed the assassin, pretending to still be asleep. Once his would be killer was close enough, Sais popped a dagger out his wrist holsters and grabbed the half-elf. Sais then slammed her up against the wall and had her pin before she could react. However, there was a second killer hanging out the window. This one strike at him and hit. Sais could feel poison on the dagger, but he fought it off. Acting quickly, he grabbed the hungry decapitate pulled the cord, releasing a loud simian scream. The rest of the group was awoken by the “alaram” an rushed to the sound to help. Cereliona was the first to arrive, but by then Sais already has the first enemy pinned against the wall again and the second attacker was already dropping down the ally below so the ranger moved up and help to restrain the Assassin. Zheda was the next to arrive, she jumped out the window after the second enemy. Alaina used fly and went out her window to give aerial support to the battle. These two were surprised to find Anen here but appreciated her help. Skovald was the slowest but he do his best to hurry by crashing through his bedroom door rather than opening it. He followed Zheda out the window where Alaina made him big. Anen, big Skovald, and Alaina had the situation handled so Zheda climb back up to her room. Once both enemies where restrained, Anen took the criminal from Skoavld and ask for Sais to bring down the other. Sais refused, saying he needs this one to take care of a few things. Anen at first refused but after some convincing from Sais, Anen agreed to give him an hour but she want the suspect at the guardhouse by the end of the hour. With this in agreement Sais ready to leave, planning on taking the restrained female half-elf Assassin with him.
Gm Bonus
  • Sais gain Ex-Sczarni Trait for free.
    • Gm error, when describing I said trait gives +2 to all bluff check so I am ruling it wills stay that way.  
  • Player must maintain a Bad relationship with the "Sczarni" or risk losing trait
Monsters
  • 2 Night Assassin

Last thing that happened
Sais ready to leave and the players were left with a dilemma. Not knowing exact what Sais is going to do, everyone does know that Sais is taking a female half-elf assassin, that just tried to kill him, somewhere away from prying eyes and the Law. Each player has to decide if their character will allow this to happen or if they will "stop him" from leaving

GM Favorite moment
The fight with the Carrionswarm. That battle was the final proof that I needed as a GM to say that due to the way Cereliona is playing him and using him in combat; combined with good timing and lucky rolls “Barkenstein is officially the most useful and fun Animal Companion I have every seen as a GM”

Experience
Each Player receives 4210(Total: 35,000 [8th level]) for monsters and Role-playing
February 11 (7 years ago)

Edited March 01 (7 years ago)
Session 22 (2/07/18)

Day 32 [continued] (Wealday the 24th of Lamashan, Wednesday 10/24/2047)

The Sais Dilemma
While the assassin was restrained, Sais locked her up with his masterwork manacles. Then he gathered some clothing and readied to leave. Seeing this, Cereliona spoke up to make sure Sais will not be torturing her, to which Sais agrees and at the same time implies that it was a given anyways. Alaina stays in her room not interfering one way or the other. Zheda however, steps up and blocks Sais path out of the rusty dragon. Zheda says “The assassin needs to go to jail, this is not how the law work.” Sais says he needs to do this. He promised he would bring the assassin to the guard house in 1 hour, unharmed. Zheda would not budge. At this point, Skovald left and returned to his room. Continuing to try and convince her to let him go, Sais followed up by saying that someone was after him and he needs this person to deal with it. Zheda points out that his Black market connections are the problem, following that up by saying “We are Deputies, after all” to which Sais replied, “ I’m not”. After this the conversation continued a little bit, but it was clear the two would not agree. Sais decided to take action to end the discussion, he pulled out and threw a smoke pellet to the ground at Zheda’s feet. Reacting to the action, Zheda simply said “I will not fight my friends” then she back up out of the smoke, effectively clearing an exit for Sais. Sais work to move the assassin through this opening and into the girl's room. As he got the captive to the window ready to go out with her, Alaina spoke up giving him an ultimatum, “Sais this is not the way. Work it out with the group or I let her[Assassin] go” threatening to use her magic. As Sais started to plead his case to Alaina the assassin tried to escape out the window, only to be caught in mid-air by Sias. As he was holding her, Sais said “Is this really how you want to do this.“ Hearing this Zheda had finally had enough. She threw her hands up in failure and went down stairs to get a drink. Cerealiona, Barkenstein, and Alaina quickly followed her, allowing Sais to drop down out the window with the assassin. As the two hit the alley streets from the 2nd floor drop, the assassin landed badly bruising her ankle.

Sais Private time.
Sais left with the assassin in toe to deal with this issue in his own way.

Rusty dragon

After Sais left, Alaina, Cereliona, and Zheda returned the main floor and started drinking.  They had the bar to themselves so with not much to look it was not long before they started to look at the ubiquitous “Help Wanted” board near the bar.  On it they saw a unique posting with an unusual symbol. 

To any it may concern,
We are seeking talented soldiers, warriors, brutes, and anyone else of means to defend our beautiful city and her fine people. Our requirements are simple: Men and women brave enough to step forward and defend against all threats, including those outside the walls of the city that the guard can't spare to take care of, as well as threats inside of the wall that the guards can't respond to in time.
We must remain anonymous for our own safety, but for those that are interested in picking up the banner of true freedom, simply take note of this rune and be vigilant for it around the city. For Sandpoint!
-AF
After reading this, the 3 of them continued to drink.  After completing his personal issues including returning the assassin to the guard house on time, Sais returned to the Rusty dragon. Entering through the back door, he found Alaina, Cereliona, and Zheda drinking at a table with Barkenstein laying on the floor next to them. Sais asked for and received permission to sit with them. As he did, he ordered a round for the table. At that exact moment, Stovald was awoken by the dire need for an ale. He reached the ground floor and arrived just in time to join in on the free drink and Sais story. Glad he was here so he would not have to tell his story twice, Sais invited Skovald to join and got him a drink. Once everyone is ready, Sais came clean. He starts by saying he has been working with the Scarnzi and they are the ones that put a hit on him. Sais played a “joke” on them and they don’t have a sense of humor. He continue by telling them that his actions may have put their lives in danger, so they should be on guard. Skovald’s response was to take one of Sais’s kunais and cut his hand with it. He then slapped Sais on the back leaving a bloody hand print before returning the bloody weapon. Skovald then explains that to his people, that means in battle we either win together or we die together. Sais responsed by jokingly saying, “I will have to get that cleaned now.” Cereliona promised her flying blade to help. Alaina did not speak up but as Sais committed about needing cleaning she used prestidigitation to do just that. Sais then made it a point to personally apologize to Zheda. The monk had been sullen and in a bad mood the entire conversation. This continued as she responded to the apology with the phrase, “It tells me where things stand.”  With things as settled as they can be for right, Sais and Skovald went up to sleep the rest of the night. Zheda and Alaina stayed in the bar and drank themselves into unconsciousness. Cereliona stayed as well but she only had a few drinks so when the others passed out she returned to her room.

Day 33 (Oathday the 25th of Lamashan, Thursday 10/25/2047)

Next morning

Everyone woke up from either their late nap or blacked out state and went to their rooms to ready for the day. The constant traveling and investigating has kept the group busy and taken its toll on them as well. All but Alaina where infected with a least one disease, with Sais and Zheda having two. Thanks to they many anti-plagues they purchased and aquired, everyone but Sais was able to fight of the effects of their disease(s). Sais resisted ghoul fever but the more powerful disease he got from the manor weakened him. Also as this was the first time they could stop and take stock, everyone went about emptying and repacking their gear. During this, everyone found a unique note at the bottom their pack. The note could have been there a few days or maybe a week, no one was sure. With thoughts of their note in their heads, everyone headed downstairs. When they reached the first floor, they fund Anen sitting at a table waiting for them. When Cereliona waved at her, she moved and joined the group. She requested that everyone come with her to the Guard house. Sais asked if he could have breakfast first so Anen ordered 5 to go breakfast from Bethana. Everyone was given a to go bag with an egg sandwich and some fruit. Sais was a little put off by this, wanting to sit down, but tried not to show it. With their food in hand, everyone headed to the guard house.
Diseases
  • Zheda: Ghoul Fever (1/2), VP (1/?)
  • Skovald: Ghoul Fever (1/2)
  • Cereliona: Ghoul Fever (1/2)
  • Sais: Ghoul Fever (1/2), VP (fail)

The Guard house's Map room

When they reach the guard house, Anen takes them straight back to the map room. When they enters they find Belor as they expected but mayor Deverin and Brodrick Quinn are there also. Once the door is closed, Anen steps back and leans against the wall, clearly an observer now. The group and Belor discuss the assassin attack last night and since they have it handled for now Belor did not focus on it. Instead he asked about the case. The group informed him they found and stopped the murderer, a ghoulishly transformed Aldren Foxglove. Also that they removed the Misgivings from Foxglove manor. Belor was shocked so let the group fill him in before thanking them and telling them that Brodert Quink has something the group should know. The Sage told the group he had been studying the magical well they “extinguished” below Sandpoint. It was a magic item called a runewell. It used the souls of those that died near it to make Sinspawns. Also the type of soul mattered, not just anyone’s soul could be used but Brodert did not know what the well need in a soul. Also the Sihedron rune/ritual worked with the well to extend the range a which a soul could be captured by the RuneWell. But he did not know to what end, you could used it to make a large army but there are easier ways to do that. However, the RuneWell below Sandpoint was one of Alazanist’s creations. Brodert’s research showed that Alazanist stole the RuneWell magic from another runelord so who knows what the true master of a RuneWell could do. As the Sage finished, Sais jumped in to say that the story was interesting, but he needed something real to fight and he wanted to know how does this information relate to them. Belor respond by saying, he has received word that nearly identical murders to the ones in Sandpoint are taking place in Magnimar. Belor expressed his concern for how this relates to Sandpoint before asking the group if they would go there and investigate. Cereliona ask about how legal that was. Belor explained that as a city founded by those who refused to live under the reign of tyrants, Magnimar has relatively few laws so you cannot break laws that do not exist. Also the guard there understands that in a city of that size the people and adventurer’s are needed to deal with some issues. The guard is there for the big stuff and the everyday stuff. So as long as the group does not get in the guards’ way, they will not get in the groups way. Their badges will get them some respect from the guard as a fellow watchmen but they will not grant any official power there. After this everyone agrees but as he does, Sais as for a letter from Belor explaining the situation so they can give it to the guard their if needed. Belor agrees and even gets Mayor Deverin to write one as well. In addition, Belor offers them a free ship ride tonight to Magnimar. A nearly empty Valdemar ship is leaving tonight at 8 pm so the Sheriff offers to arrange them passage. Thankful for this, the group take him up on the offer before also asking what information Belor knows about Magnimar itself. Belor said he did not know much but that they should go talk to Cracktooth. Everyone thanked the sheriff for the ride and the advise before leaving him to run various errands. Zheda asked to speak with the Sage and Alaina somewhere alone and in private. The Sage offered his home so the three headed there. Cereliona and Sais headed to the Cathedral while Skovald went off to walk the town.

Sandpoint Errands

The Sage, Zheda, and Alaina at the Sage’s home
Once in the privacy of the Sage’s home, Zheda showed them the mark she acquired at Foxglove manor and ask them what they can tell her about it. Alaina recognized it as the Thassilonian symbol for Gluttony and that it is strongly connected to the school of Necromancy. The sage followed this up by adding that he thinks the symbol is the result ancient thassilonian magic, that mixed with the power of the haunted house and the wild necromancy magic of the interrupted lichdom ritual; some how connected to Zheda’s own Gluttonous tendency to leave this mark on her body. It is a reflection of the damage done to her soul but that it will help to protect her from necromancy in the future. Zheda thanked him for that but she was hoping for a way to remove it. The Sage looked hurt that he could not help. Zheda made sure he knew that she did not blame him and while he understood, it was clear by the look on his face he was going to look into how to remove it as soon as she left. After this Zheda left to go find Skovald while Alaina stayed behind a while to talk to the Sage some more. She gave him all the notes she found in Thistletop and advise the Sage that he should head their as well. Thankful for all this and excited to get started the Sage immediately started reading the paper and taking notes. Alaina helped for a short while before leaving to visit the Fatman’s feedbag.
Sais and Cereliona at the Cathedral
As the reached the cathedral door Sais, feeling the effect of the disease living in his body, headed in first. Closely followed by Cereliona, delayed only a moment as she commanded Barkenstien to wait outside. The loyal dog happily did as he is told, laying down near the door. Sais and Cereliona found Sister Celia and Koya Mvashti in the central area talking while walking among the stones. Upon seeing the healers, Sais walked up and said “Help me, I am dying”. This shocked the ladies but after they got over the drama of Sais's words; they took the two to the side, wooden area of the church where they have the small church infirmary. Once there, Sais and Cereliona found Stona and Brancent, both cured of their disease but still needing a while to recover. Koya used her greater magical spells to remove the damage the disease did to Sais today and she also gave him a checkup including some basic treatments for the disease he was afflicted with. Celia treated Cereliona in much the same way but had no need to cast spells so Cereliona was done first. As she waited on Sais, she started up a conversation with Stona and Brancent. She filled the two in on what had been going on with Aldren and the Manor.  Surprised to find out Aldren had not been in Magnimar for the last few weeks, Stona asked "since it was not Aldren, then who was it? Cereliona said she did not know but that they planned to find out. Brancent got up and went his back, retrieving an item before returning to speak with Cereliona. He explained that he thought Aldren had been acting weird and the was worried he and Stona would not get paid for their work so took something from Aldren's townhouse before he left. He figured that if he did not get paid by Aldren he could sell the pearl and still do OK. He then handed over a small silver key ring with two keys on it. The larger of these two is a tarnished iron key set with a large pearl. The smaller key is made of bronze and has an unusually long tang ending in a set of three notched blades. The head of this key resembles a roaring lion. As Cereliona takes the key she can almost feel Sais indignation as he watches her take it. While Sais is force to hold still for Koya’s treatments all he can do is watch and thing “Keys are my thing”. Brancent said that that larger key with the pearl is the to Foxglove’s town house front door but he does not know about the other. Cereliona thanks him for it and then examines it. She sees that while the silver key ring is worth money, the pearl is true prize so she pries it free of the key and throws it to Brancent. She explains that he was right, Aldren is not going to pay him so he gets to keep the pearl. This time Sais thoughts are so loud that everyone can almost hear them “What are you doing, we need money to fund our adventuring”. Brancent thanked him then spoke with Stona about how they will use the money. At this point, Koya finished with Sais allowing him to join in the conversations. He asked to see the keys and looking at the Roaring lion key, he realized that it was a special key to open a secret door, lock, or compartment of some kind. Sais then work to make small talk with them eventually working to recruit both Stona and Brancent to join a group called the Ginfaxi, an organization to help protect the town if needed. Sais does not hide his recruitment from Cereliona but nor does he include her. After this conversation, Stona and Brancent needed rest so Cereliona and Sais both made their goodbyes. Sais then headed to Bottle Solutions while Cereliona went to see Das Korvut at the Red Dog Smithy
GM Note
  • Cereliona and Sais gain +4 competence bonuses to saves vs Disease for the next 24 hours. 
Treasure
  • Silver Key ring: 10 gold
  • Key to foxglove Manor in Magnimar.
  • Special Lion head key. 
Alaina visits the Fatman’s Feed bag.
Upon entering this den of vipers Alaina saw the bar was fairly full. While she did not know their names: Nico, Gaia, and Gressell were all there; in addition to other patrons. However it was the man that always sits at the east of the bar who was most interested in Alaina. He invited her to come over and join him. She accepted and after getting a free drink she went to work, using her female skills to charm this man. Enthralled by Alaina, he told his name was Jubrayl Vhiski and in attempt to impress her he told that he knew the head of the Sczarni gang "the Gallows" in Magnimar. A man name Horato. He went on to explain that Horato is so secretive about his name if you know it, it guarantees you protection from the Sczarni until you can meet with Horato and talk. After hearing all this and seeing her chance, Alaina asked Jubrayl to help her sell her Lichdom notes. After getting permission he took the first page of the journal and a single shard of the Puzzle box to help him price it. He agreed to get a buyer and then arranged the sell for her and he would only take a small cut 5%, normally he charges 30%. After business was done, Alaina enjoyed herself on Jubrayl’s gold at the Fatman’s feedbag for a while before leaving in time to visit Junker’s edge.
GM bonus
  • Alaina Gains Rise of the Runelord’s trait: Family Connections.
Sais at Bottled Solutions
Upon entering this place, the best description he could come up with is a cheap knock off of Pill bug’s pantry. It had 5 rows and while these where wide enough to walk through, nothing was secured so it would be easy to knock something off and break it. Again, there was a counter at the back of store, but behind this one was, Nisk Tander. The same man that tried to follow them into Pillbug’s when they investigated the murder scene. Sais was diplomatic with Nisk as he was purchasing a 6 pack of Anti-plagues.  Due due to the store reputation for selling bad items, he calmly and expertly convinced Nisk to let him test one of the vials before purchasing. The test came back positive so Sais purchased the set. As the sale concluded, Sais worked to recruit Nisk for the Ginfaxi . It took little work and quickly agreed. He was even so excited to be included he gave Sais an extra Anti-plague. Sais thanked the man for the gift as he made his way out and into the streets. Upon exiting, he was he could see Zheda and Skovald just south of him.
Treasure
  • 7 Anti-Plagues: 6 purchased, 1 gift
Zheda, Skovald, and Sais meet Sais new "Theater" connection
It took little time for Zheda and Skovald to join up so they wandered the city together. It was at about 4 pm that they where walking by the Sandpoint theater when they saw Sais leaving Bottled solutions, so they waived him over. Sais walked over and joined them, talking about the worries he still had about the items he just purchased. Over hearing this, Cyrdrak walked over and told them that if they were having trouble acquiring items they should come with him. Following him, he led them into a side room of the theater filled with boxes and crates. Smiling, Sais realized he just made is first Black Market Connection(Rogue Talent acquired this level). Sais and Skovald were happy to do business so went about selling of their current treasure hoard and making a few purchases. Zheda was disgusted to be part of Sais Black market world so left as soon as she understood want was going on. She headed to Cracktooth’s tavern where she started to drink and continued to sulk. The other two finished their business before heading to Cracktooth to join their sullen monk friend.
Cereliona and Barkenstien at the Red dog smithy
As Cereliona approached Das's business she noticed something different, there were 3 large adult red mastiffs and one puppy out front. She could now see how the “Red Dog” smithy got its name and so could Barkenstien. The well-trained dog stayed by Cereliona’s side but he clearly wanted to go. She let him go and he went running to other dogs to play. The Wolf hound was even larger than the mastiffs so it quickly turned into a 3 plus a puppy barking vs Barkenstien fight; but it made for a fair match and all were having fun. Cereliona proceeded to the front of the store where she found Das standing and watching the dogs play. He did not talk or smile; he just watched. Cereliona started to make small talk but Das cut her off and asked what he could do for her. Describing the matter as private, Cereliona convinced Das to move the conversation inside. Once inside the smith she ask him for 2 things. A breast plate for Barkenstien and if he would help out with the Ginfaxi making armor and weapons for them. Even though both questions where asked at the same time, Das answered them one at a time. First, he grab some specially knotted robe and headed to the door. All he said was “I can adjust horse barding for your dog but I will need to take measurements.” Cereliona caught on quick and called Barkenstien over. While very interested in what Das was doing, Barkenstien was very well behaved as Das took various measurements. As Das finished, he raised his had to Barkenstien’s ear and instantly found that spot behind a dogs ear that makes them whine in joy and stomb their leg in excitement. Das scratched there for a few moments, before patting the dog the head and returning to his shop. Cereliona petted Barkenstien too for a short while before letting him return to other dogs. Then she returned to the shop and Das. Inside he informed her he could have the armor ready for her by 6 pm and they agreed on cost. Das then seemed to shift gears and started thinking about Cereliona’s other question. It took a minute or took where he stood and stared at Cereliona before he responded with one word “Yes”. Cereliona continued to work out the details of what the Ginfaxi wanted, most important being access to his armor and weapons. Das made it clear that if the Ginfaxi needed anything in his shop, they could use it. The final part of the agreement was that Das would let Cereliona post the Ginfaxi symbol in his window. As she was leaving, Cereliona thanked Das for helping her. Saying she knows that she cannot do everything needed to save the town by her self and with out help like his she doesn’t know what she would do. This seemed to strike a cord with Das to which he responds, “You continue to prove to me that you are True heroes”. Taking this complement graciously, Cereliona leaves to explore the town for a while before heading to Cracktooth’s Tavern.
Junker’s Edge
Alaina takes sometime and makes her way to Junker's Edge.  Hoping she was both visible enough to be seen by the right people and not obvious to the wrong ones. Once there, Alaina carefully writes down all that she learned at the Fatman’s feedbag on a note before hiding it with a copy of the Ginfaxi symbol under a large rock.  With this job done she headed to Cracktooth’s tavern for dinner.

Cracktooth’s Tavern

Cracktooth’s Tavern was clearly a particular favorite of patrons of the Sandpoint Theater.  A large stage gives actors, singers, and anyone else the opportunity to show their stuff. This night a crowd of would-be entertainers packed the taproom in the hopes of being discovered. The patrons also included several members of the Theater that where in various states of end of show appearance: half make up removed, costume on but no hair done, or full dress attire and covered with a large jacket. As the group entered it did not take any time before someone recognized them and a cheer was sent up before the party continue. Everyone was happy and excited to see the Heroes of
Sandpoint so it just add fuel to fire that was this party. Sais made his way to a lone table and Zheda when straight the bar and got a drink from Cracktoothn.  While the other 3 joined the crowd a mingled. After about 30 minutes of this, the crowd seem to calm down on it’s own and everyone started to turn their attention to the stage. After a short while Cracktooth took the stage. First, praising the Heroes of Sandpoint which brought about many rounds of cheers, before he explained that the Heroes are leaving to visit Magnimar so he would give them an idea of what they are going to. Cracktooth then launched into a surprising well done speech for anyone much less a man that looks like a retired thug.
Magnimar’s sprawling slate rooftops and marble avenues stretch from the foundations of the Irespan, a ruined stone bridge of impossible size, to beyond the western banks of the Yondabakari River. A sheer cliff, the Seacleft, cuts through the city’s heart, dividing Magnimar into its two major sections: the Summit, upon the cliff ’s top, and the Shore, below.
The second-largest city in Varisia, Magnimar wages an open war of coins and lies with Korvosa to the east. Both city-states vie for control over vassal communities, natural resources, and trade with the cosmopolitan south. In its constant striving to outdo and exceed Korvosa, Magnimar has opened its gates and harbor to all comers, encouraging traders from many lands to discover the wonders of Varisia away from the excessive taxes and regulations of Korvosa, yet in greater safety than is offered by pirate havens like Riddleport.
Today, more than 16,000 people make their homes in Magnimar, with the majority of that populace consisting of humans of Chelish decent; although an increasing number have Varisian blood. Shoanti are often thought of as little more than brutes, and aren’t often trusted. Magnimar also hosts a second transient population: thousands of regular traders from far-flung nations. Many of these merchants, emissaries, and adventurers have homes that they reside in while passing through but that otherwise remain empty.
Since the establishment of a formal city government in 4608 ar, Magnimar has been led by two political bodies: the Council of Ushers and the Office of the Lord-Mayor. When the city was established, this egalitarian arrangement was meant to ensure that no one person would have too powerful a voice in the city-state’s governing. After more than a hundred years, however, this noble effort has become embroiled in officialism, paper shuffling, and the ambitions of its members. Undisputedly the most politically powerful person in Magnimar, Lord-Mayor Haldmeer Grobaras is a paunchy, self-serving politico more concerned with his own comforts than the needs of the underprivileged he hears so much about. Having managed Magnimar for many years, Grobaras half-heartedly handles the immediate needs of the city, indifferently settling matters relating to the distribution of city funds, use of the city watch, and the concerns of countless citizens groups, all while welcoming bribery and lavish gifts. Although his dedication to the finest Chelish fashions and his numerous chins make the lordmayor’s self-indulgent foppishness blatantly apparent, they hide a silver tongue and the private wealth to fulfill nearly any promise. While his station would have him uphold the mandates of the Council of Ushers, he often ignores such duties, proving more attentive to whether or not his personal declarations are enforced.
A third political body operating outside of the city government is the Varisian Council. Formed at the request of the city’s elders more than 80 years ago, the Varisian Council ensures that the Magnimarian government does not infringe upon the rights and traditions of Varisia’s native peoples, peripherally including the Shoanti, who live in closeknit neighborhoods and transient tent and wagon communities throughout the city.
As a city founded by those who refused to live under the reign of tyrants, Magnimar has relatively few laws. From its barracks within the Arvensoar, the towering fortress of Magnimar’s small military, the city watch patrols the length and breadth of the city; although Lord-Mayor Grobaras’s decrees see that the richest quarters of the Summit receive the most attention. When the law falls into dispute or cannot be meted out by the watch, quarrels are taken before the esteemed Justice Court. Thirteen justices, led by Lord Justice Bayl Argentine, form the highest court in the city; settling arguments and deciding the guilt or innocence of those who come before them.
But remember that first and foremost Magnimar is a trade city, it owes its prosperity to the countless foreign merchants who readily make use of the city’s reputedly safe and free port. Enforcing no taxes on harborage or imports, the city welcomes business from all lands and makes the bounty of Varisia available for trade.
After the speech,  Cracktooth bowed his head and the crowd cheers causing the party to resume. During the celebration, Sais moves up and talks to Cracktooth. Seeing the man’s thuggish appearance, Sais makes the correct assumption that he may know something to help him out with his current underworld problems. Sais first buttered the man up by complimenting him on his speech and the bribed him 10 gold before asking if Cracktooth knew any way to remove the contract on Sais's life. Cracktooth only knew of one way, blood money. Sais would need to catch someone, that has a larger Scarnzi bounty on their head than his, alive and turn them in to the Scarnzi to be killed. This news concerned Sais but he was thankful for an option. Sais then used this conversation to successfully recruit Cracktooth to the Ginfaxi. After that Sais joined in the party as well. Everyone enjoyed the rest of their time but before too long everyone had to leave.  Wanting to say their final goodbyes and/or run one last errand before they boarded the boat to leave Sandpoint, everyone made one last visit to the town.

Leaving Sandpoint and saying Goodbye
After leaving the tavern; the group went about the town to pick up final items, run last errands, and say Goodbye to some of the town folks.
Alaina
She made her way directly to the Rusty Dragon when she found Ameiko. Talking to the bard she thanked her for the rooms, the food, tales, and her friendship. Ameiko was very touched by Alaina’s words and said the she saw her as a friend as well. Since she is a friend, Ameiko ask Alaina if she could help her out. Ameiko is looking for someone to run the Glassworks or the Tavern for her, doing both is too much. Ameiko hoped Alaina could find someone skilled in Magnimar.  Alaina agreed and then said her final goodbyes before heading off to board the ship.
Skovald
Skovald also returned to the Rustry Dragon where he found his bedroom door fixed. Thankful for this, he entered and said a final goodbye to Shyliss. The he retrievied the last of gear, including horses and wagon next door. Taking everything to the ship.
Cereliona
Here first stop was to quickly pick up Barkenstien’s armor, before she headed to the Goblin Squash stables. There ready to make her good byes, she was surprised when Daviran invited her to move her stuff in with him so he could live when him whenever she was in town. Cereliona accepted before getting her gear and making one final goodbye. Then she took Barkenstine and the rest of the horses to the ship.
Zheda
Zheda’s first stop was Turandarok Academy, where she informed Ilsoari of her travel plans. He was interested so got some details from her before he informed her of a surprise he had for her. He had cleaned up one of the empty rooms to give her a permanent place to stay. Zheda was overjoyed and accepted the room. After finishing up with Ilsoari, she headed to the two knight’s brewery. Again informing him of her plans, Gavin gave her the name of several good Magnimar Breweries he knew off as a parting gift. Zheda thanked him for the information and then made her final goodbyes with him. All stops made, the Monk headed to the ship.
Sais
Sais first stop was the Sandpoint Mercantile league, where he set a letter to his captain filling her in on his plans. After this he started to return to the ship, but on his way he was stopped outside the Turandarok Academy by Ilsoari. He invited Sais in and show him that he had fixed up a room for him, if Sais would like a permanent home. Sais was surprise and accepted. After thanking the man and making a little small talk, Sais continued his journey to the Ship.
The Ship
After everyone said their good byes they all reached the Valdemar ship one by one. After the last one boarded; the ship set sail, leaving Sandpoint and heading toward Magnimar.
Gm Bonus
  • Sais gains Outsider(Missionary) Trait for free. 
  • Player must maintain a good relationship with Ilsoari Gandrthus or risk losing trait

Trip and arriving at Magnimar

Overall the trip to Magnimar was uneventful and the group was able to enjoy a peaceful boat ride. The only real point of excitement over the trip both involved Sais. First as Sais examined the other 6 anti-plague he got from bottled solutions, he discovered that one was defective and would have the opposite effect. Thankfully Sais’s alchemical knowledge had been improving so he was able to correct it and make it work effectively. The second thing came when everyone awoke the next morning. Skovald and Cereliona awoke free of sickness. While Zheda could tell she had defeated one disease and was winning the fight against the other. Sais however, was not so lucky. His body was able to fight back the stronger disease but the ghoul fever surged and took its toll on his body. Sais was hurting but he has not been taken down by the disease yet. Sais mentioned that we should get him healed before they do too much, With that in mind, everyone gathered up and meetat the edge of the ship. Their horse and Wagon’s already offloaded and stored in the nearby Livery/Stable. Everyone looked at the city for a moment before exiting the ship and setting foot on dry land, ready to explore this Large City.
Diseases
  • Zheda: Ghoul Fever (2/2): Cured, VP (2/?)
  • Skovald: Ghoul Fever (2/2): Cured
  • Cereliona: Ghoul Fever (2/2): Cured
  • Sais: Ghoul Fever (fail), VP (1/3)
Day 34 (Fireday the 26th of Lamashan, Friday 10/26/2047)

Last thing that happened
The group had arrived at Magnimar. Their horse’s, Wagon, and other gear had been of load and stored in the local Stable/Livery. The group is off the ship and ready to explore Magnimar.

GM Favorite moment

The Sais Dilmea. I always feel it makes for a good role-playing night when character’s alignments are tested, by being force to act against another player. Most importantly when this happened, everyone stayed in character, handled it well, and made it fun.

Experience

Each Player receives 1200(Total: 36,200 [8th level]) for Role-playing
March 05 (7 years ago)

Edited March 12 (7 years ago)
Session 23 (2/28/18) {Skovald (Kane) missed game}

Day 34 [continued] (Fireday the 26th of Lamashan, Friday 10/26/2047)

Healing, Shopping, and Talking at Pug’s Contraptions

The diseases Sais carried had run wild over the night, so this morning his skin was covered in small tumorous growths that where red and sensitive. So as the group set foot on dry land, Sais made it clear that he needed to go to a temple for healing before he does anything else. Since Pug’s Contraptions was on the main road as they moved through this district of Maginmar, the group stayed together until they reached it. Then not wanting anyone to be alone, Cereliona decided to accompany Sais which means Barkenstein joined as well, while Zheda and Alaina entered Pug’s Contraptions. As soon as the two entered the shop, they saw a halfling discussing a purchase with Morgamer and more importantly Zheda recognized this halfling. She then immediately stepped back out of the store and called back Sais and Cereliona. As Zheda spoke, the halfling heard her voice so he turned around and stared at her ass, enjoying the view. Then as if he has done this 100s of times, he picked the perfect moment to look up so that when Zheda turned around she did not notice his lecherous act. Then putting his arms out the halfling said “Zheda” and waited for her to come and hug him. Zheda did just that, moving up, giving and receiving a large hug. After the hugging was over, the halfling introduced himself as Chied Nuck before asking who Zheda’s friends were. As Zheda was making introductions, Pug could be heard speaking under his voice saying “The Heroes of Sandpoint.” Chied got all the names but he also heard Pug's words. Chied had heard of “The Heroes of Sandpoint”, but he did not know that Zheda was one of them. The group told him that they came to Magnimar to look into the murders that started here and spread to Sandpoint, the murderer that leaves his victims with the Seven Pointed Star carved into their chest. Chied was impressed by this. As small talk continued, Chied notice the many tumors and boils on Sais skin so walked up the him with an ale in his outstretched hand and said “Drink this it will make you better”. Sais took the ale and took a large gulp, as he did Chied cast remove disease; curing Sais of his illnesses. Then seeing that Sais did not finish the glass he said, “Drink it all up” and as Said did, Chied cast Restoration, activating it by slapping Sais on the back. With that, Sais was cured of the diseases and all of it’s detrimental effects on his body. Cheid moved up as if do help Alaina out in a similar way, but she shied away from the cleric so he did not force his help on her. Now with everyone introduced and healed, the group turned their attention to Morgamer. Sais asked about the cages they found in Foxglove manor. Pug said they where his work, Aldren ordered them a few weeks ago and his wife picked them about 1 ½ weeks ago. Everyone immediately realized that it could not have been Aldren or his wife because one was ghast by that time and the other was long dead. Worried about what this meant, they did not share their knowledge with pug. Sais continued his questioning by asking about the Brotherhood of the Seven, but unfortunately all that Morgamer knew was that they where merchants and money lenders. He does not hang out in their circles. As this conversation took place, Sais picked up on what Morgamer’s real business is, a Black-market dealer (Rogue Talent: Black Market connections) so he made a connection and arrange for all in the group to make purchases. Disgusted to find herself mingling with more of Sais black market world, Zheda headed outside to play with Barkenstien. Chied followed her and once she joined up, the two could be heard laughing a little outside while the others did their shopping. With Pug’s help, Sais was able to find a very nice case for the magical lock-picks he got from Pug previously. Alaina wanted a Circlet of persuasion. Pug had one and when Alaina asked for a deal on it, he came up with one. He would sell it for 2000 now and then get the other 2000 after their date (Gm note: Item cost 4500 so is 500 discount). In addition to this deal, Pug brought up Alaina’s favor and called it in. She would need to make sure that Pug’s name stayed out of the news and that he does not want to be connected to Heroes. Alaina agreed but then asked about their date. A wry smile came over Morgamer’s face to this as he said “When it comes to matters of the heart, no one will be grudge me for being on a date with such a beautiful woman. And after all, business is one thing and Romance is another.” Alaina’s hopes that the date would end before it started, died with that sentence. Next Cereliona wanted something to help her to better notice details so Pug set her up with a pair of glasses (Lens of Detection). Cereliona loved them and paid full price with no haggling. With shopping done, Sais asked one final question of the tinkerer. Sais wanted to find Caizarlu Zerren and hoped Pug could help. This question clearly surprised and stunned Morgamer, his mouth hung open for a while and his eyes went wide. Pug then explained that Caizarlu has moved into a recently burnt down section of Rag’s end. Pug explained that Rag’s end is the tangle of slums in Beacon’s Point’s heart that works mostly as residential for the poor. When it burned up 100s died so the Necromancer moved in there. The Night scales have sent several Assassin teams after him, but none have returned. Sais was clearly intrigued by this but Pug had no more information about it. With their purchase done and with no more questions they could think to ask Pug, the headed into the city proper and toward Aldren’s town house. As they left the shop, Cereliona was careful to hide her seven pointed start Chakrum while at the same time readying a different ones so that she could still be fully armed. Enjoying his time with the group, Chied joined them on their journey through town.
Treasure
  • Lockpick case: 5 gold (Sais)
  • Circlet of persuasion: 4500 gold (Alaina)
  • Glasses (Lens) of Detection: 1750 gold (Cereliona)

Traveling through Magnimar

They started their journey where the ship dropped them off, Ordellia. As they moved to leave it, they could see that it was almost its own suburb rather than a fully integrated district of Magnimar. This was clearly the Foreign District for they mostly saw the non-human citizens of Magnimar, along with many other visitors from other nations throughout the Inner Sea region.
Moving North the group crossed over Kyver’s Islet and entered into the city proper. As they entered, Chied pulled out some ale so he and Zheda could drink while they enjoyed the city. The little halfling seem to have an endless supply of ale, always ready and on tap. The City proper had signs defining the 9 districts of the city so the group took notice as they walked. Heading north toward the cliff wall they took the main road that ran between Beacons point on the left and Keystone on the right. The waterfront reaches of Beacon’s Point housed many of Magnimar’s industries (such as shipbuilding and fishing), as well as the city’s naval yards. The further they looked from the road, though, the worse looking this district got; until it becomes the tangle of slums Rag’s End in it’s heart. Keystone is a relaxed and relatively quiet area, that appears to be mostly residential buildings; but they also see the majority of the city’s larger temples, including churches to Desna, Calistria, Erastil, and Pharasma. Continuing north they pass the center of the low land area and leave the first two districts behind.
Continuing north, The road now moves between Lowcleft on the right and the Dockways on the left. Lowcleft is clearly an entertainment district and they could see numerous game halls, taverns, brothels, theaters, and similar means of relaxation. The Dockways was Magnimar’s merchants’ district and contained a sprawling set of buildings and streets, called the “Bazaar of Sails.”
The road led them to a ramp that would take them to upper bridge section of the city. At the base of the ram they could see into the area known as Underbridge. Nestled in the perpetual gloom under the Irespan (the giant’s Bridge).  This district was a run down, unscrupulous area that was clearly a haven for criminals, smugglers, and possible even a few monstrous predators.
After ascending the ramp, they continued to follow it as it led them between Capital District on the left; the Naos to the right and in far in front of them. Clearly the largest of Magnimar’s districts, this one is filled with fine stone structures, including the city’s government buildings and what looked to a magical item manufacturing site. The Nao’s clearly holds the majority of Varisia’s upper class dwelling. The tallest building in Magnimar, the Arvensoar, rises above this district, and the largest temple in Magnimar, the cathedral of Abadar, can be seen here as well. Moving into the Naos they headed toward Aldren’s townhouse.

Reaching and entering the Foxglove townhouse
As they were moving through the Nao's, Cereliona looked around to make sure they did not stick out. However, to her surprise many adventures clearly had homes here so while adventures where not common place, the Heroes of Sandpoint did not stand out either. When they got close enough to Foxglove’s townhouse to see it, Alaina asked everyone to wait a minute she needed to do something. She then cast rope trick, climb the rope and disappeared at the top for a while. While she was gone, Cereliona gave Sais the key she got from Brancent and re-equipped her seven-pointed star chakrum. When she was ready, Alaina came down the rope and she was wearing the clean up and mended noble robes she took of the ghast Aldren’s body. Zheda reaction to this was to say, “Is anyone else find that [here wearing a dead man’s clothing] creepy.” This got a laugh out of everyone. This humor was short lived though because as they approached the house, they everyone was effect by an unnatural aura. It made them feel as if there was danger around every corner, putting them on edge and using fear to unbalance them. Using the key from Brancent, they entered the first room, which had 2 different side doors on the left, a set of stairs on the right, and a set of double doors in front of them. The side of the double doors was slightly open. As they continued into the room, Cereliona and Zheda heard people moving around on the second or third floor. Deciding to move in quietly, Sais stealthily moved up to the double doors, Cereliona quietly moved up to the far, left side door; while the rest of the group entered the room but stayed back by the front door. When Sais approached the double doors, he looked though the crack, but he saw and heard nothing at first. But on a second look, he was surprised as a fanged, emaciated humanoid in a long black coat became visible in front of him. As the monster became visible, a wave of creeping doom came over the group effecting everyone. Sais reacted to this by attempting to blind the creature, but it was too fast, dodging the flash bomb. Cereliona followed this by hitting the creature with her Chakrum and was rewarded by a surprised look on the creature’s face. She followed this up by sending in Barkenstien as a blocker. As the battle continued, no one was able to identify the creature so it’s abilities continued to surprise the group. First with just a look at filled Birkenstein with fear, the fear was so strong that it stopped the dog’s heart for a few beats before his constitution fought off the fear. Then it used more of it’s power to freeze Sais in place. After this, help showed up for the creature, Aldren and Stona came down the east stairs, Ieasha opened the door next to Cereliona, and Brancent came in the far south west door. Any confusion over how Aldren and Ieasha where alive, was quickly put to rest as all four change shape into hairless, leathery bipeds with faces dominated by grotesque and unsettling whorls and slits instead of actual features. Feeling the fear and seeing the creatures change, Chied swung his ale glass, allowing ale droplets to fill the room. As the alcohol hits the group, he says “this will not do” and cast remove fear on the group. Cereliona and Sais where both ecstatic for the help, but Cereliona was only one that could voice her thanks. Cereliona then identified the creatures as faceless stalkers, an aberration. Zheda then started to rain punches on the creatures, Zheda noticed that her hits where not doing full damage against the creature’s thick skin. Alaina was limited in her spell use due to the groups members being the area of effect so tried to be strategic rather than damaging. However, no one moved up to help the “held” Sais and this cost them. The fanged humanoid stepped up to him and ripped Sais throat out, killing him instantly (Coup De Grace). Everyone noticed the death of their friend, so reacted with renewed vigor. Cereliona showed off her skill against aberrations by dropping the one that used to be Aldren. Alaina went lose and free with her spells. Zheda turned on her acid hands which she used to drop the stalker that used to be Ieasha. Next the fanged humanoid moved closer to the main group and used it’s look of frightening death on Cereliona, but being a hero she dug deep and used her will to fight off the spell (Player used Natural 20 GM gift). With a closer target, it took the group very little time to end the creature. Once the fanged humanoid was dead, the 2 remaining faceless stalkers tried to run away. The former Brancent copy went east and closed the door, but this did not stop Zheda. Thanks to her new ability (Abundant Step), she was able to dimension door behind the creature. When it turned around to see her, she put her acid coated fist through it’s head. The former Stona, moved north trying to flee. Alaina then used fly to cut it off, while Barkenstien went running around the outside of house. Both beat the stalker there where Alaina scared it back into the house with electric hands. Backing away from Alaina, walked the creature right into Cereliona’s flying blade which split its head. With the last creature dead, the group went about looting the bodies and checking on their dead friend. However, everyone, including Sais was surprised to find him alive. As the fight continued and the group chased after the creatures, Chied moved and used raised dead on Sais. When the group found the two, Chied was pouring an Ale down Sais throat as he coughed his way back to life. His body was healed but Sais still needed some time to deal with his recent death and rebirth so everyone game him some space. Even with the creature dead, no one could determine what creature the fanged humanoid was. However, on his body they found a handy haversack filled with many silver items: a Silver brazier with rubies and inlaid with religious markings; a Silver chalice with dragon carvings= a Red, a pair of reds, a white, a Blue and a Pair of blues are all depicted; a silver chess set, and a set of Silver Dice. Zheda identified markings on the brazier as part of the Norgorber [god of Murders] religion. Chied gave Zheda a look of "a teacher being impressed by a student" before committing that Zheda’s intellectual skills have improved. Zheda also comment that Chied’s skills have improved as well, she did not that he could raise the dead. Cheid smiled at this and said “I have been out exploring the world too.” Now with everyone alive and the enemies dead, they moved on to look through the rest of the house.
Monsters
  • Fanged Humanoid (Bogey Man)
  • 4 Faceless Stalkers
Faceless stalkers
  • Aberration
  • Shape changing into humanoids
  • Gain moral bonus right after return to normal form
  • DR/Slashing or Piercing
Treasure
  • Handy Haversack: 2000 gp
  • Silver brazier with rubies and inlaid with religious markings of Norgorber (god of Murders): 2500 gp
  • Silver chalice with dragon carvings: Red, pair of reds, white, a Blue, and a Pair of blues: 2000 gp
  • Silver chess set: 500 gp
  • Set of Silver Dice with Diamonds for numbers: 2000 gp

Searching the upper floors

As they moved up the floors of the building, they did not find anything of interest until the top floor. The third floor had a large fireplace, the mantel of which was decorated with two roaring lion heads at either end. The heads match the unique key they got from Brancent. They used the key to open a secret cache that contained one of Foxglove’s nest eggs: a bag of 200 pp along with a shallow wooden case containing a number of legal papers pertaining to the townhouse, which show Aldren transferred ownership of the townhouse to Alaina several weeks ago. In addition, there was the deed to Foxglove Manor. The deed indicates that the Foxglove family only financed two-thirds of the manor’s construction 80 years ago; the remainder was financed by a group called the Brothers of the Seven. The deed also bears an unusual clause near the end that indicates that after 100 years, ownership of Foxglove Manor and the lands within a mile “around and below” reverts to the brothers.
Know all men and women present and future that we, the members of the Brothers of the Seven, upon this day the 6th. Abadius in the year of 4624, Absalom Reckoning, hereby concede and by this deed confirm upon Vorel Foxglove provisional ownership of the holding to be known here and henceforth as Foxglove Manor, located north of Magnimar on the Lost Coast Road due west of Bleaklow Moor upon the promontory, for so long as he, Vorel Foxglove, shall live, or so long as his direct descendants shall live, to a period not to exceed one hundred years. Construction of Foxglove Manor, having been financed partially on the holdings and coin of Vorel Foxglove to the amount of six and sixty percent, and partially upon the coffers of the Brothers of the Seven to the amount of the remainder, four and thirty percent, backed by collateral in the form of the Seven’s Sawmill, located itself upon Kyver’s Islet of Magnimar, shall ensure only the physical and initial construction of the aforementioned manor, with any subsequent repair and maintenance to be the sole responsibility of Vorel Foxglove or his descendants for the aforementioned period of one hundred years. Upon the passing of this time, on the date of 6th Abadius of 4724, Absalom Reckoning, ownership of Foxglove Manor, to include all lands within a mile around and below, immediately and forevermore reverts to the Brothers of the Seven, with the employment of the manor, its grounds, and all improvements placed upon it by any prior inhabitants to be subject to the Brotherhood’s discretion. And so that our gift, concession, warranty, acquittance, and defense have the best perpetual strength and security, we have affixed Magnimar’s seal to the present charter, which shall serve in lieu of signatures, the names of the Brotherhood to remain apart from this or any other document. 
Under the case is a thin ledger, the majority of the entries are mundane, but several near the end catch the groups’ attention. These are nearly a dozen entries from over the past 3 months labeled as “Iesha’s Trip to Absalom,” each indicating Foxglove was paying someone referred to as “B7” 200 gp a week for her “trip,” dropping off the payment every Oathday at midnight at a place called “the Seven’s Sawmill.”  Zheda pointed out the name "seven sawmill" from the deed so it is located upon Kyver’s Islet.  The group was most shocked to find out Aldren left the house to Alaina but after a short discussion it was guessed he did it to hide his possessions, possibly from debt collectors, but they were not sure. Checking into the ledger more, Alaina determined that the 200 platinum here was the last of Foxglove's wealth. With the house searched the group decided to clean up the bodies then rest for the day.
Treasure
  • Deed and Ownership of Foxglove townhouse in Alaina’s name.
Help from the guards and rest
Alaina used her noble robes and persuasive personality to convince a guard to come over to help her with the dead bodies in her house. She found, Marseo, a battle scar-ed, muscular man clad in green armor. She took him to the house and showed him to bodies. She then told him mostly the truth about what had happened, altering the story a little, she said that it was her house and they found intruders. The sight of the dead bodies, turned the guard a shade of green to match his armor before he stepped away and got some space. He said he has seen these creatures before and he will get some other guards to help him. He called for more and while they waited, he checked over the deed to the townhouse, confirmed it now belong to Alaina, and said he would update the public records for her. At Alaina’s questioning the guard identified the fanged humanoid as a Bogeyman. Zheda over heard this and out of instinct said “there is no such thing as a bogeyman”, but then she realized what she said. Considering that one just killed her friend, she is a believer in the Bogeyman now. It took while but eventually the guards showed up and took the bodies. The group then cleaned up the house before doing a little shopping and resting for the night. During this time Alaina took Marseo out to dinner and got some local information out of him. 
Bogeyman
  • Urban Fey
  • Has a fear aura
  • Many fear related spell-like abilities
Last thing that happened
Group cleaned up Alaina's Townhouse before taking it easy and relaxing for the rest of the day.

GM Favorite moment
Sais’s Death. I don’t like killing a player but at the same time it makes it so this fight, and in turn the rest of the game, feels more real and dangerous.

Experience
Each Player receives 4100 (Total: 40,300 [8th level]) for Monsters and Role-playing
March 16 (7 years ago)

Edited March 21 (7 years ago)
Session 24 (03/14/18)

Day 35 (Starday the 27th of Lamashan, Saturday 10/27/2047)


First morning in a new house
After resting for the night everyone got up the next morning. Skovald woke up angry, he still could not believe that he let a fey, one of a Viking’s most hated creatures, kill one of his friends so he did not have a peaceful night’s sleep. Thanks to the magical ring she purchased from Pug back at the Sandpoint Market, Alaina only needed 2 hours of sleep a night, so she was up and, in the kitchen, reading a book when everyone else got up. About 5:30 am, the entire group started to rise. Zheda was the first up so she came down stairs and made her way out to the back yard, so she could perform her daily exercises and meditations.
Zheda
While Zheda was outside doing her exercises, she felt her body finally fight of the last of the Disease she picked up in Foxglove Manor. As the routine continued she meditated and observed the sky, in do so she noticed the weather today looked to be cloudy. She could see that there was a large storm, far away to the North East. Not knowing much about predicting weather this was all she could determine. As she was finishing the last few things she overheard a few of the near by neighbors talking about another murder. The owner of “The Salty Dice” was found dead this morning with a Seven-pointed Star on his chest. Hearing this Zheda headed in to join and inform the group.
Alaina, Cereliona, Sais, Skovald, and Chied
The rest of the group got up shortly after Zheda and gathered in the kitchen. Chied went to the kitchen first and after a short pit stop he came down also. When Chied reached the group, he was holding 5 large and full ale glasses. Chied put one in front of everyone and said, “I have made breakfast, please drink up.” Sais was the first to take a drink so Chied moved over by him. As Sais was downing his breakfast Chied cast Restoration on Sais, crushing a Diamond as he does which made this spell more powerful (GM note: removed 1 negative level. Must wait a week before Restoration can remove another negative level). After finishing Sais felt better so the rest drank as well with Alaina surprising everyone this time by accepting the gift and slamming it down in one go. As everyone was finished their drink, they noticed that the ale filled their stomachs as if they had eaten a full meal and while it was alcoholic it was just a splash for flavor (like a 3.2 beer) so did not intoxicate them. Over the course Chied’s liquid breakfast, the group talked. Alaina revealed to the group that this Townhouse has a foundation made out of Irespand (The Giant’s bridge) Basalt, making it one of the older and more valuable townhouses of Maginmar. Cereliona added in that she could now see the giant in Skovald because many of the tricks she has been mastering to fight giants would work on Skovald also (GM Note: Any special bonuses or penalties vs. Giant’s apply to Skovald as if he had the Giant subtype). As this conversation about giants was ending, Zheda entered the kitchen.
Zheda rejoins Alaina, Cereliona, Sais, Skovald, and Chied
As Zheda entered, Chied set out a “liquid breakfast” for her as well. Zheda picks it up, thanking Chied with a nod, before she talks to the group. She starts with “There was another murder last night” before filling them in all she heard about “The Salty Dice” owner. Sais’s growing knowledge of all things related to cities helped him to give out information here. “The Salty Dice” is one of the few gambling deans outside of Lowcleft. In addition, he also pointed out that unlike Sandpoint, there is no chance the Magnimar Guards will let the group investigate a murder scene. Deciding to try out their letters of introduction on the guards and to claim the bounty on Shaz “Redshiv” Bilger so they headed to the towering fortress of Magnimar’s small military, the Arvensoar. As they headed out the door, Alaina mentioned that if possible, she would like to go meet the tailor’s guild in the dock ways today.

Trip to the Arvensoar
As they headed to the tower, Zheda pointed out the weather. Cereliona experience in the wilderness, helped her to see more about the storms. There was a large, stationary storm about 400 miles to the North east, in the mountains. It was throwing little storms off, but by the time they get here any “cast off” storms are pretty much played out and usually do not result in much more than cloud cover, maybe a little rain. When she was done talk, Chied asked if he could ride Barkenstien. Cereliona was a little hesitant at first but seeing no harm, she allowed it. Chied clearly had skill in riding dogs so jump right on Barkenstien’s back where the dog happily accepted the small rider.

The Arvensoar
As they approached closer to the Arvensoar from the Naos, they could see that it was connected by a small stone bridge, allowing the guards direct access to this area. Standing at the front gate was Marseo and the other 3 that helped to remove bodies from Alaina’s home. All 4 where clearly there to answer questions or to help anyone that asked for it. The first of the group to move up to the guards was Alaina, which caused Marseo to come forward to meet her. As he walked, he straightened his spine and pushed out his chest; clearly trying to look impressive. Turing on the charm, Alaina smiled as she spoke to him. As Alaina explained that they wanted to see someone in charge, the rest of the group moved up to join her. Marseo carefully informed them that the 13 Lord-Justices of Magnimar do not see adventures unless they have a reason. Skovald provided the letters from Sheriff Hemlock and Mayor Deverin; and Cereliona asked to claim their bounty. With too much for one, Marseo called Lucilla up to join him. Another guard clad in Green Armor, who’s left eye has burn scar around it in the shape of a bird’s claws. This scar mares her beauty but it does not ruin it. When she comes up, she takes the proof of death, Shaz “Redshiv” Bilger’s head in a bag, from Cereliona. To most this might seem odd, but to her this is clearly something she deals with all the time so she nodded before taking the head inside to confirm his identity. It took Marseo a few minutes to read the letter, so Lucilla returned with the group’s 500 gp before Marseo finished. As money was changing hands, Sais realized that these guards’ green armor, meant they are part of the upper cleft guard and do not patrol the lower city. Also, he remembered that these green armor guard make up most of the guard patrols so that means upper city (30% of the city land mass), gets most of the guard (70%). As Marseo was finishing the last of the second letter, Sais covertly passed this information to the group. After Sais was done, Marseo finished reading and returned his attention back to Alaina and the group. Marseo knew of Sandpoint, including its mayor and it’s sheriff; but he still cannot take them to meet a Lord-Justice. He explained that Lord-Mayor Grobaras made this case a priority for the watch a week or so ago when the owner of his favorite gambling hall was killed. Lord-Justice Ironbrair is the lead on this case, but he is very busy and he will not consider this be enough for him to care. However, after this Marseo made a personal plead with the group. He asked that if they can help, would they. They seem to have experience and skills so perhaps they can do something, he feels the guards are over their heads in this. Attempting to find out what they could, the group ask about the murders. Marseo explained that the murders started about 3 years ago. At first they thought it was a revenge killing because loan sharks where the first victims. But over time the murders continued, started with 1 or 2 a month, then 1 a week, then a few a week, and now it is up to 1 or 2 a day. The victims quickly expanded to include gamblers, merchants, politicians, crooked guards, moneylenders, etc. Marseo and most of the guards are convince that this is a team of killers, not a lone man. Hearing this Alaina probed and asked how many of the victims where people seeking or chasing gold. Marseo and Luillia thought about this for a second, before gesturing that he was walking away for minute. He left and joined the other guards, they talked for a minute or so. When done, Marseo came back to the group. When he returned he said “all of them.” To this Alaina said with a sound of someone who has just solved a hard problem, “They are charging a Rune well”. This type of magic was something that only the group had heard of so Marseo was confused. Alaina explained that Rune wells are Thassilonian magic items that used souls as power and that this one must use “Greedy” souls for it’s power. This was still out of Marseo’s area of expertise, but he did not try to understand adventurers. Alaina then asked if there are any Thassilonian ruins in the city. Marseo gave her a curiously confused look as he looked around at the Arvensoar, tapped his foot on the stone of the Giant’s bridge they are standing on, and waved his hand at the 100s of Thassilonian ruins in the city. Alaina admitted that was an un-needed question as Sais took over with questions of his own. He asked about Caizarlu Zerren. Marseo told them much of what they already knew, he was held up in Rag’s End; but he added that there is a bounty on his head and the guard are not able to route him out right now. They are all working on this murder case. Sais followed by asking if bringing Caizarlu in would that get Lord-Justice Ironbrair attention. Marseo said that is should, but if they are going to bring Caizarlu he is wanted Dead or Alive, and right now Dead is preferred. Sais then moved into his final bit of questioning which ironically was the same thing Zheda was thinking of. He asked about the seven Sawmill on Kyver’s Islet. Marseo knew of it, he has a friend that has gotten firewood there several times so Marseo pointed out to out on a map for them. To him, it seemed like a normal sawmill with usually about 20 staff on hand at any given time. With nothing more to ask Marseo, the group moved away and down a side alley, so they could have some privacy to talk more.

Stepping away from the guards
As the group stepped away, Chied broke free of the group and went to the guards. He gave each one of the guard’s one of his “Liquid Breakfasts”. The guards happily accepted this and thanked him for it. Chied was smiling about this as he returned to the group. As he walked back, Cereliona and Alaina attempted to determine where this “Alcoholic Oprah Winfrey”, was getting all his drinks. Both using detect magic, they saw a Strong Transmutation Aura on the bag but could not see anything else. Alaina was determined to learn it’s secrets so used an Identify spell to help her out and as she looked at the bag, Chied held it up for so she could clearly see it, helping her to Identify it. She was able to identify it as relic of the Cayden religion. As Alaina was doing this she noticed that the Dagger Sais got from Foxglove Manor was magical all the time now, not just when it is in his hand. Alaina did not comment on this as Chied rejoined the group. Once everyone was together, Sais said that he needed Caizarlu so he could turn him over to the Sczarni to remove the bounty on his [Sais’s] head. Skovald also pointed out that if they could turn in his head, that the guard may start to help them or at least let the group help them in dealing with the Seven-Pointed Star Killers. Zheda’s lawful nature would not allow her to let this happen, Caizarlu needs to be turned into the guards, period. At this point the discussion quickly turned into a polite argument with Sais and Zheda on opposite sides. No one else in the group felt strong enough about it to really participate in the argument but most of the group was on Sais’s side, simply because they could not think of a better way to get Sais out of it. Alaina even recommend that they talk to Horato of the Gallows and she know how set it up. Sais thanked her but said it does not work that way because this is a Sczarni bounty. It cannot be called off and the price on his head will continually go up. The only way to get out of it is if Sais, himself, brings in another Sczarni bounty and turn him over to the Sczarni to be killed. Zheda followed this up by saying the law does not allow you to kill anyone or turn them over to a group to be killed. Caizarlu must be given to the guard. Sais commented that the guard don’t care if he is alive, so they could give him to the Sczarni and collect the head to turn it into the guard. At this, Zheda wanted to confirm what the official law was so she left to talk to the guards. After a short while, Zheda returned to the group and informed everyone that the official law is if, Caizarlu is captured alive that she will insist that they take him alive to the guard, and also if he is killed, his head is still going to go to the guard. At this Zheda put her foot down and would not budge on this issue. Everyone wanted to save Sais but at the same time could see Zheda’s point so everyone talked in circles for a while before agreeing to table the issue until they actually have Caizarlu in custody becuase regardless of what they do with him, they need to catch him first. If nothing else, they could agree on those points so the group headed toward Beacon point so they could hunt down Caizarlu. Chied joined the group but first he voiced his concern that another murder may happen why they are tracking Caizarlu down. The group shared his worries but still felt this was the best course of action.
Cayden Bag of Endless Alcohol
  • Can be used at will by anyone
  • Anyone can use the bag to produce normal food and water as per “Create food and Water”.
  • If used by a member of the Cayden Faith, can be used to make ANY alcoholic beverage.
  • If used by a member of the Cayden Faith, rather than creating the bland food as normal for Create food and water, the user can instead create Alcoholic drinks of any kind that provide the same benefit as the food and water would. I.E. will hydrate and feed the character for a day. 
Traveling to Rag’s end
As the group made their way through the Naos, down the ramp, between the Dock ways and Lowcleft, until they reached the outer area of Beacons Point. As they travelled, Alaina cast mage Armor on herself and Cereliona stopped along the way to purchase a net. As they traveled, Zheda stopped at the temple of Cayden to pick up a temple Sword so Chied moved up and made more friends. At the temple the group learn that Chied is a “hit” even with those of his faith. Chied passed out ales to everyone and received many thanks and cheers for them. With their new gear and active spells, the group headed into Beacon’s point. Moving in, it was not too long before they reached Rag’s end. Searching through the cramped area between buildings they found a set of tracks that led north into Rag’s end’s heart. As they started to follow the tracks, Alaina cast protection from fire on herself. Seeing this, Chied then held out an ale for Alaina to take, seeing if this time she would take his help. She took the ale and slammed it so as she did Chied cast Restoration on her removing the last of the damage she suffered from the Manor’s haunts and diseases. After Alaina was better, Chied also opened up his pack for everyone to see. It was full of holy water vials, so everyone was able to take their fill.
Treasure
  • (Purchased) [Cereliona] Net
  • (Borrowed) [Zheda] Temple Sword
  • Each group members gains 10 vials Holy water
Finding Caizarlu Zerren
Following the tracks, the groups moved into a circle street area where 7 streets converge with a fountain in the center. The buildings here where all burnt up wrecks and while most only had one story of wall left, a few still stood 3-4 levels tall. The group was on edge, so they kept their eyes out looking for any danger and danger they found. To the left in one of the taller buildings, everyone could see a Giant Skeleton hiding in the building. Everyone but Alaina also saw 3 Owlbear Skeletons hiding in a building the left and 2 troll skeletons in the fountain. Cereliona was also able to see a Giant undead hand (like “Thing” from the Adam’s Family, only a Giant’s hand) and Caizarlu Zerren was standing far in front of them and behind the monsters. With this a long, drawn out and dangerous battle followed. Cereliona started off with her Chakrum but she could tell that it was not fully hurting these undead. The undead quickly surrounded the group and Caizarlu cast Cloudkill around the them all, effectively trapping and blinding the group in a poisonous cloud. Alaina was more careful with her spells in this battle, giving the group warning whenever she could (GM note: when player warns others of her spells, it gives +2 bonus to save vs. that spell). As the battle continued, 2 unseen Ogre Skeleton moved up but stayed outside the cloud waiting to attack any that attempt to leave. Zheda pounded the undead with her fists, which where able to crush bone and fully damage these undead. Skovald swung his mighty swords and while consistently dealing damage, his weapons, much like Cereliona Chakrum where less effective on these creatures. Alaina attempted to flee the Cloud kill but the Giant skeleton stopped her. Alaina was able to save herself from the creature’s might blow by using her new spell, Emergency Force Sphere. This ball of force saved her from the attack but it also trapped her in place so the cloud was able to poison her more, dropping the Sorceress inside her protective bubble. Acting quickly Chied used his Dimensional Hop to join Alaina inside her bubble where he healed her and got her back on her feet. Once she was up, Chied was ready to leave to help someone else but Alaina wanted to go with. Chied advised that he cannot take anyone with him and then he left. Alaina then dropped the shield, cast fly and went hunting for Caizarlu so she could continue the fight. While all this was going on, Zheda realized what all these creatures are so filled everyone in on their strength and weakness. Next the Crawling hand moved up and attacked Barkenstien, grabbing ahold of the dog as it scored a hit. The hand and Barkenstien then start to grapple inside the cloud kill. Barkenstien fought back, biting the hand that feeds it, but this hand was strong and did not go down. However, after this point, things started to move in the groups favor. Cereliona dropped an Owlbear, leaving only a pile of bones; Skovald took out the Giant skeleton, leaving a much bigger pile of bones; and Sais took one by striking through one of it’s few remain organs that had blood in it, making it look as though the undead bleed to death. However, the Cloud kill was still in effect which cause many misses, so the group had a hard time getting traction in this fight but nor did they give up. Most of the group that was still in the cloud moved out to take on other enemies, except Sais who stayed in the cloud to help Barkenstien. The hand proved to have a few surprises because as Sais striked it, is sprayed pus out of the wound. Thankfully Sais was able to dodges this substance, but he was not able to get the hand off from the dog. Outside the cloud, Caizarlu had used invisibility, fly, and a wall of force to protect himself. Seeing this wall of force and lamenting that there was nothing she could do about magic, Cereliona moved up and dropped one of the Ogre Skeleton. Now with only a single Owlbear skeleton and the Crawling hand left, Caizarlu spoke to the group, “You have kill my minions but don’t worry I have more”. Then he blew on a hand full of ash over the entire combat as he casted Animate Dead. As the ash hit the ground around the group, burning skeletons came to life in that location. Chied, Skovald and Zheda were completely surrounded by the undead. Cereliona and Sais where thankfully near an edge so while surround they where not 3 deep on all sides. Also, the casting of this spell did not cause the Necromancer to become visible (improved invisibility). Even surrounded, the group fought hard, but all feared that this could be their end. Skovald shouted for all to run and get out of this horde of undead while at the same time Skovald was fighting his way closer to Zheda. Cereliona decided to bull rush her way out to get some range to use her Charkum better, burning her hands where ever she touch the undead. Chied refused to leave and instead channeled to heal all he could. Zheda yelled out in response to Skovald, “If this is where we die then we're going out in a blaze of glory, Big Brother!". Then she attacked the burning skeletons, attempting to move closer to her brother. Seeing her friends surrounded, burning, and about to die; Alaina said something quietly and quickly to herself then she disappeared. Alaina was only gone for a second, but when she returned a large Rune( ) made of Smoke appeared in front of her. The smoke held it’s form for a few seconds before it started to spread and moved forward. As the smoke moved, it crossed the area in the sky where Caizarlu was flying invisible. All of the spells on him where immediately dispelled, making him visible and dropping him 20 feet to the ground below. The smoke continued forward, passing easily through the wall of Force, dissolving and destroying it as it did. When it reached the Burning Skeletons, their fire was put out as soon as the smoke touched them. A few moment latter the bones fell lifeless to the floor. This smoke absorbed and removed the Cloud kill smoke before it reached the Crawling hand and Owlbear Skeleton. Both creatures fell lifeless to the ground as soon as the smoke touched them. Then once all the threats are removed, the smoke disappears, the entire process only took a few seconds. Sais first action was to run up to Caizarlu. Sais found him unconscious so use his masterwork manacles to bind the man. The rest of the group moved up to join him, as Alaina floated down and joined the group.
Giant Skeleton (dead)
  • Undead 
  • Giant Subtype
  • DR 5/Bludgeoning
  • GM rule: Favorite enemy bonus vs Human (Gaint) also applies against Undead (Gaint)
Owl bear skeletons 
  • Undead 
  • Grab Ability
  • DR 5/Bludgeoning
Troll Skeletons
  • Undead 
  • DR 5/Bludgeoning
Ogre Skeletons
  • Undead 
  • Used manufactured Weapons
  • DR 5/Bludgeoning
Crawling Hand
  • Undead
  • Grab Ability
  • If hit with Slashing/piercing weapon sprays bile and pus in that direction and cause Nausea
Burning Skeletons
  • Undead 
  • DR 5/Bludgeoning
  • On Fire
  • Immune to fire
    • Deals fire damage with hit
    • If hit with unarmed, natural attacks, or combat Maneuver burns attacker
    • Burning body, deals fire damage automatically to all within 5 feet of it
    • When dies explodes in ball of fire, burning all those near it.
Monsters
  • Caizarlu Zerren (Unconscious and captured)
  • Giant Skeleton (dead)
  • 3 Owl bear skeletons (dead)
  • 2 Troll Skeletons(dead)
  • Crawling Hand(dead)
  • 2 Orge Skeletons(dead)
  • 54 Burning Skeletons(dead)
Treasure
Caizarlu Zerren
  • lesser silent metamagic rod: 3,000 gp
  • wand of animate dead (10 charges): 150 gp
  • wand of inflict Light wounds (20 charges): 300 gp
  • wand of Cure Serious wounds (30 charges): 6,750 gp
    • 3D8+7
  • +1 quarterstaff: 300 gp
  • amulet of natural armor +1: 4000 gp
  • cloak of resistance +2: 4000 gp
  • ring of protection +1: 2000 gp
  • spell book: 3560 Gold (only worth ½ this when sold)
    • 6th: circle of death, Create Undead, eyebite, 
    • 5th: cloudkill, Suffocation, telekinesis, waves of fatigue
    • 4th: animate dead, Arcane Eye, enervation, greater invisibility, stoneskin
    • 3rd: dispel magic, fly, protection from energy, vampiric touch
    • 2nd: Acid arrow, command undead, false life, glitterdust, Mirror Image, spectral hand
    • 1st: alarm, chill touch, mage armor, protection from good, ray of enfeeblement, shield
    • 0: Bleed, detect magic, mage hand, read magic

Last thing that happened
The black smoke saved the group. Sais moved up and restrained Caizarlu before Alaina flew down and landed in front of the group.

GM Favorite moment
The guard conversation, I love it when the group (or a single member) takes the time to make a friend and then uses him or her later.

Experience
Each Player receives 6940 (Total: 43,140 [8th level]) for Role-playing
March 25 (7 years ago)

Edited March 28 (7 years ago)
Session 25 (03/21/18)

Day 35[continued] (Starday the 27th of Lamashan, Saturday 10/27/2047)

Caizarlu and the Rune
With Caizarlu restrained by Sais’s manacles, Cereliona moved up and checked on the health of the evil man. She discovered that despite the fall and he was just asleep. Action on this time of weakness Sais and Skovald also gagged the man, hoping to stop his spells. As they did this he started to wake up. Sais quickly retrieved his sap and started to knock the man out; but Caizarlu was tougher than Sais thought. He took the first hit and stayed up. Skovald then jumped in; head butting the man while Sais used his Sap again. Finally, Caizarlu passed out from the non-lethal blows. While Caizarlu was being beaten into submission, Zheda stepped away from the 2 while this was going on; not caring what non-lethal damage they did to the man, as long as he lived. Zheda moved over to talk to Alaina. However, the monk was still in shock by what Alaina just did so she could not speak so she instead tried to ask “what happened” with a look. Alaina would not meet the monk’s gaze and instead she stared down or gazed off into the distance. Zheda could see her friend was troubled so did not push the issue right now. Chied now moved up and used his Channel to heal basic wounds before walking around to check on the all the group members. Find that Zheda and Alaina both where still feeling the effects of the cloud kill, Chied uses his lesser healing magic to restore their health. As the Halfling was attempting to do this, Skovald stepped in and advised Chied to save his spells. They should instead goto a church. Chied would not have this because as he explained the churches in this town are not free and you are Zheda’s friends. He wanted to help Zheda and her friends, so he basically tried to force his healing on the group. Skovald did not argue with the cleric once he saw the little man’s determination, so everyone was healed. After all were healed, Skovald pulled Zheda aside so the 2 could talk out of ear shot of the group and Caizarlu.
Skovald and Zheda
Skovald tells Zheda that he was fibbing about the churches, he wanted to go to one to see if they know what that symbol Alaina used was. Zheda was having a similar thought so agreed that they should separate off and let the other 3 take in Caizarlu while they go and do research.
Skovald and Zheda return to the Group
Once back with the other 3 it was clear that Sais wanted to get Caizarlu turned in, so they could talk to Lord-Justice IronBriar. Then Skovald and Zheda said they need to go see a church because they wanted to look into all the Undead that where in this area. They all agreed to separate with Skovald and Zheda heading to Keystone to find churches while Alaina, Cereliona, and Sais headed off to deliver Caizarlu to the guard. Cheid decided to go with his friend so joined Zheda.

Meeting back up at the townhouse
After completing their task, all arrived around 2 pm and within minutes of each other at Alaina’s town house. Once inside the house where they can have privacy, the group now dealt with the elephant in the room. Sais started the conversation by simply asking Alaina, “What happened”. Alaina said that during the fight she made a deal with someone to save the group. Zheda spoke up and said “with Pazuzu”; it was not a question; it was statement of fact which Alaina nodded in agreement to. Alaina said the deal was to save the group and it requires her to do something for Pazuzu, but she does not want to talk about. Sais said that he understood, Alaina now has her own burden to bear for now and that “makes two of us.” As the said the last words, the group looked at him for the phrase “two of us”. However, before they ask any questions, everyone heard a female voice say “now”. Sais smiled and said “yes”. With that Kassandra Foxglove’s spirit poured out of the dagger, very similarly to what happened in the caves below foxglove manor, to form an ethereal body for her. This new spirit form stayed tethered to the Dagger by a faint line of energy that constantly flowed toward the body. However, only Sais and Cereliona could actually see the woman, everyone else could only hear a female voice coming from the Dagger. Sais explained that she wanted revenge against the brotherhood of Seven for what they did to her family in the manor, all 3 generations. He also added that she helped to bring him back when he died yesterday. Zheda quickly questioned Chied about this because it was him that cast the spells. Chied explained that it was much easier to bring him back than normal, that must have been the work of the dagger. Skovald got close and spoke directly to the dagger, thanking her for saving his friend. Sais became a little protective of the dagger at this point and jokingly said you better back off or I will have her haunt you. Kasandra spoke up to this and said, “he is right”. After Sais opened up so completely about the dagger, Alaina spoke up and decided to share more about her deal with Pazuzu. She explained that with Pazuzu she agreed to sacrifice the eyes and tongues of at least one fallen enemy after each combat. Alaina added that she doesn’t want to do this, but she will. Most thought this was a horrific and gross act to complete but the sheltered child of Zheda showed here as she was the most shocked and worried by this turn of events. In the end, the group understood why Alaina did what she did, she was saving the group after all, and accepted what she had to do now because it is not a good Idea to break a deal with an Abyssal lord. With everything now out in the open, the group decided to sit back and let this information sink in.
Drinking contest
Skovald however had a different idea and at his urging Chied produced shots for all to drink. The Viking then challenged everyone to a drinking contest to celebrate the fact that they survived. Amazingly everyone in the group had similar constitution so it was a level playing field at the start. Everyone got 2 drinks in before they started to feel it. After that everyone got tipsy on the third drink. The 4th drink did not phase Sais, Skovald, and Zheda but it hit Alaina hard and she became drunk. Cereliona however felt better after this drink and actually sobered up quite a bit to where she was no longer tipsy (Natural 20). Next was the 5th drink. This one was too much for the sorcerers and as she tipped the drink back she went back with it; falling out of her chair wasted and out cold. Skovald and Zheda stayed tipsy but Sais became drunk and Cereliona started to feel the effects again as she became tipsy. The 4 remaining now took their 6th drink. Cereliona apparently had a delayed reaction to all the alcohol and went from tipsy straight to wasted and passed out (Natural 1). Sais also found this shot too much as it made him become wasted before he also passed out. Zheda held her buzz and stayed tipsy but Skovald Viking constitution kicked in sobering him up. Now with only 2 left, Zheda and Skovald took their 7th drink. Seven was the magical number of drinks because it hit Skovald hard and pushed him to drunk (Natural 1). Zheda was also hit hard by this one so she fell straight to wasted and also passed out (Natural 1). With no one left, Skovald was the winner and drunk. Even drunk, Skovald worked with Chied to help get everyone to a room. However, when they tried to approach Cereliona, they found that Barkenstien had curled up around his master and would not let anyone go near her while she was out cold. Rather than trying to tame the dog, Skovald and Chied just got the two a few blankets before going to bed themselves.

Day 36 (Sunday the 28th of Lamashan, Sunday 10/28/2047)

The morning without a Hangover
The next morning the group awoke feeling the alcohol they drank last night, but not to the level they all knew they should. Also, everyone noticed that they had a small dusting of black powder over them. Alaina identify this as charcoal and with that fact concluded that Chied must have cast neutralize poison on them last night after they fell asleep. As all the group woke up and got moving as one today, Alania filled the group in on the spell. Shortly after getting up everyone made their way to the kitchen where they found Chied. In addition to setting up another liquid breakfast for everyone, Chied had added a stool to the kitchen so he could have somewhere to sit, high enough to see everyone. The group thanked him for the spell and breakfast. Chied spun in his chair to this and responded with “that is what I do”. As everyone started their breakfast, Sais spoke up and said he forgot to tell everyone something about Caizarlu. He tried to buy his freedom with information. Caizarlu said that Nualia helped him to set a trap for the group and that she was after them. He would not give any details about her unless he was freed. Cereliona and himself agreed that it was not worth it, so they turned him in without the necromancer saying another word. The group agreed with them and it was even discussed that they could go back to Caizarlu’s home base and look for her trail there. The group then discussed what they should do if they do catch her. Zheda was adamant that Nualia should be taken back to Sandpoint. After all that is where she is from so people will want to see her alive and they are the “Heroes of Sandpoint”. Most of the others thought this was extra, unneeded work when they could turn her in where they catch her. However, no one really wanted to argue their point, so everyone just let that sit. While all this conversation was going on, Chied sat and spun in his stool. Zheda noticed that there was something off about the cleric, so she moved up and got in his face so she could talk to him. Now that she had the halfling in front of her, she could see that he was sad and drunk. Once Zheda noticed it, it did not take long for the rest of the group to notice too. They then realized that while Chied has been drinking almost constantly since they met him, this is the first time they have seen Chied drunk. With concern, Zheda ask what was wrong. Chied explained that he wanted to wait until after breakfast, but he heard that 2 more people were killed and left with the seven-pointed star on their chest. They were Jennifer Sue Mallard a member of the Yondabar River boat guild and “Mad” Sam Destefano a local loan shark. The group felt the same sadness at this as Chied, so it motivated them to get moving. First, they divided up their new gear and equipped for battle. As they did this, Kassandra appeared in Sais hand a couple times. She was a weapon after all and she was ready to kill. Sais asked her to wait until he calls her next time, he is not fighting just yet and if she jumps when he is not ready it could be bad. Shortly after Sais finished talking to his dagger, everyone finished getting ready. Geared up and ready to go, they headed to the only lead they had left, the Seven Sawmill.

Travellling to the Seven Sawmill

The Seven Sawmill was on the other side of Magnimar, in the lower section of the city. As everyone had simple errands to run while out, the group separated and agreed to meet back up by Kyver’s Islet.
Alaina
The sorceress made a side trip into the Dockways to the tailor’s guild. She was there to see “Emia Javi” one of the higher-ranking members. The polite lady at the front said she was not available but that Alaina could make an appointment to see her. Since Emia usually meets new clients on Toliday (Tuesday), Alaina set up an appoint for 11 am that day. After this her side trip was done so she headed to Kyver’s Islet.
Zheda
The monk decided to return to the Church of Cayden. In addition to praying to her god, She also wanted a holy symbol she could carry. She was given a choice and took a simple sash with Cayden’s symbol on designed on it. Now feeling more protected by her god, she headed to Kyver’s islet.
Treasure
  • Sash holy symbol of Cayden Cailean: 5 cp
Cereliona, Sais, and Skovald
These 3 made a side trip to Rag’s end. They were hoping to find Nualia’s trail or anything that Caizarlu might have left. However, when they arrived they found that the building had filled up with the poor. There was easily over 100 people now living in and around the building that Caizarlu once called his. Not only that, it was clear that everything had been pick through so nothing of value would remain nor was there any way to track Nualia. Realizing that they should have known better, they turned and headed to Kyver’s Islet.

Ambush at the Seven Saw mill
Reaching the Mill
Once together the group moved across the bridge on to Kyver’s Islet. Moving east they headed the east side of the islet. On the east side of the Islet, they found that the Seven’s Sawmill is one of several mills that operate along these shores. As they arrived, Alaina took the time to cast Mage armor on herself and Zheda and they could see the building and its outer board walk. Built over the mouth of the Yondabakari River, this wood building sits on massive wooden pilings driven into the riverbed below. A wooden boardwalk wraps around the northern rim of the building, and a flight of stairs leads down to a door on the east side just above the water level. The churning of four large waterwheels under the mill fills the air with sound and mist. The group approached from the west, so they first tried the set of large double doors on that side. They were locked however and when Sais offered to pick the locks, Zheda responded by pointing out that this is a legitimate business, so they cannot just break in. Sais was a little disappointed at this but did not argue. Zheda then led the group down the east stairs to the lower area. Zheda knocked and there was no response, but the noise of the water and machinery could have blocked it out so Zheda tried a little louder. As she was doing this, Cereliona and Zheda could both hear people working inside so they knew someone was there. After a few moments, the door was opened, and 2 men stood on the other side with 3 others working the machinery here. This was a place of mist and noise. Four immense waterwheels churned steadily in the northern part of this large room, while to the south, whirring belts of leather, gears, pulleys, and thick ropes spun and churned, using the eternal motion of the river below to power pistons that rumbled along the southern wall. The men all looked busy and annoyed to be bothered. The man at the door asked Zheda why she was here. Zheda not known for her tact, she very bluntly said “We are here to investigate payments that are being made to this Sawmill.” The man was shocked by this and then lied convincingly, saying that they needed talk to the boss and that he would take them to him, upstairs. The group agreed so the man and 2 of his assistants came with them. The man they met led the way with the other 2 following. This left 2 men downstairs, tending to the machinery.
Being led to the top floor
Once they reach the large double doors again, the worker unlocked it and led them into the ground floor. The entirety of the ground floor consisted of a loading area. An opening in the ceiling into the floor above was filled with a tangle of ropes and slings for lowering timber. Nearby, stairs ascended to the next floor. Two sturdy wagons sat to the south, next to a bank of machinery accessed by four low doors; the grinding and creaking of the machinery filled the room. Moving to the stairs, they where led up to the next floor. The stairway was the only open part of this area. The group could not see into the other rooms here, but they could hear the sound of wood being dropped or slammed down in a very rhythmic way. Moving up to the second floor, the stair well was much the same. The groups still could not see into the other rooms here but again they could hear. They heard the sound of saw blades and wood being chopped. From their previous time in a sawmill at Sandpoint, they recognized this as the sound of a log splitter. They continued up to the last flight of the stairs but just before Sais got to the top, he got a bad feeling. He noticed that the 2 workers the followed them stayed behind. One on the ground floor and one on the first. While they believed the men’s words their actions set the group on guard. This concern turned out to be correct because seconds later, Kassandra said out loud “Kill Him”.
The Sawmill Battle
With Kassandra’s urging Sais step forward and did exactly as the dagger asked. Using the dagger, he disemboweled the worker standing in front of him in just a few seconds. The group responded to Sais actions and started to attack as well. Alaina rained down magical missiles while Cereliona moved up to join the main group and to give Zheda room to move. The monk used the room she was given to bull rush the worker into the wall. Skovald stayed with Sais as both looked over the top floor. A thick layer of sawdust covered the floor, mounded nearly a foot deep in places. Workbenches sat here and there in the room, their surfaces cluttered with saws, hand drills, planers, and other woodworking tools. Skovald and Sais notice the 5 workers on this floor. Sais then hesitated at the base of the third floor, looking at the 5 workers here, not sure if he should attack. Kassandra had no patience and wanted to kill so she took over Sais’s body. She then dropped his short sword and moved the dagger to her right hand as she used Sais body to run up to attack another worker. As the battle continued, Kassandra stayed in control of Sais and used him to keep attacking. Skovald joined Sais on the top floor. As he did he noticed that one of the workers pulled a war razor out from under the table, this was the same weapon used by Aldren back in the caves below the manor. Zheda worked on the one she bull-rushed and was surprised when he channeled negative energy. However, as the main tried to get up after doing this, Zheda used her fist to end him. Cereliona used range bounce chakram from floors above to fight the men. Next 10 men were the workers close but wearing masks made out of human skin, came out of the side rooms of the 1st and 2nd floors. Alaina used a well place electric ball to take out all on the 1st floor. Back at the top Sais, who was still under Kassandra’s control, had to deal with 3 channel negative energies before they could drop all the workers on this floor. As the fight continued, the sound of battle could be heard on the ground floor. Here a few of the cultist had tried to take out the large dog. Barkenstien sensing danger, attacked first and proved to be real threat. Zheda hearing the dog fighting alone, jump down 2 stories to land in the middle of the Dog battle. Back up at the top, all the workers where dead now and there was no one near by to fight so Kassandra started to look through the room. Using Sais’s skill, she unlocked one of the main doors on this floor. But just as she got it unlocked and ready to open, Sais regained control. As he was regaining control, he touched the door in front of him which swung open. The walls of this room beared macabre decorations, human faces stretched flat over wooden frames by strips of leather or black twine. Each face grimaced in a slightly different expression of pain, looking down on a cramped room that contained a desk, a high-backed rocking chair, and a low-slung cot heaped with scratchy-looking blankets. A ladder in the southeast corner of the room led up to a trap door in the ceiling. Also, inside this room was an elf in red and purple robes. He was looking straight at Sais as he put a mask made of skin on, but it was different than the ones the other cultist wore. Sais was able to identify this elf by the brief look he got as his face as Lord-Justice Ironbrair. Knowing he was fighting someone strong, Sais called for Skovald. The big man ran over and joined Sais but due the distance could do little more; but as he was running the Viking could be heard half-jokingly saying, “Sais do I have a maid outfit on or do you want a bell. I am not a servant or yours to command”. Sais responded with a little humor too when he said “You came when I called didn’t you, why would I need a bell.” Ironbrair then summoned 3 lemures to surround the 2. Elsewhere on this floor, Cereliona used her chakrum to bounce kill 3 of the few remaining Cultist. Alaina then flew up the central area to join the others here, just in time to cast Enlarge person on Skovald, giving the Viking an edge against the Lord-Justice. Sais forced the dagger out of his main hand, so he could stay in control then he use a flash bomb which successfully blinded the Elf. With him unable to see, Skovald rain large Katana death down on him. After the death of Ironbrair, only 2 cultists remained, and they were in a battle with Zheda and Barkenstien on the ground floor. After 1 more of the cultist was killed, leaving only one; Zheda worked hard to keep the last man alive for questioning. Alaina flew down the center to join in on this fight. Zheda shouted her intent to take him alive so Alaina limited herself to a simple acid splash spell. Seeing himself outnumber and assuming all his allies were dead, the remaining cultist surrendered.
Monster
  • 20 Skinsaw Cultist (19 dead, 1 surrendered)
    • leather armor: 10 gp
    • hand crossbow with 10 bolts: 101 gp
    • masterwork war razor: 308
    • skinsaw mask: 1500 gp
    • 20 gp
  • Justice Ironbriar
    • wand of cure moderate wounds (12 charges):
    • Mithril chain shirt: 2400 gp
    • +1 buckler: 1305 gp
    • +1 short sword: 2310 gp
    • masterwork hand crossbow: 400 gp
      • 10 poisoned bolts (drow poison)
    • reaper’s mask: 12,000 gp
    • key to top floor office
Searching the Sawmill
With no active combatants left, Alaina flew up to the top to get Sais manacles which she took to Zheda. Once the man was restrained, Zheda stayed on the ground floor with him while the others searched the sawmill.
Ironbriar’s Office
Alaina, Cereliona, Sais, and Skovald met up outside the top floor office and started their search hear. Underneath the cot, they found a foot locker. Inside Sais found an odd assortment of items: books, sea charts, etchings of vast rock formations and dolmens accompanied by maps, several pamphlets discussing a “forgotten” school of magic known as the Alchymyc, and a fine painting depicting a city carved from a vast frozen waterfall with towering ice cathedrals and domes. Alaina easily identified “Alchymyc” as complete drivel and something someone could use to trick the naive. Digging deeper near the bottom, they found several books. The first of these is a wizard’s spellbook emblazoned with two entwined snakes (one red, one green) and an old and beautifully filigreed tome containing numerous hand-drawn illustrations and titled The Syrpents Tane: Fairy Tales of the Eldest. The book presented tales of the Tane. The most feared of a group of notorious fey known as the Twisted, goliaths of war and madness dreamt and stitched into being by the Eldest. The Tane are said to be terrible to behold, and the stories speak of them stumbling into mortal lands, where they ravage kingdoms by creating firestorms, crushing keeps with their feet, and eating dragons. Specific Tane described include monstrous creatures like the Jabberwock (a thing of scales and fire and crushing fury), the Thrasfyr (also known as the Dreaming Hill of the Dark, a chimeric monster wrapped in chains that the book claims took part in the Three-Thousand-Year War of the Eldest), and the Sard (the Storm of Insanities, a thing of boughs and briars and misery, an ancient Wychwood Elm given life and hate by the Eldest). The group realized that this fine and rare tome is prized by nobles much like the Hungry Decapitant they found in FoxGlove Manor so to the right person it could be worth double. Finally, at the very bottom was a slim ledger/journal. Sais pulled this out and looked through it. It was written in at least 2 languages Sais could I identify and one he did not know. Thinking it was some kind of code, Sais showed it to the others. It was determined that someone used Draconic, Elven, and Infernal characters to write in this ledger. However, as they were lamenting that they could not read all those languages, the Dagger that was Kassandra began to read it out loud. This caught everyone by surprise, but Alaina rebounded the quickest as she remembered that the books in the Foxglove townhouse, her townhouse now, where written in a variety of languages. As she was reading the pages, Kassandra started to read faster and faster so that she was able to read the entire journal in about 10 minutes. She explains that it is both Ironbriar’s person journal that tells his life story including that he is one of the Forlorn, elves raised outside of elven communities by humans. Like most of the Forlorn, Ironbriar grew up on the streets; in this case, in the city of Vyre in northwestern Cheliax. On the streets of Vyre, he quickly learned the laws of Norgorber, and by the time his travels brought him to, Magnimar, he was already a practicing priest of the god of murder. The journal goes on to reveal that someone Ironbriar refers to as “Lovely Xanesha” has stolen his heart and provided him with a new method of murder, a Seven-Pointed Star ritual. There’s not much information about Xanesha in the journal, but the book does reveal that Ironbriar has visited her dozens of times at a site in northern Magnimar called the Shadow Clock. Sais identified the Shadow clock as a structure located under the Irespand in under bridge. One of the last entries mentions payment received from the Red Mantis for delivery of “Vorel’s Legacy.” This last piece of information clealyr upset Kassandra as she pointed out that her families stain has spread so she did not speak anymore while she thought of that. The group let her be and made sure to put the journal in a safe, secure place. Alaina was interested in this sawmill and asked if the deed was in there. It was not, but Skovald followed by saying, “what are you trying to become some kind of land Barron”. This got a laugh out of everyone and helped to lighten the mood as they continued searching.
Rookery
Heading up the ladder in the back of the room, Sais and Cereliona found a small Rookery. A timber cabinet sits against the northern wall here, its doors made of iron mesh. Inside were perched three strangely silent ravens. A table nearby held a tall narrow bucket of bird feed, a quill, and a vial of ink, as well as several thin parchments weighted down by a polished rock. Cereliona experience with domesticated animals let her know that these are messenger ravens. None of the papers contained any writing so with nothing to see, the group left the ravens for now.
Top Floor
After climbing down, Sais and Cereliona rejoined the group as the check the 2 closets on this floor. The one to the south contained blood stained cleaning supplies with bits of gristle caught in the tools. Seeing more proof of the murder cult, they left this evidence here for now. The other closet appeared to be a small changing room.
Second Floor
Going down the stairs to the second-floor landing. Heading though the south door here they entered the Log splitters. The floor of this room had a thick carpet of sawdust, penetrated by two large log splitters and saws set up over openings in the floor. Another pair of openings was fitted with winches and ropes to raise and lower uncut lumber from below. Other than the loud noise of the machinery running, there was nothing of interest in here, so they check the storeroom to the east which contained dozens of cultist’s robes and one different robe. This one was the robes that the group had last seen Nualia wearing when she ran away from them in the lower levels of ThistleTop. Seeing more evidence that an old “friend” had been here was not comforting for the group but they moved on. Before they did Alaina took one of the cultist robes that looked to be her size.
First Floor
Going done another floor they went south through he only door to find the lumber collection room. This large storeroom was filled with stacks of timber, firewood, and other finished lumber products waiting for shipment. A network of pulleys on tracks covered the ceiling, ropes were dangling here and there to aid in the shifting of inventory as needed. Machinery was churning along the south wall, while nearby two chutes fitted with winches allow lumber to be hauled up from the holding pools below. Four openings in the ceiling led to the upper floor; chutes extended through each of these from the log splitters in the room above. Under each opening is a collection bin. This room while interesting to see contained nothing of interest so they returned to the stairs.
Ground Floor
On the bottom the group joined up with Zheda and gave this room a once over. Cereliona explored the partially walled-off alcove in the northeast section of this room that contained several large mounds of filthy hay. Her tracking skills helped her to find several large tracks, indicating that something large, perhaps an ogre or a giant, once used this area as a place to rest. With nothing else to find the group readied to leave. However, hearing the loud sound of the sawmill machinery still running, Cereliona realized that this place could not be left unattended and running so they needed to turn off the water wheels below. Sais offered to do this and Zheda came with him and brought the surviving cultist with for help. Thankful for this, Cereliona said she wanted to test an idea she had about the ravens so she would be back by the time they were done.
Undermill
Returning to this area of machinery, mist and noise; they could see the machinery was already starting to run fast with no one watching it. Seeing stop levers, Sais simply walked up and pulled one which resulted in the lever breaking off in his hand. Worried that this could be a sign of a trap, Zheda asked the cultist about the lever. The man did not resist and acted in awe of the group as he explained that the levers are never used, not in years. They will have to find another way to stop it because he does not know of a way. Zheda was shocked by this man respect of them so asked. The man responded in almost revenant tones, “You are masterful killers, Norgorber must be with you.” Zheda was a little put off by this man worshiping her for killing his friends so did not talk to him anymore. While this was going on, Sais examined the machinery and was able to disable it so that wheel were disconnect from the machinery and spun free. Now safe to be left alone, the 2 left this area and rejoined the group on top.
The Rookery Again
When Cereliona got to the Rookery, she tied a blank piece of paper to one of the Raven’s legs and let it go. Once released, the raven flied unerringly north at full speed. Cereliona kept an eye on it and watched as the raven swooped under the Irespan to the north to alight atop one of the tallest towers under the ancient stone bridge. Cereliona locked this location into her mind and then headed back down to join the group.
Outerwalk
Everyone met backup on the outer walk of the sawmill with their restrained cultist.
Treasure
  • Frozen Waterfall City painting: 200 gold
  • Spellbook emblazoned with two entwined snakes (one red, one green): 590 gp
    • 1st: enlarge person, chill touch, grease, mage armor, magic missile, shocking grasp, and web
    • 2nd: cat’s grace, fox’s cunning, scorching ray, spider climb
    • 3rd: blink, haste, lightning bolt, shrink item
  • The Syrpents Tane: Fairy Tales of the Eldest: 500 gp
    • Could be worth double to right buyer
  • Ironbriar’s journal
    • Provides absolute proof of his guilt
  • Skinsaw Cultist Robe: 1 gold

The Last thing that happened

The group ended their search and was on the outer walk ready to leave.

GM Favorite moment

I loved the drinking contest. The group all got involved for both in and out of character reasons, so it made it fun for the players and the characters.

Experience

Each Player receives 3420 (Total: 46,560 [8th level]) for Role-playing
March 30 (7 years ago)

Edited April 07 (7 years ago)
Session 26 (03/28/18)

Day 36 [continued] (Sunday the 28th of Lamashan, Sunday 10/28/2047)

The plan
As the group gathered on the Outerwalk of the Sawmill, they quickly discussed their plan of action. Since they killed a Lord-Justice, they knew that once they told the guard, regardless of how convincing they were in regard to IronBriar’s crimes, the guards would arrest and question them until all was proven to be true. Sais suggestion was to quickly question their current prisoner for as much information as possible. Then they would bound and gag the man, so he cannot leave. Once he is secured they will contact the guards covertly somehow and then quickly leave here to head to the Shadow clock. Overall the group liked this idea, they even figured out that they could use the messenger ravens in the tower to summon the guards for them. With the plan formed and laid out, the group went about following it.

Interrogation of the last Surviving Cultist
Surrounding the last surviving cultist, the group went about questioning this man. Sais stepped up and Skovald joined him, standing on Sais’s left side and looking scary, while Alaina went to the other to see if her charms would work on him. Cereliona lack of social skills, caused her to move back and away from the interrogation. She was still close enough to hear and speak but back far enough to not interfere. They first asked about the large footprints on the first floor. The man was still awed by them and their killing skills, so he readily answered. He did not know what the creature was that made the tracks, but he described it as a large magical creature that is made up of human, cow, and horse parts. Listening carefully to this Alaina was able to identify the creature as a Flesh Golem. As Alaina explained, golems bodies are resistant to damage and an Adamantine weapon must be used to overcome it; everyone thought about the items they got from Das Korvut. Seeing the path destiny was laying out in front of them, everyone wondered more about the searer that made sure they got their Adamantine weapons. Next, they asked where it was, and he said that Ironbrair sent it to live somewhere in UnderBridge years ago. At hearing the word “years”, Cereliona went inside and doubled the check the man’s story. She was able to confirm that most of the large tracks are very old, years, but there a few here and there that are only a few months old. She returned and asked the man about the new tracks, he said that the large creature would use this place to come up out of the river unseen and then do minor dirty work in the city for them, terrifying the local slum populace with appearances every so often to keep them in line. For a short moment Sais confused this creature’s under water travels with what the ghast Aldren was doing in the rivers around Sandpoint. The rest of the group quickly corrected this error, but the similarity was a little odd to Sais. Continuing to question, Alaina ask what he knows about it and were the golem is located in UnderBridge but the man did not know anything. They followed up with questions about Ironbriar’s “Lovely Xanesha.” The man had never heard that name before, he did not know who they were talking about. Next Cereliona asked about Nualia. The man explained that she came to them a few years ago. The cult helped her out and then gave her supplies to go back to Sandpoint with. Then about a month ago she returned to Magnimar beaten. While here at Magnimar, she burned down a portion of Rag’s end to complete her ritual before she readied to set out for more power. Again, they helped her and gave her supplies to speed her on her journey. However, the second time she had a heard of strange horse like creatures with her. The group was very interested in these creatures so asked for more information. He explained that there where 4 of them, one had a black mane and red eyes, one had silver hair and violet eyes just like Nualia, one looked to have normal horse coloring, but it was as if the creature was slowly and randomly disappearing; and the final one was a young monster that had not matured yet. They followed up by asking where she was going, and he said she headed North along the Lost Coast Road. Because they were sure he was not lying this really worried the group. Sais was especially observant of the man’s behavior and noticed he was holding something back. Deciding a small physical threat might be the best, Sais move up and attempted to grab the man’s head. As he was doing this, Kassandra took her chance. For just a few seconds she took over Sais’s body, but it was enough. She took over just as he was reaching his hand forward, made herself (the dagger) appear in his hand, and she pushed the knife as hard as she could into the man’s neck. The dagger passed completely through the man’s neck, almost decapitating him except for a small amount of skin and muscle on the left side; killing him instantly (coup de grace). As the man was dying, Sais could hear Kassandra in his head say, “thank you for helping me achieve my” and then she said a single word out loud for all to hear “Revenge”. Sais was as shocked and surprised by this as the rest of the group. Everyone could tell that it was Kassandra that kill the man, not Sais but he apologized anyway before turning his attention to the knife in his hand. The will that had controlled him was gone, now the knife did not resist his command at all. The dagger was still very magical and had Kassandra in it, but she was in a state of euphoria because she had succeeded at killing the Brotherhood of the Seven’s last member in Magnimar. Not sure what all this meant, Sais sheathed the dagger once again.
Flesh Golem
  • Immunity to magic except as below
    • Acid and Fire spells cause it to become “slow”ed, as per spell
    • Electrical attacks remove slow and heal 1/3 of the damage they would have dealt.
  • Construct
  • DR/Adamantine
Interrogation of the Dead Cultist
Everyone was shocked by the sudden death of the Cultist, just as they were about to ask more about Sandpoint, their home. Sais felt guilty that they did not get the information and it was because he could not control his dagger, so he said “Crap, Now what.” Then before anyone could do much more that look shocked and clean the blood spray off themselves, the gods answered. Chied appeared literally out of nowhere, right next to Sais and Zheda. Their happiness at seeing their little friend ended quickly when they saw the look on his face. He was so amazingly sober that he was wired, almost if he had eaten an entire bag of espresso beans. As he spoke it was clear that he was angry and pissed off, “Sais why did you have to do that, I was sad and drunk. Do you know how much time and effort it takes for me to get drunk? Hours and hours, all night long in fact, of drinking shot after shot”. He then angrily breathed heavily for a few moments before turning to Zheda and saying, “How could you let him do this to me.” Sais apologized for accidently summoning him, but he did not know how he did it. Chied explained that he was drunk at Alaina’s when all the sudden Cayden made him super sober and put the thought in his mind that he should come here to help Sais and the group. Chied follows his gods will so did not question Cayden’s will but he still blames Sais for the loss of his buzz. Seeing the spell that Chied used to get to the group (teleport) and listening to what Chied had to say; Alaina determined that he was not truly summoned. The gods simply got involved by nudging the halfling but Chied traveled to the group using his own magic (Travel Domain). Acting to fix the cleric sobriety Zheda gave him on of her “Deverin Shock to the System” that she got from Gavin. Chied downed it in one go and it had an immediate improvement on his attitude. He was not happy, but he was no longer angry. Chied took the time to read the bottle label before he put the empty container in his pocket. Then moving in to do what he was here for, Chied moved up to the dead man and said, “If you have more questions I can allow you to speak with the dead man”. Everyone was shocked and grateful for this. Then they realized this is why the Cayden brought him here. Chied explained that when he was done with his casting they could ask the dead man a total of 5 questions, so everyone gets to ask one. Zheda when first and asked what he knew about Nualia and Sandpoint. The dead voice responded with no emotion as it said that she is done with Sandpoint for now. Even after she completed her transformation she wanted more power, so she left in search of it. Next was Sais who asked what he knew of the Shadow clock, but unfortunately the man did not know anything of it. Skovald followed Sais question by asking what the largest threat that they had left to face. The dead man’s spirit only knew of the flesh golem. Next was Cereliona and she wanted to know what power Nualia was after. Again, he did not know but he did know that it had something to do with the Sihedron Rune. Hearing about this power, Alaina quickly asked where the power is located but again the spirit did not know. The enthusiasm and excitement Alaina felt at possibly knowing where this power is located, combined with her displeasure with not finding it was clear on her face. With all the questions asked the spell was over and the group had no more ways of gaining information, so they prepared to head to the Shadow clock.

Preparing for the Shadow Clock
The first thing Cereliona did after the mess outside the mill was cleaned up, was to head up to the rookery to get a raven. This time Skovald went with her. When she got there, she realized that these were very well-trained ravens so sending one to the Arvensoar, the tallest building for at least 50 miles in all directions, was not a problem. In fact, it was so easy she let Skovald hold and point the bird at the guard house. The Viking attempted to convince the bird to fly where he wanted and to his surprise when he let go; the bird headed straight to the Arvensoar. With the guard’s message on its way, these two rejoined the group who was already talking about ways to deal with the Golem. They had Adamantine weapons from Das so they had a few items that would work but Skovald was concern that how his natural (cannot be turned off) lightning power that enhanced his weapon would heal the creature too much. Alaina clarified that while Skovald’s electrical damages would indeed heal the construct, it would not be enough to overwhelm the Vikings strength. Alaina also wanted to get a very powerful scroll of Command construct. As the group was discussing the pros and cons of this purchase, Sais spoke up and made a request of the group. He wanted them to make sure that the Flesh Golem lived. He has been given reliable information that if they hurt it enough it will just run away. Sais followed this up by saying, “This is a request of mine and it is in the best interest of the group.” The group was a little wary so pushed the rogue for more information. Sais added that letting this golem live would allow the group to continue to easily purchase magic items and other black-market gear. After some thought everyone agreed but a few of them had things to say on the matter. Skovald and Zheda made it clear that they would let it live but if the creature hurts anyone or does anything bad it will be on Sais head. Cereliona made it clear she would go along as long as the golem ran away. If it stays and fights she will end it. Sais accepted and agreed to these terms. Sais followed this up by thanking them for listening to him and that he knows he just asked for a lot of trust from them. With all in agreement the conversation returned to the expensive scroll. Eventually it was decided as a good idea because they could make the golem just run away at the start of combat. Due to the price, everyone chipped in 455 gold to pay for the item. Taking the money, Alaina went south, deeper into Ordellia towards Pug’s Contraptions. Since Pug had an amazing well stocked shop, Alaina was able to quickly get in and out with the scroll. She then returned to the group as they made their way to UnderBridge and the Shadow Clock.
Treasure
  • (purchased) Scroll of Command Construct: 2275 gp
Entering Underbridge
As the group entered UnderBridge it was a little after 12 noon, so this district was the darkest it gets during the day. The light was dim and there were shadows everywhere to hide in. After a few blocks the group could see their destination. Hidden beneath the grimy, blackened goliath that is the Irespan, the lesser works of men huddled like weeds at the foot of the great trees that were the ruined bridge’s stone supports. Near one of these supports leaned a decrepit and sagging clock tower, a dying structure of weathered stone, wood, and rusted metal supports that teetered to an unlikely height of over 180 feet. High above, near the tower’s roof and barely 5 feet from the Irespan’s stony belly, a tangle of scaffolding sat near a section of the structure that has fallen away. The tower’s clock face was frozen in time, defiantly (and falsely) proclaiming it to be 3 o’clock, while above, a stone statue of an angel, her wings crumbling, leaned precariously, almost as if she were preparing a final leap from her decaying perch. The tower itself was made mostly of limestone, with a tangled skeleton of wooden supports buttressed here and there by iron bands. The stone walls were etched by wind, rain, and grime. With the tower in sight, Sais decided to take advantage of the abundant shadows here so with the groups blessing, he moved a head of the group to scout out the area. Moving silently and without being seen, Sais look to see if there were any secondary doors into the structure. But he did not find any, the only way in was through the large double doors at its front. Skovald asked to use “shock and awe” by kicking the door in, battle ready. The group quickly shot this idea down and the Viking was a little disappointed, but he understood. Next, they discussed climbing the outside and/or flying up to the top. Alaina even offered to cast fly on Barkenstien, which resulted in the dog whining and putting his tail between his legs. Cereliona felt for her companion so told Alaina “No”. Alaina was persistent so her and Cereliona argued a little about this for a while with the large dog trying to hide from Alaina behind Cereliona. As they were doing this, Skovald got tired of waiting so he moved up to the building and started to climb it. He only got about 5 feet up before several of the stones came lose and came out of the building in his hand. He came crashing down to the ground bringing a few bricks with him. The noise he made was loud enough to interrupt the groups discussion and made the climbing/flying discussion irrelevant because the element of surprise was now lost.
The Shadow Clock
Moving up to the door, they carefully listened for a while. Once they were sure that they did not hear anything moving inside, they opened the doors and entered.
The Scarecrow’s Lair
The air inside the clock tower was dusty and dry. Swaths of rubble and mounds of plaster lied in heaps on the stone floor, particularly in the southwest corner. A single wagon sat to the northeast, and six partially collapsed offices lined the northern and eastern walls, their doors hung askew and their ceilings caved in. A wooden staircase winded up into the cavernous space above. High overhead, four immense bronze bells hung from sturdy crossbeams. The group spread out to explore the area and side rooms. Just as Cereliona noticed something in the plaster pile to south east, the group was set on by golems. There was a total of 5 golems in this room. First from the North east corner a large creature came running out of the shadows and charged Chied. It was a thing of horror, a misshapen monster that was a thing from a child’s nightmares. It was a jumbled mass of body parts incorporating as much cow and horse as man and the monster’s considerable girth was topped by an idiot head that leered and drooled like a grotesque baby. Its face was cruelly stitched, the lips sewn partially together. It was dressed in straw and dung-covered rags that gave off the sickly-sweet smell of decay. A trio of what appeared to be carved pumpkins hung from cords on the Scarecrow’s belt, but a second glance revealed these to be horribly bloated human heads with a sick yellow tinge. Four of the side rooms turned out to be containing a strange variation on the flesh golem, Flesh Golem Hounds. These dog like constructs attacked the group as well. Thanks to the time they had to prep, the golem surprised the group. Powerful blows were landed on the Cleric, Sais, Skovald, Cereliona, and Zheda. Not sure what his priority should be, Skovald shouted out to the group, “kill the dogs or save the cleric.” Unanimously, the group told him to save the cleric so following that advice that Skovald ran away from the golem hound, taking a hit from its claw as he did. He then ran up to and faced the Large Flesh Golem. Sais reacted to being hit by blinding the hound in front of him with a flash bomb. Alaina pulled out her scroll and tried to control the large Flesh Golem. Her skill in magic had improved greatly so she was able successfully cast the high-level spell from the scroll and she could tell the magic settled on the golem. However, to her surprise it looked at her when she tried to command it, showing intelligence in its childlike eyes. The spell was cast successfully but had no effect on the golem. Alaina then realized that this must be an “Awaken Golem” and since it cannot have a master the spell could not control it (GM Call on rules to make realistic, because there was no RAW to follow in this case). Upset about the wasted gold, there was not anything else Alaina could do at the time. Cereliona started off by pinballing her Seven-star Chakrum around the room. Since it was made of living metal instead of adamantine, it did not do full damage to these creatures; but it’s ability to return was more important to the ranger. Chied performed his only combat tactic which was to channel energy and thankfully the golems are not living so they were not healed by it. The cleric continued this tactic every round to make sure the group stayed in fighting form. Zheda used her monk ability to “step” (Abundant Step) 50 feet and land behind the large Golem. While she did this Sais took advantage of the blinded hound and used his rogue skills (sneak attack) to quickly end the creature but as he did he was surprised to find that the dagger did not help him fight like it did in the mill so he figured that these creatures where not “current” members of the Brotherhood of the Seven. Now with Zheda on the far side of the Large Golem, the creature was distracted so Skovald got in a couple of good hits on its left side. The second hit severely damaged the creature’s left arm, nearly detaching it from the creature’s body. With an unchanging face (much like that of C3PO), the monster was still able to express fear and panic at is current situation. Sais then shouted out to remind the Viking that the large golem needs to live. Zheda heard this also, so rather than attacking the large golem, she moved around it and attacked one of the hounds that chased Skovald here. Alaina did not hurt the large golem, but she did use a flaming sphere spell to active the creature’s slow effect. Slowed and heavily injured the golem ran for the door. It past by Skovald, Zheda, Alaina, and Cereliona unchallenged, even running through Barkenstein’s location. The only thing that stopped the dog from biting at it was his master’s order. Slowed as the creature was it could only get just outside the door for now. The group was surprised to see that the other golems did not react in any way to the large golem leaving, they just kept attacking. As this was going on, Sais dropped another one of the hounds while the others continued to work on the remaining 2. Left alone the large Golem kept running until it was far out of sight. As it was leaving, Skovald and Cereliona dropped the last 2 creatures. With everything destroyed or long gone, the battle was over. Skovald said joyously for all to hear, “This halfling is going to get a giant-sized bed chamber in my stronghold, lined with huge casks of Ale”. Chied responded only with a large smile. After this, the group finished searching the room. In the pile to the south east there was a bag of coins, tied with a strange sash. Cereliona called upon Shelyn to give her magic sight. Alaina was little put off by this so said, “let me show you how a real spell caster does that” and she cast detect magic. In addition to the coins of the sack, both could see that the Sash was magical, and both identified it as a Sash of the war champion, an item that their Viking friend has been wanting so it was given to him. Skovald thanked them for it and equipped it. After handing over the Sash, Cereliona noticed a few silver items in the sack with the coins. Sais then moved to check the side rooms, where he found that these rooms had not been used in years. There was a thick layer of dust on the floor. This made it very easy for him to see that the golem hounds were simply backed into these rooms where they stood still for days before they attacked the group. After the Sash, Skovald took the wand they got from Caiarlu and gave it to Chied to heal him with. The cleric used up 3 charges but Skovald was not fully healed yet. Chied held out an ale for Skovald to drink which the Viking quickly drank down before Chied hit him with the wand one last time, healing the rest of his wounds. Alaina separated a little from the group and performed her ritual for Pazuzu using one of the Golem’s eyes and tongue.
Monsters
  • Scarecrow: Large Awakened Flesh Golem (Fled combat)
  • 4 Flesh Golem hounds (Destroyed)
Treasure
  • Sash of the War Champion: 4000 gp
  • Coins
    • 125 gp
    • 309 sp
  • a tarnished silver ring: 75 gp
  • a silver mirror: 50 gp
The Terrible Stairs and the Bells
With everyone’s task complete they readied to climb up the tower. Looking up the group could see the bells of this clock tower 140 feet up and it worried them that someone would see them coming. Not sure what else they could do they readied to climb the stairs. The inner wall of this vast space was traversed by a winding wooden stairway supported by an intricate network of wooden beams, but it lacked, at many stretches, a handrail or other enclosures. In certain places, two or even three stairs at a time were partially missing or gone altogether. Seeing the damaged and treacherous nature of the stair, Skovald advised everyone to stay far apart, at least 5 or 10 feet. Also, it was clear to all that Barkenstien could not fit on these stairs. Alaina once again tried to get Cereliona to let her cast fly on Barkenstien which got her a serous growl from him and a look of indignation from Cereliona, so Alaina finally dropped the idea. Zheda told everyone that she did not need the stairs, she could just “step” right there. Liking this idea but not wanting her up there alone, the group asked Zheda is she would wait at the bottom and “step” to them If they needed help and she agreed. Alaina used fly and moved up the stairs, floating alongside Skovald, Sais, and Cereliona as they climb the stairs. As they were climbing the stairs, the supports for the 2 southernmost bells gave way, which caused the immense bronze bells to ring for the first time in years as they swung down and then tore free with a tremendous crash. The bells tumbled and smashed along the walls. One tore through the section of stairs where Skovald, Sais, and Cereliona were climbing and the other came down hitting Alaina and then continuing down until it landed on Zheda and Barkenstien, just below her. As the bells were crashing by Sais, he was able to notice that the ropes of the bells had been cut, meaning someone had dropped these bells on them. After recovering from this attack, Zheda stood up and step through dimensions to instantly arrive high up in the bell tower.
Hazard
  • (Avoided) The Terrible Stairs: The rotting wood can support no more than one Medium creature in any pair of adjacent squares. If the wood is overloaded, it creaks and sways alarmingly for 1d4+1 rounds. If at the end of this time the section is still overloaded, it cracks and falls away, dropping anyone on that section into the area below. Anyone in a crumbling section can grab onto nearby remaining stairs with a DC 15 Reflex save, but otherwise takes the appropriate falling damage.
  • 2 Falling Bells
The Bell Tower
One she arrived, Zheda looked around to see that the southern floor had 2 large holes, that were ripped open when the bells came crashing down. The two remaining immense bronze bells hung from timbers here, affixed by rusting lengths of chain and thick ropes. Above the bells were massive gears and clockworks, although they seem both rusted and scavenged, many of the smaller components were missing entirely. The rickety wooden stairs winded up and around them but don’t quite reach the ceiling above, coming to an end at an opening in the wall. Here, the stairs continued up the exterior of the tower to a room that must have lied just beyond the ceiling directly above the bells. From behind the 2 north bells, 3 people came out and 2 more came from the shadows in the southern corners. Zheda was shocked to see that these 5 people where Skovald, Sais, Alaina, Cereliona, and herself. All wearing simple clothing and holding longswords. Zheda instantly realized that these must be Faceless stalkers, like the ones they faced in the Foxglove Townhouse. Zheda shouted this out to the group as she readied for the fight. The rest of the group reacted to Zheda’s words. Alaina used fly and headed for the south eastern hole in the floor and Chied used the gifts of Cayden to “jump” to the bell tower with Zheda. Meanwhile the rest of the group climbed up to join her as fast as the terrible stairs would allow them. Zheda’s martial arts skills served her well. She stunned enemies left and right, in addition to raining blows on all those around her. When Alaina arrived, the creatures had mostly surrounded Zheda, but Alaina was still able to fit in a well-placed Electric hands, shocking many of the creatures but leaving Zheda unaffected. Chied used his time to keep the monk at full health and in fighting shape. It was not long before one of the creatures fell to Zheda’s blows. Now getting closer to the top, Cereliona could see through the holes in the floor. She used this opening to get her Chakrum up there and bounce it around, hitting many of the creatures before it rolled out of the hole into her waiting hand. Now, two of the creatures moved away from Zheda and focused on Alaina. Acting to defend herself, Alaina used her Emergency Force Sphere and a scroll of Invisibility to disappear. After this Zheda seem to find her groove because she was able to kill one monster to her north, one to her south, and she stunned a 3rd to her east. Just as she finished stunning him, Sais came running up the stairs and place his short sword in the creature’s chest killing it. Cereliona was next up the stairs and she through her Chakram taking out the last one, just as Skovald came up the stairs behind. This made it so Skovald missed the entire fight. After surviving this fight, the first thing Zheda did was hug Chied, thanking her friend for coming to her aid. The halfling took advantage of his closeness to Zheda’s chest to turn the hug into a drive by motorboating. Zheda was so happy that she did not notice this and Chied did not push his luck by trying more. While this was going on, Alaina took this time to think about the power Pazuzu gave her and how she might use it. The group was now a little worried about what else they might find in this tower so as they continued to explore, they moved cautiously.
Monsters
  • 5 Faceless Stalkers
    • Master work longsword: 315 gp
Clock Tower Rookery and the Demon
Using the rickety stairs that led up and over themselves out, through the hole in the wall to the next floor and beyond. Sais asked everyone to stay back so he could move ahead stealth fully and check things out. The group mostly agreed and stayed back. Alaina however did not say anything and instead used her fly spell and invisibility to fly up to the top floor to check things out. Sais reached his door and inside he found a timber cabinet with a mesh door that sat against the southern wall of this room, while a boarded-up door stood in the wall to the east. Inside this room was 2 Ravens, one of which was clearly the raven Cereliona had sent here earlier. Sais then waved the group up to this area as he started to make his way to the top. While he was doing this, Alaina flew up the outside of the tower to get a look inside the top room. The first thing she noticed was a medium sized demon of some kind standing in the east side of the room. However, the sorceress quickly saw this as an illusion, but she did not see any other threats in the room, so she returned to the group. She did not share her knowledge with the group at first, not wanting to give away her invisibility.
The Angel
Again Sais took the lead here, but the group was close on his heels, concerned about what they might find in the last room. Sais made his way up the stairs and looked into the open-door way of the top section of this tower. The smoky, filthy rooftops of Underbridge sprawled below this dizzying perch. The conical roof supported an onyx statue of an angel. It towered like a god, her weathered features were caked with grime, which made her seem almost demonic in countenance. At the far end of the hollow space under the roof, in the angel’s shadow, was a nest of cushions, silk sheets, and a line of several small chests. And just like Alaina, Sais saw the Demon to the east of the room. However, unlike Alaina he failed to see through the illusion, so he signaled the others to come up and join him. This proved to be a tricky illusion because the rest of the group failed to see through the illusion as well so thinking the demon was real, the group moved in to fight it. As they did, a creature appeared out of thin air. It looked like a beautiful human woman from the waist up, but below was the body and tail of an immense snake and she was holding a golden spear. As it appeared a beam of energy shot out of the golden mask she wore. It hit Skovald and for a moment his flesh turned stone gray, but the Viking was able to fight of the magic and did not turn to stone. Reacting to this, Sais moved into the room to face the creature. But as he did the creature reached out with her spear and stabbed him. As it hit it released a burst of overwhelming sadness and despair, however all but Zheda where able to fight it off. Then the pulse, came back on itself and focused its power back on Sais, nauseating him and stopping him in his tracks. None of the group was able to identify this creature so they attacked and hoped her powers would not be too much for them. Skovald was next to enter the room and he too was hit by the spear, but this time it did not have any special effects. The Viking was angry at being targeted earlier and hit the creature so hard, it knocked her to the ground. Chied followed these two and took up a position where he could reach and heal the 2 in the room. With the group being attacked, Alaina shouted out that the demon was an illusion which allowed all the group to see through the illusion before she let loose with a powerful Electric ball, but the snake lady proved to be more that she appeared as she was able to avoid it entirely (evasion). Even though the spell was not as effective as she wanted, her warning about the illusion helped the rest of the group to see through it. Next to act was Zheda. First, she dropped her Adamantine knuckles which thankfully did not fall off the tower. Then she dimensionally stepped behind the monster, giving both Sais and Skovald flanking. Standing a few feet away still, Sais then took the time to put on the mask he got from Aldern and turned into a medium sized copy of the creature they were facing before moving up and joining the fight. Cereliona added her Chakrum to the fight, but she had no other targets to bounce to. The snake lady then got up, taking a few hits from the fighter’s as she did before she returned Skovald’s powerful blow which knock Skovald to the ground as well. This time Skovald got up, taking another hit as he did, to swing his swords to deal a powerful blow to her right side, forcing her to drop her spear. Alaina then used the power of her holy symbol to summon an Air elemental which grabbed the spear on the ground and fled with it. As it got the spear, the snake lady reached out and touched it which damaged the elementals wisdom. As she reached to make this hit, a tattoo of a Sihedron Rune became visible on her left breast for all to see. Without her weapon, she used her damaging touch on Skovald but also at the same time the tattoo on her chest flared brilliantly, blinding the Viking. As this was happening, Alaina was able to see the magic of this tattoo and noticed something very odd. As far as she knew magic like this tattoo was burned up by its use, but this tattoo stayed on her body after she used it. Sais moved in and attacked next, but he was thrown a little off by the light and cut himself on the leg as he tried to slash her. Alaina took the spear from the elemental and after making sure the snake lady saw her, she dropped it off the tower hoping to distract her. Cereliona changed weapons at this point to a net, hoping to restrain the monster and make her easier to hit, but the large creature was amazingly nimble so Cereliona was never able to get the net on her. However, Sais was able to get in a few hits into her sensitive spots causing Debilitating Injuries which restricted the creatures movements for a while. Skovald struck out blindly and connected once but at the same time he also caused a deep wound in his leg, like Sais but a little worse. Next Alaina tried to hit her with an electric ray but as she did it became clear that this creature had prepared for them because a spell aura (Resist energy) repelled the electricity. The snake lady then tried to cast a spell, but the group’s proximity distracted her enough that if failed. Alaina realized that she was trying to heal herself so told the group. Acting quickly Skovald put all he had into his next attacks and while she dodged his main weapon, her weakened left side was not fast enough so she took a good blow to this side and then a second swing from that hand, removed her head. As the large creature died, it’s body fell forward and landed on Skovald. The Viking used his left forearm to catch the creature’s weight. As he made contact, the tattoo on her chest burst with bright light for just a moment which transferred the tattoo to Skovald’s forearm. Ironically due to some wind and dust in her eyes, Alaina missed this transfer but Cereliona saw it with the gift Shelyn gave her. As a result, she could see that the magic burst looked like the aura one sees when crafting an item, but it was done in a very short time. Skovald was over joyed at defeating the monster but due to the many times the snake lady touched him, he did not possess the wisdom to properly express it so mostly just roared loudly. Hearing this, Chied moved up and used 2 of his lesser spells to restore the man to his proper mental state. As they moved the large headless body off Skovald, Alaina recognized the medallion around the creature’s neck. While it was clearly the same type of item that she had previously seen around Nualia’s neck in ThistleTop; this was not that medallion. Alaina wonder why both had the same type of magic Item. With the creature dead, Alaina flew down to get the spear and found that Barkenstien was holding it in his mouth, like a dog ready to play fetch. Alaina carefully got the weapon from the dog before returning to the group. While she was gone, Chied finished healing the group. Now the group set upon the chest but as they did, Alaina found a note on the floor. It was crumbled up and wet so some of the message had been smudged but she was able to read most of it.
My sister—
I trust your little band of murderers is doing well, gathering the greedy souls for our Lord’s rise? Has Magnimar proven to be as sinful as you had hoped? It may interest you to know that my plan to nurture greed here in this backwater has blossomed—the quality of greed in a soul is so much more refined when it is given the proper care. Are you still simply carving the Sihedron on them as they expire? How crude! My method of marking is so much more elegant. In any event, I’m sure that your plans for harvesting greed where and when you can find it “in the wild” are progressing well enough—I just hope that your raw, ungroomed, and likely inferior victims don’t interact poorly when mixed with the purity of my own subjects. If you tire of your little project there, know that you’re always welcome to come to ___________ and serve as my assistant, little sister! F__________ should be in our control by the time you receive this letter, in any event, so there’ll be plenty of room for you if you wish to take me up on my generous offer.
Oh! Before I forget! Have you managed to harvest that lord-mayor yet? By all accounts, he might just be the cream of the crop in Magnimar—his soul might even rival several from my hand-grown harvest!
The note worried the group about what else might be out there, associated with these murders but they could do little now so stored the note and continued to search the area. Sais’s skill and his magical lock picks made it, so he was able to basically open all the chest with just a touch, revealing mounds of treasure inside.
Monsters
  • Xanesha
    • Impaler of Thorns (spear): 9000 gp
    • Medusa mask: 10,000 gp
    • Sihedron medallion: 3500 gp
      • This medallion hangs on a leather cord and is a silver disc inscribed with the Sihedron. 
      • +1 resistance bonus on all saving throws. 
      • Once per day, as a free action, it may be commanded to bestow the effects of false life (CL 5) on the wearer. 
      • If placed on the neck of a dead body, a Sihedron medallion preserves the body indefinitely via a gentle repose effect.
    • snakeskin tunic: 8000 gp
    • keys to locked chests
Treasure
  • (Skovald)Magical Tattoo: special version of Radiant Tattoo: 2000 gp (cannot be sold)
    • oThis tattoo takes the form of a seven-pointed star. The bearer can activate the tattoo as a move action, causing it to flare brilliantly. A single, adjacent foe is blinded for 1d4 rounds. If it succeeds at a DC 10 + Base attack Bonus Reflex save, it is dazzled for 1d4 rounds instead. If the target has light blindness, light sensitivity, or is otherwise vulnerable to bright light, it is instead blinded for 2d4 rounds or dazzled for 2d4 rounds on a successful save. If the bearer activates the tattoo while more than one foe is adjacent, she may choose which foe is affected. The tattoo fades once it has been activated and returns each day at sun rise.
  • Coins: kept in small leather pouches in denominations of 100 coins per pouch.
    • 33,000 cp
    • 8,100 sp
    • 900 gp
    • 100 pp
  • various bits of jewelry and small pouches of gemstones: 4,200 gp
  • 4 Potions of cure moderate wounds: 300 gp
  • +2 Kukri: 8,308 gp
  • ring of jumping: 2500 gp
  • Golembane scarab: 2500 gp
Clockworks and the Rookery again.
After going through the treasure here, the group realized that they had not fully explored the area below so Sais and Cereliona headed down to check it out. Sais went into the rookery and through the door there. Beyond it he found a large and cluttered room that was filled with immense gears and clockworks. Most of them appear to have rusted into place. Sais took some time to see if he could get it working again. However, he soon realized that the clockworks themselves have long since fallen into ruin and that it would take many months of repair work by gifted tinkers to rebuild and restore the clock. Cereliona stopped and checked the birds. As she did she decided that since these birds do not have an owner anymore she would take care of them.
Treasure
  • 2 Messenger Ravens
  • Very well trained: if can be shown a location by taking the bird there or by pointing the bird at a visible location, then it can memorize the location and will always be able to deliver its message to locations it knows.  
The Last thing that happened
The group defeated Xanesha, identified/appraised her treasure, read the note from her “sister” and finished searching the tower.

GM Favorite moment

Sais conversation with the group about not killing the Flesh golem. Sais worked hard to not share too much with the group and the group only pressed far enough into it to make sure they knew what was going on, but they did not make the rogue reveal his sources. More proof that this group is learning to understand and trust each other’s characters. 

Experience

Each Player receives 6120 (Total: 52,680 [9th level]) for Monsters and Role-playing

[End of Book 2: The Skinsaw Murders]

April 09 (7 years ago)

Edited April 12 (7 years ago)
[Start of PVP Fun Time: Gladiator battle in the Serpent’s run]
Session 27 (04/04/18)
Day 36 [continued] (Sunday the 28th of Lamashan, Sunday 10/28/2047)

The Shadow clock(continued)

After they finished searching the last of the tower rooms the group gathered up their loot and readied to face the guard. The group waited a little while longer for Alaina to perform her ritual using Xaneshia’s eyes and tongue. Once it was done and everything was ready, they headed to the ramp so they could enter the Arvensoar at the upper part where they had friends. It did not take long before they were up the ramp and the Arvensoar was in sight.

Getting arrested

As the group approached within 100 feet of the Arvensoar, they could see and hear dozens of crossbows and bows being readied and aimed at them. The group did their best to look non-threatening as they approached. Marseo came up to meet them about 50 feet from the upper entrance. As soon as he was close enough to be clearly heard Marseo spoke up in an apologetic tone and said, “I am sorry, but you are all are under arrest. And you need to come with me.” No one resisted or argued with this and they all slowly disarmed themselves as they moved with Marseo. For most this was simply dropping a weapon or two but Skovald had a lot than that, so he left almost an entire arsenal on the ground. They were new escorted away from the tower and taken to the Hells. Without being asked any questions everyone was stripped searched, examined using a few scrolls, and they were even looked at through a couple different gems. Once everyone was processed they were all taken down to the lower floors, about ½ way down. From the area around them, they could tell that there where in at least in the medium security section of the Hells. Everyone was placed, naked in their own cell. The cells all had a stone bed with some blankets and a stone floor. Then each person was taken out one at a time and question by Lord Justice Bayl Argentine, a man with warts on his face and no sense of humor. He asked them questions like he was a construct, showing no emotion. If a group member spoke up or gave information that was not part of his questioning, Bayl seem to ignore it. Thankfully, everyone told the truth as they knew it. Cereliona make sure to make a point of making sure she pointed out Lord-Justice Ironbriar’s guilt as much as she could. After being questioned everyone was returned to their cells where they stayed the night.

Day 37 (Moonday the 29th of Lamashan, Monday 10/29/2047)


The next morning Marseo, Lucilla, and the other 2 guard that had previously helped them clean up Alaina’s townhouse; came to get them. Everyone was taken to their gear and allowed to dress and equip themselves. Then once they had all their gear the group was brought together and taken outside. Marseo then told them, “I have been told not to talk to you and only to tell you to go to Alaina’s townhouse.” The group was a little worried about what this might mean but they did as they were instructed.

Alaina’s Townhouse

The Lord-Mayor and his bodyguard
When they arrived at Alaina’s townhouse, there were 2 people in her living room. The first was a large over weight man with many chins and sporting the latest in the finest Chelish fashions, who was sitting in a chair. Next to him was a gnome. Everything about this gnome said “badass”. Skovald and Zheda could tell that the muscle tone and definition he had could only come from years of battle and combat. Alaina, Skovald, and Sais all knew the fat man, he was Lord-Mayor Haldmeer Grobaras, undisputedly the most politically powerful person in all of Magnimar. Attempting to show respect, Skovald bowed and was followed by Alaina. When they did this Cereliona and Zheda followed their friends lead and bowed as well. The Lord-Mayor got up out of his chair to this and told them to raise their heads. He then thanked them for not only dealing with the killers that had been plaguing Magnimar but also for removing the corrupt lord-Justice that was part of the problem. He rewarded each of the group members and Chied with a bag of 600 platinum. To this Sais thank the man but in a way that implied that Sais was better than the Lord-Mayor. The gnome reacted to this by starting to move up, clearly intent on doing Sais harm but he was stopped with one hand gesture from the Lord-Mayor. The Lord-Mayor then said he had an additional reward for them, as a way of celebrating and improving the morale of the city, he would be hosting a Gladiator match in the Serpent’s run in 2 weeks’ time. And he wanted the “Heroes of Sandpoint” to be his guest for this match. Also, he would like each of them to bring a guest and he was quite insistent that they should bring a guest if they can. Sais thought that there might be more to this, but he was unable to sense any deceit from the Lord-Mayor. Everyone then agreed to attend and thank the Lord-Mayor for the money and the invitation. With is business done, the Lord-Mayor said that he is a very busy man, being the Lord-Mayor after all, so he must go. However, everyone could tell that just saying, he was the Lord-Mayor, was something that brought this man great joy. None of the group wanted to hold up the Lord-Mayorso they said good bye and let him leave. As the Lord-Mayor and gnome were leaving, Sais blew the gnome a kiss which got a bad reaction. The gnome, moved up to Sais where he punched and stunned Sais before giving him a look that said don’t do that again. While there is no way the Lord-Mayor could have missed this, he did not stop or slow down as this was happening. After the look given, the gnome hurried and caught up with his charge. After the Lord-Mayor and gnome were out of ear shot, Skovald came up to the rogue and told him, “Sais you just got floored by a lawn ornament.” Sais played it off like it was nothing, but the rest of the group joined in and berated him for pushing his luck. Zheda said she was raised by gnomes and she knows what gnomes can do so Sais should watch it. Sais still treated it like it was a joke or nothing as he said, “The gnome is a softy on the inside and I know it.” Everyone disagreed with him on it but did not see any reason in trying to force sense into Sais, so they let him think what he wanted.
Treasure
  • Each player receives 600 platinum (6000 gp total)
Chied’s goodbye
After the Lord-Mayor left, Chied moved up to talk to the group. He told them that he must leave them now. Then he took the empty bottle that once contained the “Deverin Shock to the System” that Zheda gave him. He said he was going to Sandpoint to see if Gavin would give him the recipe for this fine ale. Zheda was excited by this so gave the cleric directions to the town and started to tell him all he needed to know about Sandpoint and the Two knight’s brewery. Alaina also gave him information on the Rusty dragon and advised him to go there. Sais response was to hug the halfling and say, “No you can’t leave us, we need you.” Chied apologized to Sais but he said, “While traveling with you I was involved in more adventure than I am prepared to handle, and I am sorry.” Sais accepted this and let the little man go, but he told him to make sure to tell everyone that he knows the “Heroes of Sandpoint”, it will get him treated much better. Chied thanked everyone for all the information and then he asked if he could take the many evil masks the group took from the cultist, to destroy them. He promised that the church of Cayden would pay bounties on them. The group accepted this and gave him all the masks, except for the one Sais took off Ironbriar. In addition to the masks, the group also gave him notes to send to Sandpoint inviting several of the town folks to the gladiator match. Zheda invited Chied himself, Skovald invited Shyliss, Cereliona invited Daviren, and Alaina invited Ameiko. Sais did not have a message for Chied because he was going to invite his captain and he wanted to do that personally. With all the messages and items gathered, Chied said his final goodbye to the group and left them to head to Sandpoint on foot.
Game note
  • Any church of a good deity will pay bounties on evil items equal to ½ their value. Allowing the group to effectively sell off evil items while at the same time knowing that the items are being destroyed. 

Day 37 [continued] (Moonday the 29th of Lamashan, Monday 10/29/2047)- Day 49 (Starday the 10th of Neth, Saturday 11/10/2047)

Selling gear, Crafting, and personal time
With nothing major happening in town, the group spent the next 2 weeks in town relaxing and crafting. Alaina did most of the actual work of crafting, but the rest of the group help by getting supplies, selling of the loot they had acquired and helping to pay for a pair of Gloves of Elvenkind which thanks to Alaina’s connection to Pug they got at 10% off on. The gloves were a group purchase that aided Alaina in her crafting. These gloves made it, so Alaina skill was enough that for the most part she was able to craft item faster (GM Note: in most cases DC was increased by 5 to cut crafting time in half). Alaina made sure to keep the Sihedron Medallion from the group treasure, so she could study it later.
Treasure (Purchased)
  • Gloves of Elvenkind: 7500 gp (6750 gp with discount)
Treasure (Crafted)
  • (Cereliona) Pearl of Power 1: 1000 gp [1 day]
  • (Alaina) Robe of Arcane Heritage 8000 gp [8 days]
  • (Skovald) Deliquescent Gloves 8000 gp [4 days]
Day 49 [Continued] (Starday the 10th of Neth, Saturday 11/10/2047)

Gladiator Match
The Heroes of Sandpoint
Once everyone’s guest arrived the group made their way to the Alabaster district. The group walked in pairs except for Sais, who did not have a guest. This area was home to many of Magnimar’s finest and richest aristocrats and its skyline was dominated by the towers of Fort Indros and the sprawl of the Serpent’s Run, the city’s largest arena for public events and their destination. Once they arrived they were immediately taken to the Lord-Mayor’s box where the Lord-Mayor waited for them. It was easy to see that the arena was filled almost to capacity with a little less than 3000 people and the crowd was clearly ready for the competition to start. After about 15 minutes, the Lord-Mayor rose and spoke to the gathered crowd. “We are now free of the murderers that plagued our city, so I have arranged this battle to celebrate. Here in Magnimar we are civilized but that doesn’t mean I don’t like to see a little blood every now and then. So, this fight will be special. It will be a battle to a number of wounds. The first team to score 7 wounds on the other team wins. There are refs along the side lines to prevent cheating and to declare a winner. Now I don’t know about the rest of you, but I am ready to start so let’s get the teams out and start this match”.
The battle starts
The battle pitted 2 teams of 3 against each other. Team 1 was a Barbarian(Kane), an Oracle(Traskus), and a Ranger(Jacob). While team 2 was an Alchemist(Tom), a Brawler(Frye), and a Witch(Lacoran). Each team was given a chance (1 full round) to ready for the fight or to try and amp up the crowd. Team 2 won the coin toss, so they went first. The Alchemist gave the Brawler a potion to take and took one himself which thickened his skin (barkskin). The brawler drank the potion which also thickened his skin (barkskin) and then he performed a quick flurry of his weapons causing the crowd to cheer in joy. The Witch simply touched (Fortune) the Brawler once before his imp familiar cackled loudly twice. Next up was team 1. The Barbarian drank a potion and grew to large size and he tried to use this growth to ferry favor with the crowd, but he failed to please them. The oracle cast a spell to improve his groups combat prowess (Blessing of Fervor). The ranger enchanted his bow, using the power of the Oracle’s spells to increase the length of his magic. Next, a bell was rang to start the combat. The Witch was the first to move, taking flight and moving out to the middle of the area about 40 feet up. There he surrounded himself in obscuring mist. The Alchemist was next, and he drank a potion which turned him invisible. Next was the oracle and he reacted to the invisibility potion by casting Invisibility purge around himself. The barbarian moved forward to the middle of the Area where he raged and ready for the others to come and get him. The brawler moved up to face the barbarian but did not quite get there this turn. The ranger moved closer and fired an arrow into the smoke. Thanks to the seeking effect of his bow, he found his target and hit the witch but due to the smoke no one knew it but him, the witch, and the refs. After this the combatants reached each other, and chaos ruled. The Witch rained down hexes on the opposing team with her imp familiar cackling to keep all his hexes active. The Alchemist took a mutagen and through bombs at the barbarian. The barbarian rained blows down on the Brawler trying to destroy his shields but not hitting the person. The oracle moved up and used his channel to both heal his team and wound one of his opponents. The crowd did not like the healing and per the rules each time he did this it took away one of his team’s successful hits. The ranger used entangle to try and control the battlefield while at the same time he rained arrows and sent his large feline companion into the fray. The brawler attacked with his shields and always took the time to make a display for the crowd to watch, keeping the crowd cheering for his team. The fight was equally balanced until the combined weight of the Witch’s hexes, the ranger’s entangle spell, an intimidation by the Brawler, and a blinding bomb of the Alchemist weaken the barbarian’s defensives. The Ranger was too far away to help, and the oracle could not remove the effects fast enough. Eventually the brawler was able to land enough blows on the barbarian to win victory.

Day 50 (Sunday the 11th of Neth, Sunday 11/11/2047) - Day 56 (Starday the 17th of Neth, Saturday 11/17/2047)

Down time, crafting, and shopping

After the match was over the group left the area and enjoyed themselves with their guest for the rest of the day until everyone had to head home. The guest left Magnimar and the group returned to Alaina’s townhouse where they continued to craft items, practice new skills, and rested during this down time in their adventuring lives. Cereliona took a few days and taught her ravens the location of Alaina’s townhouse and the Rusty dragon in Sandpoint so that they could communicate if they wanted.
Raven
  • 2 Ravens trained to remember locations
    • Alaina’s Town house: Magnimar
    • the Arvensoar: Magnimar
    • Rusty Dragon: Sandpoint
Treasure (Crafted)
  • (Cereliona) Pearl of Power 2: 4000 gp [2 days]
  • (Sais) Boots of Striding and Springing: 5500 [3 days]
  • (Skovald) Headband of inspired Wisdom: 4000 [2 days]
Treasure (Purchased)
  • Alaina
    • Lesser Selective Metamagic Rod: 1500 gp
    • Lesser toppling metamagic rod: 1500 gp
    • Sleeves of many garments: 200 gp
    • New furnishings for Townhouse: 1000 gp
  • Cereliona
    • +1 Anchoring Javelin: 18,301 gp
  • Sais
    • Belt of Incredible Dexterity +2: 2000 gp
    • Quick Runner's Shirt: 1000 gp
    • Eyes of the Eagle: 2500 gp
    • Trapspringer's Gloves: 4000 gp
    • Circlet of Persuasion: 4500 gp
    • Headband of Alluring Charisma +2: 2000 gp
  • Skovald
    • +1 Minor Fortifying Full Plate with Dueling on Gauntlets: 19,150 gp
      • Gm Note: allowed Dueling to be added to Gauntlets as an armor magical effect instead of a weapon.
      • Dueling on gauntlet: +4 to initiative
      • Does not take up the hand slot but does require the armor to be worn for effect and the armor must have at least a +1 enchantment
  • Zheda
    • 1 bottle of Wasp Mead: 400 gp
    • Belt of physical perfection +2: 16,000 gp
    • Headband of Inspired Wisdom +2: 2000 gp 
    • Bracers of armor upgraded from +1 to +2: 3001 gp
The Last thing that happened
The group finished their second set of crafting and was resting in Alaina’s townhouse

GM Favorite moment

Gladiator match because I got be play a real character

Experience

Each Player receives 1000 (Total: 53,680 [9th level]) for Role-playing and Performance combat

[Start of PVP Fun Time: Gladiator battle in the Serpent’s run]


April 13 (7 years ago)

Edited April 18 (7 years ago)
[Start of Book 3: The Hook Mountain Massacre]

Session 28 (04/11/18)

Day 56 (Sunday the 18th of Neth, Sunday 11/18/2047)


The Lord-Mayor’s request
After a few weeks adventure free the group was well rested and equipped with new items. Having just finished the last of their crafting and shopping so on this day the group was resting at Alaina’s townhouse. In the late morning (10 am) there was a knock at their door. Alaina told Sais to answer it. Sais gave Alaina a look that said I am not a servant when he agreed to go check the door. Once there he opened the door and without looking at the person on the other side, Sais said, “What do you want”. He then realized he had just put his foot in his mouth because standing in the door way was Lord-Mayor Haldmeer Grobaras with his gnome bodyguard standing next to him. The gnome gave Sais a look of death in response to the rogue’s rudeness. Sais responded to the look by saying “buddy”. The Lord-Mayor then acted as if that interaction did not happen. Sais invited the Lord-Mayor in and as he did the Lord-Mayor asked in the tone of one who already knows the answer, “are your friends home?” Sais answered his question by calling everyone to the main room. The Lord-Mayor found a chair and waited for everyone to show up. The group came from all over the house, some in side rooms of this floor, one from the second floor, one from the third, and even one person from the backyard. Once everyone had gathered, the Lord-Mayor started to tell them why he was here. There has been no communication from Magnimar’s most distant holding, Fort Rannick. The Lord-Mayor explained that Fort Rannick was set up by one of previous of the Lord-Mayors of Magnimar and is located about 400 miles North West of the city in the Hook mountain region. He does not care much about them in general but checking up on them was part of his job, so he would like the group to go and investigate their silence. Then before Cereliona could say anything, the Lord-Mayor turned to her and said, “And I believe you are acquainted with the rangers that man the fort, The Black Arrows.” Cereliona asked what other information the Lord-Mayor had. He informed her that the nearby village of Turtleback ferry has not heard from the ranger since the 12th of Lamashan (Day 20) which means it has been a little over 5 weeks with no communication. Also, he explained that the travel time to Magnimar from Turtleback Ferry takes about a week, so this information is most likely out of date. Cereliona took all this in, thinking about all she knew about the area and her friend that lived there. Sais was instead watching the Lord-Mayor so as the Lord-Mayor spoke Sais noticed that he was holding something back. Sais realized that the Lord-Mayor was willing to pay them for this task but was he trying not to bring it up, in hopes the group would do it for free. Sais signaled this to Alaina and the rest of the group, so the sorceress moved up and started to use her charms on the Lord-Mayor. Seeing their chance, most of the group stepped up and help Alaina out as best as they could; Skovald smiled a knowing smile, Zheda talked about how the group had planned to return to Sandpoint soon, and Sais backed up what Alaina said; while Cereliona focused on what she learned. The Lord-Mayor was putty in Alaina’s hands. The group was able to not only get paid but rather than the normal 750 gp per person, the Lord-Mayor raised it to 1000 gp per person and he offered to pay their passage aboard a ship that leaves tomorrow morning and will take them all the way to Turtleback Ferry. The group agreed to the terms but before they could talk too much about the job, the Lord-Mayor added a few addendums to his request. The Lord-Mayor said that regardless of what the group finds in the Hook mountain region, he will need them to take care of it. Also, that due to the constant storms in the area all forms of non-magical communication are very unreliable, so they should not expect to be able to ask for backup or really any help while there. They would be on their own. The group accepted this and assumed that was the case anyway. Next the group began to discuss what supplies they would need in this mountainous area, so Sais decided to try for more money. He asked the Lord-Mayor for additional funds to purchase supplies for the mountain terrain such as cold weather gear and climbing supplies. The Lord-Mayor reluctantly agreed and pulled out 50 gold (10 gp per person) and handed it over to Sais to purchase what supplies they would need. The group then had no more questions for the Lord-Mayor, so he started to leave. As he was making his way out of the front door, he stopped and said he forgot to tell the group one thing. A man name Jorveni Irontooth will be on the ship that the Lord-Mayor would be booking them passage on. And, that Jorveni is the man that came from Turtleback Ferry to inform Magnimar of the problem, so they may be able to get some information on the way. Zheda noticed that the Lord-Mayor did not forget to tell them this fact, he clearly waited to tell them as he was leaving in order to make a dramatic and memorable goodbye.
Treasure
  • Each player receives 1000 gp for payment
  • Each player receives an additional 10 gp for supplies, thanks to Sais
  • Each player’s ticket to Turtleback Ferry was purchased by the Lord-Mayor
    • Ticket price was 50 gp each.
Travel supplies
After the Lord-Mayor left, the group discussed what they might need on this journey. Due to the fact that the trip would take a week by ship Alaina decided to pick up a few supplies, so she could do more magical crafting on the boat. Sais decided to do some crafting as well, so he picked up Alchemy crafting supplies, but he also got a few books on the area to help him get to know the area, a Scrivener’s kit, and some training equipment to help him with his climbing skills. Skovald picked up some black dye, brush, and cleaning supplies for the brush. Cereliona and Zheda had no need to make purchases so mentally prepared themselves for the trip and what they might find at the end. Once everyone’s purchases were made, everyone returned to the townhouse and got a good night’s rest in a bed.
Treasure(purchased)
  • Alaina
    • Magical crafting supplies: 1500 total
  • Sais
    • Alchemy crafting supplies: 50 gp
    • Blue Book (Hook Mountain Region): 5 gp
    • Book of Letters (Hook Mountain Region): 50 gp
    • Surefoot Training Blocks: 50 gp
    • Scrivener’s kit: 2 gp
  • Skovald
    • 10 sheets parchment: 2 sp each (2 gp total)
    • Black ink: 8 gp
    • Inkpen/Brush: 1sp
    • Cleaning supplies: 1 gp

Day 57 (Moonday the 19th of Neth, Monday 11/19/2047)

Boarding the Ship
The next morning the group gathered their gear, horses, and wagon. Then once everyone was ready they headed to the ship. The ship was in a dock in Ordellia, in fact it was right next to the dock the group used when they first arrived in Magnimar. As they arrived, their larger equipment and animals (horses, wagon, and Barkenstien) were taken down below where they would ride out the journey. As they boarded the ship they were greeted by the captain. The captain introduced himself as George Cable and he made sure to shake each of their hands as introductions where made. As they got to know the captain it was clear from the salty smell on his clothing and his generally sea touch attire that he does not leave his ship much. So Sais asked, “Do you ever leave your ship or are you like my captain?” Captain Cable smiled at this and said he only leaves to visit a brothel or go to parties, this ship is his home. Sais was not surprised by the answer and even with that it still improved the rogue’s mood. Zheda then looked at the three-boat people she knew; Skovald, Sais, and Captain Cable. Seeing these large men, Zheda comment to herself that she wonders if all boat people are big. Most of the group heard this comment and was enjoying the monk’s confusion when they notice someone else coming up the ramp behind them.
Shalelu with mail and a dwarf
The person everyone saw was a familiar face, Shalelu Andosana. As the elven Ranger set foot on the ship everyone also noticed that there was a Dwarf following behind her. Once she was on the ship, Shalelu walked right up to Zheda and handed her a bottle of Baijiu, the Alcohol Zheda had been looking for but never found. She told the monk that she would pay her back for the ale she gave them at their last parting, one day and today was that day. Zheda thank her for the gift but she was not able to say much more because Shalelu had more to say and mail to deliver. She informed everyone that when she left Sandpoint to find the group several of the town’s folks gave her letters to deliver. She started by giving Zheda a letter from Broderick and then she gave Sais a letter from his Captain. Finally, she handed over letter that was addressed to Sais, Skovald, and Zheda from Ilsoari. However, before anyone could read their letters she also introduced the Dwarf that followed her on the ship. She explained that this dwarf has something he would like to ask the group. With that the Elf moved out of the way and let the dwarf move up and talk. As he moved closer to the group, Skovald was surprised to see how well he moved on a boat, but Sais could tell that he had his sea legs and this dwarf looked at home on a ship. Once close enough to be heard, the dwarf told them that his name was Xavian Goldblood and he was a pathfinder’s chronicler. He came to find the “Heroes of Sandpoint” because he would like to record their story. As proof of his identity and his intentions, he gave Alaina and Cereliona letters of introduction from Ameiko and Daviran, respectfully. While these 2 where reading their letters, Sais moved up and introduced himself. He started by complementing the dwarf on his “sea legs”, but when the rogue saw the dwarf’s eyes he was distracted. Xavian’s eyes perfectly match the color of gleaming gold. For an instant Sais tried to grab the Dwarfs eyes, instinctively chasing after gold. The dwarf was not insulted by Sais action, instead he said that he had been on a boat for longer that Sais has been alive and that his eye color is a family trait. He is a Goldblood after all. Sais stopped trying to steal the dwarf’s eyes after Xavian answered. Just as that conversation came to a close, Alaina and Cereliona finished their letters. Cereliona joined Sais, Skovald, and the Dwarf and then asked if she could see the dwarf’s horse. Xavian pointed out his horse as it was being loaded onto the ship. Cereliona ask Zheda if she recognized it. She did, in fact all of the group did. The horse the dwarf brought with him was the fifth of the Foxglove horses, it even still had the Foxglove Saddle and tack that Zheda returned. With that Cereliona said that they can trust this Dwarf. Alaina did not explain why but after reading her letter she said that the dwarf was telling the truth as well. With two of their group’s approval, everyone agreed to let Xavain follow them and record their story. After agreeing, Zheda comment that they must be famous to have someone that wants to record their journey. Xavian quickly responded to this by saying you are particularly famous to me. Sabyl Sorn, Ameiko, and Daviren all told me of your stories and I want the whole world to know your adventures. Everyone accepted the dwarf’s explanation with pride. Zheda then noticed that Shalelu stayed on the ship as well so she asked if the ranger would be coming with them also. Shalelu confirmed that she would be coming, she explained that she had her own reasons for going though. She had been waiting for the right time to head to the Black arrows so when she found out the Heroes of Sandpoint were going that direction, she decided to join them. Understanding what the ranger said, she decided not to dig into the “why” right now. Now with everyone on board the ship readied to set sell. Everyone then went about reading their letters. After Zheda read hear not she did something very strange. She crumpled the letter up and through it over board before she started to heavly drink the gift she was given from Shalelu. The monk stayed in her own drunk world for the next few days.
Group Cohort
  • Xavian GoldBlood is a group cohort/NPC/PC.
    • As a group cohort the leadership feat is not required
    • As a GM PC this character’s loyalty cannot be lost unless the entire group wants him gone. 
    • He will always be ¾ (normal rounding) of the group’s level
    • Just like other Cohorts he is not counted when determining EXP and treasure per player; nor does he take anything else from the group. He is only helpful.

Day 57 [continued] (Moonday the 19th of Neth, Monday 11/19/2047) - Day 59 (Wealday the 21st of Neth, Wednesday 11/21/2047)


Boat ride on the Yondabakari River
After reading their notes everyone got comfortable and enjoyed the days of the journey. The ship followed the Yondakari river taking them west. The storm clouds the group had seen previously where on top of their destination and the closer they got to it the more cloud cover there was. Sais, Skovald, and Xavian all filled their time by working with the Captain and helped him sail the ship. Skovald was not used to these western ships so was while he was not a hinderance he did not help much either. Sais time on a boat showed and he was able to at least be helpful. But Xavian put them both to shame, the dwarf was able to do things on a ship that Sais had never seen, and he made the other 2 look bad. Sais was impressed by this so made sure to watch what the dwarf did, hoping to pick up pointers. Alaina spent the first few days down in a room in the lower deck of the ship crafting. Zheda relaxed and drank while Cereliona kept an eye on Barkenstien and the horses down below.
Treasure (Crafted)
  • (Alaina) Amulet of Natural Armor +1: 1000 gp
  • (Alaina) Wayfinder: 250 gp
  • (Alaina) Crack Dusty Rose Prism (Ioun Stone): 250 gp
Day 58 (Toliday the 20th of Neth, Tuesday 11/20/2047)
On the second day of the journey, Xavian pulled Sais off to talk to him alone. Once they had a little privacy, Xavian said that he was told to give Sais a gift once there was time. Sais was cautious but curious about what it was. Xavian simply asked Sais to shake his hand. When Said did, Xavian crushed a diamond in his other hand and cast Restoration on Sais (GM note: Sais final Negative level removed). Sais was thankful and grateful for this. Xavian accepted the gratitude as the two returned to working the ship.

Day 59 (Wealday the 21st of Neth, Wednesday 11/21/2047)
On their third day on the ship they woke up to find that the cloud cover had increased, and the rain was starting to come down. Throughout most of the day there was a drizzle of rain with some occasional light fog in the morning. This made the trip less enjoyable for all and as a result the group spent most of their time below decks when they were not helping out around the ship. After Sais, Skovald, and Xavian had worked on the ship until noon, they went below to find the group and rest for the rest of the day. Once everyone was together they looked around at the other passengers on this ship. Other than the group, Shalelu, and Xavian; there was a few other people. Looking at these people; Cereliona, Sais, and Zheda notice that one of them had metal teeth. The 3 pointed this out to the group before getting up and going to introduce themselves to the man with metal teeth. It turns out they had correctly assumed this to be Jorveni Irontooth. Once Jorveni learned who the group was and that they are headed to Turtleback Ferry to investigate the problem, Jorveni responded with conflicted emotions. He first showed excitement and hope that the group would solve the issue. He thanked them for coming and then he started to angerly rant about how the Lord-Mayor made him wait in town for 5 days after he delivered his message. And that the Lord-Mayor did not even bother to let him know he had hired someone. However, the anger at the Lord-Mayor subsided and he ended on just being hopeful. Jorveni then told them what he knew about the black arrows. He said that it had been weeks since Turtleback Ferry has had a visit from the Black Arrows. He showed his concern for the Black arrows as he said, “I’ll be the first to admit they’re not a friendly lot, but they do a good job keeping the ogres and critters in the woods and hills under control. I hope nothing has happened to them!” He explained that the Rangers normally come to town every week on Fireday to report in and get supplies, in addition to the many rangers the stop into town throughout the week for personal business. He was also worried that they might be too late because when he left it had been over 4 weeks since they heard from the rangers and by the time they returned to the town it would be 6 weeks and 3 days. Hearing the man’s description of the black arrows, Zheda asked who this group was because she had never heard of them before. Cereliona answered. She explained that the black arrows are a group of giant hunter rangers that patrol the Hook mountain and Iron peaks. And that they do a pretty good job of keeping the Ogres of the area from becoming a big problem. As the topic of giants was brought up the group made it clear that all of them disliked if not downright hated giants. Shalelu joined in the conversation at this point a little too excitedly. She told them about how Alaina’s story about giants led her to research them. She then trained to fight these creatures because she knew she would face them in the future. Shalelu’s eagerness to talk surprised the group so everyone let her finish before they exspanded on their own personal hatred of giants. The only except to this was Skovald and that was only to do with the giant blood that ran through his veins. Shalelu, Cereliona, and Sais then started to trade jokes and snide comments about how dumb giants are. This was expanded to include Skovald and his peanut sized intellect. The Viking took the jokes and jibs in good spirits and the group did not stay on this topic for long. At this point the group noticed that Xavian was standing a few feet away from them, vigorous writing in a journal and taking down everything the group said. Seeing this most of the group tried to see and control what was written, trying to play up the joke’s on Skovald. Xavian was unphased by this and told them “just pretend like I am not here.” Aliana responded to that by saying, “The act of observing something changes it” and Xavian replied by saying, “yes but if I don’t observe it no one will ever know so it is better that a version be written down than nothing.” With topic of conversation going to the metaphysical, the group decided to call it a day and broke up into small groups. Zheda asked Shalelu if she wanted to step aside and enjoy a drink. She agreed but she said she would drink her own wine because the stuff that Zheda drinks is not to her taste. Zheda accepted that and as the two were finding a spot to sit together, Cereliona ask if she could join. The ranger was welcomed to their party and as a result Cereliona and Shalelu spent most of the night talking about giant fighting strategies and comparing their ranger skills. Alaina wanted some privacy so cast rope trick. But as she was climbing the robe Xavian stopped her. Xavian showed Alaina a few books he got on loan from the House of Blue Stones in Sandpoint. Sabry Sorn had several books on “the planes” that Xavian thought Alaina would like to see so he brought them. After giving the books to Alaina, Xavain made her promise that she would return them to the House of Blue stones next time she was in Sandpoint and Alaina agreed. She then took the books up the rope trick with her, so she could read them during the rest of the trip. After drinking and relaxing with Shalelu and Zheda, Cereliona decided to get some air before bed. Even though it was late, there was still enough to light see. Looking at the skies, Cereliona tried to study the weather. Her wilderness skills had atrophied while she was in town, so she could only determine that there was a large storm to the north, right on top of their destination. She did not know the area, so she was unsure if this was normal or not. With nothing more to be learned from the sky, Cereliona decided to try out one of her new spells, Eagle eye. Using the elevated sight, the magical sensor gave her, she was able to see many large fish swimming next to and past the ship, just under the surface. The ranger thought nothing of this and returned inside to get a good night sleep.

Night of Day 59 (Wealday the 21st of Neth, Wednesday 11/21/2047)
Later that night the group found a private place to talk away from all ears except those that belong to the Heroes of Sandpoint. Once they had privacy, Sais took out the note he got from the Ginfaxi and let everyone read it.
S -
Greetings, Captain. We witnessed all of your prowess while fighting the 'Angel' atop the tower, and we see the turbulence brewing between you and the Sczarni. We wish to help you be free of those dogs and assist your war against Nualia and what demons you may face, but first you must help us.
A war is brewing, and we need recruits. Get as many strong soldiers as you can, and we will equip them with the help your friends have secured us. Once we have the warriors to aid our campaign, we will set to work aiding yours.
Your friend, the Raider, has been designated as our messenger. He will read all messages meant to reach us to filter out irrelevant details, and he will deliver them to a location we have designated. Do not follow him to these locations, and do not try to make us regret bringing you under our wing. We can be benefactors, or a power you do not wish to face.
Dark shadows, Captain.
-FA
After he let everyone read the note, Sais told them that he had been recruiting for the Ginfaxi. The others said that they had all received letters as well. Sais asked for help with recruits. Skovald also added that he has now been made the point of contact for the Ginfaxi. He will pass messages to the group as he receives them, and he will try to send messages to the Ginfaxi as they need him to, but he was not sure how reliable it will be. Zheda was excited to help and said that they should recruit Chied. The entire group thought it was a great idea, so Sais worked with Zheda to send a note to Chied back in Sandpoint using one of Cereliona’s Ravens. Next, they moved on to closer candidates. Their attention turned to Shalelu. It was determined that Cereliona should be the one to try and recruit her. Cereliona agreed and said she would try the next good chance she got. After the excitement wore off, everyone talked about what disturbed them in the letter. They talked about how this unknown group, the Ginfaxi, was somehow watching them even when they where on the top of the Shadowclock. At first everyone worried that they where being followed but Alaina and Cereliona pointed out that there are many magic spells that would allow someone to watch them from afar. Zheda started to worry about the threat at the end of the letter. Sais and Skovald defended the words saying that that was more of a warning not to cross them then it was a real threat. Zheda drunkenly fired back with more words. She said she was worried about “her orphans” back in Sandpoint. The children have already been pulled into this and she did not want them to be hurt. The orphans were clearly very important to the monk and made even more so by the monk’s state of inebriation. She kept saying she was worried about the children until the group made a team effort to calm her down. After calming the monk, no one had anything else to say on that subject for now. Next, Sais brought up the other letter he got. It was from his captain and it turns out that 2 old acquaintances were coming after the group, Orik and Lyrie. It took a moment, but everyone remembered these two as the ones that Shalelu let go in Thistletop in exchange for information about the area they were in. Sais said that with some luck they could use these 2 to free him of his Sczarni bounty. Alaina said that if they are coming after you for the same reason then they must have bounties less than his. Sais said she was correct but that he was told by his captain that if they turn both in at the same time, that the two combined together should be enough to cover Sais’s bounty. The group accepted this idea but knew that they would have to wait until they found to 2 before they could act on it. With nothing more to discuss the group’s members all separated to find their bunks and sleep or in Zheda’s case pass out on the floor.
Weather
  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • –2 penalty on Perception checks. 
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches).
Treasure
  • House of Blue Stones Tome of the Planes
    • Grants +4 (untyped) bonus to Knowledge (the Planes) but using the book takes a minimum of 1 minute.

Day 60 (Oathday the 22nd of Neth, Thursday 11/22/2047)

Morning exercises on Lake Syrantula
During the night the ship left the Yondabakari River and entered the large lake of Syrantula. The next morning, Zheda was still the first one up. Thanks to her years of drinking she did not have a hang over this time. Since she was up and ready before anyone else, she decided to go up top and perform her daily exercises and meditations on deck. When she got up, she found Shalelu and Xavian both already up. Shalelu was looking out over the large body water with its small pockets of fog. She looked tense, like a trapped animal, but she hid it well. Zheda could tell that the ranger, one so used to open spaces, was getting a little cabin fever already. Also, the Fog on the water put Zheda a little on edge as well. However, Xavian is the one that took most of her attention. The dwarf was performing a set of morning exercises while at the same time praying to Irori. Zheda could tell that Xavian’s exercises were not near as intense or difficult as the one she did. However, Zheda still respected what the dwarf was doing so she did not interfere with him instead she started her own exercises. The two completed their routines just as Alaina came up top. She was shortly followed by Skovald and then Cereliona and Sais came up together. Once everyone was up top, they took a moment to take in the water and fog around them.
Weather
  • Light Fog:
    • reduces visibility to three-quarters of the normal ranges
    • –2 penalty on Perception checks
    • –2 penalty on ranged attacks. 
    • Light fog occurs only when there is no light or wind.
A Ship under siege
However, that moment was ruined by the sight of 4 Huge fish and 1 Huge turtle charging through the water at the ship. As the monsters were approaching the water around the ship became choppy and the ship shaken by the motion. As ship shook, 16 large insects rose out of the inside of the ship; and a Mosquito Swarm & 6 goblin snakes came up from the ships hold. These creatures had been hiding on the ship and were now angry and bothered by all the random motion. Just as these insects emerged from the ship, the huge fishes and the turtle rammed into the ship damaging the hull. Skovald and Alaina were distracted by this so did not act right away. Cereliona acted first and seeing these creatures up close she was able to identify the fish as Giant Gars and the turtle as a giant snapping turtle. After sharing this information with the group, she used her chakrum to kill 2 of the goblin snakes but her 3rd bounce went into the Mosquito Swarm, killing a few insects but doing no real damage to the swarm. Seeing these snake, Sais recognized them as Goblin snakes and told the group about their abilities just before he cut one of the snakes in half. A snake then moved in and took advantage of Alaina’s distraction and released a disgusting belch while breathing in her direction. The smell of this was horrific but Alaina kept her breakfast down resisting the smell. Two of the other snakes moved up on the captain but either do to his mobility or their poor aim both failed to bite him. Next was time for the insects and unfortunately no one was able to identify them, so their abilities surprised the group. First of the bugs was the mosquito swarm which moved up and encompassed Skovald and Zheda. The bugs stung the two viciously but both managed to maintain their focus and resisted the diseases these bugs carried. Next the 16 large insects attack. 1 group of 4 attacked the captain, 2 different groups of 4 went after different goblin snakes, and the last group of 4 went after a nearby giant gar. In all cases the bugs attached themselves to their victims and began to drink blood. The Gar reacted to being attack by diving under the ship and scrapping the bugs off on the bottom of the ship. Now acting to save her friend, Zheda bull rushed Skovald out of the swarm to relative safety. Cereliona was next and since the monsters where down in the water and far a part she was not able to bounce her chakrum, but she still was able to land a few hits on one of the Gars. Alaina followed this up with Lighting ball spells that thanks to her new metamagic rod did not hurt any of her allies. Xavain did not attack in combat, instead he used his channel which seem to pull on the strings of fate, giving all his allies an edge (Faithful channel). After this the giant snapping turtle moved up and attacked Zheda. As it did, Zheda saw that there was a bag caught on it’s spiny shell. Zheda used her monk steps to get on the turtle’s back. However, staying there was harder that expected and she fell off into the water. The monk was bitten several times by a nearby gar and was even force to stun the creature to free herself from its mouth, but she never gave up on the bag. While this was going on one of the Gar’s snatch Cereliona off the boat and this was quickly followed by another Gar snatching Shalelu. The two where then swallowed whole by the giant fish. Skovald was near Cereliona when the creature swallowed her and his reaction was to jump off the ship after the fish. When he landed he cut the fish’s belly wide open killing the creature and freeing Cereliona at the same time. She responded to this by saying, “Thank you, my favorite Viking.” Once she was free of the monster, Cereliona decided to give them some ground to stand on. She plunged her javelin into the dead gar and then activated its anchoring ability, effectively turning the dead body into a small temporary island for them to stand on. Then 2 of the remaining Gars swam under the boat to get to the easy prey in the water, this included the gar that had Shalelu in its stomach. That left a giant gar and a Giant snapping turtle with Zheda on its back for Sais to deal with. The remaining Gar spent most of it time trying to bite Zheda, but for the most part the monk was too agile. The giant Turtle could easily bite and grab Sais, but the rogue always managed to get free. However the in constantly snatching up the rogue, the turtle also prevented Sais the rogue from doing anything except escaping its mouth. Back on the other side of the boat, Alaina killed the one that had swallowed Shalelu with a well-placed electric spell, leaving the dead body temporarily floating in the water with Shalelu still in it’s stomach. Skovald was in a battle rage so rather than saving Shalelu he moved over to attack one of the new Gars, but the creature’s reach was too great, and it snatched him up in its mouth before the Viking could do anything. Cereliona’s reaction was to save Shalelu. She moved over to the dead gar and used her Chakrum to just barely cut deep enough to free the ranger. At this point the large insects finished off 2 of the snakes and detached themselves. The third group stayed on the captain. Now remembering him, Alaina sent over 5 powerful magic missiles that killed the 4 insects still on the captain. Xavian also ran across the ship to save the captain, but his short dwarf legs kept him from reaching the man. But his location did have one other effect, the remaining 8 large insects all attached to him and started to suck his dwarven blood. Alaina helped the dwarf by dropping an electric sphere on him which killed all but one of the bugs. Shortly after that, the dwarf was able to remove the last bug which he let go. The insect then flew off happily with a stomach full of blood. Back in the water, the now freed Shalelu climbed back up the ship so she could use her bow. Skovald held his rage until the Gar tried to swallow him. And when the creature did just that a few moment later, Skovald waited until he was inside the monster before he took one mighty swing with his sword. The blow was so powerful (Natural 20) that it not only cut himself free of the monster, it literally exploded him out of the fish, ripping the creature’s jaw bone off in the process and killing the monster. With nothing left to fight here, Cereliona pulled out her Javelin and climbed back to the ship. Next Shalelu dropped the Gar biting at the monk with 3 well placed arrows. This gave the monk an opening and she was finally able to reach the bag and retrieve it. Then Sais blinded the Turtle with a flash bomb. Using this time to her advantage, Zheda stored the bag before she started to punch the turtled that she still held on to. Shalelu added her arrows to this attack and Alaina finished the turtle off using her Elemental blast of Electricity.
Weather
  • Light Fog:
    • reduces visibility to three-quarters of the normal ranges
    • –2 penalty on Perception checks
    • –2 penalty on ranged attacks. 
    • Light fog occurs only when there is no light or wind.
Giant gar
  • Huge Animal with a 15ft reach
  • Grab and Swallow whole abilities
Giant Snapping
  • Huge Animal with a 15ft reach
  • Grab and Swallow whole abilities
  • Armor plating on body and stomach.
Goblin Snake
  • Aberration
  • Burrow speed
  • Goblin Breath (Ex): a belch that can sicken near by creatures
Monsters
  • 4 Giant Gar (Dead)
  • Giant snapping Turtle (Dead)
  • 16 Stirge [not identified by the group] (15 Dead, 1 fled)
  • 1 Mosquito Swarm [not identified by the group] (Dead)
The aftermath of the battle
Skovald and Zheda in the water
When the final monster was slain, Skovald and Zheda were both in the water, on opposite sides of the ship, and it appeared that the battle had taken its toll on them. With the adrenaline wearing off, both could not find the strength to swim and sank 10 feet into the water. Everyone jumped into action to save their friends. Shalelu took a potion before jumping off the ship toward Skovald, Cereliona tied a rope to the ship deck and through it to Skovald and Shalelu, and Alaina casted fly on herself and the flew out over the 2. Xavian instead ran away from the group toward the ship’s Captain. On Zheda’s side, Sais tied a rope lifeline around himself before he jumped into the water after her. Skovald and Zheda both then dug deep and used the last of their strength to get them to the surface. Skovald was just barely able to break the surface of the water, but Zheda had more reserves so was also able to make it the last few feet to Sais. Alaina then made everyone’s efforts on Skovald side mute by casting dimensional door and teleporting Skovald, Shalelu and herself back onto the main deck. Next a very strange thing happened, Sais and Zheda also dimensional doored out of the water and appeared on the main deck. When they arrived, Sais was holding a mug that was not in his hand a moment ago. Zheda recognized this as a Cayden holy symbol which meant somehow Sais was now a follower of Cayden. So, the monk gave the rogue a big hug in celebration. The rogue’s response was to jokingly, angrily say, “Yep you can tell the church you get credit for converting me.” Zheda’s joy continued and she made his conversion official when she gave him the sash she acquired in Magnimar, which worked very well to hang and secure the new mug on Sais’s waist. With the mug now part of Sais outfit the group looked around for Xavian. They discovered that while all this was going on with the water and Sais religion, Xavian gone over to the captain and used his magic to completely heal all the blood that the bug’s sucked out of the captain, but he was now headed back to the group.
“Did you see that”
Once everyone was together on deck, Skovald moved up to Xavian and asked him, “Did you see that” and he was referring to himself bursting out of the inside of the fish. Sais spoke up before Xavian could answer and said, “See what.” Himself and Zheda had been on the far side of the ship so they did not see the Viking’s eruption. Skovald was a little hurt by this and upset that his glory went unseen. However, at this point, Cereliona spoke up and said she had seen it which calmed the large man. Skovald was put in an even better mood when Xavian finally found an opening and answered Skovald’s question that he did in fact see it. He even promised Skovald that he would do his best to put a drawling of it in his journal. Alaina did not take part in the conversation, however she thought humorously to herself, “I saw it but good luck getting me to admit it.” After this Xavian used a couple channels and his healing spells to restore everyone to full health.
The bag
Now that everyone was safe and healed, Zheda looked at the bag she had fought so hard for. She held it up for Alaina to see. Seeing the item as magical, the sorceress took no chances and cast identify to make sure she could identify it. It was a bag of holding and inside it was a magical ring and some coins. The ring was unique in that it would let someone punch a target that was 30ft away, so it was given to the monk. She accepted it but at the same time had to give up her ring of jumping. Cereliona asked for and was allowed to take the Bag for herself.
Treasure
  • Bag of holding 3
  • Ring of Far Strike
  • Coins
    • 10 pp
    • 300 gp
    • 850 sp
    • 1500 cp
Damage to the Ship
The captain came up to the group and thank them for saving his ship, his life, and the lives of his crew and passengers. He also told the group that he thinks these creatures have been flushed down here by all the rain and that the ogres up on the Hook are the cause of it. He thinks that they recruited a dragon or something to fly around in the clouds and stir up the storms, but that is just what he has heard. In addition to that, he also had bad news for them. When the Gars and the Giant Snapping Turtle rammed the ship, they damaged it, so he would not be able to take them all the way to turtleback ferry. He would instead drop them off at Pendaka, a tiny fishing thorp that is about 26 miles from Turtleback ferry itself. At first Alaina thought that she could use mending to fix the ship, but the vessel was much larger than the 9 lb. limit of her spell. Next the group thought of the Scavenger stone they got from Thistletop, but it was designed to fix constructs and could not work on an object as large a ship. With no other ideas to try the group accepted the change in their destination. The captain then went about freeing his ship from the creature’s bodies as well as some quick patch work. As this was going on, Alaina took the eyes and the tongue of the Giant turtle and sacrificed them to Pazuzu. Once all this was done, the ship got moving again.

Day 60 [continued](Oathday the 22nd of Neth, Thursday 11/22/2047) - Day 64 (Moonday the 26th of Neth, Monday 11/26/2047)
Taking the Skull river to Pendaka
It did not take long before the ship left Lake Syrantula and headed North up the Skull river. It took another few days on this river before they reached their destination. Once they did; the group, Xavain, and Irontooth’s gear was all off loaded. Once everyone was geared up and readied to travel the captain gave them one final piece of information he had heard. He said that a few months ago, before all these rains started, that some of the hunters who brave the Valley of Broken Trees for boar found a bunch of enormous footprints. Giant-sized footprints. And ogres are bad enough, but if a true giant has moved into the valley, they should be careful. The group thanked him for the information and the warning before they started to ride away North. The ship set sail as well but to the South, so it was only a few minutes before it was out of sight. After about a mile the group approached Pendaka, a tiny fishing thorp that was perched on a rocky promontory overlooking the southern shores of Claybottom Lake. As they got closer they could just make out a plaque on the local inn/Trading post that read “The Walleyed Wife.”

The Last thing that happened

The group had just approached Pendaka and they got close enough to make out the Walleye wife’s name plaque

GM Favorite moment
Skovald jumping down the gar’s throat and bursting his way out through its stomach. I love it when a player’s crazy plan works out exactly as they hoped.

Experience
Each Player receives 4980 (Total: 58,660 [9th level]) for Role-playing and Monsters

April 19 (7 years ago)

Edited April 20 (7 years ago)
Session 29 (04/18/2018)

Day 64 (Moonday the 26th of Neth, Monday 11/26/2047)

The Captain’s gift
As everyone was starting to head into Pendaka, Xavian rode up in front of the group and stopped them. Once he was where everyone could see and hear him, he said, “Now that we are far enough away, and it cannot be returned the captain asked me to give you all gifts.” The cleric then pulled out 11 potions for the group. 4 were potions of water breathing, 1 to replace the one Shalelu used up trying to save Skovald and 1 each for Sais, Skovald, and Xavian as a thank you for helping to sail his ship. The other 7 were all Potions of Touch of the Sea, this was a reward for everyone that help to fight the monsters attempting to destroy the ship. The group accepted them but in response to the way the gift was given, Zheda said “We must be getting a reputation for not accepting gifts.” Xavian responded by saying, “I did tell the captain of how I got my horse.” Zheda turned a little red at this as she now understood why the captain made his gift a surprise. After the potions were distributed, the group next discussed their options for getting the rest of the way to Turtleback Ferry. It was quickly realized that their wagon would slow them down to the point that if they went by road it would take about a day and a half to get to Turtleback ferry but if they took the Clay bottom Ferry it would only take about 11 hours. It did not take them long to decided that the ferry was the best option, but Zheda was warry of this. She was worried they would be attacked again by monsters. The group comforted her by saying that the Heroes of Sandpoint could handle it if that did happen. Zheda was not comforted much by this but she did agree to take the ferry. However, after agreeing, Zheda said “If I get eaten you will all pay.” With that decided, everyone headed into the Walleyed Wife to find the Ferry schedule.
Treasure
  • •4 Potions of water Breathing: 750 gp
    • Sais, Skovald, Shalelu, and Xavian
  • 7 Potions of Touch of the Sea: 50 gp
Breakfast at the Walleyed Wife
As the group entered the Walleyed Wife, they were greeted by a female half-elf who introduced herself as Alam Keecher. She was carrying a pie, so she asked everyone to wait for a short moment and she would be with them. She then moved over to a glass cabinet and placed the pie there with several other just like it. As she was doing this, the group noticed that Shalelu and Xavian stayed back and got a table to themselves while Irontooth had stayed outside. After putting away the pie, Alam moved to the counter and asked how she can help them. Sais asked about the Clay bottom Ferry schedule and Alam pointed out a posting on the wall that listed its times.
Leaves Pendaka at 8 am (arrives at Turtle back Ferry at 7pm)
Leaves Turtle back Ferry at 8 pm (Arrives at Pendaka at 7 am)
Seeing that it was only about 6:00 am, the group had some time to kill so they all got breakfast. Alam set them up with steak and eggs. Xavian and Shalelu flagged Alam down and ordered the same. As the group was eating, Cereliona identified the meat and eggs as Giant Turtle. Everyone in the group seem to like the idea of eating a strange animal. Alam saw that no one was put off by the strange food so she recommended some pie also. She said that her Cranberry turtle egg pies are famous around here. Everyone took a slice of pie as well, including Xavian and Shalelu at their table. The pie and the breakfast were both excellent and while everyone was eating Cereliona asked Alam if she had any news about the area. Alam responded by telling Cereliona that, “There have been some weird lights across the lake in the Shimmerglens lately. They don’t show up all the time, but now and then you can see them in the early dawn hours, movin’ around like they was a bunch of people over there carryin’ around lanterns and dancin’ and stuff. Place is haunted, I tells ya!” Hearing the name Shimmerglens, Cereliona told the group what she knew about the area. Specifically, that it was a swamp with 3-4-foot-deep waters so a shallow bottom boat would be required to get around in that area, but also that there is a spot called White Willow where the land is higher but it is still water soak bogs for the most part. Sais asked Alma is there was an Alchemist in the area but unfortunately the closest one was at Ilsurian, about 100 miles south. This put a damper on the rogue’s mood so Cereliona took back up the conversation and ask Alam if she knew of anything about the northern area. Alam said “you mean the black arrows, they don’t come down this way much but I do know something. No one believes me, but that leader of the Black Arrows, Bayden’s his name, I think, he’s got something going on over across the lake. I seen him comin’ and goin’ from Whitewillow, and so’s my friends. I’m pretty sure he’s up to no good. Nothing friendly lives in swamps, after all!” Hearing these words, Sais made sure he heard the Black arrow’s captain name correctly and wrote it down. Listening to this, Skovald quickly ate his food before he left to meet the ferry. Next, Sais got up from his finished plate and looked around the trade store to see if there was anything worth buying but this small shop only had the bare necessities, so he paid the 2 copper for his meal and tipped Alam an extra gold before heading out to join Skovald. Alaina and Zheda followed him out. Cereliona was next and she tipped Alam 2 gold before she headed out the door with Shalelu and Xavian following her. As they walked to the docks, Sais asked Zheda about the Cayden religion, specifically he wanted to know if there was more to the religion than drinking. She said yes and that the religion also has a lot to do with freedom and bravery. Sais responded by asking if being a smart ass would work in that aspect and Zheda reluctantly agreed.

Waiting for the Claybottom Ferry

Seeing the ship
Skovald was the first to reach the water and when he did, he stopped and prayed to Gozreh. The Viking thanked his god for the weather and the water; and was hoping for a safe ferry trip. As he prayed a small drizzle of rain started, but at the same time the group was able to see the Claybottom Ferry boat about a mile out and coming closer.
Shadows of the Paradise
Distracted as he was by his devotion, Skovald did not notice that several large black mist-like creatures exited the water and came ashore. Alaina was surprised by this as well but the rest of the group saw them as they left the water and jumped into action. Using the new knowledge that he picked up from Ilsoari, Sais was able to identify these creatures as Greater Shadows and warned everyone about the incorporeal nature of these creatures. Sais then readied his weapon and held is ground waiting for the creatures to come to him. Zheda pulled out her ghost Salt shurikens, that she had left over from when they fought Shadows in Thistletop. Next the Shadows moved up, the first two attacked Sais and Barkenstien, draining a little of both their strengths. This close to the monsters, Sais could see that inside and under the smoke like substance that made up the Shadow’s body there was an after image of the waiter and waitress that these being used to be. Both were wearing a red and purple uniform of some kind. Next a shadow moved up and drained a large amount of Cereliona’s Strength, but as it did she could see that the figure inside this one was also wearing a red and purple uniform but the person was bigger and bulkier, like a bouncer. Then the last 2 shadows converged on Skovald and both succeeded in draining a small amount of the Vikings impressive strength. And again, the figures inside could be seen, this time it was a door man with strange shoes and a Casino floor boss with strange glass or goggle on his face. With a creature right on top of her, Cereliona’s only option was to back up and try to get some space to move, but as she did this she also sent Barkenstien away from these monsters that he cannot harm. Zheda side stepped the one near her and threw a few shurikens at one of the Shadows on her big brother, Skovald. Skovald then sidestepped his shadows before using his better position to slash at it, with minimal success. Sais then pulled out his haunted dagger and said, “Kassandra” which caused the blade to fly and attack on its own and she was even able to hit the shadow on her first try. Alaina then worked to help her friends by hasting everyone. At this point, Shalelu joined in the battle by placing a few arrows in one of the Shadows by Skovald. Xavian was also running up to join the group but his dwarven legs slowed him down. As the Battle continued, Alaina used an Electric ball to weaken the Shadows. Sais was in this area of effect but thankfully Alaina warned him and he was able to dodge the spell so only the shadows were affected. After this the fighters stayed up front damaging the monsters as they could. However, one of Zheda’s kicks went wild and Skovald walked right into it. The shadows continued to drain their strength, weakening them to the point where they were not much of a threat anymore. Alaina reacted to this by using Dimensional Door to move herself, Zheda, and Skovald next to the Xavian for healing. Cereliona followed their lead by running back and joining Shalelu. Sais felt that with the help of his dagger he could drop the one threatening him so he stayed. While the Dagger and himself landed many hits on the Shadow it was not enough to put the creature down so when the creature returned the hits, it took the last of Sais’s Strength and killed him. With nothing that could be done about that right away Xavian then worked on healing the group. He first restored Skovald’s strength, then Shalelu used her Wand of Lesser Restoration to restore some of Cereliona’s lost strength. This allowed 2 of the fighters to spring back into action. Seeing his friend fall lifeless to the ground again, Skovald moved up and ended the Shadow that just took Sais’s life. When the smoke that was the waitress shadow disappeared, it left behind a small bag. Then Alaina used an electric ball, which thanks to his immunity Skovald did not have to avoid, and which killed another of the Shadows. This was the bouncer and when his shadow body was gone it left a ring behind. Cereliona bounced her chakrum against the 3 still alive, killing one of them. This one was the waiter and it left another bag behind. The shadows then used their impressive flying speed to move up to and engaged the group back by the Cleric. Xavian used another healing spell to restore Zheda’s strength this time. The monk then used her acid hands to wound all 3 of the remaining Shadows, killing the floor boss shadow which left his goggles behind. Xavian then moved away from the group and toward the dead body of Sais. The final Shadow was the door man, who was taken down by Cereliona’s Chakrum and this shadow left his shoes behind.
Greater shadow
  • Incorporeal touch attack that drains strength
    • attack ignores Natural Armor, Armor, and Shield bonuses
  • Incorporeal being
    • immune to Stunning, critical, sneak attack, and other precise damage.
    • immune to non-magic damage
    • 1/2 from magic sources
    • full damage from holy water
    • Anyone drained of strength by the shadow Rises as a shadow after a few rounds
Monster
  • 5 Greater shadows
Treasure
  • 2 Bags of coins (combined total)
    • 10 pp
    • 300 gp
    • 500 sp
    • 700 cp
Recovery
As the last creature was dropped, Xavian was ready to raise Sais from the dead but there was a problem. Sais would be raised as an undead before Xavian could raise him as a living being (Raise Dead casting time 1 minute). Alaina thinking quickly placed the Sihedron Medallion around Sais neck, using the Gentle repose effect to delay him rising as a shadow. This gave Xavian the time to bring the rogue back to life. Next Xavian immediately used his last high-level spell and crushed a diamond to remove some of the long-term effects of the Raise Dead spell on Sais (GM Note: removed 1 negative level). Once Sais was alive again, Skovald came over to him and said “Even when I am here, you still die.” Sais took this joking comment a little hard because this was the second time he has been raised from the dead. Alaina used that time while this was going on and identified the items. Skovald took the ring, Sais accepted the Goggles, but no one wanted the shoes. As everyone was talking about the items and people trying to determine what uniform the shadows had been “wearing”, Irontooth walked up to join the group from his hiding place during the fight. When he heard the group ask about the shadows’ clothing, Irontooth responded automatically and said that they were wearing the uniform of Paradise employees. However, after saying this, the Blacksmith continued to walk and headed to toward the docks. The group could easily see that he was in a state of shell shock. He was clearly in this state because monsters like these shadows are so much more than a simple man like Irontooth could handle and he would need time to deal with what he saw. The group tried to get a little more information out of the mentally damage man, but the only thing they could learn was that the Paradise was a floating Casino/Tavern that sank about 5 weeks ago, killing many people. Thinking of the loss of these people pushed Irontooth even farther down the rabbit hole so the group did not bother him for more information. Seeing his state, Alaina tried to help. She told him that when things got bad for her she would drink. Irontooth said that was his plan, once he got to Turtleback ferry he was going to head to the Bottoms Up. Alaina said he did not have to wait and she convinced him to take some ale from her, which he started to sip. Next Alaina was ready to complete her Ritual for Pazuzu but the shadows did not leave behind eyes or a tongue for her to use. This left Alaina a little worried but she felt she had done her part so Pazuzu would have to understand that there are no eyes and tongues this time.
GM note
  • Gm Ruled that Gentle repose would delay a creature rising as an undead for as long as the spell is active. 
Treasure
  • Haunted Shoes: 6480 gp
  • Ring of Protection +2: 8000 gp
  • Goggles of Minute seeing: 2500 gp
The Last thing that happened
The group defeated the shadows and then gathered/Identified/distributed gear. The ClayBottom Ferry was still about 1000 ft out but still on its way to the dock.

GM Favorite moment

Sais using Kassandra. I like it when players use the special items I have given them. It shows me that the players at least like the idea of custom items.

Experience
Each Player receives 9850 (Total: 68,510 [9th level]) for Monsters and Role-playing

April 27 (7 years ago)

Edited April 30 (7 years ago)
Session 30 (04/25/2018)

Day 64 (Moonday the 26th of Neth, Monday 11/26/2047)

The Clay bottom Ferry
The group waited in the rain for the Ferry boat to travel the last 1000 feet and dock. Now seeing the boat fully for the first time they realized that this large barge was constructed from the fins, bones, and scales of Giant Snapping turtles and Giant Gar. Also, Gar fins and skin were used to water proof the outside of the ship in addition to being prominently displayed as decorations. The ship’s2 side hatches opened up to allow large vehicles such as wagons and animals to be put down below deck. Also, a human sided gangplank was extended from the front of the ship for the passengers to use. Sais was the first on board the ship, once he reached the top of the gangplank he was met by Othovir, the captain of the ship. Before he would let Sais on board he asked, “just you or are you all one group.” He pointed to the rest of the group as he spoke. Sais confirmed that they are all one. Othovir inventoried the group and came up with; 6 horses, 1 large dog, a wagon, and 7 passengers; then informed everyone that it would be 50 copper total. Alaina moved up and gave the man a gold to cover everyone which he happily accepted and then welcomed everyone on board. It took a while for the wagons and the animals to be loaded up so while this was going everyone found a place to ride the journey at. Zheda was still very unhappy about being on a ship again so she sat down next to the main mast and held on to it tight. Alaina took it upon herself to fly up to the crow’s nest. Cereliona apologized to Barkenstien as she helped get him on the lower deck before she headed up and started to wander around the upper deck. Sais found a spot in the middle and leaned against one of the side rails to get comfortable. Skovald went to the very front of the ship. There he stood at the front point of the ship looking forward and ready for the sea air to blow in his face (Skovald Titanic-ed the ship). Shalelu moved and joined Zheda and tried to comfort her simply by being there but Zheda had already start to deal with it in her own way by drinking some of her baijiu. Xavian headed up and joined the captain by the wheel. About an hour after it docked the ship started to leave with Othovir at the helm. Leaving on time at 8 am the ship started out on the water. As the boat moved it seem to glide through the water, giving them a very smooth ride. This was due to the fish skin nature of the boat and Othovir’s sailing skills which made it so the group was able to rest during the trip to Turtleback Ferry. As the ship got moving, Alaina cast rope trick and climbed up into her private world to hide from the water or what might be living in it. During her walks about the ship, Cereliona was waved over by Othovir. Once she came closer he wanted to talk to her about the monster she just faced at the docks. He said to her, “Gozreh’s seas and storms are harsh but they also provide bounty. The sea brought those monsters for you to destroy but once you passed that test you were rewarded with treasure, that is part of Gozreh’s dual nature. Life is full of duality like that, just take the paradise. When the Paradise was operating, opinions on the so called “pleasure barge” were split in Turtleback Ferry between those who secretly enjoyed the fact that a gambling den and better tavern had come to town and those who viewed the Paradise as a threat to morality or profits. The barge’s owner and proprietor, a beautiful red-haired woman named Lucrecia, aroused a similar debate between those who were enthralled by her charms and those who were threatened by them. In an ironic twist, the tragedy of the Paradise’s sinking has unified opinions, the people of Turtleback Ferry now recall Lucrecia with fondness and sadness alike, realizing perhaps too late that the additional income the Paradise brought to the village was quite nice. The tragedy didn’t happen long ago, about 5 weeks I think, so it’s still in everyone’s thoughts, with several of the townsfolk still in mourning for lost loved ones. The barge itself sank near midnight while it was drifting idly out here on Claybottom Lake. There were no survivors, in fact, had a local farmer who was on his way home from a hunting trip, not spotted the barge’s lights out on the lake winking out one by one as it slipped into the water, no one would have noticed the loss until the next morning. Makes me wonder if they did something to deserve it, but I am not making judgements.” Cereliona followed up by asking if he knew anything about the Black Arrows. Othovir apologized but all he knew was that it had been about 6 weeks since they last heard from the Black Arrows, he has been busy dealing with paradise and did not even notice the rangers had missed their check ins until he was told so by the Mayor. Cereliona then asked if had ever been to the paradise, but he had not. He said that he does not gamble because Gozreh blessed him with luck on the seas but not in the cards. Cereliona stopped to think about what she had been told and it was clear to her that the quiet from the rangers and the sinking of the paradise happen very close to one other so they might be linked. Speaking out loud to herself, she commented that something must be going on here and that she is going to find out what it is. Othovir heard her words to herself and responded to her, “If you are going to do that you will need to be ready. I saw that you can handle yourself well against magical monsters but the natural animals of this area are dangerous too so be warry of the Night bell boas, Giant gars, and Giant snapping turtles. Most of all be concerned with Pinkeye the Gar that lives here. I heard a bunch of fishermen from Pendaka got themselves eaten by Pinkeye the Gar a week ago. Serves the fools right for tangling with a fish bigger than their boat!” Cereliona took in his words and told him she would keep an eye out for those creatures. The two then enjoyed each other’s company for the rest of the trip.
Weather
  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks. 
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
Reaching Turtleback Ferry
It took about 11 hours to cross Claybottom lake and the light rain continued for the entire journey and showed no signs of stopping any time soon. As they were reaching the end of their trip they could see Turtleback Ferry in the distance. Turtleback Ferry was a small township perched on the rain-drenched north shore of Claybottom Lake. When they docked Alaina came out of her rope hiding spot in the crow’s nest and Zheda got up from her safe spot ready to leave. The monk had had a few drinks and while she was not drunk the alcohol could easily be smelled on her. Even with the group there, Irontooth was the first one ready to get off the ship so as the gangplank was put out, he stepped out and off the ship. Once he hit dry-ish ground he turned to the group and introduced them to his home town. “Welcome to Turtleback Ferry. Originally our three distinctive ferries crafted from the shells of giant turtles slain by Autek Lavendy, one of the town’s founders, made Turtleback Ferry a trading center for this area. This large Claybottom ferry ship and the skull’s crossing ferry were added shortly after the town’s founding and they cemented our town’s role as the main trading center for the region. In addition to the Ferries our town boasts a trading post (the Turtleback General Store), an inn (the Turtle’s Parlor), a tavern (Bottoms Up), and my smith (Irontooth’s Metal Goods). We also have a school and a church to Erastil. Our schoolhouse is a one-room building, ran by Tillia Henkenson who has managed to work wonders over the past few years with our youth, having replaced an ill-tempered and old-fashioned teacher who drowned in skull river under suspicious circumstances. Our church is cared for by Maelin Shreed, who is also our current mayor and the one that sent me to Magnimar to get help. He is a cleric of Erastil and he manages the village church as both a safe haven for travelers and a hospital wherein he tends to the village’s sick. Most of the village’s other buildings are the homes of farmers, hunters, fishers, and trappers; and very few of them have ever travel farther south than Ilsurian. Ilsurian is nearly 80 miles to the south and the next town of similar size. We here at Turtleback Ferry have nominally been under Magnimarian rule for 45 years, an arrangement the settlement agreed to in return for protection from the region’s ogres and ogrekin. I hope you, as Magnimar’s representatives, are able to live up to that promise. And good luck!” After saying this he pointed out each of the locations to the group before he left to unload his pack at home. Sais said that he wanted a room so he was headed to the Turtle’s parlor first and everyone thought that was good idea too so they followed him.
Weather
  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks.
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
Turtle’s parlor
They headed to the inn that Irontooth pointed out to them, the Turtle’s parlor. Inside this small inn, they found Cesten Orlandi, who was cleaning the place up but once he saw the group he moved behind the counter and asked if they wanted rooms. When the group answered with the affirmative, he quickly did a head count and told them for 7 the cost would be 35 gold (5 gp each). Alaina comment it that the price seemed a little high to her. Sais’s knowledge of cities told him that it was in fact too high, a place like this should only cost about 5 copper a night. Sais then jumped in and said to Cesten, “How about 1 gp each.” Looking a little ashamed of his initial price listing, he graciously accepted Sais counter offer and accepted the 7 gold. The turtle’s parlor only had 4 room and each could fit 3 people comfortably so Cesten gave them 3 keys. Cereliona and her dog where given a room; Sais, Skovald, and Xavian shared a room; and Alaina, Zheda, and Shalelu shared a room as well. Once rooms where figured out, Cesten apologized for the high price but explained that his business has been down lately. “In addition to no Black Arrows, I have also had very few if any guest. People been disappearin’ lately. And not just them who’s been going into the deep woods. I’m talkin’ fishermen, travelers, people just out on the roads. My money is on them Grauls—that family’s got ogre blood in them, and once you get ogre blood in you... you just ain’t right!” Hearing about an ogrekin family the group was interested and ask more. He was only able to add that they are one of the ogrekin in Kreegwoods and that he only knows of them by rumor and reputation. When ask he explained that he did not know where the Grails lived and that if he did, he would have sent someone there to deal with them already. With nothing more they could think to ask him, the decided to get a drink. Ironically, Zheda was still too weakened from the Shadow fight and was forced to skips drinks at the tavern and headed to her room. That left Alaina, Sais, Skovald, Cereliona, Xavian, and Shalelu to head next door to the Bottoms up. Before leaving Cereliona let Barkenstien in her room so he could sleep as well and Xavian followed Zheda up to use some of his healing magic on her before he joined everyone at the Bottoms up.
Bottoms up
Since the Bottoms up was next door they only had to deal with the rain for a few moments. They entered this small tavern and found Irontooth at the bar already drinking. Seeing a person, he knew, Sais moved up and said hi, and asked about getting a drink in here. As soon as he asked, a female halfling seem to appear at his side. She introduced herself as Berthandy Kesker and asked what she could get for him. Sais response to seeing the halfling waitress was to ask, “Can you even carry it.” Berthandy responded to the insult by says, “Just because I am small does not mean I am week or a child.” Then she turned away from Sais and ask Skovald, the largest person in the group, what he wanted. Skovald said he wanted all the meat they had. At the sound of a customer requesting food, a second halfling peeked his head out of the kitchen and looked at the person that ordered. This halfling was clearly the tavern’s cook and as Berthandy got a more exact order from Skovald and the other, he listened. Once ordering was done, Berthandy showed them to one of the four tables. Shalelu and Xavain got a separate table. Berthandy was not rude to Sais after his insult but even though she took his order and brought him food and drinks she never let her focus be on Sais. He was always someone she helped as she was helping someone else. As food was arriving, Alaina tip Berthandy a platinum piece and told her to keep the ale coming. She was happy for the tip so made sure they never ran out. As she was returning with the next round, she thanked them for their business and explained that business has been slow lately. At hearing this they looked around and realized that they and Irontooth were the only ones here. Cereliona then ask her what was going on in the area. Berthandy said, “Sorry I can’t help much with that because no one comes in here lately. I think it is because the rains have come early, dampening the settlement’s already gloomy spirits. Also, something is off in the area, Livestock’s been going missing for months, and more recently the number of hunters and trappers who’ve gone missing has increased as well. In a small village like this, only 400 or so souls, every loss is felt keenly, none more so than the recent tragic sinking of the pleasure barge Paradise and the loss of the nearly two dozen lives on board. That only half of those who were on board at the time were locals does little to ease the sting of the controversial barge’s loss.” After her story, Sais took the opportunity to get Berthandy into a conversation with him. He first tipped her 10 gold then he apologized for being rude. After that she was nothing but nice to Sais and she would focus on him again. Now in her good graces Sais asked about the Paradise sinking and Berthandy responded by saying, “The Paradise sunk and that was a tragedy, I’ll agree. But know what? Good riddance, I say. I know it ain’t nice to wish ill on no one, but I hope that strumpet Lucrecia’s at the bottom of the lake as well. Tartin’ around town with her chest all pushed out and flashing leg with every other step.... That type of walk might go over well down in Korvosa, but we’re respectable folk here! Wouldn’t be surprised to find out Paradise sunk on account of her bringing down Erastil’s judgment on the whole sinful lot of ’em!” Being the only and highest paying customers in the tavern, made it so the group got amazing service while here. As soon as drinks were empty, a new drink was already there to replace it. After finishing eating, Cereliona ask Berthandy what she knew about what is going on with the Black Arrows. Unfortunately, she did not have anything new for them but she did add that part of the reason why she didn’t know much was because they had all been focused on the Paradise sinking. She explained, “In the days following the tragedy, investigations into the event took place. Our attempts to dive down to the wreck to recover bodies failed due to black mist like creatures in the water, that attacked anyone that went near the barge. During the same week, a half-hearted inquest by a lone official from Ilsurian turned up no additional clues as to why the barge sank. If you ask me the investigator was more interested in simply going through the motions of the inquest, so he could get back home and he had no desire to deal with the black mist monsters or Black Magga. Now, half of the town’s folks believe a lake monster, either Black Magga or the legendary giant gar known as Pinkeye, sank the Paradise, while the other half suspect that the barge was sunk by the combined weight of the sins of those on board; a not-so-subtle way of saying ‘they sank because Erastil punished them.’ I don’t know about Erastil’s punishment but I am just glad the Paradise is gone.” Since she did not have any information that Cereliona was asking for, Cereliona she let Berthandy return to her work. Once she was out of earshot though, Alaina started to talk to the group about what she thought of the Paradise sinking. She explained that the Paradise sinking and Fort Rannick going quiet happen too close together to be a coincidence, but most of what happened hear happen before or during all the murder’s the group had dealt with so she is not sure how and if it is all connected. The rest of the group joined in and they said that they thinks what is going on around here is similar to what they have already seen in Sandpoint and Magnimar. Alaina then pulled out the note they found at the top of the Shadowclock and read it again. She looked at the smudges that obscured the location names and say that one of them started with an “F”. She said that the “F” could start the world Fort. Everyone agreed but all wondered how people are being marked in this town. Alaina then got Berthandy attention and asked her if she had seen anything that looked like he symbol on her book (Magical spell pages book). Berthandy said, “I noticed my friend had a weird star-shaped tattoo like that on his shoulder the other day. I asked him about it, and he just got all angry and tol’ me to mind my own. Thing is, though... that ain’t the first time I seen that kinda tattoo. Lotsa folks got ’em here. They hide ’em good enough, but you keep an eye out, you’ll see one on an ankle or arm or back here and there, sure enough. I don’t got one, though, I tell you! Tattoos is sinful business!” Alaina then asked for the location of where the Paradise Sank and Berthandy pointed it out on map, it was in almost the center of Claybottom lake where it was about 1000 feet deep. Not sure what all this meant and with no more ideas to add, Sais and Cereliona decided to call it a night. Sais got a doggy bag for Zheda, Cereliona got a doggy bag for her doggy and then they both headed to their rooms at the Turtle’s Parlor. However, Alaina and Skovald stayed a little longer and had a few more drinks before returning to their rooms for rest.
GM Note
  • the eventless boat travel combined with a restful time at Turtleback ferry this day, allowed the group to receive healing for the day as if they had rested all day. 
    • Heal 2x level in HP, instead of just level
    • Heal 2 points to each damaged ability, instead of just 1

Day 65 (Toliday the 27th of Neth, Tuesday 11/27/2047)


Morning at the Turtle’s parlor

The next morning everyone perform their morning routine: Xavian performed his exercise and prayed to Irori while Zheda did her much harder routine; Sais trained on his Surefoot Training Blocks; Alaina, Cereliona, and Shalelu prepared their spells for the day; and Skovald got another hour of sleep while everyone was doing this. After all this was done and everyone was up and ready they got together and discussed their plan for the day. Alaina wanted to go check out the wreck of the Paradise because she felt it was the best lead to find out about the marks in town mentioned in the note and if they are related to the murders so far. The rest of the group was against it because they wanted to check on the Black Arrows but Alaina pointed out that it has been 6 weeks already and that she thinks that not much is going to change over the next few days. Zheda opinion was that since they were hired by Magnimar to investigate the rangers silence they should do that first by going to Fort Rannick. Cereliona said that she had a personal interest in the rangers and would like to find out the reason for their silence first. Shalelu spoke up at this point in support of Cereliona because the rangers are the people she came here to see. Alaina was still resistant until Zheda said that they can always check out the barge when they return because after all they have to come back here to get a ride back to Magnimar. With that Alaina agreed to go to the fort first so the group decided they should hit the general store and maybe go to a few other stops before they head north to the fort.

Exploring town

As they left the inn they walked out to more rain as it was still drizzling rain outside. The first stop everyone wanted to make was the general store so they headed to north part of town. Shalelu want to take care of a few person matters so let the group leave without her but Xavian went with them.
Weather
  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks.
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
Turtleback General Store
When they entered they saw a heavy set human woman behind the counter wreathing thick warm clothing. The first thing Sais did was walk up and ask about cold weather gear. The lady introduced herself as Wenda Leenee and then she took him to the clothing section of her small store. While this store had a better selection than Pendaka, the store was functional but unimaginative in it’s wares. For example, she had one type of heavy coat and boats but she had it in every size possible. Sais and Cereliona then worked with her to find the right size Cold weather outfits. As Wenda was helping she was also talking to them, she was not carrying on a conversation it was more like she was just talking out loud to give them something to hear while she worked. She said, “The rains came early this year. Gonna flood out the farmer’s crops if they don’t let up soon. Last time it rained this early this much, we got floods. That were, what, 40-some years ago? Turned out there were a witch behind it all, she were tryin’ to turn us all into frogs or somethin’ with all the rain or at least that is what I was told, I was only a child at the time.” As she finished her story, the right outfits were found. Skovald and Zheda came from the north so they already had cold weather gear and Xavain was given some by the pathfinders so they had no need to shop. Alaina simply passed on any purchases and did not give a reason. Then as he continued to look though the store, Sais ask Wenda if she could give them directions to Fort Rannick and she responded by saying, “The simplest route to the fort is to follow an old road leading up along the banks of the Skull River. The road crosses an old wooden bridge to the western shore about 3-5 miles north of Turtleback Ferry, and from there heads all the way up to the impressive Thassilonian ruin known as Skull’s Crossing. A side road branches off about 3 miles before the dam, and a crooked wooden sign pointing up this trail proclaims “Fort Rannick.” Follow that trail for a few mile and Fort Rannick will come into view.” Sais thanked her for the information and also picked out a climber’s kit before telling her that they were ready to pay and get on the road. As she was taking their gold she pointed out that they should head to the church and see Maelin Shreed before they go, after all he is the one that sent for help and he would want to know you are here. Sais said that he would but he also wanted to stop by Irontooth metal goods before they leave town. Everyone agreed so with their purchased done they left the shop and headed south.
Treasure (purchased)
  • 2 (Sais and Cereliona) Cold-Weather outfit: 8 gp
    • outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.
  • (Sais) Climber’s kit: 80 gp
    • give a +2 circumstance bonus on Climb checks
School house
Originally everyone was going to head to the church but the drunken monk had other plans. Rather than asking she simply started to make her way north to the church. The group quickly noticed this and then rather than arguing with her, they followed her because they all knew the monk had a soft spot for kids and it would be easier just to go with her for now. As they approached what was clearly the teacher, who was standing in the door way, she waved at them as they got close. Once they reached her, she introduced herself as Tilla Henkenson and then invited them inside. After everyone got in out of the rain, Tilla said that she heard they were thinking about going to investigate the wreck of the paradise and if that was true she has a couple things they may be interested in. She went to her desk and pulled a large chest out from under it. Opened it so she could see inside but their vison was mostly blocked by the lid. Even not seeing what was in the chest Sais realized that was another of his black-market connections (Rogue Talent). She then explained that she knew she had 2 potions of Water breathing but she also had other things they might like. Everyone looked through the items except Zheda, but since they had decided not to go to the Paradise today they would not need the potions or any other items right now. She was not upset that no one made purchases however though she did warn them that she gets her stock from a connection she has with the gnomes in the Sano’s forest so she will most likely not have the same items next week, especially the potions because they are in high demand right now. With shopping done for now, Zheda moved up to the teacher and put a bag of 100 gold in her hands and said that it was for the children. The teacher happily accepted this and thanked Zheda for it. Then she put the bag in her desk drawer. As she did this everyone but Alaina, who was looking at one of the school books, noticed that she had 2 separate sets of money: one in the chest for the black market and a second set in her desk for the students and school. With nothing else to discuss with her, the group went back out into the rain and headed south to the church. Along the way Sais said that he was going to skip the church and stop by Irontooth’s Metal Goods instead. Skovald was interested in the weapons so he decided to join him and Alaina wanted to do anything but go to a church so she went with Sais as well. Cereliona, Barkenstien, Zheda, and Xavian decided to continue on to the church. As they left, Zheda pulled out her ale and drank as they walked.
Irontooth Metal goods
Alaina, Sais, and Skovald entered the shop and they found Irontooth hard at work on the forge. However, they could also see that he was a little hung over from the night before but he did not let it slow him down. Sais walked up to him and point blank asked if he had too much to drink last night. Irontooth said that he followed Alaina’s advice, pointing to her as he did, so he drank too much last night and now he is paying for it. Alaina’s response to that was to tell him to just start drinking again and that would solve it. Irontooth shook his head to this. Skovald then rummage through is pack and found one of his Alchemist kindness which he gave to Irontooth. The blacksmith already new what it was so got some water, poured in the white powder, let it fizz, and then he drank it down in one go. While it would take a few minutes to completely cure him, it had a noticeable improvement on him. Sais then asked if there was anything else he could tell them about the area that might help them. Irontooth was sorry but he told them all he knew already. Alaina then talk to the black smith about an order while Sais and Skovald looked through the shop. The two found that his work was excellent but there was nothing they would call masterwork. Alaina made an arrangement to purchase 5 sets of caltrops but because he did not have any in stock he would need to make them and asked for 3 days, Alaina agreed and payed the man upfront. As she spoke to him, it became clear to all three that Irontooth while still saddened and upset about all the issues in the area, he was still very happy to be home. Seeing this Skovald tried to help the man by first ordering 25 longswords and then once they came to a price, Skovald said that they would be a gift to him. This did not have the reaction Skovald wanted, the man was insulted but very nicely told Skovald that he was a frontier man and he did not need Charity. He then refused Skovald’s order and thankfully the Viking was not upset by this instead he understood so did not push the issue. After this the three made their way back out into the rain to look for the rest of the group.
Treasure (purchased)
  • 5 (Alaina) Bags of Caltrops: 1 gp
Church
As Cereliona, Barkenstien, Zheda, and Xavian moved through town on their way to the church they noticed that the town’s folk where very jumpy especially when it came to Barkenstien. People would open their doors or step out and see the dog, then they would immediately go back inside and lock their door. Then they peeked out their window and once they realized it was a trained animal then most came back out right away but some waited until there was significate distance between them and the dog before they left their homes again. Cereliona was a little put off but this and wondered why it was happening. Zheda had already have a few drinks so drunkenly said that she assumes it is to due with all the trouble in the area and the giants that live around here. Zheda then petted Barkenstien to show that she was not afraid and to make sure the dog was ok. Cereliona moved closer to her dog as well and noticed that while the dog reacted to people closing their doors near him, he was overall still a happy dog. He was doing what he loved, traveling around with his master. As they got closer to the church they could see a man standing in front of the main door, protected from the rain by an overhang. Once they were within speaking range, the man introduced himself as Maelin Shreed, the mayor. Zheda was the first to speak and she told him that they were sent here by Magnimar to look into the Black Arrow’s silence and ask what he could tell them. He responded by saying, “I am sure you know this by now but there’s been no contact from the Black Arrows for over 6 weeks now. The Black Arrows normally do an excellent job at keeping the roads and the forest edges relatively safe for hunters and travelers, but for the past several weeks there’s been no sign of the rangers in the hinterlands or in town. Normally, an official delegation of rangers from Fort Rannick would visit here on every Fireday, in addition to their individual off-duty visits. You see, one or two of the rangers would visit Turtleback Ferry every few days for supplies, news, or entertainment; but since the rains began in earnest several weeks ago, no one’s heard from the rangers at all. In addition, the wilds nearby (particularly Kreegwood) have grown more dangerous. Wild animals like bears, firepelt cougars, and boars are becoming increasingly common along the edges of these woodlands, and several of Turtleback’s hunters and trappers believe these predators are being forced from the depths of the woodlands by the increased activity of local monsters like ogres, trolls, and worse. Due to the fact that we were dealing with the tragedy of the paradise sinking, it took three weeks without any sign of the Rangers before we became aware of the problem. Messengers were then sent to the Fort to investigate but none returned. Fearing the worst, I sent Irontooth to Magnimar to get help. I hope you are to able to uncover this mystery and help out my people.” Alaina then asked if he knew where the witness to the paradise sinking was. Mayor Shreed then explained that that person was Gery, a local farmer, and that because his farm was flooded out a few days ago he is currently staying at the church. They asked to be shown to him and Maelin took them to a side area in the church with a few beds and large window looking out on Claybottom lake and the rain. The man was in simple farmer’s clothing with a pig and pitchfork with him. This seem odd at first to them but then they realized that these were the mans only possessions now. Seeing the effects of flooding on a person first hand, Zheda ask the mayor if they needed to worry about flooding in the area. Maelin said that unless the dam to the north, Skull’s crossing, fails then they should be ok. At their curious look when he mentioned Skull’s crossing the mayor explained, “The Thassilonian ruin known as Skull’s Crossing is an immense stone dam that holds back the waters of the Storval Deep. It is built in the gap between the Hook and Wyvern mountains. Also, local legend says that the dam is haunted by all of those who have drowned hereabouts and the skulls carved on the dam let the ghosts watch you when you approach.” Considering all that is going on in the area, Zheda was still concerned that the rain could damage the dam and cause flooding. Cereliona spoke with her about the importance of the rangers and Zheda agreed that they will do that first and then look into the dam later so they stepped away from the mayor, letting him returned to his church duties and introduced themselves to Gery. Next, they asked him what he saw when the Paradise sank. He said he was on the shore when he saw the ship off in the distance then it’s lights started to wink out, slowly one at time. In addition, the ship was also headed toward the center of Claybottom lake. While he could see that it was sinking, it moved out of his sight due to distance before it fully sank. Zheda and Cereliona ask if there was a fire or explosion on the boat and Gery confirmed that there was nothing like that. It was a gentle sinking. As he spoke, Zheda could tell by the way he spoke and his lost gaze that he was at his wits end and depressed. Zheda ask if she could help so the man asked her to make the rain stop. Zheda was surprised by this but she said that she would talk to her spell caster friend and see what she could do. He did thank her for this and there was a faint glimpse of hope on his face. With nothing more to ask they started to make their way out of the church but as they did, Cereliona looked back at him and noticed a seven-pointed star tattoo on the small of his back. Seeing this, she immediately asked, “Where did you get that tattoo?” This snapped him out of his sullen mood. He then panicked a little and tried to pull his shirt up to cover the tattoo while at the same time he said, “what tattoo?” Cereliona and Zheda turned around and headed back to him. As they walked they could see that Gery was looking around to make sure no one saw the tattoo or heard what they just said. When they got close, before they could ask any questions, Gery started to speak in a quiet tone. He explained that he got it from Paradise. He said that allowed the Paradise’s owner, the lovely and silken-tongued Lady Lucrecia, to place Paradise’s Mark (Tattoo) on him for a small fee, it would mark him as one of the paradise special members and it came with benefits. Cereliona ask what some of the benefit were which he answered and said that he got in the door without paying the cover charge, he was often rewarded with additional gambling chips or would get 2 for 1 deals with the ladies. As soon as he finished saying this, he realized he was talking to 2 ladies so he turned a little red. They asked why he was hiding it and he said that he did not want to be associated with the Paradise right now. He then asked them if they would keep it a secret, he has enough problems right as it is. The two agreed and thanked him for being honest before saying goodbye to him and made their way out of the church. They said their goodbyes to Maelin as they walked and he waved good bye and wished them luck. With new information in their minds, they made their way north looking for the rest of their party.
Center of town
The group to the south and the group to the north both walked through the rain until they met up in the center of town. Everyone was filled in on all that was discovered. Alaina immediate response was to say that it was a good thing she did not come to the church. She would have told the farmer what the mark meant, specifically that someone was trying to steal his soul. Hearing this Zheda was also glad that Alaina was not ther. However, before this could be turned into a conversation, Zheda changed the subject and asked Alaina if she could stop the rain, possibly with magic. Alaina said that there are spells that can do that but that they are beyond her understanding at this point. Zheda thanked Alaina for the information but the rest of the group picked on Alaina a little by saying, “If it is beyond you and then what good are you?”. Alaina took the good-hearted jokes in stride. With nothing else they could think to get in town, they made final preparations to leave. Due to the need for speed, they discussed leaving the wagon in town. Cereliona felt this was the best option because they could leave it here with the church and it would allow them to move faster around this area. It was a quick discussion with all agreeing so the wagon was stored at the church and they started to leave. As they headed out of town Alaina was on Skovald’s foxglove horse, Cereliona was on her own horse, Sais was on his, Skovald was on Shadowmist, Zheda was on foot, Xavian was on his horse, and Shalelu was on hers.

The strange Firepelt

They headed through the rain, north out of town. It was only 4 miles before they reached an old but sturdy looking wooden bridge, but as they traveled the rain increased in intensity. They could see the waters of the skull river were swelling against its banks, but the large amount of flowing water was still contained for now. They crossed the bridge and continued north but then after about another mile; Cereliona, Sais, and Zheda all heard the sound of metal snapping together with a clang combined with a feline yelp of pain. These 3 shared with the others what they heard, then they all moved up slowly. Just off the road, ahead of them, they found a firepelt cougar standing in a large depression with its leg caught in a bear trap. Sais moved up to try and free the creature but as he did he found a hidden bear trap blocking his way. The rogue had everyone stop while he took a minute to disarm it. At seeing Sais the cougar grew excited and tried to move closer to him, only to tug painfully at the iron bear trap around his back leg. Cereliona was able to see this and she realized that this creature must be a ranger’s or a druid’s animal companion, just like Barkenstien, so she shared this with the group. At this time, Sais finished with the bear trap and he did such a good job with it, that he was able to completely remove it and take it with him. Sais then finished moving up to the cougar but as he did; Alaina, Cereliona, and Zheda heard the sound of dogs barking and someone singing in a language they did not speak. These 3 warned the others that something was coming. Sais stayed focused on his task and used his magical thieves’ tools he got to start opening the mountain lion’s trap and thankfully they judge correctly because the cougar did not attack him as he got there. Alaina flew up into the air and prepared for trouble to show up. Zheda move north of the depression and waited for the noise to arrive. Xavain and Shalelu stayed back on the road by the horses. Skovald moved up and joined Sais by the cougar and attempted to pet the large cat. Mush to his surprise it accepted it and was clearly very happy to find allies. A few moments later 5 big hunting dogs came running out of the forest and headed straight for the trapped mountain lion. Zheda had prepared for this so she was able to drop one of the dogs as it moved passed her. The dogs headed straight for their prey and as they approached Skovald reacted in a protective way and used his body to shield the mountain lion. One dog circled around them and came up from behind while the remaining 3 dogs charged in and attacked. Thanks to a combination of Skovald’s protection and the mountain lion’s combat reflexes, none of the dogs where able to get a bite in. Xavian and Shalelu dismounted and started to move up to join the group. At this point Sais let go of his tools and thanks to their magical nature, the tools kept working their own, attempting to open the bear trap. Sais then swung out with his short swords and he was able to kill one of the dogs and wound a second. Cereliona tried to command one of these dogs but it was well trained and did not listen to her. Barkenstien then ran up to and tried to bite one, but he slipped on the decline into the depression and ended up biting his own paw. Using her aerial point of view, Alaina saw that the group had the dogs handled so she readied for what else might be coming out of the forest. The firepelt was not going to be a non-combatant in this fight so it reached out and ripped one of the dog’s throats out, killing it. Skovald then moved from defense to offense and sliced one of the dogs in half. Shalelu and Xavian moved up but Shalelu clearly had the better speed so while she did not reach them yet, she got a lot closer than Xavian did. Zheda again prepared to attack whatever came out of the forest. The last dog took a bite out of Cereliona for trying to command it. Next a big humanoid and large dire wolf in armor came running out of the forest. The humanoid was built big for his frame and looked particularly mean-looking with a wide mouth and one huge misshapen finger for a right hand. Zheda was ready for these monsters and had the angle on the wolf so let lose with a furry of blows, hitting it twice. Seeing a giant, the creatures that destroyed her home, Alaina was enraged. She prepared to cast a powerful lightening ball but as she did she could feel more power inside her and she reached for it. As she did powerful energy flowed out of her Book of Spell pages covering her with lightening and somehow linking to her tattoos. This allowed her to put her desire for power into the spell and throw it at the ogrekin. The group watched as a brighter and much more electrically active ball fell on the ogrekin and the dire wolf. The wolf died in the blast but the ogrekin survived. However, the loss of his wolf, most of his dogs, and power of the blast that just hit him stopped him in his tracks and caused him to start to turn and run back into the forest. Sais quickly reacted to this by running up and blinding the ogrekin. Seeing a giant Cereliona reacted similar to Alaina, if less intense. She left the dog, leaving her self-open to the dog as she did, but thankfully it was not able to bite her, and then she moved up the hill and throw her Chakrum at the ogrekin. Her giant slaying training, payed off and she was able to hit him hard and bounce it off him to hit the last dog. Shalelu then reached them with her bow ready and she put three arrows into the dog, dropping it. Skovald then tried to use his strength to force open the bear trap, but it was too much for him. However just a few seconds after he failed to open it, Sais’s tools finished their work and the trap opened. (GM note: Sais was just after Skovald in Initiative, so the trap opened literally right after Skovald’s turn). Blasted, blinded, and by himself; the ogre pulled out a ratty and flea infested blanket and started to cry into it as he surrendered. Sais moved up and placed his dagger to the ogrekin’s throat and said out loud to the group, “do we want him alive?” Cereliona replied that the should question him, but next was Alaina who did not talk, she just cast another empowered Lightning ball but this time she was not able to tap the power of her book of spell pages. However, it was still more than enough to kill the Ogrekin and burn his flesh to a point that he could not be recognized. Zheda reacted badly to this and immediately got in a shouting match with Alaina. Zheda started with, "HE. GAVE. UP." Alaina Responded, "So did my home! Look where it got them." Zheda followed that with, "killing him won't bring your people back! We could have learned something! We didn't need to kill him! He gave up!" Next Alaina said, "No but It'll make me feel better." And Zheda snapped back with, “I hope you feeling better is worth what we lost here!". The two went back and forth like that for a while so the other’s looked at the gear the ogrekin and the wolf were carrying. On the ogrekin, Sais examined the blanket. It was not a true blanket but was in fact a collection of various patches that have been crudely stitched together. Sais saw that a few of the recent patches are of the Black Arrows crest and of these, 2 have fresh blood on them. As he was holding the blanket, the now freed firepelt ran up and grab the other end with its mouth and attempted to guide Sais into the forest. Sais did what he could to calm the creature and he told it to wait, but it did not understand him and kept trying to move him. Cereliona used her holy symbol to see and identify the magic of most of these items, but she was unable to identify the ogrekin’s belt. She then took the time to swap Barkenstien’s breast plate for the new hide armor from the wolf. Shalelu then moved and did her best to calm the tension between Alaina and Zheda and she did at least get them to stop yelling at one another. Xavian was finally able to reach the group and went around healing everyone with minor spells rather than using a channel. Now the group readied to follow where the Firepelt was trying to led them. However due to the thick growth of trees here, the group decided to leave their horse by the road side. Shalelu set the many combated trained horses to fence in and watch the other horse, making it so all would stay put for a while, giving them time to explore the woods.
Weather
  • Medium Rain
    • reduce visibility to half of the normal range
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • automatically extinguishes unprotected flames (candles, torches, and the like)
Trap
  • 2 bear traps (disarmed)
  • 3 bear traps (avoided)
Treasure
  • 2 Bear Trap: 2gp
Monsters
  • 5 Hunting Dogs (Riding dogs)
  • Dire Wolf
    • +2 Comfort, Buoyant hide armor designed for a Large quadruped
  • Rukkus Grail (ogrekin)
    • +1 spear: 2302 gp
    • Belt (unknow magic item)
Heading into the Kreeg woods
Now ready they let the mountain lion lead them into Kreeg woods. Rain lessened a little as they moved while the firepelt nibbled at their cloaks and tugged them toward a poorly maintained trail that led deeper into the woods. As they moved, Alaina took the time to identify the belt as one of strength. Then since no one else needed it, it was given to Barkenstien, making the dog the strongest member of the group. They continued to follow the trail a half-mile and were led to a thicker growth of trees with a wide, tunnel like path through it. The woods at this location were decorated with several hanging cornhusk-and-leather humanoid shaped fetishes. After about 125 feet the tunnel of trees opened up into a homestead. A tangled field of corn and other diseased plants grew in the eastern section of this land, while to the north slumped two sagging buildings: a barn and a farmhouse. Both had their windows boarded over, and moss and fungus grew heavy on the shaded sides of the decrepit structures. The corn field and the fetishes reminded Zheda of the corn and scarecrows around the Hambley Farm, back by Sandpoint, and she did not feel that this farm house would be any safer than than one.
Weather
  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks.
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
Treasure (identified)
  • (Barkenstien) Belt of giant strength +2: 4000 gp

The Last thing that happened

Group found the decrepit homestead with a corn field, a Barn, and farmhouse.

GM Favorite moment

Skovald failing to force open the bear trap with his strength then moments later Sais magic tools finished their job and opened the bear trap in front of Skovald’s eyes.

Experience

Each Player receives 1870 (Total: 70,380 [9th level]) for Monsters and Role-playing
May 04 (7 years ago)

Edited May 10 (7 years ago)
Session 31 (05/02/2018) [Skovald(Kane) missed ½ of game]

Day 64 [continued] (Moonday the 26th of Neth, Monday 11/26/2047)
The Corn Field
The group started to enter the homestead area. The rain was still lightly coming down and it was about 9:30 in the morning. As they came out of the tree tunnel, a big humanoid came running up from around the corner and attacked Skovald, hitting the Viking when he wasn’t looking. As the humanoid was attacking everyone got a good look at him. This Ogrekin had a grotesquely deformed head that resembled a giant pumpkin on the right side; the huge puffy mass of tumors and overgrown bone gave his head a lopsided look. Skovald was the first to react, he drew both his swords and said, “That’s not a hit, this is a hit!” Then he swung once out against the ogrekin with his Katana, cutting a deep slash in its chest. Sais stepped up and tried to blind the Ogrekin, but he dodged the flash bomb. Zheda moved up but her punch went wide. Next the Ogrekin attack but this time Skovald was ready for it and he avoided the ogre hook. Cereliona and Barkenstien moved up as well but this monster was too agile and dodged both their attacks. Then Alaina sent several magic missiles at the ogrekin, which flew around Skovald’s head and under his arms to hit the Ogrekin with pure force. The power of this spell was too much for the creature and the life left its eyes as it fell limp to the ground. Skovald got such a nice few of the death, he was not even phased that Alaina stole the kill. Sais then quickly moved up and with Alaina’s help, he identified the few items of value on this creature. As they gathered these up, Cereliona pointed out that she thought this could be the Graul family they heard about back in town. This resonated with everyone as they were thinking the same thing. Next the firepelt moved in front of them and started to head up the path to the house and barn so the group followed.
Weather
  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks. 
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
Monsters
  • CrowFood (Dead)
    • 2 potions of cure serious wounds: 300 gp
    • leather armor: 10 gp
    • +1 ogre hook: 2324 gp
    • amulet of natural armor +1: 2000 gp
    • ring of protection +1: 2000 gp
Barn
They followed the firepelt until it reached a crossroad where it could go east to the barn or west to the farmhouse. The mountain lion stopped in the rain here and smelled the ground and air before it headed toward the barn. The group quickly followed but as they did Alaina casted Mage armor on herself and Zheda, then she cast fly on just herself. Sais drew both his weapons and Cereliona readied her Chakrum. When the group reached the barn, they noticed that the large barn door was open a little bit allowing them to see in.
Kennels
Inside they saw, the barn house had several mounds of molding hay, grain stores, and even a large but crude still. Two catwalks rose up along the walls, which led to two doors near the ceiling in the east wall. Lower, a pair of massive doors, boarded over with thick timbers, in theory allowed ground access to the room beyond. Several dingy kennels were built into the walls under both catwalks. Everyone but Skovald also saw a set of keys hanging on a bent nail in a wall close to the door. In addition, around the still were 3 more Ogrekins. One was a hulking brute with a vestigial arm growing from his left elbow and a no-necked, dented head. A second was a big, handsome boy towering over his brothers. His eyes were huge and milky white, and his skin pale as the full moon. The last one was the shortest, standing barely more than 5 feet tall. He had crooked stumpy legs and constantly twitching skin. Acting quickly everyone moved in to attack them with surprise but Skovald was slowed by his armor so missed out on the surprise. Sais was first in the door and he closed the distance between him and the Ogrekins. Alaina followed him, she flew into the barn and then up as high as she could. The mountain lion ran in the barn and then strait up the southern catwalk. Shalelu and Zheda then moved into the room as well. After they moved out of her way, Cereliona bounced her Chakrum hitting all 3 ogrekin hard, thanks to her giant training. Skovald was then finally able to react and he charged in and attacked the hulking brute, cutting the top of his head off killing him. On the other side of the still, Sais slashed out and with 2 quick hits of his short sword he dropped one, then he stepped over its body to attack the last one. Sais stabbed it right in the heart and killing it with one hit. With the creatures dead Sais went about looking over the bodies for gear but found very little of value. While this was going on, Alaina went and got the keys off the nail and Cereliona went to check out the big door. It was not nailed shut but it was locked and braced so that it could not be opened. As she looked at it she could see that there was a large amount of spiderwebs sticking to the door and there was definitely a huge creature of some kind on the other side. However, because the door appeared to be a solid and long-term barrier she felt safe, setting Barkenstien to guard the lower area while she followed the group up the catwalk. As Cereliona reached the top of the catwalk, the mountain lion got to the door and started to scratch at it, clearly trying to get through it. Instead of joining the group on the southern catwalk, Sais headed up the northern one.
Monsters
  • Hograth, Jeppo, and Sugar Graul (all Dead)
    • Spear: 2 gp
Biggin’ and the prison
On the north catwalk, Sais signaled everyone that he wanted to go in quietly by himself. In order to help out the group on the south catwalk, they made noise and did what they could to be a distraction. Sais opened the door and saw that the majority of this large, stuffy chamber was covered in filthy webs forming a funnel that dipped down into the ground. A catwalk ran around the rim of the room near the ceiling, twenty feet above the ground. In the northeast and southeast corners, the catwalk expanded into a ten-foot-square platform that were fenced in by wooden beams, forming cages. The walls within each cage were hung with iron manacles. Most of the manacles, while bloody, were empty; but three in the southeast corner imprisoned emaciated men. One was an older man with dark hair and only 1 eye; the second was a powerfully built, bald, black man; and the third was a young man with red hair and emerald eyes. In the center of the web was a towering spider about the size of an elephant. Its legs had spiky joints and its face looked vaguely, but disturbingly, humanoid. However thankfully the distraction worked, and its attention was currently focused on the southern door. Sais proceeded to stealthfully use the catwalk to make his way to the men’s cage. When he reached it, he found that the door to the cage was not locked and it was only the men’s manacles that held them prisoner. Sais then moved into the cage ready to unlock the men but as he did he noticed that the young man with red hair and emerald eyes, had a Sihedron tattoo on his left shoulder. At this point the rest of the group decided to act. They opened their door and saw Sais was with the men so most of them focused on the spider. Skovald was the first in the room and he did not think twice about jumping over the railing, onto the spider web below. As soon as he landed his feet became stuck to the web, anchoring him in place. Once he landed, Skovald used his 2 swords to cut up the web around him, freeing himself. Xavian moved up the north catwalk door and kept an eye on the group. Sais moved up to the tattooed man and started to open his manacles but once it was started, he let go of his tools, so they could do the work for him. Cereliona through her javelin at the spider and used the weapons special ability to anchor the spider in place. Shalelu ran around to the north catwalk as well, ready to provide archery support. Alaina then flew into the room and dropped a fireball on the spider, killing it and burning up enough of the webs to completely free Skovald and remove the threat of the web. Sais response was to say “Shit I did all that stealthing for nothing.” Looking at the remains of the spider, Zheda ask Cereliona what this creature was. Cereliona had trouble remembering anything about this creature but Xavian moved up and touched Cereliona on the shoulder while saying try again. When he did this, Cereliona felt full of inspiration (GM note: Xavian used Knowledge(Memory) domain power of Recall), but she still was not able to remember it. It took a second push from Xavian before Cereliona remembered this creature. She then explained that it was an ogre spider and other than being big it has particularly deadly venom. Cereliona then shouted down to Skovald and asked him to get her javelin which he did. Then Skovald pulled out his adamantine skeleton key (katana) and cut down both of the large double doors. Back up at the cells, everyone was starting to move into the cell with the men. Sais lock picks let the emerald eye man free and Sais helped to set him down. The mountain lion ran into the cage and moved to join them. It immediately when to the dark-haired man with only one eye. As the lion reached him, Shalelu reached the cage and saw the one-eyed man as well. When she did she said, “Jakardros” and moved in and started to check the man over. She was a little ruff with him, shaking him a little but she drew out a potion in an attempt to heal him. As this was happening, Cereliona moved up to the bald man and started to care for him in like Shalelu but in a much more gentle way. Xavian then made all their healing effort mute by channeling energy. This healed the men’s wounds but they were still mentally and physically exhausted, so they stayed unconscious. Alaina then used the keys she got off the hook to unlock the last 2 men. The person Cereliona was holding reacted to being released by opening his eyes for a moment. However, when he saw Cereliona his body filled with adrenaline which gave the man some momentary energy. He then grabbed a hold of Cereliona and said, “They took Kimlan inside, save him!!” After these few words, all of his strength was depleted and the bald man then passed out cold. Xavian then checked over the men and told everyone that they are not in any life-threatening danger now, but they all need to sleep, and no amount of magic can fix that. Only rest will wake up. Most of the group then carefully got all three men down from the cage and moved them to main room, using Barkenstien as pack animal as need, but Sais left he men went down to the spider and took one of it’s fangs. As Zheda finished moving the black arrows to the main room she noticed something hanging on the still. A mug, much like the one Sais has, was hanging on one of the tubes for the still. Zheda moved up and took it down, as soon as she touched it the mug slowly and magically cleaned it self over the course of a few seconds. Once it was clean she looked it over and she could feel the power of Cayden in it.  Sais could then feel his own mug vibrate in the response to Zheda’s so he ran up to her and clanked their mugs together in a show of solidarity. As the two glasses touched they filled with ale. Zheda and Sais both then downed the ale in an almost religious way. With everything search and the prisoners freed and out of harm’s way, the group looked outside through the rain at the farm house. Shalelu offered to stay with the rangers and the group agreed but Cereliona also left Barkenstien behind to help guard. Now ready, they went back out into the rain and headed to the farm house in order to try and save Kimlan.
Monster
  • Biggin’ [ogre spider] (Dead)
Ogre spider
  • Huge creature with a 15-foot reach
  • Venom: Fort DC 18, 1/round for 6 rounds, effect 1d4 Str. and 1d4 Dex.
Farmhouse
As they moved through the rain, they could see that all of the farmhouse windows had been boarded up. Alaina even looked at the second-floor windows just in case there was a way in but all of those where boarded up as well. As they approached from the east side they could see a side door into the house and a front porch with a front door a little father down. With Sais leading the way, the group headed to the side door.
Kitchen
Behind the side door was a kitchen. This musty chamber smelled of blood and week-old meat, and was thick with clouds of fat, greasy flies. Thumb-sized cockroaches danced along the walls, floor, and ceiling. A thick butcher’s block sat under three cruel-looking cleavers that hung on a rack above. Bloodstained smocks of thick leather, one was still dripping fresh gore, hung on bone-spur hooks by the door. A crockery platter of severed fingers and toes sat on a rickety old table next to a dried sinew basket overflowing with hacked-off hands and feet, all sported stubs of congealed blood where their digits once were. A family of lucky rats was gorging itself on the red stumps. The horrific smell of this room was overpowering. Everyone had to fight to keep their breakfast down but Alaina and Zheda were almost overwhelmed by it, sickening the two for a few minutes. After everyone regained their composure, they entered the room with Sais leading the way. Looking at the cleavers, Sais could see that they were of masterwork quality, so he asked Alaina to use prestidigitation to clean them up, which she did. Then the items were stored in Skovald’s pack. Next, they headed to the north door where they found a set of stairs going down. Sais suggested and everyone agreed that they should clear this floor before going to another floor so they headed the east door. Just as Sais got close to this door he noticed that it was trapped (Rogue Talent: Trap spotter). Scythes had been attached to coils of tightly bound rope and been set to cut into anyone that stepped through the door. Sais was able to see a hidden switch on the door itself that disabled it and he used this to make it safe for the rest of the group. As he did this, he spoke to the group and said that this place is trapped, and everyone should let him go first. Everyone agreed and formed a line behind Sais so they could move efficiently through the house. With the trap disabled and everyone warned they headed into the next room.
Treasure
  • 3 Masterwork Cleavers: 306 gp
    • Function as Masterwork Handaxes
Trap
  • Scythe Trap(Disabled)
Dining room
This dark room stunk of putrefying flesh. Eight wooden chairs with grinning bleached skulls crowning their backs circled a monstrous four-foot-high oak dining table covered with a crude tablecloth of crinkly human leather. The centerpiece of the dining table; a rotting human head, its stringy red hair was thankfully draped over its mutilated face; served as a gathering place for a host of buzzing, bloated flies. Upon entering this room, Sais immediately noticed 2 other Scythe traps on the other doors of this room. He disabled them using the same switch mechanism he used on the first one. They check the room over and found nothing of value so Sais headed to the North east door.
Trap
  • 2 Scythe Traps(Disabled)
Play pen
On the other side of this door was a simple room that was strewn with “toys,” some of carved wood or bone, while others appeared to be little more than partial animal carcasses. Old bloodstains marked the walls; some resembled crude, childlike paintings and featured images of dismembered horses, a ridiculous grinning horned devil tossing children off a cliff, and a big lake with a black reptilian monster sprouting tentacles from its back. Bookshelves rested against the wall, but instead of tomes they held skulls of all shapes and sizes. Toward the back of the room Sais could see a person whose limbs bent in strange ways, but other than that he looked human so Sais, feeling safe, entered the room. He then knocked on the wall to get the “man’s” attention. But when he did a second person came out from around a corner. He was a hairless and pale bloated thing with malformed, stumpy legs and a wide mouth filled with ragged teeth. As soon as the twi saw him they screamed, “Fresh skull” and charge him. The mostly human one acted first, he took a swing as Sais and missed. Sais then yelled for help as he stepped out of the room and through down a smoke pellet which filled the spot he was just in with yellow smoke. The hairless one in the room then moved up into the smoke and swung at Sais, missing him. Responding to Sais cry for help, Alaina moved to the east corner of the dining room and used another of her new metamagic rods (Toppling). When she cast Magic missiles the invisible of force of the spell hit the hairless one and knocked him to the ground. Next the smoke cleared but before the hairless one could get up, Sais stabbed and killed him. Sais then turned to the mostly human looking one and swung out once with each of his swords but due to the narrow doorway only one connected. Last, Sais took a 5-foot step back to allow the others to move in. Cereliona did just that, first she moved to get a good angle and then she let her Chakrum fly, hitting and killing the Ogrekin. With everything now dead, they checked the bodies but they found very little of value. Sais then entered the room and looked it over, but he found nothing of interest, so they tried the last door in the dining room, the west one.
Monsters
  • Malgro, and Lucky Graul (Dead)
    • Spear: 2 gp
Hallway
Through the door they found a reverse L shaped hallway with 4 door and a set of stairs going up. Looking at the floor the group could easily see from all the dirt and foot prints that this hallway was heavily trafficked. Because it was the closest they stared with the north door.
Rukkus room
This filthy bedroom contained little more than a lumpy mattress heaped with twigs, mud, and hopefully little else, although the stink of sewage in the room indicated otherwise. Dozens of humanoid fetishes crafted of bits of leather, straw, corn husks, twigs, and bones hung from cords throughout the room. Looking through the fetishes, Sais noticed that one of them had a couple severed human fingers, one of which was wearing a ring made of Jade. He took this ring before he left the room and headed to the most northern of the 2 west doors.
Treasure
  • Ring of Jade: 300 gp
Storage/garbage
This small chamber was used to store refuse and the remnants the various small but big boned babies. Sais and Cereliona were able to determine that these were the bones of female Ogrekin babies that were either killed shortly after birth then stored here or the female baby was just left here to die. Cereliona theorized that this Ogrekin family must be some kind of matriarchal harem, led by a single female. The others agreed because they have only fought men and where a little grossed out by the fact that it meant this family was big into incest. At this everyone told Alaina that she could burn this house down when they where done because this place could use some fire to cleanse it. Leaving that room, they headed back into the hallway and to the south door.
Family room
Inside, a mangy bearskin rug lied before a tremendous hearth set into the wall, its pained visage still snarling at whatever cruel hunter took its life. A huge couch haphazardly upholstered in animal hide and human flesh, replete with a collection of talons, monstrous hairy spider’s legs, fox heads, and human hands and feet, sat to the west. Upon entering the room, Sais saw that the entire west side of this room, including the couch, was a pit trap. The couch had been attached to the floor so it would not fall in and so the room would not look trapped. Cereliona joined Sais and noticed that there was not much foot traffic here, so they assumed he Grauls did not come through here. Sais agreed and pointed out that the pit trap is right in front of the door so it would be impossible to use the front door and avoid the trap unless you where skilled. After looking over and finding nothing in this room, they returned to the hallway and headed toward the only remaining door, the west one at the end of the reverse L.
Trap
  • Pit Trap (Disabled)
Mama’s room
Sais was still in the lead so he opened the door. The cloying stink of this room was nearly overwhelming. Buckets of filth were stacked against the walls, fat ravenous flies were lazily circling their rims. The room itself was dominated by an immense bed, its ratty sheets stained beyond hope. A huge easel sat next to the bed with a palette of various shades of brown and red paint. The sources of these morbid pigments, several crushed organs and ragged stumps of flesh, sat in receptacles next to the easel. A set of brushes made with human hair jutted from a broken skull by the easel, while a comb made from a human mandible sat on a small oak bedside table nearby, its teeth clotted with thick strands of greasy black hair. The bodies of three horribly deformed men dressed in ragged finery were propped up in huge open coffins against the far wall, their mouths were sewn tightly shut with lengths of hair. The 3 bodies on the far wall were all injured and deformed. One had a useless third leg on his left hip, a pin head, and three old arrows still protrude from his chest. The second had an extra nose jutting from his right cheek and a hunched back, his head had been split by an axe or sword. The final one’s deformities were hard to determine exactly, it looked like a fleshy bag of broken bones and mashed features. Everyone recognized these 3 as Zombies from the many they have faced before. On the bed itself was an amazingly corpulent woman that wore a huge red curtain as a shroud. Her bed creaked out in anguish as she shifted her massive form to regard the intruders to her home. Sais, Zheda, and Cereliona all saw the monsters inside and tried to react before the monsters could. Zheda ran into the room and got close to the fat woman in the bed. As soon as the woman saw Zheda she started to scream at her boys. “Boys. How dare you let someone in mama Graul’s room. You know what that means, punishment is coming. Malgrow you can forget about me finding a cleric man to fix your worthless legs; lucky you can just lie in your filth forever I am never changing you again; Old Crowfood and Rukkus you two are supposed to be on guard duty. Mama will make you pay, Crowfoot I am going to smash that pumpkin tumor on your face; and Rukkus, I am going to cut off your good hand and feed it to you. Let’s see you wipe your ass with that one finger. Hucker your traps are worthless, Mama’s going to cook up Drooler for dinner and make you watch me eat him. Hograth, Jeppo, and Sugar all you 3 do is drink, Mama is going to burn down that still and then I am going to throw you on the fire. Boys mama is coming, once she takes care of these humans and you better not run or mama will make it worse!” Then she cast mirror image on herself while being warry of Zheda next to her (Cast on defense). Then the 3 zombies moved up on Sais and Zheda, but all 3 missed their targets. Sais attacked with his short swords at the Zombie now in front of him, his slashing weapons proving to be very effective against these creatures, allowing him to drop one after 2 hits. He then stepped into the room, standing on top of the dead zombie, were he slashed a second zombie. Cereliona cast gravity bow on her Chakrum, then she ran into the room. The other half of the group was too far down the hallway to see the creatures so were surprised when their friend ran in the room, but they quickly followed. Alaina fly spell was still active, so she flew into the room and unleashed an Electric hands spell encompassing both remaining zombies, Mama, and Sais. Amazingly Mama was able to roll and luckily avoid most of the spell. Sais was able to avoid the spell entirely, but the zombies got hit by the full force of the spell and fell to pieces. Zheda then moved up and using a spin kick, she stunned mama before punching once and then missing with a second kick. Sais moved to attack the stunned Mama but his vital strike went wide and he missed, hitting the bed instead. Cereliona then through her chakrum with amazing accuracy (Natural 20), cutting off Mama’s hand. Alaina then aimed scorching rays at Mama. One hit Mama but the second was tricked by her mirror images so only dissipated the illusion. Zheda then rained blows on her. The first hit her, the second went through a mirror image and the third missed mama by an inch; but it was close enough to take out another mirror image (GM note: if you miss by 5 or less you also remove a Mirror image). Missing a hand and with all her help gone, Mama used Dimension Door to teleport away. Angrily Sais picked up the escaped Mama’s hand so he could “give” it back to her later. They then search through the room but found nothing of value. Now on the hunt for Mama Graul they returned to searching the house. Because it was closest they use the 2nd floor stairs first. At the top of the stairs they found 2 doors, one east and one west.
Monsters
  • 3 Orgekin Zombies (Defeated)
  • Mama Graul (Fled)
Bedroom
Sais continued to the led the way and he headed through the east door. This room was filled with large, filthy beds. Human skulls with antlers fixed to them were mounted on the bedposts and headboards. Against the west wall sat a large cedar chest. As they moved in to check the room out, they saw a body on the ground, next to the large chest. They examined the body and found that he was dead and his right hand missing. They believed that died from the injury related to the loss of his hand, but it was beyond their medical skills at this point. However, from his bare clothing attire and his athletic build, Cereliona guessed that he was one of the Black Arrows and it could even be Kimlan. Xavian said he would look over at the body but it will take him a while to determine the exact cause of death, so the others headed to the east door.
Attic
Tables strewn with beakers, glass vials, old tin cans, rope, animal traps, bits of twisted metal, spikes, bones, and all manner of junk littered this area. In one corner sat some old furniture and other keepsakes. Looking around at all the supplies, they searched the area. Cereliona found 5 vials of acid hidden under one of the tables. Sais looked around the room and while he did not find anything of significate value, he did see many supplies he could use for Alchemy crafting but it would take a while to gather it all up. Instead of wasting time now, he told the others that he wanted to come back and clean this room out later but that for now they should head down and try to find Mama. They all agreed so returned to the stairs to head down. In the stair well, they found Xavian coming out of the other room. He informed the group that the man did die from blood loss due to the loss of his hand and he died about 6 hours ago. At this point, everyone accepted that the body with Kimlan and that he was dead. Now with even more motivation they headed down stairs.
Treasure
  • 5 vials of Acid: 10 gp
Basement
Back on the first floor, they went straight for the kitchen and the second set of stairs there. The smell of the kitchen was still bad but they were not in it long. They made their way downstairs and at the bottom they found 3 doors: North, West, and South. Sais was still leading the way and started with the North door.
Skin shucking room
This dark, recessed corner of the basement smelled of rot and old blood. Piles of gore-spattered skin lied heaped on the floor. A horrid rubbery face robbed of its supporting skull and muscle rested on top, its toothless mouth was agape and its empty eyes revealed only the layer of tan flayed skin resting beneath. This room was a mixture of a Taxidermy, Tannery, and Tinker’s workshop all rolled into one and designed for human sized bodies. Sickened by what they saw in this room, they left it and headed to the south door of the hallway.
Storeroom
It was difficult to gauge the exact dimensions of this cluttered room, thickly packed with old crates,
broken farm equipment, and furniture. Sais saw that this junk in this room could be used as raw materials to create mechanical items but it had no significate value. However, while exploring the room, they found a set of large double doors at South West corner of the room. With the groups permission, Sais opened this door and he found a short hallway with another set of double doors at the end. The group then regrouped in the hallway while staying far back from the door so that Sais could stealth up to the door.
Tendriculos Pit
Doing just that, Sais quietly moved up and open the double doors at the end of the hall. This damp, steamy room reeked of rotting vegetable matter. Pools of mud and stagnant water dotted the mossy floor, and the walls were caked with thick swaths of puffy fungus and mold. In the room Sais saw 2 large rats, another Ogrekin, and a Huge plant with a thick trunk that was capped by a crown of wide leaves, whipping vines, mushrooms, and a ravenous purple maw. The Ogrekin shuffled with a pronounced limp. Hair grew lopsided from the right side of his head and face rather than atop his brow, and a vestigial twin capable of grunting and gasping protruded from the back of his neck. Just behind the monstrous tree Sais saw Mama. From their angle on the room everyone else could see one of the dire rats and part of the large fungoid tree. Thankfully Sais had been quiet so they surprised almost all the creatures in that room. Attempting to fight strategically, Sais through down a bag of Caltrops in front of him. Then he spoke to the group and said, that everyone should stay here so they can try to draw the enemies to them. Everyone agreed and readied to hold their ground, however that did not last long. Just as Sais finished speaking, the fungoid tree reached out with it’s vines and grab Sais, pulling him close to it and grappling him (GM note: Tendriculos went right after Sais so it grabbed him in game just as he finished speaking). Cereliona was a little shocked by Sais being pulled out of the room but she recovered fast, throwing her Chakrum at one of the dire rats and bouncing it to the only other target she could see, the fungoid tree, before it rolled back to her hand. Alaina then dropped a true fireball on the room, hopping to do more damage to the tree. Again, Sais was in the area of effect but he avoided the spell, and again Mama found a way to roll to avoid most of the fire, but nothing else did so she burn most of the creatures in the room. Xavian then moved into the room so he could see better. Zheda was able to see mama behind the tree from wear she was so she first used her new ring to try and hit her at a distance, but it missed, then she “stepped” the distance between them to land behind Mama. The Ogrekin moved into the hallway chasing after the chakrum thrower. As he reached the caltrops, his thick skin stopped the pointy items from piercing his skin, so they did not slow him down. He moved up and stabbed his spear at Cereliona but in his hurry he missed. Sais then yelled at Xavian to get out of the room because he was in danger from the fungoid tree. Next, Sais used his new holy item to teleport by Mama so he could team up on her with Zheda. Once there he was able to stab her 3 times each time his blade went deeper and deeper into her fat and on the final stab he reached her heart and killed her. The tree then lashed out with it’s vines and attempted to bite Zheda and Sais but it was not able to land a single blow. Cereliona stood her ground against the Ogrekin and through her chakrum at his face, hitting him but the bounce went wild hitting a wall before it returned to her hand. This surprised her, so she took a single step back, trying to get some space. Alaina then dropped another fireball on the room and she was lucky enough to be able top place it where it did not threaten any of her allies. The fire reached the tree and the Ogrekin but it burned up and killed the dire rats. Xavian then cast a spell which Alaina identified as Sanctuary. Zheda then brought her fist to bear against the tree, using a spin kick to hit the first time, fist to hit it the second, but when she tired for her other fist it went wild. It went so wild that she lost control (Nat 1) and tore open one of her wounds on a spine of the tree which caused her to bleed for moment (1 con damage). The Ogrekin moved up to stay on Cereliona and it landed a good strike with it’s spear. Sais then called Kassandra to help him fight and she was able to land a blow on the tree. The tree then reached out with its vine and maw against Zheda and Sais again but they were able to stay just out of its reach. Cereliona tried against the Ogrekin again and she repeated what she just did. She hit him in the head, but the bounce went wild hitting the ceiling before it returned to her hand. Alaina then decided it was time to end this because she did not like that Cereliona was slowly bringing the Ogrekin to her so she casted an empowered Fireball. The fireball was so powerful it managed to burn up the Ogrekin, the Tree, and Xavian. Zheda and Cereliona immediately ran up to check on their chronicler. They quickly determine that he was not dead, but he was on death’s door (GM note: Xavian was at 0 hp and passed out). Being that she was farther away it took Alaina a while to reach Xavian but when she did she poured a potion of cure light wounds down his throat without asking if he was alive, she was trying to act fast. Cereliona followed that by pulling out her wand and giving Xavian some more healing as well. All the healing woke him up and got him back on his feet. He thanked them for the help but he did not seem upset or angry that Alaina nearly killed him. At seeing this, Sais said, “You will get used to that with Alaina around.” Xavian smiled to this but then he moved back and let everyone get back to their jobs as heroes. Zheda and Sais check the door to the north and found a chest inside. The door was not locked and neither was the chest. When they opened it, they found the Graul Fortune plus 3 bundles of gear. Cereliona appeared to recognize the gear in one of the bundles then she said, “this looks like it belongs to the Black arrows. We should return it to them.” Everyone agreed with her so the bundles were not raided and instead they packed them up to be returned to the Black Arrows later. After collecting and storing their treasure, they head back through the double doors to check the last room.
Monsters
  • Hucker Graul (Dead)
    • o+1 hide armor: 1315 gp
    • o+1 ogre hook: 2324 gp
    • oamulet of natural armor +1: 2000 gp
    • o235 gp
  • Chuckles and Drooler[Donkey Rats, Variant Dire Rats] (Dead)
  • Mama Graul (Dead)
    • Wand of magic missile (CL 3rd, 44 charges): 1320 gp
    • wand of ray of enfeeblement (28 charges): 420 gp
    • wand of vampiric touch (33 charges): 7425
    • masterwork quarterstaff: 300 gp
    • spellbook: 1845 gp
      • 4th: animate dead, bestow curse, contagion, dimension door, enervation, fear
      • 3rd: displacement, Fireball, fly, ray of exhaustion, slow, vampiric touch
      • 2nd: blindness/deafness, false life, ghoul touch, mirror image, Resist Energy, spectral hand
      • 1st: alarm, chill touch, grease, mage armor, reduce person, true strike, magic missile, ray of enfeeblement
      • 0: Light, mage hand, message, open/close, touch of fatigue
  • Tendriculos [Muck Graul] (Dead)
Treasure
  • an agate-studded gold ring: 50 gp
  • a necklace of emeralds and silver: 350 gp
  • a ruby-inlaid red dragon-scale cloak clasp: 600 gp
  • a pair of small leather gloves studded with pearls (4500 gp)
    • actually Gloves of arrow snaring
    • +500 gp because of pearls
  • a large sack filled with assorted coins
    • 210 gp
    • 452 sp
    • 108 cp
Black Arrow found gear
  • Bundle 1
    • Studded leather
    • +1 shocking composite longbow with 20 arrows
    • masterwork longsword
    • Traveling clothing and Gear
    • Eye patch
  • Bundle 2
    • Chainmail
    • +1 battleaxe
    • +1 handaxe
    • composite longbow with 20 arrows
    • Traveling clothing and Gear
  • Bundle 3
    • +1 leather armor
    • +1 rapier
    • masterwork dagger
    • composite longbow with 20 arrows
    • Feather Step Slippers
Hucker’s room
This low-ceilinged room featured a floor of hardpacked earth stained in many places by blood and mold. A lumpy mattress lied heaped against the west wall, and what appeared to be several half-finished chairs made of flesh and bone lied against the eastern wall. The group searched this area but found nothing of value, so they decided to split up. Xavain, Alaina, and Sais headed to the second floor to check out the chest and to scrounge in the Attic. While, Zheda and Cereliona returned to the barn to check on the rangers.
Bedroom and Attic again
Xavain, Alaina, and Sais made their way back up from the basement, through the house, back through the smell of the kitchen and upstairs to the Bedroom and Attic again. As they traveled, Alaina apologized to Xavian for nearly killing him with her spell. Xavian accepted her apology and thanked her for it, but he also told her it was not needed. He said, “In order to properly record your story, I must put myself in danger in order to experience the story and if I get harmed by either side of a battle, I hold no grudges.” Alaina was a little surprised by his response but she accepted it. Once they got to the top of the stairs they headed east to the bedroom and the chest. Sais went straight to the chest. It was not locked but the chest lid was stuck. Sais tried but failed to open it so Xavian came over and helped. Their combined strength was enough to open it. After they wrenched it open, inside they saw a single sack of coins, but Sais saw more. He could see that the sack sat on a pressure trigger set to release a cleverly concealed war razor housed within the wall of the chest. It could easily cut someone fingers if not their whole hand off. At Sais description, Alaina commented that this must be what took Kimlan’s hand and what ultimately killed him. Sais then quickly disabled it and took the sack. Inside the sack was several coins and 17 mostly skeletal severed fingers but one of the fingers had a ring on it. Alaina saw it as magical and identified it as a Ring of Maniacal Devices. The irony of finding a magic item designed to help disable traps inside a trapped chest was not lost on them and they did have a quick laugh over it. Next, they moved to the attic room. Sais and Xavian had knowledge in Alchemy so they were able to identify useful material in this room. Alaina’s skills did not include Alchemy so she helped as best she could, mostly cleaning and bagging up the other two’s finds. They scrounged for 12 minutes before they felt they got everything of value. Now with nothing more to find or do in this house, Alaina calmly asked if she could burn down the house. Sais agreed and Xavian stayed out of the decision so as they started down the stairs, Alaina cast Flaming sphere and used it to set the top floor on fire. Then as the three made their way downstairs, Alaina had the sphere follow her, lighting more of the house on fire. When she got to the bottom floor she went out the kitchen door but she sent the sphere to the west to light more of the main floor on fire before she let the spell go.
Trap
  • Hand Chopper (Disabled)
  • [Front Door] Door Spike (Avoided)
  • [Front Porch] Floor Saw (Avoided)
Treasure
  • Sack of coins
    • 121 cp
    • 110 sp
    • 23 gp
  • Ring of Maniacal Devices: 5000 gp
  • Alchemy Crafting Reagents and supplies: 1500 gp

The barn again
When Cereliona and Zheda arrived, everyone was as good as could be expected. Shalelu was watching over the men so Zheda and Cereliona joined her and waited until Xavian, Alaina, and Sais returned. Watching for their friends to come out of the farmhouse, Cereliona and Zheda saw the smoke of Alaina’s fire so they moved to the barn door to see what was going on. They where able to watch as the other three walked out of and away from the burning house. Zheda first worried about the fire spreading but the rain that was still falling from the sky would guarantee that that fire would not spread. In fact, Zheda figured that the rain would put out the fire long before it burned the house up, much less spreading to the forest. Cereliona could see the smoke climb high in the sky but the clouds, wind, and rain dispersed it fast so she figured that at most the smoke could be seen from a few miles away. Once Xavain, Alaina, and Sais rejoined them, the group discussed what to do with the rangers. Xavian check the men over and treated them. Xavian told the that he had healed their bodies, but they needed rest. The idea of resting in the barn was suggested but it was quickly shot down for safety concerns. The group discussed moving the men, but travel would slow their recovery. Ultimately safety mattered more so they decided to take the men back to Turtleback Ferry where the rangers could recover in the church. The group gathered up the rest of the gear, then they worked as teams to carry the rangers with Barkenstien doing most of the actual carrying. Once they were ready they headed out into the rain to make their way to Turtleback Ferry.

The Last thing that happened
It was about 11am and the group was just starting to leave the barn caring the rangers, headed out of the Graul homestead with the farm house still burning and started to take the path back into the woods toward their horses and the road Turtleback Ferry.

GM Favorite moment
Sais getting grab by the Tendriculos and pulled into the room with the enemies, seconds after he told the group that they should let he enemies come to them.

Experience
Each Player receives 7730(Total: 78,110 [10th level], Gained a level) for Monsters and Role-playing.

May 12 (7 years ago)

Edited May 14 (7 years ago)
Session 32 (05/09/2018) [Skovald(Kane) missed ½ of game]

Day 65 [continued] (Toliday the 27th of Neth, Tuesday 11/27/2047)

The Graul Homestead
The rain continued as the group made their way out of the homestead. They headed toward the opening of the tree tunnel that would lead them to the forest trail and the main road. As they approached the entrance to the tunnel, Alaina saw Crowfood lying on the side of the path dead, his eyes staring up at the sky and his tongue hanging out of his mouth. At this moment Alaina started to look worried. Then without talking to the group she used dimensional door to teleport herself to the Graul basement. When she arrived, the fire had already spread, and smoke filled the entire room, so she could not see past 5 feet. In addition, the smoke choked her lungs and caused her to cough. Stopped by the fire and smoke, the only thing she could do was concentrate on her spell and dimensional door back to the group. When she reappeared, a cloud of smoke came with her, but it was quickly dissipated by the rain. When she reappeared the group members all asked what was wrong.
Weather
  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks.
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
Getting Help
Alaina was clearly embarrassed and did not want to talk about it but after being ask 3 times she finally told them that she had made a big mistake. She did not get Pazuzu his eyes and tongues and currently several sets of those are burning up in the farmhouse right now. Sais response was to say, “We’re going back into a burning house, aren’t we?” and Alaina confirmed he was right. Alaina explain that she missed eyes and tongues for 6 fights: Crowfood, Barn fight, Spider, Graul boys, Mama, and the basement fight. She can get Crowfoods, the barn Ogrekin, and the spider but from the house she would need one of the boys on the first floor, mama and at least one other creature from the basement. The group then started to formulate a plan of action but as they did Zheda ask if it was even necessary. Sais said that they don’t want to have to deal with a pissed off demon lord and everyone, including Zheda, realized the wisdom in that as soon as Sais said it. The group then came together and worked as a team to help out one of their own. Alaina only had 2 dimensional door spells left so she agreed to go back to the basement and to take Cereliona with her. That way she will have someone with better eyes to help her out. Cereliona prepared by wetting a cloth so she could use it to filter out the smoke. In addition, Sais and Skovald would break through one of the outer walls of the boys ground floor room and get a body that way. It was pointed out that the whole body was not needed, only the eyes and the tongue, which means they could just get the head and considering the size and weight of these creatures, especially mama, that would make this much easier. Zheda, Barkenstien, Xavian, and Shalelu agreed to stay outside and watch the rangers. As they readied to move up on the house, Zheda pulled her big brother Skovald a side and told him, “If you die in there I will be disappointed in you.” Hearing this Sais half angerly, half jokingly said, “So are you disappointed in me. I have died twice so far.” Zheda looked a little sheepish at this. This helped to break some of the tension and everyone laughed at it. With that said, everyone made their way to the house. Zheda sat down by the rangers and pulled out a bottle so she could drink while she watched.
Play pen
First up was Sais and Skovald. They made their way to the east side of the farmhouse. Skovald pulled out his adamantine Katana and readied to charge the wall. Sais got behind him and then pointed toward one of the windows. Sais’s finger was barely straight when the Viking started to charge. Skovald smashed into the burning wooden wall and with a mighty swing, he made a hole. The large man then pushed his way in, getting a few minor scratches from the wood and burns from the fire as he did. However, as Skovald pushed his way in, it made the hole bigger, so Sais was able to follow behind him and take no damage. Once they entered the smoke and fire, Skovald’s eyes watered and he could not see anything, but he was able to fight off the power of the smoke and get air. Sais felt the smoke start to choke his lungs, but the power of his new holy symbol gave him just enough help and he was able fight it off enough to breathe (GM note: Smoke DC was 15, Sais had a 13 then got +2 vs poison from his holy symbol so only passed because of divine help). However, his eyes where sharper then Skovald’s so he was able to get his bearings and headed to the bodies. Skovald let Sais lead him around by his belt as the rogue moved. After only 10 feet, Sais position them both right next to the bodies and Skovald was able to feel a body at his feet. Sais told Skovald to chop and the Viking did just that; swinging down with his katana, detaching the Ogrekin’s head and most of his upper shoulders as well. Picking the head up, Skovald realized that this was the Ogrekin that he Chop the top of the head off before, Malgro, so he ended up with a head with no top and part of its shoulders still attached on the bottom. Taking his prize, Skovald turned around and headed out of the smoke. Luckily, he could see the light of the outside and hear the rain, so he did not run into a wall in his haste to leave without a guide. Seeing the Viking do this, Sais could only shake his head as he followed him out. Out of danger, they walked through the rain to join Zheda and the others.
Tendriculos Pit
At the same time as Sais and Skovald, Alaina and Cereliona started their trip to the basement. Cereliona covered her mouth with her wet cloth and then Alaina use dimensional door to teleport them to the basement. This time Alaina was able to fight the smoke and get air; while Cereliona had very little issue with the smoke thanks to her protection. Looking around the area, Alaina found Mama’s body next to her because she bumped into of it with her foot. Cereliona’s scout senses helped her to get a full understanding of the room and where she was in relation to the others in the room. Aliana pointed out mama so Cereliona moved up and using her adamantine chakrum she removed the fat woman’s head. With one down they next moved to where the donkey rats died, but as they moved Alaina started to choke on the smoke so Cereliona gave the sorceress her wet cloth which was just enough help to get Alaina to stop choking. Thankful Cereliona was also able to fight of the smoke for now at least. Cereliona then acted quickly, she found the donkey rat and quickly chopped its head off. Alaina then joined her and with their job done, she dimensional doored them both back to safety. Once they were out of the fire and smoke, Cereliona ask Alaina if she would use prestidigitation to clean her up so Alaina did just that. Cleaned up, they took their “prizes” through the rain to join the rest of the group in the barn.
Barn
Once everyone was in the barn, Alaina was given her heads and she then went about completing all 6 rituals. As she did, Shalelu saw her. As she watched Alaina perform these rituals, Shalelu had the same look on her face that the group saw when Alaina ran back into the shadow chamber back in Thistletop. It was so strong everyone could feel her think, “I know you were going bad and it looks like I was right”. At seeing this everyone worried about Xavian’s reaction. He on the other hand was not even phased by what the group had just done. He reacted to the gathering of heads and the following rituals; no more that if the group had instead picked berries and made jam. This surprise and impress the group a little.

Returning to Turtleback Ferry
With Alaina’s rituals done, the group resumed their trip back to Turtleback ferry. Shalelu insisted on being the one to carry the one-eyed man, but the red-haired man and the black man were put on Barkenstien, so the strongest group member could carry the weight. As she was loading the black man up on Barkenstien’s back, Cereliona realized that this human man had not aged a day since she had last seen him, almost 20 years ago. Other than the rain, the trip through the forest tunnel and the old forest path was uneventful except for the continued light rain. Once they got to the horses, Shalelu loaded the one-eyed man up on her horse with her while everyone but Zheda got on a horse. The men were loaded up with other riders with the red-haired man with Sais and the black man with Cereliona. Then they headed back to Turtleback Ferry. The rain did not let up but after only an hour the township could be seen.
Weather
  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks.
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
Turtleback ferry
They arrived at town at about 12:30 pm and made their way through the rain to the church. As they rode through the town, they could see the town’s folk here and there nervously peeking through their windows. Cereliona waved to be friendly but they reacted with fear, closing their windows more but not fully so they could keep watching. Seeing this Zheda took a few more slugs of her ale for strength. The group continued through town until they approached the church.
Weather
  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks.
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
Church
As they approached the building, they could see Maelin standing under the protective overhang of the church, out of the rain; but when he saw the group and more importantly that they had wounded rangers, he moved up to meet them. He asked what happened and where they found Black Arrows. Sais explained about the strange firepelt they found and how it led them to the Grauls and the survivors. Maelin was clearly thankful. Also, a look crossed the cleric’s face that said he just gained a large amount of respect for the group’s abilities. The group helped the old cleric get the men inside but as they did, Sais told Maelin to watch the red haired one. Maelin looked a little confused at being asked to watch a man he knew but he did not argue. As Xavian had already informed them, Maelin confirmed that the men would need at least 8 hours of sleep before they would be ready to talk. And, they would need an additional 10 hours after that before they would be fully rested, and the mental and physical exhaustion would be gone. The group decided it would be best to talk to them in the morning, so they returned to their room at the Turtle’s parlor for one more night in a warm, dry bed.
Weather
  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks.
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
 Shopping
As they headed back to their rooms, Cereliona made a detour to the Turtle back’s General Store. The ranger wanted to more fully embrace Shelyn so she was looking for art supplies. Surprisingly, the store had art supply kits, they were for school children, but it was still a complete set and gave her all she needed. Cereliona thanked Wenda Leenee and paid for the supplies before joining the others.
Treasure
  • Children’s Art supplies Kit (Gm call on price): 5 sp

Day 66
(Wealday the 28th of Neth, Wednesday 11/28/2047)

Talking with the Black Arrows

The rest of the day and the night passed without incident. The rain continued all night and showed no signs of stopping any time soon. The group awoke the next morning and everyone completed their morning routines and got breakfast before heading over early to the church. They arrived at the church at about 6:30 am and as usual Maelin was out front. Upon seeing the group, he told them that the Black Arrows are up, and they have even had a breakfast, so they are ready to meet with and talk to the group. He then invited the group inside, but Alaina, not wanting to enter a church, said she would wait outside. The cleric walked them to the back room where the sick and injured were kept. Once they were in the room, the cleric introduced them to the Rangers. The man with one eye was Jakardros Sovark, the large black man was Vale Temros, and the red-haired man was Kaven Windstrike. Looking at the men it was clear their physical wounds were healed but they still had a few other issues. Jakardros look sullen and sad, sitting in a corner by himself. Vale put a smile on his face, but it was clearly fake, and it was obvious that the man was trying to put the horror of what he has been through behind him, but he hasn’t managed it yet. By the way Vale and Cereliona looked at each other, it was clear the two knew one another. Kaven was just happy to be free and with his brothers and the Heroes. Looking at these men it was clear by the way they acted, Jakardros was the leader and Vale his second with Kaven who appeared to be a normal soldier. The group first asked about Fort Rannick and it was Vale that responded. He explained that the Fort was lost. The three of them had been part of a patrol of about 30 rangers, led by Jakardros. They had been investigating the southern area, near Pendaka. But when they returned to the Fort, the patrol was let in the gates, but they were immediately set on by Ogres. They all fought bravely but they were overrun and force to retreat. Only a total of 10 rangers survived and were able to flee into Kreegwoods. However, they were immediately captured by the Graul family. As the words “Graul Family” was spoken, the 3 rangers’ faces went blank for a moment as if they were all remembering the torture they suffered. It was a few moments before Vale continued. He added that there must have been a traitor that let the Ogres in, the attack on the fort and the patrol were too perfect. Curious the group asked him to explain how perfect the attack was. He explained the ogres attacked when the patrol was gone, leaving the fort with less than ½ his defenders. Also, the commander was planning on taking one of his “communion walks” into the Shimmerglens that day. The commander’s “communion walks” were lone treks he would make through the Hook mountain region, supposedly to put him closer to the realm he had been charged to guard. After speaking, Vale looked like he was a little drained from telling all that, so he went quiet, so Sais turned to Kaven and asked if he knew who the traitor could be. Kaven had no idea but he did tell them that it could have been anyone of the rangers. They all would complete solo missions or head out of the Fort on their own to visit the town whenever they were not on duty so everyone had the opportunity.
Someone is lying
After Kaven finished speaking, Zheda ask Sais if he would step aside and help her so the rogue moved a few steps away with the monk. As soon as they where out of ear shot, Zheda told Sais that Kaven is lying. He is not happy to be with his brothers, and he is especially not happy to see Heroes. Sais trusted his monk friend and took her at her word so the two discussed what to do next. They worried that Kaven’s lies and what they might mean could quickly cause chaos. The strong connection that Shalelu and Cereliona had with the Black Arrows combine with wild accusations could make the situation worse so the came up with a plan. They would use the group and Maelin to help separate the rangers, so they could all talk to them one on one, then they would compare stories. With their basic plan ready, they returned to the group. Once they rejoined the others, Sais moved up and placed himself between the rangers and the group with is back to the group. He then asked the rangers what they could tell him about the black arrows and Fort Rannick. Vale still trying to put on a good face was the first to answer. “We of the Order of Black Arrows have been a secretive and insular order for decades, since our founding by Zarnath Rannick. Originally, we were a wandering order of hunters and rangers dedicated to patrolling the Storval Rise, because we of the Black Arrows saw it as our duty to prevent incursions of giants from the plateau into Varisia. Although this area is closer to the citystate of Korvosa, it was Magnimar that answered Turtleback Ferry’s request for aid. The lord mayor at the time was eager to extend Magnimar’s holdings and influence to the east, so he decided to establish a Fort to provide Turtleback Ferry with protection from the ogres. He secured promises of regular taxes and trade from the area and using those funds he offered to build the Black Arrows a fort in the shadow of Hook Mountain. Our leader at the time, Zarnath Rannick accepted graciously but he died in a battle against the Kreeg ogres before it was completed. His men named the keep after him, and ever since, Fort Rannick has been instrumental in keeping the ogres, trolls, and other giants of the region from spreading too far into the lowlands. During the last 45 years we have lost many good men but the Black Arrows have inducted new members often, typically petty criminals given a choice between severe punishment or a lifetime sworn to manning the walls of the fort and patrolling the perilous heights of Hook Mountain. Conditions at Fort Rannick swiftly made honest men out of most of these criminals, we forced them to engage in a vicious regimen of training that strips away all sense of their life prior to joining the order. This is because the task of keeping the horrors of the Hook at bay is a grueling one and requires a level of discipline unattainable by many soldiers. Just ask Kaven here, he knows what I am talking about. How many years were you facing in an Ilsurian’s prison instead of joining us?” Kaven responded with, “20, but my order brothers showed me a better way to live and I am thankful for it.” Then Vale continued, “Short but bloody skirmishes between the Kreegs and the Black Arrows have gone on for decades since then, but after their first decisive defeat at the entrance to the Valley of Broken Trees 45 years ago, the Kreegs have never quite built up enough bravery to mount a second attack on Fort Rannick... until now … that is.” And then Jakardros looked up and started to speak as well, “That’s right and after a night of red ruin were the Kreegs descended upon Fort Rannick, the sun rose on a fort ruled by ogres. A 45-year tradition is now dead. In one horrific night, the Order of the Black Arrows lost its commander, its greatest leaders, and its keep… Why does this keep happening to me? …Why is my home always destroyed?” As he said the last few words, his sullen mood returned. Vale then added that if the group is here to help take back the Fort, the Black arrows want to help. While the ogres have the advantage of numbers, they have the advantage of surprise and superior knowledge of the area. Vale then explained that there are 2 secret tunnels that can be used to gain access to the fort. The first is from an eagle aerie which served as the nesting ground for a group of giant eagles allied with the Black Arrows. The Ogre’s slayed all the giant eagles, but the nesting ground is a tor that is about 450 feet up and there is a small cave that connects to the Fort, exiting near the old guard post building. And there is a secret cave behind a waterfall that connects to a set of tunnels that leads into the Fort at three places. He then added that if they are going to sneak into these tunnels, it should be done during the day. Ogres can see in the dark, so night is likely to be a bigger problem than it is an advantage. While all this was being said, Zheda was drinking which she offered to the others but there were no takers. However, even drinking she was still carefully listening to the men speak. Sais however, used his special position and his hands behind his back to pass a hidden message (Bluff) to the group. Using hand signals, Sais informed everyone that Kaven was lying. Also, that he and Zheda wanted to separate the 3 rangers and get their stories to see if they match up. The group picked up on this message, so they worked together to calmly separate the men. Zheda worked with Shalelu and they took Jakardros off to a side room, while Cereliona and Xavian took Vale to a private area. That left Sais and Skovald who got Kaven alone.
Jakardros Sovark
First up was Jakardros, he was taken to one of the side rooms of the church by Zheda and Shalelu. Once the door closed and the three were alone, Shalelu immediately moved up and got in Jakardros’s face. She asked him, “What couldn’t you run away this time? When people die that is what you do, isn’t it?” The elf was clearly very angry with Jakardros but it appeared to have nothing to do with the black arrows. Zheda ask Shalelu what is going on. Shalelu said, “Jakardros was one of my mother’s lovers, but he took off moments after her death but will let him tell you the story”. She then turned and looked expectantly at Jakardros. He responded by talking directly to Shalelu, “I am sorry Shalelu but when your mother died that was the second time my world ended, and I could not take it… The first time my world ended was when I lost my adventuring companions defending Crying Leaf from the ettercaps and the green dragon. After the battle was over, I was wounded and alone. All my friends had perished and I wanted to join them. Then your mother, Seanthia, nursed me back to health and I was given a new world. With Seanthia by my side I had hope, I had found a new world. But you know that only lasted 3 years. The resurrected dragon returned. Again, I was able to defeat it and again I was the only survivor. When I saw her dead, I knew I could not stay. She was my world and without her I had nothing again so I left. I found my way here to the Black arrows and I joined them, hoping the battles would end me or distract me. It distracted me for the most part. However, for the third time my world was destroyed when the Ogres took Fort Rannick. I cannot run anymore, I must stay this time. We must take back the fort.” Shalelu fumed in silence while he spoke, but his raw honesty clearly took her by surprise. When he was done speaking, she backed up from him to think and give her time to process. Jakardros then turned to Zheda. He looked at her with hope as he said, “If you going to help take back the fort as well, you should know Vale left something out about the hidden waterfall tunnel. It has a side tunnel that leads under the fort where it connects to a secret door in the basement, but this lower tunnel is infested in some places by shocker lizards. The Lizards were introduced secretly to the caves years ago by a Black Arrow who had a soft spot for the cute little things and the lizards took to the environs with an unexpected tenacity. Since that ranger’s death, the lizards established a fairly stable ecosystem there, feeding happily on the grubs, cockroaches, and centipedes that scuttle around the caves. The fact that their presence keeps these vermin from infesting the keep above is enough for the rest of the Black Arrows to leave the lizards be. The lizards mostly keep to themselves in the tunnels, but during their mating season when they grow more aggressive, the rangers use bitter-bark smoke to sicken and repulse them, keeping them from overrunning the castle. And that same smoke may allow them to use the lizards to their advantage.” Shocked by all this, Zheda stepped up and picked up the conversation. Focusing on the topic of the Fort’s attack, she asked how he knew that there was a traitor. Jakardros explained that the attack was too perfectly time. Ogres are big and dumb, there is know way they could have known how empty the fort was unless someone told them. The window was only 1 day but they attacked at the perfect time when the Fort was missing most of its men and its commander was away. Moving the conversation to possible traitors, Zheda asked about the mark she saw on Kaven’s shoulder. Jakardros said that he had not seen that mark on Kaven before being captured and imprisoned by the Grauls. He continued by saying, “I know that rune, I have seen it before. It is the family mark of the Kreeg clan. It was commonly borne on the faces or arm of the current leader or on the child that would be next to become leader, if he lived that long. Grolki, the current leader, claims that the mark was a testament to their eternal servitude to an ancient archmage from Thassilonian times, named Karzoug.” However, he added that he had seen it on several of the town’s folk from Turtleback Ferry, so he did not think much of Kaven having one. With the information she just received, Zheda had no more questions to ask for now so she led Jakardros back to the main area and Shalelu quietly followed.
Vale Temros
Next, Cereliona and Xavian took Vale into a private room. Cereliona wanted to go first so she turned to ask Xavian but when she saw him, it looked as though he was listening to 2 other conversations other that this one. Seeing the chronicler doing his own thing, she moved up to talk to Vale. Vale immediately ask how his student came to rescue him. Cereliona gave him the short version: She saved Sandpoint from a goblin raid then she worked with the group to clear out the goblins and other problems in the area. Shortly after that they investigated a murderer. They stopped him but he was connected him to a murderer cult in Magnimar which they also dealt with. Then the Lord-Mayor of Magnimar hired them to investigate Fort Rannick’s silence which brought her here. Taking up the lead in the conversation, Cereliona dove right in and ask Vale how he has managed to not age all these years. He asked and she preferred the short version for now. He told her that while attacking a band of Ogres, he was drowned in a barrel of Unguent of Timelessness. However, the other rangers got him out of the barrel and where able to revive him before his soul left the mortal world (GM note: Vale was drowned to the point of 0 hp but he did not actually die). Vale continued by telling her that he went to several Mages and Clerics and the best anyone could tell him was that he was still ageing and he would die of old age one day, but his body will remain young until then (Timeless body). Still curious about his student, he asked where she got her Sihedron rune chakrum. Cereliona told him, she got it from a quasit demon under Sandpoint and it has served her well. Vale said he had seen the Sihedron rune before, he then explained that it was the mark of the Kreeg clan and it represented their eternal devotion to an ancient Archmage from Thassilonian times, named Karzoug. Cereliona was a little surprised by this but she did not let it show. Instead she moved on to the real reason she wanted to talk to Vale, she asked him how he knew that a traitor helped the Kreeg take the Fort. Vale explained the gates are what gave it away. Ogres where inside the fort and both gates where still functional when the patrol arrived. Vale knew that the gates where designed to come off the walls before they broke open. When they arrived, the southern gate was damaged but still functional and the west gate was barely touched. The ogres would have had to have someone let them in or have been given the ranger’s gate schedule, so they could attack when it was open. However, as they were fleeing the fort, Vale sabotaged the East gate so that it will not open until it can get some major repairs. Cerelona asked Vale if he had any ideas on who and where the traitor was. Vale did not know but he then explained that Ogres are not known for keeping their word to humans so if the traitor was in the fort then he was very likely killed and or eaten by the Ogre’s after they took the fort. Vale then lamented the fact that the patrol arrived late to the fort because he felt that if they had arrived sooner they could have help repel the attack, but the patrol was delayed. Cereliona’s interest was peaked by this so she asked about the delays. Vale explained that 2 of the rangers’ saddles came lose and their riders fell off, so they had to stop and check everyone’s gear. Then a little while after that, it was discovered that several of their packs fell off on the road, so they had to go back for them. Cereliona asked if Vale thought it was sabotage, but he was unsure because things like that happen out in the wilds of the world. Cereliona was out of questions at this point but as she was getting up to leave, Vale pulled out a hand drawn map he made of the fort for her. He then pointed out the entrance to the Waterfall cave and its 2 secret ground level exits. He also pointed out a building he called the new barracks. Vale explained that this building was constructed while he was away training Cereliona. Since he was gone and no one else has engineering skills they did not know it was a Fire trap until he returned. If the building should ever catch on fire, everyone inside would burn to death. The building is now used for unimportant storage but if they need a distraction it could easily be lite from below to become a fiery inferno even in this rainy weather. Cereliona made a few notes on the map she was given and thank vale for the information and the map before she led him and Xavian back out to rejoin the others.
Kaven Windstrike
Last was Sais and Kaven. Sais led Kaven to a side room and told him that the others wanted to talk to Jakardros and Vale alone so he was letting them. He just brought Kaven here, so they did not feel singled out and then he asked Kaven, if he had anything he wanted to talk about. Kaven said that he didn’t know what to talk about, all he could think is that he wants to get the Fort back. Sais asked if Kaven knew anyway to do that. Kaven responded by saying that he knew a way into the fort that Jakardros and Vale overlooked. There is a sluice gate by the southern entrance that is used to release refused and sewage downhill to the river. The water is foul, but a human could squeeze himself through the tunnel and bars to circumvent the gates. He also added that if Sais is looking for a distraction. The old Guard post to the north, by the stables is ready to fall down. Kaven added that he has been keeping this a secret from Vale because he has a bet with Dale that it would fall down next month. Kaven stopped at this point and corrected himself by saying he “had” a bet with Dale because Dale was most likely dead now. Kaven stayed lost in this sadness for only a few seconds before he continued. The reason he was keeping Vale away from it is because Kaven knows it will only take one or 2 good hits to bring the building down so when it was time, Kaven was going to bring it down himself to win the bet. Sais picked up on the fact that Kaven was a betting man so asked if he had ever been to the Paradise. Kaven said that he only went there once but after that one trip he felt it would be best if he avoided it, it reminded him too much of his past before the black arrows. Sais immediately knew that Kaven was lying. Sais did not say anything though, instead he told Kaven how he and the group had to face the Shadows of the Paradise at Pendaka. To this Kaven look a little confused so Sais added that the Paradise sank, but before Sais could say anymore, Kaven interrupted him. Kaven was in shock that the Paradise sank and started quickly ask questions without waiting for responses, “When did it sink? Were there any survivors? Did Lucrecia die?” It was the last question that seem most important to him. Sais told him that Lucrecia died when the Paradise sank and then Sais asked why he cared. Kaven explained that he lied, he had been going to the Paradise almost every week, that is why he got the tattoo, to help save him money. Even with that he still stole from his fellow rangers to fund his secret nights of debauchery on the Paradise. He did all this because he was in love with Lucrecia. She was someone that would listen to him, cared about his well-being, and even loved him back. He would talk to Lucrecia about everything. Sais then asked if everything included information about the Fort and the rangers’ patrols. Kaven said that it did but as Kaven was saying this, Sais notice that Kaven was attempting to secretly draw his dagger. Acting quickly Sais blinded Kaven with a flash bomb, making it so the blind man swung wildly and missed Sais. Sais then grabbed him and pinned him on the floor in one solid movement (GM call: Sais rolled natural 20 to grapple a blind man so allowed to auto pin as well). Holding him on the ground like that, Sais told him that if he did not come clean and tell everything then he was going to let his intelligent, animated dagger slit Kaven’s throat. At this Kaven gave up and stop resisting Sais. Sais put his masterwork manacles on Kaven and then he told him to tell him everything now. Kaven said that he and Lucrecia were going to run away together. But she said they would need a distraction or else the rangers would track them down so when Kaven told her about the large Patrol leaving and that the Commander would be taking one of his communion walks at the same time, Lucrecia said she would send a small band of Ogres to the fort as a distraction. All he had to do was delay the patrol, so he loosened a few saddles when no one was looking and made sure to drop a few of the packs so they would have to go back for them. It made it so they arrived after the battle was over. However, when he got there, there was a lot more Ogres than he expected so he was unable to get away. Then after they fled, they were captured by the Ogrekin before he even had time to catch his breath. After finishing speaking, a defeated look crossed Kaven’s face. After hearing the full story, Sais then took his prisoner out to join the others.
Traitor’s punishment
Jakardros’ and Vale’s groups returned at about the same time but Sais and Kaven were delayed a little, so they entered the main area with everyone already there. Sais marched Kaven up in front of Jakardros and told him to tell the whole story. Kaven did just that, he told them about going to Paradise, meeting Lucrecia, falling in love, telling her about the fort, the plan to betray them, and now his sadness over Lucrecia’s death and the death of the Black arrows. Jakardros held his temper in check but he was clearly furious, Vale was in much the same state when Kaven finished. As the traitor finished confessing, Jakardros pulled out his longsword and looked to be ready to end Kaven right there. Sais started to say that Kaven only made a mistake, but Jakardros was not listen, the Law of Black Arrows was clear in their minds. Zheda interrupted the men by say that maybe they should not execute him in a church. That stopped Jakardros, he lowered his sword and nodded to Vale, who grabbed Kaven. Kaven had accepted his fate but he was still scared so he jumped and jerked a little as Vale dragged him out of the side door of the Church. With the group following, Jakardros led the way out in the rain toward the cliff edge that overlooked Claybottom lake. Alaina who had been outside this whole time, noticed them leaving so followed. She asked the group what was going on, who quickly filled her in. Once Alaina was aware that they were going to kill Kaven she pointed out that they should remove his mark first otherwise his soul will go to power a Runewell somewhere. This only slowed the Rangers. The stopped to talk to Alaina, but just said to Alaina “remove it”. She said I cannot so Jakardros pulled out a dagger and asked if it could be cut off, to which Alaina realized that due to the simplicity of the mark and its accompanying ritual that cutting it off would actually work. Kaven was scared and worried about losing his soul and wanted the mark gone. Vale held him still and Kaven did his best not to fight it, as Jakardros used his knife to cut of the mark. He then through the skin into Claybottom Lake. Vale then helped Kaven to his knees, facing out into the rain and water. Kaven then stayed there without being restrained while Jakardros moved up behind him and drew his sword. As he did Sais tried to point out that Kaven did what he did out of love, but Jakardros did not listen. In fact, he brought his sword down and removed Kaven’s head while Sais was still in the middle of a sentence and the entire group watched as he did it. There was no anger or vengeance in Jakardros’ eyes, they were cold and logical. His eyes said, “Kaven has betrayed the Black Arrows so he needed to die.” Cereliona was little put off by the swift severity of the punishment but not enough to speak up. Zheda understood the need for laws so saw little wrong with the way it happened. After the execution, the rangers treated Kaven’s body with respect and arranged with Maelin for Kaven to have a funeral pyre. As they did this the group moved back to the church. As they where walking, Vale caught up with Sais and gave him Kaven’s gear as a thank you for finding and routing out the traitor. Sais sullenly accepted the prize.
Treasure
    Kaven’s Gear
    • +1 leather armor: 1310 gp
    • +1 rapier: 2320
    • masterwork dagger: 302 gp
    • composite longbow with 20 arrows: 100 gp & 2 sp
    • Feather Step Slippers: 2000gp
Planning to retake Fort Rannick
Once everyone, including the rangers were back in the church, they discussed their options for taking back Fort Rannick. Sais brought up the sluice way and old Guard house, Cereliona talked about the secret doors and the new barrack, and Zheda talked about the shocker lizards. Over all they had several ways in, but they decided to try and be more tactical. They focused on the best way to get the Ogres out of the Fort; rather than trying to kill them all. They wondered what killing the Ogre leader would do to the other ogres, and the Rangers confirmed that the Kreeg Ogre’s have a tribe society so without a leader they will become chaotic. In addition, if the group were to prove the leader’s death to the other ogre, then they could possible run the ogres off. Alaina then asked if the Rangers felt they could get her close enough to look over the Fort and they where very sure they could. Alaina then presented the idea of using her new Arcane Eye spell to scout out the Fort for a day. Everyone liked it but using Vale’s map they decided to get a basic plan of attack forst, so they knew what to look for when they scouted. The group then worked with Vale to determine distances and dimensions on Vale’s map. After looking it over, they were able to determine that Alaina could Dimension Door most of the group to the top of the tower from the forest just outside, but the Black Arrows, Shalelu, Barkenstien, and Xavian would be left outside. For the most part everyone liked this idea, but Sais wanted to add a distraction to it. So, it was worked out that the Black Arrows, Shalelu, and Xavian would go in through the Waterfall cave and then at the right time they would light the new barracks on fire as a distraction. After that the Rangers said that they would work on other distractions if needed. Sais was worried about the men and tried to convince them not to engage in combat because they are the last of their order and must survive to carry on that name, but the Rangers were not on board with that idea. At the end the Rangers agreed to stay hidden as long as possible; but they would not run from a fight. After that the group decided to head up to the fort and start their scouting, so the Rangers ran into the town and came back with a horse for each of them.

Traveling to Fort Rannick
Everyone then got their horses, except for Zheda who was on foot, and started to make the journey again to Fort Rannick. As they rode North up the road the rain increased. By the time they reached the sign pointing to Fort Rannick the rain was as bad as when they found Kipp (The strange Firepelt, Medium Rain). At this point the rangers requested that everyone dismount. The horses were to be left here and they would take the rest of the way on foot. The rangers found a safe spot for the horses to stay and then set it up so the animals would be safe and not wander away. Everyone then started the 3-mile hike to Fort Rannick. As they walked the rain increased, the wind picked up, and lightning started to flash in the sky. It was clear that they where now in a full-blown thunder storm. The storm was fully raging as they started to climb the last hill before they would see Fort Rannick.
Weather (Thunder storm)
  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks. 
    • -6 penalty to Ranged attacks
    • automatically all extinguishes unprotected flames (candles, torches, and the like)
  • Strong Wind
    • -2 Acrobatics, Climb, Fly, and Perception
    • Movement check: Tiny sized creatures must make a str DC 10 to move into the wind

The Last thing that happened
The group had just been led to the end of the wood by the rangers and were about to see Fort Rannick for the first time.

GM Favorite moment
The group working together to get Alaina her needed Eyes and tongues. While it was not the most heroic moment of the game, I feel it was one of the best “working as a group” moments of the game so far.

Experience
Each Player receives 1,180 (Total: 77,850 [10th level]) for Monsters and Role-playing.
May 23 (7 years ago)
Session 33 (05/16/2018)
Work in progress

Day 67 [continued] (Wealday the 28th of Neth, Wednesday 11/28/2047)
The Final Approach to Fort Rannick
As the group made their final approach to Fort Rannick, the thunderstorm was raging with strong winds, heavy rain, and lightning. As the group made their way through the storm and the woods they could see dozens of skulls and mangled corpses hanging from trees near the fort, with gigantic rusty hooks spitting them like meat awaiting a butcher’s block. Even through the fury of the storm; the stench of sweat, urine, blood, and ogre-musk befouled the air. Moving to the edge of the forest, Fort Rannick came into sight. Talons of lightning clawed at the sky which cast pale light on the mountainside below. The lightning storm revealed a grim fortress of dark gray stone standing sentinel over the valley, huddled
desperately at the base of two sheer cliff sides. Crumbling, fifteen-foot-high walls rung the citadel with the stone pitted and cratered from hurled boulders and ogre hooks. Like the face of a veteran with decades of winters under his belt, the fort’s craters, cracks, and scars were a testament to its battle-weary history. A stone keep, a stubborn shadow against the mountainside, rose from behind the worn walls, a single tower jutted up from its ramparts like an ugly broken tooth. Nearby, a rushing curtain of white water cascaded down the mountainside into a large pool of water just outside the fort’s walls.
Weather (Thunder storm)
  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks. 
    • -6 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Strong Wind
    • -2 Acrobatics, Climb, Fly, and Perception
    • Movement check: Tiny sized creatures must make a Strl. DC 10 to move into the wind
The scouting Plan
With the fort in sight everyone looked to find good places to ride out the storm while they di their scouting. Alaina found a safe spot to sit and readied a small pile of bat fur as components for her 10 spells. Sais started to set up the 2 bear traps he got when they rescued Kibb but as he started Skovald stopped him and then dug deep into his pack and bags. The Viking pulled out 5 more bear traps that he purchased a long time ago (GM note: Kane[Skovald] purchased bear traps back during initial character creation). Alaina then offered to cast rope trick so everyone that wanted it could have a dry place to stay, but she also told them that while casting her spying spells she would need to be outside in the rain, so she would like a guard or two. The group then gathered together under a tree for protection from the rain, so they could finalize their plans and talk. Jakardros then ordered Vale and Shalelu to go into the woods and gather bitter bark. However, Shalelu countermanded him and told Jakardros that he and herself would gather the bark because she still had more to discuss with him. Jakardros did not look happy about this but he did agree to go with the female elf. The group was a little taken back by Shalelu’s blunt forwardness, but they stayed out of it. Sais then asked what they wanted the bitter bark for and Vale explained that if they had time and opportunity, they were going to try and heard the shocker lizards from the lower tunnels into the fort as an added distraction. The group liked this idea so let Jakardros and Shalelu go which left Vale with the group. Seeing the heavy rain and wind, the group worried that the new barracks would not burn. Vale jumped in the conversation at this point and said that because the new barracks has a large roof that is still in good shape, all the rain will run to the sides. So, the main building should still be bone dry, so they should not worry because even in this rain it will still burn very effectively. The group trust Vale when it came to engineering so they did not argue against him.
Weather (Thunder storm)
  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks.
    • -6 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Strong Wind
    • -2 Acrobatics, Climb, Fly, and Perception
    • Movement check: Tiny sized creatures must make a Strl. DC 10 to move into the wind

Castings of Arcane Eye

The group, Xavian, and Vale gathered close in the rain, so they could all communicate with Alaina as she would be relaying what she saw to them. Once everyone was ready, Alaina casted the first spell.
Weather (Thunder storm)
  • relevant whenever the Arcane Eye sensor was outside in the elements
  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks.
    • -6 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Strong Wind
    • -2 Acrobatics, Climb, Fly, and Perception
    • Movement check: Tiny sized creatures must make a Strl. DC 10 to move into the wind
Casting 1
For her first casting, Alaina started the sensor on top of the keep. A quick search of the top revealed that was no building access on the roof, but one could get to the bell tower. Moving over to the bell tower, she could see the scaffolding around it which would be very easy to climb even in a thunderstorm. Moving to examine the bell tower she found that had sustained substantial damage recently and it still had several large holes (4 feet x 3 feet) in it which would give the group access to the tower. Because of the weather, the sensor could not see in so Alaina moved it inside. Moving in the sensor saw, a cracked bell that hung from a huge oaken frame that took up most of this chamber’s upper half. A broken worktable and three chairs sat below the bell, stained with blood. In the room was an ogre who was happily banging on the bell with his club. There was a trap door leading down into the fort, but it was currently closed and there were no holes big enough for the sensor to fit through so Alaina decided not wait and instead sent the sensor outside again. Once back out in the rain, she made her way to the 5 tower arrow slits. Again, the rain prevented her from seeing in so she was forced to send the sensor into the fort. Starting with the top right one, she moved the sensor in and found a larger room with Smashed chairs and a ruined table. Due to cloud cover, the light from the window was only enough to allow the sensor to see a small sliver of the room. After examining what she could, Alaina moved the sensor back out of the fort and into the other top row arrow slit. This sliver of light revealed the other side of the room revealing that both arrow slits open into one room. With nothing more to discover, she moved on to the middle middle arrow slit. This one opened into a small room with a door directly opposite it. It appeared to be a small bedroom that had been haphazardly tossed, leaving bed sheets on the floor. Even in this small room, the light was limited so she could not see all the room. The door was closed and there were no small holes for the sensor to go through so she headed back outside. This time she sent the sensor to the bottom left arrow slit. Inside this one, was another bedroom and it was in much the same state as the as the last room so Alaina headed to the last Arrow slit. The final arrow slit was on the bottom row right side. This one was different than the last two. The light sliver still limited the sensor’s vision, but Alaina could make out a long table with benches to either side of this room. With all the arrow slits explored, Alaina moved the sensor out in the rain and explored the inner court yard ground level. She did not find anything in the court yard but when the sensor reached the south side, Alaina saw the front gate. A single set of double doors allowed entrance to the central keep of Fort Rannick. The doors were made of oak and have been brutally battered and savaged. Crude repairs have been affected, but the doors still hung somewhat askew. Using the many openings in the door, Alaina moved the sensor inside and start to explore. What might once have been a well-maintained entrance hall was now swathed in horror. Dried blood caked the stone walls; bits and pieces of armor, weaponry, and flesh littered the floor; and flies clouded the air. Tapestries that once bore the insignia of the Black Arrows had been torn from the walls and now lied on the floor in shreds, coated with filth. There were no lit torches and no other sources of light, other than the lightning and the little bit of daylight that filtered in through the openings in the door. This hallway lead to the north and East, with a few small off shots where it turned north and at the east end. Alaina explored the north hallway first, but it continued past the light, so she could not see to the end. She then turned around the sensor and headed it to the east hallway. At the end of the east hallway she found a room where a section of the wall had been knocked down next to a door where the door had also been removed. Inside this room, she could see several racks of weapons, but the available light only allowed her to see about ¼ of the room. Even with her limited light, she could see an Ogre inside that was trying on human-sized suits of armor and helmets then appeared to be laughing at his own odd appearance. Alaina stopped the sensor for a while here to watch and even though she could not hear sound, she noticed that the Ogre appeared to be talking to someone or something in the dark of this room, but as soon as she noticed this; the spell expired, and sensor disappeared.
Casting 2
With the second casting of the spell, Alaina immediately sent the sensor back into the fort and had it wait at the west corner of the hallway, so it could watch for guard patrols. After the full 10-minute duration of the spell, no guards or patrols were seen.
Casting 3
Deciding to explore more before wasting another casting, Alaina moved the sensor to the top of the inner keeps walls. In addition to the walk ways, at the 3 corners of the wall there were ramparts. These stone platforms were shielded by crenellations spaced at even intervals, which offered those behind them cover against archer fire and a perfect killing angle on foes charging the keep below. At the center of each rampart was a trap door that led into the fort. Alaina took the time to go into each one of these. Beyond each of the trap doors were round rooms containing a ladder that could be used to access a trap door in the ceiling above. Unfortunately, in all cases the doors leading into the fort were closed and there were no holes big enough for the sensor to fit through. Searching through this area, took the full 10 minutes of this casting.
Casting 4
With this casting, Alaina decided to explore the main court yard of the fort. She started at the South east corner of the inner keep and headed south. She found a building near the outer wall. While it was an open-air building, the weather continued to be an issue, so Alaina was forced to move the sensor inside the building in order to investigate. Inside the open-air structure were several large racks for storing smoked meat. The ogres didn’t seem to have taken good care of the place, for everything was in a jumbled, broken ruin now. Several dead bodies lied haphazardly on the damaged smokers, slowly (and inefficiently) curing as the fires smoldered. The cook house was tended by a constantly wheezing and sweating, obese ogre who had tiny little hands and feet and a grotesquely oversized head and rear end, making the ogre look like a bulbous gourd. After Alain relayed the description to everyone, the group asked Vale if that was the leader. Vale told that this Ogre was not the leader and that this is an Ogre he does not know. Vale then gave them a quick description of the leader of the Ogre army, Jaagrath Kreeg so they knew who to look for. Vale explained that Jaagrath Kreeg stands easily 14 feet in height, his arms are the size of the Mushfens’ largest boa constrictors, and his only major deformities are an over growth of muscle over his entire body. The group then asked where Vale thought the head Ogre would be, and he answered by saying the captain’s quarters. Vale then pointed out that the captain’s quarters where on the same floor as the top arrow slits and that it is in a room to the south west of the Arrow slit room. Knowing that she could not use the sensor to explore anymore of the top floor at the moment, Alaina continued with her exploration of the main court yard. Next, she headed north east toward the Old guard house. In order to get the sensor out of the rain so she could see better she moved it inside. This old guard post was clearly falling apart. Most of the mortar had cracked or sloughed away, leaving stone to grind on stone. The structure itself was nearly thirty feet high with 3 Ogres inside. Two were unexceptional ogre thugs, while the third was a sick, grunting thing with knees that bend in reverse like a goat and a host of angry red pustules covering his face and hands. This Ogre was clearly in charge as he was yelling at the other two and pushing them around. Alaina could only see so she could not make out what was said, but by their reactions, the 2 normal ogres did not like the third, but they did move when he yelled at them. Moving on the to build next door, Alaina flew out of this one and straight into the next. This large wooden building sat against the cliff side here. The structure’s southern facade was open, revealing an empty stable. After a quick examination, Alaina noticed that the stable stalls had been broken from the inside out, meaning the horse brock free by themselves. Sais concluded that the horses tried to run away when they sensed danger. Vale jump in and said that the horses were very loyal to there riders so more likely the horses broke free to help the Black Arrows. There was a clear sense of honor and respect for the animal companions of his men as he spoke, so the group accepted his words with no challenge. Continuing with her spell, Alaina next moved the sensor to the east gate. A twenty-foot-tall gatehouse surrounded two battered double doors that looked as if they’re barely hanging on their hinges. The gate was clearly damaged, and the Ogres had mounded up debris along this side of the doors to fortify it. At the base of the pile was an Ogre who was happily fiddling with something in his hand but due to the weather Alaina could not make out what he was holding. However, because of his focus on his task, the Ogre was clearly not performing his guard duties. With this side explored, Alaina headed south west toward the cook house again. Just past the cook house by the outer wall, Alaina found the drainage pool. This vile pool of sewage sat at the base of a nook in the wall. The pool drained through a two-foot-wide sluiceway in the wall to the creek beyond, but a body was lodged headfirst inside it. Alaina could not make out any features or even the head of this body, but she figured it was just a dead black arrow so did not focus on it. Moving on, she next moved the sensor to the south gate. This twenty-foot-tall gatehouse was protected by an iron gate and had 4 Ogres on guard here. The gate was damaged but still looked functional. Three of the Ogres here were average ogres, but he forth was an unfortunate ogre who lost most of his lower jaw. He had fixed a freshly shucked minks (head, paws, and all) onto each jowl so the little dead animals dangle and bounce about freakishly as he slobbered out orders to the others. When they gave his description to Vale, he knew this Ogre. Vale said he was named Minktuck Kreeg and he was one of the head Ogres. Also, Minktuck wants to be the next lord of the Kreeg so he will be trying to impress Jaagrath. Minktuck will be on high alert and he will be bullying the other Ogres into the same, so this will be a hard gate to sneak through. Skovald then added, that if this Ogre is a leader then the group should make sure to take him out. The others pointed out that it will be difficult and Skovald responded with, “I like a Challenge”. Zheda then chimed in and said, “You always want a challenge.” Skovald fired back with, “Ya but it worked out with the Spider” and Zheda reluctantly agreed that the Viking had a point. With only a couple minutes left on her spell, Alaina headed to the final building, the new barracks. As with the other buildings she had to enter it to get out of the rain before she could see anything. This wooden building was in fairly poor repair and seemed almost to lean against the cliff wall behind it for support. A short flight of wooden steps led up to the single door. The building itself sat on raised timbers over the uneven, sloping ground below with excess lumber stored haphazardly in the space below. Inside the barracks, Alaina could see 12 Ogres fast asleep. Seeing the many possible fire victims, Alaina asked Vale if there was anyway to jam or lock the door, so the Ogres would not escape. Vale responded by saying it was not necessary because the Ogres are large creatures and the new barracks has a small door, so the Ogres will have to squeeze to get out one at a time. He then added, once the fire starts they will panic and he would be surprised it even one made it out. As he told the group this they could see the unsettling smile on his face as he talked about killing the Ogres. The look combined with his expression of joy as he visualized the Ogres burning up was a little unsettling to the group, but they let it pass without comment. Shortly after this, the spell expired.
Casting 5 - 8
With all main areas search they returned to the bell tower, in hopes that the Ogre there would leave, and they could follow him into the fort. So, for the next 4 casting, Alaina Sent the magical bell and watched the Ogre happily beat on the bell. For over 40 minutes, the Ogre continued to beat on the bell and listen to ring for a moment, then he would hit it again.
Casting 9
Continuing with plan, on the 9th casting of the spell Alaina again sent the sensor to the bell tower but after a few minutes the trap door open. Then a large Ogre came out. He stood 14 feet in height and his arms were huge. Alaina recognized this Ogre as Jaagrath from Vale’s description. Alaina then focused the sensor on him and watching the leader, Alaina saw him come up behind the Ogre ringing the bell and hit him over the head. The ogre went down, then Jaagrath kicked him while he was on the ground. As the Ogre was catching its breath, Jaagrath pushed it down the trap door in the floor, to fall and roll to the bottom of the stairs. Jaagrath then went over to the bell and grab the ringer so it would stop making noise. Jaagrath then headed down the trap door and Alaina had the magical sensor follow him. This flight of stairs descended from the bell tower to a simple round room with one door. When Jaagrath got to the bottom of the stair, he walked on the Ogre at the bottom as he made his way out of the room. He opened the door and left it open as he moved into the next room. Alaina had the sensor follow him. This next room was a storeroom of some kind because miscellaneous supplies and tools were here and there, but all were damage or treaded on so nothing of value remained after the ogres had been though here. Continuing to follow Jaagrath, Alaina moved into the next room as he did. This lead Alaina to the room with smashed chairs, a ruined table, and the 2 upper arrow slits. At this point, Alaina started to lose Jaagrath due to lack of light. The little bit from the stairs, 2 rooms away, and the arrow slits was not enough for Alaina to see and follow Jaagrath. Instead Alaina used the last few minutes of this casting to study the room. Her hope was that she could study this room well enough to be able to Dimensional door here. However, this casting ended before she reached that level.
Casting 10
With her final Casting of Arcane eye, Alaina moved the sensor to the room where she lost Jaagrath. She continued to study the room and thanks to several lightning flashes she was able to get a full layout of the room. In addition to the smashed chairs and the ruined table, this once regal chamber’s curved east wall was hung with the tattered remnants of several regional maps. As her last casting ended, Alaina knew that she could now Dimensional door here with out fear of failure.

The Attack Plan
With of all her high-level spells spent, Alaina was tired. It was about noon and the thunder storm was finally dying out. The wind slowed to a mild breeze and the rain lessened but it did not end so Alaina requested they get out of the weather and into her rope trick. Everyone thought that it was a good idea, so they followed her into the rope trick. Once inside they discussed their attack plan more. Alaina started off by suggesting that they use her Dimensional Door spell to get into the second-floor room that she studied. Overall most of the group agreed, but Zheda commented that she will not be able to use her step ability, so she will have to travel with Alaina. Cereliona added that she was going use ranger magic to turn Barkenstien into a miniature figurine of stone (Carry Companion) so she could bring him with them while also keeping the dog from taking up space. Everyone liked that idea and Cereliona added that if she brings him back she will not be able to shrink him again until the next day. Sais commented that Cereliona should wait and “summon” Barkenstien when he is truly need and Cereliona agreed. Sais then added that he is willing to ride in the bag because Alaina can only carry 3 plus herself. The group then moved on to the distraction from the Black Arrows. At first Sais thought Xavian would be going with the rangers but the dwarf spoke up and said he would like to go with the group and that he is also willing to travel in the bag. The group was grateful for this and thank Xavian for coming with them. Returning to the rangers, Sais talked to Vale about the distraction. He wanted the Black Arrows to set fire to the New Barracks and if possible also knock down the Old Guard house. Either of those distractions should be enough for the group to see and once they do, they will Dimension door into the fort. Vale agreed and said that after those distractions are set; the rangers are going to try and force the Shocker Lizards up into the fort to create even more chaos. With the plan of attack ready, the group whiled away the rest of the day. Sais moved outside of the rope trick, so he could keep an eye out and Vale asked to join him. Vale explained that he wanted to keep a look out for Jakardros’s and Shalelu’s return. Sais allowed him to join and was surprised at how well the big man could hide in the forest, while it was nothing close to what Sais could do when hiding but it was still respectable.
Weather
  • Medium Rain
    • reduce visibility to half of the normal range
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • automatically extinguishes unprotected flames (candles, torches, and the like)

Resting for the night
Jakardros and Shalelu did not return to the group until about 3 pm but when they did, they both had a large pile of strange grey bark. When Sais got close to the 2, he could smell the medicinal nature of this bark. Also, Sais noticed that Jakardros and Shalelu seemed to be on better terms now, whatever their issue was they seem to have resolved it for the most part. Now that there was 11 people and her rope trick could only hold 8, Alaina came out of her rope trick and casted a second one so that the Rangers could get out of the rain. Jakardros, Kibb, Vale and Shalelu all headed into the new Rope trick, so Alaina and Sais returned to the first. While the inside of the rope trick was warm and out of the rain, they also could not cook in here, so the group pulled out cold rations. However, Zheda had a different idea. She got out her new Cayden mug and let it magically fill itself before she poured it into another cup. She told them she had gained a power similar to Chied’s, so this drink would feed them for the day. Alaina was given the first and then Zheda poured the next cup into Sais’s Cayden mug but when she did her mug immediately refilled. The monk then continued to pass out her drinks, but it turns that Sais’s drink did not take any magic from her mug, so she was able to give out a drink to all the group members plus Xavian while still keeping one for herself. The group then enjoyed their liquid meal and discussed what time they would get up in the morning. It was decided that they would get up at about 4 am so the Ogres would be sleeping when they started their raid. Everyone then called it an early night and got some sleep.
Weather
  • Medium Rain
    • reduce visibility to half of the normal range
    • -4 penalty on Perception checks.
    • -4 penalty to Ranged attacks
    • automatically extinguishes unprotected flames (candles, torches, and the like)

Day 68 (Oathday the 29th of Neth, Thursday 11/29/2047)

Waiting to attack the Ogre Fort
The group and the rangers woke early the next morning. First thing, everyone got out of their rope trick and found that it was still raining; however, it had slowed to a drizzle but there was a thick fog in the air as well. Everyone took the fog as a good sign because it made it easier to sneak in and everyone was grateful for this. Everyone then quietly and stealthily completed their morning rituals and readied to attack the fort. Zheda changed her morning ritual by adding a drink in Cayden’s name at the end. It did not take the rangers long to be ready, so Sais went over the plan with 1 last time. The black arrows will ignite the new barracks and or knocked down the old Guard post. Once the group sees either of those events, they will dimension door into to the second floor and take out the Ogre leadership. While they are doing that the rangers will try and force the shocker lizards into the fort to create even more chaos. Everyone was on the same page, so Sais wished the rangers luck and so did the rest of the group. Jakardros then cast a spell on Kibb and turned him into small stone figurine which the ranger pocketed. The rangers then headed though the forest to the Waterfall. The group followed at a distance and watched. Due to the fog and rain, it was no trouble for the rangers to sneak in. While they waited for the rangers to get into position, Alaina cast Mage Armor on herself and Zheda while Cereliona turned Barkenstien into a figure like Kibb and then she safely put in him pocket. The group then waited for the sign from the rangers. While waiting they could smell a good barbecue somewhere and it was mouthwatering. It took them a few moments to recognize the smell but when they did they realized that it smelled like the cook human bodies in Thistletop and that what they were smelling was the Ogres cooking black arrows in the courtyard cookhouse. Everyone was a little disgusted by this. Trying to not focus on the smell, Alaina casted more spells. Next, she cast bull strength on Zheda then she cast see invisible, Protection from fire, fly and shield on herself. Cereliona joined in and cast Gravity bow on her chakrum. Sais had no spells, but he did put on his Stalker’s mask. After the castings the group did not have to wait long for a sign, but Sais would be the only one to see it. The new barracks and the old guard post were both over 200 feet away from the group and the distance turned out to be too much of a problem for most of the group. However, Sais spent time focusing on being perceptive (Skill unlock: perception) so the distance did not affect him as much. Sais was able to notice a small fire start under the new barracks, but he waited a few moments for it to be truly lite before he said anything. As waited, he noticed the 3 rangers shot arrows from a secret door in the north of the courtyard into the old guard house and down the building went. Seeing that as a clear sign to go, he told the group and got in the bag of holding. Xavian followed him in and then Alaina cast dimensional door.
Monsters
  • 12 Ogre(Killed in Fire of New Barracks)
  • 2 Ogre (Killed in collapse of Old Guard Post) 
  • Karly-Lop Kreeg (Killed in collapse of Old Guard Post)
Weather
  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks. 
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
  • Medium Fog
    • reduces visibility to one half of the normal ranges
    • –4 penalty on Perception checks
    • –4 penalty on ranged attacks. 
    • Medium fog occurs only when there is no light or wind.

Retaking Fort Rannick
Tribunal
The group appeared in the desired room with out fail. However, when they arrived it was not empty, there was an Ogre in here. Also, Cereliona could hear another ogre moving around in the stairs under the bell tower. The Ogre was surprised to see the group, so they got the drop on him. Skovald moved up and landed a powerful hit to the Ogre’s leg (Nat 20) sending him to the ground. Alaina followed this up with 3 scorching rays beams which severely wounded and staggered the Ogre(0 hp). Cereliona aimed at the weaken ogre and let her chakrum fly. The blade passed through the Ogre’s chest, killing it, before it bounced off the far wall and back in her waiting hand. Alaina then let Sais and Xavian out of the bag. As soon as everyone was out, Cereliona told everyone about the Ogre she heard in the bell tower stairs. Sais then moved up to the open north door that led to the storeroom and the stairs where he listened. Thankfully the fight with the first Ogre was quick and quiet and the other Ogre had not noticed so Sais quietly closed the door. Since their presence was hid for now, the group moved to the 2 doors out of this room. A set of Double doors on the east wall which Sais and Zheda listened to and a single door to the south which Cereliona listened to. None of the three heard anything but based of what they did know about this fort, the southern door would lead to a room too small to be the captain’s quarters, so they decided to try the double doors. Sais called Cereliona up, he wanted her eyes which where sharper than his upfront to help spot trouble.
Monsters
  • Ogre(dead)
    • Large Hide armor: 30 gp
    • Large great club: 10 gp
    • 4 Large Javelins: 2 gp
Hallway
Once they opened the double doors they found a reverse L shaped hallway with a set of stairs at the north end, a set of double doors along the east wall, a set of stairs at the end of the east hall, a single door along the south wall, and a single door to the outside at the west end. Then as quietly as possible, everyone moved into the hallway. While the group was not a set of ninjas, they did manage to keep from making any loud noises or anything else that would alert the Ogres of their presence. Sais and Zheda moved to the northern hallway’s double doors and Cereliona headed to the south again. Sais and Zheda could both hear a creature moving around on the other side and Cereliona heard two creatures to the south. Concerned about the possibility of being attack from 2 sides, the group first discussed jamming the double doors with Cereliona’s magical javelin, but they worried about how effective it would be, so they ultimately decided it was not worth risking it. Sais then pointed out that they need to get the leader and they need to figure out which room he is in. He then got the groups approval and moved to the south door. Sais then very carefully, quietly, and slowly opened the door just a crack, so he could see what was inside.
Commander’s quarters
The walls of this room were decorated with finely crafted longswords, stuffed animal heads, and a map of the Hook Mountain environs. A large oak table surrounded by several chairs had been smashed to splinters, and an immense bed had similarly been ruined. An open cabinet that once contained several bottles of wine had been crushed as well, and broken bottles and the faint scent of wine lingered around its ruins. Sais was so amazing successful with his stealth that he was able to see the room and the two ogres inside without them seeing him. Even with a quick look Sais could tell that neither of them was Jaagrath so he closed the door, turned to group and said, “Not him.” Then he headed to the double doors, so he could check them. The group was a little surprised with Sais’s stealth skills, especially because he was able to peek into a room with 2 Ogres and not get noticed. Cereliona followed Sais and this time she joined the rogue when he peaked through the door and Sais welcomed the help. Again, Sais was able to open the door just a crack, so they could see inside.
Chapel
The walls within this enormous chamber were mounted with dozens of trophy antlers, some taken from stags that must have stood as tall as dire bears. Most of the antlers were draped with bits of rotten flesh, strips of skin, or coils of viscera. To the west, a marble altar had been heaped with the mangled remains of at least a half-dozen dead men and women. A crude image of what might be a three-eyed jackal had been painted in blood on the wall above the altar’s alcove. At the far wall of the room by the alter was an Ogre that based on his size and large muscles could only be Jaagrath. The large Ogre’s back was to the group and he was quietly and calmly creating taxidermy terrors out of dead rangers, horses, bits of giant eagle, and the many antlers in this room. At seeing their target, the two let the door quietly close and then told the group what they saw. The first thing Cereliona said to the group was “We are not going to be able to kill him without making a lot of noise.” The group agreed and then they worked to form a plan of attack. Sais suggested that everyone should move quietly into the chapel and take out he leader first. Cereliona offered to give Sais her spear so he could attempt to jam the door to maybe buy some time for the fight. Alaina then offered to use Enlarge person on Skovald and Zheda so they could block up the hallways and be able to control the fight more. She suggested that Zheda stay by the south door and Skovald go in and fight Jaagrath. Then if anything came from the south Zheda could handle it until they finished with Jaagrath. Sais did not like the idea of breaking the group up by fighting on 2 fronts. But Zheda and Skovald where both confident they could handle what was coming so in the end Sais was outvoted. Skovald wanted to kick the door in for shock and awe, but with Sais leading the opposition, Skovald was out voted. As a result, the plan was for Sais to stealth in first, then Skovald would move in quietly and surprise Jaagrath. The group now had a plan, so Alaina cast enlarge person on Skovald and Zheda, then the rest of the group gather together in the hallway ready for the fight.

Killing the ogre leadership
With everyone enlarged and ready to fight, Sais quietly opened the double doors and moved in. Thankfully, Jaagrath was distracted by his taxidermy and he did not notice him enter. Next Skovald moved in and Jaagrath still was not aware so the group was able to get surprise on him. First Skovald swing connected but even surprised Jaagrath was harder to hit than expected (uncanny dodge). Skovald’s blow was mighty but the Ogre seem to resist a little bit of the damage and none of the electric of Skovald’s blades hurt Jaagrath. Seeing this Cereliona shouted out to the group, “No electricity, He is resistant”. Alaina then stepped up because she wanted to test Jaagrath’s resistance and casted an electric ball using her metamagic rod to protect Sais from the electrical damage and Skovald was immune. The electric ball did manage to burn Jaagrath skin but just barely. Cereliona then through her Chakrum into the room, hitting Jaagrath but again his body resisted a small amount of the damage. Sais was next, and he moved up to stab with his short sword. The blade connected but did very little damage and some of that damage seem to be absorbed by the Ogre’s large muscles. Zheda held her ground and watched the south door, while Xavian simply watched the group work. Skovald moved up and attempted to flank the Ogre leader but even though he was in position, the leader’s attention was not diverted (Improved Uncanny dodge). Despite this Skovald hit the Ogre will all 4 of his swings, dealing respectable damage but again the ogre’s body fought of some of the damage. Next Alaina cast a true fireball and she was also careful to use her wand to make Said and Skovald safe from the damage. Fire was more effective than electricity, but the Ogre was still able to take the hit and keep fighting. Zheda then continued to hold her ground but she activated 2 mirror image doubles of her in case something came through the doors near her. Finally, able to fight back, Jaagrath went into a rage and at the same time the Ogre’s hook became covered in electricity much like Skovald’s weapons when he attacks. Jaagrath then let go with 2 mighty swings against Skovald. Only one connected but it was a powerful hit, which gave Skovald pause. Seeing the power of this Ogre, Skovald envied the leaders rage just a little. At this the Ogre from the bell tower heard the sounds of combat and came running. He was able to make it to the double doors next to Zheda but the Ogre was not able to open them, yet. Next the 2 Ogres in the commander’s quarters reacted to the noise. The one wearing fake metal teeth moved to and opened the door while the female Ogre moved behind him for protection. Then with the door open, Zheda could clearly see the female Ogre cast a spell as 9 mirror images appeared around here. Back in the Chapel, Sais stepped up attempted to quickly blind Jaagrath; but the large Ogre managed to avoid the flash bomb. However, Sais had become quicker within his flash bombs so was able to still get 2 swings with his short swords; but only connected on his last swing. Cereliona then removed her spell from Barkenstien and allowed the dog to reach his full shape in the Chapel. Alaina decided to help her friends rather than hurt her enemies and casted Haste on the whole group. Using his new speed, Skovald moved up and swung with all he had. Skovald hit Jaagrath 3 times and all where well place hits. The first hit so hard it damaged the Ogre’s Armor. The second blow hit Jaagrath in the face and cut some of the Ogre’s jaw off, making him look similar to Minktuck. And the final hit, spun the Ogre around opening up his defenses to all those around him. Sais, Barkenstien, and Skovald all took advantage of this. Sais short swords, Barkenstein’s teeth, and Skovald’s katanas all hit their target and together the 3 brought Jaagrath down. Xavian then moved into the room and healed Skovald from Jaagrath’s blow. Back in the hallway, Zheda’s mirror images left as she opened up and start to pound on the metal jaw Ogre. She was able to land 3 blows, but the Ogre resisted the stun and dodged her sweep kick so while he was damage the Ogre stayed on his feet and in fighting form. The female Ogre the hit Zheda with 4 magic missiles. The metal jaw Ogre joined in as well and swung at Zheda but only connected on his second swing. The metal jaw Ogre’s second swing was still mighty, and the damage gave Zheda reason to be concerned. The Ogre in Tribunal Room, opened the door and tried to bring his club down on Zheda’s head but missed. Alaina then used the metal jaw Ogre’s and the female Ogre’s distance to her advantage and cast an empowered Electric Ball into the commander’s room. The room filled with electricity but only the Ogres where damaged. Cereliona, who was in the hallway saw Jaagrath go down so joined in the hallway fight by throwing her chakrum at the metal jaw Ogre but due to tight quarters and Zheda being in the way, she missed. After defeating Jaagrath, Sais could hear the sounds of battle in the hallway, so he grabbed his Cayden mug, toasted Cayden, and disappeared. He reappeared in the Tribunal Room behind the Ogre there. Skovald did not notice the sounds off combat in the hall and instead chopped off Jaagrath’s head. Barkenstien’s large size prevented him from join in the other fight or leaving the Chapel so the dog stayed near Skovald. Zheda then activated the acid on her hands and started to swing; but this time the metal jaw Ogre was ready for her and he dodged all her swings. The female Ogre then casted a spell on Zheda, but she resisted it. Alaina was able to see the spell as it was cast and Identified it as an extended hideous laughter spell. The metal jaw ogre then swung out at Zheda again and again he connected with his second swing. However, this was a better hit and did more damage to the monk than the last. Then because she could still get the Ogres without hitting the group, Alaina through another empowered lightning ball in the Commanders room. This one heavily wounded the metal jaw ogre, but the female ogre ducked and dodged so she only took minimal damage from the spell. Using Zheda to flank the ogre in the tribunal, Sais was able to land 2 skilled stabs into the Ogres lungs, killing him. Cereliona again tossed her chakrum through the door and she did hit but it was against one of the female Ogre’s mirror images. Xavian then moved up and cast a healing spell on Zheda. Embolden now that she was healed, Zheda enter the room by squeezing though the door. Once the female ogre was within reach, the Large monk swung out at her but only managed to hit her mirror images, but she did remove 2 more. Still not fully aware of the fight out in the hallway, Skovald worked to mount Jaagrath’s head to the end of his katana. The female ogre then casted a lightning bolt that effect Zheda, Cereliona, and Alaina. Zheda’s monk skills payed of and she was able to avoid the spell entirely (evasion). Alaina was not able to avoid the spell, but she did resist most of the damage thanks to her connection to the Elemental plane of air (bloodline power). Unfortunately, Cereliona was taken by surprise and took full damage from the spell. Zheda then moved up, right next to the caster and let her punchs fly but her movement set her a little of balance, so she missed with all her swings. Sais then ran from the tribunal into the commander’s quarters right behind Zheda. Once in the room he activated his quick runner’s shirt which allowed him to quickly move behind the female Ogre. As he was moving, the female Ogre took advantage of his movement and swung out with her dagger, slashing him on the side. Once Sais was in position, he took one swing with his short sword but missed. Cereliona again threw her chakrum in at the female Ogre but she only took out another mirror image. Skovald then moved out in the hallway and seeing the fight tried to demoralize the female ogre by waving his sword showing her Jaagrath’s head to the end of his katana, but due to the narrow door, the combatants in the way, and her general state of combat distraction she did not see Skovald’s actions. The female ogre then tried to cast a spell defensively, but she failed and lost her spell. Seeing this Alaina saw that she was going to try and cast another lightning bolt. Reacting to this Alaina responded by casting dispel magic on the female ogre which removed the last 5 mirror images. As the mirror images disappeared the group could all feel the same thought in their heads, “Get her.” Sais reacted the fastest and through a flash bomb in her face which blinded her, then he followed up with 3 sword attacks all aimed at vital organs. The first hit went into her leg, unbalancing the ogre, then he followed up with 2 more. The last blow went into her heart, killing her.
Monsters
  • Jaagrath Kreeg (Killed)
    • 2 potion of cure serious wounds: 750 gp
    • +1 hide armor: 1315 gp
    • +1 human bane ogre hook: 4324 gp
    • belt of giant strength +2: 4000 gp
  • Ogre (Killed) 
    • Large Hide armor: 30 gp
    • Large great club: 10 gp
    • 4 Large Javelins: 2 gp
  • Dorella Kreeg (Killed)
    • potion of cure serious wounds: 750 gp
    • Wand of Acid Arrow (43 charges): 3,870 gp
    • Large sized Dagger: 4 gp
    • Amulet of Natural Armor +1: 2000 gp
    • Headband of Alluring Charisma +2: 4000 gp
    • Ring of Protection +1: 2000 gp
  • Harlock “Hookmaw” Kreeg (Killed)
    • +1 large sized hide armor: 1330 gp
    • +1 Large ogre hook: 2348 gp
    • 2 Large sized javelins: 2 gp

Clean up

With the Ogres on the is floor dead, the group stopped and took stock of their battle. Alaina went around and gathered eyes. She first took the eyes and tongue of the first ogre they fought in the Tribunal and while she was doing this, Zheda asked to be shrunk back down to normal size so Alaina dismissed her spell. She then went into the chapel and got Jaagrath’s eyes, while there she asked is Skovald want to be small and the Viking did not. He like being big so decided to stay this way for a while or at least until the spell ended. After gathering the eyes and tongues, Alaina went to the hallway and sacrificed both sets to Pazuzu.

The Last thing that happened
The group finished of the Ogre leadership, Zheda is normal sized again, Skovald is still big, and Alaina had just completed her Pazuzu rituals.

GM Favorite moment

The Attack Plan. I like that the players both took the information they were given but that they also thought outside the box which allowed them to find a way into the fort I had not expected. I love it when players surprise me.

Experience

Each Player receives 11,280 (Total: 89,130 [10th level]) for Monsters and Role-playing.
June 04 (6 years ago)
Session 34 (05/30/2018) [Skovald {Kane} Missed Session]

Day 68 [continued] (Oathday the 29th of Neth, Thursday 11/29/2047)

Clearing the Top Floor
After Alaina completed her Pazuzu ritual, Sais asked what they should do with the head now. He wondered if they could take it to the top of the fort and use it to scare off the other Ogres but Cereliona advised against that because she was worried the weather would prevent the Ogres from seeing them or making out the head clearly. Everyone quickly saw the wisdom in this, so they decided to bring the head with them. Now they wanted to finish clearing out the fort, so they check the few unseen rooms. Sais moved to the south door in the Tribunal.
Map Room
The door was not locked, in fact the door handle looked to have been broken off. Sais quietly opened the door as most of the group watched. Inside the room, wood and glass cases lied in ruins; the hundreds of sheaves of parchment within were now spilled about, spattered in blood and torn to shreds. All the broken glass shredded the parchments to where this room looked like the inside of a shredder. However, in the pile of papers, Sais noticed a mostly intact map that looked like Riddleport so he took it. Then he waved I for all the group to see before he stored to examine later. Seeing Sais take a map, Cereliona looked into the room as well and due to her expert spotting skills, she noticed 3 other maps that looked to be salvageable, so she quickly took them.
Treasure
  • 4 unidentified maps: ??? gp
    • Sais has 1 and Cereliona has 3
Store Room
While most of the group was watching Sais and Cereliona, Alaina headed to the north door of the Tribunal to check on the room that she only partially scouted with her Arcane eye spell. The room was clearly used to store miscellaneous supplies and tools, but nothing of value remained now that the ogres had ransacked everything. Zheda joined Alaina and asked if they should check the bell tower, but Alaina pointed out that they already took care of the Ogre that was in the tower so there was no need.

Heading down to the main Floor
Now that the top floor had been given a quick look, the group moved to the stairs. Sais was allowed to go ahead, alone so he could stealthily scout the lower floor. At the bottom of the stairs, Sais noticed a flickering blue light. Upon closer examination he found a dog-sized lizard that had two horns, one on either side of its head, and green scales that were crackling with sparks of blue lightning. Not wanting to kill the creature but not sure what it was, Sais went back to the group. He guessed that it was a shocker lizard and gave the group it’s description. Alaina confirmed Sais was correct and then she told the group about a few of the shocker lizards abilities. Most important of these was the fact that a shocker lizard can sense an electrical discharge up to 100 ft away and that they are attract to those electrical discharges. Thinking about all the electricity that was just used upstairs, the group was not surprised that this lizard had been attracted to them. The group then ask Cereliona to try to tame the creature. Using the skills, she mastered while training Barkenstien Cereliona was able to befriend the little lizard. Alaina was most interested in the electric lizards, so she moved up and tried to feed one. The lizard set up and begged for the food as Alaina held it out, before it snatched and happily ate it. While Alaina was feeding it, Cereliona look south down the hallway and saw 2 more lizards at the southern T intersection of this hallway. Moving with a purpose, Cereliona then headed south to try and tame these 2 while the first lizard followed her. Cereliona’s animal skills continued to impress the group as she was able to befriend these 2 as well. However, in the shorter southern hallway, Cereliona saw the light from at least 2 if not more lizards just around the corner at the west end of this hallway. The blue light the lizards put off help Cereliona to see that along the southern wall of this hallway, across from the Lizards was the room with the smashed in door and wall. The ogres Alaina saw in this room when she was scouting, had not noticed the lizards yet.
Shocker Lizards
  • Immunity to Electricity
  • 2 electric attacks
    • Non-lethal spark to one target when it is alone
    • When in groups can generate lethal blast to a 30-foot radius
      • The more lizards, the more damage and more difficult the save.
  • Electricity Sense: Automatically detects any electrical discharges within 100 feet.
Attacking Ogres with shocker lizards
Seeing their chance, the group decided to send the lizards in after the Ogres. Alaina casted an Electric sphere and had it appear, next to the entrance to the southern Ogres. All 4 lizards from around the corner came out to investigate it, while the 3 with the group turned to Cereliona. With a look the lizards asked if they could go and Cereliona responded with hand gestures, encouraging the lizards to go investigate. That is all it took and the 3 with the group moved over and joined the other 4 by the ball of electricity. The distracted Ogres did not see the lizards or the spells, so Alaina moved the sphere in room, surprising the Ogres. Once the sphere was in the room, Alaina had it move clockwise around the room. The group heard an Ogre grunt of pain as the sphere moved and contacted an Ogre. None in the group could speak giant so they did not know what the Ogre said but it was clearly not pleasant. As the ogre, finished his last syllable, Sais heard Kassandra say in his head, “my Word, he talks to his mother with that mouth!” The lizards then followed the sphere into the room. Zheda moved up to have a better angle on the fight. Cereliona also moved to a better position and she drew her chakrum. Sais did not move, instead he stayed observant of all around him, but he did not notice anything new. Alaina continued to move the sphere in the same clockwise direction, hitting the same ogre again and causing another grunt of pain. Alaina then stepped a few feet to make sure she was at a safe distance from the lizards’ blast, just in case. The lizard simply sat in the room and watch the sphere of electricity burn the Ogre. Watching with anticipation, Zheda readied just in case an ogre to came running out of the room. Then both Ogres started to yell as the brought their clubs down aiming at the Lizards. Both missed, and their clubs rang loud on the floor. This caused the lizards to hiss. Cereliona heard the hiss so held ready for the lizards to do their thing. Sais warned the others that if this goes bad they should all run back upstairs, then he watched the lizards to see what they would do. Alaina continued to move her sphere clockwise and from the sound of the grunt of pain, she could tell that she hit a different Ogre this time. Now angered, the Lizards started to spark as electricity arced from lizard to lizard for a second or two before it exploded into sphere of electricity that emanated 30 feet from the front lizard. The blast ended inches from Zheda, making the monk’s hair stand on end. This field was bright and made a loud thunder clap as it finished that echoed through the fort. As the noise died down, Zheda could hear the sound of something moving in the room directly south of her and Alaina was standing right next to her, so she bull rushed the sorcerer, who did not resist, 10 feet to the east of the hallway and out of harm’s way. Next the ogres with the lizards swung their clubs at the lizard that performed the blast which was also the first lizard the group befriended. It took a hit from the first and stayed standing but a second hit from the other ogre finished it off. Cereliona adjusted her position and readied to throw at whatever opened the door south of Zheda. Just as the ranger got ready, the south door opened. Inside lathes, sawhorses, and other tools in this workroom lied in scattered, shattered ruin on the floor. The walls had been smeared with gore, in some places forming messy graffiti. Standing in the door was a creature with python-thick apish arms and stumpy legs that conspired to make him drag his dirty knuckles on the floor. Its misshapen features resembled a man’s face rendered in watercolor, then distorted by a careless splash. Seeing her target, Cereliona through her chakrum at the ogre and hit it good but the tough ogre was barely phased by it. It then snarled and brought its axe down on Zheda, hitting the monk hard. Next Sais heard the sounds of at least 2, if not more, creatures moving around on the other side of the double doors he was next to. So, Sais pulled out Jaagrath’s head and readied to intimidate the Ogres when they opened the door. At the far north end of the hallway; Zheda, Cereliona, and Sais saw another Ogre coming out a room a few doors short of the end. This ogre looked relatively handsome and free of deformities; except that the skin on the right half of his face had been shaved off, repeatedly. His face looked to have been recently “shaved off” with it be mostly scabbed over with a little blood still flowing in a few spots. Alaina targeted the Ogre that attacked Zheda with a scorching ray spell; hitting the Ogre with only one of the 3 rays. However, that one hit was a powerful one which dazed the Ogre for a few rounds. As Sais was waiting for the Ogres to open the door, Sais thought about the words he would like to say to scare them. The Ogres in the room next to Sais then opened the double doors revealing the room inside. These barracks had once been comfortable and well appointed, but now they were filled with nothing but splintered bunks, torn bedding, and smashed tables and chairs. Inside the room was 3 disheveled looking Ogres as well as a 4th one that was wearing a hollowed-out horse head as a mask and all were ready to pounce on Sais. However, when the doors opened Sais heard Kassandra say in his mind, “say this” and then she spoke something in his head in Giant. Sais repeated the “words” she gave him while raising the head high. Those words combined with Sais waving the head panicked all the Ogres that could see him. The 4 ogres in the Barracks turned tail and started to run out the door on the opposite side of the room. The southern Ogre Zheda was facing became panicked as well but he was unable to flee. The Ogre in the north section of the hallway saw the head so turned and ran north to the door at the end of the hallway. Zheda then moved out of the door way so the Ogre in the room to her south could run away. Cereliona moved into one of the side rooms in the main hall, they scouted earlier, so the Ogres could run past her as well. She also commanded Barkenstien into the barracks room for the same reason. Sais then took the head and headed south to exit the fort, so he could intimidate more Ogres. However, when he got to the main door, he saw and remembered that these doors had been brutally battered and savaged and the Crude repairs that had been affected still made the door a challenge to open. The lead Ogre from the barracks had just left the barracks and made his way around the corner, just in time to see Sais run by with the Head. This scared the Ogre again who tried to turn around and push through the Ogre following him. This caused a traffic jam as the lead Ogre and the one right behind him, grappled and tried to get past one another. Then the Ogre in the north hallway opened the door there and moved north into the room. Zheda then ran up and joined Sais, kicking the main door open for the rogue. Alaina then found a spot to drop an empowered Lightning Ball on the 4 Ogres in the hallway and Shocker lizards. The lizards where unaffected but the spell did manage to take out the 2 ogres in the southern room. Alaina’s spell was followed by a powerful 6 lizard blast that kill the remining 2 ogres in the hallway. Of the 2 Ogres left in the Barrack, one saw his allies get burned up in 2 lightning blast so turned around and tried to run east. The other ogre saw the big dog, Barkenstien, behind him so tried to flee west. The 2 ogres were able to get around one another but it slowed them down, so the net result was that the 2 ogres switched places. The Ogre in the South room by Zheda was still dazed so could not do anything, but the north Ogre went west in the room it was in and out of sight. Cereliona saw that Barkenstien was in the way so commanded him back into the hallway and out of the ogre’s path. Seeing the chaos that was this battle, Cereliona decided to do nothing for now and watch as it unfolded. Xavian then moved out of the hallway and into a side room, just like Cereliona. Sais then ran through the open-door front door and into the rain and fog. Alaina then moved her Electric sphere back out into the hallway in an attempt to draw the lizards there. The 2 ogres in the Barracks then both continued along their path. One going west, went out the door and after turning the corner, ran right into the lizards which stopped him in his tracks and caused him to turn around. So as a result, the Ogre ended up basically where he started, in the Barracks. The one going east ran out the door into the main hall, saw Barkenstien to his north so ran south. At the end of the hall, he found Alaina to his east, so he headed west. After a few feet he could see the lizards and the ball of lightning in front of him, so he tried to turn south. However, Zheda was in that direction and the Ogre did not know what to do now so he just dropped to the floor and cowered in fear. The lizards then moved out of the south room and into Alaina’s sphere of electricity. Zheda then headed out the south door following Sais. Cereliona continued to watch the chaos but she also readied her Chakrum incase an opportunity presented itself. The dazed ogre finally got over the shock of Alaina’s spell and ran out of his room then south out of the Fort. Alaina then tried to encourage the cowering Ogre to flee by casting and throwing an electric snow ball at the Ogre which burned the him badly. The 6 lizards then responded to Alaina’s spell by activating another 6-lizard blast which just barely reach the cowering Ogre, killing him. The only Ogre left on this floor continued his run through the barracks and out in the hallway where he headed south. As he started down this hallway, he ran past Cereliona’s room and she was ready for him. She threw her chakrum out at just the right time and took the Ogre’s head off. And while his head dropped to the floor in front of Cereliona, the Ogre’s body ran an additional 10 feet. Cereliona then moved out of her room and started to follow Sais and Zheda out of the fort; calling for Barkenstien to follow as she did. Xavian followed Cereliona out of the fort as well. While Alaina on the other hand, stayed behind in the fort.
Monsters
  • 1 Shocker lizard (Killed by Ogre)
  • 6 Shocker lizard (Lived)
  • 8 Ogres (dead)
    • Large Hide armor: 30 gp
    • Large great club: 10 gp
    • 4 Large Javelins: 2 gp
The Fight moves outside the Fort
Outside in the courtyard
As Sais left the fort, he returned to the rain and fog outside. While the fog had lessened, the rain had picked up a little. He ignored this and ran with Jaagrath’s head out of the inner courtyard and into the outer. Zheda was out the door a few seconds after him and followed him. Sais then making a quick guess as to where the Ogres where, headed north. Zheda foot speed made it easy for her to follow Sais but she never let herself pass him, instead she tried to say with him. Once Sais and Zheda were far enough north to see around the inner keeps walls, they saw to the far north was an opened secret cave entrance. And standing in the door way was Vale with 2 other people behind him. Neither could see the people there, but both guessed it was the other rangers. The Rangers then seeing Zheda and Sais waved at them to make sure they were seen. As Zheda was surveying the area looking for Ogres, she noticed that of one of the dead Ogres in the ruins of the old guard post was wearing a simple necklace of shinny objects. She was too far away to see more so she made a mental note of it and continued to look for Ogres. Back at the fort south door, the Ogre that was originally in the room south of Zheda, saw the group head north so he headed toward the south gate. Shortly after him; Cereliona, Barkenstien, and Xavian came out of the Fort and started to follow Sais and Zheda.
Weather (For all “outside” situations)
  • Medium Rain
    • reduce visibility to half of the normal range
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • automatically extinguishes unprotected flames (candles, torches, and the like)
  • Light Fog
    • reduces visibility to three fourths of the normal ranges
    • –2 penalty on Perception checks
    • –2 penalty on ranged attacks. 
    • Light fog occurs only when there is no light or wind.
Inside the fort
Moving slowly, Alaina cautiously approached one of the lizards. She held out a small amount of her trail rations as a treat while with her other hand, she used her Elemental bloodline power to create a small amount of electricity. The Lizard responded very positively to both and let Alaina approach while the other lizards moved into Alaina’s Electric sphere and enjoyed themselves.
Back Outside in the courtyard
Sais continued to the north, looking for more ogres to scare off. The 3 rangers came down from the cave and joined the group. When the tangers arrived, it was clear they had been in a fight. Vale was a little blooded and while Jakardros and Shalelu were unharmed, they were short several arrows. Seeing Sais heading to the north, the rangers called him back. They told Zheda that they had already taken care of the few ogres on this side and if any Ogres remain they would be to the south. Hearing this, Sais turned around and headed south. Once he met back up with Zheda, the two headed south, with the rangers following. As they moved, Cereliona and Barkenstien joined up with them near the inner wall gate.
Back Inside the fort
The lizard Alaina had befriended sent several playful (non-lethal) shocks at Alaina. Thanks to her Elemental blood she was resistant to the shock and took no damage. This excited the Lizard as it now had someone to play with that would not run away so Alaina played with it for a little while.
Returning Outside to the Courtyard
As the group moved south, the rangers moved to be on the outside of the pack. Once all three group members were together and the Rangers were around them, the rangers attacked. Vale took his axes to Zheda. His first swing was a good solid hit on Zheda’s side, but the other 3 axe blows missed. Next Jakardros pulled his bow up and shot at Sais. But the rain and fog interfered so he missed. Shalelu fired 3 arrows at Cereliona and only missed once. Zheda turned and looked in Vale’s face. She immediately noticed that Vale did not look right, he had the same look on his face that Skovald had when he was running away with Alaina on his back in Foxglove Manor. Zheda realized that the rangers were not in control of their actions and she shouted this to the group. Then she, balled up her fist and tried to knock out Vale (GM note: non-lethal damage). Her first punch hit him square in the face and her second was a powerful blow to his midsection. With the second hit, the light left Vales eyes as he fell into unconsciousness. Cereliona dropped her chakrum and drew the Ranseur she previouly acquired under Sandpoint. Using this weapon, she swung at Shalelu and hit her with the blunt side of the blade, hurting but not injuring her(GM note: non-lethal damage). This was not Cereliona’s preferred weapon, so she shouted out to the group, “This weapon is not my area of expertise, but I will do what I can.” Then she aso sent Barkenstien to attack but she was careful to command the dog not to hurt Shalelu. The dog ran up and bit Shalelu without using his teeth (GM note: non-lethal damage), but he failed get enough of a grip to trip her. Then from where the group was, the only Ogre to escape the fort could be seen running south. Sais ignored the Ogre for now and moved up to get Jakardros, dodging around Kibb as he moved. Due to the rangers distraction by the rain, Sais was able grab Jakardros and get a good hold on him.
Monsters/combatants
  • Vale Temros (unconscious)
Returning to the Inside of the Fort
Alaina continued to feed and play with the little lizard, until she had tamed it enough that she felt safe. She then looked at the remaining lizards that were all enjoying her spell, still playing in the electric sphere and decided she should try for another lizard.
Outside in the Rain
Jakardros broke free of Sais hold and then held his ground while Kibb came up and tried to bite Sais from behind. Thanks to his rogue skills (uncanny dodge), their team work did not work on Sais and he was able avoid the hit. Jakardros ducked and rolled away from Sais without opening himself up to another attack. Shalelu continued to rain arrows down on Cereliona. Of the 3 arrows only one beat the rain and struck Cereliona. Zheda moved up and got right in Jakardros face, and she tried to knock him out just like Vale but he was able to dodge her. Cereliona then used the reach of her weapon to her advantage and knocked Shalelu’s bow to the wet and muddy ground. Once the bow was on the ground, Cereliona sent Barkenstien in to get it. As the dog moved in, Shalelu reached out and grabbed him by his tail, keeping him from running away. At this point, the ogre from the fort and Minktuck Kreeg started coming toward them from the south. However, Sais and Cereliona were the only ones to see the Ogres through the rain. Sais warned the others before he blinded Kibb with a flash bomb. Then he pulled out Jaagrath’s head, so he could try to scare them off the approaching Ogres.
Inside the fort where it was dry
Acting on her previous idea, Alaina used some more rations and another small elemental ray to call a second lizard over to her. The lizard left the electric ball and happily came running up to the food and electricity.
Back to the Outside with the Rangers and Ogres
Jakardros step back from the monk that just tried to punch him and aimed his bow. He fired 3 shots and only the third looked to be on target, but Zheda was able to harmlessly deflect that arrow. Shalelu then gave up on stopping the large dog so let go. She then took a step back and drew her longsword, so she could continue the fight. Zheda did not let Jakardros go, she moved with him and let her fist and kicks fly. She connected with her first 2 punches but when she tried a spin kick she was deflected by Jakardros magically enhanced skin. (GM note: Zheda beat Jakardros’s normal AC but missed due the bonus from Barkskin). Zheda then yelled to Xavian to get Vale out of the fight and away from the Ogres. Cereliona then took a step north to bring Jakardros within the reach of her Ranseur. She then tried to knock his bow out of his hands, but he was too quick. Barkenstien then, while still carrying Shalelu’s bow in his mouth, moved over to attack Jakardros. Once there he dropped the bow into the mud before biting at Jakardros without using his teeth. Again, the dog was able to get in a good hit, but his grip was still not enough to trip Jakardros. Next the Ogres moved into the combat. As they charged up through the rain, everyone could see that the new ogre was Minktuck and he had already been in a fight. He had several electrical burns on his body and was bleeding from a few minor open wounds. The Ogres used their position to move up and flank both the animal companions, hopping to remove them from the combat right away. Minktuck hit Barkenstien hard, but the large dog took the hit and stayed standing. The other swung at and hit Kibb as well and while the Firepelt cougar stayed on it’s feet, it was swaying and unsteady (Staggered 0 hp). Xavian then moved up and grabbed Vale so he could move him away. Sais then raised the head high over his head and roared at the ogres. Zheda heard this and added her will to the power of his roar (GM note: Zheda gave Sais her auto pass skill check from Christmas for this check). While these ogres became shaken at the sight of their leader’s head, they did not flee.
Inside the fort with the Shocker lizards
Alaina started to play with and befriend a second lizard. It did not take long before she felt that the lizard liked her and was not longer a threat. She encouraged the lizard to join her other pet which it did so she looked at the reaming lizards in the sphere of electricity.
Outside fighting Rangers and Ogres in the Rain
Jakardros saw the giant and his hatred of these creatures and his desire for revenge helped him to control his actions a little. He was able to aim and attack the ogres rather than the group this time. He fired arrows at Minktuck. His first arrow hit and went deep into Minktuck’s shoulder, but the other arrows missed. Kibb slowly moved north and joined his master. Shalelu then moved up to Minktuck and slashed twice with her longsword, cutting down the ogre. Even after seeing the 2 rangers attack the ogre, Zheda could still clearly see that the rangers were still under some kind of mind control, so she did not stop the fight. She moved up and with 2 good hits to the gut, Jakardros lights went out. Thinking along the same lines as Zheda, Cereliona quickly moved up and knock Shalelu’s sword out of her had with the Ranseur. Again, she sent Barkenstien in to grab the sword, but just as the dog picked up the sword, Shalelu took advantage of the dog’s distraction and knock the weapon out of his mouth. The last ogre took stock of what was around him before bravely and foolish continuing his attack. Using his reach, the ogre swung his ogre hook twice, hitting Sais both time and severely wounding the rogue. Seeing the wounded rogue, Xavian channel to heal but made sure to exclude the rangers and the Ogre. Then he pulled Vale 10 feet away from the fight. Seeing Xavian leaving, Sais shouted out to him that he will need more healing before he dropped Jaagrath’s head and quickly drew his short sword. Sais then took one step closer to the Ogre and through a flash bomb in his face. The Ogre dodged it, but Sais followed up with 2 swings of his sword. The first missed and the second was only a glazing hit, that did minimal damage.
Monsters/combatants
  • Mink Tuck Kreeg (Killed)
    • +1 large sized hide armor: 1330 gp
    • +1 Large ogre hook: 2348 gp
    • 2 Large sized javelins: 2 gp
  • Jakardros Sovark (unconscious)
Away from the fight in the rain
Trying to attract all the remaining shocker lizards this time, Alaina piled up her remaining rations and used one more elemental ray to attract the last 4 lizards. It worked, the lizards left the lightning sphere and curiously moved to the food and started eating.
Outside finishing off the Ogres
See her chance, Shalelu ran up and picked her bow up out of the muddy earth. However, the bow’s location placed right her where Cereliona’s Ranseur and Barkenstien’s bite could take advantage of her diverted attention. Cereliona was able to hit her for minimal damage but Barkenstien missed. Kibb stayed with Jakardros unconscious body, guarding him as best he could. Zheda then left Jakardros unconscious body and charge the ogre. She hit him hard on the temple and stunned him so the ogre dropped his ogre hook. Cereliona then sent Barkenstien after him and the dog was not only able to bite down hard with his teeth but pulled the ogre’s leg out from under him, tripping him. Then the dog followed up with a second successful bite. Cereliona took advantage of the Ogre’s stunned state and picked up the Ogre’s weapon so the ogre could not. Seeing the fight progressing in the groups favor, Xavain stopped dragging Vale and watched the fight unfold. Standing next to the stunned, prone, and unarmed Ogre; Sais quickly stabbed the Ogre in the stomach and twisted his weapon, killing the ogre.
Monsters/combatants
  • Kibb (left combat)
  • Silias Kreeg (Killed)
    • +1 large sized hide armor: 1330 gp
    • +1 Large ogre hook: 2348 gp
    • 2 Large sized javelins: 2 gp
Inside with a pack of lizards
Being very careful and still using her elemental ray, Alaina attempted to play with the 4 new lizards. To her surprise, all 4 seem to like her. It did not take long before Alaina could tell that the lizard saw her as one of their own.
Outside fighting Shalelu
With her bow in hand, Shalelu aimed and fired 3 arrows at Sais who was only 10 feet away. Amazingly, the rain, fog, and Shalelu’s only injuries made her miss all 3 shots. Cereliona saw this and thought to herself, “Once Shalelu is freed of the mind control, I will have to point out that she missed 3 arrows from 10 feet away.” Zheda left the Ogre body and move to attack the only combatant still standing, Shalelu. However, in her hurry to get there she ended up a little of balance and missed with her kick. Barkenstien moved to flank Shalelu with his master but once in position his bite still missed the wiry ranger. Cereliona used the flanking dog to help her disarm Shalelu with her Ranseur again. Shalelu’s bow was once again knocked to the muddy ground. Sais then also left the ogre’s body and moved to face Shalelu. Once close enough, a quick flash bomb from Sais just barely managed to blind Shalelu.
Inside completing obligations
With her pack of 6 lizards following her, Alaina acquired one of the nearby ogre’s eyes and tongue, so she could start her Ritual for Pazuzu.
Meanwhile Outside
The blinded and disarmed Shalelu was still trying to fight. Even though she was not skilled in unarmed combat she still tried to punch Sais and opened herself up to several attacks as she did. Sais was first to react and hit her with the blunt side of his blade and hit her hard. So hard in fact that he managed to give her a bruise in the shape of his initials on her left side. Barkenstien was next and he was able to bite and trip her. Then Cereliona and Zheda both swung and connected with the blinded ranger. Shalelu was still conscious but it was close. Zheda then followed up with a powerful roundhouse punch that finally knocked the Ranger out cold.
Monsters/combatants
  • Shalelu Andosana (unconscious)
The Fight inside the Fort Starts again
Meanwhile Inside the fort
As Alaina was completing her Ritual for Pazuzu when the ogre with the damaged face that ran to the basement, returned from the dead end. The ogre was cautious and walking quietly so Alaina did not notice him approach. Just as she completed her ritual, the lizards saw the ogre and hissed. They then moved between Alaina and the ogre to protect her. The ogre responded to this by moving up 5 feet to get them in range of his reach, then he smashed down with his ogre hook twice. The first hit out right killed a lizard but the second missed.
Monsters/combatants
  • Shocker lizard (Dead)
Outside cleaning up after combat
The group used rope and manacles to restrain the rangers before they could wake up.
Inside fighting the Ogre
Alaina reacted to the Ogre killing one of her lizard friends by firing back with an electric cone of cold. The spell burned the ogre, but he was far too tough to be taken out by one spell. Then seeing that her lizard friends were angered, she moved out of range of the Lizard’s blast. Just as she reached a safe distance, the 5 lizards released a blast of electricity, burning the ogre more. The ogre was angered by all the electricity so he swung at the lizards. Both hits landed on the same lizard, killing it with the second blow.
Monsters/combatants
  • Shocker lizard(Dead)
Outside with tied up rangers
Wanting to get out of the rain and fog, the group worked together to carry the rangers north toward the stables.
Inside with electrical blasts
First the lizard all tried and failed to bite the Ogre. Then while still down the hall, Alaina casted another cone of Electricity. The ogre ducked and covered this time so only took minimal damage. After the spell Alaina, moved up next to the lizards hopping to draw one of the ogre’s attacks away from the lizards. The ogre took the bait and swung at Alaina, but as he did Alaina casted her emergency Force Sphere which took the hit. Seeing that he could not get throw the invisible field, the ogre then directed his next attack at a lizard right next to Alaina. The ogre hit the lizard hard, but it took the hit and was still standing, just barely.
Outside in the stables
The group reached the stables and moved the rangers inside. As they entered the stables, Zheda pointed out the shinny necklace she saw in the remains of the old guard post to Sais. They both made a mental note of it for later.
Inside killing the last Ogre
Now that they had recharged the lizards did not waste any time and let loose with a 4 Lizard blast which finished of the ogre, dropping him limp to the ground. As soon as he was dead, the 3 unharmed lizards jumped onto the body and started to viciously bite at it. The hurt lizard stayed by Alaina. Alaina dropped her sphere and then used a cure moderate wound potion to heal the injuried lizard. While it did not fully heal the lizard, it was much better now and clearly very thankful to Alaina for the help. Alaina then moved up and started on her Pazuzu ritual on this Ogre. As she performed the ritual, Alaina yelled and ranted at the dead ogre (like Will Smith dragging the alien through the desert in Independence Day). After completing her ritual, Alaina decided she would wait for the others to come back rather than head out in to the rain herself.
Monsters/combatants
  • Gragavan Kreeg (Killed)
    • +1 large sized hide armor: 1330 gp
    • +1 Large ogre hook: 2348 gp
    • 2 Large sized javelins: 2 gp
  • 4 Shocker lizard (Lived)

The Last thing that happened

The group got the restrained rangers to the Stables while they were still out cold, and Aliana now waits inside the fort for the group to return.

GM Favorite moment

The inside/outside battle. I love that as the group was fighting the rangers and remaining ogres; Alaina was inside taming shocker lizards. Then once the outside fight was over, Alaina ended up in a fight inside with her new lizard friends while the group carried the rangers to the stables. Fun was had by all.

Experience

Each Player receives 9,340 (Total: 98,470 [10th level]) for Monsters and Role-playing.
June 08 (6 years ago)

Edited June 20 (6 years ago)
Session 35 (06/7/2018) [Skovald {Kane} Missed Session]

Day 68 [continued] (Oathday the 29th of Neth, Thursday 11/29/2047)

[Start of side Adventure: Horses vs Ogres]
Special session: Each player was assigned one of the group’s combat trained warhorse to control and roleplay.
  • Shadowmist played by Traskus [Justin]
  • Shalelu’s horse played by Tom
  • Sais horse played by Jacob
  • Xavian’s horse played by Fyre
  • Other non-combat trained horses played by Danny
Shadow mist, the Foxglove herd, and other Horses vs. Ogres
While their riders and other companions were north retaking Fort Rannick, the horses where in an enclosed clearing waiting for them to return and doing their best to stay out of the rain. At about 8 am, Shadow mist and Shalelu’s horse noticed a large ogre entering their clearing to the south. Shadowmist acted the quickest. First, the heard alpha bayed loudly warning the rest of the danger to the south, then he charged the Ogre and hit with a hoof stomp. Shalelu’s horse charged up also but due to the narrow entrance the ogre was using, she could not hit him through the branches that were in her way. The Ogre responded by swinging his club down on Shadowmist hard, severely wounding the horse. Shadowmist returned the hit with 2 hoof stomps and a bite. Hitting with all three he heavily blooded the ogre, but it was still standing. Xavian’s horse, Sais horse, and the remainder of the herd moved up to join the other two; but they could not reach the ogre. Shalelu’s horse was again deflected by the trees and failed to land a blow. The ogre swung out against Shadowmist again, but his club clanged off Shadowmist’s armor. Shadow mist fired back and after 2 misses, his third hit kicked the ogre in the face; crushing in his skull and killing him. Then just as the first ogre dropped, Shadow mist and Shalelu’s horse noticed a second ogre entering the north side of the clearing. Shadowmist again bayed a warning and the herd responded. Xavian’s horse headed north to face the ogre and stopped about 10 feet away, just out of the ogre’s reach. There the horse mustered all it had as it readied to scare off the ogre. Then the other herd horses all moved as a group to support and back up Xavian’s horse. Sais horse and Shalelu’s horse where right behind them. Once all but Shadowmist joined, Xavian’s horse stomped and kicked threatening the ogre and attempting to drive him off. The rest of the herd joined in helping and the sight of 8 angry horses stomping in the mud was enough to send this ogre running North into the woods. Now safe the horses returned to milling around the clearing.
Weather
  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks.
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
Monsters
  • Ogre (Killed)
  • Ogre (fled in terror)
[End of side Adventure: Horses vs Ogres]

Back at fort Rannick

It was about 8 am and the group found themselves separated. Alaina was inside the fort waiting for the group to come back while the rest of the group was outside in the stables with the 3 tied up rangers. After a quick discussion it was decided that Zheda would stay in the stables and watch the rangers while the others went through, cleared out, and searched the rest of the fort. As they prepared to leave the monk, Cereliona offered to leave Barkenstien to help watch the rangers but Zheda declined saying, “If I can’t handle 3 restrained rangers, then something is wrong with me.” The group laugh a little at this and agreed with her so Barkenstien came with them.
Weather
  • Medium Rain
  • reduce visibility to half of the normal range
  • -4 penalty on Perception checks. 
  • -4 penalty to Ranged attacks
  • automatically extinguishes unprotected flames (candles, torches, and the like)
The Courtyard
After the discussion was over, the group readied to return to the rain. Starting out by clearing the courtyard before moving back inside the fort the group headed to the north east section of the courtyard.
Weather
  • Medium Rain
  • reduce visibility to half of the normal range
  • -4 penalty on Perception checks.
  • -4 penalty to Ranged attacks
  • automatically extinguishes unprotected flames (candles, torches, and the like)
Old Guard Post
The first stop the group made after leaving the stables was to go investigate the shiny object Zheda pointed out in the rubble of the Old Guard post. When he got close, Sais could make out the bodies of 3 ogres in side, one of which was the large ogre whose knees bent the wrong way that Alaina saw while scouting. In addition to their armor and gear, the larger ogre was wearing a necklace made of 22 copper rings. Seeing this Sais became very excited at the thought of 22 magical rings, so he quickly took the necklace of rings and the other gear to Cereliona to be checked for magic. However, Sais was disappointed when Cereliona revealed that only one of the rings was magical but the large ogre’s ogre hook and his armor were magical as well. Using the power Shelyn had given her, the ranger identified all the magic items. The ring turned out to be one of Animal Friendship which Cereliona liked. After asking permission of the group, she took the ring for herself. After going through these items, the group headed to the buildings to the south.
Treasure
  • +1 large sized hide armor: 1330 gp
  • +1 Large ogre hook: 2348 gp
  • 10 Large sized javelins: 2 gp
  • 2 Large Hide armor: 30 gp
  • 2 Large great club: 10 gp
  • Ring of Animal Friendship: 10,800 gp
  • 21 copper rings: 15 gp
Cook house
The first building they found to the south was the cook house. But as they approached they could also see the large fire of the new barracks to the west. From their location, Sais and Cereliona saw 2 dead ogre bodies, piled on top of each other just outside the front door of the burning barracks. Seeing nothing move, they continued into the cook house first. The several dead human bodies seen when scouting, were still cooking on the fire but no one was tending it. It looked as though the “cook” just left them on the fire, unattended. Cereliona looked around and found some water to put the fire out. Then she got the bodies out of the fire and laid them on the ground. While she did this, the others looked through the cook house but found nothing of value.
The Burning New barracks
Next, they headed to the inferno that was the new barracks. As they approached it, it became clear that anything inside was burned and destroyed. However, as they got closer they saw a lot of tracks in the mud and found 7 dead shocker lizards near the 2 dead ogres. Cereliona looked over the area and determined that an ogre battle happened here and using her tracking and wilderness skills she was able to determine what the tracks in the mud ment, so she shared the details with the group.
GM note: This combat was played out during a special session when 3 Players could not make it, so Tom and Traskus [Justin] were allowed to play as ogres in 2 short fun fights. This was the first fight.
Seven Shocker lizards
vs
Minktuck Kreeg (Played by Traskus [Justin]) and his two thugs (Played by Tom)
As the seven lizards made their way out of the lizard warrens and into the court yard, the new barracks was a blaze and Minktuck Kreeg with his two guards were watching the barracks burn while still trying to stay on guard at the south gate. Inside the barracks, the ogres could hear their clan members fighting over who would get to use the single, tiny man-sized exit first. None of them would let someone else be the first, so as a result they were all cooking inside. Angered by this and worried it could be a distraction, Minktuck kept his Ogre thugs alert for danger on all sides. The fog had reduced considerably since this morning, but it was not gone yet, and the rain still drizzled out of the sky both of which limited vision, so it was through pure luck that one of Minktuck’s thugs noticed a blue light next to the burning barracks. The thug moved up, so he could see it better and he found a dog-sized lizard with two horns, one on either side of its head, and green scales that crackled with sparks of lightning. Not knowing what the lizard was the thug did the only thing he could think of and he tried to smash it with his club. He missed, and the lizard hissed as it jumped away from the impact of the ogre’s club. This hiss was a call for help and 2 more lizards moved up to join the first. Once they were together, electricity started to arc between all the lizards and after a moment a large blast of electricity was released, burning but not killing the Ogre thug that attacked one of their numbers. The ogre responded by swinging his club down again at the first lizard. The hit was solid, but the lizard was tougher than it looked and survived the blow. Seeing combat, Minktuck charged up and as he did he could hear the sounds of his allies burning in the barracks and that combined with his desire to be the lord of the Kreeg clan filled him with rage and a desire for revenge (GM note: +1 morale bonus to hit and damage). Minktuck hit the one his thug damaged earlier and turned it into a mess of blood, scales, and bones that could no longer easily be identified as a lizard. The 2 remaining lizards then tried to bite Minktuck but they both missed. The other ogre thug followed Minktuck but he was farther away so when he reached the limits of his movement, he through a javelin at a lizard. However, the rain and fog added to his poor aim, so the javelin went straight into the burning building, not striking anyone inside but the javelin was now guaranteed to burn up in the fire. The closer ogre then attacked a lizard and hit it with a powerful blow but again the lizard managed to survive this hit (2hp). Minktuck then swung down with his ogre hook and hit an uninjured lizard which just barely managed to survive the blow (1 HP). Then as Minktuck swung again, the lizard dodged out of the way of his second blow. Next 4 more lizards came running up from between the burning building and the mountain wall. Once these lizards arrived they linked up with the 2 surviving lizards and did a powerful 6 lizard blast. Minktuck reacted by ducking and covering himself so he only took minimal damage, but the first ogre thug was fried to a crisp while the other one was still out of range. The remaining ogre thug then ran up and using his club he attacked the same lizard Minktuck just hit, smashing the lizard and killing it. Minktuck then focused on one of the uninjured lizards and managed to land 2 hits, killing it. The 4 remaining lizards, then tried to bite Minktuck but all missed. The ogre thug then moved up and attacked an uninjured lizard, again wounding but not killing it. Minktuck continued to focus on one lizard, killing another one after 2 hits. The 3 lizards left, linked up and did another electric blast. Both ogres were surprised by this attack and took full damage. The ogre thug burned up and fell dead on top of his buddie’s body. Minktuck was hurt by this blast but he was still in fighting shape. Now with only 3 lizards left and no more ogre thugs for help, Minktuck worked to end this fight fast. He aimed his ogre hook at the 2 wounded lizards, hitting and killing them both. The last lizard then tried to run away but thanks to Minktuck’s reach, he was able to get one last swing at the lizard before it got away. He swung his ogre hook down and it was his most powerful blow of the night, allowing him to kill the last lizard with one hit (GM note: This attack of Opportunity was the only one hit kill of this fight).
Weather
  • Light Fog:
    • reduces visibility to three-quarters of the normal ranges
    • –2 penalty on Perception checks
    • –2 penalty on ranged attacks. 
    • Light fog occurs only when there is no light or wind.
  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
    • -2 penalty on Perception checks. 
Monsters
  • Minktuck Kreeg (Survived)
  • 2 Ogres (dead)
  • 7 Shocker lizards (Dead)
After Cereliona laid out what happened here, Sais decided to loot the ogre bodies. Everyone else, went to the burning barracks and looked inside. There they could see the bodies of 12 ogres burning, but also to the side of the building they could see an open secret door in the side of the mountain. However, the barracks was right up next to it and it would be hard to reach without being burned. Deciding that it would be better to clear out the secret caves starting from a different entrance they decided to head into the fort now.
Treasure
  • •2 Large Hide armor: 30 gp
  • 2 Large great club: 10 gp
  • 7 Large Javelins: 2 gp
    • 3 from one and 4 from the other
The Keep’s Entrance
After making their way through the inner wall, they entered through the damage front doors and left the rain behind outside. In the hallway they found Alaina with a shocker lizard riding on her shoulder and another lizard on the ground by her feet. In addition, there were 2 dead lizards bodies that were not there when they left and there was a new ogre body that was missing its eyes and tongue next to her with the last 2 other live lizards climbing on it and biting it. Seeing all this Sais asked what happened. Alaina said that she tamed some shocker lizards and as she said this the group could all see the way the lizards acted around her, they all accepted her as one of their own. Sais then asked how long it took her to tame them, but before she could answer, he answered for her, “About as long as it would take for us to take out 2 ogres and defeat 3 mind-controlled rangers. That’s how long!” Alaina said she was sorry she missed it, but she also ran into some trouble, one of the ogres they scared off came back and she had to fight it with only the help of the remaining lizards. Also, she had only succeeded in killing it in the last few minutes. The two then shared a look that said, “We both had bad days, let’s just call it even.” With that look the argument was over, so the rest of the group moved in. As they did they realized that as long as they did not threaten the lizards, the lizards did not try to attack them either. However, Cereliona had Barkenstien stay back and guard the door just in case the lizards did not like him. Then they regrouped and started to clear the fort. As they started to move, Alaina quickly casted Detect magic which she also made sure to maintain the entire time they were searching, just in case.

Ground floor

Moving with purpose they went room by room, clearing the ground floor.
Workshop
First was the south room where the ogre came out and attacked Zheda. They looked over the broken tools and equipment in this room and saw a human body in the far corner. Its head had been removed and someone had been using the corpse as a paint brush to write graffiti on the walls in blood and gore. They looked over the words, but no one could read the language. However, as Sais was looking at it, Kassandra said in his head in a sweet girly tone, “I can read it for you if you want. Do you want my help?” and Sais mentally replied with “yes.” Kassandra then told him it was all poetry of a kind and she read a few of the passages to him, “Me Big-a-Big, You-Small-a-Small, I Eat Your Head!” and “You Never Think Me Write All Over with You Bloody Neck, I’m Holding You by Mig-a-Mug and Use You as Paint Brush! Har!” However, other than this little bit of utterly inane poetry, they did not find anything else of interest in the room, so they left heading north up the east hallway.
Guest rooms in the east hallway
Along the east side of the hallway there were 4 doors, so the group went through them one at a time, south to north. The first room was where Cereliona “got out of the Ogre’s way” during their first fight here. They appeared to be unused guest quarters that the ogres had quickly ransacked. The group searched through the room but found nothing of value. Moving to the next room, they found the room Xavian used to hide in during the fight and it was much the same. The third door had not been opened but it was also a guest room. As the group was moving north through the room, the 3 lizards on the ground followed Alaina. The creatures were not aggressive, so the group let them come along.
Library
In the last room on the east side of the hallway was a long table with benches to either side, opposite a bookshelf filled with dozens of books, most of which had been torn from the shelves, mangled, and then messily stuffed back in place. Looking through the room, they found many books still intact but nothing of significance. In this room on the far wall was another door, so they headed there.
Tower
This small circular room contained only a ladder on the far wall that led up to the Ramparts. Alaina had thoroughly scouted those with her spell, so they felt no need to check them. However, they did notice that the door way into this room and the trap door at the top were both too small for an ogre to use so it would be possible to use these rooms as protection during an ogre invasion of the fort.
Storeroom with stairs
They then returned to the hallway an entered the room at the north end. This room was filled with crates, barrels, and a stack of firewood that had been smashed apart and heaped into a tangled pile in the corner of this room. A flight of stairs led down to the west. The group looked through the supplies here but again there was nothing of significance. Seeing the stairs, Sais said he felt it would be best to clear this entire floor before they headed down, and everyone agreed so they returned to the hallway and started on the west side doors.
Infirmary
Inside the first door they found a room that once used to house the wounded and sick, but now this chamber was a slice of blood-drenched nightmare. Hacked pieces of bodies littered the sick beds. The floor was slick with gore, strewn with mangled organs and heaped of entrails. A dead fat man sat at one of the operating tables, arranged as if he were merrily spooning chunks of his own disembodied organs out of a brown bowl. His guts spilled out of a large slash in his belly. The horrific scene seemed to effect Cereliona the most, but she did not say anything, and the others did not pry. Leaving this room in disgust, they moved south one door.
Mess hall
This ramshackle area was a mess of smashed tables, broken crockery, and rubble; but no living thing stirred here. After quickly looking it over and find nothing, they moved to the door at the far end of this room.
Kitchen
Through the door was the black arrows kitchen but this kitchen was in total shambles. It looked as if a cyclone had moved through the room, smashed every bit of furniture, bent every bit of silverware, and partially collapsed the stone fireplace. As they moved in to check it out, everyone but Alaina could smell the distant smell of vinegar or some kind of pickling liquid. It was coming from a small door in the west wall and once it was pointed out, Alaina could smell it too. The smell reminded the group of the goblins and Thistletop so they carefully moved up and opened the door, expecting a fight on the other side.
Pantry
On the other side, the only things that remained in this room was a half-smashed crate and a single barrel with its lid removed. The barrel was filled with liquid and large white pieces of meat floated in it. It was this barrel that was giving off the vinegar smell. Sais and Cereliona entered the small room and examined the barrel, discovering it was full of pickled fish. Seeing this, Sais remembered hearing once that ogres hate pickled fish, they can’t stomach the smell or the taste. Sais shared this with the group and added that he thought this might have been put her as a deterrent to keep ogres out and the rest of the group agreed. Now with nowhere else to go in here, they returned to the hall and entered the next room.
Barracks
These barracks were once comfortable and well appointed, but they were now filled with nothing but splintered bunks, torn bedding, and smashed tables and chairs. Cereliona commented that she was not surprised this room was destroyed, after all it did recently have 4 ogres living in it. It was very clear to the group that there was nothing un-broken in this room so they walked through and headed out the door the on the far side. This led them to west hallway.
Empty room
First, they headed north do the door there and found an unfinished room. The west wall was the stone of the mountain and it had several, very old pickaxe marks on it. The group determined that this is where the rangers could expand the fort deeper into the mountain if they wanted, but no one had tried to do so in a long time, so they returned to the hall.
Nice guest rooms
In the hallway there were 2 doors on the west wall. They started with the north one and inside they found another guest quarters but this room was a little bigger and nicer than the other 3 to the east. However, it had also been ransacked by the Ogres. Seeing this room, Cereliona commented that she was surprised to find another set of guest quarters. A quick search turned up nothing, so they move to the next door. Guessing at the fort floor plan, Cereliona was not surprised to find that the next room was much the same as the first. And again there was nothing of value so they moved on.
Armory
Heading to the last unsearched room on this floor, they moved to the room where the Ogres had been trying on human sized armor. This large room was filled with several heavy wooden racks, all bristling with pikes, longswords, and quivers of barbed arrows. The wall where the door once was had been smashed in, making it much bigger and easier for Ogres to use. One wood rack that held pikes had been turned into a decapitated head holder. 15 black arrow heads where mounted here, each on top of a different pike, filling the rack with heads. Upon seeing the heads, Cereliona said out loud, “It would be a good thing to rid the world of Ogres.” The rest of the group silently agreed with her. The group decided no to take the black arrows weapons and left everything here.

Basement
With the ground floor cleared, they decided to head down stairs first because the top floor had already been cleared of all obvious threats. They headed to the stairs in the north room at the end of the east hallway and headed down. The stairs doubled back on themselves after a landing before reaching the bottom. Even going down stairs, the lizards still continued to follow Alaina.
Jailer’s den
At the bottom they found an open door and pasts it, they saw that this simple room might have once been a jailer’s den, or perhaps even a torture chamber, but someone had gone through great pains to repurpose it. The air smelled of sweet exotic incense, and veils of multicolored silk draped from floor to ceiling throughout. Between the rustlings of the veils, glimpses of giant cushions were revealed. The floor was strewn with luxuriant red throw rugs and sheets. At the far end of the room they could see that a secret door in the wall had been left open and they could see the beginnings of a cave beyond. The group was truly shocked by the strangeness of this room, but they did not have much time to say or do anything about it because the lizards that were following the group, started to walk through the room headed for the cave. The fourth lizard that was riding on Alaina’s shoulder, stayed where it was. Then after a quick glance which confirmed that there was nothing of significate value in this room, the group followed the lizards.
Lizard warrens
As they entered the caves, they could tell there was no light anywhere in here so Cereliona pulled out her lantern and Alaina casted a light spell, so all could see. Now with light, the group entered and explored the caves. These dank caves of dirt and stone winded and bent dizzyingly, narrowing to as small as three feet wide at points. In places, claws of exposed tree roots hung from the ceiling. The caves mazed through a large area of about 60 feet by 60 feet. The group followed the lizards until the lizards reached their nests and bedded down; but again, the one with Alaina stayed with Alaina. The group decided the leave the lizards alone here but they did searched the rest of the area. It took them a while to explored but they eventually ended up at the south end where the tunnel led up. The group decided to head up and explored the secret tunnel next.

Secret tunnel

The group walked up the incline until they reached the next floor up. The floor, walls, and ceiling of this cool, damp cave were coated from floor to ceiling in soft, dark gray fungus. To the west the cave continued deeper into the mountain and to the east was a hidden door that had been propped open with a rock. Outside the door, the group could see the light of the new barracks fire. Seeing the door, the group realized that this is how the shocker lizards got out to fight Minktuck. Wanting to continue exploring the caves, the group headed west.
Secret Armory
The cave opened up into a 20 by 20 area with the cave continuing north and south. In addition, three crates had been stacked in a nook to the northwest. Sais moved up to examine the crates. Inside the first 2 crates Sais found a fair supply of mundane weapons, but the third crate only contained 2 long bows. However, by the dust patterns on the bottom of the crate, it was clear that something else had been in this box and recently too. The dust pattern had been disturbed by the air currents and water, so it was impossible to tell exactly what had been in the box. The group decided to ask the rangers about it later, so they moved on.
Waterfall cave
The group looked at the south cave just to be sure it was safe, but they knew it led out to the waterfall. The floor of this cave was dotted with puddles. Patches of pale moss and fungus grew in sheets on the wall, while the north side of the cave was a five-foot-wide passageway that angled up. A walkway of soggy planks led from this opening southeast to a second opening curtained by cascades of falling water. Seeing that this room was exactly as they expected, they turned around and headed north.
Ravine
The north tunnel led to a deep ravine that stretched across the cavern, splitting the room in half. Geodes and veins of glittering minerals shimmered along the walls of the chasm, which dropped away into the dark. A ten-foot-wide wooden bridge spanned the gulf. Moving close to the bridge, Sais immediately noticed that the bridge was not in good condition. After a quick examination, he determined that if more than one human sized person crossed at a time, the bridge would give way; but one at a time it should be ok. Looking at the bridge, Alaina decided to see what was at the bottom of the ravine so she casted Dancing lights and sent them down the cavern. After about 100 feet the light revealed the skeleton of a small creature, that could possibly be a halfling or a gnome. However, on the skeleton’s body they could see his pack and a walking stick in his right hand. Seeing how deep the hole was, Cereliona ask Alaina if she would cast fly so they could get the supplies. Alaina did just that, but not in the way Cereliona expected. Alaina casted fly on the Ranger and then she pushed her into the cavern. The ranger felt the spell take effect so did not resist the sorceress’s push, but she did flip her off as she started to fall into the ravine. Cereliona then flew down to the skeleton and as she was taking his pack and staff, she also noticed that he was wearing a nice pair of boots so Cereliona embraced her inner hobo and took the dead man’s boots. Then with the treasures in her hand, she flew back up to join the group. Once she was close enough to Alaina to be in the range of her detect magic, Alaina saw that everything Cereliona was carrying was magical. Alaina was able to identify the items off their auras alone. The backpack was a handy haversack and for the first time, the group realized that they did not need it and would most likely sell this storage item. The boots however, intrigued Cereliona as they were special boots just for rangers and after asking permission she started to put them on. While Cereliona was changing boots, Alaina went through the Handy Haversack and found 2 magical glass vials inside which appeared to be full of blood. She quickly identified them and realized that it was in fact blood inside, because these unique items needed blood to work but they could help heal long term damage to someone (ability damage and drain). The group was intrigued by these items but decided to study them more later, so they crossed the bridge and looked farther down the cave. About 60 feet north they could see that the cave split into two paths; one went west and one curved east. They group knew that east led to the other secret door but they were not sure what was east so moved to investigate.
Treasure
  • Agile Alpenstock: 2000 gp
  • Handy Haversack: 2000 gp
  • Boots of friendly terrain (underground): 2400 gp
  • 2 Blood Reservoir of Physical Prowess: 2000 gp
Crypt
Once they reached the east side tunnel, they found a large door made of wood that was heavily reinforced by iron that was open a small crack. Cereliona’s engineering skills told her that this door was the kind that was never meant to be opened, like a vault or prison door. Worried about why the door was open, Cereliona and Sais listen to it for noise. Sais heard nothing, but Cereliona’s elf ears heard the faint sound of air rustling and dirt sliding, meaning that there was something moving inside. The group did not want to leave a threat in their mitts, so they readied weapons and spells; and opened the door. The walls of this fairly dry cavern contained 20 seven-foot-wide, two-foot-high niches, in each of which rested the ancient body of a long-dead humanoid. The skeletons bared ceremonial armor and weapons. One of the bodies on the north side had been pulled from its niche and lied in a jumble on the ground. Sais moved up to investigate this body and Cereliona followed but she stopped in the middle of the room and looked around, while Alaina and Xavian stayed in the door way. From their location, the three group members each saw something. Sais saw that the skeleton on the floor had strange looking sheaths hidden up its sleeves while Alaina saw the magical glow these sheaths gave off. Cereliona noticed the body of a recently deceased middle age black man wearing black arrow gear in the south east corner of the room. In his arms he was holding a bundle of supplies. However, what they planned to do with what they saw was put on hold because 2 translucent, ghostly figures came out of the walls. The first one came out of the wall directly in front of Sais and the second came out on top of the dead black arrow body. Both of the ghostly creature’s faces could be seen, and while the one in front of Sais did not look familiar, the one on top of the dead ranger, looked exactly like the dead ranger. Cereliona training to be alert paid off and she was not surprised by these creatures. Also, Sais training aboard his captain’s ship had taught him to be wary of danger and it just paid off as well (GM note: Sais roll was equal to the DC to notice Spectre, but only because of the +3 bonus from Rogue Danger Sense). However, Alaina and Xavian were completely surprised by the creatures. The Spectre in front of Sais swung out at him but missed. Now looking at the creature in front of him, Sais was glad he had spent time with Ilsoari because he was able to identify these creatures as Spectres. He shouted out what he knew about these incorporeal creatures as he swung out with his knife and hit. Dealing less damage than he would like but still wounding the creature with his magical swords, Sais shouted out to Xavian , asking what he knew about these creatures. Cereliona took her throwing stance and let her Chakrum fly at the ranger Spectre hitting it and bouncing it off a wall to hit the one in front of Sais as well. Cereliona then shouted to Xavian to use his divine energy to destroy these undead. Xavian first answered Sais and added a little more knowledge about these creatures, most importantly being that they drain life force with just a touch. Then the dwarf answered Cereliona’s request by saying that he cannot do that. He only heals, he cannot harm any being even these undead. Everyone was shocked to hear this, but they had other problems, so they did not comment. The ranger Spectre then charged Cereliona and swiped with its hand. The cold touch of the creature burned Cereliona a little and she could feel it try to drain her life away, but thankfully she was able to resist it.
Spectre
  • Incorporeal touch attack
    • attack ignores Natural Armor, Armor, and Shield bonuses
    • Xavian: Drains 2 levels on each hit
    • Xavian: Any humanoids slain by a spectre become spectres themselves
  • Incorporeal being
    • immune to Stunning, critical, sneak attack, and other precise damage.
    • immune to non-magic damage
    • 1/2 from magic sources
    • full damage from holy water
  • Xavian: powerless in natural sunlight (not merely a daylight spell) and flee from it.
Meanwhile at the stables
The unconscious rangers were very easy for Zheda to watch so she had been relaxing and drinking while she waited for the group to return. Then out of nowhere her Cayden Mug started to vibrate which surprised her.
Back at the crypt
The Spectre in front of Sais then swung out wildly at him and over reached opening itself up to a free attack from Sais’s blade. Sais hit and the magical weapon seemed to dispel some of the ghost mist body. Sais then followed this up with 3 more swings and landed all 3. (GM note: Nuffle[Great God of dices] had fun here Sais rolls: AoP: 20, 3 hits: 21, 22, & 29 and the damage was 11, 11, 11, & 12.) Sais’s magical weapon continued to dispel more and more of the spectre’s body. Cereliona repeated her trick from last time and bounced her chakrum off the ranger spectre and then into the one by Sais, hitting and damaging both. The spectre by Sais started to flicker and faded a little after this hit but it was still moving. Cereliona then stepped away from the ranger spectre and yell to Alaina to hit the monsters with spells. However, the ranger spectre was faster and it moved up and swung at Cereliona. The touch connected, and the deep cold of its body burned Cereliona but again she resisted its attempt to drain some of her life force. Alaina was next and she casted Magic missile. She sent 3 missiles at the ranger spectre and 2 at Sais’s spectre. The missiles of force first hit the ranger spectre and they clearly did full damage to the being and the other 2 hit Sais’s spectre causing the being to completely fade away into nothingness.
Monsters
  • Spectre [Lorgus Fenker] (destroyed)
Returning to the Stables
Zheda reach on her hip and grabbed her mug but as her hand was headed toward it, it stopped vibrating. The monk became very confused at this and started to examine her mug.
Last of the Spectres at the crypt
With only one spectre left, Sais moved up to it and stabbed 3 times with his magical swords and all 3 dispelled more of the being’s body. After the third hit this spectre started to flicker just like the first one. Cereliona then acted quickly and through her chakrum at it, hitting it. The spectre then faded to nothing before Cereliona’s chakrum returned to her hand. With the creature dead, Cereliona ask Xavian to take care of the damage she took this battle and in previous ones. Xavian looked upset that he missed Cereliona’s injuries as he moved up and casted 2 spells, restoring the ranger to full health. Then to make sure no one else was missed, the dwarf asked if anyone else needed his help. All the people were ok, but Alaina held up the lizard that had been riding on her back for healing. The lizard was clearly injured so Xavian came to help. It took him a moment before he found a place he felt was safe to touch on the electric lizard but once he did, the spell fully healed the creature. This made the lizard very happy and it arced electricity on its skin to show its gratitude. While this was going on, Sais got the sheaths off the skelton on the ground. Next Cereliona moved over and examined the dead ranger. He had a few wounds, nothing serious enough to kill him though; but he was definitely dead. The bundle in his hands contained 2 arrows each with a scroll wrapped around it and a note pinned to it with a name in common written on it. One note said “Grolki” and the other said “Jaagrath.” Alaina saw that the arrows where magical as well, so she identified everything. Not sure of the significates of the true strike scrolls and the giant slaying arrows, the group stored them to return to the rangers later. The sheaths however, were something that Sais wanted badly but he said he would ask the rangers if he could have them rather than just taking them. After Alaina identified the items, Cereliona returned to the ranger’s body because it struck her as odd that a Black Arrow would hide in here. During her second closer examination, the first thing she noticed is that this black man, looked a little like Vale; the 2 had the same chin and nose. She then searched his pockets and she found 2 pouches of coins. One had 10 gold in it and it was tied at his back where it would be safe but hard to get to and the other only had a few coppers and silvers in it. When Cereliona showed the bag of 10 gold to the group, it struck a cord and Sais remembered the 10-gold bet Kaven had with a Black arrow named Dale about when the Old guard post would fall down so they assumed that this was Dale. Cereliona then put it together that Dale and Vale must be brothers or at least have some familial relationship. She did not look forward to passing this information the Vale, but she said they should move on. Sais agreed and said, “I hate spectres, let’s get out of here.” They decided to go to the end of the tunnel and exit through the secret door there, so they could go and check on Zheda.
Monsters
Spectre Minion [Dale] (destroyed)
Treasure
  • Giant Slaying Arrow (Jaagrath): 2,282 gp
  • Greater Giant Slaying Arrow (Grolki): 4,057 gp
  • 2 Scrolls of true strike: 25 gp
  • 2 Bags
    • 10 gp
    • 8 sp and 15 cp
  • 2 Vanishing Sheath: 5000 gp
Outer courtyard
The group returned to the outer courtyard and the rain; through the north secret door. However, at the exit from the cave, Cereliona saw several ogre tracks as well as recent tracks from the rangers. Examining them, Cereliona was able to give the group a blow by blow of this battle as well.
GM note: This combat was played out during a special session when 3 Players could not make it, so Tom and Traskus [Justin] were allowed to play as ogres in 2 short fun fights. This was the second fight.
2 Black Arrows and the Hinterland’s ranger
vs
Jolly Kreeg (Played by Tom) and his two thugs (Played by Traskus [Justin])
After setting fire to the new Barracks and knocking down the old guard post, the rangers reclosed the north secret door and used the caves to make their way to the lizard warrens. Once there they opened the basement secret door and after doing some talking in the cells they decided to light the bitter bark in the Lizard Warrens themselves. They blocked off the upper cave so that the lizards could only escape by heading out of the southern secret door, which they propped open just a little, or by going through the basement and into the keep. Once the fire was lit, 7 lizards headed into the fort and 7 headed out into the court yard. The rangers then re-entered the waterfall cave and headed to the North secret door to find some Ogres to kill. Moving through the tunnels, the three rangers made their way back up to the ground floor and headed toward the north secret door. As they moved, Shalelu cast bark-skin on both herself and Vale. Jakardros cast bark-skin on himself as well. Then both Shalelu and Jakardros cast Gravity bow on their weapons. As they approached the last few feet to the north secret door, Vale drew his battle axe and hand axe, holding one in each hand. While Shalelu and Jakardros, each nocked an arrow. Then Vale opened the door and all three looked out into the light rain and fog looking for ogres to kill. About 70 feet south of them, they saw Jolly Kreeg’s gourd shaped body with 2 other ogre thugs with him. Then both using the rain and fog as cover and fighting against it to hit with ranged weapons; the Rangers attacked with surprise. Shalelu aimed her arrow at a vital spot and hit Jolly hard (Vital Strike). Jakardros held his action until Vale ran up. When Vale started to run up on the Ogres, Jakardros commanded Kibb to go with him. Jakardros then aimed at the closest Ogre thug and the one that Vale was headed toward and let his arrow fly. When the arrow was released the bow gave the arrow an electric aura so that when it hit its target, the electricity was transfered to the Ogre, burning him a little. When Vale ran at the ogres, he was only able to cross 30 ft toward them, about half way, at this time. Jolly Kreeg felt the arrows and saw Vale run up so he charged up to meet Vale. At the end of his charge, Jolly swung at Vale who was just at the edge of his reach and scored a good hit on the ranger. Shalelu then put 3 arrows in Jolly and Jakardros followed that by firing 3 arrows as well. The first one missed but the remaining 2 arrows hit, and both carried electricity from the bow to the ogre burning Jolly. Kibb then switch to total defense and took only a single step (5-foot) into Jolly’s reach, as to not give the ogre an opening. The 2 ogre thugs then moved up to the north and south west side of Jolly and swung their clubs at Vale and both hit, knocking the bald man around a little. Now heavily injured, Vale withdrew from the reach of the ogres and headed back to join his fellow rangers. Vale worried about leaving Kibb alone with the ogres, but he was not going to survive another hit, so he had to leave. With a look and a nod Jakardros communicated to Shalelu that he wanted her to take out the south ogre thug so Shalelu fired 3 arrows into that ogre and hit it all three times, but it lived and was still standing. Next Jakardros fired 3 arrows, the first one used its electric aura to kill the south west ogre thug, then he turned his next 2 arrows to the north thug. Both hit, burning the ogre a little. Next, Jolly did not want to let the rangers run away so he attack the only opponent he could reach, the fire pelt cougar Kibb. Due to Kibb’s defensive stance, Kibb was able to avoid both swings of the Ogre hook(GM note: in both cases Jolly missed by less than 4 so the +4 dodge from total defense saved him). With the south east ogre thug dead now, Kibb had an escape path and took it, using his speed and small size to enter the cave and get behind the rangers. The remaining ogre thug then chased after Vale but as he got close to the ranger, he mis-stepped so his ogre hook swing went wide. Vale then turned around and attack twice with each of his axes, and due to the ogre being off balance from the charge, all four blows landed. The Ogre then fell dead to the ground at Vale’s feet. Vale then took a step into the cave moving 5 feet where it would put him at the edge of an Ogre’s reach but in doing so he forced Shalelu to squeeze to the side in order to make room for him (GM note: Vale and Shalelu in the same square so squeezing but also had cover from cave so AC was effectively the same). Jolly then charged in and used his reach to swing at Vale but he missed. Shalelu then took a step deeper into the cave, giving her more space before she fired 3 arrows at Jolly but Vale was in her way and she missed with all 3 arrows. Jakardros followed Shalelu’s example and stepped back before firing 3 arrows. The first hit, the second missed, and the third hit. These 2 hits from Jakardros pushed Jolly to the edge of death but it did not kill him. Seeing the wounded ogre fighter, Vale’s battle lust got the better of him and he stepped up to end Jolly. Both were extremely hurt (Vale 15 HP, Jolly 19 HP) so Vale knew he had to kill Jolly this time or he was a dead man. Vale then swung out twice with both his axes. He scored a good hit with his first battle axe swing, but he missed with his second. Then thanks to Jolly’s unsteadiness from his charge, Vale was able to land 2 hits with his hand axes (GM note: Vale only hit with either of his Hand axes because Jolly had a charge penalty of -2 AC). It took all three hits but on the last hit with the hand axe, Vale stuck his axe in Jolly’s chest, just barely killing the creature (GM note: dropped to -1 HP). Shalelu then moved up and used her wand to heal Vale back to full health. The 3 rangers then readied for more combat and headed into the courtyard looking for more ogres to kill.
Weather
  • Light Fog:
    • reduces visibility to three-quarters of the normal ranges
    • –2 penalty on Perception checks
    • –2 penalty on ranged attacks. 
    • Light fog occurs only when there is no light or wind.
  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks. 
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
Monsters
  • Jolly Kreeg (dead)
  • 2 Ogres (dead)
After hearing the story from Cereliona, the group made sure to gather up the gear here. Once they had everything they continued to the stables and Zheda.
Weather
  • Medium Rain
    • reduce visibility to half of the normal range
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • automatically extinguishes unprotected flames (candles, torches, and the like)
Treasure
  • +1 large sized hide armor: 1330 gp
  • +1 Large ogre hook: 2348 gp
  • 10 Large sized javelins: 2 gp
  • 2 Large Hide armor: 30 gp
  • 2 Large great club: 10 gp
Collapsed Tunnel
As the group moved, Alaina took a detour and investigated the tunnel behind the remains of the old guard post. A huge pile of rubble that slumped against the cliff face here, almost completely blocked the cave entrance. However, Alaina could see how small the tunnel was and she was glad they did not try to use it, it look like a very tight fit for any of the group members. With nothing else here to see, she hurried through the rain to rejoin the group.
Weather
  • Medium Rain
    • reduce visibility to half of the normal range
    • -4 penalty on Perception checks.
    • -4 penalty to Ranged attacks
    • automatically extinguishes unprotected flames (candles, torches, and the like)
Stables
Alaina caught up with the group just as they entered the stables and got out of the rain. They all found Zheda looking at her Cayden mug with a strange expression on her face. When they asked, she said the mug vibrated and shook for a moment then it stopped for no reason. Thinking it was in the monk’s head the group gave the drunken master a hard time about her drinking and how it can lead to the shakes. Zheda told them it was something else, but she did not know what it was. The group did not challenge her idea and let it be. Zheda gave up looking at her mug after that and turned to face the group. She noticed the lizard riding on Alaina’s back and decided not to comment, instead she asked what they found. The group told her about all they had seen, focusing the most on the spectre and the odd basement room with the silk walls and cushions. As they were telling this to the monk, they realized they forgot to check the side door in the basement. Knowing that they also had to give the top floor a better look, the group decided to return to the fort and Zheda said she would stay with the rangers again. With that the group went back out into the rain and toward the fort.

The Fort again
They ran across the courtyard and got to the front door. Once out of the rain, they were greeted by Barkenstien who was still on guard duty here. The dog was very happy to see his master. Cereliona petted the dog a few times and then put him back to work on guard duty so they could finish exploring the fort. The dog happily resumed his job and continued to guard the front door. The group then headed down the east hallway and down the stairs at the end.
Cells
Once in the basement, they went straight to the side door. Beyond the door was clearly the black arrow’s prison. It had 8 cells, 4 on each side. These grimy, blood-spattered cells were empty save some fetid straw mats and vermin-ridden blankets. Nothing here peaked the group’s interest, so they headed up to the top floor.
Chapel again
Once they got to the top, they entered the closest door into the Chapel. Once inside the group took in the room and searched it. While searching the alter, Sais took a good look at the crude image of what might be a three-eyed jackal painted in blood behind the alter. Seeing this and the writings on the alter, Sais realized that this chapel was once a church to Erastil but the Ogres had defiled it and turned it into a temple to Lamashtu. On the alter he found a dark wood chalice and a helm carved from a pit fiend skull; but behind the alter he found a Platinum holy symbol of Erastil. Cereliona looked over the items and was surprised by their high value. However other than these few items, nothing else of interest was found so they headed to the next room.
Treasure
  • dark wood chalice: 1000 gp
  • helm carved from a pit fiend skull: 5000 gp
  • Platinum holy symbol of Erastil: 500 gp
Commander’s Quarters
Moving to the next most clockwise door they entered the Commander’s Quarters. As they searched this room, Sais and Cereliona were drawn to the open cabinet with the broken wine bottles. Looking it over, both noticed that the bottom of the wine cabinet contained a hidden compartment. The compartment was partially smashed open from the top and the latch to open it was broken as well, so Cereliona pried the thin slats of wood above it to expose a flat wooden coffer, a thin book with a green cover, a pair of soft green leather boots, and a silver locket. Alaina could tell that the boots where magical and the locket was giving off whips of magic, as if something inside had magic. Cereliona gave Alaina the boots to identify while she opened the coffer. The coffer contained dozens and dozens of parchment sheets, which were love sonnets to someone named “Myriana”. Cereliona decided not to read these for now and moved on to check the book. She found it to be a book of Bard songs about nymphs and dryads that was unique and valuable. Cereliona then turned her attention to the locket and when she opened it she found a lock of silky golden hair. Alaina saw the hair too so told Cereliona that the hair has magic on it. Seeing this Cereliona knew she had heard of something like this before but she could not remember it. Seeing the confusion on Cereliona’s face, Xavian came up and put his hand on her shoulder and asked her to look at it again, while the cleric willed knowledge into the ranger. However, it did not work, so the dwarf moved to her other side and tried his other hand. It still did not help. It ended up taking 5 tries from Xavian before he helped enough for Cereliona to remember the significates of the hair. (GM note: Xavian used Knowledge(Memory) domain power of Recall 5 times here). Cereliona said the hair was Nymph hair and it was most likely a token the Nymph used to gift her Inspiration on someone. She continued by explaining that nymphs can inspire creature’s crafting and performance skills while at the same time improving the creature’s will power. Not sure if the hair was a good thing or a bad thing, Cereliona stored it in a safe place so they could continue their explorations.
Treasure
  • Book of Bard songs about nymphs and dryads: 3000 gp
  • love sonnets “Myriana”: ?? gp
  • Silver locket: 100 gp
  • Boots of the Mire: 3500 gp
Watchtower
Leaving the Commander’s Quarters they entered the room that they originally dimensional doored into just a few hours ago. Then they went north into the storeroom and up the tower stairs. Once they got up to and through the trap door they could see the cracked bell hanging from a huge oaken frame that took up most of this chamber’s upper half. The group then went about examining the room. Cereliona and Sais discovered that the bells ringer had been removed and replaced with an upside-down dead ranger, a steel helm strapped tightly to his skull. Under the helm Sais saw that the dead ranger was also wearing a metal mask. The helm and the mask made it, so the dead ranger’s head look very much like a bell ringer. Cereliona noticed that the mask was valuable and after removing it she realized it was made of Platinum and covered in mysterious markings. Finding yet another high value item in the fort Sais said, “These are some very well to do rangers, I wonder how they got these valueable items.” No one in the group had an answer so the words hung in the air for a while. After a few moments of silence, Alaina spoke up and said that they have now searched the entire fort, so they should return to Zheda and the rangers. Everyone agreed and then started to leave to rejoin Zheda.
Treasure
  • Platinum mask covered in mysterious markings: 5000 gp

The stables, yet again

As they made their way out of the fort and toward the stables, Cereliona took Barkenstien off guard duty and let him accompany her. They all walked across the courtyard, dealing with the rain, until they got to the stables. Once they arrived, Alaina looked over the rangers and found that they all had several spell auras on them. All three rangers had the same auras; a moderate Enchantment (charm), a moderate Enchantment (compulsion), a faint Enchantment (compulsion), and a faint transmutation aura. With the group’s permission and support, Alaina started to dispel as many of the spells as she could. First, she casted a dispel magic on Jakardros which removed the moderate Enchantment (charm) aura. Next, she tried it on Vale which also removed the moderate Enchantment (charm) aura. For her third spell, she tried it on Shalelu, but the spell was unable to take down the moderate Enchantment (charm) aura, instead it took down the moderate Enchantment (compulsion) aura. Alaina then burned her last high-level spell slot and cast Dispel magic on Shalelu one more time. Again, if failed to take out the moderate Enchantment (charm) aura, but it did remove the faint Enchantment (compulsion) aura. At this point Alaina was out of powerful magic and ask Xavian if he could remove any of the spells but he said he did not pray for that magic today, but he will tomorrow.

What to do now
The group now discussed what to do next. They knew the rangers would wake up some time today, but they did not know what to do with them. Sais brought up the idea of taking the rangers back to Turtleback ferry and all agreed it would not be hard to transport them but if they woke up on the journey it could be a problem. Alaina then asked why they would leave because the fort gave them a defensible position and it had cells that they could put the rangers in for safe keeping. Everyone liked the idea of staying here so it was agreed they would stay until they could talk to the rangers and find out more. So, the group picked the rangers up and started to carry them to the cells. The rain did not wake up the rangers as they were carried to the fort. Once they got inside the keep’s entrance, Alaina said, “We should clear these ogre bodies out of here.” Zheda heard the “we” and looked Alaina and jokingly said, “Let’s see you help.” Alaina responded with, “I accept that challenge.” The others of the group decided not to stick around and watch, instead they carried the rangers to the cells. As the others were leaving Alaina casted bull’s strength on herself and enlarge person. These 2 spells made it, so the sorceress could easily carry the ogre she and the lizard’s killed out of the keep and into the inner courtyard. Once completed Aliana returned to Zheda who was laughing at how well Alaina completed the challenge. Alaina was happy to win but after returning she realized that now she only had cantrips and one 1st level spell left for the day and it was only 10 am. Alaina thought to herself that she should save that last spell so she can use robe trick tonight to make a safe place to sleep.

The Last thing that happened
It was about 10 am; Cereliona, Sais, and Xavian were putting the rangers in the cells while Alaina and Zheda were in the entrance of the keep talking.

GM Favorite moment

The Horse battle, it was fun to take everyone out of their comfort zones and put them in a weaker creature, plus it was very fun watching as the group tried to truly role-play horses which they did very well.

Experience

Each Player receives 1580 (Total: 100,050 [10th level]) for Monsters and Role-playing.

July 02 (6 years ago)

Edited July 04 (6 years ago)

Session 36 (06/27/2018) [Skovald {Kane} Missed Session]

Day 68 [continued] (Oathday the 29th of Neth, Thursday 11/29/2047)


Waiting for the rangers to wake up

Zheda and Alaina were clearing out the dead ogre bodies from the first floor while Sais and Cereliona put the rangers in the cells.  While they made sure the rangers where as far apart and with as many empty cells between them as possible, the two did not try to separate Kibb from Jakardros.  The animal companion was not hostile to the group, so they allowed the mountain lion to follow and stay with his master.  Then they made sure to take the ranger’s armor, weapons, and any other gear that wasn’t basic clothing.  Sais even took the time to fully pat each ranger down, but he did not find any hidden items.  By the time Zheda and Alaina had finished clearing the dead ogres out of the fort, Sais and Cereliona had returned from dropping off the rangers in the cells.  It was a little after 10 am and the group was already tired from the morning’s work.  In the main hallway they discussed what to do while they waited for the rangers to wake up.  At first all were going to find a room to rest in on this floor but that changed when Zheda asked, “Is anyone going to watch the rangers?”  With this question Zheda helped everyone to realize the error they made in the leaving the alone rangers in the cells without a guard.  Sais being the one that could most likely escape from a prison, volunteered to watch the rangers.  Cereliona also went to help watch the rangers and to keep Sais company.  As the two were headed down, Alaina asked Cereliona if there was any ranger magic that might allow the prisoners to escape.  She did not know of any and then she added that ranger magic usually does not work like that so there should not be much to worry about.  Once those two headed down, Alaina went to one of the east hallway guest quarters to rest.  In there she used rope trick to give her some added safety and security while she slept.  Xavian moved into one of the rooms next to her but he instead used the bed in the room.  Zheda sat down in the south hallway facing the front door.  There she rested and drank, while on guard duty.  

Sitting on Cushions

Jailer’s Den

Taking advantage of the many comforts in this room, Sais and Cereliona both found a cushion and got comfortable.  Thinking that it might be a good idea for another set of eyes upstairs, Cereliona sent Barkenstien up to guard.  The dog followed his orders as commanded but a few minutes later the large dog “snuck” back down and got a one of the large pillows.  Seeing her friend so comfortable, Cereliona did not yell at him and instead let him stay and sleep.  With some time to kill now, Sais pulled out his dagger and called Kassandra.  As before her soul poured out of the dagger into the middle of the room to form her ethereal body so Sais could see her.  Thanks to her previous connection to the woman’s soul, Cereliona saw her as well.  Once her shape had fully formed, Sais asked her if she knew anything about the magic that was on the rangers.  Kassandra told him that she did not know anything more about magic spells that he did, but due to her time in Foxglove manor she recognized that all 3 rangers were under some form of suggestion, possibly more than one.  She went on to explained that she could tell by the single-minded way the rangers acted when fighting the group and the ogres in the courtyard.  As she was telling Sais and Cereliona all this, her spirit form was exploring the room making it, so she did not look at them as she spoke, instead her focus was the strange room she was in.  Next Sais asked her if she knew anything about the hook mountain area and she gave him a look that said “wrong question” as she told him she knew nothing.  She explained that in her whole life she had only ever been to Magnimar, Sandpoint, and her family’s manor.  Recognizing the look, she gave him, Sais point blank asked her if she knew something he did not and if so would she share it with him.   In response Kassandra asked him to look around the room at all the silk and cushions.  Then she asked him, “Does this look like Nulia’s taste to you?”  Sais and Cereliona then started to look at the room in a new light.  Kassandra added that everything in this room was elegant and designed to please the senses.  However, from what Kassandra got out of Sais mind and from what she read from over the dwarf’s shoulder Nualia does not seem like that kind of person.  Seeing the wisdom in Kassandra’s words, Sais and Cereliona then agreed with her and said that Nualia was more into demons, skulls, and other strange things.  Cereliona then got up and went about searching through the room again with fresh eyes so she noticed something odd she missed before.  One of the large cushions had a dent in it that could have only come from a large creature. 

Main Floor

While Sais and Cereliona were down stairs talking, Zheda was up on the main floor thinking and drinking.  During this time, she pulled out the note they found at the top of the Shadowclock and read it again.  Something in it rung a chord in her mind so she headed down to talk to Sais and Cereliona about it.  She then drunkenly stumbled her way to the end of the hallway and down the stairs.  

Basement level

Just before Zheda entered the room, she could see Sais and Cereliona apparently talking to no one.  After a few moments she heard Sais dagger talking as well and she figured out what was going on, so she entered the room but drunkenly she did not close the door behind her all the way.  As Zheda entered the room, Sais saw the look on her face and it reminded him that Cereliona and himself were the only ones that could see Kassandra’s spirit form, so he asked her if there was a way for Zheda to be able to see her as well.  Kassandra said yes but she added that she did not think Zheda would like it.  She then added that in order for Zheda to see her, the monk would have to let Kassandra share her soul.  And as she said this there was clearly a want and desire for souls in Kassandra’s voice.  Sais and Zheda could tell that she was not joking and that it would be something bad for Zheda, so they dropped the issue.  Cereliona then picked back up the thread of their previous conversation by saying that she could not see an ogre living in here, so it must have been something else that sat on the cushion.  

Main floor again

Xavian heard the monk get up and head down stairs so he tried to quietly follower her.  However, stealth was not his area of expertise, so he was about as quite as a bag of rocks being rolled down the hallway.  As he walked by Alaina’s door she noticed him from within her rope trick but decided that rest was more important, so she did not follow him.  As the dwarf moved down the stairs the analogy of his stealth held true because as he moved down the stairs he sounded like a bag of rocks rolling down stairs.  

Basement level again

When he got to the bottom, he pulled out his book and quill then he started to noisily write down what the others were discussing in the next room.   However, the others in the next room clearly heard the dwarf so Sais decided to have some fun.  He called Kassandra by name and animated the dagger, which cause her spirit form to flow back into the weapon.  Then he sent her to get Xavian by saying, “Go surprise him but don’t hurt him.”  The dagger floated over to the door and went through the open crack Zheda left.  As the dagger was hovering over Xavian and his book, he was so focused on writing down what Sais just said that he did not realized it was in reference to him.  Then Kassandra stopped floating and the dagger fell, point first into the center of his book.  This caused the dwarf to scream like a little girl for a moment or two.  Then once he got his composure back he picked up his book, leaving it open with the dagger sticking in it and took it into the Jailer’s room.  Everyone was having a good laugh at his reaction to the falling dagger, but the dwarf did not seem to mind this and took it in good humor.  He then proceeded to walk the open book up to Sais, so he could take the dagger out of it.  Once Sais did, Xavian then asked the group as a whole if he could record their conversation.  Everyone agreed but Sais also jokingly added, “don’t sneak around anymore, just ask.  You’re not good at it anyway.”  Xavian thanked them and then he started to look for a seat.  Zheda poured a drink and gave it to him which Xavian accepted.  However, Zheda noticed he did not drink it, instead he sat it down by his cushion as he pulled out his book and started to write again; doing his best to fade into the background.  Zheda then pulled out the note and address the reason she came down here.  She pointed out that in the letter to Xanesha they found at the top of the Shadow clock, the author refers to Xanesha as little sister.  Adding her own thoughts now, she told them that if they are sisters then they should be the same race.  Cereliona asked for and examined the letter as well and she said that the letter looked to have been written by someone with education and refinement.  Sais then asked Xavian if he would look at the letter to see if he could see anything in the writing style.  Xavian looked over the letter but he could not tell them anything.  The Dwarf then explained that his knowledge was limited to general book knowledge and he knew nothing of handwriting types.  Thinking of books, Zheda remembered the library upstairs and said that they should checked it out because maybe it would help them identify these sister’s races.  Cereliona thought it was a good idea too so the two went upstairs together and Xavian followed them.  Sais stayed and relaxed on a cushion; keeping watch on the rangers, just in case.  Barkenstien stayed as well because he was asleep on one of the big cushions and Cereliona did not want to disturb him.  

Library

Once they made it up to the first floor, the library was just to their left.  They went in and started to work their way through the chaos of the ogre ransacked books.  It took about an hour but when they were done, Cereliona found a book about Monstrous humanoids which talked about Lamia Matriarchs and these creature’s descripted match Xanesha perfectly.  Cereliona realized that this was the creature they faced so once she shared this with the others there, they decided to take the book and headed downstairs to rejoin Sais. 

Game effect

  • Library was damaged and disorganized by Ogres so no bonus but did allow character to retry a failed Knowledge checks related to “Monster Lore”

Lamia Matriarch

  • Spell like abilities
    • At will—charm monster, ventriloquism
    • 3/day—deep slumber, dream, major image, mirror image, suggestion
  • All lamia matriarch casts spells as a 6th-level sorcerer from birth
  • Shapechanger with 2 forms
    • fixed Medium humanoid shape
    • fixed Large ½ snake and ½ humanoid shape

Back to the cushions

Once everyone was back downstairs and seated on a cushion, Cereliona listed the many powers of a Lamia Matriarch that she discovered, but she focused on ther most famous powers were shape changing, spell like abilities which included charm and suggestion, and that all of them were born as medium powered (6th level) sorcerers.  Hearing all this from Cereliona, Sais said, “Well that explains a lot.”  Now that they knew they had a powerful enemy in this area, it gave them all pause.  After a moment Sais said that they should all stay on their toes because whoever this other Lamia Matriarch was, she is mostly likely not far, so they should all keep their eyes open for her.  Thinking of their missing group member, Cereliona volunteered to go up and update the resting sorceress on the new threat they discovered and everyone thought it was a good idea.

Small Guest Quarters

Cereliona then headed upstairs and into Alaina’s room.  There she found the 5-foot rope used to access to Alaina’s private space.  Climbing the rope, Cereliona entered the rope trick spell.  Inside Alaina was sleeping with her new pet lizard on her.  Thankfully the lizard like Cereliona so it did not attack her as the ranger gently woke up Alaina.  Once she was awake, Cereliona filled Alaina in on all they had discovered.  The half away caster took in the information and her brain fired out one important fact which she told Cereliona, “Invisibility is a sorcerer spell so that could be a problem. The Lamia may still be here, hiding invisible.”  After stating this, Alaina thanked Cereliona for telling her everything and then she started to go back to sleep.  Cereliona then decided to let Alaina continue resting so she climbed back out of the rope trick.  The thought of an invisible enemy hiding in the fort concerned her at first.  But, she ultimately decided that it was unlikely because they had search this entire fort and nothing had tried to take advantage of any of their weaker moments, so she returned to the cushions.  

Once more to the basement

Once she returned, Cereliona filled says in on what Alaina said and Cerelionas opinions of it, which Sais shared so they did not worry too much about it.  Sais then decided to close the secret door to the lizard warrens and trap it.  He then took one of his bear traps, placed it right in front of the secret door and covered it with several pieces of pink silk, making it look very convincingly like just another cushion.  While he was doing this, Cereliona peaked in on the rangers and found them all still out cold. Zheda decided at this time to return to her watch of the front door so she said goodbye and went upstairs to rest and drink for a few more hours.  Sais and Cereliona stayed on the cushions but they made sure the door to the prisons was open enough for them to be able to hear any noise coming from within, then they rested as well.  


The Rangers wake up

The group then got a few hours of uninterrupted rest and ate lunch before the rangers woke up at about 1 pm.  Cereliona and Sais both heard the rangers start to stir so they headed in to the prison to talk to them.  As the rangers woke up they saw the group, but they did not speak at first.  Sais stayed quiet as well and tried to get a feel for the room, but the rangers were not giving anything away.  After a few moments, Shalelu said, “You should know that your monk friend, hits hard”, rubbing her jaw as she spoke.  Sais turned to her and said, “you do too.”  He then asked her what happened and why they attacked the group.  Shalelu said that her friend told her to and at the time she thought it was a good idea, but now she was not sure why she thought that.  Sais continued by asking her “What friend?”  Shalelu’s answer surprised him when she said, “I never knew her name, but she is a beautiful red haired woman.”  At this moment Shalelu realized that she was in a cell and told them she wanted out.  Sais told her at they all needed to stay locked up until they were safe.  Shalelu while not angry was very unhappy with this answer.  She wanted to know when she would be safe or what she would have to do to prove that.  At that moment Jakardros spoke up and he yelled at them, “You cannot keep us here, this is our fort”.  Sais responded with, “Yes, but you would not have this fort if not for us.” And Jakardros angrily added, “Yes and we of the Black Arrows thank you for that but it does not mean you own it or us.”  Sais then explained that they were all under spells that controlled their actions and they would have to wait until the spells are gone before they would be let out.  Shalelu then asked when that would be because magic can last hours, days, weeks, or months and she refused to stay in her that long.  Sais said that once Alaina was rested and regain some of her magical powers, she would come down and break the spells on them.  Shalelu accepted this and then calmly sat down on her filthy bed to wait.  At this moment Sais focused on reading faces (Skill unlock: sense motive) and it allowed him to read their thoughts from their body language and facial expression.  So, he could tell that Jakardros and Vale were both very much wanting to hurt and kill the group; while Shalelu did not, she was just waiting.  After he shared this with Cereliona, the two decided they would not be able to get any more information for now so they returned to the jailer’s room.  


Another discussion on cushions

Once Sais and Cereliona got the jailer’s room, they found that Zheda and Alaina had both gotten up and come down to check on the rangers as well, so they filled them in on the little bit of information they got so far.  Most important being that they think Jakardros and Vale are still being compelled to kill the group while Shalelu seemed to have had her opinions of a red-haired lady magically altered.  Thinking about what they knew about Lamia Matriarchs, he said he believed Jakardros and Vale where under suggestion spells to attack the group and that Shalelu was under a charm spell.  Alaina then spoke up and started to talk about the limits of Charm and Suggestion spells.  She explained that a charm spell makes someone see you as their best and most trusted friend and in the best possible way no matter the situation.  She then added that Suggestion forces you to complete one action to best of your abilities, but it had a flaw.  If a suggestion spell forces someone to do something that would guarantee their death the spell weakens and sometimes the victims can break free on their own.  The group then tried to think of a way to use that flaw to their advantage, but they could not think of a way to convince the rangers that continuing to attack the group would be suicidal while at the same time getting to them attack and trigger the flaw so they moved on to other idea.   Next, they realized that since Shalelu was only charm, they could continue to question her as long as they did not expect to see her the red hair lady in any bad way, so the group headed into the prison again.  


Questioning the charmed Shalelu

The group moved into and filled up the hallway between the cells.  Alaina started by asking Shalelu, “Where did you all meet this red-haired friend of yours?”  However, before Shalelu could answer Jakardros moved up to the bars of his cell and yelled at them, “She is no friend of ours!  Now let us out of here!” Sais was the quickest and moved up to Jakardros cell and said, “I already told you we will let you out when the magic has been removed.”  Jakardros responded by giving Sais a look of death which the rogue returned.  However, while this distraction was going on, Vale had moved up to the edge of his cell and was just about to grab Zheda from behind but Zheda’s senses where too well trained for that and she noticed him when he was still a few feet away.  Vale realized that she saw him so he stopped his movement at the edge of his cell and did not attack.  Zheda then turned around and gave Vale a look that said, “Try it and you die in the process” while at the same time Sais called his dagger to his hand, said “Kassandra” and then through the animated weapon into Vale’s cell.  The fear Zheda put in him with a look combined with Sais’s animated dagger in his cell truly scared the man so he backed up and cowered on his bed in the corner (GM note: both Sais and Zheda made and passed intimidate checks so ruled he was panicked instead of shaken).  Sais then turned and looked at Jakardros again, who was fuming and clearly upset that their plan had not worked.  Now, Alaina asked Shalelu her question again and Shalelu told them she met the red-haired lady in the Jailer’s room next door when they entered through the secret door.  Alaina then wanted to know if there was anything about this lady that was unique or unusually and Shalelu said that the lady had a tattoo just like Cereliona’s chakrum on her right breast.  Alaina then asked when and by what means did the lady leave.  Shalelu answer by saying she left just after they arrived, and she went through the secret tunnels and left the area.  Alaina then focused on what Shalelu’s friend asked her to do which Shalelu responded by telling her that she was told to go up to the fort and fight ogres after they lit the bitter bark.  Shalelu then volunteered that at first, she did not remember being asked but when they surrounded the group, she remembered that she was also asked to kill the Heroes of Sandpoint and that she did think it was odd that she did not remember it until that moment.  Cereliona’s and Alaina’s magical knowledge told both of them that the spell Shalelu just described was a more powerful compulsions spell called, Triggered suggestion (4th level).  In addition, they also realized that a normal Lamia Matriarch would not be able to cast a spell of that power level, so this red-haired lady must be a more powerful caster than most.  Once those two finished explaining this to the group, Sais joined the conversation.  He told them that the red hair of this lady reminded him of the Turtleback Ferry citizen’s descriptions of Lucrecia.  Zheda then moved up to Jakardros and with a look she said “answer or else” as she asked him if he had ever met Lucrecia before.  The man was a little scared by her look, so he answered but he had never seen her before because he rarely went to town.  Next, she moved on to Vale and she used the same tactic with him.  Since the man was already cowered, he answered her right away.  He had seen her around Turtleback Ferry in passing but he never got to know her.  But now that they had asked him, he was sure that it was the same person.  However, as he said this his voice was breaking and he was shaking a lot.  Everyone could see that the loss of the Fort, all his family, and the black arrows combined with the fact that he had been tortured for weeks by the Grauls and now he was under the effect of a suggestion spell in a prison where his former friends were now threatening him was becoming too much for him.  He was starting to break down under all the mental pressure.  Feeling sorry for him, the group decided to leave him, and the other rangers alone and not ask any more questions until the spells had been removed.  Sais was the last one to leave and, on his way out he leaned over and said to Vale, “Don’t worry we will get you fixed up.”, but the Black arrow did not respond.  


Resting for the rest of day

It was about 2 pm by the time the group was done talking with the rangers.  At this point the group separated off and past the time in their own ways.  Cereliona pulled out the water color paints she got from the Turtleback general’s store and tried her hand at painting.  Seeing what Cereliona was doing, Zheda pulled out her calligraphy set and asked to join.  Cereliona was happy for the company so the two then whiled away the rest of the day.  Since this was Cereliona’s first attempt at art, it was not surprising that Zheda’s writings looked more like art work than Cereliona’s paintings.  After they were done, the two picked up their supplies and got some sleep on cushions in the Jailer’s room. While they were paining, Sais pulled out his Sure foot Training Blocks and practiced with them in the Jailer’s room before he also slept there as well.  Alaina returned to her room where she went straight to sleep.  


Day 69 (Fireday the 30th of Neth, Friday 11/30/2047)


Midnight castings

At midnight, Alaina woke up as she had planned.  She then focused her magic and once she was ready she headed down to the prison.  

 Jailer’s room

When she reached the  Jailer’s room, she found the rest of the group asleep on cushions, including Barkenstien.  Xavian however was instead, sleeping leaning up against the door to the prison.  Alaina saw this and thought, “He really wants to make sure he does not miss anything.”  As Alaina moved through the room she did not try to be quiet or loud, she simply moved over to the prison door.  As she had expected, her presence woke up the group including Xavian.  Seeing Alaina everyone got up and once Xavian was out of the way they all headed into the prison.  

Cells

Upon entering, Alaina wasted no time and casted detect magic, so she could see the spells on the rangers.  When she did, she noticed that one of the enchantment(compulsion) auras that were on Jakardors and Vale had dissipated on its own.  Figuring the spell had expired, Alaina went to work removing the other magic spells.  She started with Vale and the spell broke easily.  Next, she moved to Jakardros but Xavian got in front of her and said, “Let me see if I can help you to conserve some of your magic.”  Alaina agreed so Xavian turned around and started to mutter a prayer over Jakardros.  When he was done, the spell broke which both surprised and pleased the dwarf.  Alaina thanked him for the help then she turned to Shalelu and casted dispel magic on her which removed the only aura from Shalelu.  The sound of Alaina’s and Xavian’s spell chanting woke up the 3 rangers so they started to stir.  However, after all the spells were successfully brocken, Sais started to head back to the  Jailer’s room saying, “Let’s go back to sleep and let them out in the morning, I am tired”.  The others did not seem to think that was a bad idea, but Alaina did not react to his words.  Instead she moved around the room, so she could stair at each of the locked-up rangers in turn for about 20 seconds each (3 rounds).  Seeing no magic at all, she was convinced that all the spells had been fully removed.  Then before the others could leave, she got the keys off the wall and started to let Shalelu out.  Sais saw this and said, “What are you doing, we can let them out in the morning.” And Alaina responded by saying, “There is no reason for them to stay in here anymore, the spells are gone, and they are safe now.”  And then she proceeded to open Shalelu’s cell door.  As she did, Cereliona and Zheda spoke up in support of Alaina’s idea so Sais seeing the wisdom in what was said did not argue any more.  As Shalelu’s door was open, a look of amazement and shock came over her face.  Shalelu was clearly very surprised that Alaina was the one that not only let her out of her cell but also the one that convinced the others that it was a good idea.  As Shalelu was making her way out of her cell, she stopped in front of Alaina and said, “I may have been wrong about you.  You are a person of your word and I thank you for that.”  She then said she needed to be outside and see the sky, so she started to make her way up the stairs.  Everyone got out of her way and let the ranger pass, except Alaina who instead followed her up to the fort and outside, handing off the keys to the group as she passed them.  The group then let Jakardros and Vale out of their cells as well, the men were grateful to the group because they did not want to continue sleeping on the uncomfortable straw mats of the cells.  However, like Sais they wanted to finish their sleep, so they asked if they could all talk in the morning.  The group agreed, so the rangers headed upstairs and went straight to the nicer guest quarters on the west side of the first floor.  The remaining group members then all moved back into the  Jailer’s room, found a cushion, and went back to sleep.  

Outside

Once upstairs, Shalelu went straight to the front door and outside with Alaina following.  Outside the rain had not stopped but it had died down to just a drizzle, but the weather did not reduce Shalelu’s mood.  Once out and in the rain, the improvement in the Shalelu was instant and obvious to anyone that could see.  Alaina even saw how the elf’s ears perked up from the night air.  After a minute or two where the elf did nothing but smell the air and look at the clouds and rain, Shalelu then started to make her way to the outer wall of the fort and Alaina continued to follow her.  Once she reached the wall, she turned and put her back to the wall protecting herself from most of the rain.  This made it, so she was facing into the fort while at the same time being as far from the main building as possible.  Alaina moved up to sit next to Shalelu and the ranger moved over to make room for her.  Once Alaina sat down, Shalelu closed her eyes and started to go to sleep.  Alaina then used her prestidigitation spell to create 2 small umbrellas; one over her head and one over Shalelu’s.  By the time she did this, Shalelu was already asleep so Alaina stayed out there with her, all night.  Alaina was already full rested so just enjoyed the cold night air and the quite of Shalelu’s sleeping form, but she made sure to keep the Umbrellas around all night for protection from the rain.  

Weather

  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks. 
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
  • Temperature: 40 C

GM Note

  • after 10 am the group did little more than talk and rest so allowed the group to receive healing for the day as if they had rested all day. 
    • Heal 2x level in HP, instead of just level
    • Heal 2 points to each damaged ability, instead of just 1


Pickled fish for breakfast

Jailer’s room

The next morning about 5am Zheda woke up but due to the common room sleeping arrangements, her motions also woke everyone else up.  Everyone then went about completing their morning rituals and readied for the new day.  Once everyone was done, they all went upstairs as a group.  

Mess hall

Once up the stairs they all immediately noticed that there was light and noise coming from the mess hall, so the group moved to investigate.  There they found that Jakardros and Vale had set up a large table in the room and were sitting around it, eating a breakfast of pickled fish.  Sais and Xavian had eaten pickled fish over the course of their sea going past so they sat down and got a plate.  Cereliona and Zheda had never tried it before but they decided, why not, and each got a plate full.  Everyone then found a seat at the table and joined them.  Barkenstien went under the table to join Kibb there so they could both beg for scraps.  Sais then asked if they kept the pickled fish because ogres can’t stand the smell or the taste.  However, Jakardros said, “No, this is one of my favorite foods.”  He then looked at Vale to see if he knew about ogre’s hating pickled fish, but Vale look clearly said that he did not.  Both rangers then looked a little surprised and embarrassed that the group knew something about ogres that they did not.  Then the two men, returned to eating trying not to focus on their missing knowledge about ogres.  

Outside

Over the course of the night the rain continued and while the rain did not worsen, the weather started to turn cold.  It was not enough to freeze or snow, but a small amount of frost formed here and there.  Thanks to Alaina’s constant prestidigitation spells to create umbrellas, Alaina and Shalelu stayed mostly dry so the cold did not bother them too much.  It was about 5:30 am when Shalelu woke up on her own.  As she was waking up, she noticed the umbrellas Alaina had made.  Shalelu thanked Alaina for the protection from the rain and then looking at the lights in the fort she asked if Alaina was ready to head inside.  Alaina was so the two got up and  walked in, with Alaina maintaining the umbrellas as they walked.  

Weather

  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks. 
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
  • Temperature: 40 C

Everyone around the table in the Mess hall.

It did not take Alaina and Shalelu long to make their way into the fort and into the noisy mess hall.  Once they arrived they were given a plate of fish, then everyone made room at the table for them.  It was tight but the table was just big enough for everyone to have a seat.  Everyone then talked and enjoyed their breakfast.  During the meal, Xavian was occasionally seen feeding scraps to Barkenstien and Jakardros also gave a few pieces of fish to Kibb as well.  


The group and the Black Arrows talk and plan their next move  

Future of the black arrows

After everyone ate and woke up, Sais ask Jakardros what the Black Arrows were going to do now.  Jakardros said, “Vale and I cannot restore the order of Black Arrows by ourselves, so I plan to contact Magnimar to see if they will send additional reinforcements, but if Magnimar does send help it will take weeks for the to get here.” 

The Fate of Lamatar Bayden

After short pause, Jakardros continued, “However, in the meantime, I plan on looking into what happened to our commander, Lamatar Bayden.   As I told you the last we knew, he left on one of his communion walks.  Since we did not find his body in the fort, it is my hope that he is out there somewhere.”   Cereliona responded to his statements by showing the Black Arrows the love sonnets, the Book, and locket of hair they found in the Commander’s quarters.  Jakardros and Vale looked over the papers and the locket.  They both instantly identified the hair as nymph hair and came to the same conclusion as the group did, that it was a token the nymph used to inspire the commander.  Both rangers became very excited by this, then they stood up from their chairs, and started to quickly talk to one another.  They both animatedly told the group that if it was a Nymph and if she and Lamatar were lovers, as the rangers suspected, then that Nymph could have help to protect him from the ogres so Lamatar could still be alive.  Also, if it was a Nymph then as a fey she might see the best way of protecting him as keeping him with her, so he might need to be “rescued” from her.  They then turned to the group and said, “If there is a nymph in the Hook Mountain environs then she would be in White Willow.  We should go save there and him right now.”  The rangers continued to speak in an excited tone, telling the group that Lamatar’s skills were equal to that of the group and that he could help to restore the Order of the Black Arrows to its former glory.  The group responded with patients and understanding.  They all said that they wanted to help but believed that leaving now would be a mistake.  They had questions to ask the rangers about White willow and other things they discovered while retaking the fort that needed to be discussed first.  That way the group would have a full understand of what was going in the area.  If they were to just jump ahead it could be fatal for all involved.  They said they knew this from experience because they once leaped into a shadow fight in Thistletop and almost died which taught them to investigate first and then act.  This tempered the Rangers reactions so that they were willing to wait until the group had learned all they needed before they left.  After both sat back down, Jakardros gave Cereliona back the locket, the sonnets, and book before asked the group what else they wanted to know.  

Things found in the Fort

Sais started off by pulling out the map he found in the map room and Cereliona did the same.  Sais told them that these where only maps that where salvageable form the map room upstairs.  Jakardros was upset about the loss of most of the maps but thanked them for saving these. He then told them what each map was and as an additional thank you he offered to make them copies if they wanted them. The group accepted the offer and gave Jakardros the maps for now, so he could make the copies.  Next the group showed them the boots they got from the secret compartment in the captain’s wine cabinet.  Much like the love sonnets, the book, and the locket; neither of the Black Arrows even knew this item was in the fort so Jakardros said if they wanted it they could have them and the group should consider it a thank you for helping to retake the fort.  Next Sais asked how the rangers came to possess so many high value items in the upper levels of the Fort.  This seems to surprise both Black Arrows and Jakardros asked, “Are you referring to our holy symbol to Erastil in the chapel?”  Sais said that was one of them but that their where more.  Then in addition to pulling out the platinum holy symbol of Erastil, he retrieved the dark wood chalice, the helm carved from a pit fiend skull, and the Platinum mask.  Jakardros said that the holy symbol was one of the fort’s few treasures, but the others were not their religion or taste.  He told them that the ogres most likely brought them with them and if that was the case then someone must be paying the ogres well in treasure for them to have brought this much with them.  Jakardros then asked if they could have the Erastil symbol back which the group happily returned.  As the item was being returned, Alaina took advantage of the lull in conversation to feed the last of her pickled fish to her lizard.  The electricity of the lizard flowed through the salted fish meat causing it to flicker and glow.  This surprised everyone for a moment, but it did not take anyone long to realized it was just a natural phenomenon of the lizard’s electric current.    Next was Cereliona’s turn to talk.  She moved over closer to Vale and started to tell him about the body they found in the secret tunnel.  Alaina interrupted her at the beginning of the tell and added that the body was found in a crypt of some kind that had been recently unsealed.  Jakardros responded to Alaina by saying, “That was where, we of the Black Arrows once interred the remains of our brothers and sisters. However, no Black Arrow has been buried in that crypt for nearly 30 years because the crypt filled far more quickly than was anticipated, so rather than spending more time expanding the crypt, we began sending off our fallen kin in funeral pyres and then scattering their ashes in the woods.”  Cereliona then continued by explaining that she found the body of a younger black man that had the same chin and nose as Vale so she thought he might be a relative of his.  And she added that they thought the man was named Dale.  Vale took the news well and said, “I believed all my family and fellow Black arrows to be dead, I thank you for finding my brother Dale’s body.  At least now, he can have a proper funeral pyre.”   Cereliona then added that Dale was holding a bundle of 2 arrows, 2 scrolls, and 2 notes with giant names on them.  At this Vale seem to fill with familial pride as he stood up and started to explain.  He said that Dale was most likely completing the third act of a Black Arrow.  He went on to explain that all Black Arrows must swear to Protect the people, Protect the land, and take revenge on all those who hurt the people or the land and traitors.  Vale then explained that the arrows and scrolls they found were meant to be the last hope of the Black Arrows.  They were to be used as a last-ditch effort to take out the current Kreeg leader(Groki) and their military general(Jaagrath).  He explained that if the leadership could be taken out then the Kreeg clan would be in chaos.  These are were be used when the Black Arrows had been defeated but not wipped out, the hope was that the chaos of the loss of the ogre leadership would give the Black Arrows the time they would need to recover.  Vale said he believed that Dale had taken the arrows to do that, but he was forced to hide in the crypt.  Sais then added that Dale was unlucky because there was a spectre which killed him and turned him into one as well.  Sais added that the group was able to end the Spectres’ existences.  Hearing about the Spectre, Jakardros added his thought on the first Spectre.  He said, “I think that Spectre was Lorgus Fenker.  He was the last Black Arrow buried there and he was a bitter, brutal man.  His ‘accident’ while on patrol had long been suspected of being an arrangement made between the others in his group, but since the leaders of the order at the time felt that his passing was for the best of the Black Arrows, there was little investigation into the particulars of his fatal fall from a ledge up on the Hook.  He is the only person, I know of that could have had enough vengeance or hatred in his soul to come back as an undead, so I thank you for ending him.”  Jakardros then asked for and was given the bundle back.  Sais then told them, that he found a pair of magic sheaths on Lorgus’s body and asked if he could keep them.  Jakardros said that they were in fact Lorgus’s when he was alive, and that he believes they would have been tainted by his undeath so if Sais wanted them he could have them, the Black Arrows did not want them.  Sais thank him and then he made a mental note to have Xavian and Alaina check them over later.  Next Zheda asked if they knew about the dead halfling or gnome at the bottom of the ravine and she told them of the gear they found there.  Neither of them new that anyone had been in there because the Black Arrows only enter the tunnels once or twice a year to either lite bitter bark or to update the Kreeg leadership names.  He then added that if the group wanted those items the Black Arrows saw no reason why they could not keep them.  Then as a secondary thought, he also added that he did not think they would have to lite bitter bark for a while because the lizard population had been reduced so much over the last few days. 

White Willow

The group then thanked him for the items before moving on to their last question which Sais asked.  He wanted to know what the rangers could tell them about White Willow.  Jakardros answered and told them that White willow was in the Shimmerglens swamp.  Also, that White Willow itself was said to lie quite close to the First World so it was full of fey.  But in order to get there they would have to go to Bitter hollow and travel about half way across the Wicker walk.  Then they would need row boats to travel through the swamp waters of the Shimmerglens, at least until they reached White willow itself.  There the ground was elevated so they could walk but they would have to fight their way through bogs.  However, the land will be the least of their worries because once they entered White Willow itself, the fey and their magic would be afoot.  Jakardros added that fey magic is most focused in the areas of Illusion and enchantment, so they will need to keep their wits while there or the fey may walk them into danger.  Zheda then commented that she is used to being around gnomes, so she knows how to deal with that type of magic.  After Zheda’s comment, no one had any more questions for the rangers, so they asked the group if they were ready to leave and no one had any objections, so everyone got up from the table and ready to leave.  

Treasure

  • Maps (Identified)
    • Map of several of the smugglers’ tunnels beneath Riddleport: 50 gp
    • Map of the first few poisonous levels of Viperwall: worth 400 gp
    • Map of some of the hidden paths of Lurkwood’s interior: 700 gp
    • Map leading to the Vekker mining camp in the Kodar Mountains: 100 gp
  • Platinum holy symbol of Erastil [Returned to Black Arrows]
  • Giant Slaying Arrow (Jaagrath) [Returned to Black Arrows]
  • Greater Giant Slaying Arrow (Groki) [Returned to Black Arrows]
  • 2 Scrolls of true strike [Returned to Black Arrows]


Readying to leave for White Willow

Fort Rannick

As everyone made their way out of the fort and outside, they found it still drizzling and that the cold while not as bad as this morning did stick around, chilling everyone.  At this moment everyone remembered that they left their horse in the clearing a few miles south of the fort, so they started the long walk to them.  As they walked, Zheda ask if anyone should stay behind to man the fort.  Jakardros responded by telling Zheda that he was not worried about someone or something coming along and claiming the fort while they were gone because he believed that the ogre numbers had been reduced to a point where they would not come back for a while.  However, as he said it, Zheda could tell that he was rationalizing it to himself more that he was answering her question, but she did not comment.  

The Horse’s clearing.

When the group arrived the could clearly see evidence of a fight.  There was a dead ogre to the south of the horse’ area and a large amount of horse and ogre tracks to the north of the clearing as well.  Due to the rain and time since the battle, none of the rangers could get a clear picture of what happened here.  However, they determined that Shadowmist had been hurt, that some sort of conflict happened to the north, and that the horses succeeded at killing one ogre to the south.  But other than those simple facts they would never know what really happened here (See Session 35 Side Adventure: Horses vs Ogres for full details of the battle).  While the rangers survived the area, Xavian healed Shadowmist and the others checked and saddled the horses.  Now with their horses, everyone mounted up.  However, as they did, Jakardros turned to Vale and said, “I am sorry, but we cannot do this.  We of the Black Arrow must fulfill our duty and return to the fort.  It should not be left empty and I cannot do it alone, so I must order you to come with me.”  Vale gave Jakardros a looked that said he expected nothing else and then he nodded his acceptance of the orders.  Jakardros then turned to Shalelu and told her that they could use her help at the fort, so she was welcome to stay with them, but he also understood that she had an obligation to the group, so he would let her decide whether she would stay or go.  Shalelu response was to turn it around and put it the group’s hands.  If they want her she would join them, if not she would go with Jakardros.  The group had a variety of opinions on whether the elf should go them.  Zheda understood the skill the ranger could bring, but felt it was best she did what she needed so said that Shalelu should stay with Jakardros.  Cereliona enjoyed the elf’s company and felt her skills were needed so she wanted Shalelu to come with them.  Alaina stayed out of it, saying that she felt whatever Shalelu decided would work for her, either way.  This left the vote at a tie, so Sais casting of the final vote effectively decided whether Shalelu stayed or accompanied the group, and he wanted her help so asked her to come with them.  Shalelu agreed.  Now readying to accompany the group, she moved over to Jakardros and said a good bye to him in elven.  The two half elfs of the group, Zheda and Cereliona could not help but over hear and understand their goodbye (GM note: only Zheda and Cereliona spoke or understood Elven)

Jakardros told Shalelu that even though he was older than her, he still saw her as a daughter and family, so he wanted her to come back to they could get to know each other again.  

Shalelu thanked him for what he said and then she explained that she was wrong about him, he was not the man she thought he was when she made her way here.  She then said she wanted to reconnect as well and she then promised she would return.  

Sais tried to listen in on the conversation by asking Kassandra to translate for him.   She spoke with a little bit of true sadness in voice when she said, “I am sorry, but I only speak, Common, under common, and Giant.  I seem to have the magical ability to read any language now, but I seem to understand only the spoken words I knew in my life.” Sais was a little upset by this because he was curious, but he told Kassandra he understood.  As this point everyone that needed one, started to mount up on their horses and the two groups readied to separate.  Jakardros and Vale were returning to man Fort Rannick while Shalelu, Xavian, and the group where headed south to investigate White Willow.  As they started to part, Sais put his foot in the stirrups and yelled over to Jakardros, “We will call for more help to man the fort as soon as we can.” He then lifted his weight up, but before he swung his leg over he said, “We also will try to send a Blacksmith and or a carpenter up to the fort as soon as possible.” He then swung his leg over the back of the horse and landed in the saddle.  He then grabbed the reins of his horse and turned it south.   Sais then added in a voice that made it sound like an afterthought, “Ooo by the way, there is also a very deadly trap down stairs in the jailer’s room.  I put a large bear trap right in front of the secret door from the lizard warrens, but it is disguised to look like a large pink cushion.  It is the only pink one”.  Just as Sais finished the last word, before the Black Arrows and really any of the group could process what he said he rode off.  The group picked up on what was said a little faster than the rangers so they quickly followed Sais.  The Black arrows then processed what was said so they then understood why everyone just left.  Taking the moment in good humor they turn and rode back to continue they duty and man Fort Rannick.  

Weather

  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks. 
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
  • Temperature: 40 C

The Ride to Turtleback Ferry

Following Sais, the group rode out into the rain and found the road they knew would lead them to Turtleback Ferry.  As they rode everyone had their minds on Whitewillow and what they might find there.  While cold and wet, the ride was uneventful until they reached the old wooden bridge about 3 miles from town.  Alaina, being the least observant of the group, rode up and started to cross the bridge.  Everyone else paused when they saw the bridge because they noticed that the water level of the river was rising over the top of the bridge.  It was not enough to completely cover the bridge, but enough that Alaina’s horse was walking through about a foot of moving water on the bridge.  Seeing this Cereliona realized that the river was now at flood levels which meant Turtleback Ferry could be in trouble. Holding their breath, the rest of the group watched as Alaina made it safely across, oblivious to the danger.  The group then shouted out to Alaina what she missed.  Then worried about the stability of the bridge, they went over it only one at a time.  Once everyone was across the bridge, they all rode to Turtleback Ferry as fast as their horses and legs could carry them.  

Weather

  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks. 
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
  • Temperature: 40 C


The Turtleback Ferry Flood

As the group came within sight of Turtleback Ferry, they found the town drowning. The muddy, surging waters of the Skull River had torn through the center of the community to fill Claybottom Lake with a terrible fury; many of the buildings that once sat comfortably on the river’s banks were already flooding and in danger of collapsing from the rushing water. The flood started at the graveyard’s lower edge and extended south to cover most of the town in 10-foot-deep flowing water.  Toward the center of town, everyone saw a group of children and a woman huddled aboard one of the old turtleshell ferryboats, the tiny flood-bashed vessel was lodged up against the general store and was threatening to capsize at any moment. Even the higher grounds of the lake overlook were not enough to deter the waters.  The water was flowing up and over it from the sheer speed and force of its flow.  On the overlook, the town’s church stood solid, but its foundations were already three feet deep in floodwaters.  Frantic movement was visible in the upstairs windows as townsfolk trapped inside rushed about in a desperate attempt to save scriptures, comfort the sick, and pray for deliverance.  

Weather

  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • -2 penalty on Perception checks. 
    • -2 penalty on Ranged attacks
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches)
  • Temperature: 40 C

Saving the School Children

Seeing the teacher and herclass in danger, the group moved to help them first.  Alaina used Dimensional Door and Teleported herself to the turtleshell ferryboat and Zheda stepped there using her monk abilites.  Sais rode his horse straight into the water hoping the horse was a better swimmer than he was.  Cereliona gave Barkenstien her potion of “Touch of the Sea” before jumping on his back.  Barkenstien’s toes became webbed and then they turned into flippers.  Now using the gift of magic his master gave him and with his master on his back, Barkenstien started to swim out to the children.  Shalelu and Xavian both darnk their potions of “Touch of the Sea” before they also jumped into the water and started to swim out into the flooded city.  Just as Alaina and Zheda arrive two large 16 foot long constrictors rose from the water with loud hisses. Zheda reacted to the danger by stepping up to the snake and punching it in the face, stunning it.  The other snake turned its attention to one of the school girls and attempted to swallow her, pigtails, freckles, and all; but amazing the rocking of the boat made it miss.  Zheda then continued her onslaught by first stunning the snake again.  Then while the snake was distracted by the pain, she swung low hitting it 2 times in the body.  As she connected, she could feel organs bursting and she saw the light leave the snake’s eyes.  It then went limp as it died.  Zheda then took a step closer to the other snake and kicked it hard, pushing it 5 feet back and onto the roof of a nearby building.  Alaina then quickly casted another Dimensional door spell to take her to the north shore and she brought 3 of the children with her, leaving only Tillia, Zheda, and one child on the boat with the snake.  As it turned out, Sais’s horse was not as skilled as swimming as he had hoped.  The animal was dragged under by the water, taking his rider with him.  Xavian and Shalelu use the magic they drank to help them swim, but they did not make it to the ferryboat, they ended up about 50 feet away.   Barkenstien was faster so he made it to about 20 feet away and since his master was letting him do the swimming she was still able to attack.  Seeing these creatures up close, Cereliona knew they were the Night belly Boas that Othovir had warned her about.  Not wasting any time, Cereliona through her chakrum and even though she was riding an animal (-8), in the water (-2), and in the rain (-2); her aim was still true.  She hit the snake but due to her legs being in the water she had been unable to put her full strength behind it, so it did little damage.  Zheda then continued her attack.  First, she moved up to face it on the roof.  There she punched it hard just below its head and then she kicked it back even farther.  She then drunkenly stepped forward again and tried to kick it, but she missed.  However, as she did she could clearly see that the snake was severely wounded and unsteady (0 HP Staggered).  At this moment about a 150 feet way, Sais’s horse came up out of the water but as it did, Sais came out of the saddle.  Now off the horse, Sais worked to use the reins to guide the horse back to the water.  The wounded snake then slithered back into the water, thinking better of continuing its attack.  Alaina then dimensional doored back to boat, before she immediately cast another dimensional door to take everyone back; but Zheda asked to Alaina to let her stay so Alaina only took Tillia and the last girl with her to the safety of the shore.  Zheda stayed where she was and yelled to the rest of the group to head back.  She watched as Sais horse went back under the water once more before Sais finally got it to shore and out of the water.  Then she took a few drinks and stepped over to join everyone.  Once everyone was safe on the north shore, Tillia thanked them before quickly leaving, leading the children north to the school house and relative safety.  

Monsters

  • 2 Night belly Boas (1 dead,1 fled)
  • Tilla Henkenson and 4 School children (Saved)

Black Magga Rises

With the school children and their teacher saved, the grouped turned to look at the church.  They saw what at first appeared to be a huge black tree being swept downriver on a collision course with the church.  However, moments before the “tree” hit, it submerged.  A few moments later, the floodwaters surged violently, and with a thunderous roar, an enormous leering reptilian head rose up out of the water.  It was connected to a serpentine neck and had a body that was a wriggling mass of black tentacles.  Seeing this creature, Alaina failed to identify it so she rushed head first to the fight by casting Dimensional door to move her self over to the church.  However, Cereliona also saw the creature and she knew that this was the legendary Black Magga.  Which meant that teleportation magic would be interfered with near her, so she tried to stop Alaina, but she was too late.  As Alaina was Dimensional door-ing away, Cereliona shouted to the group what legendary power she had heard this monster possessed.  

Black Magga

  • Breath of Madness: Breath weapon that does mental damage
  • Transdimensional Tentacles: Can reach through solid matter and into other Dimensions (Astral, ethereal, etc.) to attack.  
  • Warp Dimensions: teleportation effects within 300 feet, are interfered with and usually fail. 

The Last thing that happened

The group had just saved the school children and Tillia when they saw Black Magga rising up to attack the church.  Alaina had just cast a spell to teleport there and she is currently mid-teleport so she will arrive next session.


GM Favorite moment

Sitting on Cushions were the group figured out that Lucrecia was a Lamia Matriarch, Xanesha’s sister, and that she was the one that charmed and put suggestion the rangers.  Group used the many clues that had been seeded throughout games so far to figure this out and I was impress at how everyone put it together. 


Experience

Each Player receives 4,950 (Total: 105,000 [11h level], Gained a level) for Monsters and Role-playing.

Game note: This night leveled the players just after sleeping and before any real fights, so the Players were allowed to level their characters at the end of this session gaining all abilities, feats, HP, etc.  as if they had rested.  Then any abilities already used since they woke up (spells, stunning strikes, punishing kicks, etc.) were to still count toward this days limit. This effective made it so the character leveled on the morning of Day 69

July 16 (6 years ago)

Edited July 25 (6 years ago)

Session 37 (07/11/2018)

Day 69 [continued] (Fireday the 30th of Neth, Friday 11/30/2047)

Slaying the Legendary Monster Black Magga

Surprise on the north end of town

Seeing Alaina teleport away toward the danger of Black Magga, Shalelu reacted and put all of her will power into moving quickly so she could help Alaina and repay the debt she owned the sorceress for freeing her from the cells (GM note: used my personal GM Birthday Gift, Natural 20, on Shalelu’s initiative).  Acting first, Shalelu yelled for all to here, “Heroes of Sandpoint, I go to help Alaina.”  Then she quickly pulled a stone from her belt and held it up as she yelled to the group again, “Follow me.”  Cereliona saw the stone in her hand and used Shelyn’s gift to determine that that it was magical, but she was not able to completely identify it, she could only tell that it was druid magic.  Shalelu then activated the stone which sent out a wave of magic toward the group.  As the magic washed over the group, no one knew what it was doing but everyone trusted Shalelu and therefore did not fight the magic.   Once they felt it take hold, everyone saw Shalelu take a 5-foot step into the tree she stood next to and disappear.  Sais was the frist to respond to her actions.  At first, he thought to himself, “Cereliona just said Black Magga had a bad effect on teleportation magic”, which caused him to hesitate for just a second.  Then he thought, “Ooo Well, you only live once.  Or in my case 3 times” and stepped into the tree.  The Viking warrior that was Skovald followed right behind him, not thinking of the danger.  Cereliona and Barkenstien were next into the tree but Zheda and Xavian followed right behind them.  Everyone was able to use the trees as teleportation anchor points which allowed them to exit through one of the 4 trees by the church.  

Surprise at the Church

Alaina’s spell dropped her off right where she wanted it to, on top of the church facing Black Magga.  The drizzle of rain made everything wet and hindered her vision a little, but only a little.  Then not seeing any help, Alaina used one of the most powerful abilities in her arsenal, her Elemental Blast Bloodline power.  Shalelu, Sais, and Skovald all 3 arrived through trees just in time to see Alaina use this ability to throw a huge sphere of lightning at Black Magga.  When the sphere reached Black Magga, Alaina could feel the monster try to resist the magical nature of her effect but the monster was not able to fight it off so the magical electricity formed and burned her wet, slimy skin.  Since Alaina did not see the group members arrive, she and they were lucky that they were not in this area of effect.  The rest of the group then came out of the trees around the church and readied for battle.   As they did everyone noticed that for the first time in 5 days, the rain stopped.  Not only that, they could tell that the flood waters were starting to recede, or at least they where around the church.  Not having any time to celebrate the group stayed focused on the fight.

Weather

  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • –2 penalty on Perception checks. 
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches).

Round 1

As the first out of the tree, Shalelu was the first up.  She fired 3 arrows into the monster, but she only hit once, and that arrow did almost no damage to the monster because its body seemed to resist the metal and wood of the arrow.  While the flood waters were receding, they were not gone yet so this meant that Sais was forced to swim in order to move.  Thankfully Black Magga had not seen him yet (Flatfooted) so she was unable to attack him as the rogue got right up next to her.  Skovald had exited a tree right next to the monster so he laid into her with all he had, swing his large katanas 6 times.  However, only one managed to pierce her black skin and even then, the swords blade did almost no damage to her and the acid from his gloves flowed off her skin like water, but his electricity did harm her for minimal damage.  However, those attacks, made the monster aware of his presence so the creature breathed out a cloud of mind numbing smoke that spread out 60 feet to the north encompassing Cereliona, Barkenstien, Sais, Skovald, Zheda, Shalelu and Xavian.  Cereliona and Xavian were able to resist most of the effects of this mist but everyone else became confused by it (Confused 1 round) and their minds were fogged by it (6 Wisdom damage).  The only ones completely unaffected were Alaina and Sais, and that was only because they were lucky enough to not be in the mist.  Acting in response to this, Alaina used her elemental gift to take flight without a spell.  In the air, she moved where she could target Black Magga without giving her cover or effecting the group with her spell.  Once she was in position, she casted a cone of cold.  However, this time, the monster resisted the magic, so spell did not affect her (failed to be Spell Resistance).   Cereliona was up next and she first attempted to swim closer to the monster, but the current was still too much for her so instead she got her footing and let her chakram fly.  The weapon flew and struck true, but this weapon’s injuries were not resisted by the monster, meaning Cereliona’s weapon bypassed the creature’s resistance.  Barkenstien’s mind was fogged by the mist so rather than attacking the monster he stopped and barked at the tree he just arrived from.  Xavian then swam to a more central location in the fight so he could see everything better.  The monk was up next, but she was unable to do little more than babble incoherently for a few seconds.  She said over and over again, “What is going on?  What do I do? What is this thing?”  

Environment

  • Flood waters
    • Rushing waters: Swim DC 15
    • Move ¼ speed as move action or ½ as FRA
  • 3 feet deep water: counts having firm footing while swimming
    • -2 hit[all weapons]/half damage[slashing and bludgeoning] 

Round 2

Now that enough time had passed the water had finished receding, allowing the group full movement across the wet ground.  Continuing to hold her ground, Shalelu was able to fight off the confusion and fired 3 arrows at the monster.  However, while all 3 hit, all of the damage of the arrows was resisted by Black Magga’s outsider’s flesh.  Next up was Sais and he was also able to fight of the confusion.  He decided they needed more fighters, so he pulled out his knife, said “Kassandra”, and released her to fly and fight the monster.  As she was released the floating knife stabbed at the monster as if Sais was invisibly holding it, but she was unable to land a strike.  Skovald was next but the confusion got the better of him, so he fumbled and hit himself in the head with his own sword, doing a little damage and making the Viking bleed.  The fight continued as Black Magga lashed out with 4 tentacles and her bite.  She successfully hit, grabbed, and grappled Sais, Skovald, and Zheda with 3 of her tentacles.  The fourth one she used to grab and break the dagger, Kassandra into 2 pieces which caused the weapon to fall to the wet ground lifeless.  Her bite she aimed at the large Viking, taking a chunk out of his flesh and draining some of his life force away as she did (Skovald gained 2 negative levels).  Alaina saw this so reached deep for all the power she had tapping into her book of spell pages to cast an empowered fireball, but she was careful to place it where it would not affect the group.  As the fire hit Black Magga and burned her flesh, Alaina shouted out “Let them go you Bitch.”  Cereliona followed the empowered fireball by throwing her Chakrum at the monster which thanks to its makeup by passed her resistance to damage and severely wounded the monster, doing almost as much damage as Alaina’s amped up spell. She then sent Barkenstien in.  The dog was forced to dodged out of the way of one of Black Magga’s tentacles on his way up to her body, so his bite missed.  Xavian used his new central location and channeled energy to heal only the group before pointing at Skovald and using a quick prayer to ask for divine aid.  Thanks to Xavian’s magic Skovald was able to free himself from the monster tentacle.  While this was going, Zheda decided to try and fight while being held by this monster.  The grip the monster had on her foot made it, so she twisted her ankle with her first swing, but she continued to fight through it.  She followed up the first attempt with 4 more punches, but the monster was shaking her too much which caused her to miss. 

Monster

  • Kassandra [Magical Dagger] (Broken)

 

Round 3

Taking a single step closer, Shalelu continued to rain arrows down on the monster.  This time all 3 of her arrows hit even after the creature’s resistance they still managed to do a little damage (1 point per arrow).  Sais then tried to escape from Black Magga’s grip, but she was too strong for him.  Next up was the recently freed Skovald.  He swung for all he was worth 6 times and he managed to land 2 very powerful blows (2 critical) but the rest missed.  The first one hit an artery and caused her to start bleeding (3 Bleed).  And for the second one, Skovald stabbed his sword into her gut then he leaned on it, putting his weight into it which drove the weapon deeper into the monster, dealing incredible damage.  Again, her body resisted some of this damage, but it was only a small portion of Skovald’s blows.  At this point the monster looked to have had enough.  She dropped everyone she was still holding before she turned away from the church and headed south east toward Clay bottom lake.  As she started to leave, Alaina could be heard saying to herself, “Wow I can’t believe that worked”.  The group took advantage of Black Magga’s distraction and took one more swing at her.  Sais was first but he was not truly fighting alone.  As Sais stabbed with his short sword, Zheda took everything inside her that was a hero and she willed it into Sais’s weapon allowing him to strike true (GM note: Zheda used her GM Birthday Gift, Natural 20, on Sais’s attack roll).  The hit did respectable damage but most of it was resisted by the monster.  However, the damage is not what was important to Sais.  Using his rogue skills, he bewildered the fleeing creature, so she would be an easier target (Debilitating Injury: Bewildered) and he hampered her, so she would be able to run as far away (Debilitating Injury: Hampered).  Skovald’s hit was just behind Sais’s.  The Viking hit and hit hard causing the monster to bleed more (natural 20 bleed effect increased to 4).  Barkenstien also tried to bite the monster but his teeth could not get through her thick skin.  Zheda did not have any more luck then Barkenstien as her punches just seemed to bounce off the monster’s thick skin.  None of the groups stopped the monster so she was able to get some distance between herself and the group.  Now seeing the creature fleeing, Alaina casted a lightning ball but Black Magg’as resistance to magic made it so the spell had no effect on her.  Cereliona then through her Chakram at the beast and when it hit, the weapon went clean through Black Magga’s chest and out the other side before it magically returned to Cereliona’s hand.  As the weapon left Black Magga’s body, the monster fell lifeless to the ground, dead.  

Monster

  • Black Magga (Slain)


Aftermath of the fight

Claiming body parts

Once the creature’s body fell to the ground, Alaina immediately flew up and started to remove Black Magga’s eyes and tongue.  After Alaina rounded up the eyes and tongue, she put her holy necklace on the wet ground, placed everything in the circle it made, and then whispered, "Alright here you go as per the new deal. Pazuzu Pazuzu Pazuzu." Once she said the last word the eyes and tongue disappeared.  As she was doing this, she explained to the group that unlike most outsiders, Black Magga’s body would not disappear and return to her home plain.  She also added that she learned all this from Pazuzu, who also told her the reason for this was because Black Magga had been banished to the mortal plane (Oustider[Native]) by Lamashtu to serve as her servant on the Mortal Plane.  Sais and Cereliona then both decided they wanted a prize too, so they headed for her mouth where each of them took one of her teeth.  As everyone collected items, they realized that in addition to the rain stopping and the floods receding from the church; the overall water level in the town had lowered, allowing the water to return to the river.  The group saw this and knew that it would take a while for all the water to leave the village, but the danger of a flood was now over.  

Treasure

  • 2 Black Magga’s Tooth: no gold value

Healing and Repairing

While all this was going on, Xavian moved around the group and channeled energy twice to heal most of the group.  Then he used a single healing spell on Skovald because the fighter had taken much more damage than everyone else.  Then using all of his lesser magical spells, Xavian went from person to person removing the mental damage from Black Magga’s breath attack.  However, he ran out of magic before he could heal Shalelu.  The ranger was not upset by this, and she told the dwarf that the heroes must come first and that he should not worry about her which Xavian accepted.   Sais then took his truly wounded friend, Kassandra, to Alaina and asked if she could fix it.  Alaina said she would try but her skills in magic crafting did not include weapons.  Hearing this Skovald said he had weapon smithing skills and that he would be willing to help Alaina.  The two then talked for a few moments about what they could do and they both thought that the might be able to fix her, but they would not know until they tried.  Sais then gave Alaina the pieces of Kassandra before he thanked her and said he would do whatever it took to repay her.  At this Alaina started telling Sais about a hidden magical item deep in a dangerous dungeon she wanted, but as she did Sais realized that she was joking with him, trying to lighten the mood.  He took the joke well and then again thanked her for whatever she could do.  At this moment Skovald pulled out the Scavenger’s stone they found at Thistletop and asked if it would be able to repair her.  Alaina’s and Cereliona’s knowledge of magic told them that it might but they could not be sure.  The group then decided to save the stone to try if Skovald and Alaina failed to repair Kassandra.

Evel

After the group finished gathering up items, healing, and discussing repairs; a female person exited the church and ran up to them.  She was dressed a black and gray dress, boots, gloves, and metal pauldrons.  When she got close enough to be seen the group noticed that she looked shocked and amazed; but they also noticed that all of her attire had a Skull theme.  She even had a fake human skull on her belt.  As soon as she reached them she started to speak quickly and in the tone of one that cannot believe what she sees.  “You killed Black Magga.  Black Magga, one of the favored servants of Lamashtu and the embodiment of the goddess’s reign over beasts, monsters, and madness in this realm. She was an unholy auger of Lamashtu’s will, who originally sought to confound the works of the civilized world, spread fear of monsters and the wilds, and direct Lamashtu’s lesser servants in acts of depravity and bloodshed.”  The group then tried to insert themselves into her speech, but she did not stop talking, she just rambled over anything the group said to her.   “It was believed Black Magga arrived in the Storval Deep not long after the immense lake formed, and her presence in the newly formed lake was believed to have brought much misery and dread to the Thassilonians who dwelt on the lake’s shores or sailed its surface. It was said that the goddess spoke directly to Black Magga, and for many, the words of this monster were equal to the commands of Lamashtu herself.”  During her second speech many of the group members asked her to stop and tried to talk over her but it did not work, she just kepy rambling on.  “Although she was effectively immortal until slain, ...” At this point the rambling woman was silenced by a look from Skovald that said, “Stop or I will stop you”.  That look not only stopped her from speaking but it brought her back to her senses.  After a few moments of silence, she started to talk again but this time in a much calmer tone and at a normal pace.  She first apologized for rambling, then she explained that she had studied Black Magga, Skulls Crossing, and the Skull river all her life.  In fact, her area of study was the very reason she moved to Turtleback Ferry and purchased the Skull river ferry.  Hearing this the group asked her where Black Magga came from.  She told them, “I think the signs point north, something must have happened at Skull’s Crossing.  Black Magga lived in Storval deep so she must have gone over the dam and floated down river until she arrived here, but I don’t know how that could happen because the water levels should have never gotten high enough for her to make it over the dam.  I should tell you that, in the past when storms threatened to spill over the dam much like now, the dam’s floodgates would open automatically to release water pressure in a controlled way. No one knows how the mechanism for opening the floodgates works because no one has been able to investigate the structure.  You see, Skull’s Crossing has long been the den of a tribe of trolls known as the Skulltakers. Yet as long as anyone can remember, the floodgates have always functioned without fault. If the floodgates are malfunctioning, someone must brave the wrath of the Skulltaker trolls to determine what, if anything, can be done to repair the ancient Thassilonian structure before an even bigger flood washes the entire region away.” Listening to this Skovald asked for clarification about Black Magga and Skull’s Crossing, specifically he wanted to know how and why the monster would climb over the dam.  Eval said that she could not think of a good reason because if she wanted to come here she had easier ways.  Eval then explained that it was rumored that Black Magga did not stay in the Storval deep because it was believed that there underground, water filled tunnels that connected Claybottom lake with Storval deep, so she could have use those to come down here.”  Just then Cereliona and Sais took a good look at the monster and they release that she had a lot more damage to her body than what was caused by the group.  Upon their request, Xavian started to examine the monster’s body to see if he could determine what happened to her.  However, he did not understand outsider anatomy, so he could only tell them that she was at least minorly damaged when she first arrived in town.  The group then ask Eval if there was anything else she thought that they should know.  She said, “There is one other thing, the dam is rumor to be haunted by the dead of those that have drown in the Skull river.  It is said that the skulls of the dam call to those lost souls because it allows the dead to watch you when you approach, but I don’t believe it.”  The group heard the word haunt and got a little worried about what they would find there, but they all agreed they needed to investigate it.  


Hero worship

At this point everyone turned to the church and saw the many townsfolks still inside, just watching them in awe, so the group decided to head inside and do some talking.

Cathedral

They entered the church and all of the townsfolks stayed silent at first. Sais moved in and started to help out the townsfolks as best he could. Cereliona walked in and said, “We killed Black Magga” and she held up one of the creature’s teeth as proof.  As soon as she did this, she was mob by a group of the townsfolks, all talking at once.  Through the crowd the group could make out what 3 of the people were trying to tell them.  One said, “How can you be talking about it.  Those who have seen Black Magga and lived can never speak of their experiences. It is said that when they attempt to tell the tale, black blood wells from their throats and into their mouths, choking their words.”  Another said, “How did you do it. Black Magga was older than many gods. In fact it was said that Divine magic had little to no effect whatsoever on her abominable form and anyone that cuts Magga’s black heart from her vile chest and bathes in its putrescent blood will likewise become invulnerable to the power of the gods.  Are you going to bathe in her blood?” And the only other one they could make out said, “Black Magga was a storm bringer.  Sightings of Black Magga often heralded powerful storms and hurricanes. It was said that the beast summoned these storms to pull victims into her watery domain, whereupon she captured them, consumed them, and transformed them into monstrous, vermicular horrors.  Do you think she is the one responsible for the storms?”  Cereliona responded to each one person in turn.  To the first Cereliona said that no blood came to her mouth when she talked about it so that one must be just a rumor.  And to the second she said that Black Magga was obviously not as powerful as the gods because the Heroes of Sandpoint killed her.  Alaina then joined the conversations and talked to them about bathing in the blood to gain immunity to the powers of gods, but the group convinced her it would be a bad idea.  Then Cereliona addressed the last one she understood and told her that the storms stopped when Black Magga attacked so she did not think the monster was controlling these storms.  Next the group brought up the idea of feeding the town with Black Magga’s flesh but worry over what an outsider’s strange flesh might do to them, they decided to not risk it.  While that conversation was going on, Alaina pulled mayor Shreed to the side and away from the crowd, so she could talk to him.  Alaina then very bluntly explained that all of the townsfolks with a Sihedron mark tattooed on their body would need to be put somewhere safe because if they died their souls would be used to fuel a magical Runewell.   Hearing all this, Maelin went into a temporary state of shock.  He basically froze in place as all of his mental faculties went into processing and dealing with what he heard.  Alaina comforted him as best she could, until he came out of it.  Once he did, he asked if he could borrow Alaina’s book (Book of Spell Pages) so he could show the symbol to the townsfolks and Alaina agreed.  Maelin then took the book, moved front and center of the church, held Alaina’s book up and started to speak.  “My people if any of you have a mark like this one [pointed to book cover] on your body, for any reason, then you are in great danger.  Not your life but your soul.  The Heroes of Sandpoint have told me that this mark will steal your soul when you die.  Those of you that have the mark gather together until we can find a place for you stay for now.”  Once he was done, Maelin returned Alaina’s book.  At hearing this the church turned into chaos with a purpose as everyone moved around.  The group could see that everyone was scared but the Heroes of Sandpoint, who just slayed a legendary monster, had given them a warning so everyone listened and was acting on it.  Seeing this community come together lifted the groups’ member’s moods considerably.  

Zheda goes to school

At seeing this community work as a unit, Zheda remembered the school children and teacher they saved that where on the other side of town.  The monk decided since the others had this handled she would just step over there.  As Zheda was stepping across dimension, Sais noticed her go.  Then to make sure she knew he understood what she was doing, he pulled out his Cayden mug and toast the air.  However, at the point where his mug should have hit someone’s else, Sais mug impacted with a seemingly invisible mug.  At the same time, Zheda felt her mug shake as if someone just toasted her.  She correctly assumed this was Sais so she took it as a sign of approval.  Once she appeared by the church she was immediately set on by the children.  All of them dog piled on her in one big hug.  The children all spoke at once thanking her for saving them from the snake by holding it off, so Alaina could teleport them.  Tilla was just as grateful as the children were.  In fact, the teacher ran inside and pulled something out of our chest which she brought to the monk.  Once there was an opening, Tilla said, “I cannot thank you enough for saving my children.  Please take this as a token of my gratitude.” And then she handed over a magical corset.  Zheda took the gift and accepted the lady’s and children’s gratitude.  

Treasure

  • [Zheda] Corset of Delicate Moves: 2000 gp

Back at cathedral

While the townsfolks were dealing with Maelin’s announcement, Cereliona asked Shalelu if she would step aside so they could talk.  She agreed but she said she needed to talk to Alaina for a moment first and then she would join Cereliona, so the elf then walked away toward Alaina and Cereliona waited for her to return.  Once Shalelu found Alaina she walked right up to her and told her that she had been completely wrong about Alaina.   And that she thought Alaina was a true hero and she considered her a good friend now.  Alaina was so shocked by this change in Shalelu and the bluntness with whcih the ranger told that she was left speechless, so she did little more that nod her understanding.  Seeing this, Shalelu moved away so Alaina could deal with it in her own time and returned to Cereliona.  Those two then moved away from the crowd so they could talk in private.  Once they were alone, the first thing Cereliona said was “you will have to teach me how you do that (leaving Alaina dumbfounded).” And Shalelu smiled at the joke and said, “Honestly does it every time.”  Cereliona smiled in response and then she addressed the real reason why she pulled Shalelu aside.  She wanted to know what Shalelu thought of them heading to the dam first and then taking care of White Willow later.  Shalelu told her that she believed that the dam was more important right now.  She also added that from what she learned from Jakardros, if the dam were to fail it would flood the entire hook mountain area in water at least 12 feet deep so she believed that this flood is only a precursor to a much larger flood.  She also explained that she believed that the Black Arrows would also make this decision because their first rule was to protect the people and their second rule was to protect the land, so this would count as both in her mind.  Cereliona thanked her for her input and the she told Shalelu that was the same thought process she had but she wanted to make sure the other ranger in the group agreed with her.  Cereliona then returned to the group with Shalelu.  Once she found them she told them that she thought they should head north and take care of the dam first and everyone agreed with her.  


Heading back to Fort Rannick

The Plan

However, they all also knew they needed to rest before they took on a tribe of trolls.  Since it was 10:30 am now and if they left right now it would be at least 2:30 pm by the time they got to the dam; they instead decided to return to Fort Rannick for the night, so they could rest and head out early in the morning, hoping that whatever was going on at the dam could wait one more day.  Everyone then said a quick goodbye to the townsfolks and they mounted up to leave.  However, since Zheda preferred to run because she was faster than all the horses, Alaina had recently acquired the power of flight so did not want to ride, and because Skovald was riding Shadowmist; there was no one to ride Skovald’s foxglove horse.  Instead, Skovald decided to turn it into a pack horse and loaded it with the groups gear.  Now ready, they set off for Fort Rannick with a wet and scare but very grateful village behind them.  Once they got a mile from town, the rain returned; starting slow.  As they rode, the group asked Xavian if he could remove Skovald’s lost life force (negative levels).  Xavian said he could but he warned them that he had a limited amount of diamond dust, only 5000 gp worth.  He continued by adding that every time he does a powerful restoration to one of them it cost him 100 gp of diamond dust and that every time he uses it to restore lost life force it cost him 1000 gp in diamond dust so he has a limited supply.  However, Xavian did add that because Skovald had just recently been affected by the lose of life force (temporary negative levels) that he could remove them both for only 100 gp for the next day.  The group listened to him and then everyone made a point to say that they would consider that going forward but that this time they all wanted Skovald healed.  Xavian did as he was asked and casted a spell that restored all the lost life force to the Viking. 

Weather

  • Drizzle
    • reduce visibility to three-quarters of the normal range
    • –2 penalty on Perception checks. 
    • automatically extinguishes tiny unprotected flames (candles and the like, but not torches).

Attacked by a beautiful woman and water elementals

As the group continued north along the Skull river, the rain increased, and it was not long before everyone was soaked.  When they were about 1 mile from the turn to Fort Rannick, they were set on by several Water creatures from the river.  First a beautiful woman with pearlescent skin and long, dark hair rose up out of the water.  Her nudity was barely hidden by a diaphanous, wet shawl.  However only Zheda and Cereliona saw her.  When these too looked at her they were taken back by her beauty and became fascinated, so they could do little but stair at her.  Directly after the woman rose up, 3 huge water elementals rose up behind her as well, but no one saw them at first.  The woman used the surprise she now had to move up closer to Cereliona.  The elementals attacked with their watery arms but only one hit, however it was a powerful hit to Alaina.  Now seeing the danger coming up out of the water everyone but Zheda and Cereliona who were fascinated, turned to see the woman that came out of the water.  This caused Alaina, Barkenstien, and Shalelu to become fascinated by the woman’s beauty just like Zheda and Cereliona.  The woman then moved up and touched Cereliona, as she did the ranger could fill her lungs filling with water, which tried to drown her.  Thankfully she was able to fight off this magic which also freed her of her fascination.  Skovald quickly dismounted off of Shadowmist by letting the horse drop to one knee and dumb him off (Shadow made the ride check).  He then drew his sword and let loose with one powerful swing which connected to with northern most water elemental.  It was a powerful blow, but Skovald could tell the monsters body of water resisted some of the damage.  Next to act was the recently mentally freed Cereliona who also quickly dismounted before dropping into her Startoss style stance and then letting her chakram fly.  It hit one and then bounced to a second water elemental, before bouncing once more to hit the lady.  Cereliona could tell that her weapon did not do full damage to the elementals, but it did to the lady.   She then tried to command Barkenstien to attack but the dog just stared at the lady.  Next, Sais toasted Cayden and used his mug to teleport behind the northern most Elemental, before striking at it once with his short sword.  However, the rogue could not find any vital spots to hit (Immune to sneak attack) and the monster did not seem distracted by being flanked (immune to Flanking) so Sais’s attack did little damage.  After this the Elementals moved in and attacked the fascinated group members of Zheda and Alaina, but the north one went after it’s attacker, Sais.  One hit Zheda once and the other hit Alaina twice, bruising them but also freeing them of the lady’s effect.  The one that attack Sais only landed one blow which hurt but did not stop the rogue.  Now heavily wounded Alaina withdrew by flying 60ft up in the air.  Woken from her stupor, Zheda moved up and to the lady, drawing attacks from the Water elementals as she moved, but only one connected.  The monk did not let it phase her, as she ran up and punched the lady right in her temple stunning her which thanks to the power of Zheda’s dragon style also scared the lady (Shaken).  From where he was, Xavian stayed on his horse and channeled energy which in addition to healing the group, allowed them to play with the strings of fate a little (Faithful Channel).   Thanks to Zheda’s blow the water lady could do nothing more than defender herself while trying to regain her senses (stunned).  But it did not stop the power of her looks from effecting the group.  Shalelu and Xavian diverted their eyes, helping them to avoid her gaze, while Skovald avoided looking at her all together.  Alaina was out of range of the lady’s magic; Cereliona’s will allowed her to resist the magic; but Zheda failed to resist and became fascinated again.  Barkenstien never stopped his fascination with the lady.  Ignoring the lady completely Skovald focused on the northern water elemental in front of him; going all or nothing, leaving the water monster heavily weakened.  Shalelu then continued to fire arrows into the southernmost water elemental, scoring 3 hits each of which managed to exceed the resistance of the water and damaged the creature a little.  The ranger then yelled for all the horses to flee, which they did, but two of the horses were swung at by the water elementals.  Thankfully, neither was hit.  Cereliona’s chakram then flew around the battle field, through both water elementals and then hit the lady before magically returning back to her hand, with the weapon being most effective against the lady.  Sais was next and attacked the northern most water elemental.  His first hit seemed to turn the creature’s body to mist but it still held its shape, until Sais’s second slash landed then it fell apart and did not reform.  Sais then took a 5 foot step south.  The remaining two elementals continued their onslaught unaffected by their ally’s death.  The north one, hit the fascinated Zheda which freed her mind and allowed her to better react to the creature’s second swing, avoiding it.  The other elemental got Cereliona with her guard down and hit her twice. Alaina took the time to slowly move closer to the lady until she safely determined the range of her aura and ended up staying 35 feet up in the air where it was.  Zheda then focused on the power of the greed in her body which gave her hands a metallic look (Sin Monk power of greed: count as silver, cold iron, and adamantine).  She then let loose with the Fury of a Dragon and the Wrath of a Medusa, first barely stunning the lady thanks to the fear Zheda had put in her from her last stun (GM note: Lady rolled 6, bonus +14, penalty(shaken)-2 = 18 vs Fort DC 19).  The monk then followed up with 4 punches before ending with a sweep kick leaving the lady stunned and lying on her back.  Xavian then continued to help the group the best way he could, he channeled the healing power of Irori and excluding the group’s enemies.  However, Alaina was surprised to find that she was still barely in the effect of the dwarf’s healing (Xavian channel ranger 35 feet).  Next, even stunned and on the ground the lady’s magical aura effected the group. Alaina stayed out of range while Xavian and Shalelu averted their eyes but everyone else faced her.  Amazingly the only member to fail was Zheda.   Next Skovald stepped 5 feet south then he swung 6 times at the remaining northern water elemental, but he only scored one minor hit.  Cereliona continued with the trick that had worked so far for her; her chakram hit both elemental’s before hitting the lady again severely hurting her with the metal of her weapon.  However, this time, she also bounced the weapon of the lady and toward Barkenstien; hoping do some minor damage to the animal and free his mind; but it missed.   Then she took a 5 foot step north trying to get the southern elemental to follow her.  The elemental did not follow, instead it changed its target and attacked the fascinated dog, hitting it only once but it brought the dog back to his senses.  The other one did not change its tactics and continued to attack the fascinated Zheda.  It managed to hit her twice due to the monk’s distraction but as before it freed the monks mind.  Alaina then through a lightning bolt from 35 feet above the elemental, effecting only that one.  The elemental reacted better than she expected to the electricity, but it was still hurt by it.  Sais then ran south past both the remaining water elementals, so he could flank the lady with Zheda, which he hopped would allow him to fight an opponent that he could better use his skills on.  As he moved, he tried to avoid them but both water elementals were able to get a swing at him and thankfully they both missed.  Zheda continued to push greed into her hands, keeping them metallic as she swung high, aiming for the lady’s temple one more time, but this time when she connected the bones of her head did not withstand the power of the monk’s fist.  The lady’s skull caved in, killing her as she stood there, leaving a dead body to fall to the ground a few moments later.  Then as if it was her plan all along, the monk turned around and punched and kicked the water elemental, missing with all but 2.  Xavian channeled again, helping to keep everyone in fighting form.  Skovald then amped up his electricity before going berserker on the water elemental, scoring 5 successful hits.  The power of his strikes turned the elemental’s body into a ball of water and light that quickly evaporated and blew away.  Shalelu then continued her onslaught onto the southern water elemental but she only hit once and even then its body resisted most of the damage.   With only one elemental left, Cereliona hit it once with her chakram while sending in Barkenstien who managed to score 2 hits, but the power of his bites where not enough to overcome the water’s resistance to damage.  Sais then looked at Zheda’s back before he yelled at her for killing the only creature he was any good against and she told him to take out the elemental behind him instead.  Sais looked annoyed that she missed his point that he was not very effective against elementals, but he turned took a step and stabbed 3 times into the creature.  His attacks were weak but Shalelu’s arrows had weaken it enough that the small amount of damage Sais did was enough to finish it off.  

Weather

  • Medium Rain
    • reduce visibility to half of the normal range
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • automatically extinguishes unprotected flames (candles, torches, and the like)

Monsters

  • Nereid (Killed)
  • 3 Hugh Water Elementals (Defeated)

Sais’s Rant

As soon as the last elemental was dead, Sais turned to the group and yelled that he just wanted to go back to the fort and rest now.  They had dealt with a flood, fought a legendary creature, and faced several elementals, but through all this he[Sais] had not really been able to do much more than take hits, so he wanted this to be over because he was done with this day.  As the rogue was doing this, Xavain touched Cereliona and Alaina giving them inspiration which allowed them both to identify the creature’s they just faced.  Skovald and Shalelu used this time to search the Fey’s body, finding a satchel on her hip.  Inside it they found several stones, a helm, and a set of bracers.  Once Sais was done with his rant, everyone said that they agreed with.  The items where then quickly identified and apprised, before they packed, got their horses, and continued on their way to the fort.    

Nereid

  • Water Fey 
  • DR 10/ cold iron
  • Beguiling Aura: 30 feet
  • Drowning kiss

Water Elemental

  • Elemental traits (immune to critical hits and precise damage)
  • Immune to flank and trip
  • DR: 5/-
  • Water Mastery: +1 bonus on attack and damage rolls if both it and its opponent are touching water
    • Applied in this combat due to rain.

Treasure

  • 9 pearls: 100 gp
  • Rudy: 1000gp
  • Bracers of Armor +2: 4000 gp
  • Cyclops Helm: 5,600 gp
  • Runestone of Power 1: 1000 gp

Finally reaching Fort Rannick

It took another 2 hours before the group reached the fort.  Once they did, they quickly stabled their horses where Cereliona found her raven, then they got inside out of the rain.  Once they filled in the rangers, they found that the Black Arrows agreed with them and supported their current plan, so they let the group rest while they continued about the work of manning and cleaning up the fort.  


Alaina’s diamond dust blood of the earth

Once everyone was inside the group started to break up for the night, Alaina pulled Xavian aside and asked if he would help her.  Xavian was willing to help but he wanted to know what she had in mind before he agreed to anything.  She explained that she should would need him to cast one of his more power healing spells on her after she performed a few spells.  Xavian was intrigued and agreed.  The two then moved in the barracks for a little privacy.  Alaina then told Xavian she was going to cast a few prep spells first but that she would follow quickly with the spells that are going to hurt her.  First she casted Bull strength to increase the strength of her body. But as she did Cereliona, Sais, and Shalelu heard her casting so they moved up to see what was going on.  While they did not hide, Alaina was focused on her task, so she did not notice them.  Continuing with her spells, Alaina casted elemental body II (earth) to strengthen her body even more.  While she did this, Skovald and Zheda saw the others head to the barracks so followed.  They arrived just as Alaina finished the second spell, but the unobservant sorceress did not see them either.  This made it so that as Alaina casted her spells, the entire group plus Shalelu and Xavian were able to watch.  Next, she casted Arcane sight, Alaina’s then picked up her book of spell pages in her right hand and then picked up a dagger in her left.  She followed that up by cutting her right arm with the dagger she held in her left, causing her to bleed while at the same time she spoke a command word which cause the book of spell pages to glow and fill her with magic.  As the blood flowed out of her arm it floated up into the air and hovered in front of Alaina as she casted another spell.  This last spell was more complicated and took longer to cast than the others.  As she spoke her floating blood turned to diamond dust which quickly flowed into her now glowing eyes.  The wound on her arm did not close, instead the blood flowed fast and fiercely out of her body for such a long time it looked as though it would drain her dry.  After all the castings were done and all the magic was complete, Alaina was left with just a few drops of blood in her body, just enough that she did not die (GM note: Alaina’s Strength= 8, Bull Strength +4, Elemental Body II [Earth] +4 = 16, and Blood money dealt 15 Strength damage, so it left Alaina at 1 Strength).  The cost of these spells then took full effect on Alaina so the sorceress could no longer hold up the weight of her own body and started to fall.  Xavian was ready for this and caught her as she did.  He did not hold her up, instead he held her in his arms and slowly lowered her to the ground.  Once she was on the ground, Xavian prayed to Irori and called upon his divine magic to heal her.  The spell worked as expected and Alaina was restored back to full strength.  Alaina then stood up and looked around, seeing her audience for the first time.  With so many eyes watching her, she explained to them that she had found a way to permanently place a spell on herself.  She then also added that if they wanted, she could do this trick 2 more times today which meant she could place 2 permanent spells on group members if anyone wanted them.  The group was awed by the “ritual” Alaina just performed, and they told her they would need time to think about her offer.

Treasure

  • [Alaina] Arcane eyed made permanent with permanency: 0 gp. 


The Last thing that happened

Alaina use Blood money to permanently cast Arcane eye on herself while the group watch her, then she offered 2 permanent spells to the group.  Everyone was thinking about the offer. 


GM Favorite moment

Alaina’s diamond dust blood of the earth, I did not see the combo of these spells which surprised me as a GM, plus the actual casting of the spells was done in a very stylish way.  2 points to Traskus(Justin). 


Experience

Each Player receives 13,430 (Total: 118,430 [11th level]) for Monsters and Role-playing.


July 21 (6 years ago)

Edited July 21 (6 years ago)

Session 38 (07/18/2018)

Day 69 [continued] (Fireday the 30th of Neth, Friday 11/30/2047)


Permanent spells

Everyone talked about Alaina’s offer of permanency but after about 10 minutes of talking, it became clear that while they may some day want to take advantage of this.  Right now, all the spells they would have wanted; either no one in the group knew the spell or no one in the group was powerful enough to cast them right now.  So as the group was ending their discussion, Jakardros joined them and asked if Alaina would be willing to use those 2 castings to make two of his spells permanent in the Fort.  Jakardros explained that he wanted to make 2 Selective Alarm spells permanent; one on the main floor by the front door and one in the center of the top floor.  Alaina agreed so the two with everyone else following went about the fort setting those spells up while the others watched.  The first casting was done on the main floor.  Jakardros set up the spell in the hallway by the entrance so that it had the main door, the armory door, the work room door, and most of the barracks including the east door within its area of effect.  Jakardros told them that he casted it so that the alarm could be bypassed by anyone that says the Black arrow oath when they enter, is wearing the crest of a black arrow, or is accompanied by some that meets the first two.  As before, Alaina used her book of spell pages to cast Blood money which drained her blood and turned it into diamond dust, but this time the diamond dust flew about the area of effect where it turned into pure energy and settled into the structure of the building.  As Alaina fell to the floor, weakened by the spells, Xavian stepped in and healed her again.  For the top floor, Jakardros placed a selective alarm in almost the center of the room so that it would encompass the stairs, the chapel, the tribunal, the door to the captain’s quarters and almost all of the main hallway.  This time Jakardros set the alarm to go off anytime a giant entered the area and it could not be bypassed.  So, for the third time Alaina did her blood money, diamond dust blood trick followed by Xavian healing her.  Jakardros and Vale then thanked Alaina for her generosity in casting these spells and they added that because of these spells the Fort itself is now safer than it has even been.  Jakardros then continued to thank Alaina until he was sure she knew how much the Black Arrows appreciated what she had just done.  After accepting the thanks and now that both spells had been made permanent, Alaina was done for the day as was the rest of the group, so they headed to bed while Jakardros and Vale continued to watch and man the fort.  As everyone was separating, Skovald asked and was given permission by the group to take the cyclops helm they recently acquired.  Thanks to the ring Alaina had acquired from Pug a while ago, she only needed 2 hours of sleep so she rested by reading in a guest room until midnight, then she got her sleep, waking back up at 2 am to continue reading.  

Treasure

  • [Alaina] 2 Selective Alarm spells made permanent with permanency and Blood money: 0 gp
    • GM note: ruled that because Selective Alarm is based directly off the Alarm spell, I allowed permanency to work on the spell just like alarm, but the cost would be 7500 instead of 2500 to reflect the higher spell level. 


Day 70 (Fireday the 30th of Neth, Friday 11/30/2047)

Waking everyone up to ask for a favor

At about 4 am, Sais went around the Fort, woke up each of the group members in turn, except Alaina who was already up.  Then he gathered them together, so they could all talk.  Sais explained to the group that the dagger Kassandra had latched on to his soul because she was dying.  And that she told him in a dream that she needed soul energy to heal herself.  Cereliona’s only response was to say, “O Shit.”  Sais nodded in agreement with the ranger before he continued. He told them that this is the kind of situation where the group helps her, or they let her die, but at the same time he understood that it was a piece of their souls they would be giving up, so he would understand if they did not want to help.  Skovald joined the conversation at this point and hopefully asked, “Does she need our souls, or will any soul do?”  But Sais had to tell him that Kassandra told him it would need to be the people that where present at the end of the Foxglove Manor haunt.  Next, Alaina joined in and she asked if the drain would be temporary or permanent.  Sais did not know but he described what had been done to him as scaring his soul.  Alaina took that to mean it would be a permanent drain on their life force (GM note: Players learned that they would gain a permanent negative level if they agreed to this.)  Zheda also joined in and she wanted to know if this would be the same type of soul connection that Kassandra talked about earlier.  Sais did not know for sure, but he guessed that since it is a soul bond it might be the same thing but if not, then in his mind they should at least be close.   The group then asked Xavian if he would be able to repair the damage to them.  He said that he only had enough supplies (Diamond Dust) to repair the damage to 4 of them, which would leave one person unhealed.  At this point Cereliona said that she was willing to give up some of her soul to save Kassandra and if needed she would also be willing to the one that was healed yet.  Zheda then add that she was willing because she wanted to save Sais from any side effects as a result his bonded weapon’s death.  Sais thanked them, but he also gave them one more warning to make sure everyone knew what they where agreeing to.  He explained that this would link or bond them to the dagger and it would leave a permanent scar on their soul in the process.  He wanted to make sure they understood all the consequences as he knew them and that he, Sais, is not forcing or trying to coerce them into helping.  He wanted them to make up their own minds.  Zheda then thought about all she knew about religion and souls that she had learned from Ilsoari.  The monk realized that if Kassandra were to die, then Sais’s soul would be damage as Kassandra was torn away from it; but that it would not kill him.  She shared this with him before she asked him, “Do you want Kassandra to stay with us?”  Sais responded, “I have a connection…. a relationship with her.  Also, she is useful and knowledgeable.  Yes, I do want to save her.   But I understand if you don’t want to give up a piece of your soul to do that.”  Zheda then told him, now that she knew Sais wanted this and he was not being forced into it, then she is willing to help.  She just wanted to make sure Sais knew he had other options and that he was free to do what he wanted.  At this point, everyone voiced outloud their intention to help Kassandra. 


{Start of Discord Chat notes}

GM note: As the GM, at this point I required all the players to post a public message in chat stating that, Yes, they would let her take a piece of their soul.


Fyre – Wednesday July 19th at 5:39 PM

yes, I will let her take a piece of my soul. For Sais.


Tom - Wednesday July 19th at 5:39 PM

Yes, I let her take a piece of my soul.


Jacob - Wednesday July 19th at 5:39 PM

Yes, I let her take a piece of my soul


Kane - Wednesday July 19th at 5:40 PM

Yes, I let her take a piece of my soul.  Reason #460793 Sais owes me.

{End of Discord Chat notes}


After the first 4 group members agreed, Alaina worried to herself for a minute or two that Pazuzu might have a claim on her soul and therefore he might be upset by this.  But eventually she realized that currently her soul was hers and hers alone, so she knew she could do what she wanted.  She then accepted as well. 


{Start of Discord Chat notes}

Traskus - Wednesday July 19th at 5:41 PM

Yes, I let her take a piece of my soul

{End of Discord Chat notes}


As soon as Alaina said the words out loud, the process started.  The two pieces of Kassandra floated out of Alaina’s pocket and moved to hover 5 feet off the ground in the center of the group.  Everyone felt her link up with them and the dagger pieces started to glow.  Next the group members could feel their strength being drained as the metal of the dagger seem to turn liquid.  First the two pieces rejoined to form a whole dagger.  Then metal continued to flow which allowed 3 blue sapphires to come to the surface as the dagger changed shape.   It took a full minute for the process to complete but during the process, the group felt their life force being drained and being used to power the transformation.  Once it was done, the new weapon held itself in mid air for all to see.  Then Kassandra’s spirit form came out of the hovering dagger for all the group to see.  Looking at her form and the floating dagger, the group members could all feel the new power the dagger possessed.  

Game Note

  • All Players gained 1 Permanent negative level.

Kassandra Reforged

  • A Silver dagger set with 3 blue sapphires the same color as Kassandra's eyes; one large one in the base; and 1 on each side of the dagger where the blade and hilt meet.  The blade is emblazoned with the foxglove crest near the base of the blade.  
  • +4, Cutthroat Dancing, Humanoid[human] bane, Outsider[Native] bane, and silver dagger
  • Intelligent weapon
    • Holds the spirit of Kasandra Foxglove (Book 2: Foxglove Manor)
    • She can create a spirit body to explore the area around the dagger as if she was a real person, but she cannot go farther than 15 feet from the dagger.  
      • When in spirit form she is invisible to all (not even see the invisible or true seeing can reveal her, only a wish can allow someone to see her), except a select few.
        • Alaina, Cereliona, Skovald, and Zheda can see her
        • Sais can touch her as if she was a real person. 
    • Languages Spoken by Item: Common, Under common, and Giant
    • Leaping: The item can leap to its possessor’s hand or become instantly equipped. As long as the possessor has the item on his person, as a free action he can call out to the item, causing it to jump into his hand (if that is how it is wielded) or equip itself in the appropriate slot (if it takes up a slot). Items that are not wielded or do not take up a slot cannot have this power. The possessor must have a free hand or the appropriate slot free for this ability to function.
      • Only Sais and Cereliona can use this power.  
        • Cereliona must have the dagger on her person.
        • Sais can call the dagger from anywhere on the same plane, even if she is being wielded by someone else. 
    • Read Languages (Ex): The item can read script in any language, regardless of its known languages.
    • Telepathy allows this intelligent item to communicate with its wielder telepathically, regardless of its known languages. The wielder must be touching the item to communicate in this way.
    • Revenge Reward (Special Dance): Works Like Dancing (Standard to activate) but the dagger dances for 8 rounds instead of 4 when activated and can only dance twice per day. When dancing and attacking a creature, it moves into the target’s space and provides the person who activated it (but no other creatures) with flanking during his turn if he attacks the same target in melee. Once the dagger's activator completes his turn, the dagger moves back to her space. If directed to attack multiple creatures in the same turn, the dagger provides flanking against only the last creature attacked. Each round directing the dagger is a free action but requires communicating with the Dagger in some way (voice or touch Telepathy).  Activated by command word of "Kassandra"
      • Only Sais can use this power.  
    • Changes after Reforged.
      • New Dedicated purpose: Defeat/slay the servants of Lamashtu
        • Old: Defeat/slay all members of the Brotherhood of seven
      • New Dedicated Power: Wielder gets +2 luck bonus on attacks, saves, and checks when facing servants of Lamashtu.
        • Old: Wielder gets +2 luck bonus on attacks, saves, and checks when facing the Brotherhood of the Seven
      • New Magical enhancements: +4, Cutthroat Dancing, Humanoid[human] bane, Outsider[Native] bane, and silver dagger
        • Old: +1, Cutthroat Dancing, Humanoid[human] bane, and silver dagger

Catching Kassandra lying

Looking at Kassandra’s face, Zheda instantly knew something was wrong. She was too happy and she looked too strong for her to have just been dying.  Zheda then said with a large amount of indignation in her voice, “What did you do?”  Now that the task was done, Kassandra did not lie to her.  She told them that she did not tell the truth about how much energy she needed restore herself..  She was dying but she only need the soul energy from 2 of them to repair herself, the other 3’s she used to increase her own power.  Zheda was angered by this so she moved up to the spirit form and stared her down, while at the same time she grabbed the floating knife and threw it into the wall.  Sais then joined in, “You could have asked.” Kassandra replied with, “You might have said no.”  Then she explained that she had been bonded to Sais so she was now on his path of destiny which meant she would be facing even greater dangers.  So, she decided to take this power now, while she could so that she could survive this journey.  She then thanked them for all they had done for her up until this point; freeing her from Foxglove Manor and helping her to see more of the world.  As well as, for giving up a piece of their souls to reforge her; but she had to do what she felt was necessary.  Zheda then challenged her again, saying that she did not want her life force drained so that Kassandra could improve herself.  Kassandra immediately responded to this, “I did not want to be the victim of my husband’s necromancy experiments, I did not want to be trapped in Foxglove Manor where I was tortured for 60 years.  Life is not fair, this is what I had to do to keep my freedom.”  When Kassandra talked about her freedom, it really struck a cord with the monk.  Zheda respected freedom so while she was still unhappy about being tricked; she did not pursue the issue anymore.  However, Cereliona was not satisfied and told Kassandra, “You should not have taken more than you needed.”  Kassandra explained that from the way she saw it, she would “need” this power in order to survive the ordeal that she was accompanying them through.  She then ended any future arguments by returning her spirit form to the dagger.  Sais then called her to his hand from the wall and she instantly teleported to him.  Once in his hand, he quickly put the dagger away before he apologized to the group for the situation.  And he asked what he could do to make it up to them.  Skovald jokingly told him that Sais could say that Skovald was better than him.  Sais laughed and responded with, “I would have rather had her drag me down with her.”  Sais then held his Cayden mug up for Zheda.  The two toasted each other and took a drink.  It then quickly became apparent to everyone that no one blamed Sais for what happened, they all instead and rightfully blamed Kassandra.  Next Xavian went to the 4 people he could heal: Alaina, Cereliona, Skovald, and Zheda.  Using up the majority of his remaining Diamond Dust, he removed the damage done by Kassandra’s reforging (GM Note: removed 1 Negative level from Alaina, Cereliona, Skovald, and Zheda).  However, Sais had recently had this kind of damage repaired to his soul (GM Note: removal of negative level on Day 65) so Xavian informed him that even if he had the material, he could not repair Sais damage for a least 2 more days.  By then Sais body would be ready for more healing.  


Readying for the dam

Morning time

After everyone was done talking about Kassandra, it was about 5am so everyone decided to go about completing their morning routines rather than going back to sleep.  Alaina prepped her magic, Cereliona communed with nature to access her magic, Sais practiced on his training blocks, Zheda and Xavian did their exercises and meditations, and Skovald checked over his weapons and gear.  Once everyone was done, they met up in the mess hall to eat and talk.  

Cold weather Gear

When Cereliona returned from the outside, she told everyone that the weather had turned even colder (30 F) so they would need to break out their cold weather gear.  Thankfully most of the group had their own; Cereliona and Sais had purchased one from Wenda Leenee at the Turtleback general store while Skovald and Zheda had come from the north, so they brought their own with them.  Shalelu had prepared for a trip up north and brought her own.  And, Xavian had been provided with one by the pathfinders. However, Alaina did not have any so Sais talked to Jakardros and got a set of cold weather gear from the Black arrows in Alaina’s size.  As the rogue handed over the clothing, all of which bared the crest of the Black Arrows, he jokingly asked her if this (him getting her clothing) made up for Kassandra taking a piece of her soul.  Alaina kept her head down and thanked him, but she also jokingly said, “No.”  

Treasure

  • [Alaina] Black Arrow Cold Weather Gear

Breakfast

Zheda then pulled out her mug and got everyone a liquid breakfast.  Everyone accepted the gift but Cereliona decided to eat also, but first she ask Sais for Kassandra.  The rogue handed over the knife without question.  Cereliona then proceeded to use Kassandra to cut up and eat a breakfast of deer steak.  When she was done, Cereliona tried to return the knife dirty but Sais made her clean it up before he would accept it back.  After Cereliona ate she joined the group as they drank their breakfasts.  While drinking, the group called over Jakardros and asked him what he knew about Skulls crossing. U  Unfortunately, he did not have any new information for them.  All he knew was that the dam was and ancient Thassilonian structure, that had been taken over by a tribe of trolls a long time ago.  He also included that the dam has floodgates that have always opened whenever the water level got too high, but that the floodgates had always opened before the water was to the level is now and he did not know why they had not opened yet.  

Troll Research

Hearing all this about the dam, Cereliona got an idea.  She asked and got permission from the group to delay their departure so that she could research Trolls in the Black Arrow’s library.  It took about 30 minutes but Cereliona came back with a lot of information about trolls, most important being that they can regenerate unless they are put down with fire or acid.  The group then talked about the various acid attacks they had which included a few of Alaina’s spells, Skovald’s Deliquescent Gloves, and Zheda’s elemental fury of acid so they felt they were well equipped to handed trolls.  

Troll

  • Regeneration 5 (Acid/Fire)
  • Rend
  • Darkvision
  • Scent

Apparently, we cannot sleep anymore

While all this was going on, Alaina stayed to herself and kept her head down.  Seeing this Zheda walked up to the sorceress and said, “It doesn’t take much to see that something is wrong with you, what is it?” To that Alaina looked up into Zheda’s eyes and Zheda saw it.  Alaina’s eyes which had been grey where now lightning blue and seem to glow just a little.  This shocked the monk, so Alaina used the silence to say, “Sais is not the only one that had a visitor last night.” As she said this, the group all focused on Alaina and everyone noticed the difference in her eyes.  Seeing Alaina’s eyes and hearing her words, Sais said, “Apparently, we cannot sleep anymore!”  Alaina agreed with him then she told them what happened to her last night.  She explained that Pazuzu came to her again.  This time he gave her a reward for getting Black Magga’s eyes for him.  Skovald heard this and jumped to the conclusion that Alaina was given Black Magga’s eyes.  Alaina quickly corrected him.  She explained that Pazuzu filled her eyes with his demon power, which improved her vision considerably (+10 bonus) and allows her to see very far (120 ft Darkvision) in the dark.  In addition, he will now only be required make one sacrifice per day no matter how many battles she is in that day.  Skovald asked if she had to complete her ritual if there was no fight and Alaina confirmed on those days she would not need to do the ritual.  Seeing evidence of and hearing the details of Alaina’s deal with Pazuzu while at the same time remembering Sais deal with Kassandra, Zheda started to look back on the choices the group has made so far.  So, she thought to herself, “I wonder how long before all of us are magically linked to something evil.”  However, she decided not to share this with the group and instead she left to ready their gear and horses.  Cereliona then moved up to and toled Alaina and told her that since they had been dealing with Pazuzu for a while now, they had a learned how he works so while she is nervous for Alaina, she believes everything will work out and she did her best to make sure Alaina knew she understood why Alaina was working with Pazuzu. The rest of the group shared this sentiment and told Alaina as much, so everyone let the conversation about Pazuzu die as they got up and readied to leave.  The group then went to their horses and mounted up, except for Zheda and Alaina who ran alongside or flew respectively.  Again, Shalelu and Xavian mounted up and joined them.  The Black Arrows wished them luck and helped them out of the gate.  Now that everyone was ready, the journey to Skulls Crossing started.  


Reaching Skulls crossing

The Cold Rain

Once outside the group was exposed the more of the constant rain in this area but today was different because it was colder.  Winter was fast approaching, but before her cold breath descended on the Hook, and before winter arrived the skies had darkened one more time like blood-muddied water accompanied by ominous clouds on the horizon, which brought this near-constant rain to new heights of torrential downpours.  After an hour or so on the road in the rain, Alaina decided to cast Mage Armor on herself and Zheda.  However shortly after she finished the second spell, Skulls Crossing came into view.

Weather

  • Medium Rain
    • reduce visibility to half of the normal range
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • automatically extinguishes unprotected flames (candles, torches, and the like)

First Sighting of Skulls Crossing. 

Spanning the great breadth of the gorge was Skull’s Crossing. The massive wall of stone held back the waters of the Storval Deep, but only just.  Thousands of skulls had been carved into the dam’s face, with five larger ones that decorated the middle length. The easternmost of these immense skulls was all but hidden by a steady flow of cascading water that poured through what appeared to be a recent break in the dam. For now, the ancient dam seemed to be holding its own against the Storval Deep, but unless these rains ended soon, the recent flood looked to be but a minor precursor to a fantastic disaster.  Just as the group took in the sight the rain picked up and added hail to the mix, damping the groups already wet spirits.  Looking the dam, Cereliona was the only one able to see several lumbering shapes moving about on the dam’s upper reaches.  However, even from this distance she could tell that the shadowy outlines where ogres.  Zheda on the other hand, was focused on the damage to the right side of the dam.  She told the group that she guessed that the damage was were Black Magga came over the dam.  Even with her improved vision from Pazuzu Alaina still could not make out much on the dam so she asked the group if she could send an Arcane eye up to scout the dam.  Everyone thought it was a good idea, so they found a good spot to sit and let Alaina cast.  

Weather

  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks. 
    • -6 penalty to Ranged attacks
    • automatically extinguishes unprotected flames (candles, torches, and the like)
  • Light Hail
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • Hail stones too small to do physical damage. 

Scouting Skulls crossing

West upper walk

Once ready, Alaina casted the spell and began to relay what she was seeing.  She started the sensor where Cereliona saw the ogres.  The magic sensor showed her, the upper walk of Skull’s Crossing which was relatively clear of rubble, though a three-inch layer of water had pooled across much of its surface.  Here and there, sections of the dam’s surface had crumbled away, although this damage appeared relatively old. A tower of skull-shaped domes sat at the center of the dam’s walk. To the north surge the choppy waters of the Storval Deep, while to the south, the slope of the dam’s face dropped away nearly three hundred feet to a muddy lake below.  On the walkway, Alaina saw 4 ogre thugs hammering their hooks against the stone and a fifth ogre one that looked to be the one in charge that was taking break sitting on a block of stone near the dam’s central complex.  Thanks to her newly improved vision, Alaina was able to see through the rain and hail to notice that all five ogres where moving slow and clearly very tired (All 5 ogres were Exhausted).  Alaina then moved the sensor closer to the central complex, so she could see the door.  The two sets of double doors that led into this structure had been repeatedly smashed, and hastily repaired so as a result she could tell that they would take a great feat of strength to open.  However, the quick repairs had left many holes for the sensor to go through so Alaina had the sensor enter the complex.  

Weather

  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks. 
    • -6 penalty to Ranged attacks
    • automatically extinguishes unprotected flames (candles, torches, and the like)
  • Heavy Hail
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • Large Damaging stones that deal 1d4 lethal damage per minute to creatures and objects. 

Skulls Watch

Moving out of the rain, Alaina found a dark room with almost no light; but thanks again to her recent gift from Pazuzu, Alaina could now see in the dark, so this did not hamper her.  Piles of rubble dominated this large room, along with bits of flesh, broken weapons, splashes of blood, and a few dead ogres that had been torn limb from limb. Wind and rain howled through circular openings to the north that looked out over the Storval Deep, and puddles of water had collected on the floor. Thick sheets of ropy green fungus grew along the walls here, winding in through the windows and through numerous cracks in the domed ceiling thirty feet above; behind the fungal vines, the walls were decorated with hundreds of skull-shaped carvings.  Looking around the room, Alaina found 4 sets of double doors along the southern semi-circle of this room, but all of them were closed and there were no openings small enough to squeeze the sensor through, so she turned her attention to the eastern main set of double doors.  She found these doors in much the same state as the ones on the west side but with on difference.  While the west door had been clearly bashed out from the inside before they were repaired, these where bashed in from the outside. It did not take the group long to realize that this meant the ogres started on the East walkway and then fought their way through this area to get to the west.  Curious what was on the other side, Alaina took the sensor through one of the openings in the east double doors and went back out into the rain.  

East upper walk

This side of the dam was empty, but Alaina was able to see the damage spot on the dam, so she moved up to look at it.  After a quick examination, she could easily tell that the weight of some large creature had broken through this part of the dam from the Storval deep side, most likely due to the damage the ogres had caused to this spoit.  When Alaina relayed this, everyone quickly came to the agreement that this had to be the place were Black Magga went through and over the dam.  Alaina then turned the sensor around and she proceeded to examing the central structure looking for other ways in.  She found that most of the eye sockets and some of the mouths of the structure’s skull-shaped façade were in fact windows.  The eyes where all small windows, only about 3 feet across but the mouths were easily 5 feet across.  In addition, one of the skulls on the south east side had partial collapsed away, making a very large and easy entrances into the structure.  However, before she could enter and explore any of these entrances her spell expired. 

Weather

  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks. 
    • -6 penalty to Ranged attacks
    • automatically extinguishes unprotected flames (candles, torches, and the like)
  • Heavy Hail
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • Large Damaging stones that deal 1d4 lethal damage per minute to creatures and objects. 

Finding a way to the top of the Dam

At this point the group felt they learned all they could from Alaina’s scouting, so they looked around themselves to see how they could get to the top of the dam.  Looking around the group all noticed that the eastern slopes of the gorge were sheer and slick with rain, but to the west, a narrow stone stairway, its edge decorated with hundreds of poles bearing the skulls of as many different creatures, winded up to a cave mouth near the western rim of the dam itself which led to a set of giant sized stairs.  Hundreds of stakes line the edges of the path and the stairway, many of them decorated with skulls, some animal, some humanoid, were all marked with a strange skull-shaped rune on the brow.  Seeing symbols that he could not read, Sais called out Kassandra.  Her spirit form quickly came out of the dagger and moved up to the symbols to look at them.  Kassandra calmly and with a “matter of fact” tone in her voice, then told them that the skulls and their markings were territory markers for the Skulltaker trolls.  She added, “It is there version of ‘Trespassers will be attack, survivors will be killed’ signs.”  Sais then unceremonially sent Kassandra back into the dagger.  Zheda then step into the conversation and pointed out that the Ogres and Trolls must not be allies, the battlefield Alaina’s sensor saw combined with these markers proved that.  Also, she added that it looked like the ogres beat the trolls in a fight so that may make things easier for them.  Seeing that they where only about 500 feet from the top of the dam, Alaina offered to dimensional door the group to the top, much like what they did to get into Fort Rannick.  She also added that she felt if there was going to be a trap or guards to deal with they would be along the western shore path, so she did not want to go that way.  The group liked this idea but because Alaina could only carry 3 plus herself they would need Zheda to step herself up there.  This was not a problem but in addition to that, they had Barkenstien, Xavian, and Shalelu with them.  Cereliona solved some of this by casting carry companion which turned Barkenstien into a small figurine once again, which Cereliona pocketed.  Alaina solved the rest by offering to cast fly on Xavian and Shalelu so the two could fly up to the dam.  This meant the group would be alone against the ogres for a while, but everyone was confident in their abilities so no one worried.  With their plan now set, Alaina casted fly on the elf and dwarf and then she casted shield on herself.  Then Shalelu and Xavian took off and started to fly to the top of the dam, as Alaina casted dimensional door taking Cereliona, Sais, and Skovald with her, while at the same time Zheda dimensionally stepped up to the dam.  

Weather

  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks. 
    • -6 penalty to Ranged attacks
    • automatically extinguishes unprotected flames (candles, torches, and the like)
  • Light Hail
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • Hail stones too small to do physical damage. 


Ogre Demolition team

When the group arrived up top, Alaina placed herself and the ones she brought along near the central complex with in 10 feet of the ogre leader.  Zheda landed very close to them and was also within 10 feet of the leader, but she placed herself more to the north, so they would be more spread out.  The rain and heavy hail Alaina had seen with her magic sensor fell upon the group as they in turn fell upon the ogres with surprise. Sais used their surprise to attack the leader, sticking his blade into one of the ogre’s kidneys.  Skovald followed him and swung hard with his sword, heavily wounding the leader and knocking him a little off balance which gave Skovald another attack on him, which landed and just added more to the damage the Viking dealt.  Because none of the ogres were close enough together to be good fireball targets, Alaina decided to haste the group instead.  Next, Cereliona through her chakrum, bouncing it between 2 of the ogre thugs before it magically returned to her hand.  Zheda used her surprise to run up to and trip the leader ogre, leaving him flat on his back on the wet stone.  Still acting faster than the ogres, Sais stabbed down 2 times at the ogre leader.  The rogue hit his other kidney and then his heart, killing the ogre.  As the ogre died, Sais looked up at Skovald and Zheda and gave them an air high five for their teamwork in taking down the leader.  After quickly accepting the compliment with a nod, Skovald moved south to take out the northern most east ogre thug.  As Skovald swung he found this ogre, incredibly easy to hit due to the ogre’s exhaustion.  Alaina then pulled out her toppling rod and used it when she casted magic missile, targeting the far south ogre.  The invisible missiles hit and knock the ogre to the ground.  Cereliona continued her trade mark skill and bounced her chakrum between the same 2 ogres again.  The ogre by Skovald then finally seemed to understand what was going on and swung at Skovald with it’s ogre hook but the attack went wide, and it had no strength behind it.  The ogre near Cereliona swung at her with it’s hook but it was even easier to avoid than the one that attacked Skovald, Cereliona simply leaned back from the ogre’s weak swing.  The southern ogre then moved up and joined his friend near Cereliona but due to his exhaustion he was unable to move and attack.   The far south one, got up and moved but it was slow and did not even reach the main battle at this point.  Zheda then used a flying kick to reach the two ogres by Cereliona.  As she flew through the air, both ogres swung at her but neither came close to hitting her.  Her kick hurt the ogre and she followed it up with a punch that went through its face, crushing its brain and killing it.  Zheda then took a 5-foot step toward the other ogre and continued her onslaught.  Her first hit did just the right amount of damage to stagger the ogre (0 HP) which allowed Zheda to get in under its guard.  Using this to her advantage (Meduza’s Wraith), Zheda brought both fist up and swung them together, hitting the ogre simultaneously hitting both sides of his head.  This had the effect of popping the ogre’s head like a zit, killing it.   Sais then used his hasted movement to charge the southern ogre, running around the one Skovald was engaged with.  The south ogre, tried to bring its hook around in time to stop Sais’s advance, but it was way too slow.  Sais reached the southern ogre and stabbed it right in the chest.  Skovald then let lose with all the speed of haste and swung 7 times at the ogre in front of him.  5 blows landed, each going all the way through the ogre.  This combined with the power of Skovald’s electrical blade aura quickly turned the ogre into several chunks of flesh that the strength of Skovald’s strike knocked over the Storval deep side of the dam.  Alaina then flew south and casted an electric burning hands on the southern ogre.  It shocked and burned the ogre but it stayed standing, just long enough for Cereliona to follow up Alaina’s spell with her chakrum.  The circular weapon flew through the ogre’s face and out the back of his head, killing him before it returned to the ranger’s hand.  Even though all the ogres were dead, Cereliona and Zheda were still in a hyper state of awareness which allowed them to see a filthy, two-headed giant who was wearing tattered remnants of leather armor and clutching a large flail in each fist, come running up from the western cave and onto the dam.  Neither of them could make out what this monster was but they knew it was a giant which is all that mattered to them.  Zheda then used her impressive speed combined with the speed boast of haste to reach the two headed giants.  As she did she shout to the group what she saw.  When she reached the giant, she focused her desire to kill giants into her hand, making them a little harder and stronger (Sin power: Wrath).  This allowed her to hit the giant extra hard in his leg, both breaking it (Natural 20) and stunning him.   Sais was next, and he charged the two headed monster and stabbed with his short sword.  Thanks to the stun from Zheda, Sais was able to stab this monster in the gut debilitating it.  The next and final person to charge the new threat was Skovald.  Using his hasted speed, he ran up to the giant and jumped in the air and brought his sword down cutting the 2-headed monster in half, leaving each half of the body with one head, one arm, and one leg.  As the body parts fell to the ground the heads screamed with their death throughs.  As they scream, Sais and Zheda could smell the scent of barbecued human stench on it breath.  They got such a nose full that they could tell that it was the exact same smell as the barbecue humans they smell just before they took the fort back.  Just as the creature finished dying, Xavian and Shalelu showed up and landed on the dam.  The rogue and monk shared what they smelled with the group.  Sais then shared that based on the two-headed giants clothing and markings he was at least an honorary member of the Skulltaker tribe.  Also, Sais told everyone that the creature was an Ettin and pointed out that Ettins are famous for their powerful two-weapon fighting, but thanks to the groups quick teamwork it was not something they really had to deal with this time.  The group then went around and gathered all the gear from the creatures, finding only 2 weak magic items.  As they did this, Cereliona commented that she wished she had magic, so she could do more than bounce her weapon around.  But, the others argued with her and told her that her bounce weapon was one of the most lethal things they had seen, second only to Skovald in full fighting form.  This nullified the ranger’s concerns a little.  Cereliona then freed Barkenstien of the spell so he could join them. 

Weather

  • Heavy Rain
  • reduce visibility to 1/4 of the normal range
  • -6 penalty on Perception checks. 
  • -6 penalty to Ranged attacks
  • automatically extinguishes unprotected flames (candles, torches, and the like)
  • Heavy Hail
  • -4 penalty on Perception checks. 
  • -4 penalty to Ranged attacks
  • Large Damaging stones that deal 1d4 lethal damage per minute to creatures and objects. 

Monster

  • Ogres (Dead)
    • Body and Gear sent into the Storval Deep by Skovald’s blows
  • 3 Ogres (Dead)
    • Large Hide armor: 30 gp
    • Large great club: 10 gp
    • 4 Large Javelins: 2 gp
  • Malugus Kreeg (Dead)
    • +1 large sized hide armor: 1330 gp
    • +1 Large ogre hook: 2348 gp
    • 2 Large sized javelins: 2 gp
  • Gorger and Chaw [Ettin] (Dead)
    • Large Hide armor: 30 gp
    • 2 Large sized javelins: 2 gp
    • 2 Large Flails: 8 gp

Ettin

  • Superior Two weapon fighting: each head controls a weapon independent of the other. 
  • Darkvision
  • Giant subtype


Entering Skulls Watch

After dealing with the monster they moved up to the damage set of double doors and discussed what to do next.  At first Sais wanted to go west into the cave the Ettin came out of to make sure that no more reinforcements were on their way.  However, Alaina pointed out that they need to fix the dam first and that they had already dealt with the Ettin so she did not expect more.  Zheda, Cereliona, and Skovald all agreed with Alaina that fixing the dam was the priority, so Sais agreed to take care of the central complex first.  Skovald then walked up to the door, pulled out his Adamantine Skeleton Key and readied to “open” the door.  He then asked everyone if they were ready, but Alaina wanted to enlarge Skovald before they went in.  Skovald liked that idea, so she quickly cast Enlarge person on him.  Everyone was then so excited at seeing big Skovald cut down another door that no one heard Cereliona when she offered to tie robes to and have Barkenstien pull the doors off its hinges.  Instead before she could even ask for rope, Skovald brought down the doors with one mighty swing.  The doors feel to the ground, both now in 2 pieces.  

Weather

  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks. 
    • -6 penalty to Ranged attacks
    • automatically extinguishes unprotected flames (candles, torches, and the like)
  • Heavy Hail
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • Large Damaging stones that deal 1d4 lethal damage per minute to creatures and objects. 

Slaughtering Trolls

Once the door was open, the group entered the battle field Alaina had seen with her spell, earlier.  The room was dark so those without Darkvision were given light by Skovald’s ioun torch.  Using either their own Darkvision or Skovald’s light, everyone noticed 4 trolls hanging in the fungal vines on the north side of the room.  Sais was the first to react.  He ran up to the middle east troll and stabbed it, finding its liver when he did.  Next was Skovald.  Thanks to his large size and a 5-foot step, he was able to reach both middle trolls, so he swung 3 times at each, landing a total of 5 blows, all sizzling with acid when their touch made contact with the creature’s flesh.  The one on the left he only hit twice, but his second hit was so deep the monster’s blood flowed like a river as Skovald pulled out his weapon.  This in turned the trolls skin from dark green to light green and it clearly weakened him (Fatigued).  The one to the east, which was the same one Sais hit, Skovald landed all three blows on.  The final of which cut the troll in two, then gravity took over and pulled the pieces to the ground.  Alaina was next, she sent an acid arrow to hit the troll on the far east, burning it and causing its flesh to sizzle as the acid touched it.  Shalelu fired 3 normal arrows at the same troll, heavily wounding it but not killing it. The trolls were next to act.  The 3 remaining each attacked a different group member; Zheda, Skovald, and Sais; but none of them landed even a single blow.   Cereliona then bounced her chakrum from the middle west troll to the far west, hitting both and killing the first, which fell out of the vines it was hanging in.  Barkenstien then jumped up and grabbed the remaining west troll and pulling it down out of the vines to land on it’s back.  Then he bit it again, taking a large chunk of flesh out this time.  Last to attack was Zheda.  She stepped up to the prone troll, activated her elemental fury, and then laid into the troll with 5 acid coated punches.  The trolls flesh sizzled as the punches, turned it into a green slime stain on the floor.  Now that all the trolls were dead, they searched the bodies, but the troll had nothing on their bodies, not even clothing.  

Monsters

  • 4 Trolls (killed)

Searching the Battlefield

With no more threats in the area, the group stopped to really look at the place they had entered.  Cereliona looked at the walls of this room and found that under the fungus they were decorated with 100s upon 100s of skulls that all looked as though they were phasing out of the wall.  Skovald and Zheda, joined Cereliona in looking at the walls.  As they did this, Cereliona thought about the workmanship here and wondered how long it would have taken to carve, but she could not remember all Vale taught her about stone masonry, so she did not know.  However, Xavian came up and put his hand on Cereliona’s shoulder; willing knowledge into her.  This jogged her memory and Cereliona released that stone carving like this would have taken a team of 20 master at least year just to carve this wall.  While they did that, Alaina moved up closer to Shalelu and said, "So..how does it feel to no longer be bound to the confines of the ground?"  The ranger only playfully smiled back at Alaina without answering.  

Skulltaker’s Den

While everyone else was doing this, Sais entered the eastern most south set of double doors.  The walls of this room were thick with green ropy fungus that hung down over several windows, almost like curtains. 4 large nests made of the stuff were spread throughout the room.  Looking alone while the other’s talk Sais found a loose stone near the base of the southern wall that hid a small cache of treasure. Inside was a cracked emerald, a bent gold comb that looked like a behir with its legs comprising the comb’s teeth and tiny pearls for eyes, and a pair of lacy pink gloves that smelled faintly of lilacs.  Hoping he found something good, he brought the items to Alaina and Cereliona to be appraised.  Cereliona was able to give him the value of the emerald and comb, while Alaina saw the gloves as magical and identified them as a pair of gloves and swimming and climbing that would never grow dirty and would always smell faintly of lilacs.  Sais then pointed out that they have had issues with swimming in the past so maybe they should keep them around just in case.  The group agreed so the items were given to Skovald to store and carry.  At this point Sais returned to exploring and Cereliona went with him.  Next, they moved counter clockwise to the south east double doors.  On the other side was just a hallway that connected the main room to a side door that led outside and another door that led south.  They continued south.  

Treasure

  • cracked emerald: 400 gp
  • a bent gold comb that looks like a behir with its legs comprising the comb’s teeth and tiny pearls for eyes worth: 850 gp
  • a pair of lacy pink gloves of swimming and climbing that never grow dirty and always smell faintly of lilacs: 6,250 gp

Observation Deck

Three round windows in this room looked out over the southern view from Skull’s Crossing. Additional skull carvings decorated the walls, ceiling, and even the floor. In the middle of the north wall stood massive stone double doors, their smooth surfaces smeared with graffiti written in dried blood.  Seeing the graffiti, Sais tried to summon Kassandra by saying “Kassandra, chop chop.”  As soon as he finished speaking, Cereliona saw Kassandra’s spirit come out of the dagger but rather than move out on its own, it covered and seemed to soak into Sais’s body.  After a moment’s Sais posture change and he looked a Cereliona.  Cereliona could still see the spirit form of Kassandra on top of Sais as he spoke in Kassandra’s voice, “I am a lot more powerful now than I was, so you should remind him to show respect.”  Sais’s body pointed to itself when she said “him”.  As soon as she finished speaking, her spirit flowed back into the dagger and Sais was freed from her mental control.  Sais told Kassandra he was sorry, then he asked her to read the graffiti for him.  In a rude tone but with clear enunciated words, Kassandra read it out loud, “BELOW DWELLS WET PAPA GRAZUUL! ALL HAIL WET PAPA GRAZUUL!”  Then she went silent.  Sais then looked closely at the doors themselves, seeing that were heavy and their hinges were old and gritty Sais knew he was not strong enough to open these doors, so he decided to come to them later.  However, as he was walking to the next door the name Grazuul rang a bell in his head.  It sounded like a name that a Scrag troll would use so assuming there to be at least one behind the door, he shared what he knew about them with Cereliona.  Most important being that Scrag trolls only have regeneration as long as they are in water and that they were hardly more intelligent than an animal.  Sais then commented to Cereliona that the normal troll they just faced had low humanoid intelligence, so they would be at least a little smarter than any Scarg troll.  With nothing left in this room, they moved onto a single door in the west wall.

Scrag troll

  • regeneration 5 (acid or fire, only when in contact with water)
  • Swim speed 40
  • High animal intelligence. 

Storeroom

This room was nearly clogged with thick coils of the strange, vinelike fungal growths, which transformed the chamber into a miniature jungle that reeked of damp mold and rot.  Not wanting to leave anything unsearched, Sais entered the room and search through all the fungus.  He did not find anything, and his clothing and body became covered in gross fungoid slime.  After he came out of the room, he called to Alaina to come and clean him up.  When she arrived, she saw Sais slimy state and said, “ask nicely”.  However, before Sais could do anything other than give her a dirty look she casted prestidigitation which cleaned up the rogue.  Sais said “Thanks”, then he moved to the east wall and the other single door.  

Collapsed room

The southeastern section of this ancient room has collapsed away, leaving a treacherous-looking gap in the wall overlooking the lake far below.  The three then entered this room, but other than the amazing view of the storm falling on the Skull river and the hook mountain valley; there was nothing to interest them in hear so they head north east door.  Through this one was another hallway, much like the one on the other side; except this one had a door the led to the east dam walk so they followed it and returned to the battlefield room.  There they went to last room, using the east set of double doors.  

Skulltaker’s Other Den

Inside this room they found another room with the green ropy fungus and 4 troll fungus beds.  The three quickly searched this room but they did not find anything, so they gathered the rest of the group up and took them to only unopened door, which was in the Observation Deck.  

Descending into Skulls Crossing

As everyone was move there, Sais filled everyone in on what he found, what happened with Kassandra on the Observation Deck, and that he thought a Scrag troll or two might be beyond these doors.  Everyone took that in so they readied for a fight. Once all were ready, Skovald pulled out his adamantine Katana and with 2 might swings the doors came off the walls and fell to the ground.  This revealed a set of stone stairs that led down 15 feet before it had a landing with a turnaround.  The group kept their light handy as they started down the dark stairs.   They went down a total of 10 flights of stairs, taking them 150 feet down into the dam, before anything changed.  After the 10th turn around, they found a set of stairs that extended out 30 feet and 30 feet down, but the ceiling stayed at the same level it was at now, meaning that the room at the bottom had a 40 ft high ceiling. The group stopped on this landing, not sure what they might find at the bottom. 



The Last thing that happened

After descending 150 feet into Skulls Crossing, the group had just reached the last flight of stairs and they readied to face what was next. 


GM Favorite moment

When the group found out that Kassandra had tricked them by telling a partial lie.  I love it when the players are surprised. 


Experience

Each Player receives 3,200 experience points (Total: 121,630 [11th level]) for Monsters and Role-playing.


July 29 (6 years ago)

Session 39 (07/25/2018) {Skovald(Kane) missed session but still contains some pre-scripted Skovald actions}


Day 70 [continued] (Starday the 1st of Kuthona, Friday 12/01/2047)


The Observation Pool

Salt water?

At the landing before the 30-foot stairs everyone but Alaina smelled salt water.  Sais, the pirate of the group, knew this smell and it was the smell of the ocean.  Once this was pointed out to her, Alaina became confused.  She asked everyone if the Storval Deep was fresh or salt water, and Cereliona confirmed that it was freshwater.  Zheda then asked if the troll could be giving off the scent of salt water but Sais quickly informed her that Scrag Troll were not known for giving off the smell of salt water but that it could live in it.  Furthermore, the rogue added that he knew this smell and it was not just any salt water it was the smell of the ocean.  He had smelled it all his life and he was sure it was the real ocean.  This gave everyone pause as they wondered why that smell was in here.  Alaina then broke into everyone’s thought when she said, “Well we are not going to find out here, let’s go find out.”  That simple phrase was all that was need, and with that they proceeded down the last flight of stairs that led to a set of double doors.  As they moved Cereliona drew her Chakrum and Alaina checked over her spells, thankful that Shield was still active.  Once everyone was ready, Sais moved up and quietly opened the door and peaked into the room.  Inside he found a cold, damp room that featured a large pool in the floor, the edges of which were caked with pale yellow slime and fungus. The surface of the pool boar a similar film. Additional carvings of skulls decorated the walls here. To the south, an impressive mound of skulls; mostly from humanoids; lied heaped against the wall, where they partially blocked a large stone double door.

Troll in the water

In the middle of the pool of water, Sais saw the ears of a submerged Troll that was resting in the water.  Then while still holding the door, Sais let each of the group members look into the room.  After each of them had seen the hidden troll, they all rushed through the double door surprising it.  The first to act was Alaina which surprised everyone, no one more so than Alaina.  She started of by casting magic missile.  The 5 invisible missiles flew into the waters and hit the troll.  Sais then moved into to position next the monster.  Shalelu fired an arrow from behind the advancing fighters but the water stopped her arrow before it could hit the troll.  Xavian then moved farther down the stairs but he stop just shy of entering the room.  Cereliona was next and she hit the troll with her Chakrum, but the water stole most of the power from her weapon.  Barkenstien then moved into the room where he could get a good angle on the troll.  Zheda activated her Acid hands before she used her new ring to strike the golem from a distance.  The magically powered blow brought the acid from Zheda’s hand with it and hit the troll hard underwater, making a thunderous clap as it made contact.  Sais stepped closer to the troll and through a smoke bomb in its eyes blinding it.   He followed that up with 2 swings, the first missed but the second slash, cut right across the troll’s eyes, permanently blinding it (Natural 20).   Shalelu was next and she shot three arrows this time and all found their target in the water.  Xavian continued to watch from his location at the foot of the stairs.  Cereliona then moved into the room and through her chakrum.  Again, she hit and again the water stole most of the power from her weapon.  The ranger then sent in Barkenstien.  The dog stuck it head in the water and bit the troll which caused it to lean back so seeing the opening Barkenstien took his chance.  A just the right moment the dog lunged for the troll’s throat ripping it out and killing the troll.  And, thanks to the Acid from Zheda’s first hit the troll’s body did not regenerate.  Impressed by the dog’s skill; Cereliona, Sais, and Zheda surrounded him and proceed to pet him, give him belly rubs, and to scratch him behind the ears; thanking him.  The dog loved the attention so much that his tail was wagging so fast he looked like he was ready to start flying.  After he was done with Barkenstien, Sais moved back over to the water and looked into the pool.  He saw the trolls weapon on the bottom of the pool which was only 30 feet down, so he put on their new gloves of swimming and climbing and jumped in after it.  Tasting the salt water as he swam, Sais made it to the bottom and back up with the weapon with easy.  However, while in the water he noticed there were two tunnels about 10 feet under the water level; one that went east and one that went west.    Once Sais got back to the surface, he moved over by Alaina and asked her to use her magic to dry him off.  At first Alaina looked like she was jokingly not going to help him, but Sais looked ready to give her a wet bear hug, so she dried him off before he could act on that thought.  Then using her new magical sight, she identified the large weapon.  Other than the troll and its weapon there was nothing to interest the group in here, so they looked to the west doors. 

Monsters

  • Grazuul [Scrag Troll Fighter 5]
    • Large +2 Vicious, Seaborn, Glaive: 32,316 gp


Flood Chamber Access

Once Sais got closer to the north west door, he could smell the ocean even stronger and it was a purer scent; the difference between the smell in the two rooms was like the difference between smelling the ocean while standing on the docks at Magnimar verses smelling the ocean from a ship at sea.  Sais told the others this and then he peaked through the door.  This narrow chamber contained a long, ten-foot-wide pool.  Along the west wall was a mural depicting what looked like 2 storm gods, a man of the mountain and a woman of the sea.  The entire room was sent 2 feet below the floor of the rest of the complex and this cavity was filled to the top with salt water.  Standing in the north end of the pool was a tall creature that appeared to be made of wrinkled stone and coral, bits of plant life clinging to its creased body and claw-like hands.  Seeing the coral creature Sais closed the door before it saw him.  Sais then described the creature to the group and based of this description, Alaina identified it as a Coral golem.  She then pointed out to the group that this type of golem could actually “heal” itself as long as it was in contact with a pool of salt water and that in addition to being immune to magic it would actually be “healed” by any water spells.  It did not take the group long to figure out that the golem would “heal” as long as it was in the west room.  However, before entering, Sais also described the mural to everyone which Zheda and Cereliona recognized as a depiction of the dual natures of Gozreh.  The two added that Gozreh had a male and a female form so the male and female in the mural were both Gozreh, just different aspects.  No one knew why that mural and golem were on the other side, but they knew thye needed to search this place so with everyone readied for a fight.  Cereliona first looked at using Grazuul’s adamantine glaive but due to it large size she thought better of using it.  Instead she pulled out her adamantine chakrum.  Sais got his adamantine short sword ready as well.  Zheda warned everyone that she would not be as effective against this type of creature because she could not stun it.  Everyone understood so then with everyone prepared, Sais went to the door again and peeked in.

Coral Golem

  • Construct
    • Immunity to magic
      • Instead of the spells normal effect, Golem is healed 1d6 per caster level from spells with the Water Descriptor
    • Fast Healing 5 as long as it is in contact with a pool of Salt water.  

Surprising a Golem

The golem still did not see him, so Sais opened the door and snuck in behind the creature.  Once he was ready the group came rushing in to lay into the construct.  First up was Zheda, she used the greed in her soul to turn her hands metallic and then she ran into the watery room where she could flank the monster with Sais.  Alaina was next, and she yelled for the group to all move closer to together for her spell.  Then she held her spell and waited on the group.  Xavian held his location as well, ready to move when he needed to for Alaina’s spell.  Cereliona then moved in as well but due to the water slowing her movements she was unable to move and attack the creature this time.  Barkenstien followed his master and placed himself to the north where he had room to stand.  Shalelu headed toward the south door to the west room.  As Shalelu moved, Xavian saw the opening and moved with her to end closer to the group like Alaina had asked.  Once Shalelu and Xavian were by the group, Alaina casted Haste on them all.  Next was the golem and it did not hold back.  It swung out with both of its claw like hands, one at Sais and one at Zheda.  Both hit, and both tore at their flesh when it made contact, causing them both to bleed profusely.  The golem the took one step south heading for deeper waters.  As the creature moved, Sais and Zheda could also see some of the creature’s body reform and repair itself.  Zheda step south with the creature, filled her hands with greed once again, and then she used the corset she just acquired from Tilla to allow herself to fall back into her dragon stance before she swung at the golem.  Zheda hit and this time she took a large chuck out of the creature’s side; but as she did her blood flowed from the wound she suffered from this monster earlier which weakened her (6 bleed damage).  Alaina then flew south and opened the door for Shalelu, so the ranger could run in and start shooting right away.  Sais mimicked Zheda’s movements and followed the creature to the south.  And just like Zheda when he moved blood flowed from his wound (6 Bleed Damage).  Once he was in position and flanking with Zheda again, he tried to blind the monster but it’s magical eyes resisted the flash bomb.  He followed that up with 3 swings, the last one thanks to Alaina’s haste; but only one landed and it was his non-adamantium weapon, so it did little damage.  Xavian moved into the watery room and headed to the north area where he would be out of everyone’s way then he channeled to heal.  The wave of healing energy closed up Sais and Zheda’s wounds so that the two no longer had to worry about blood loss.  Cereliona followed Xavian into the room were she through her adamantine chakrum at the monster.  The weapon hit, crumbling of a good portion of the creature’s coral body but after hitting the golem, the weapon fell to into the water.  Cereliona then sent Barkenstien in but in order to get close enough to bite the golem, the large dog was forced to stand on the medium sized walk way which made him unsteady (squeezing), but the dog was still able to break off a very small piece of coral (1hp) with its bit.  Shalelu then ran in the open south door but as she did she tripped, so her arrow shot went wild.  

Skovald commands a golem and the group

At this point, the Viking in the group yelled for all to hear.  He commanded the golem to stop fighting and for the group to leave the area immediately.  At Skovald’s command the golem stopped fighting and stood in the water; but as it stood there more of its body reformed.    Seeing that the creature did not attack; Zheda left through the north door, Alaina flew out of the room, Sais ran around the outside of the room to get out the north door, Xavian followed him out that door, and they had Cereliona just behind them who call Barkenstien to follow.  As they left, Skovald closed the door behind them.  Shalelu saw everyone leave so she exited through the south door which she closed behind her.  Skovald was then alone with the Golem.  Sais and Cereliona were curious what he was doing so they moved up and listened at the north door.  Inside they heard Skovald praying to Gozreh.  After about a minute of this, Skovald came back to the north door, opened it up, and let everyone in.  He then explained that this golem was placed her to protect this temple to his god, Gozreh.  He found out through prayer that it was left her and commanded to slay all those who enter that are not displaying Gozreh’s symbol and the he[Skovald] as a follower of Gozreh could command this creature.  As Skovald was explaining this all to the group, everyone notice that the golem had already “healed” over half the damage from it’s fight with the group.  The group like the idea of having their own golem, but Zheda brought up that if they let it come along; stealth would be dead.  The monk then asked if the creature could leave the salt water.  Alaina explained that yes it could but as long as it was out of the salt water it would not “heal” damage.  Alaina also added that if needed she could use a few water spells to heal it while it was out of the salt water.  However, at this point Sais jumped into the conversation.  He wanted to be stealthy, so he asked if they could leave it here for now and call it if they needed it.  Everyone agreed with him so the golem was left in this room and they went back into the Observation Pool room so they could try the east door.  

Monster

  • Coral Golem
    • Defeated by turning it into an ally.  

Group Ally

  • Coral Golem
    • Will not attack followers of Gozreh. 
    • Can be Commanded by a follower of Gozreh as if they were its master
    • Skovald/Group instructions to golem
      • Do not attack the group


Floodgate Controls

Moving up to the east door this time, Sais stopped and listened to see if he could hear anything else on the other side.  Zheda and Cereliona joined him and the only thing that they could heard through the door was the sound of flowing water and nothing else, so Sais opened the door.  A pool of water sat against the wall to the west of this chamber, with a set of steps that led down into it along the pool’s eastern side.  Opposite the steps was an alcove in which rose a fantastically detailed scale model of Skull’s Crossing.  However, everyone’s attention was directed to the creature that stood directly in front of them.  It was a giant headless scorpion-like thing of blackened bone and chitin. A long, grisly tail composed of dozens of chattering skulls arched up over its back. Some of the skulls were ancient and bleached white, while others were recent trophies still shrouded in rotting cheeks, their jellied eyes rolling madly in their sockets. A curved bony tip protrudes from the last skull of its tail, its deadly point smeared with poison.  Seeing this creature’s Dreadful Visage was horrifying and filled those that could see it with fear.  Cereliona fought of the fear and headed south so she could get in behind the creature.  Thanks to the many drinks she had already had, the monk was too drunk to be affected by fear (Drunken Master: Drunken Courage) so she used her step ability to move herself behind the monster.   Sais however was not as lucky as the other two.  The creature’s Dread Visage frightened him, causing the rogue to run back to the Flood Chamber Access and the safety of their coral golem.  After the initial shock of seeing this creature, the group moved in to attack.  Cereliona again acted first.  As she reached the south door, she opened it up and sent Barkenstien in.  The dog moved into the room, but it was not able to reach the monster yet.  All by herself, Zheda first activated her elemental fury then she laid into the monster landing 4 punches.  The power of her punches was reduced considerably by the creature’s tough body, but the power of her acid helped to almost make up for this lost damage.  Alaina then flew in the south door and saw the monster for the first time which after resisting its visage, allowed her to identify the monster.  She let everyone know about the construct, most important being that if it pins someone it will try to cut off their head.  She then casted an electric sphere and placed on the creature.  The creature tried and failed to resist the magic so the electric of the spell burned its body.  In the west room, Sais got over his fear and ran back to face the monster.  As he got close, the monster reached out with one of its pincers, snatched up the rogue, and squeezed him.   Then the creature improved its grip on Sais pinning him.  Worried about the rogue, Shalelu then fired 3 arrows through the open door, hitting the golem 3 times but the creature’s body resisted all of the damage.  Xavian then moved to the center of everything and channeled energy.  Continuing the battle, Cereliona ran to the west room and had Skovald command the golem to fight the other one.  While she did this, Barkenstien did as he had been commanded and ran up on the monster.  Again, he was forced to stand on a small ledge, so he was a little off balance.  As a result, he only hit with his bite once and the creature had far too many legs for Barkenstien to trip.  Next, Zheda tried to end the golem before it could take Sais’s head, so she put all the greed she had into her hands and feet, and then she successfully kicked the monster twice both knocking of large chunks of the constructs body, but it did not stop the monster. In another attempt to help Sais, Alaina then moved in close to cast a spell but the Skullripper reached up, plucked her out of the air and squeezed her in its pincher.  As result of the construct’s grip on her Alaina lost her spell (GM note: Failed Grappled Concentration check).  Sais used all the strength and skill he had to try and free himself, seeing this Xavian said a quick prayer to Irori (immediate action) which called down divine help for Sais (Liberating command spell).  Thanks to the help Xavian gave him, Sais was able to free himself from the pin, but he did not get free just yet.  Thinking strategically Sais grabbed his Cayden mug and with a quick toast he teleported out of the construct’s grip to land safely behind Xavian.  Once Sais appeared he saw the Skull ripper closed the north door in front of him, leaving Zheda, Barkenstien, Shalelu and Alaina in the room with it.  It then dropped the mage and laid into Zheda and while its pincher managed to slash the monk, Zheda was able to keep it from getting a grip on her.  Shalelu then fired 3 more arrows at the construct and while its body resisted most of the damage, this time a little got through.  Xavian then channeled to heal the group again.  At this time the Coral Golem responded to the command it was given, by getting out of the pool of water and moving toward the east room, but it only got half way there at this point.  Cereliona then moved into the middle room as well, were she whistled to call Barkenstien back and out of the Coral Golem’s way.  Zheda kept up her greed and punches landing 3 hits.  On the third punch, the golem’s body finally gave out and it fell to the ground where it came apart.  After she finished off the construct, the monk immediately took several large shots of booze to come down from the fight.  As she did this, Alaina’s permanent spell allowed her to see as the magical energy of the construct flowed toward and then into the Skull’s crossing model on the east side of the room.  Seeing where the energy went, Alaina also noticed that the model was a very powerful magical item.  

Skull Ripper

  • Construct
  • Not immune to magic but does have a Spell Resistance
  • Can behead opponents that it has pinned
  • Poison stinger
  • Dread visage: 30 foot radius fear effect


Monster

  • Skull Ripper (Defeated)


Model

As she got closer Alaina noticed that the five skulls along the model’s face seemed to be actual human skulls with the bone polished to a gleaming sheen.  Cereliona moved up to join her, using Shelyn’s gift as she did.  However, before they could fully examine the model they noticed at a line of magical energy was connecting the model to something in Alaina’s pocket.  When she looked, she found that the Scavenger’s stone and the model had magically linked together.  The model was not draining power from the stone and nor was the stone draining power from the model, the two items seemed to be resonating.  Seeing the Scavenger’s stone with her magic eyes, Alaina could tell that the model would actually restore charges to this item if it was placed on top of the model.  Also, that this Scavenger’s stone would be able to repair the dam itself as if the entire structure was a construct.  Alaina and Cereliona then worked as a team to examine the model and it took both of them to figure out its powers (Gm Note: Roll 7, + 26 skill, +2 aid another = 35, DC was 35).  They deduced that the device was used to control the dam’s floodgates, and that the source of its power had seemed to have waned to the point where the device no longer functioned.  However, they did not find the power source in this room, so the group moved about the area, searching for it.  Sais went over to the Skull Ripper and took the time to harvest a few doses of poison out of the monster’s stinger before it dried up.  Zheda moved back to the main pool room and started to clear away the skulls from the south double doors.  Shortly after she started Cereliona joined her and the two of them cleared all the skulls in about 5 minutes.  Zheda drank as she worked, but she did not show any signs of getting drunk no mater how much she drank (GM Note: Zheda filled her Drunken Ki pool to its maximum).  

Treasure

  • Skulls Crossing Model
    • Restores 1 charge per day to a Scavenger’s stone.  
  • Scavenger’s stone (update)
    • Item gain the ability to affect the Skull’s crossing Dam as if it was a Construct.  
  • 3 Doses of Skull Ripper Poison: 1500 gp each
    • Injury
    • Save Fort DC 17
    • Frequency 1/round for 6 rounds
    • Effect 1d4 Dex
    • cure 2 consecutive saves


The Infernal Engines

After Sais was done collecting his poison, he moved into the pool room were the southern double doors had just been cleared.  The rogue moved right up to the doors and checked them out.  They were not trapped or locked but the doors were stuck a little with dirt.  Sais then took his time, so he could quietly and slowly open the doors a crack, allowing him to see inside side.  This narrow chamber ended at two curved alcoves, one to the east and one to the west. Each alcove was enclosed by a dull iron portcullis. A winch next to each provided a way to raise or lower the gates.  Beyond each portcullis was a circle of runes that glowed with a faint orange light on the floor. Inside the circle to the west was a pile of crimson ash, while inside the circle to the east was curled what appeared to be a long-dead devil, its flesh taut and dry on its bones.  Seeing the room was free of enemies Sais opened the door and let everyone in.  Alaina and Cereliona were the first in the room, but the rest of the group was right behind them.  When Alaina and Cereliona saw the devil the two discussed what they knew about the planes and determined that the Devil on the eastern side was the body of a pit fiend.  They shared what they new of it’s abilities, most important to them was that it was a Lawful Evil being.  They also added that they would not believe it was dead until they were able to check the body themselves.  The two then moved up to the east side to look at the “dead” devil and the group all followed.  As they approached they could see the 2 sets of magical circles in the cage.  A bottom circle of runes that worked as a binding to trap this devil and only this devil within it and a top circle that could be used to perform a life draining ritual on whoever was under it. 

Pit Fiend

  • Lawful Evil
  • Many Spell like abilities including wish and greater teleport

Avaxial

Alaina and Cereliona were standing closes to the portcullis so they saw as the devil stirred free from his torpor and then feebly reached out one clawed had toward Alaina.  His body was feeble and he was barely able to move so it took him a few seconds just to raise his arm.  Then while breathing heavy as if every breath took the same effect as lifting 1000 lb., the devil spoke, “Alaina and the Ranger, you have finally come to free me.”  Alaina did not seem shocked by this, instead she leaned closer to the bars and said, “What is your name?”  “Avaxial”, the devil responded.  Then with a tone of superiority Alaina asked, “you seem to be bonded very well here, did the Thassilonians do this to you?”    The devil took several deep breaths and then it responded, “I know nothing of the Thassilonians.  I was conjured into this trap from Hell itself by a wizard named, Karzoug.”  Sais then joined the conversation and asked how the demon knew Alaina and Cereliona.  It took the devil several minutes as he had to stop to catch his breath several times, but he explained that when he was summoned here he had in his possession a scroll of Divination.  The Thassilonians did not think anything of Divination magic so they let him keep it.  He used it to find out when he would be freed, and it told him that one day far in the future: Alaina, Cereliona, Sais, Skovald and Zheda would come and release him.  Looking at the demon as he talked Cereliona noticed that much of this being’s life force had been drained away, much like what happened to them when Kassandra was reforged.  Alaina’s superior magical knowledge told her that he was almost dead (19 permanent negative levels on a 20 HD monster).  Next at the same time, Zheda and Sais both tried to ask it a question.  Sais wanted to know why they would free it and Zheda wanted to know how to free it.  Sais turned to Zheda before the devil could answer and said, “The why is more important.”  “But how is also important, because we need to know what will have to do to free it before we can decide what to do.”, Zheda responded.  Avaxial answered Sais first.  “If you free me, then I will help you one day in the future.  1000s of miles from here, in the future when you are much more than you are now, you will face an enemy that more than you are prepared to handle and that you cannot stomach to fight.  When that happens, I will return to you and I will repay the debt I acquire now.  I cannot tell you when this will happen or which of you will be there, but I have foreseen the battle and you will need my help.”  That speech seemed to take a lot out of the devil, it took him a minute to catch his breath before he answered Zheda’s question.  “You can either dispel the magic that traps me here or you can destroy the stones of the circle, either will free me.  I will then immediately return to hell and start my long process of recovery.  When I am healed and restored I will then return to you and repay my debt.  Then I will be allowed to return to hell and I will be free of any obligation to you.”  Seeing all the effort it took for the devil to talk, surprised Zheda so she asked him how long he had been here.  He responded, “I have been trapped in these circles for over 10,000 years.  During that time, I have been connected to the dam through the infernal engines that power the flood gates.  Even now I can feel the circle tugging on the last shards of my spirit.  I have felt it for days now, if not weeks.”  It then took 2 deep breaths before it said in a forceful and forced tone, “Free me.”

Fighting over a demon

Zheda looked at the devil and she listen to him speak, but the torment and imprisonment of this creature was too much for this follower of Cayden.  She could not take it and she had to act.  Without talking or telling the group her intentions, she moved to grab the lever to raise the portcullis.  Sais and Cereliona saw her reach for it, and the two had very different reactions to it.  Cereliona attempted to grab Zheda and hold her back but the monk was too fast and dodged out of the way.  Sais on the other hand, pulled out his Cayden mug and said, “Good luck, I am not getting involved in this” before he took a drink.  Zheda was therefore able to pull the lever and raise the portcullis.  Cereliona then reached to flip the lever and lower the portcullis back down, as she did Zheda caught her off guard and punched her on the side of the head.  She did not do any real damage (non-lethal) but she did try to stun the ranger.  Cereliona was able to resist the power of her hit so she got the portcullis back down.  Next the ranger called in Barkenstien but as the large dog entered the room, it had to squeeze by the rest of the group.  Zheda used this momentary distraction to trip the dog.  Sais continued to drink but he reached down petted Barkenstien as he laid on the floor.  Zheda then monk stepped into the far section beyond the portcullis.  Alaina who had been watching this whole time, then decided to step in.  She dimensional doored beyond the portcullis as well and then she looked Zheda in the eyes and said, “Stop or I will stop you!”  Once her beloved companion had been affected by this fight, Cereliona realized that to her this was not that important, so she moved over to check on Barkenstien and she said, “Fine, do what you want” as she moved.  Sais moved out of Cereliona’s way and let the ranger check the dog over.  Zheda then looked Alaina in the eyes and said, “Then stop me” She then raised her fist high and started to bring it down on the stone.  As she moved, Alaina casted Charm Person in an attempt to calm the monk, but due to the battle frenzy in her soul right now (Alaina Threaten Zheda so Zheda gained +5 to the save), she was able to fight of the spell.  The monk’s blow was not stopped by Alaina’s spell, but it was by the stone.  As the monk’s fist hit the stone, it made a loud thud; but the stone remained unharmed. (GM note: magical hardened stone; Hardness 26; HP 120; Break DC 40).   When Zheda failed to damage the stone, Alaina whispered under her breath, “Thank you Thassilonians for making your stuff to last.”  Alaina then tried to reason with the monk, “Stop, we can let him go after we ask a few more questions.”  This comment calmed Zheda, she then made it clear that as long as the devil was released soon she would let them question him more.  Alaina agreed and Zheda made sure to read all the sorceress’s facial expressions to make sure she was not lying, and after doing this the monk felt she could trust Alaina so she stopped her attack on the stones.  Alaina then kneeled down to the devil and asked, “How can you be sure that you have a realm to return to?”  He took one breath and said, “I am a Duke of Hell.”  Alaina knew of the Dukes of hell and she shared what she knew with the group.  She explained that the Dukes of hell were the most powerful of all pit fiends and lords in their own right. These Devils were of the elite caste of infernal politics and leadership.  While not all of the Dukes of Hell were pit fiends, the majority of them were and in all cases, they have unusual abilities, additional spell-like abilities, and/or unique powers over and above those of other pit fiends.  She also added that she knew that Avaxial would have a home to return to.  Zheda also added that devils believe in law and order (Lawful), so she believed that other devils would not have stolen from Avaxial’s realm while he has been trapped here.  Learning all this, combined with all the Alcohol he had drank recently Sais said, “O He is so powerful.”   As he said this the rest of the group gave him a look that said, “Don’t antagonize a Duke of Hell.”  Moving away from her original line of questioning, Alaina ask Avaxial how the dam worked.  “These two magic circles are powerful life draining magical circles that use that life force as a power source for Skull’s Crossing’s floodgates. Whenever the floodgates need to be open, the magic circles drain life energy from whoever is inside them, and it uses that power to run immense gears hidden deep within the dam that governed the use of the floodgates.  There was originally two of us that Karzoug captured.  But, over 50 years ago when the last powerful storm wracked this region and triggered the dam’s flood controls active.  This drained the last of his life force from my partner and his body crumbled into the crimson ash now in the west circle.”  This was a lot for the devil to say and he almost past out from exhaustion before he finished.  Alaina then asked if any “body” would work and Avaxial told her that any living being would work (Construct, undead, and any other creature that is not alive will not work).  Alaina then wanted to know how bad the damage to the dam was.  Avaxial told them that the force of the water would bring the dam down in a few days.  However, with the damage it had now, he did not believe it would take that long.    Sais then joined the conversation and ask for clarification on how the dam worked.  He explained that the way he understood it that as soon as one living being stood in each circle then the dam would awaken.  The two in the circles would have their life drained.  Then the flood gates would open all on their own and release the water pressure.  And once the water level returned to normal, the gates would close automatically.  Avaxial confirmed Sais was correct.  

Freeing a Demon

After this last set of questions, Zheda asked if everyone was done.  No one had anymore questions for the devil so Zheda asked Alaina to release him now.  Alaina then looked at the powerful magical circle (CL 20) and she asked for help in dispelling it.  Xavian stepped up and said he would help (Aid Another: +2 to Caster level check to dispel).  The two then worked together to try and remove the magic and as they did, all three of the charms disappeared from Alaina’s necklace as they enhanced the spell, but it was not enough to remove the magic.  Alaina then asked them to wait and she went back into the dam.  There she got the eyes from the Skull Ripper, Grazuul’s eyes and tongue, as well as a set of eyes and a tongue from one of the trolls up top; and sacrificed them to Pazuzu.  This gave her 3 more charms which is what she wanted so she then returned to the infernal engines.  While she was gone, Zheda had gotten out her Adamantine knuckles, just in case Alaina failed again and she needed them.  Watching all this transpire, Cereliona wondered what would happened to Avaxial realm if he died, but she remembered reading somewhere that when a pit fiend dies, his realm crumbles and the space is then taken over by other denizens of hell.  By this time Alaina had returned so she moved up next to Xavian to try again.  The two then put all they had into their spells and just barely managed to disrupt the magic of the circle (13+11+6+2 = 32 vs 31).  As the magic circle weakened, Avaxial quickly said, “I will repay my debt” and then he used his spell-like ability of greater Teleport and vanished.  The circle only stayed dispelled for a few moments but by the time it was functional again, Avaxial was gone and free.  After he was gone, Zheda said, “Now the people of Turtleback Ferry can have a dam that is no longer powered by the imprisonment of a being.” No one else wanted commented on what happened and what Zheda just said.  

Treasure

  • Alaina’s Pazuzu Thassilonian Holy Symbol
    • Can use up any number of charms on the necklace when casting dispel magic to gain a +2 profane bonus to your Caster level for the sole purpose of the caster level check to determine if a spell is dispelled.  

Opening the Floodgates

Moving on with their mission, everyone then tried to figure a good way to power the dam.  Alaina said she had an idea but that she needed to do some more for Pazuzu to do it, so she would be right back.  Alaina then went back to the top of the dam and use the 3 trolls there to give her 3 more charms.  When she returned, she used her Pazuzu holy symbol to summon several small Air Elementals.  Alaina then commanded them to enter the circle, apologizing as she did.  Once both air elementals were in the circles, the dam activated which drained life force from them.  As the power was drained the floodgates in the dam grinded open, releasing waters from the Storval Deep in a constrained torrent into the valley below. The sound of rushing water could now be heard in the dam.  Hearing this the group knew that back at Turtleback Ferry, the waters would rise again; but this time the rise would be more controlled and less destructive.  The air elementals did not die in the circle (Small Air Elementals have 2 HD).  Alaina then apologized to the air elementals again before she dismissed them all.  

Making amends

With Avaxial now freed and the peril of the storms averted, Zheda looked to make amends with her friends.  First, she went to Cereliona and asked if she had hurt her or Barkenstien.  But Cereliona confirmed that as the monk had intended, neither was hurt other than their pride.  Cereliona told her that since no one was hurt then no harm was done to their friendship.  Zheda thanked Cereliona for understanding and told her that hearing about that pit fiend’s long imprisonment, she just lost her cool.  Cereliona then told Zheda she still felt that letting the devil go was a mistake because that fiend had done a lot of bad and hurt a lot of people in the past.  Also, that it will do more in the future and that was now on them.  Zheda just said that no one should be imprisoned liked that, it was against everything in her.  At this moment, Sais drunken joined them.   He came up from behind and put his arms around both women.  Then simultaneously Zheda jab him in the ribs and Cereliona slapped him on the back of the head.  This made them all laugh a little.  Sais took both hits in stride as he told them he was happy they were all still friends, because in the last few battles all he had done was get grappled.  Cereliona then quickly added, “That is because you are so cuddly”, which caused the whole group to laugh.  


Returning to the East caves

With friendships mended, they now decided what to do next.  They remembered the side west cave at the top, so they decided to head that way and they decided to bring the golem along.  They took the stairs back up and headed back out into the heavy rain, but thankfully the hail had stopped.  But when they reached the edge of the dam, they learned that the coral golem could not leave the dam.  They decided to make it the dams protector.  Skovald and the group then commanded the golem to guard the dam but to let anyone from Turtleback Ferry to have unrestricted access to the dam.  Also, that the golem was to use the Scavenger’s stone on the model to repair the dam.  With its order given, the construct headed back into the dam to get the stone and start its work.  The group then looked at the caves and readied to enter them. 

Weather

  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks. 
    • -6 penalty to Ranged attacks
    • automatically extinguishes unprotected flames (candles, torches, and the like)

Group Ally

  • Coral Golem
    • Golem cannot leave Skull’s Crossing
    • Skovald/Group instructions to golem
      • Do not attack anyone claiming to be from Turtleback Ferry
      • Use the Scavenger stone to repair the dam.  Then once stone is used up it, store it on the model until recharges then continue to repairing the dam with the stone if needed.  


The Last thing that happened

The group had just reached the entrance to the western cave.


GM Favorite moment

The entire discussion with Avaxial.  Everyone played well in character and did what they felt was necessary.  


Experience

Each Player received 7360 experience points (Total: 128,990 [11th level]) for Monsters and Role-playing.


August 05 (6 years ago)

Edited August 05 (6 years ago)

Session 40 (08/01/2018) [Skovald(Kane) miss ½ session, Player made it to this half]  part 1 of 2


Day 70 [continued] (Starday the 1st of Kuthona, Saturday 12/01/2047)


Entering the Western Cave

On top of the dam the rain continued but the hail had stopped.  With Sais leading the way, the group approached the entrance to the western cave.  When they got closer, Sais drew his weapons and peaked inside.  

Weather

  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks. 
    • -6 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Temperature: 30 F

The upper passage

Inside, the cave was 15 feet tall and it had a set of stone stairs that descended into the cave.  Sais’s keen eye for traps noticed that most of the stone stairs were crumbling and as a result all of them were covered in loose stone pebbles which he knew would make a lot noise as they were walked on (-8 Stealth).  Wanting to make as little noise as possible, Sais tied a rope to one of the rocks at the top which of the cave; gave him better and more fine control as he descended into the caves (+5 climb, ½ stealth Penalty[-4]).  Using this technique, he was able to quietly and quickly make his way down the stairs.  At the bottom he saw no immediate danger, so he waited for the others to follow him.  Cereliona used the same trick as Sais but she made sure to stay at least 20 feet behind the rogue.  Alaina entered the cave and started to fly down it.  Once these two were out of sight, Zheda took 2 shots for strength (Drunken Ki) and then she stepped down to join the rogue.  As Alaina was flying past Cereliona, Alaina talked to the ranger about the elegance of her bloodline power of flight and how it makes things easer and faster.  However, when the 2 reached the bottom they found Zheda already standing next to Sais.  Hearing the last part of Alaina’s comments to Cereliona, Zheda jokingly asked the flying sorceress, “What took you so long?”  This question deflated Alaina a little and she went quiet; but she was clearly not offended, maybe a little embarrassed.  Staying a good distance back, Xavian and Shalelu followed behind the heroes.  

Gorger and Chaw’s Lair

This forty-foot-high cave was filled with a stomach-turning stink that came from the dozens of mostly eaten firepelts, deer, and even a few humans heaped along the North east corner.  A brisk breeze whistled in from the north, but it did little to dissipate the smell here.  The wind continued south with the cave.  On the west side of this area, next to the pile of dead bodies was a dried moss bed and inside it, Alaina and Cereliona could see a bag with the glow of magic items coming from within it and they shared this with the group.  Sais then moved up and check the area for traps.  Finding none, he took the bag and gave it to Alaina; telling her that they should wait and check it over after they clear the area.  Alaina reluctantly agreed with an, “OK”.   Next Sais moved up and looked over the human remains to see if he could identify the bodies.  Unfortunately, they had been skinned removing any chance of identify the bodies, but he did notice something odd.  The humans on top had been barbecued with sauce and spices over a slow roasting fire and that they smelled exactly like the barbecue humans that the ogre’s were cooking when the group took back Fort Rannick.  However, everything else in the pile was just dead animals, no humanoids, and those animals had been mostly eaten raw.  Then any left overs were thrown on this pile to eat later and/or to decompose.  As Sais explained what he found to everyone; Cereliona darkly commented out loud, “Humans are a delicacie to them[Giants].” Zheda then asked, why were the humans cook when nothing else was, but other than Cereliona’s comment, no one had any idea why the human bodies were treated differently.  Next, they moved to southern part of this cave.  

Entrance cave

Following the cave, Sais headed south.  Here he saw a lot of large tracks in the dirt and to the east he noticed a fifteen-foot-high ledge that provided access to a passageway leading out.  Once he saw it was clear he called everyone up.  Cereliona immediately went to work reading the tracks.  She found a lot of Ettin tracks, many of them very old.  On top of that there was a fresh set of ogre tracks, showing that recently about 2 dozen ogres had come through here.  After hearing all this, Zheda asked if ettins and ogres commonly worked together.  Cereliona informed her that they were not known allies or friends but at the same time they were not known enemies either, so it could have been possible that they were allies but there was no way of telling.   She also added that the ettin was a member of the troll tribe, so it may have also be possible that the ettin and trolls were in charge of the ogres. And that the ettin was the point of contact between the two.  With no way to answer their questions and curiosities, they moved on.  

Ettin’s Doorstep

Sais headed to the only exit out of this cave and when he reached the eastern ledge, he again noticed that the ledge was crumbly and covered in loose stone pebbles.  He then set up a rope like before, so he could climb down it quietly.  This time the group watched as Sais started to climb down the ledge but just as he started he slipped and fell backward over the ledge.  The group saw him disappear behind the ledge, but they did not hear him land.  Panicked by this Zheda step to the bottom of the ledge to check on her friend.  There she found Sais fine, and she saw that he had landed on all fours so that he made no noise on impact. (GM note: Nuffle [Great God of dice] had fun here Sais rolls: Climb Natural 1 (14) that failed check dc 15 check, Stealth 41 passed check).   Zheda was little a little impressed by this and told the rogue so.  The two the moved to the end of this passage.  The 40-foot ceiling dropped down to only 15 feet tall by the time they reached the end.  Here the cave opened up to show the outside.  They saw that the heavy rain was falling down on a seven-foot-wide winding stairway of stone that descended the cliff face here, dropping nearly two hundred feet before ending at the west side path.  Hundreds of stakes lined the edges of the stairway, many of them decorated with skulls; some animal, some humanoid; but all marked with a strange skull-shaped rune on the brow that was the marker of the Skulltaker tribe.  Having explored the entire area and finding no threats, Sais said out loud, “Well that was anticlimactic, I did all that stealthing for nothing.”   He then turned around and with Zheda by his side, they rejoined the group.  Once everyone was together, Alaina opened the bag and was shocked by the treasure she found inside.  There were 6 small crystals, 2 strange looking items made of glass and spun metal, a scroll tube, and a very small leather box.  Also, the bag had diamond dust just dumbed on top of everything, making it all glitter.  Cereliona then appraised the treasure while Alaina identified the magical items.  The group then quickly divided up their loot and prepared to make their way south.  As they readied, they discussed continuing their original mission to White Willow to look for Lamatar Bayden, the commander of the Black Arrows.  But they also wanted to fill Turtleback Ferry about everything in all they learned about the dam so they decided to head there first, because it was on the way. 

Treasure

  • [Xavian]Diamond Dust: 600 gp
  • an ivory scroll tube inset with strips of jade (itself worth 300 gp) that contained
    • a scroll of cone of cold: 700  gp
    • a scroll of hold monster: 1,125 gp
    • a scroll of telekinesis: 1,125 gp
  • [Xavian]a phylactery of positive channeling; 11,000 gp
  • [Sais]Vanishing Wayfider: 8000 gp
  • [Zheda]Wayfinder (Standard): 500 gp
  • [Cereliona]Dark Blue Rhomboid (Ioun Stone): 10,000 gp
    • Resonance in a Wayfinder: The wearer no longer suffers penalties on Perception checks for being distracted or asleep; during sleep the wearer may remain open-eyed and fully aware of her environment, though she is still helpless against undetected threats until she actually wakes up.
  • Cracked Dull Gray Stone (Ioun Stone): 25 gp
    • Resonance in a Wayfinder: Read magic 1/day for 10 minutes
  • [Zheda]Brown Thorny: 8000 gp
    • Resonance in a Wayfinder: Acrobatic (Acrobatics/Fly Skill bonus) feat
    • GM note: Player had option of Acrobatic or Athlete feat, Frye choose Acrobatic. 
  • [Cereliona]Mossy Disk (Ioun Stone): 5000 gp
    • +5 Untyped bonus Knowledge(History)
    • Resonance in a Wayfinder: +1 appraise
  • [Skovald]Crack Pale Green : 4000 gp
    • +1 comp to attack
    • Resonance in a Wayfinder: 2/day remove fatigue or Reduce exhausted to fatigued


Returning to Turtleback Ferry

As they left the caves, they returned to rain and the storm.  Following alongside the Skull river, they took the road south.  The rain continued and the river next to them was filled to capacity by the open floodgates.   As they travelled the rain lessened a little, but it did not stop.  After a few hours, they reached the bridge to cross Skull river.  Here they noticed that the water level of the river was just a foot or so under the bridge.  It was just low enough so that the bridge was in no danger from the high water, but just barely.  After crossing they followed the last few miles till they reached Turtleback ferry.

Weather

  • Medium Rain
    • reduce visibility to 1/2 of the normal range
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Temperature: 30 F

Turtleback Ferry after the flood

As the group approached they could see that the town was cleaning up after the flood.  Since it was just yesterday, they had not made a lot of progress, but the community was working together to restore their town.  They noticed that most of the town’s folks were in the church, so they headed there.  They got to the church, dismounted, and entered before Maelin noticed them.  Once he did, he walked up and immediately thanked them for fixing the dam.  

Something you should know

As soon as Maelin greeted them, Zheda said, “There is something you should know about the dam.”  Maelin then gave them his full attention.  Everyone was a little wary about telling him how the dam worked.  Cereliona was the first one to speak, but Alaina quickly joined the conversation as well.  The two tried to gently tell the mayor about the empty magic circles inside the dam.  They started by telling him that the power source for the dam was gone.  They explained that it was powered by 2 pit fiends, but now one was dead, and the other had fled so new people would be required to power the dam.  However, because they did not use phrases like, “The dam drains the life force out of two human sacrifices and used]s that energy to power the dam”; they stumbled over their words, instead they used phrases like, “to power the dam, it will need a couple people to let it exhausted them.”  This resulted in Maelin not understanding the situation, he thought they meant that people would have to go up and work the dam until they were tired until it open the gates.  At this point Zheda jumped in and said, “The dam drains the life force of 2 volunteers to power the dam.” Cereliona quickly added to this, “and the volunteers may or may not recover from it.”  This was what was needed and now Maelin understood.  He told them that the people of Turtleback Ferry were proud and tough frontier people, so they should be able to handle this news.  Also, he believed that since the dam’s flood gates don’t need to be used very often, hopefully it will not be needed until the next generation, and they may have a better solution.  At this point a thought popped into Cereliona’s mind and she realized that there was a simple solution, she told Maelin that they should use cattle or animals instead of people.  The power of the dam might kill the animals, but 2 cows should have enough energy to power the dam’s floodgates.    Maelin liked that idea and thanked her for it.  The group then quickly explained about the dam’s Corel golem protector, the stone, and what commands they had given the golem.  Maelin thanked them for this as well.  Then since the group was done, he excused himself, so he could fill in the other important members of town with all they had shared with him.  As he did this, Irontooth came up to Alaina and asked if he could talk to her alone.  Alaina agreed and the two then separated from the group and headed toward a side room in the church.

Resting and helping around town

After Maelin left and while Alaina was with Irontooth, the group decided to rest their horses in town for a while.  Once they had finished getting horses stabled, feed, and watered; Alaina rejoined the group.  They all then headed into town to see how they could help.  For the most part they were put to work removing logs and other debris from the town and its buildings.  As they worked the group talked and since they knew that if they stayed in Turtleback Ferry that they would be sleeping in the church with most of the town since the turtle’s parlor was still being cleaned out.  They decided that they should make their way to Bitter hollow today and camp there for the night.  Cereliona pointed out that it would be better than the cramp church or sleeping in a tent in the wilderness during the beginning of winter.  Everyone agreed so after about an hour, the group felt it would be best for them to get moving.  They found Maelin and let him know of their plans before they readied to leave.  As they were saddling up, the group Xavain 2 “gifts”.  First, they gave him all the diamond dust they had found in the ettin’s cave for his powerful healing spells, but they also gave him the phylactery of positive channeling.  Xavian thanked them profusely for the items so the group told him that he had earned it which caused the dwarf to smile.  With the gifts given, the group was ready to go and Maelin walked with them to the edge of the town so he could wish them luck as they left.  


Bitter hollow

The view from Willow River

The group headed toward Bitter Hollow by making their way along the willow river.  As they rode through the rain, everyone but Skovald noticed the clear view they had of the storm sitting on top of the Hook Mountains.  Due to all her time outdoors lately, Cereliona’s nature skills had returned and she noticed two things something very unnatural about the storm.  First it did not move, the clouds just stayed sitting on top of the mountain in different to the wind blowing around them.  Also, she knew that at this time of the year rain should be turning into snow rather than staying rain.  She shared this with the group, but no one knew what it meant so they decided to look into it later.  They continued to watch the storm for the full 3 hours of the trip, but soon enough Bitter hollow came into view. 

Weather

  • Medium Rain
    • reduce visibility to 1/2 of the normal range
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Temperature: 30 F

Gator’s Nest

Bitter Hollow was a filthy, remote thorp of about 50 hunters and trappers; and their families. A single trading post sat in the center of this settlement, with a sign out front that proclaimed it “The Gator’s Nest”.  At seeing the sign, Cereliona said that she did not like the sound of that place, so she would wait outside and a few of the others agreed with her.  Sais was less concerned with the name, so he went in alone.  Inside he found a warm but small trading post.  Behind a counter was a hunter.  As Sais entered the hunter, introduced herself as Coraga Stalkingwolf and she ask what she could do for him.  Sais asked about lodging and Coraga explained that she did not have rooms but that anyone was welcome to camp near the trading post.  Sais then asked what she had for sell in here.  Coraga looked around to make sure Sais was alone.  Once she confirmed this, she pulled out a bag from behind the counter.  Coraga said that she dealt with the gnomes of the Sanos forest, so she had a few unique items for sale (Rogue Talent: Blackmarket connections).  She pulled out a pair of boots and 3 feather tokens.  Sais was without his spell casters, so he asked her what each item was.  Coraga explained that the boots would protect the wearer from the cold of the winter (Boots of the Winterland) and that each of the 3 tokens were one time use items.  She then held them up for the rogue to see as she described each one.  The first was a bird token and it would create a small messenger bird for the user which would deliver a message anywhere.  The second was a campsite token and it would make a campsite including tents and firewood for 6 people.   And the final was a swan boat token which would create a magical boat that could hold up to 32 people at once and would last for 1 day.  Sais listened carefully to her description of the items and he selected the Campfire token and purchased it.  Sais then told her that he would check to see what her friends wanted and send them in if they were interested, Coraga thanked him for the purchase and for the possibility of another sale.  Sais then left the Gator’s nest and rejoined the group who were waiting outside.  Once he told everyone of the items that were for sale, Cereliona talked about how they already had 2 messenger ravens, so they should not need the bird token, but she decided that she wanted the boat token for herself, so she headed into buy it with her own money.  Zheda asked about the boots because she thought about how the weather had recently turned colder so they might need them, but Sais pointed out it was only good for one person.  Zheda accepted that but she still thought it would be a good idea, at least a first.  However, after a minute or so of them debating the purchase, Zheda picked up that these items were coming from another of Sais’s black-market connections.  Once she realized that she no longer wanted the boots and was completely done shopping.  Sais knew she did not like his black-market world, so he was not surprised by this.  Just as they were finishing up, Cereliona came back out with her purchase and joined them.  

Treasure

  • [Sais]Campfire Feather token: 500 gp
  • [Cereliona]Swan boat Feather token: 450 gp

Sleeping

Looking around at the tents in rain around them, Cereliona commented to the group, “I was wrong Bitter hollow is not better than sleeping in a tent in the rain, it is the same thing.”  Zheda responded to this by pointing out that the location and the people at least made this spot safer for them.  Alaina said, “I don’t know what you are all worrying about.” and then she casted rope trick and climbed up the rope.  Everyone realized she was right and they should have known better, then most of the group follower her up the rope.  However, Shalelu said she wanted to sleep outside.  She then moved to the edge of the settlement and found a tree that would protect her from the rain.  There she sat with her back to the tree and readied to sleep.  Zheda also stayed out of the rope trick, she decided to keep the elf company and set up a tent next to her.  Shalelu welcomed the company but she did not talk much.  The group was able to get a good night’s sleep while at Bitter Hollow, even though the rain did not lessen all night and it continued into the morning.  

Weather

  • Medium Rain
    • reduce visibility to 1/2 of the normal range
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Temperature: 30 F


Day 71 (Sunday the 2nd of Kuthona, Sunday 12/02/2047)

Crossing the swamp

The next morning, the first thing Cereliona did was check on the storm over the Hook Mountains, and she was not surprised to find that it still had not moved and was still unnaturally raining.  This worried her a little but with little she could do about it now, she put it out of her mind and focused instead on today’s tasks.  After everyone got up and did their morning routine, the group discussed how they would make their way to White Willow from here.  They decided to leave their horses here at Bitter Hollow and travel on foot across the Wicker Walk.  Once they got far enough into the swamp, they would get on a boat and ride the rest of the way to White Willow.  So, after they finished breakfast they headed out onto the bridge and into the rain. 

Weather

  • Medium Rain
    • reduce visibility to 1/2 of the normal range
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Temperature: 30 F

Wicker walk

This 3-mile-long boardwalk was hung regularly with long-burning pitch lanterns, and its often-creaking boards offered a mud free path into the Shimmerglens.  The rain continued the entire journey and after traveling on the wicker walk for about 2 miles they found a good spot to set up the boat.  At this point Cereliona joked that it was a good thing she bought a boat.  Then she pulls out her recently acquired boat feather token, broke on half to active it and the through it into the water.  The magic of the item created a large swan boat for them all to climb into.  They filled the boat to capacity, but everyone fit.  Sais then said that he had skill with a boat (Ranks in Profession[Sailor]), so he would pilot it and no one disagreed with him.  

Weather

  • Medium Rain
    • reduce visibility to 1/2 of the normal range
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Temperature: 30 F

Enter the Shimmerglens

The Shimmerglens themselves quickly grew tangled and densely packed once they traveled out of sight of the Wicker Walk.  Their boat made it easy to get around and to navigating the narrow channels of water.  This far from the mountains, the main weather front was still felt, the rains that had been plaguing this area had not lessened here and the subtle chill of winter’s approach mixes with the water to try and freeze them.  Thankfully everyone had cold weather gear, so they managed to keep the cold from touching them.  A short while into their trip, Zheda and Skovald were at the front of the boat looking ahead and talking to one another, when everyone else in the group noticed a small, invisible creature trying to get into Skovald’s pack.  Sais and Alaina both found the invisible creature particularly easy to spot; Sais thanks to his focus on being perceptive (Skill Unlock: Perception 10 Ranks, +5 to spot invisible creatures) and Alaina due to the fact that her permanent spell allowed her to see the magic aura of the invisibility spell (negated the +20 stealth bonus to stealth, AGM solved this by giving player +20 to check) and the improvement Pazuzu has given her.  Alaina casted See the invisible to she could see what the aura hid.  She saw a tiny, whimsical-looking humanoid with wildly colored gossamer wings.  From her quick description, Cereliona identified it as a pixie.  She then moved up the little invisible creature and said “Hello.”  Once the little creature realized that they noticed him, he immediately ended his invisibility.  Fulling seeing the pixie for the first time, everyone noticed that his clothing as rumpled and his eyes were puffy from crying, show just how things were out of place for the poor creature.  Then he flew up to within a few inches of Cereliona face where he started to speak in a rapidly, high pitched voice, as if he was afraid that at any moment the group would turn him away.  “My mistress, she is… ill. Very ill. Death would have been a kindness.  The land sickens with her heart, and it cannot be cleansed until her misery is purged.” Then while still talking he flew over and got in Skovald’s face.  “I cannot do this myself. Please, you must help her!” His plea continued as he now flew over in front of Alaina.  “You are friends with her human lover, yes? He wouldn’t want her left like this!” He then continued to fly between the group members, this time he went to Shalelu.  “I can take you to her, maybe you can do something. I have tried everything to cure her forlorn heart, but to no avail.” After Shelalu he moved over by Zheda were he finished his plea.  “She wails and moans in Whitewillow, and the trees and plants and nixies and frogs and everything are dying or worse! I can take you there! Please Help!”  Cereliona tried to calm the little creature.  First, she asked his name, and he told them he was called “Yap”.  The ranger continued to consul him by telling him that they were already headed toward White willow.  This caused Yap’s mood to improve at least a little.  Sais comment to himself that the pixie’s voice was getting on his nerves and could they get it to be quiet.  Cereliona did her best to calm the creature and then she asked if it would show them the way, so they could get there faster.  The pixie then immediately flew over and landed on Sais shoulder.  There he gave Sais directions on were to go but he updated the directions every couple second, which meant that he almost never stopped talking.  Sais did a good job of containing his annoyance with the pixie’s voice and tried to talk to him.  Sais looked at the pixie on his shoulder and said, “We are getting paid for this, right?”  The pixie was a little surprised by his question, but he recovered quickly.  He pulled a bag of his side and opened it up showing 16 vials of dust inside.  He told Sais that this was his pixie dust and if they helped him then he could have the whole bag.  Sais asked him what pixie dust was good for and Yap explained that it could be sprinkled over an arrow or the like to cause it to do no harm and instead do one of 3 magical effects: Sleep, Charm, or it could cause them to forget the last 5 minutes.  Zheda then joined in on this conversation and said, “Is it right to take payment when we are already doing this for the Black Arrows?”  But Sais really wanted the “cool” pixie dust, so he negated with Zheda by saying, “How about a few instead?”  The monk accepted that and did not argue anymore.  Yap then said, “We can discuss price after you talk to my lady” and everyone agreed.  At this point, they had been on the boat for about 2 hours and the “land” of White Willow was coming into sight.  

Weather

  • Medium Rain
    • reduce visibility to 1/2 of the normal range
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Temperature: 30 F

Pixie

  • Small Fey
  • Supernatural improved invisibility that can be activated as free action
  • Pixie dust
    • This dust is useless to the pixie gives is freely. 
    • In this case, the dust can be applied to an arrow, shuriken, other ammunition, and thrown weapons as a standard action. Once pixie dust is applied, the applier can chose what effect persists only 1 round. As long as an arrow or other weapon is altered in this way, it does not inflict damage when it hits, it only causes its new effect. The effect is choicen at the time the weapon is used.
      • Charm: The target must succeed on a DC 17 Will save or be affected as though by a charm monster spell for 10 minutes.  Charm buy the weapon weilder.
      • Memory Loss: The target must succeed on a DC 17 Will save or be affected by a modify memory spell (this effect can only eliminate the previous 5 minutes of memory.  Pixies typically uses this ability to make the target forget it encountered the pixie so it won’t chase the pixie when he flee).
      • Sleep: The target must succeed on a DC 17 Will save or fall asleep for 5 minutes.
  • Several 1/day spell like abilities

Monster

  • Advanced Pixie: Yap

[Game note: Skovald(Kane) left game at this point]


August 05 (6 years ago)

Edited August 05 (6 years ago)

Session 40 (08/01/2018) [Skovald(Kane) miss this half session] part 2 of 2

Day 71 [continued] (Sunday the 2nd of Kuthona, Sunday 12/02/2047)


White Willow

The boat bottomed out as they reached the edge of White Willow, the swamp here giving way to a deep bog.  Everyone then disembarked from the boat and their feet sank deep into the mug here.  Sais however was unaffected by the bog as he was using the Boots of the Mire they had found in the commander’s quarters and Alaina flew up above it all.  The group then moved into White Willow and as they did two things changed.  Frist the bog depth decreased, while still not easy to move around in, it was not as bad as the deeper bog.  And second, the rain lessened to only a drizzle.  Then after another 10 feet the rain stopped altogether.  The sky stayed full of dark, ominous clouds but rain did not fall here.  The group then got their first rain free look at White Willow.  Twisted black trees rose wretchedly from shallow pools, seeming to have lurched from the land, their arthritic branches curled into miserable tortured claws. The rain seemed to scorn this place, and a cold, dark mist loomed within the canopy of the bone-bare branches above. Evil murmurs rode on an unnatural wind that flowed forth from the glens, and shadows danced in the dark mists within. The trees of this swampy region of White willow, clearly once beautiful and mystic with drooping boughs of sparkling ivory leaves, had gone dark and twisted as if they had been tormented and tortured.  Now, they seemed to shift and move when they should not. Shadows played cruel tricks on even the sharpest of eyes, while sanity-shredding whispers could cause even the canniest woodsman to lose his way.  Looking at this twisted area of White Willow Sais ask Yap what happened here.  Yap explained that he had been away for the last couple months in the Sanos forest and he only returned last night, so he did not know what had happened.  All he knew was at the heart of White Willow he saw a ghost, a ghost that cried in the voice of his mistress.  He then left to find help and he ran into them.   Even though Sais, Alaina, and Yap were not slowed by the bog everyone else was, so it took the group about 30 minutes to go 1/4 of a mile and here the area seemed to worsen.  

The depths of White Willow

The degree of the corruption seemed to grow here.  Spiders, languid and fat with poison, hung from the trees. Dying birds twitched in the shallows. Slithering things with too many eyes squirted away through the water.  Here, Alaina became worried about physical dangers at this point and casted Mage Armor on herself.  Cereliona was in perception overdrive as she tried to catch and identify everything that moved.  She failed to catch everything, but she did the best she could as they continued deeper into White Willow

Environment (In all areas below unless stated otherwise)

  • Bogs
    • Both types of bogs increase the DC of Stealth checks by 2.
    • Normal: 
      • It costs 2 squares of movement to move into a square with a normal bog, and the DC of Acrobatics checks in such a square increased by 2.
    • Deep: 
      • It costs Medium or larger creatures 4 squares of movement to move into a square with a deep bog, or characters can swim if they wish. Small or smaller creatures must swim to move through a deep bog. 
      • Tumbling is impossible in a deep bog.
      • The water in a deep bog provides cover for Medium or larger creatures. Smaller creatures gain improved cover (+8 bonus to AC, +4 bonus on Reflex saves). Medium or larger creatures can crouch as a move action to gain this improved cover. Creatures with this improved cover take a –10 penalty on attacks against creatures that aren’t underwater.
  • Temperature: 30 F

Apparitions of Death

Nothing but chill silence surrounded them, but as they moved through the bogs they glimpsed tall, dark-robed figures in their peripheral vision.  The figures seemed to have had enlarged skeletal claws that extend from their outstretched arms as if reaching toward the group.  Cereliona and Sais were the first to react to this and when they drew their weapons and turned to face these enemies, they saw that these apparitions were nothing more than horribly twisted black trees.  Sais then pulled out a few tindertwigs and threatened the trees with them.  He then asked Yap what he knew about these trees, but the pixie was no help.  He did not know anything more than they did and his only comment was, “Something is not right here.”  Alaina then told Sais not to worry because trees are not a threat and Zheda quickly jumped in on this, “What about the tree in the Graul basement, that was a threat.”  Alaina admitted Zheda was right and then she dropped the conversation.  They all then continued deeper in silence.  

Mysterious Derelict

Next, they came upon a clearing where the storm clouds thickened letting very little light in.  Because of the cloud cover, they had to strain for every bit of light (Dim Light).  In this clearing they saw a derelict ship inexplicably located hundreds of miles from the Varisian shore.  The vessel was pristine, as if it was just removed from the ocean and then gently placed here, yesterday.   Cautious of what this could be the group slowly approached the ship.  Sais looked at the odd design of the ship and from all his day sailing, he had never seen or heard of a anything like this one.  Cereliona commented that she had never heard of a design like this in history either.  However she added that her lack of knowledge could have more to do with person lack of skill that then fact.  Sais mental asked Kassandra if she knew of anything like this, she mental replied with “No”. As they move up they saw no traps, guards, or any obvious threats so Sais climbed up the side of the ship alone and quietly.  When he got to the top, he found an old flag on the deck near the mast.  When he looked at it, he saw that it had the Gozreh Holy symbol, Green leaf with a water drop on its tip, on one side and the Ginfaxi symbol on the other side with this quote on the bottom: "If they stand behind you protect them, if they stand beside you respect them, if they stand in your way defeat them."  Not sure what it meant, Sais put it in his pack.  Then Zheda slammed 2 shots before she stepped up to the deck, next to Sais.  Then Alaina flew up by them, as Xavian climbed the boat’s rigging to join them.  After a quick look around, Cereliona and Barkenstien climbed up the rigging after Xavian; master and companion moved up side by side in perfect unity (both rolled a total of 21 on their climb checks).  Shalelu instead stayed off the ship and said she would keep a look out.  The deck of the ship had only one door, at the stern, where the captain’s quarters would be.  Seeing the human sized door, Cereliona commanded Barkenstien to wait here, guard this area, and bark if he saw any threats.  The dog happily moved to and sat down in the middle of the deck near the mast, clearly content to wait a while.  The group plus Xavian then opened the door and entered the ship.   The only thing below deck was the captain’s quarters.  They immediately noticed that this room while large was not large enough to completely fill the dimensions of the upper deck.  Yet, the windows of this room looked out on different areas around the ship as if they were located based on the larger deck’s size.  It was like being inside a reverse extra dimensional space.  The long-dead captain sat at an elegant darkwood harpsichord carved with demons battling angels.  Still dressed in his ancient uniform, he sat behind the instrument as if he was ready to play it.  He unlike the rest of the ship, looked as though he had been left here for hundreds of years.  He was bones held together by his clothing, positioning, and luck.  At the harpsichord, Alaina saw a book of sheet music, that glowed with a strange magic aura.  She moved up and took it.  Cereliona was right behind her and looked at it with her.  Alaina saw it had the magical ability to enhance their skills and combat prowess of those nearby for 1 day if it was performed by anyone’s voice or instrument as long as the performer had some skill.  Cereliona noticed that this lyrical masterpiece, would be worth 5000 gold to a collector because it is so unique.  She was sure that she had never heard of music like this before.  While they did that, Sais looked at the captain and noticed that he had a set of sea charts, in the inside pocket of his jacket.  Sais then very carefully and gently removed them from the dead captain, and he succeeded in not disturbing the skeleton.  Sais looked at the map and so did the rest of the group, but it looked completely alien to all of them.  Everyone was sure that they had never seen or heard of an area in all of Golaria that looked anything like this.  And, if the scale of the map was correct, it had a central land mass bigger than all of Varisia.  Cereliona then moved up and checked over the captain’s remains to see if she could determine what killed the captain.  There was basically no flesh left so the only thing she could determine was that he died a long time ago (GM note: Natural 1 on a none maxed skill).  Still confused by what all this meant, they pocketed their finds and headed back up top.  When they reached the top, they found that a medium sized dog was sitting next to Barkenstien.  At first Cereliona readied to scolded Barkenstien, but then she noticed that he did not see the dog as a threat.  It was like Barkenstien was sitting next to one of the Red Mastiffs from the Red Dog Smithy in Sandpoint so Cereliona held off.  The red eyed dog then walked toward the group.  Cereliona throw out some of her dried trail rations for the dog to eat.  It stopped at the food and did just that.  While it ate, Sais asked Yap what this was.  The pixie was even more confused then they were.  He did not know how this ship got here or what it was.  The red eyed dog then finished eating.  As soon as it did, it sat back and howled in a calm and basic tone.  As it did, all around the group, creatures began to light up with fairy fire, that only the group and their allies could see. These ceatures had the head of a feral elk with jagged teeth and sharp antlers. There humanoid legs ended in blackened, burnt stumps. Cereliona then turned to thank the dog, but when she looked for the red eyed dog it was gone.   With no time to worry about the dog, she quickly identified these creatures as Boggards and then she shared what she knew about them with the group, most important being that they could move around on bogs and swamps without any difficulty.  There was total of 12 boggards but they were group up in pairs and all around the ship which mean they had the group surrounded.  

Environment

  • Dim Light
    • Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. 
    • A creature within an area of dim light can make a Stealth check to conceal itself.

Treasure

  • Magical, unique Sheet music: 10000 gp 
    • the first time the music is played with a successful dc 30 perform check (using sing or any musical instrument), whether or not the musician is still in the shimmerglens, all creatures within a 30-foot spread become so enraptured by the beauty of the music that they gain a +2 morale bonus on all attack rolls and skill checks for 24 hours.
    • After magic effect is used up, Unique sheet music is still worth 5000 gp to any collector of music or a noble.  

Boggard

  • Humanoid(boggard)
  • Sticky Tongue
  • Swamp Stride 
  • Terrifying Croak

Slaughtering Boggards

Due to the Fairy Fire that only they could see, the group was able to get automatic surprise on these enemies and it negated any penalties they had due to the dim light here.   Sais took the time to smile at the group as he grabbed his new vanishing Wayfinder and turned invisible.  Zheda used the resonance power of her new brown thorny ioun stone to tumble her way off deck and move out into the bog a little so the group could spread out.  Alaina flew 30 feet up in the air.  Shalelu pull out her bow and fired at one of the boggard to the east, hitting it hard in the stomach and heavily wounding it (vital strike).  Cereliona dropped back into her startoss style and through her chakram at the pair to the south west.  Hitting the first one and bouncing to the second before it returned to her hand.  Barkenstien jump over the side of the ship and ran north near but not right next to Zheda, trying to draw away one or two attackers.  Xavian then moved up the center of the boat, pulled out quill and journal, ready to write down everything he saw as he saw it.  Then some of group was still moving faster than the surprise boggard so they acted again.  Sais ran over the south west side of the boat, landing gracefully.  He then turned visible as he put his short sword between the eyes of one of the beggars, winking at the other one as he pulled out of now dead body.  Zheda then moved a little closer to the west boggard pair but she was limited by the bog so she focused on the pride she felt in her appearance and made 2 mirror image copies of herself, then she waited for the boggards to come to her.  Alaina casted an electric ball that shocked the north east pair and the unharmed of the east pair to death.  Shalelu then put an arrow in the lone eastern one killing it.  She then turned her bow Northwest and fired two arrows.  Only one hit, wounding one of the beggars there.  Cereliona then readied to throw her chakrum at the south east pair and as she did she noticed that one of them was wearing a strange leather armor that glowed faintly.  Her eyes were too sharp to be fwuled by it, but she could see how it could lead others to believe that it was a spectre, ghost, or other similar undead.  She smiled and thought to herself, “I see your game there” and then she through her weapon.  It hit the one in the glowing armor wounding it, then it bounced off him and went through the head of his partner, killing him instantly before it bounced off a rock and returned to her hand.  Barkenstien moved closer to the north east pair, he followed Zheda’s lead by limiting his movement and readying for them to come.  At this point the boggards finally acted.  The north east pair moved up on Barkenstien.   As they did, he grabbed the wounded one by his head and shook him causing the creature’s body to detach from its head and go flying.  The other boggard was so surprised by this that his morningstar swipe went wild. The east pair ran up on Zheda and she managed to hit one good in the side, but it did not go down.  Their skills in melee combat were not even close to Zheda, so as they brought their morningstars down, Zheda easily moved out of their way.  The once next to Sais, managed to land a blow with his morningstar but that is only because Sais was dodging his tongue.  The boggard in the glowing armor, then moved up right next to the boat and crocked for all he was worth.  The sound of it filled everyone that heard it with fear which included everyone but Barkenstien and Zheda.  Thankfully most of the group was able to fight it off, but Sais was left a little shaken by it.  Feeling this, Sais called up to Xavian and asked if there was anything he could do to steady him.  The dwarf then ran south west and jumped of the side of the boat to land next to Sais. It was a good landing, but it was not pretty.  The dwarf then touched Sais on the shoulder and smiled, instantly Sais’s fear was gone (Restoration: Restorative Touch).  Sais thanked Xavian for the help before he stabbed out his sword and easily killed the boggard next to him.  He then run across the bog using his magical boots to move up and flank one of the boggards on Zheda, hoping to help even up the odds for the monk.  Zheda then activated her acid hands and started to lay into the creatures in front of her.  She punched the one she flanked with Sais, then she turned her other fist on the other one.  She then turned to use her third punch on the first one, but it was dead.  She then looked back to the second, but she had killed them both in one hit.  These dead bodies bodies stood standing for just another second before fell to the ground.  Alaina then casted magic missile and took out the one by Barkenstien.  Shalelu then turned her bow to the lone North West one.  She fired three arrows, all hit, and the last one went all the way through its chest killing it.  Cereliona then moved to the edge of the ship right above the last boggard, the one in the glowing armor.  She then leaped up in the air and through her chakrum down with all she had.  It landed perfectly in the center of its  head, flew completely through its body and came out between its legs, dragging all of his organs with it, causing his inside to spill out into the swamp.  (GM note: boaggard had 4 of 24 hp, Cereliona did 48 point of damage in a single critical hit).  With all the creature’s dead, Zheda turned to Yap and asked him why these creature’s attacked them.  He was panicked when he told them that this tribe was a member of his lady’s court and that they were normally a peaceful group.  He did not understand why they attacked and said, “Everything is wrong here” before he cried a little.  Alaina then went around and gathered up all 12 sets of the beggars’ eyes and tongues and sacrificed them all to Pazuzu.  While she did that Sais and Zheda gathered up the creature’s weapons and Cereliona used Sheyln’s gift to identify the glowing armor.  It’s ability to go ethereal appealed to Sais and he was allowed to take it.  Yap then beckoned them to continue on, so they left the ship and headed deeper into White Willow.    

Monsters

  • 11 Boggards (Slain)
    • Morningstar: 8 gp
    • Leather Armor: 10gp
  • 1 Advanced Boggard (Slain)
    • Morningstar: 8 gp
    • Mosswater Stained Leather: 11,575 gp

Dead Pool and Whispers of Regret

They walked through the trees and the bog until they were just out of sight of the ship when they found a natural pool of water created by the runoff from the remains of a hulking dark tree, that stood in a clearing ahead of the group.   The water looked clear and refreshing enough.  However, Cereliona noticed that no algae or larval insects dwelled in the pool, indicating the water was most likely poisoned or toxic.   Sais moved up to investigate it. The water was calm and worked as a mirror.  In it, Sais’s own reflection was normal, but the other group members appear reflected as dried and desiccated corpses. In addition, they all appeared to be glaring hungrily at the him, as if they were about to attack and devour him.  But Sais felt that this was wrong, and he fought of its effect.  However, it did remind him of the Foxglove haunts in effect but not in source.  The foxglove haunts felt like they were showing you something, this felt like raw emotion that had been left her for someone to find.  Still by the pool, Sais looked over by the tree and he saw a strange woman whose flesh seemed to be made of wood with hair that resembled leaves and blossoms.  She looked sick and dying, she breathed in and out slowly and repetitively as if she was doing it because she thought she should.  She raised her hand while the rest of her body stayed still.  When her hand pointed as Sais, she stopped moving and then she slowly raised her head.  It was as if she only had the strength to move one body part at a time.  She then spoke, “she should not have fallen in love, her heart brought this upon us, why won’t she let us go? Why won’t she let us die?”  Sais then called the other’s over and Cereliona moved in first.  She identified this as a lady as a dryad, and she told the group that Dryad’s have a Tree Dependency and the dead tree by the pool hers.  If she had gone this long without finding a new tree she should be dead.  The ranger then checked over the fey and from what she knew about their anatomy, this fey was dead.  Her organs were not functioning, but she was still moving around; not decomposing or rotting and still able to breathe but she was a dead.  Cereliona quoted the lady, “She won’t let us die” before she asked the dryad what happen.  The Dryad responded with long drawn out words.  “An aristocratic-looking human woman with firered hair and alabaster skin” at this point she stopped to take a deep breath and Sais said, “That dam red head again”.  The dryad then continued as if Sais had not spoken, “She led a small group of ogres into the Shimmerglens under the cover of magic. As they approached my lady’s domain, this woman sent out her ogres to savage and destroy my tree.  Both Myriana and her human lover, Lamatar, were quick to respond to this assault, only to discover that this attack was an ambush.  The fire hair lady had sacrificed the first wave of ogres as a distraction, as soon as the first wave was dead, she sent a much larger wave of ogres, at least five times as many, to overwhelm the weaken fighters.  The human was captured and made to watch while the white skinned lady let her ogres have their way with my mistress. It was a blessing that the ogres were too enraged by their losses in the fight to do anything but tear her limb from limb.  Yet the sight was clearly driving the human mad.  He did truly love, my mistress.  As Myrianna was now dead, the lady escorted the human and her ogres out of the here to the north.”  As the group hears the end of her story they are filled with regret, but also with an increased resolve to lift the curse that vexes the swamp (GM Note: All players gained +2 bonus on all will saving throws as long as they are working toward ending White Willow’s haunt.)  Sais then asked where her lady was.  The dryad slowly moved her hand and pointed deeper into the bogs.  The group felt they could do nothing to help this fey for now, so they headed on hoping to do some good further in.  

Ghostly Revels

The next area was a thicker forest and the group was forced to move between trees.  Then all of the sudden; all around the group, ghostly translucent forms emerge from the trees.  Fey of all sorts: spectral satyrs, ghostly grigs, phantom nixies, and sprightly spirits floated gently from the swamp around them.  They were followed by a parade of phantom animals. Some of the fey cavorted and frolicked with the group as the rest marched on.  The fey especially liked the flying Alaina but after a few moments, the ones that remain quickly flew off, as they did they tried to pass through the group members.  Most of the group were able to resist this but Alaina was overwhelmed, and they did some real damage (9 HP damage) as they forced their way into and out of her body, before flying away fast to catch up with the others.  

Heart of Sadness

From here they followed Yap north.  The tangled swamp gave way to a relatively large clearing, a calm pool of unnaturally still water ringed by twisted, decayed willow trees. The wind blew, but the trees did not sway. It was if the very land had died.   At this point yap stopped and said, “We’re here… My lady waits for you within.  I dare not go any closer…”  He then flew backwards toward a tree, turned invisible and then he could be heard flying up into its branches.  As the group moved up past the willow trees they saw an area that was a rough 30-foot radius circle of land, not bog.   The group quickly moved up and got onto the solid ground.  Once the last member set foot on the land, a ghostly figure came out of the center of this area.  It was the body of a once soul-shakingly beautiful, the nymph princess that was now a haggard, ghostly horror.  Her disembodied arms floated at her sides, exposed bone and sinew stretched toward her torso, but it stayed ever too far out of reach.  Her lower torso faded away to smoke, savaged too cruelly by the ogres for even her insane ghost to retain. But her most terrifying feature was her eyes: Wells of hellish horror, that cried out silently in an agony beyond anything a mortal creature could have ever known.  She was beauty undone, and torment incarnate.   This was a powerful sight and it had a blinding effect on most of the group.  Only Xavian and Barkenstien were left with sight.  Xavian immediately shouted that he could heal three of them.  The group quickly agreed for him to heal the ranged combatants.  Xavian move to Shalelu who was the closest to him, but before he could touch her, the ghost spoke. “Dwarf stop what you are doing.  What are you all doing here.  Why have you not saved my Lamatar yet?”  Cereliona very bluntly said back, “We only just found out he needed saving and about you today.”   This did not sway her anger, she just started to bemoan her losses.  “The red-haired lady and her ogres took my love to hook mountain and killed him.  But foul magic holds his soul so I cannot reincarnate him.  However, if you bring me a piece of him I believe I can overcome it and bring him back as one of my fey.”  Sais then asked her to clarify, she wanted them to go to hook mountain and get her a piece of Lamatar if he is dead or rescue him and bring him back alive …”  but whatever else Sais was going to say will never be known because at this point, Myrianna glared at Sais and through the power of her glare alone she mentally attacked him, stunning him.  Myrianna then screamed “He is dead, my Lamatar is dead and you will not say otherwise.  If he was alive he would have found a way to return to me by now.”  She then turned toward Zheda while raising her floating arm to point at Sais, “He does not speak any more.”  Zheda then said, “We are all blind, I do not see how we can do this.”  Myrianna told them that she did not care and that it was not her concern.  They had a healer and they could take care of their own problems.  She punctuated this by glaring at Zheda which stunned the monk. Sais and Zheda were now stunned and blinded; suffering effects identical to the ones they prefered to inflict, so a thought went through Zheda’s head.  “Stupid ghost fey, I stun things not you.  This is what I do.”  The ghost then looked to Cereliona and said, “Return my love, return my Lamatar to me.  PLEASE.”  Cereliona agreed to help the lady and no one disagreed with her.  The ghost Myrianna then faded back into nothingness.  Xavian made his way around restoring sight to Shalelu, Cereliona, and Alaina.  Cereliona then loaded Sais and Zheda on the back of Barkenstien so he could carry them, that way their blind members would not have to worry about tripping in the bogs.  

Environment

  • Wet Land but not bogs.  

Nympth Ghost

  • Medium undead (augmented, fey, incorporeal)
  • “Blinding” Marred Beauty
  • Stunning Glance

Leaving White Willow

As they left the circle of WhiteWillow, Yap came out and became visible.  He flew right up to Cereliona and asked, “You will help?”  Cereliona told him that they are going to go to the hook mountain peak and tried to get a piece of Lamatar because Myrainna really believes that Lamatar is dead”.  The ranger then went onto explain that the horror that Yap’s lady was now, had blinded several of the group so they had to go to recover before they could make the assault.  Yap apologized for lady again, saying that she was sad and ill.  Cereliona said they hoped if they brought back Lamatar or a piece of him, it would calm her and maybe put her spirit to rest.  She added that they planned to rest at Fort Rannick tonight before they left in the morning.  Yap thanked her and all of them for helping, then he said he was going to stay here so when they reached the swamp water, Yap stayed in White Willow.  As the group left White Willow they returned to the rain.  


Returning to the Fort

Weather(All areas)

  • Medium Rain
    • reduce visibility to 1/2 of the normal range
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Temperature: 30 F

The last of the Swan boat

Even in this rain the boat ride back only took about 2 hours and it was an easy trip.  They reached the Wicker Walk, near where they originally left.  As they started on foot, they left the swan boat tied up on one of the posts.  No reason to take it, it would disappear in less than 15 hours and there was the possibility that someone else would get some use out of it.  They then walked the last 30 minutes to Bitter hollow with Barkenstien working as both a seeing eye and guard dog for the 2 blind members.  Here they mounted up on horses, with Skovald having to give up his pack horse so Zheda could ride.  She and Sais being blind, did not actually control their horse, instead their reins were held by Xavian and Shalelu.  

Picking on the blind

As they rode on the horses, Cereliona and Alaina got bored and annoyed by all the rain, so they decided to play a joke on Sais and Zheda.  First the Alaina used mage hand to try and poke Sais with a stick.  However, Sais was still able to dodge it as effectively as if he could see (Uncanny dodge).  Seeing this Cereliona moved up to Sais other side and tried to help but this did not help either (Improved Uncanny Dodge).  Since they could not touch the rogue they decided to try the monk.  Alaina went first and sent her mage hand up while holding a stick.  She managed to touch the monk but as soon as they did, she turned and swung at a spot just 3 inches above were the stick was, hitting nothing but air.  Alaina and Cereliona, picked up on this “subtle” hint to leave them alone.  They did not stop at Turtleback ferry, instead they shirted the town, because they wanted to hurry.  While horses were doing most of the work now, the group had travelled very far today and some of them were currently blind, so they done for the day.  The rain continued all the way up to Fort Rannick.  


Fort Rannick

Once they got in the fort and out of the rain, the group explained to the rangers what happened and the swamp and they current mission to find the Kreeg Clanhold so they could retrieve a piece of Lamatar.  Jakardros and Vale listen carefully.  They took the group at their word and trusted everything they said.  Jakardros help by telling them the general location of the clanhold. it was about 24 miles away, with the last 4 miles of climbing the Highest peak in the hook mountain.  He then warned them about the dangers they would face.  In addition to the ogres and roaming mountain monsters at the end they would be at over 5000 feet, so they would be an issue with altitude fatigue.  Basically, it meant they would not have enough air to breathe, so everyone would eventually make start to feel fatigued all the time.  Worse the only way to none magically remove it was to go below 5000 feet and catch their breathe.  He added that creatures, even humanoids, can could adapt to the lower air level, but it takes about a month or so of continuous exposer.  This meant the ogres would not be affected anymore.  Jakardros then tried to explain the trial up the mountain but before he got very far into the directions he said, “This would be easier if I could go with you.  It is a difficult path.   But I cannot leave, it takes 2 to man the fort so I must stay.”   Shalelu then walked up to Jakardros and said, “I will stay, you will go.  Finish this.”  It was not a question or a command, it was as statement of what was going to happen.  The group all did their best to make sure that they stayed out of this.  Jakardros was shocked at first but he did not argue, he just nodded his head in agreement.   The group then planned out their basic path with Jakardros.  They decided to travel the 20 miles to get to the base of the mountain tomorrow.  Then they would camp for the night and take the last 4 miles up the mountain in the morning.  After this was agreed upon, everyone went and got some much-needed rest.  


Day 72 (Moonday the 3rd of Kuthona, Monday 12/03/2047)

The next morning

As soon as everyone woke up and did their morning rituals, they noticed that the weather had worsened.  It was now raining heavily which meant it looked to be a long ride today. After everyone ready, Xavian removed Sais’s and Zheda’s blindness.  As soon as Zheda saw the dwarf she hugged him.  He smiled and said, “Glad I could help” as he turned a little red.  The group then stressed to him that he really was a big help.  He took the gratitude in a gracious way and without comment.  Sais then asked Xavian if he could restore the last of the life he had lost when he was recently raised from the dead.  Xavian warned him that it would use up all of the ettin’s treasure and some of Xavian’s now limited supplies.  The group was ok with this so Xavian casted the spell which turned 1000 gold in diamond dust into magical energy that restored Sais lost life. (GM note: Remove one of Sais Negative levels.  Leaving only the Negative level he lost when Kassandra was Reforged).  Once this was done, everyone got a quick breakfast of wild bird eggs before they loaded up their horses and geared up themselves.  Cereliona waited until everyone got on their mount, start to fly, or in the case of Zheda just shows up; indicating they are ready to go.  She then casted Nature’s Paths on Jakardros which gave the ranger a bonus to his guide skills at the paths would just seem to show themselves to him for the next 8 hours.  Cereliona was just barely powerful enough of a caster (7 level caster) to allow the effects to be shared by all the 5 group members (GM Rule automatically effected their mounts), Xavian, and Barkenstien.  She then mounted up and Vale opened the gate, so they could leave.  

Weather

  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks. 
    • -6 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)


The Last thing that happened

The group was fully rested, cured of many of their ailments, mounted, and ready to head out of Fort Rannick.


GM Favorite moment

Yap, I love playing fun fey. 


Experience

Each Player received 2,180 experience points (Total: 131,170 [11th level]) for Monsters and Role-playing.


August 11 (6 years ago)

Edited August 15 (6 years ago)

Session 41 (08/08/2018) {Skovald[Kane] Missed Session}


Day 72 [continued] (Moonday the 3rd of Kuthona, Monday 12/03/2047)


Last minute things

Since the Rain was still pouring, the group had mounted up in the stables.  As they were finishing up checking their gear and animals, Sais asked Jakardros or Vale if they knew anything about the red eyed dog that the group saw in White Willow and warned them about the boggards.  Neither Black Arrow had heard or knew anything about a dog like that.  Sais asked if it could be the commander’s pet, like Barkenstien or Kibb.  But Jakardros informed Sais, that the commander had not train an ally like Cereliona and himself.  Sais thanked them anyway and then he returned to readying gear, wondering why that dog had helped them.  Jakardros then turned his attention to Cereliona.  As he looked at her, Jakardros pulled out a small stone from one of his belt pouches then he through it to Cereliona, saying “Catch”.  Cereliona caught it and noticed that it was a tiny sphere of white marble with the Black Arrow crest on it, in black.  The Black Arrow then said, “Feed that to your pet, it will help both of you.”  Cereliona trusted him so she through the stone over to Barkenstien without hesitation, who caught it and swallowed it whole.  As soon as it was downed, Cereliona immediately felt the magical bond she had with her companion strengthen.  She could now feel the Barkenstien’s location, distance, and health.  In addition, she knew she could transfer damage from Barkenstien to herself.  While Cereliona was feeling the connection, Jakardros told her that being able to sense a friend and know they are out there helping you can get you through a lot.  He then admitted that if he had not felt Kibb running around looking for help, then he did not think that he would have mentally survived the Grauls.  Cereliona thanked him for the gift and the information.  With that done, everyone was now ready to leave.  As they left the stables, they entered the cold heavy rain.  Cereliona then looked up at the sky again, and as she did she realized that today was the coldest day they have felt so far (20F) and this cold weather should have turned the rain to snow by now.  However, it was still coming down as rain, which froze on the ground here and there.  Seeing this, she now knew beyond a shadow of a doubt that this was not natural rain and it would have to be magically or in some way manipulated to keep raining instead of snowing.  She shared this with the group as they headed out of the fort, but no one had any ideas as to what could be causing it, so no one spoke, they just looked at the sky wondering as they rode out.  

Weather

  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks. 
    • -6 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Temperature: 20 F

Treasure

·         [Cereliona] Stone of Alliance: 5,000 gp

The Valley Brocken Trees

Weather (Every area in this section)

  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks. 
    • -6 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Temperature: 20 F

After a short distance into their trip, Jakardros told Cereliona that her spell was going to take a couple of hours off their trip (GM note: Nature’s path turned a 6 hour and 40-minute journey into a 4 and half hour trip) and he thanked her for it, especially because the heavy rain did not show any signs of stopping.  Cereliona accepted the compliment in silence but she thanked him with a head nod.  As they continued, they moved a few miles away from the fort and entered the Valley of broken trees.  In this dry gulch, the trees clearly found it difficult to grow and survive, leaving tree stumps and small dead trees here and there.  Most of the stumps and the few young trees that tried to grow here had been uprooted or smashed with ogre clubs.  This treeless area stretched across a 7-mile-long swath of land, that started at the north east edge of Kreegwood and stretched almost all the way to the Skovald Deep.  While this area looked sickly, it did allow them to see farther all around them.  

Finding a Giant in Trouble

Moving through the valley, the group rode up a steep incline to reach a mostly level area with a few minor 5-10 foot tall mounts here and there.  Just as they peaked over the rise, everyone in the group saw a Hill giant up on one of the mounts, ahead of them to the west, and he was surrounded by a gargantuan spider to his west, 4 dire wolves to his north and north east, and 4 giant scorpions to his south and south east.  Looking at the giant Sais noticed that something was different about him, he did not look like a normal hill giant; he moved his arms and legs just a little too fast.  Cereliona’s keen perception allowed her to see something no one else did, in addition to the giant and the other monsters, she also noticed three aberrations between them and the giant that looked very much like tree stumps.  She pointed them out to the group and then she identified them as Wolves-in-Sheep’s-Clothing.  She shared with the group what she knew about these strange creatures, most important being that they had eight 15-foot-long tentacles that it would to grab and pull creatures toward its stump.  Cereliona also knew about all the other creatures so she quickly told the group about their most important powers and abilities of these creatures; with the spider’s being its Barbed Hairs and the Scorpion’s grab with constrict ability; being of the most concern to the group.  As she was explaining the monster’s abilities and skills to the group, Cereliona noticed that everything except the Wolves-in-Sheep’s-Clothing, which were native to this valley, were under some form of mind control, they were not acting the way wild animals should.  They had no concern for each other, they only focused on the giant.  Even though they had surprise on the monsters, Sais did not feel any sympathy for the giant because he had dealt with enough giants and seen the way they treated humans and he did not see any reason to help.  So, he took his horse and went south, taking a path behind a small hill as he tried to avoid this fight.  Cereliona was of a similar mind set but she decided to watch and see how the battle played out before she left, so she held her ground, watching to see what the giant did.  At this point, the giant noticed them.  As soon as he did he yelled to them in Giant, but only Kassandra could understand him, so she mentally translated for Sais, “Warning, Tree stumps dangerous.  Tree stumps attack you.”    He then ran at the spider, moving so amazingly fast that he literally blurred as he moved.  The fast giant landed a good blow on the spider with his earth breaker before stopping just behind one of the dire wolves.  Sais the yelled the translation back to the group so they would know about the giant’s warning.  

Wolf-in-Sheep’s-Clothing

  • 15-foot reach
  • Pull and Grab abilities

Giant Scorpion

  • 10-foot reach
  • Grab and Constrict
  • Poison stinger

Dire Wolf

  • Free trip attack

Giant Tarantula Spide

  • 20-foot reach
  • Barbed Hairs: can throw at a target and if it is hit with non-reach melee attack then there is a chance that they will affect the attacker.  
    • Cause Nauseated condition
  • Poison bite

Something they thought they would never do, Saving a Giant

Hearing about the giant’s warning, Cereliona said, “Fuck it, I am going to help him.”  She then got in her stance as she moved her horse north a little way, giving her a better angle.  Once in position she let loose with her chakrum, hitting one stump and bouncing it to hit a second.  Zheda then decided to join in as well.  She dropped into dragon style while she stepped to land in the middle of the giant scorpions.  Alaina then dropped an electric ball on all 4 of the wolves, severely burning them and putting the smell of burnt hair in the air to mix with the smell of wet dog from the rain.  She then used up all 3 of her Pazuzu charms to quickly summon a Celestial Pteranodon Pterosaur and she placed it where it could swoop down and attack one of the giant scorpions while also flanking with Zheda, but it missed with its bite.  Jakardros, did a quick dismount.  Once he hit the ground he fired off one arrow, hitting one of the Wolf-in-Sheep’s-Clothing.  Xavian did a simple dismount as he watched everyone work.   At this point, Sais saw that Zheda and the others had joined the fight, so he said to himself, “Son of a bitch, I did not want to fight these grapplers.”  He then pulled out his cup, toasted Cayden which teleported him to where he could flank one the giant scorpions with his fellow follower of Cayden.  He then laid into the vermin with all he had.  The rogue hit with 2 strike and he found vital organs both times, resulting in him killing the creature with his last hit.  He then took a step toward another giant scorpion, but he lost his footing and tripped so he missed (Unconfirmed Natural 1).  Sais then shouted to Zheda, “Zheda, you know I did not want to fight these grabby guys.  Why did you make me?”  Zheda responded, “Make you, you could have attacked the wolves.” Neither had any more time to talk after that because the battle continued.  Next, Cereliona moved her horse forward before performing a quick dismount.  When she hit the ground, she went to throw too quickly and strained her throwing arm (Natural 1: -1 Dex).  Barkenstien then moved up and bit one of the wolves, but it was prepared to be tripped and stayed on its feet.  Razmus was next and he was fast.  He ran next to the large spider, blurring as he did, and hitting it once with his Earth Breaker as he passed by it.  His movements were so fast that the spider did not get a chance to swing at him (spring attack). As he moved Cereliona noticed his skill in fighting Vermin (Favorite Enemy: Vermin) and the speed at which he moved was greater than any giant she had ever seen.   Next the stumps were up.   The north one attacked Barkenstien with all 8 of its vines, hitting him 3 times and grappling him which pulled the dog right next to the stump.  The middle one, went after a wolf and it hit with 7 of its vines allowing it to pull that canine into a grapple as well.  The final one, the south one, attacked a giant scorpion, hitting it 6 times and pulling it into a grapple tool.  Zheda used the alcohol in her system to power her first punch (Drunken Strength) as he swung and hit 5 times, killing a giant scorpion.  The three free wolves then chased and attacked Razmus.  The hill giant, quickly brought his earth breakdowner on the first wolf’s head, killing it just as it entered his reach.  The remaining two charged up on him but the giant managed to dodge out of the way of their teeth.   The fourth wolf, freed itself from the stump and tried to run after Razmus but the stump, whipped out with one of its vines and killed the wolf before it got 5 feet.   After the wolves, the spider sprayed Razmus with barbed hairs by flicking its abdomen.  This cause the giant to turn green and look like he was ready to vomit (nauseated).  Alaina then flew into a position just above Xavian were she casted a cone of Electricity that encompassed all 3 stumps and the grappled giant scorpion.  The powerful spell burned the stumps and killed the scorpion.  Her pteranodon then moved to attack the spider and as it did, the spider was able to bit it on the wing, poisoning it (1 Str).  The blow knocked the pteranodon off course a little, so it missed.  Jakardros command Kibb to stay close and guard him, as he dropped to one knee and aimed at the tree stump.  He fired 3 arrow and 2 hit, taking the electricity of his bow to the monster, burning but not killing it.  Xavian then moved up closer as he casted sanctuary on himself.  Sais next charged up on a giant scorpion in a zig zag pattern, so he could approach it without opening himself up to attacks.  At the end of his charge, the rogue successfully stabbed the last scorpion deep into its chest, but the monster survived.  Cereliona then did a fast dismount off her horse, drew her javelin, and through it at the northern most tree stump.  As it hit, she activated it’s anchoring ability, locking down this creature’s already limited movement.  With that enemy out of the fight for now, Cereliona sent Barkenstien after the spider.  As he moved in closer, Barkenstien was able to avoid a swipe of the spider’s leg.  Once he got close, the dog got in a good bite, but the spider had way too many legs for him to trip it.  The dog was lucky and barely avoided the barbed hairs this time.  Sick to his stomach, Razmus withdrew from the wolves and the scorpion on him, trying to buy time until he could recover.  The anchored stump then went after Cereliona’s horse and hitting with all 8 of its vines like tentacles.  This dropped the horse to the ground (-1 HP), but thankfully the foxglove horse stabilized as it lied there.  The remaining 2 stumps then moved a little closer (10 feet total) to Zheda, but their limited movement made it, so they did not get far.  Zheda followed this by running up on the spider and punching it in the side but she failed to stun it because she was focusing too much on avoiding the barbed hairs.  The 2 remaining wolves continued to ignore all but Razmus as they move to follow him, which allowed Sais to swing at one as it left, slashing it in the side. Even as sick as he was, Razmus was still able to keep his guard up and both wolves missed again.  The spider also followed its single-minded goal of killing Razmus, which allowed Zheda, Barkenstien, and Alaina’s Pteranodon to all get an attack while it was distracted.  Only Barkenstien and Zheda landed hits, with Zheda avoiding the barbed hairs, Barkenstien however got a few in his face which nauseated him.  After the blows, the spider finished its charge and succeeded in biting the giant.  However, Rasmus giant constitution allowed him to resist its poison.  Alaina then tapped into the power of her book of spell pages to drop a powerful electric ball where it would land on the Wolves and the spider but leave Razmus just outside the radius.  The electricity burned and shocked the spider and the wolves, but the gargantuan vermin survived while the wolves on the other hand, were both put down by the spell. Alaina’s Pteranodon then tried to moved up and bite the spider again, but was weakened again by the spider’s poison in its veins (GM note: Failed save again, additional -1 Strength, total of -2) so it missed. The remaining scorpion then tried to follow Razmus, but like the wolves, Sais was able to slash out with his short sword as it diverted its attention.  This time, hitting it hard in the middle of its body, finding a vital organ and killing it before it could get 5 feet away from him.  Jakardros then fired 3 arrows into the southern stump, hitting with all 3 and burning the aberration with the electricity from his bow.  Xavian then moved up closer but he made sure to stay at least 25 feet from any of the stumps.  Sais then left the dead scorpion and ran toward the spider, making sure to dodge out of the way of its bite as he got closer.  Once he was right next to it, he through a flash bomb in its eyes but there were too many eyes for him to get them all so the spider was not blinded.  Cereliona’s foxglove horse then dragged itself to the north to get away from the anchored stump.  Cereliona saw this so she through her chakrum to hit the anchored stump which also bounced to the middle one, distracting the creatures and slashing them both in the process.  Barkenstien was sick to his stomach so all he did was throw up on the ground.  Thankfully the rain quickly washed the mess away.  Razmus then withdrew from the spider, but he moved closer to the group as he did so anything that followed him would have to run by the group to get at him.  The anchored stump then tried to move but it was not strong enough to resist the javelin so it could only flail with its vines wildly in anger.  The other two stumps moved closer to the group.  The middle one move 10 feet and managed to almost reach Sais while the second one chased Zheda but it did not even come close to her.  Zheda then charged the spider and with one mighty blow to its face, the monk ended the arachnid.   With the last mobile threat taken out, Cereliona shouted out to the group and toward Alaina in particular, “Don’t waste your spells and such on the stumps, we can easily stay out of their reach and take them out with range.”  Hearing this, Alaina switch to a simpler spell and casted Magic Missile.    The five missiles of force hit the stump hard.  Jakardros heard her words so he continued to fire at the middle stump, hitting it 2 more times.  Xavian stayed where he was, watching as the group finished off these last monsters.  Sais then dropped his sword, pulled out his long bow, and fired an arrow at the southern stump.  Cereliona through her chakrum at the anchored one, killing it, before it bounced to hit the middle one and then back to her hand.  Barkenstien, now over his nausea, ran up following his master’s weapon in.  Once there, he managed to land a good bite into one of the many arrow wounds the stump had which ripped it open, killing the aberration.  Zheda then moved closer to the last one but she was not able to reach it just yet.  Alaina fired one of her basic elemental blast at the last stump, burning it a little with electricity.  Jakardros followed Alaina’s blast by putting 3 electric arrows into the same spot Alaina hit, and finally  Cereliona added her Chakrum to it which all combined together to literally split the monster in two.  

Monsters

  • 4 Giant Scorpions (Dead)
  • 4 Dire Wolves (Dead)
  • Giant Tarantula Spider (Dead)
  • 3 Wolf-in-Sheep’s-Clothing (Dead)
  • Razmus (became ally)

Razmus

Once the final monster was dead, the giant moved up to stand by Sais.  He was still unable to speak due to his nausea, but it was passing fast.  After a few moments, the giant spoke in very broken and hard to understand common, “Than…k Y…ou.”  Hearing the giant struggle to speak in comon Sais called Kassandra to his hand and pointed at her.  Sais then said, “my magical dagger will translate, you can speak in your native language.”  Kassandra then spoke out loud and translated what Sais said into giant.  Then using Kassandra as an interpreter Sais asked the giant why he warned them about the stumps.  The giant first told Sais his name was Razmus and then he told him that he knew he was in trouble so when he saw them, he warned them hopping that if he did, then they might help him.  And he was correct.  Sais was a little surprise that Razmus, a Giant, thought that humans were worth talking to, and Razmus explained that even though “humans are unfortunately tasty”, he had learned that they are worth talking to.  Zheda then joined them and asked Razmus why the monsters were attacking him.  Razmus simply said, “I leave my tribe and I no talk about it.”  Sais then asked him if him leaving the tribe had anything to do with a red-haired lady or a red-haired ½ snake lady.  Razmus said, “No, Red haired lady.”  Hearing his response Zheda knew he was holding something back, so she gave him a look that would stop a rampaging ogre as she asked him to tell them more.  The sight of a 5-foot 2 elf staring down a 11-and-a-half-foot tall hill giant was truly amazing, especially because it worked.  Seeing the lookon  Zheda’s face, caused Razmus to step back a little before he then told them that while he had not seen a red-haired snake lady, he had met 2 others. He also added that those snake ladies are most likely the ones that sent these creatures after him using their magic.  Sais then tried to befriend Razmus a little by telling him about all the trouble they have had with the red-haired snake lady; the paradise, the tattoos, the fort where she mind controlled the rangers, and what she did in the swamp.  As Sais told the story, Alaina went around to all the bodies and got eyes and tongues for Pazuzu.  Alaina was giving the giant murderous eyes as she went about her rituals.  Also, as he was talking, Sais went out of his way to read Razmus’s facial expression and body language so that he could read the giant’s mind (Skill unlock Sense Motive 10 ranks).  As Sais told the story he saw a vision in Razmus’s mind, it was 2 lamia Matriarchs, one with black hair and one with green, standing next to a 10-foot-tall Stone giant.  Once Sais was done with his story, Razmus said that he would like to repay his debt to them by going with them and helping to fight this red-haired snake lady.  Sais then asked Razmus if he had seen any black-haired snake ladies and the giant did not lie.  He said he had seen one a while ago with his tribe, but that he left his tribe and did not want to talk about it.  At this point, everyone realized that Razmus was a lot smarter than the average giant, he could lie and even tell only part of a story, so Sais asked him what his story was, how to did he become faster and smarter that most of his kin.  Razmus explained that as a child he was taken from his tribe with several other children by a man.  This man then did experiments on them which killed all the children but him.  In his case, he was gifted with speed and intelligence.  However, because he was the only survivor of all the children, the man sent him back to the tribe alone and never returned.  At first everyone immediately jumped to the conclusion that it was a mage that was trying to make a super soldier to him, but Alaina realized that it would have had to have been an Alchemist (GM note: Alaina determined that Razmus had the Alchemically Quickened template).  Sais then told Razmus that they were on their way to the Kreeg clan hold and that he assumed Razmus’s tribe would be there.  However, Razmus told him, “NO, my tribe is far from here.”  This surprised Sais so he said, “OK?” Sais then turned to the rest of the group and asked them if Razmus could join them.  Zheda said that he had proved himself to be reasonable, so she did not have a problem with it.  Cereliona said, “Yes” and then she added that after all she was the first one that jumped in to save him, so this should not be a surprise to them.  Before Alaina could answer, Sais looked to her and said, “No, Fireballs this time.”  Alaina then reluctantly told them that if they did not want her to, then she would not attack him.    Sais then put Kassandra away, but he placed her on his belt where she could still be heard in case she needed to translate more.  Once he was unarmed, Sais held out his had to shake and Razmus put down his earth break before holding out his pinky.  Sais grab his finger and the two, “Shook Hands” in friendship.  At this point, Xavian returned from healing Cereliona’s horse.  He then went about healing Zheda and even Razmus as if the giant had always been a member of their team.  With friendship’s started, Sais then went about the vermin to collect poison from each one.  The last scorpion’s stinger had been damaged so it took him a second attempt before he got enough to make a dose.  While Sais worked, Razmus watched him and as soon as  the rogue was done, he asked if they were done with the bodies and if he could have them.  Sais quickly confirmed with the group before he said “Yes”.  Razmus then went over to each of the vermin and used his earth breaker to turn them into paste.  Zheda watched how he swung his hammer, in order to get ideas on where to punch him, just in case it came to fight at some time in the future.  Once this was done, everyone that needed to then, mounted up as then they all continued to the Kreeg Clanhold with Jakardros leading the way. 

Treasure

  • 4 Giant Scorpion Venom: 200 gp each
    • Injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save.
  • Giant Tarantula Venom: 1000 gp
    • injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves.


Yap returns or did he really leave

Weather (Every area in this section)

  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks. 
    • -6 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Temperature: 20 F

After about another 2 hours of riding in the rain, Xavian rode up to the front of the pack so he could talk to Jakardros.  While he was there, every one of the group members noticed a small invisible creature doing something in his pack.  Seeing what he knew to be a pixie, Sais said, “not again.”  Then Cereliona said, “Yap, come on out.”  They had all assumed correctly because as soon as he was called by name, Yap became visible and flew up to Cereliona.  He looked much better than he did last time, his eyes were not puffy from crying and he had a smile on his face.  He then turned to Sais, and said, “I bring payment, you agreed to help, and I agreed to pay.”  Hearing about payment she did not care about, Zheda asked Yap why he was always invisible.  This distracted him.  He then flew over by Zheda and with a very fast pace he told her that he liked to go through people’s packs and leave presents.  Sometimes it would be a little doll he made, sometimes mushrooms, and sometimes even fresh fish.  However, he found out that no one would let him do this if they saw him, so he has to go invisible so that they don’t stop him.  Also, that he likes to hide and watch.  Cereliona then said, “you have been following us this whole time, haven’t you?”  Yap said, “Not the whole time, most of it but not all of it.  There was a little time after the swamp where you were alone, but it was not long.”  Zheda then asked Yap if he took anything from Xavian’s pack.  He said, “No, I only leave presents.  And sometimes writing too, yea I like to write things too.  Does that count as leaving something?”  Zheda said, “Yes” in a firm voice as if she was scolding a child.  Yap then flew over to Xavian’s pack and lifted up one of the flaps.  Under it was written in small letters, “Xavian’s pack everyone else is a stupid head.”  Showing this to group made Yap laugh which in turn made most of the group laugh even Xavian.  However, Sais did not find it funny, he instead tried to plug his ears as he tried to ignore the pixie’s annoying high-pitched voice.  Yap then seemed to remember why he was here and he said, “But payment.”  Sais then looked at Zheda and asked for permission with a look.  Zheda nodded that it was ok with her so Sais turned back to Yap and said, “OK, I will take it.”  Yap then dropped a bag into Sais lap.  Inside the rogue found 16 vials of pixie dust.  Getting more than he expected, Sais offered some to Cereliona and Jakardros.  They both wanted a few with Jakardros being surprised but very happy to be included.  Sais took 2 and the rest was split between the two rangers, giving each 7 vials.  Zheda was very happy the group was sharing with and helping the Black arrows which showed on her face so much that it could have even been seen in this rain.  Seeing this, Sais decided to pick on her, so he stuck out his tongue at her.  Zheda returned this in kind but as she stuck out her tongue, Yap flew above her and did the same.  Riding in the rain had been taking its toll on the rogue’s patience and this pushed him over the edge.  He called Kassandra to his hand and he threatened Yap with her.  This caused Yap to immediately go invisible and fly behind Zheda to cower away from Sais.  The group then, all as a team, quickly calmed Sais down and got him to put the magical knife away.  After that Yap flew up and let them ride a little away from him.  However, before they got far, Cereliona yelled to Yap, “Come on.”  Sais gave Cereliona a dirty look for inviting the pixie, but as he did Alaina flew up to float next to the mounted rogue and said, “I allowed the giant, so you will allow the pixied.”  Sais accepted this so he rode on without looking at the Pixie anymore.  

Treasure

  • 16 vials of Pixie dust ??gd
    • The dust can be applied to an arrow, shuriken, other ammunition, or thrown weapons as a standard action. Once pixie dust is applied, the applier can choose what effect persists only 1 round. As long as an arrow or other weapon is altered in this way, it does not inflict damage when it hits, it only causes its new effect. The effect is chosen at the time the weapon is used.
      • Charm: The target must succeed on a DC 17 Will save or be affected as though by a charm monster spell for 10 minutes.  Charm by the weapon wielder.
      • Memory Loss: The target must succeed on a DC 17 Will save or be affected by a modify memory spell (this effect can only eliminate the previous 5 minutes of memory. 
      • Sleep: The target must succeed on a DC 17 Will save or fall asleep for 5 minutes

Yap’s true mission

The heavy rain continued but it did not seem to dampen Yap’s mood.  He flew around Cereliona as they traveled.  Then after about a half an hour, the pixie moved up to “whisper” in Cereliona’s ear.  He got close to her ear and cupped his hand around his mouth before he started to speak.  Now a normal person would lower their voice or maybe yell as a joke, but Yap just spoke in his normal volume, which was still louder than most people, “What is up with the giant?”  Cereliona was a little shocked by the loud “whisper” but once she recovered, she told Yap that Razmus was an ally of the group and not one of the giants that attacked his lady.  This cause the pixie to get excited.  He next spoke out loud for all to here, “Since the giant is your ally then Yap can complete his real mission and his true reason for being here.”    He then looked confused for a moment, “What was the info again, I cannot have forgot.”  It took him a moment but then he seemed to remember which him even more excited.  He said, “You should know that the sisters of the hook are with the Kreeg.  They were sisters of my mistress and were nymphs.”  Zheda then said, “So do we need to worry about being blinded like when we met your lady?”  Yap said, “No, they were nymphs, but they performed rituals and sacrifices, so many sacrifices, in an attempt to become prettier than my lady.  Not possible!!, but they tried.  It did not work.  They are not pretty now, they are not nymphs either, they are not even fey anymore, they are now monsters.”  Hearing Yap’s description of the sisters and what they have become, Cereliona realized that these fey had most likely become Hags.  And she knew that Hags were most infamous for being able to cast powerful spells including Control Weather.  As soon as she shared this with the group her and Sais said in unison, “Now, we know were the strange weather is coming from.”  Hearing this Yap flew into the center of the traveling group, floated in the rain, and pointed up as he said, “Yep, this storm is definitely them.”  Sais then turned and asked Razmus if he had met any hags, but he said, “No only snake ladies.”  Zheda then asked Yap if he knew how to get to the sisters of the hook.  Yap did not know but he flew up to and landed on the back of Jakardros’s horse and sat down facing toward group.  He then pointed his thumb over his shoulder at Jakardros and said, “But he does, He is taking you to the clanhold and I don’t know a better way.  Or even a way at all, I would never find the clanhold without following him.”  As the pixie sat on the back of Jakardros’s horse, everyone noticed that ranger was not looking at or acknowledging the pixie, he was acting as if he believed that if he ignored Yap, the pixie would go away.  Ironically after a few moments, Yap left and went back to fly by Cereliona.  

Hags

  • Monstrous Humanoids
  • If have 3 or more, can form a coven which allows them to cast many powerful spells including Control Weather. 


Acid Mountain encounter

Weather (Every area in this section)

  • Heavy Rain
    • reduce visibility to 1/4 of the normal range
    • -6 penalty on Perception checks. 
    • -6 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Temperature: 20 F

Thanks to Cereliona’s spell, only took them another 2 hours of riding in the never ending rain to reach the base of highest peak in the mountains.   As they were traveling around at the base of the mountain looking for a place to stop and camp for the night, all of the heroes of Sandpoint noticed two creatures with multiple angry snake-like heads rising from its sleek, serpentine body up in front of them coming down mountain paths to the east and west of their north bound pass.  Also, up on the 60-foot-high mountain hills around them were 8 ferocious looking creatures that resembled a small brown-and-yellow scaled dragon with no wings.  Seeing these magical beasts and Dragons, Alaina’s arcane studies came in handy because he had read about these creatures, they both acid versions of their respective types; hydra and drake.  She warned everyone about the dangers of these creatures while the group attacked before the monsters could pounce, surprising the drakes but not the hydras. 

9 headed Acid Hydra

  • Immunity to Acid
  • 9 acid breath weapons
  • 1 attack with each head every round
  • Fast healing and will regenerate 2 heads if one is cut off 

Acid Drake

  • Immunity to Acid
  • Earth glide
  • Acid ball breath weapon that works like an acid fireball
  • Good movement speed


Battle at the base of the Mountain

Sais was the first to react, activating his vanishing wayfinder.  Cereliona charge up on her horse and through her chakram, hitting the eastern hydra before the weapon returned to her hand.  Barkenstien followed next to her. Zheda then stepped up behind the western hydra before dropping into dragon style.  The Hydras then returned the group’s strikes.   The hydra by Zheda turned and bit the monk once. The one by Cereliona, charged up and bit her once also.  Seeing this, Alaina flew 30 feet strait up.  Sais then quickly dismounted and moved to sneak up behind the hydra by Zheda.  Cereliona then moved her mount 5 feet before she gracefully jumped out of her saddle to land where Barkenstien would be between her and the hydra.   She then through her chakram, careful to not hit Barkenstien, and hit it hard in the chest and as the weapon returned to her hand, Barkenstien followed it by bite at and scoring 2 good hits against its necks but he could not get a leg to trip.  The Acid Drakes then all dove into the mountain rock as if it was water.  However, everyone was able to track their movements as 7 of them moved to be under the main party, but since they had moved a great distance; they were not able to pop out just yet.  The eighth one moved up behind Zheda were it popped out of the earth and slashed at her with acid coated claws, landing a wounding blow.  Zheda quickly recovered and then she came back swinging with all the sin in her soul (Sin monk: Sinful strike) hitting 3 times and heavily wounding the drake.  Razmus then ran up on the east drake, using his speed to hit it when it was not looking (Spring attack), landing a power blow with his earth breaker as he ran by, ending up about 20 feet behind the monster.  The estern Hydra then breathed acid 4 times and then it stuck out with its other 5 heads.  The 4 acid breaths were focused on the up-front group effecting Cereliona, her horse, Barkenstien, Sais horse, Jakardros, his horse, and Kibb.  Cereliona managed to evade all but of 1 of them (Evasion), taking only minor damage.  Her horse was burned so bad it passed out but even after it feel it kept breathing (-1 HP, stabilized). Barkenstien faired about as good as his master.  Jakardros, Kibb, and his horse all 3 did well avoiding these breath attacks, luck was clearly on their side as they took only minor acid burns.  The 5 heads then came in after them, but the creature must have been too excited because it stumbled over its own heads and feet landing prone at the group’s feet (3 Natural 1s in a row).  The other creature sent 5 of its heads at Zheda landing 1 hit and 4 after Sais, landing 3 times. The bites tore at their flesh and hurt but neither took serious damage.  As they finished attacking, those around these monsters could see as some of the damage done to these creatures closed up stopping any bleeding (Fast Healing).  Alaina then through 3 scorching rays at the one by Zheda, landing all three and severely burning the monster; before she flew another 30 feet up.  Jakardros then rode his horse up before he quickly dismounted to land and fire a single arrow at the Hydra by Cereliona.  Kibb followed behind him.  Xavian then moved to place himself in the middle of the group where he channeled to heal, but he could not get Alaina or Zheda within range.  Sais then struck from the safety of invisibility.  Striking at the head’s shared heart killing the creature and becoming visible in the process.  Seeing Zheda now only had one drake to deal with, he turned south and moved to rejoin the main group.  Cereliona then sent all the horses away, causing them all to withdraw from the combat, she then stepped north and through her chakrum at the east hydra, hitting it for some good damage again.  Barkenstien then got a perfect bite into the hydra’s side (Critical hit) tearing up the creature’s lungs, killing the 9 headed monster.  Zheda then turned her focus on the drake behind her, hitting is 3 times and succeeding into stunning the creature which allowed her to drop in under its guard to hit it two more time.  This finish it off because she crushed in its rib cage.  Then the 7 remaining drakes popped up out of the earth amidst the main party.  The one by Cereliona missed with it’s bite and claws, as did the one by Sais.  However, two popped up by the cleric both hitting the dwarf twice dealing good damage.  The remaining 3 used their Acid ball breath weapons, hitting Sais, Cereliona, Barkenstien, and Xavian.  Barkenstien and the heroes managed to evade most of the acid but Xavian took all three hit hard which dropped him (-7).  Razmus then ran up on the drake by Cereliona and Barkenstien, where he brought his earth breaker down on the drake’s head killing it.  Seeing this Cereliona said out loud to herself, “I am so glad we brought him along.”  Alaina then casted an Electric ball and sent it to land perfectly in the middle of all the group where it could burn 3 of the drakes but none of the group, killing one of the drakes.   She then used her Pazuzu holy symbol to quickly summon (Swift) a Celestial Dire bat and sent it after one of the evil drakes.  The bat swooped down on it, but the drake was too fast this time.  Jakardros then took a step back from the drake and as soon as he did, Kibb moved up between him and the drake blocking so the ranger could use his bow.  The cat got in a good scratch on the drake as Jakardros fired 3 arrows into the creature burning it heavily with the electricity of his bow.  Xavian could only bleed on the ground (Gm note: failed to stabilize, -8).  Sais then blinded the drake in front of him before slashing it twice with his short sword.  Cereliona sent Barkenstien in to attack and hopefully trip a nearby drake.  The Drakes reach allowed it to swipe at him first, but it missed.  Barkenstien succeeded on his bite to its leg which allowed him to trip the drake as the ranger had hoped.  Cereliona was then allowed to pull her wand out and run to Xavian while the drake was down.  She quickly used the wand to heal the cleric.  She did stop his bleeding, but he did not wake up (GM Note: healed only 5 so still at -3).   The 6 remaining drakes then attacked.  A north one went after Kibb but it only managied to land one weak hit.   The one by Sais faired a little better, hitting the rogue twice.  A middle one went after Barkenstien but it missed the large dog with all three attacks.  The tripped drake tried to get up, but Barkenstien snapped at it with his teeth, tearing flesh.  Alaina’s dire bat then took advantage of the dragons weakness and bite it in the throat right after Barkenstien hit, killing it the drang.  The next one stepped to flank Cereliona and attacked, missing with all three strikes.  The last one ran up on Rasmus, dodging an attack from Cereliona but missing on the giant as well.  Zheda then did a flying kick down the hill to hit the drake that attack Sais.  Hitting with a kick and two punches the second of which killed the drake.  Razmus then brought his earth breaker down twice on the drake the charged him, crushing its spine and killing it.  Watching  the giant fight Cereliona thought to her self again, “Really glad we brought him along.”  Alaina then found the perfect place to put another Electric ball and hit all 3 of the remaining drakes, killing 2 of them.  Her bat went in and bit the last living Drake.  The bat’s fly by was quickly followed by 3 arrows from Jakardros which ended the creature.   

Healing and digging up treasure

With all their enemies dead, Cereliona then immediately healed Xavian with her wand again.  This time he opened his eyes.  It took the dwarf only a few seconds to look around, and immediately channeled to heal.  He then thanked Cereliona for healing him and she told him anytime.  Everyone then got back together were Xavian healed everyone back up to full health while they looked around to determine where the creature had come from.  Zheda, Cereliona, and Sais all 3 noticed that up the path the east hydra came from was a mound of dirt.  Cereliona and Sais then both said, “Dragon Horde” and they ran up to see what it was.  While everyone went to investigate this, Alaina went around and gathered up all 8 drake eyes and tongues as well as all of the hydra’s for Pazuzu.  Back at the mount, they found that the mound was not made of typical loose dirt, it was more like something had been pushed up from within the earth.  They guess that the drakes had placed it here using their earth glide.  It took them a minute to dig it up, but the rain had made the ground loose so while it was wet it was not difficult.  In the earth they found a bag which contained an amulet, a ring, and a book.  Alaina then joined them and quickly identified the items.  She then quickly claimed the amulet because it would help her with spellcraft and no one argued.  Zheda took the ring because it was only useful for a monk.  However, she had one problem.   She already had 2 ring she liked.  One was her far strike ring and the other protected her from harm.  Eventually she decided that her monk training could defender her enough, so she replaced her protection ring with this new monk ring.  The book was then stored for them to look at later.  At this point, Yap came out of his hiding place in Cereliona’s horse’s saddle bags as he became visible.  He rejoined them, but he did not talk about his hiding, the battle,  or really anything at all.  It only took about 30 minutes for them to gather everything else back up and a find a place to set up camp for the night.  Once they did, they all got off their horses and started to set up camp in the rain.  

Monsters

  • 2 Acid Hydra (Dead)
  • 8 Acid Drake (Dead)

Treasure

  • [Zheda]Ring of Ki Mastery: 10,000 gp
  • [Alaina]Amulet, Armillary: 5,000 gp
  • Manual of War: 7,500 gp


The Last thing that happened

The group had just found a suitable campsite and they were setting up in the rain.  


GM Favorite moment

The beginning of the Razmus fight were everyone took time and decided if their character would help a giant.  Everyone in the group had a reason to hate giants so while they did not want to help, in the end, I think in came down to “Heroes must do what Heroes must do.”


Experience

Each Player received 14,900 experience points (Total: 146,070 [12th level] Gained a new level) for Monsters and Role-playing.


August 21 (6 years ago)

Edited August 29 (6 years ago)

Session 42 (08/15/2018)


Day 72 [continued] (Moonday the 3rd of Kuthona, Monday 12/03/2047)


Bedding down and the next morning

Weather (in effect all night and into the morning)

  • Medium Rain
    • reduce visibility to 1/2 of the normal range
    • -4 penalty on Perception checks. 
    • -4 penalty to Ranged attacks
    • automatically extinguishes all unprotected flames (candles, torches, and the like)
  • Temperature: 0 F

Before bed

As they prepared for the night, Skovald asked the group if someone would be willing to rise early so that they could help him with some training.  Sais and Zheda both offered their help, but Skovald only needed one so he decided to work with his “little sister”, but he thanked Sais.  The monk and the Viking then went off to bunk together.  Alaina then casted rope trick so the group could have somewhere dry to sleep.  Razmus did not want to climb the rope, instead he found a spot that was sheltered from the rain and laid down there.  Before climbing up, Jakardros casted a spell on kibb to turn him into a small figurine again, which he pocketed.  Seeing this Cereliona said to him, “Good Idea.” Jakardros then looked at Cereliona and said, “Had to be done.  She is deadly in forests and open areas, but she will not be very effect in caves, so I am keeping her safe for now.”  They then quickly set up watches for the night, before everyone climbed up the rope and rested for the night.  Thankfully the night passed without incident and everyone was able to get a good night’s sleep.  

The next morning

The next morning, Zheda was the first one to wake, other than Alaina who only slept 2 hours a night.  The first thing she did was wake up Skovald, so they could practice.  Once the two were up, they left the rope trick and went out into the rain.  Once outside, Skovald had Zheda stand in a combat stance and hold it for 1 hour.  During this time, the Viking performed a serious of practice swings on Zheda.  This allowed him to develop the muscle memory necessary to use his new skill in combat (GM note: Kane used Critical Versatility to gain Bleeding critical).  Standing still like this, Zheda meditated and practice monk patients.  While this was going on, everyone else slept in a little longer.  Not too long after Kane finished, everyone got up, left the rope trick, and came out to complete their own morning rituals in the rain.  Jakardros took this time to set up an area for the horse where they would be safe.  Once everyone was done, Zheda went around a gave everyone an alcoholic breakfast from her mug.  Now that everyone was fed, they readied to climb the mountain.  Jakardros told them that they would have to leave the horses here, because the quadrupeds would not be able climb the mountain.  Everyone understood so they got any gear they needed and readied to go.  Alaina took this time to cast Mage Armor on herself and Zheda.  


Climbing the Hook Mountain

As they started to head up, Jakardros led the way.  It took a few minutes but eventually he found a set of hunting trail used by the ogres which he followed.  Cereliona took note of the trail herself just incase she needed to know the way back.  As they climbed up the mountain, they also moved closer to its center and as they did, the rain turned to light snow.  This area was like a mild snow storm in the middle of the eye of a storm raging around them.  Cereliona could also tell that this was natural snow, meaning the control weather spells were not being used here.  However, the cold weather made everyone very glad that they had cold weather gear, but even with the gear they could still feel the cold reaching for them.  However, Cereliona and Jakardros used their wilderness skills to help everyone cope, allowing everyone to ignore the cold for now. (GM note: everyone received +2 from Cereliona and Jakardros survival rolls and +5 from their cold weather gear for Fort saves vs the cold.  Everyone passed).  However, as they kept climbing the mountain; the air thinned which presented another challenge, altitude fatigue.  As they were getting close to reaching the top of the mountain; Alaina, Barkenstien, and Sais all succumbed to the lack of oxygen which drained their strength (GM note: All 3 were fatigued by the Altitude).  Seeing the weakness in the rogue, Skovald moved up to check on him.  As he did, he smelled the ocean coming from Sais’s pack.  This peaked his curiosity, so he started to dig in Sais’s pack to get to the smell.  Sais stopped him before he could get a hand in, by flicking him in the ear and saying, “What are you doing.”  Skovald told Sais that he smelled something strange in his pack and that he wanted to check on it to make sure that nothing was going to eat through Sais’s back and spine.  Cereliona then moved up and joined them.  Once she was close she made it a point to sniff the air and she could not smell anything but the mountain and the snow.  She told the Viking this and his response was to say, “Trust me”.  Cereliona said she was fine with Skovald checking Sais’s pack, but Sais then jumped in and say, “No he cannot, it is my pack.”  Skovald then looked at Sais and waited for the rogue to decide if he would trust him or not.  After a moment, Sais agreed and Skovald was allowed to check Sais’s pack.  The smell of the ocean was coming from the flag that Sais found on the ship in the swamp so Skovald pulled it out.  As he did, Alaina noticed that the item became magical as Skovald touched it.  Once the Viking had the flag out, the knowledge of what it was filled his head.  He could fell the power of Gozreh (his god), the strength of mountains, and the calm of ocean all with this piece of cloth.  Feeling the power in and knowing it was for him, Skovald took the flag and pinned it to his armor with the Gozreh symbol displayed.  He then clapped Sais on the back and thanked him for carrying the flag this far.  As he touched Sais, the magic of the flag was shared with him.  As the magic effected Sais, he could smell the salt water aroma of the church of Gozreh that they had found in Skulls Crossing.  This smell seemed to fill him with air and allowing him to breathe fully again which allowed him to get over his altitude fatigue.  Sais thanked the Viking for this.  The Viking then turned to Alaina and Barkenstien and apologized because once a day was all the power the item had.  Alaina was little upset about this because she did not like being tired, but she was only a little upset.  They then continued the climb up the mountain.  

Weather/Environment

  • Light snow
    • reduce visibility to 3/4 of the normal range
    • -2 penalty on Perception checks. 
    • -2 penalty to Ranged attacks
    • moving into a square of accumulated snow requires 1 extra 5-foot square of movement (this stack with difficult terrain) 
  • Temperature: 0 F
    • Even with Cold weather gear, a Fort save vs. cold is required every hour.
    • Altitude: 5100 feet
  • Altitude Fatigue check every hour Treasure

Treasure

  • Skovald’s Ginfaxi and Gozreh Flag
    • Counts as a Holy symbol of Gozreh
    • Strength of the Mountains: While carried, the wearer treats his Strength score as 6 (10 for Faithful) higher than normal when determining his carrying capacity. This bonus does not apply to combat. However, it does apply to breaking items, bursting through doors and other Strength-related rolls that do not effect hit/damage or combat
    • Faithful of Gozreh: 
      • Bring the sea with you: The smell of the Sea seems to travel with the character so he always feels as if he was standing just a few steps from the ocean. Gain Altitude Affinity feat for free as the item is carried.
      • Gift of the sea: 1/day you can touch a creature, you can grant it the benefits of endure elements, which last for 1 day.
        • Also, the effected creature is treated as if he/she was at Sea level regardless of actual Altitude Zone for the same day. Allowing the character to recover from Altitude Fatigue/Sickness.


The Top of Hook Mountain

As they finally crested the last craggy outcrop about a half-mile from hook mountain’s 10,000-foot-high peak, they found a gaping cave that was belching fourth foul black smoke.  The cave entrance looked out over a wide ledge of windswept stone, while the chambers within were prowled by ogres aplenty. Now that they were in sight of the clanhold, Cereliona decided to try a new ranger spell.  She casted Life bubble and shared the spell between herself, Alaina, Barkenstien, Zheda, Jakardros, and Razmus.  This spell put a thin bubble of air around them, allowing them to breathe easily while also protecting them from the cold.  They then moved closer to the cave, so they could get a better look.  

Weather/Environment

  • Light snow
    • reduce visibility to 3/4 of the normal range
    • -2 penalty on Perception checks. 
    • -2 penalty to Ranged attacks
    • moving into a square of accumulated snow requires 1 extra 5-foot square of movement (this stack with difficult terrain) 
  • Temperature: 0 F
    • Even with Cold weather gear, a Fort save vs. cold is required every hour.
    • Altitude: 5100 feet
  • Altitude Fatigue check every hour Treasure

Guards

The constant flurries of windborne snow and frost lashed the gaping hole in the side of Hook Mountain here.  Smoke poured forth from the cave entrance, only to be instantly dispersed by the wind.  Standing just outside the cave entrance, everyone but Skovald saw 2 ogre fighters on guard duty.  Cereliona elven ears let her hear that the ogres were talking, however it was in giant so she did not understand the words.  When she shared this with the group, they asked her if she could repeat the words so Kassandra could translate, but the wind and the snow distorted the words that she did not understand to such a point that this would not work.  Sais then volunteered to take Kassandra up to the cave entrance, so she could hear them and translate.  Alaina said that she wanted to send in an Arcane eye instead which was followed by Skovald joining in saying, he would rather just charge in.  However, Zheda and Cereliona also wanted to know what the ogres were saying and to scout it out with Arcane eye also, so it was quickly decided that they would do both.  First Sais would sneak up and then Alaina would send in an Arcane eye.  

Weather/Environment

  • Light snow
    • reduce visibility to 3/4 of the normal range
    • -2 penalty on Perception checks. 
    • -2 penalty to Ranged attacks
    • moving into a square of accumulated snow requires 1 extra 5-foot square of movement (this stack with difficult terrain) 
  • Temperature: 0 F
    • Even with Cold weather gear, a Fort save vs. cold is required every hour.
    • Altitude: 5100 feet
  • Altitude Fatigue check every hour Treasure

Scouting the Clanhold

Listening to the guards

Sais then  quickly got ready to sneak up to the ogre guards.  As he did, Yap flew up next to him with his bow out.  Once he was next to the rogue the pixie made himself invisible.  Alaina, Cereliona, and Sais were all still able to track as he flew in place, invisible.  Cereliona simply said to the pixie, “No noise.”  The pixie’s only response was to nod his head, which no one saw but because he did not make noise they all assumed he got it.  Sais then started to make his way around the outside of the cave with the invisible yap right next to him.  Once he was within 100 ft of the cave entrance, Kassandra told him she could make out the voices well enough.  Sais then placed himself somewhere safe and outsight; were let Kassandra do just that.  She explained to Sais that she could hear them talking about a third ogre guard that had been caught sleeping by Barl.   The stone giant tore off the lazy ogre’s legs and left him rolling in the snow to bleed out before animating him as a zombie and turning him over to the three sisters for an eventual meal.  There was then a small pause before the ogre’s started to talk again.  Kassandra told Sais that now they were talking about when Barl first arrived.  When he did, he show Groki a seven point start medallion around his neck.  Grolki then fell to his knees in shock because that rune was once his family’s mark.  Grolki immediately swore allegiance to Barl but Barl executed him moments later. After that one of Grolki’s guards tried to take out the stone giant, but the guard was killed with a single spell.  After that Barl put them to work making weapons and both of the guards were happy to not be making weapons right now so they were trying to do a good job while on watch.  After this the guards went silent and started to look around more.  Sais waited until it was clear and then he made his way quietly back to the group.  Once he made it back to the group, he filled them in on what he heard.  The news of a spell casting giant was of particular importance to Alaina.  She asked Kassandra if she was sure of what she heard 2 times.  On the second time, Kassandra spirit form came out of the dagger and got right in Alaina’s face where she said, “For the third time, Yes, they talked about a magic wielding stone giant.  Do not ask me again.”  Sais then asked Alaina why that was so important to her.  She then explained that a magic wielding stone giant is what killed her family.  As she talked about this, Alaina got a murderous look in her eyes, and as she did her new eyes from Pazuzu filled with lightning putting an exclamation point at the end of her words.  Seeing she was motivated the group then asked her to scout with arcane eye to give her something to do.  This distracted Alaina from her anger for now, so she got to work on her spell.  She started the eye by the ogre guards but she quickly moved it inside.  The cave itself, went down into the mountain with this door way appearing to be the high point of the cave complex.  This allowed the smoke from fires deeper in the cave to find its way out.  The soot from generations of fires, covered the walls here.  The tunnels were 50 feet high and the larger rooms had vaulted ceiling that went as high as 100 feet.  

Weather/Environment

  • Light snow
    • reduce visibility to 3/4 of the normal range
    • -2 penalty on Perception checks. 
    • -2 penalty to Ranged attacks
    • moving into a square of accumulated snow requires 1 extra 5-foot square of movement (this stack with difficult terrain) 
  • Temperature: 0 F
    • Even with Cold weather gear, a Fort save vs. cold is required every hour.
    • Altitude: 5100 feet
  • Altitude Fatigue check every hour Treasure

Bones of the Behemoth

As she moved the sensor deeper into the mouth of the cave, jagged spurs of bone protruded from the stone on either side of the cave entrance, each towering twenty feet in height, apparently the ribs of some monstrous behemoth.  Alaina easily identified these as the bones of a blue dragon.  These bones had been covered with crude scrimshaw carvings, incorporating the seven-pointed Sihedron Rune into the markings in many locations.  Not seeing the giant, she wished to kill, Alaina moved farther into the cave.  

The Rune-Bound King

At the end of the cave entrance was a set of stairs with an enormous statue standing next to them in a frozen vigil.  It was a forty-foot-tall giant with black skin covered by fissures and cracks, like the bed of a dried river. He wore majestic armor, gilded and encrusted with gems, and he gripped a towering glaive in his armored fists. The giant’s face was hidden by a ferocious full helm forged into the sneering grimace of a fanged devil while around the giant’s neck hung a seven-pointed star medallion.  This “statue” did not respond to her, so she ignored it and headed down the stairs.  

The Burning Pit

After a short distance, the stairs came to landing.  To the east a short cave led to a deep pit hewn from hard stone, that descended into soot and darkness and to the west was more stairs going down.  Alaina ignored the pit as well and headed deeper into the cave.  

Chokepoint

At the bottom of the stairs was a central area with 3 more exits.  A tunnel to the north that had natural light and some snow blowing in from father in.  To the west was another tunnel but this one had the flicker of firelight coming from within.  And finally, to the south was stairs leading down to an area filled with firelight.  Each exit had a guard, to the north and south were ogre fighters but to the west was a hill giant.  Still with no sign of a stone giant, Alaina headed west.  

Circle of The Sisters

This tunnel led to a cave that was cluttered with an appalling amount of body parts, dead animals, spoiled food, and filth, but what was most hideous is what bubbled and cooked in a huge cauldron over a sputtering fire in the middle of the room. Around this cauldron were 3 creatures. One was a hulking, humpbacked hag dressed in black with oversized talons sprouting from her stumpy arms.  The next was tall and thin, like a skeleton wrapped in ugly purple flesh and a sagging red robe. The final one’s face was a mass of pustules, warts the size of gold pieces, and craters that wept ooze. She was squat and fat with bulbous breasts that hung almost to her knees and wearing filthy blue robes.  All three of them were moving their lips but Alaina could not make out their words.  As she described these creatures to the group, Cereliona remembered more about these hags.  She added that in addition to control weather, the coven could cast baleful polymorph and mind blank.  Just as Cereliona finished saying this, the three hags all disappeared from the sight of Alaina’s magical sensor.  Alaina realized that they must have been casting mind blank because that spell is one of the few that would conceal them from Alaina’s arcane eye.  Now that she could no longer observe the hags, Alaina headed the sensor back to the center area and then south toward more fires.  

Hags

  • Coven spells: Baleful polymorph and Mind blank

The Clanhold

Fire and thick black smoke reigned here, spewing from black pits in the bedrock where forge fires glowed. Anvils loomed throughout this enormous cavern. The ring of steel on steel thundered here as giant hammers crashed down again and again on glowing half-forged blades and axe-heads.  The southern wall had 3 small side tunnels.  Inside this large room, Alaina found 10 ogres hard a work forging and repairing weapons while a single ogre fighter task master watched over them.  Ignoring the ogres, Alaina checked out the side tunnels, but each of them led to a cramp mine shaft that clearly went very deep into the mountain.  She felt that a stone giant would not fit in these tunnels, so she turned around and headed all the way back to the north tunnel.  

North Tunnel

This tunnel split to the East and North west after a short distance.  To the East was another set of stairs while the North west had natural light coming from it. North was also the source of the snow, it blew in and throughout the area.  Alaina decided to say in the cave so headed east.  

Abandoned Shrine

At the base of the stairs was a shrine that bared the feral visage of a brutally beautiful monstrous maiden with the head of a three-eyed jackal and the belly of a pregnant young woman leaned against the far wall.  In the middle of this church was a pale skinned walking corpse, its body was skeletal in places, ice and frost clung to its hair, its left hand looked almost to be a claw made of icicles, its brow was decorated with a crown of the same and its eye sockets glowed with blue-white light.  Seeing this creature Alaina described him to the group and Zheda quickly identified it as a Frost Wight.  Hearing about a powerful undead, everyone immediate worried that the creature would be incorporeal but Zheda quickly informed that it was in fact a solid, corporeal being.  As Alaina looked at the monster she noticed at Black Arrow Crest in the folds of its clothing.  When she shared this with the group, everyone came to the conclusion that this undead was Lamatar Bayden.  However, Alaina did not care much about that, she was on a mission to find a stone giant caster, so she headed the north east passage.

Frost Wight

  • Undead
  • Immunity to cold
  • Many powerful Cold based attacks

As the Dread Kings of Old

This cave opened up into a gigantic chamber that extended deep to the east, sloping upward between two wide ledges on which loomed statues with angular faces, stern brows, and strong jawlines.  Above, the ceiling opened to the slate gray sky above. The ramp led up in tiers, finally coming to an end before an immense stone throne.  On both ledges were 3 stone giant’s each.  All were watching the entrance that Alaina came through and appeared to be ready for a fight. Now having seen all the rooms and not finding anything that looked like a stone giant caster Alaina was disappointed.  However, she did not waste the last bit of her spell.  She moved the sensor forward and saw that there was some gems and other treasure piled up behind the throne on the east end of this room.  Instead of investigating it, she instead tried to take the sensor out the open top, so she could hopefully find a way to it from the outside, but her spell ended before she got 75 feet up.


Entering the Kreeg Clanhold

Plan of Attack

With her spell over, the first thing Alaina pointed out was that they did not see the spell casting stone giant.  However, everyone pointed out that they saw his treasure, so this was his base, but he may have left for a while.  Then they moved on to Lamatar Bayden and that he had now been turned into a frost wright.  Zheda then pointed out that wight have a particular vulnerably to resurrection magic so if they could cast raise dead on him, hit would instantly destroy him.  However, Xavian pointed out that raise dead takes at least 10 minutes to cast so unless they wanted to hold him for 10 minutes he could not cast anything fast enough to help there.  Skovald said he thought the could hold the wight for 10 minutes but if he could do that he could just as easily kill it, himself.  Alaina then tells them she has a crazy idea.  Cereliona’s first response is, “No Alaina we are not going to fireball them from up in the air.”  This cause Alaina to smile but she told her that “No, I want to include everyone.  We are the Heroes’.”  I think we can set up a bottle neck in the cave right by the giant statue.  I can make Zheda and Skovald big which should block anything from getting through.   Then the rest of us can stay back and use range.  Then all they would have to do is make noise and the giants would come to them.  Sais did not like that idea, so he gave a counter offer.  He suggested that they take out these front guards quietly if possible.  He then said that he was glad Yap showed up because they could use his pixie dust to put the guards to sleep.  At this moment Yap became visible flying over Sais head.  He was all smiles and happiness as he bounced in the air like an excited child from the little bit of Sais gave him.  Sais looked up and saw the pixie.  He then just smiled and continued.  He explained that he figured Yap and Cereliona could each take out a guard simultaneously.  Cereliona interjected at this point and said, “In this case, Jakardros will be a much better shot.  His bow has much better range.”  Everyone accepted Cereliona’s honesty and Jakardros thanked her for it then he agreed to be one of the shooters.   If they succeeded, then Sais added they could move on to the next set of guards.   He then continued that if they were lucky they could put those ones to sleep too.  He hoped they could do that for a while, he knew they would get attacked eventually, then they could fall back, and Alaina would get her bottle neck with many possible area effect targets as well.  He hoped that doing this would actually help them clear out the side tunnels easier.  He said the only thing that really surprised him in the cave was the hill giant.  As he started talking about putting the hill giant guard to sleep, Razmus leaned over them to listen and due to his large size, he worked as an umbrella of sorts shielding the group from the snow, so everyone instantly noticed him.  The group accepted this as part of him joining their group, so they continued to speak openly in his presence.  Cereliona then asked Yap how often his dust failed to put something to sleep.   Yap proudly said, “They fail to fall asleep less than 1/3 of the time.”  Cereliona then did the math so she knew that something would resist the magic eventually.  She then focused on true combat and talked about how the Hill giant could be trouble.  But before she could get too deep into this Razmus spoke up and said, “I protect Hill Giant.”  It took everyone a moment, but they picked up on the word “protect.”  Cereliona then turned to Razmus and asked him what he meant. He said, “Hill protect hill, Hill not fight hill”.  Sais asked if putting him to sleep was ok.  Razmus thought for a moment and then said, “Yes, but I stay and guard while he sleep.”  No one had a problem with this, so they continued their planning.  Skovald then ask Cereliona to continued telling them about giants.  She warned them that stone and hill giants can through boulders, so they always have a ranged weapon.  Alaina ask for a moment, so she could cast spells.  First, she cast Protection from fire and then shield.  After the second one, she said she was done.  At that moment Yap went invisible and said, “I got the South One.”  Not quite ready yet but close enough, everyone just followed Yaps lead.  Jakardros quickly readied his arrow with pixie dust, drew his bow, sighted up on the north one and waited for the south one to fall.  

Wight, all varieties

  • Resurrection Vulnerability (Su): A raise dead or similar spell cast on a wight destroys it (Will negates). Using the spell in this way does not require a material component

Hill and Stone giant

  • Rock Throwing

Taking out the front guards

They did not have to watch the south one for long.  After just a few moments, the south ogre dropped to snow, asleep in an instant.  As soon as that one started to fall, Jakardros took his shot.  Hitting the ogre center of mass and putting it to sleep as well.  Everyone then quickly moved up on the cave entrance.  Sais went to the sleeping south guard, pulled his dagger, and asked, “Should we leave them alive?”.  However, he was able to see his answer rather than hear it because as he turned north he saw that Jakardros was already the middle slitting that one’s throat (Coup de Grace).  Sais then followed suit and slit the south one’s throat as well (Coup de Grace).  They then quickly took the guards gear and headed inside.

Monsters

  • 2 Advanced Ogre Fighter 5 (Dead)
    • +1 large sized hide armor: 1330 gp
    • +1 Large ogre hook: 2348 gp
    • 2 Large sized javelins: 2 gp

Skovald’s Giant Connection

Next, they moved into the cave, past the dragon bones and made it all the way to the giant “statue.”   As they got close, Sais and Cereliona noticed that the tattoo Skovald acquired from Xaneshia was glowing and pulsing in beat with a similar mark on the statue.  Sais through a rock at Skovald to get his attention and the rock echoed perfectly but not too loudly on his head to sound just  like an open coconut. Cereliona then point to his arm and the “statue”’s arm.  However, as everyone looked at it again, they realized it was gargantuan sized giant’s corpse.  Seeing this Skovald walked up to and touched the corpse.  As he did, Alaina could see all the runes on this corpses body glow with magical power and then after only a single second, the magic of these runes all flew into Skovald.  Now taking the time to look up at the Statue, Alaina also noticed that the corpse was wearing a gargantuan Sihedron medallion, just like Nuilia and Xanesha.  The group talked about not taking it now because they felt it would be bad juju; but they decided they would come back and get it on the way out.   However, Zheda added that it was bad juju either way.  Then Sais said, “Ya, but it is worth gold.”  Zheda just shook her head as they headed deeper in.  

Xanesha tattoo

  • The bearer can activate the tattoo as a Swift action(upgraded from a move action), causing it to flare brilliantly. A single, adjacent foe is blinded for 1d4 rounds. If it succeeds at a DC 10 + Base attack Bonus Reflex save, it is dazzled for 1d4 rounds instead. If the target has light blindness, light sensitivity, or is otherwise vulnerable to bright light, it is instead blinded for 2d4 rounds or dazzled for 2d4 rounds on a successful save. If the bearer activates the tattoo while more than one foe is adjacent, she may choose which foe is affected. The tattoo fades once it has been activated and returns each day at sun rise.

The pit again

After the first set of stairs, they came upon the pit Alaina saw.  However, the first thing everyone noticed was the stale reek of decay that wafted up from it 100-foot-deep depths.  Sais moved over and gave it a quick look, but he saw nothing to interest him and no reason to climb down so he returned.  They then headed down the next set of stairs. 

Not everyone falls asleep this time

They then headed down the stairs, but they knew they would come across the next set of guards soon so they all got ready.   Yap, Cereliona, and Jakardros got their dust ready.  The group then quickly decided to have yap take out the south ogre fighter, Jakardros the west Hill giant, and then Cereliona would run in to take out the north ogre fighter. Everyone then stayed back and let those three do their thing.  Yap was first and he went in invisible and hit the south ogre with his arrow, but it resisted the fey magic.  At first everyone panicked a little, but instinct kicked in, so they pressed on.  Jakardros let his arrow fly which hit the hill giant; putting him instantly to sleep.  Next Cereliona ran in and succeeded at throwing her chakrum from around the corner to hit and put to sleep the North ogre fighter.  After this, Cereliona caught her weapon only to immediately turn and throw it at the ogre that did not fall asleep, aiming to kill.  Barkenstien then moved up to help bottle neck the base of the stairs.  Sais stealthed his way along the side of the cave, staying on the stairs but doing his best to stay out of sight.  Zheda them moved up with Barkenstien where she readied for them to come at her.  The south ogre then yelled for all his worth in giant.  However, they did not need Kassandra to translate they were all sure he said “intruders” or in some other way sounded the alarm.  The fighter, then started to move down the stairs heading into the south room.  As he moved he walked right by the invisible Yap, who took a chance and tried to stab the ogre with the arrow he was holding.  It hit, and the fey magic again tried to put this giant to sleep.  It did not work this time either.  Skovald then joined Zheda and Barkenstien at the base were they now made an impressive wall of bodies.  As Skovald arrived, Sais gave up his position and called for Yap to come back.  Even though they could not see him directly, either through his magic aura, sound of is wings, or his smell; everyone knew he moved back up and joined them.  Jakardros then moved up and readied to fire over his wall of protectors, working as ranged support.  Xavian moved up right behind the line, ready to heal if needed.  Razmus stayed back but he readied to run up when there was an opening.  Cereliona then flee back to join the line of fighters, getting right up by Barkenstien.  Zheda then held her ground waiting for the attack to come to them.   In the distance they could hear ogre grunts and the sound of weapons being picked up in the south room.  This was quickly followed by the sound of large feet coming this way, but they were still a good distance off.  Skovald then readied to swing at the first ogre that came within reach.  Being invisible Alaina was the only one to see this and even then, it was only the aura of his magic she saw, as the pixie casted shield on himself. Alaina then casted improved invisibility on herself before flying to the far north corner so she could ambush the first wave.  Jakardros held his shot and continued to wait for an ogre to peak it’s head out.  Xavian held his ground and did his best to look around and take in every sight and sound so he could remember it.  Razmus continued to wait for an opening or anyone that needed his help.  Cereliona heard the sound of many ogres coming so she readied to throw as soon as she could hit 3.  Sais moved up against the wall by the entrance and disappeared into the shadows.  Zheda then drunkenly ran up to the south stair case and readied to trip the first ogre she saw.  Moments later she got her wish, as 10 ogres, the original ogre fighter, and the ogre taskmaster came charging into the cave.  The ogre fighter was in the front.  He stopped just out of Zheda’s reach but not his, hitting her hard with his ogre hook. The 10 ogre blacksmiths then came running in with clubs and tried to run by her, so they could surround her.  However, thanks to her preparations and reflexes, she was able to trip many of them, but they kept coming, running or climbing on top of their tripped comrade so that 4 more got swings at her.  Only 3 hit but it was enough to make the monk second guess her drunken idea.  As the ogres started to hit Zheda, Jakardros got sight of one of the ogres on her.  He did not hesitate as he let his arrow fly which hit the ogre good in the shoulder.    Skovald then moved up and finished off what Jakardros started and killed that ogre bit just barely.  It took the magic acid of his glove and the electrical gift of his blood line to finish of the creature. (GM note: Without acid and Electrical damage ogre would have survived that blow).  Yap the moved to the west side of the cave and fired a sleep arrow at another ogre, sending it to sleep town.  Alaina then yelled to Alaina, clear out of them, I am going to do something big.   Cereliona moved to within 40 feet to get the ogres in close range, throwing and hitting one with her charkrum but she missed on first bounce; ending the weapon’s cycle and returning it to her hand.  Barkenstien was then commanded to stay and guard the stairs, which he did.  Saia then moved quietly around the outside of the pack and made his way to one of the trip victims.  Stabbing the creature when it was not looking.  Zheda then punched and stunned one of the ogres in front of her before smiling and stepping to north by the sleeping guard.  Seeing the area clear, Alaina then immediately dropped her power elemental blast on all the ogres; killing all 9 of the remaining workers and leaving the fighters heavily burned.  She then flew up and unleashed a fast spell called “Cold Ice Strike.” Freezing the guard with a bolt of magic.  The two remaining ogres, then brought their hooks down on Skovald with each hitting him once for heavy damage.  Jakardros then moved into position by the Hill giant but it was too far for him to get a shot off after his run.  Skovald then charged up to one of the ogre fighters but his swing went wild (unconfirmed Natural 1).  Yap then fired an arrow at the north fighter, hitting it but for a third time, this ogre resisted the fey magic.  Xavian then moved closer to place himself within 10 feet of the group.   With the way now clear, Razmus moved up to guard the sleeping hill giant.   Cereliona then used this opening to bounce her weapon between both fighters, hitting each for good damage.  Barkenstien then left the stairs and moved up to watch Cereliona’s back.  Sais then toasted Cayden and disappeared to reappear flanking one of the fighter’s with Skovald.  He then stabbed it, hitting its liver killing it in a single blow before he turned and with 2 quick stabbed killed the other one as well.  As soon as those creatures dropped, Jakardros moved to the north sleeping ogre.  Once there he pulled out his dagger and slit the ogre’s throat.  Xavian then moved up and healed the only two with wound, Skovald and Zheda, with a few quick spells.  

Monsters

  • 10 Ogres
    • Large Hide armor: 30 gp
    • Large great club: 10 gp
    • 4 Large Javelins: 2 gp
  • 3 Advanced Ogre Fighter 5 (Dead)
    • +1 large sized hide armor: 1330 gp
    • +1 Large ogre hook: 2348 gp
    • 2 Large sized javelins: 2 gp

Where to go next

Cereliona then pointed out that it would have been nice if everyone had followed the plan and stayed back, staring at Zheda as she spoke.  Alaina then said, “Let’s go kill more giants” and she then told them she thought they should move north and take on the stone giants.  She explained that she figured that she could dimensional door the heavy hitters; Skovald, Cereliona, and herself to east side of the cave while the rest of the group came in the west side tunnel.  She was already explaining how she thought they could put the giants in a kill box.  However, the others had to interrupt her murder plans as they pointed out that would put the hags and that undead to their back which they did not like.  As the other began to explain to Alaina why they felt the spell casters were a bigger threat, Alaina noticed a magical sensor appear in the corner of the room.  This was only thanks to her permanent arcane sight which also helped her to identify the spell as Clairaudience-Clairvoyance.  She quickly dispelled it.  She then told the group that someone had been magically spying on them and while she had ended it before it saw more that a few seconds, they needed to hurry.  Zheda then quickly voiced her opinion, which was that any being that could turn them into cats or newts when they were not looking, was something they should not leave at their back.  She expressed that in this case, they were more of a threat than any ogre, giant or undead could bring to them.  The group then quickly voted on Alaina’s plan vs. Zheda and it was decided on a 4 to 1 vote that they would take out the Hag’s first.  Next, in order to scout the Hags, Sais moved into the west cave and slowly and quietly made his way to the end.  At the end, he found the Circle of The Sisters.   However rather than 3 hags, Sais saw 3 ogre fighters around the fire instead. He then quietly returned to the group and informed them that the sisters had left and now only 3 ogre fighters remained.  Well since there were no Hags they changed their plans and readied to head north and take out the stone giants first.  Just a they were getting their new plan of attack going, Cereliona said, “I bet you 5 gold, that those hags can disguise themselves with magic and that really was them we just saw.” (GM note: this is a direct quote from the player, and it was said just for fun so as  GM gave a free Monster knowledge roll which he passed).  And as she did, she remembered that another one of the hag’s coven spells was Veil. An illusion spell that would let them do just that.  The plan then returned to the last version and they decided to head in and kill the 3 ogre fighters just in case they were the hags in disguise, first.  Following a the pattern, they used before, Alaina agreed to dimensional door in Skovald, Cereliona, Xavian, and Sais; while Zheda would step her self over.  Jakardros, Barkenstien, and Yap would then make their way slowly in the tunnel once they heard any noise.  Razmus then told them he would take the sleeping giant south and out of harms way.  He would then stay with him and that they should call if they needed him.  They agreed with him and thanked him for his help.   They then waited until Razmus was out of sight before they started their attack. 

Hags

  • Coven spells: Veil

Killing the Sisters of the Hook

Once he was out of sight, Alaina casted her spell and brought Cereliona, Sais, Skovald, and Xavian with her into the west room.  Zheda used her abundant step at the same time so they would all arrive together.  Their arrival surprised the 3 ogres in here.  Sais first complained about where Alaina decided to land her spell before he moved up and attack the North east ogre.   As soon as his blade hit, the hag’s spell ended which show Sais that he had attack a haged.  Skovald then moved up to join him but the Viking, was still a little off balance from the spell so he missed.  Alaina then dropped an electric ball on the hags, making sure not to affect any of the group.  Most of the hags took the spell well, but the south one was surprised and took full damage.  She also thought about using one of her cold ice strikes, but she thought it would be better to save that spell for the giants.  Cereliona then let her Chakrum fly, and the hags were perfectly placed to allow here to bounce her chakrum around the circle.  She hit the North east one first, it then bounced to and killed the south one, before ricocheting off a wall to hit the North west one before then it magically returned to her hand.  Zheda then dropped into dragon style and ran across the southern one’s body to run up to hit and stun the North east one.  Sais then stepped a little around the North east one to get a better angle and it paid off.  The rogue then finished off the hag with a single stab into the center of her chest.  Next Jakardros made his way into the room from the cave and fired a single arrow at the only remaining hag, hitting it.  Skovald then stepped away from the dead hags and swung his might swords at the remaining hag.  Hit her with 3 very powerful hits (3 confirmed criticals), doing immense damage and slicing the hag up into 3 pieces.  As the last hag fell dead, before any of the hags could ever respond to the group’s surprise attack, Cereliona said “Lets hear it for team work.”  Everyone enjoyed this successful attack but that did not focus on it for too long because they had more enemies to face.  Everyone the moved back out into the middle cave so they could start their raid on the stone giants.  As they walked out of the cave, Cereliona waited to be the last one out and as she left she kicked the hag’s cauldron over, putting out the fire.  

Monster

  • 3 Annis Hags [Briselda, Grelthaga, and Larastine] (Dead)

Readying to attack stone giants

With the Hags taken care of, everyone was ready to move in on the stone giants.  Alaina started by offering to make Skovald and Zheda big but Skovald was the only taker.  She also casted bull strength on Skovald and Zheda, before casting greater invisible on Sais.  She then offered to turn anyone else that wanted it invisible, but there were no takers for this spell either.   The group then broke up into 2 teams.  The first team was Alaina, the enlarged Skovald and Cereliona; Alaina planned to teleport them to the east side of thrown room behind the stone giants they saw.  However, since Alaina could take one more, Xavian asked to come with them and he was welcomed into their team.  Team 2 would be the invisible Sais, Zheda, Barkenstien, Yap, and Jakardros.  They would come in through the west entrance, so the stone giants would be trapped between the two teams.  Just as they were finishing their final preparations, everyone noticed the frost wright that used to be Lamatar, leave its cavern and start to head into the throne room.  Seeing this everyone said “Go” so Alaina casted Haste on the entire group, then she dimensional doored into the cavern.  Once that team disappeared the other team head up to face the wright.  

Fighting stone giant soldiers, Lucrecia, and a stone giant wizard

As everyone entered the cave either through the east tunnel or magic, they all noticed that snow was coming in from the open roof.  It was only a little powdering that was mostly just ground snow being blown around (GM Note: Weather had no game effect on combat).  Just as Cereliona and Xavian came out of the void that was the teleport spell, they immediately noticed 2 other threats in the cave.  To their north was a red-haired half snake lady and to their south east was a 7th stone giant.  This one was seated on the throne.  However, no one else in the group noticed the new threats they were too focus on the enemies in front of them.  Even though there may have been more enemies then Cereliona and planned, she still charged in not wasting their surprise.  Cereliona aimed her chakrum at Lucrecia hitting her before it bounced to hit one of the northern stone giants, and then back to her hand.  Barkenstien was with the other group so he waited for them to move.  The stone giant in the thrown then casted a spell and used a magical semi corporeal hand that floated in the air next to him to deliver it to Cereliona.  The spell drained a large amount of the ranger’s strength and transferred it to the spellcaster.   On the West side, Sais then charged up and stabbed the Wight.  Barkenstien followed the rogue but the cave was too tight for the large dog to reach the Wight.  Then back by team one, Lucrecia casted entangle were it affected all of team one, including Alaina because she was still hovering only a few inches off the ground, but only Xavian was trapped by the plants, everyone else was able to keep them from wrapping them up.  Zheda then charged in to join Sais where she kicked the Wight hard in the chest knocking it to the ground (punishing Kick).  Sais used the Wight’s momentary distraction to stab it in the side as it went down (Advance Rogue Talent: Opportunist).  Skovald then charged into the middle of the giant where he attacked the one lone giant, not on a ledge, and hit it hard.  Alaina then flew 45 feet up in the air where she used all three of her “holy” charms to summon a medium Air elemental that she commanded to appear next to Lucrecia.  Once summoned, the air elemental attempt to attack her but she was far too well defended so it missed.  Xavian then broke himself free of the entanglement and move west out of its area.  Cereliona next took one step to got out of the entangle spell’s area of effect. She then through he chakrum at the 3 north giants, hitting all 3 one after the other before her weapon returned to the hand.  Barkenstien then tried to overrun the wright, but it stopped him by swinging at the dog’s face.  Barkenstien dodged the attack but that ended his forward progress.  Next the giant on the throne, casted another spell which he again used the floating hand to send to Cereliona.  Once the hand touched her, she became paralyzed and started to give off a carrion stench.  Jakardros was not as fast as the others on the west side so instead of attacking, he moved clockwise around the wright, ended up on the west with a much better angle of fire.  Sais then tried to blind the Wight, but his flash bomb missed by a mile.  The rogue followed up his mistake by stabbing the undead twice, once with each sword.  Lucrecia then quickly drew 2 daggers that she used to shred the Air elemental in front of her with 3 hits from each dagger, killing the summoned creature.  Back by the west entrance, the Wight got up from Zheda’s attack which allowed both Zheda and Sais to take advantage of its distraction.  This allowed Sais to stab its leg, tearing several tendons and damaging its leg which slowed the undead (Critical hit: ½ speed).  However, the power this hit cause the creature to lean back at just the right time to avoid Zheda’s punch.  The Wight, then slashed at Zheda with its ice claw but it missed.  Zheda then took a single step to the north east to move around the wight as she caused acid to coat her hands.  Then she laid into the undead, punching it 3 times in the face, burning it with acid with each hit.  Yap then flew invisible into the room and casted an entanglement of his own.  It encompassed most of the east area, effecting Lucrecia and 2 of the stone giants to the north; but all of the group was safe from the spell.   The stone giants where all held tight by the plants, but Lucrecia was too fast and avoided getting entangled in the spell.  From where he was Skovald was almost in the center of the 6 main stone giants, so he started to drop them.  First, he aimed at the center one again, hitting it one which killed.  He then took a step to the north and swung one of the entangled stone giants there.  The Viking hit twice, the first hit opened a large wound in the giant and the second one killed it.  The stone giant to the south west then through a rock at Skovald but it missed.  The 3 remaining giants, all surrounded Skovald and then they each swung at him twice with their great clubs, each hitting the Viking once.  This heavily wounded the fighter, but it did not stop him.  Seeing her friend in danger, Alaina casted an electric ball centered on Skovald and as she did this, she tapped into her book of spell pages to bring her desire for power into the mix making the spell that much more powerful.  Thanks to his immunity Skovald was unharmed by the spell, but the 3 giants around him were severely burned.  However, none of the giants died.  Xavian then moved over by Cereliona and used his faith in Irori to remove the paralysis from the ranger.   Cereliona thanked the dwarf before she quickly turned and through her chakrum at the stone giants around Skovald, bouncing the weapon between all three.  While each took a hit, the north west giant was caught off guard and took a very bad hit to the chest (Critical).  Barkenstien tried again to overrun the Wight and this time he managed to push his way by the undead and thanks to the training Cereliona had given him, he was even able to avoid the Wight as he moved. (GM note: Barkenstien AC 29, Wight rolled 29 to hit, but Barkenstien has mobility so only missed because of the +4 feat bonus to AC).  The stone giant in the throne, then tried to blind Alaina but she resisted the spell.  However, he then used his magical rod to quickly cast a magic missile which all hit Cereliona.  Jakardros then fired a single arrow from his location which went straight into the Wight’s head, killing it and dropping it to the floor.  Sais then left the wrights body and moved in to the join the group, but as he tried to get up the side ledge to reach the western most giant, he slipped and fell.  He was able to catch is footing so he did not fall to the ground, which meant all he lost was time.  Next Alaina and Cereliona watched as Lucrecia turned invisible, but Alaina was surprised that she did not see a magical aura like she did with Yap, which meant that the Lamia Matriarch had using some sort of supernatural ability to accomplish this instead of a spell.  Zheda then followed Sais in, but she had better luck with the climb, so she was able to reach the stone giant where she kicked it once to get its attention.  Skovald then held his ground and swung at all the giants around him; but he was only able to land two glancing blows.  Yap then fired an invisible arrow at the north west giant, but it resisted his fey magic and stayed awake.  The 3 giants around Skovald then swung at him again and just like last time, each hit once.  However, unlike last time Skovald did not survive.  The last club crushed in Skovald chest pushing his soul out of its mortal body (GM note: Skovald was taken to -12 hp and his Constitution score was 12 so he was completely dead).  The angered Alaina dropped another electric ball on the 3 giants, which killed one but also had another surprise.  Inside the electric ball, Alaina could hear Lucrecia’s noise of pain, meaning she must have been in the radius of the spell as well.  Xavian, then knowing there was nothing he could do for Skovald at the moment, moved up to Cereliona and healed her wounds.  Cereliona then bounced he chakrum between the 2 north giants, killing another one.  Barkenstien then followed Zheda and bit the giant near him, while avoid the giant’s reach.  The giant on the throne then casted a Ray of Exhaustion that hit Alaina.  The Sorceress was able to resist most of the spell, but it still fatigued her.  The giant caster then used his rod to quickly cast another spell, animate dead.  The floating hand then flew over and touch Skovald’s body, animating it as a zombie.  The zombie then rose and quickly moved over to attack Xavian, but the zombie Skovald missed.  As the zombie raised its right hand and the tattoo Skovald got from Xaneshia became visible, everyone heard Lucrecia scream, “Murderer!”  She then invisibly moved up and shredded the Zombie Skovald.  While she stayed invisible, her words and actions, had given away her location to the group.  Jakardros then moved into the main room and fired a single arrow at the north west giant, killing it.  Sais then blinded the last giant, before he stabbed it 3 times.  Zheda then left the blinded giant for Sais to deal with, she had only one target in her mind, Lucrecia, the being that just shredded Skovald’s body.  Her uncontrolled rage caused her punch to go wild as she cried out in an unholy scream of pain and suffering.   Yap then tried to kill the last giant, but his tiny arrow did almost no damage (1hp).   Alaina, then flew over by the caster and placed a true fireball on him.  Shen then quickly followed that up with a cold Ice Strike; both spells hit the caster, but he was tough and survived both.  Xavian then moved to the center of the group and channeled to heal.  Cereliona then sent Barkenstien in to try and finish of the last giant which the dog did with one bite to the giant’s throat.  She then turned to attack the invisible Lucrecia.  She first through her magical Chakrum, then her Adamantine one, and finally two of her basic Chakrums.  She hit with the first two, but Lucrecia’s invisibility ability tricked the ranger on the last two, so they missed.  The stone giant caster, then focused on Alaina.  He started by using his rod to quickly cast blindness which this time succeeded in effecting Alaina.  The giant then casted magic missile and sent the 4 missiles of force to strike Alaina.  However, they were stopped by Alaina’s shield spell.  Jakardros then moved up again before he took aim and fired an arrow where he knew Lucrecia to be.  The arrow struck true and hit the Lamia Matriarch in the heart, killing her and making her visible as her body fell on Skovald’s.  Sais then ran up to the giant caster, but he was too far away for Sais to reach yet.  Zheda then stepped over, right next to the caster, ready to distract him if he tried to cast another spell.  Alaina was blinded from the giant’s spell, so she did not know she would effecting Zheda when she dropped another fire ball in the exact same spot as last time.  Thankfully, Zheda’s monk skills had improved so she was able to complete evade Alaina’s spell.  The giant failure to move, was its undoing for Alaina spell was just enough to finish him off and drop him dead at Zheda’s feet.  

Monsters

  • Lamatar Bayden [Frost Wight Ranger 8](Dead)
    • +1 chain shirt: 1400 gp
    • +1 icy burst composite longbow: 18,400 gp
      • with 20 arrows: 1 gp
  • 6 Stone Giants(Dead)
    • Masterwork greatclub: 310 gp
  • Lucrecia(Dead)
    • Sorcerer’s Belt: 7500 gp 
      • Modified Sorcerer’s Robe: Moved from Chest slot to belt slot for a 1.5 increase in price
    • Robe of Arcane Heritage (Fey): 16,000 gp
    • wand of scorching ray (22 charges): 1980 gp
    • +1 keen dagger: 8302 gp
    • masterwork dagger: 302 gp
    • Sihedron medallion: 3500 gp
    • gold and pearl ring: 300 gp
    • silver necklace: 200 gp
  • Barl Breakbones [stone giant necromancer 7] (Dead)
    • Metamagic quicken rod, Lesser: 17,500 gp
    • wand of enervation (12 charges): 5,040 gp
    • masterwork earth breaker: 380 gp
    • headband of vast intelligence +2(enhances Craft [blacksmith]): 4000gp
    • Sihedron medallion: 3500 gp
    • 13 black onyx gems: 50 gp each
    • 2 gift wrapped packages:
      • One each for Teraktinus and Mokmurian
      • Contents unknown
    • Rod of Flame Extinguishing: 15,000 gp
    • Spellbook: 6965 gp
      • 0 lvl: Bleed, Detect Magic, Disrupt Undead, Mage Hand, Prestidigitation, Read Magic, Touch of Fatigue
      • 1st: Bed of Iron, Cause Fear, Chill Touch, Decompose Corpse, Grasping Corpse, Interrogation, Itching Curse, Magic Missile, Phantom Blood, Positive Pulse, Ray of Enfeeblement, Ray of Sickening, Repair Undead, Restore Corpse, Sculpt Corpse, Touch of Blindness
      • 2nd: Blindness/Deafness, Bloodbath, Blood in the Water, Bone Fists, Boneshaker, Brow Gasher, Command Undead, Companion Life Link, Curse Terrain, Lesser, Defending Bone, Defoliate, Dress Corpse, False Life, Ghoul Touch, Languid Venom, Life Pact, Limp Lash, Pernicious Poison, Scare, Sentry Skull, Skinsend, Spectral Hand, Steal Voice, Stricken Heart, Touch of Bloodletting, Unshakable Chill
      • 3rd: Accursed Glare, Animate Dead, Lesser, Aura of Cannibalism, Barrow Haze, Deathwine, Eldritch Fever, Fireball, Gentle Repose, Halt Undead, Healing Thief, Howling Agony, Hydrophobia, Ki Leech, Malediction, Marionette Possession, Ray of Exhaustion, Sands of Time, Symbol of Exsanguination, Toxic Gift, Unliving Rage, Vampiric Touch
      • 4th: Aggravate Affliction, Animate Dead, Bestow Curse, Bloatbomb, Bloody Arrows, Boneshatter, Contagion, Contingent Venom, Curse Terrain, Earsend, Enervation, False Life, Greater, Familiar Melding, Fear, Flesh Puppet, Hunger for Flesh, Masochistic Shadow, Positive Pulse, Greater, Sadomasochism, Shadow Projection, Skeleton Crew, Umbral Infusion, Wall of Blindness/Deafness, Wall of Bone

The Last thing that happened

Barl Breakbones was just defeated, literally.  Barl’s body had just fallen to the ground.  


GM Favorite moment

Jakardros getting to be the kill stealer.  He managed to land the finishing blow on several opponents, each with a single arrow: Lamatar, one of the stone giants, and Lucrecia.  


Experience

Each Player received 27,460 experience points (Total: 173,530 [12th level]) for Monsters and Role-playing. 


September 02 (6 years ago)

Edited September 10 (6 years ago)

Session 43 (08/22/2018) [Skovald {Kane} Missed Session]

 

Day 73 [continued] (Toliday the 4th of Kuthona, Tuesday 12/04/2047)

 

A Bitter Sweet Victory

The Bitter taste left in their mouths

The moment after the stone giant in the throne was dead, everyone but Alaina, who was blinded, looked at Skovald’s dead body.  Sais was left dumbfounded as he looked at his friend’s dead body.  Zheda became panicky and ran over to Xavian were she desperately asked, “Bring him back, I know you can do it.  I have seen you do it.  Please bring my brother back.”  Xavian then explained her he was sorry, but he could not bring Skovald back, because his soul had been taunted by undeath.  Then while still staying close to Zheda, Xavian acted like a doctor with professionalism as he started to heal the group that he could.  The Dwarf then moved over by Alaina and removed her blindness.  Zheda followed him and asked if there was another way to bring Skovald back, such as more powerful spells.  Xavian told her that there existed a few spells that could bring back a soul taunted by undeath (Resurrection [Level 7] and True Resurrection [Level 9]), but that were beyond him.  Also, he added that had never met anyone skilled enough to spells of that power level.   Then from his current position in the center of the group, Xavian channeled which fully everyone but Zheda.  As he did this the group thought about all the people they had met on the journey so far and they could not think of anyone they have met that was skilled enough (level 13 cleric) to cast these spells either.  Xavian then used a strong healing spell to finish removing the last of the damage Zheda took in the fight.  As he finished, he told them that there could be someone in Magnimar that is skilled enough to cast the spells but there was no guarantee they would be able to find them or that they would be able to help.  Hearing all this really took a toll on the monk.  As she processed the information she had just been given, she developed a thousand-mile stair.  While her mind was still focused on the bad news, she walked back over by Skovald’s body.   There she stopped and stood vigil over his body, as she continued to stair off into the distance.  And there she stayed for a while to think and process their current situation.  Alaina then went over to the stone giant caster’s body and performed her Pazuzu ritual using his eyes and tongue.  After that she went around and collected all the eyes and tongues from every other creature they killed.  She stored them in a large bag which in turn stored in her Handy Haversack.   Jakardros moved over and started to clean up and wrap Lamatar’s body for transport.  Cereliona did not know what to do so she moved over to and help Lamatar so that she could be doing something, anything.  Xavian pulled out his journal and started to document the recent events.  Sais just watched as everyone did their thing, he was stunned by the events and just stood there a while, not even noticing the passage of time.  The only person left that had energy was Yap.  And while he was invisible, the group was able to notice him every once and a while as he flew near them.  He seemed to be burning off his excitement that he was able to help, but at the same time he did not want to bother the group’s morning, so he never became visible or talked to the group.  During this time, Razmuz came in with the other hill giant with him.  Seeing everyone in morning, he did not bother them, instead he walked over to the throne and sat down on it.  The group saw this, but everyone decided they would deal with that soon enough, right now all they could focus on was the loss of Skovald.  The other hill giant followed Razmus and stood next to the throne as if he was the second in command.  However, this hill giant did not look to be too bright.  In fact, based off the look on his face alone, everyone assumed he would be the dumbest giant they would ever meet. 

Zheda’s desperation

After about 10 minutes, Alaina returned from her gathering of eyes and tongues.  As soon as she entered Zheda saw her and moved up to talk to her.  Once Zheda was next to the spell caster, she bluntly asked, “How did you make a deal with a devil?”  Alaina did not seem shocked by this question, she simply calmly explained that once the devil made contact she was asked to perform her rituals in exchange for a favor.  Zheda then asked how to make first contact with a devil.  Alaina explained to Zheda that she could concentrate on the devil, picture him in her mind.  Then she would need to think his name and the thoughts she wanted to send to him.  If she concentrated hard enough then that devil, as a Duke of Hell, would hear her.  Zheda listened intently and then she went off to a corner on her own.  Zheda was only by herself for a few seconds before something happened.  Because she had just walked off, everyone noticed that for no apparent reason, a force was applied to Zheda that almost knocked her to the ground.  It was like someone had used telekinesis to shove her to the ground.  Zheda was able to catch herself and stay standing.  As this happen, Zheda felt her mug act as if it had just been toasted by another mug.  And Sais felt the same thing but when his mug was toasted he could feel it ever so slightly pull him toward Zheda.  Sais did not fight this pull, he moved over by the monk.  He did not speak when he first arrived, he let Zheda take her time and talk first.  It was not long before Zheda looked at Sais and said, “I don’t think that worked.”  Sais immediately asked her, “what?”  Zheda explained that she had tried to contact the devil they freed from the dam, to ask for help in bringing back her brother.  She ended by saying, “I think I got told no.  I was pushed out of my contact with the devil.”  Sais said, “I believe that force was our god.  I was called to you by our mugs.”  Zheda then said, “I think that was a bad idea.”  Sais did not agree or disagree with her, he did not need to.  After a few more moments of silence Zheda said, “I don’t think I will get my brother back.”  Sais sadly agreed with her and explain that Skovald being turned into a zombie is what made it permanent.  He told her that he believed it would be best if they moved on by honoring Skovald’s memory and not try to make a deal with a devil to bring him back.  He then pulled out his mug so the two could toast.  Zheda showed her agreement by toasting with him which filled their mugs with ale.  Two quickly drank down the liquid and felt the alcohol burn on its way down.  The hug between these two was a little awkward but Sais did not let that stop him as he said to Zheda, “I know this is odd for us but just go with it.”  After the hug Zheda said that she wanted to give Skovald a funeral pyre and then she just looked off into the distance again, so Sais let her have her time.  But as he sat there, he secretly drew a mustache on the face of Skovald’s body.  No one saw him do this so when he was done Sais adjusted the body’s wrappings to cover that part of his face.  Cereliona than talked to Jakardros about bringing a piece of Lamatar’s body to the Nymph Myriana so they could appease her.  Zheda then started to pick up Skovald’s body, explaining out loud to anyone that was listening, that she was going to take it and burn his body in the pit they saw on the way in.  However, Alaina came over and told her not to burn him, because there was still a possibility that they could find someone in Magnimar that could help.  Zheda morning came out as resentment, as she told the Sorcerer, “No, my brother and I know what his wishes are.  You should back off.”  Alaina did not push the issue after this.  However, Sais came up and tried to help.  He told Zheda that she should not burn his body in an ogre pit, instead she should give him a warrior’s funeral pyre.  Zheda asked when and Sais promised that as soon as they got back to Fort Rannick, he would help her do it because there were together in this.  Zheda said “I agree.”  She then kept talking, “You know we were not real brothers, he adopted me.”  Sais listen and then said, “Not all families are blood.”  This help Zheda to see that he understood which helped to bring her back to the here and now.  She then walked over to Lucrecia’s body and took the Sihedron medallion off her body, making sure to kick the body a few times, and then she placed it around Skovald’s neck so that his body would not decompose during the journey.  She then went about removing all of Skovald’s gear and items as well as wrapping the body for transport. 

Unexpected results

Sais and Cereliona the went over together to talk to Razmus.  As they walked, Jakardros and Alaina joined them.  Just before they got to the throne, everyone heard yap moving near them, but he stayed invisible.  Everyone guessed he wanted a better view, so they ignored him.  Sais was leading the pack so once they were close enough for Rasmus to hear him clearly, he bluntly asked, “What are your intentions on that throne.  And you know we are taking that treasure.”  Razmus said, “I agreed to help you take out clan.  Clan taken out.  You good, thank you, not attacking hills.  I leave old clan, make new one here.”  He then pointed to the hill giant next to him as he said, “Lunderbug, my second.  I am part of team, I get 1/5 treasure.”  Alaina, Sais, and Cereliona immediately disagreed with him. They said that they did most of the work and while Razmus had helped, they could have done it without him.  Razmus then told them, “Need treasure to rule clan.  I keep 1/5.”  Sais then turned to Jakardros and asked what he thought.  Jakardros had stayed back until this point, but now that he had been addressed, he walked up to the front of the pack.  Once there he asked Razmus, “What will you do as the new clan leader?”  Razmus answered, “Peace.  I keep ogres in forest and mountain.  You keep black arrows out of forest and mountains.  You keep people out of forest and mountains.” After hearing the giant out, Jakardros turned to the group and said, “This could make for a lasting peace here on the hook.  Hill giants are a lot stronger than ogres, so it will be easy for him to keep his throne, especially with the other hill giant as his second.  I feel that this deal would be worth the loss of 1/5 of the treasure.  Alaina then asked Jakardros how many ogres were left, because they cleared out the main cave.  Jakardros informed her that there should be about 40 to 50 more ogres, most likely in the mines.  He added that the Kreeg clan makes it gold, by mining ore from the mountain which they turn into weapons and sell to other giant clans.  Alaina then remembered the 3 mine tunnels she saw to the south, so she understood.  Sais then said, “I can agree to this with the condition that your share comes out of the gems and we get the weapons.”  Razmus then took a closer look at the treasure, all of the weapons were human sized, so he had no issue saying, “I agree.”  Sais then turned and checked with everyone with him to make sure they agreed which they did.  Sais then held out his hand to shake.  Again, Razmus stuck out his pinky for Sais to grab and the two “shook” on it. 

The sweet treasure with bad news

The four humanoids and the giants then went about identifing, apprising, and dividing up the treasure.  As Alaina was the removing items from stone giant caster’s body, she found a symbol that was a white skull with red eyes on a black background.  She immediately recognized this as the clan symbol of the giants that destroyed her home.  Alaina then showed the symbol to Razmus and asked him what he could tell them about this clan.  Razmus said, “I have new clan so I talk about old.”  He then went on to tell Alaina that was the symbol of the clan of stone giants led by a 10 foot tall stone giant runt name Mokmurain.  This giant and his snake ladies came to see his tribe in the cinderlands and there he used the call of taking back the lands of the ancestors and reclaiming stolen treasures to recruit his tribe.  Doach, his old beady-eyed chieftain accepted and brought 40 hill giants, including Razmus with him.  Alaina then asked where the runt was headed.  Razmus told he, he led them into the wyvern mountains and through the hook.  However, Razmus realized that that stone giant runt was just going to use them as weapons of war.  His clan chief did not feel the same way so Razmus left to make a home in the valley they found him in.  He could not stop them because “hill do not hurt hill.”  However, before he left he learned that their final destination was somewhere in the iron peaks but he did not have an exact location.  Sais thanked him for the info, but Razmus then interrupted Sais and said, “Old Clan Black fist” He then held his old clan symbol up, it was a hand painted skull on a Black back ground.  He then said, “Black fist loyal to Mokmurain.  Hill not hurt hill, but you not hill.  You see, you kill before they kill you.”  After hearing this, Alaina jumped in and ask, “Mokmurian is the leader of clan of stone giants with this symbol?”, holding up the red eyed symbol she got off barl as she did which Rasmuz confirmed again, “Yes”.  Sais then asked why it was important and Alaina told him that the giant that destroyed her home had the same symbol so this was the same clan.  Everyone then understood its importance to the caster, so they did not ask any more questions.  On Lucrecia’s body they found a scroll titled “Those who have agreed to grant their greed to the master’s need” and it was a list of over 200 names, included in the names were Gery and Kaven with Kaven’s being circled.  They then moved on to the treasure pile and in addition to the treasure was a piece of mammoth hide that had a message written on it in giant.  Sais used, Kassandra to translate and read it to the group. 

Barl

Latest contact with Teraktinus indicates he has narrowed the search, he believes a human town called Sandpoint could hide what my lord seeks.  Terraktinus will lead several of the people, as well as the dragon, on a raid into the town soon.   When they return, they may be pursued, and I may need your ogre slaves to aid in Terraktinus’s retreat to Jorgenfist be ready to return at my command!  

M

After hearing the message, the group asked Razmus if he knew any of the names in the message.  Razmus then kicked the dead stone giant caster and said, “He Barl and I think M Mokmurian.  I not know this place called Sandpoint.”  Everyone then solemnly told him that they do, it is there home.  Alaina then asked if he knew Terraktinus.  Razmus told them that he knew the name Terraktinus, but that he had not met him before he added “Terraktinus student of Mokmurian like Barl.”  As Razmus finished he kicked Barl’s body again, something he clearly enjoyed.  Alaina then finished checked Barl’s body and while doing this she opened the gifts for Terraktinus and Mokmurian.  Inside the package she found 2 large diamonds each with the Thassilonian symbol of wrath inscribed on them.  Alaina immediately recognized these as an Arcane focuses for one of the spell pages she had acquired.  She told them it was the scroll she found under Sandpoint and it was a very powerful combat spell.  Everyone remembered that she got it from under Chopper’s isle, where they faced their first haunt.  They all took this in and processed it, accepting that they would be fighting opponents with powerful magic soon. 

  Treasure

·         Barl Breakbones [stone giant necromancer 7]

o   2 gifted wrapped packages (opened): each contained a 1000 gp diamond with the runic Sign of wrath inscribed on it.

§  One of the diamonds was given to Ramus and Alaina claimed the other. 

·         Hoard

o   Coins (Given to Ramus)

§  436 pp,

§  1399 gp,

§  140 sp

o   Gems (Given to Ramus)

§  Aquamarine: 550 gp

§  Black Pearl: 650 gp

§  Bloodstone: 45 gp

§  Carnelian: 40 gp

§  Citrine: 45 gp

§  Deep Blue Spinel: 80 gp

§  Ivory: 65 gp

§  Tourmaline: 90 gp

§  Diamond: 1000 gp

o   Weapons/Armor

§  Masterwork Heavy Crossbow 350 gp

§  Masterwork Longsword 315 gp

§  Masterwork Scale Mail 200 gp

§  32 +1 arrows: 46 gp 5 cp each (total: 1473 gp 6 sp)

§  12 +1 giant bane arrows: 166 gp 5 cp each (total: 1992 gp 6 sp)

§  +2 light fortification studded leather: 9325 gp

§  +1 longsword:  2315 gp

§  +1 composite longbow: 2400 gp

o   Magic Items

§  belt of incredible dexterity +2: 4000 gp

§  cloak of elvenkind: 2500 gp

§  boots of the winterlands: 2500 gp

§  Vambraces, Duelist’s: 8000 gp

§  Scrolls

·         1 scroll of Ghost Bane Dirge: 150 gp

·         1 scroll of mass Ghost Bane Dirge: 1,125 gp

 

New mission

Plan of action

With the treasure sorted out and all the documents examined, the group now talked about saving Sandpoint.  Sais pointed out that they would need to get there before the dragon, because it could easily burn down the town.  Then he asked what they could do about the dragon, but no one had any ideas on how to stop a dragon, in particular, so they decide that they would just have to slay it like any other monster.  Cereliona then added that when they do, it will make for bard songs.  Alaina then joined in and told the group she had acquired the teleport spell so she could teleport everyone around the hook and then back to Sandpoint.  However, when Alaina did the logistics of teleporting 5 humanoids (Group minus Alaina, plus Xavian) and 5 horses she realized that based on her current magical powers it would take her a total of 7 spells (4 there and 3 back) to teleport everyone.  This meant she hould could only do 1 one ways trip that took everyone per day and after she would be drained of a lot of her more powerful magic.  Everyone then discussed having Alaina teleport just the group to the swamp, leaving Jakardros here with horse.  Then since this way she was leaving the horses after they were done in the swamp, she could still teleport the group back to the fort.  However, this idea was killed by Jakardros when he said, “I am not leaving Lamatar’s body.  Black Arrows take care of fallen Black arrows.”  Alaina then changed the plan to where she took Jakardros but someone else would have to stay, but this was quickly shot down because the group did not want to separate.  Alaina then brought up the idea that Jakardros could take Lamatar’s body to the swamp on horseback by himself which would allow the group to teleport home now.  However, Zheda spoke up at this point and pointed out that in the swamp they would be dealing with a crazy, undead fey so it would be best if they were there because she knew them.  Taking all this into consideration combined with the fact that they could only make only a single full one-way trip, the group decided that they would teleport everyone including Jakardros, and all the horses back to the fort today and then they would ride to the swamp in the morning.  After they were done there, Alaina would then teleport everyone to Sandpoint.  With their plan formulated, they talked about ways to warn Sandpoint.  They first talked about using Cereliona’s raven to take the giant’s message with a message of their own explaining it to the Rusty Dragon.   Everyone liked this idea, so they planned to do that when they reached the horses.  Sais then pointed out that the Ginfaxi was going to be needed to defend the town, so it was a good thing that all of them had joined.  Alaina then remembered some of her magical studies, specifically the divine spell of “Sending.”  The sorceress then asked Xavian if he knew that spell which he did but he also added, “I am sorry, but I did not pray to Irori for that magic today.  But, tomorrow I will and once I get it I will send a message to Sabyrl.  I know her well and she will trust me.”  Group accepted this and decided not to send the Raven because the spell would be faster, and the bad weather did not bode well for the raven’s long flight home. 

Returning to fort

With their plan all figured out, the group said goodbye to Razmus were Sais asked the giant to report anything he hears about Mokmurain or his plans to the Black arrows and he agreed.  They then started to make their way out of the fort.  As they did, they came upon the rune giant corpse.  Looking at the giant’s gem encrusted armor, the group talked about how to pry the gems free, but Cereliona realized that it would be worth a lot more if they kept it intact.  Then she moved up and removed the heavy gargantuan Sihedron medallion from the body.  The instant the medallion was free of the corpse, the body quickly turned to dust (like a vampire death on buffy).  After only a few seconds they were left with his valuable armor and a pile of dust.  Seeing this, Sais and Alaina joined her.  Sais instinctively said, “You know you are going to hell for that.”  To which Cereliona fired back, “But it was a giant.” So, Sais said, “Good point.” And then Sais and Alaina helped her collect the armor.  After collecting the armor, they headed out side.  It was still snowing just like before.  Cereliona then found the hunting trail they used to get here, and she led the way back because Jakardros was carrying Lamatar’s body.  As they moved down the mountain they returned to the rain and Cereliona’s spells expired. Alaina and Barkenstien became fatigued again but they quickly got over this after only a little way down the mountain (GM note: dropped below 5000-foot mark very quickly).   At the bottom they found their horses safe.  Once all the animals and gear were checked over, everyone was ready to be teleported.   Before casting, Alaina reminded them that this would be a one-shot thing today and she made sure that everyone wanted to go to the fort.  Everyone confirmed it so Alaina casted her spells. First, she brought everyone but Jakardros and the horses, then after returning to Jakardros she teleported 2 of the fox glove horses to the fort.  She then returned and got 2 more foxglove horses before she returned one more time.  Then with her last spell she took Shadowmist, and Jakardros to the fort. All of these spells were casted one right after the other so that it took less than a minute to get everyone teleported.  

Treasure

·         Gargantuan Sihedron medallion: 3500 gp

·         Gargantuan masterwork half-plate armor: 4,950 gp

o   weighs 400 pounds

Weather

·         [Outside the cave, top of the mountain] Light snow

o   reduce visibility to 3/4 of the normal range

o   -2 penalty on Perception checks.

o   -2 penalty to Ranged attacks

o   moving into a square of accumulated snow requires 1 extra 5-foot square of movement (this stack with difficult terrain)

·         [Base of the mountain] Medium Rain

o   reduce visibility to half of the normal range

o   -4 penalty on Perception checks.

o   -4 penalty to Ranged attacks

o   automatically extinguishes unprotected flames (candles, torches, and the like)

·         Temperature: 0 F

o   Even with Cold weather gear, a Fort save vs. cold is required every hour.

 

Fort Rannick

Shalelu had not been idle

As the group was arriving by teleport, their presence was noticed by Vale and Shalelu, who both came over to investigate.  By the time they arrived, all of the teleport spells were done.  Even though they were in the rain, everyone still noticed something different about Shalelu.  She now had a Black Arrow Crest sown onto her tunic and cloak.  Seeing this, Cereliona asked about it and Shalelu told them that she had joined the Black Arrows, Vale had her take the oath of the Black Arrows this morning.  Sais and Cereliona then congratulated the elf on finding a new home.  However, Alaina followed that up by saying, “Well, your old home is in danger now.”  Shalelu was confused so Alaina showed her the note about the impending attack on Sandpoint.  After reading it, Shalelu told them that while she had traveled with them and watched them work, she realized that watching was the best she could do.  She was not a hero like them and she would only slow them down but here at the Fort she could be useful.  And on top of that she added, “The best thing that can be done for Sandpoint is already happening.  The Heroes of Sandpoint are returning to save their home.”  Everyone understood her reasoning so they all accepted her staying.  Jakardros then stepped up and shook the hand of the new Black arrow.

Skovald’s funeral pyre

With the initial meeting done, Alaina informed Shalelu and Vale of Skovald’s death.  The two took it solemnly.  Sais, Cereliona, Zheda, and Jakardros, then all went to work collecting wood and fuel they would need for Skovald pyre while Vale and Shalelu went back to manning the fort.  As they were building the pyre, Alaina approached Zheda and calmly asked her if she could take a lock of Skovald’s hair just in case there was someone in Magnimar that could bring him back.  Zheda agreed but she said, “If we do that, you will help me to bring him back.  Your magic brought this about.”  While the sentence was said with anger, it was truly directly at Alaina, she was just angry at the situation.  Alaina agreed then she went to Skovald’s body and cut a lock of hair.  After this, Alaina and the other Black Arrows, all joined in and helped to make Skovald a truly huge funeral pyre, that would burn bright even in the rain.   Once everything was ready, Zheda placed Skovald’s body on it.  Sais then lit a torch and moved up to stand next to the body.  There he spoke of Skovald, “Skovald will be missed.  He was my friend and the world is a lesser place without him.”  However, while Sais was talking he used sleight of hand and a piece of ash to draw a penis on Skovald’s face.  Seeing this Zheda, softly through a small rock at the rogue to get him to stop it.  Cereliona laughed at seeing this and said, “That is the relationship they had.”  Next Jakardros moved up and asked Sais if he could speak.  Sais gave him the torch so Jakardros turned to face the group and spoke. 

“I thank you all for what you have done.  You have faced the Kreeg clan, slayed all the leadership, and set up Razmus as a “peaceful” giant to rule them. You should know that the inbred ogres of the Kreeg clan had long menaced those who struggle to survive in the shadow of Hook Mountain, more than any other ogre clan dwelling in the Hook environs.  They were the most aggressive and ravenous butchers, responsible for most of the countless slaughtered mining and lumber camps. Tales of the horrors visited upon those captured by the Kreegs had been something of a local legend around here. However, now the Hook mountain environs will be a much safer for a long time to come because of you  so you should be proud of what you have done.  We also learned they were making weapons for a giant army and we stopped them from getting those weapons.”

Jakardros then paused form a moment, before he continued.

“The 6 if you have helped the Black Arrows at a time when our order looked to be at the beginning of its extinction.  We had lost our fort, our keep, and most of our men.  We were down to three when you saved us, and you even found the traitor on our mitts that was responsible for our ruin.  Then with your help and your skill; Fort Rannick was retaken, Kreep clan weakened and now this a good chance for a lasting peace in the land.  All of this, while stopping an ogre plot to destroy skulls crossing and flood the entire hook mountain area.  I can only thing of one way to show how much we appreciated what you have done for us…. We of the Black arrows would like to induct all of you as honorary members.”

As soon as he finished, he pulled out 5 Black Arrow patches for them.  Before he would let them take a patch he said.  I must tale you that if you take these badges you, must make the oath of the Black Arrow.

                “Protect the people, Protect the land, and strike back against those that harm the land or the people, especially Traitors.”  Everyone thought for a few second about his offer, before they all accept the patches and say the oath.  After they finished the oath, Cereliona joking said, “It feels like we have already been following that oath so far.” 

                Jakardros, then turned in the rain to face Skovald’s body.  He then pinned a patch on Skovald, giving him the same honor in the death.   As he did this, Vale walked over to Cereliona and told her, since he had trained her in the ways of the Black Arrow he had gotten her the rank of captain while the rest of the group would officially be Sergeants which meant she out ranked them.  As Vale told her this she looked at the group and thought, “Get in line troops.”  However, everyone else gave her a look back that said, “Just try it and see what happens to you.”  Vale then handed her a whistle with the Black Arrow’s crest carved on it connected to a long piece of twine.  It was clearly meant to be worn around the neck.  Once Cereliona held it, Vale said, “That is a Mark of your rank, any Black Arrow will recognize it and know who you are.  Also, you should that power your goddess gave you, you will find that the whistle allows you to always have back up if you need it.”  Cereliona decided to identify the item, latter so thanked Vale and then put the item in her pocket because she had noticed Jakardros was done.  She then walked up and held her hand out, taking the torch she was handed.  Jakardros then joined the crowd as Cereliona started to speak.   She said that Skovald will always be remembered because he was a fight of the type that songs will be written off and she will make sure of it.  She then stepped down and held out the torch, saying all she needed in a very few words.  Alaina then moved up and took the torch.  Alaina stood in front of everyone and said, “I may have not known Skovald long, but we fought together and that made us allies.”  She then turned and touched his armor using prestidigitation to give his armor a golden aura.  After this she was done, so Zheda took the torch and looking at the pyre she asked Alaina, “Do you have all you need in case we can find someone to bring him back?” and Alaina confirmed, “Yes, I have all I need.”  After that Zheda walked up and set the wood a blaze.  The fire lit very quickly.  It also, burn bright and hot, so hot the rain barely effected it.  Sais then raised his mug and Zheda did the same.  The two then toasted with Zheda saying, “My brother is with his god now.”  The two then drank down the liquid religiously.  The veteran black arrows clearly used to this type of funeral stayed and watched the fire burn for a couple hours. But they and Shalelu were the first ones to leave, because they had a fort to man.   After another hour, everyone but Zheda left to head to get inside out of rain, eat, and rest for tomorrow.  While inside the fort, Cereliona looked at the whistle she got from Vale and discovered it was a magic item that would allow her to summon Barkenstien from up to a mile away, so she took the time to bond herself and the dog with the item so that it would work for them.  Zheda however, stayed and watched the fire burn for another 3 hours until it was only a few embers.  At this point everyone else came back out and watched the last of the embers die out over the next few minutes.  Zheda then got up and started to gather his ashes so Sais helped her.  The others then silently returned to the fort to call it a night, except for Shalelu who was on night watch tonight.    It took the other two an hour or so to collect his ashes, they then stored them on the back of Shadow mist before heading in and calling it a night as well.  That night everyone got a good night sleep in the warm dry beds of the fort. 

Treasure

·         Whistle of Calling: 6,300 gp

o   Whistle made of a Firepelt Cougar’s Fang with the Black Arrow’s crest engraved on it.

o   Signifies Cereliona’s rank of Captain.

 

Day 74 (Wealday the 5th of Kuthona, Wednesday 12/05/2047)

 

Next morning

The next morning everyone did their morning rituals with three exceptions.  In addition, to praying for spells today and his daily “yoga”; Xavian also casted the sending spell to warn Sabryl of the giants coming for Sandpoint.  After Alaina completed preparing her mind for spell casting, she pulled out a set of Eyes and a tongue of one of the stone giant body guards and sacrificed it to Pazuzu.  Finally, when Cereliona stepped outside to connect with nature for her spells, it was not raining.  It was still winter and therefore cold and mostly cloudy, but it did not rain.  It felt like if it was going to do anything it would snow but not for several days.  She could tell that the natural weather patterns were returning to the region.  When she told everyone this, they all moved outside to enjoy the lack of rain as much as they could.  They then started to gather up their gear and ready their mounts.  Skovald’s body was put on the back of Shadowmist while Jakardros placed Lamatar’s body on the back of Skovald’s Foxglove horse.  He then turned to the group and said, “You are now Black Arrows so I am entrusting your with taking Lamatar to his lady and putting an end to her suffering.  Consider this your first and only task as a Black Arrow.”  Everyone accepted this as they made final preparations to leave.  Alaina said good bye to each ranger, but she made sure to find and shake Shalelu’s hand.  The elven ranger was glad Alaina had come to her.  She told Alaina that she was glad that she had been wrong about Alaina back in ThistleTop and that she now knew that Alaina was a “True Hero.”  Alaina thanked her for this and talk her that she was glad Shalelu was her friend.  Alaina then took to the air as everyone readied to leave.  Zheda then moved up to the three rangers and gave them each a Gaven’s bar fight ale and a bottle of Baijiu.  As Shalelu took the large bottle of offensive alcohol and handed it to Vale, smiling as she said, “Here you go Vale, from what Jakardros has told me, you are the only one that will drink this.” Vale took the Alcohol with a big smile on his face.  Cereliona then said goodbye to Shalelu, and then Jakardros; leaving Vale for last.  These two embraced in a big bear hug, Vale not shy about showing his emotions.  Then the two let go and Cereliona turned and got on her horse.  The Heroes of Sandpoint then left the Black Arrows taking the road south.  It was only a mile or so before they could no longer see the fort and while the road was still muddy and the river still high, there was no rain, so it made it the most pleasant ride they have had in a while.  As they got the bridge, Cereliona pointed out that they did have her boat anymore, so they would have to find a new way to White Willow.  Alaina said she wanted to talk to the ship captains in town, maybe they will be lucky, and they could find a ride there.  Everyone then hoped for the best as they saw Turtleback Ferry come into view. 

Weather

·         Temperature: 10 F

 

The Last thing that happened

The group was riding to Turtleback Ferry and the town had just come into sight.

 

GM Favorite moment

The funeral Pyre.  I like that everyone in character said good bye to Skovald. 

 

Experience

Each Player received 2000 experience points (Total: 175,530 [12th level]) for Role-playing.

September 09 (6 years ago)

Edited September 19 (6 years ago)

Session 44 (09/05/2018)

Day 74 [continued] (Wealday the 5th of Kuthona, Wednesday 12/05/2047)


Turtleback Ferry

Getting to the church

As the group got closer to Turtle back ferry; Sais, Cereliona, and Alaina noticed that Yap continued to fly invisible with them, about 45 feet above the group.  They decided it would be best if he stayed there so they let him be.  When they entered the town, they could see all of the town’s folk working to repair the damage that the flood did to their town.  However, this time was different than the other times they came to town.  This time the townsfolks had the look of hope and happiness in their eyes and again unlike before, everyone looked glad to see the group.  As they made their way to the church, so they could see Maelin and pick up their wagon, everyone saw Irontooth and Tillia making out in front of Irontooth’s metal works.  This made everyone smile so they did not bother them.  However, while they were still in the middle of town, Gery the farmer that saw the Paradise sink, came up to Zheda and embraced her in a big hug.  Seeing the man come in for the hug, Zheda did not resist him, but she was put off a little by the fact that he smelled like a dirty wet pig but considering the fact that a dirty wet pig was one of his few possessions, Zheda did not hold this against him.  While embracing Zheda, Gery said, “Thank you for stopping the rain.”  Zheda modestly told Gery that she did not do it alone, they all did it as a team.  Cereliona then jumped in and told Gery, “We killed the hags that were causing the rain.”  At hearing about the Hags, Gery became excited and said, “Really, I bet Wenda Leenee will want to know, she is always telling that witch story.”  With excitement and a mission, Gery left to go tell Wenda about the hags.  Seeing him go, Alaina said, “That is how rumors and superstitions get started.”  Zheda then jumped in and said, “But it is true.”  Alaina added that all rumors and superstitions have some truth.  But that one could lead to this town hating and or fearing witches.  Zheda then said, “I feel sorry for any witch, good or evil, that comes to this town.”  Everyone then laughed at the oddity of watching a rumor start.  

Church

They then continued on their way to the church.  Outside the church, standing underneath the overhang was Maelin and Othovir, chatting.  Seeing the Mayor in the same spot as before everyone wondered if his normal post was under that overhang and the fact that it had protected him from the rain had just been a coincidence.  As they approached, Maelin saw the bodies on the back of the horses and asked, “What happened?”  Sais then answered by telling Maelin that he[Sais] killed the hags and stopped the rain.  Everyone else then immediately interjected that Sais did not do it alone.  Sais then quickly said, “They helped too.” Before he continued to tell the mayor about their adventure on the hook.  He explained that they defeated the stone giants that taken over the clan but Skovald had died in the process.  Cereliona then joined the story and told Maelin that the Kreeg clan now has a new leader, a Hill giant, name Razmus.   And that this hill giant made a treaty with them; as long as people stay out of Kreeg woods and off Hook mountain, the ogres will not leave that area and they will leave the rest of the Hook area alone.  Hearing this seemed to dumbfound, Maelin and Othovir.  They both had a look on their face that said, “That is a miracle.  How did you deal with all of the troubles of the Hook Mountain in such a short time?” But their mouths kept moving as they both said together in mono-tone voices, “No one with any brains goes into Kreeg woods anyway.”   Using this break as a way to start a new conversation.  She asked the two men if there were any ferries or ships that the group could use because they needed to get to White Willow.  Othovir said, “I can take you.  The Claybottom ferry is not running right now due to the floods.”  Sais asked, “Why?”  So, Othovir told them that the rapid flowing flood waters had stirred up the clay on the bottom of the “Claybottom” lake so right now the waters were black and murky and filled with several upset gars and other aquatic monsters.   As a result all of the boats and ferry in the area are docked for safety.  Zheda then asked why he would be willing to take them out on the dangerous lake.  Othovir told them that as long as they were with him, he would feel safe and he wanted to help out in any way he could.  Everyone accept that so Zheda asked, “When can you be ready to leave?”  Othovir then pointed to his boat, at its dock in town and said, “Now.”  

ClayBottom ferry

The group then picked back up their wagon from the church and proceed to the Claybottom ferry, so they could load up.  The group then talked about how they would get to White Willow once they reached the swamp’s boarder.  It was discussed and decided that they would take boats, but the only one they could use would be Othovir’s so they asked and he gave them permission to use them.  However, this still made it so once they were done in White Willow they would still have to spend 2 hours in the bogs and swamps to return the boats to Othovir.  Ultimately, they could not find a better way to do so everyone agreed to this.  As they finished loaded up their gear and horses, Alaina approached Othovir and said, “Will you have our horses delivered to my Townhouse in Magnimar?”  Othovir smiled and told Alaina that once the group was done with him, rather than returning to Turtleback Ferry he would go straight to Pendaka and see if he could get the horses on a ship today.  Alaina and everyone else thanked him for this.  As everyone got on the ferry, Alaina saw Yap’s magical aura of invisiblity fly up and hang out about 45 feet up in the air.  He traveled with the ship, but he did not make any noise.  

White willow

The Paradise

It only took a few hours to get to where the swamp of the Shimmerglens, meet the waters of the Claybottom ferry from Turtleback ferry.  However, as they approached the swamp, all of the group saw a wooden vessel or barge of some kind, laying on it’s side at the boarder of swamp.  Sais training in being observant (Skill Unlock Perception) helped him to see and read the name plate on the boat and it said “Paradise”.  Seeing the ship here, Sais first response was to ask, “How did that get here, it was on the bottom of the lake.”  As soon as he finished asking he realized the answer, but the others still told him that it was probably brought up by the floods.  The group then asked Othovir if he could land the ferry, close to the Paradise.  Othovir said he would try.  As he moved the boat in, Sais and Xavian took up some of the ferry’s riggings and helped to land the boat.  It was not a pretty landing, and everyone was sure that it not for Sais and Xavian, then the things would have gone very wrong; but the boat landed in a good location for them to investigate the Paradise.  (GM note: Othovir rolled a 2, had +15, gained +2 from Sais, and another +2 for Xavian for a total of 21 vs DC 20).  Once the anchor was down, Alaina and Cereliona looked over the side to figure out a good way to get the boats out and into the water.  However, as they watched, the vines and plants of the swamp started to rise up and form a flat surface that was about 1 inch under water.  Seeing this Alaina immediately noticed the magical aura of this effect.  At first, she thought it might be a trap or something dangerous but when she studied it she noticed that it was a modified Telekinesis spell with no other spells or effects on it, so she changed her mind and felt it would be safe.  Then while still looking at the vines, Cereliona then asked, “Yap, is this you?”  Yap stayed high and invisible, but everyone clearly heard him say, “No, it is my Lady.”  Cereliona then asked if “his Lady” would be upset if they made her wait while they investigated the paradise.  Yap told them that he did not know.  Sais then joined Alaina and Cereliona were he told them that they should head in to the White Willow now and come back to check on the Paradise after they where done.  Zheda was of the same mind so she backed him.  However, Alaina then added that she felt that the Paradise might be gone by the time they got back or they might not come back this way, so they should investigate it now.  Cereliona felt the same way as Alaina and they convinced that there might be treasure on board, so he joined them.  With Zheda being the odd woman out, she agreed to check the boat now, but she said, “If she[Myraina] is mad because we made her wait it is on all of you.”  They then used the vine path to get to the Paradise where they split up and searched it.  As they went through the boat, everyone found the barge’s hull bared several obviously artificial holes, the boards had burst out rather than in, indicating that the damage that caused the barge to sink was inflicted from onboard.  As they saw these, Gery’s account of the boat slowly sinking made a lot more sense to them now.  However, in addition to the holes, Cereliona found a small Darkwood chest with a broken lock, that someone had left so she decided to take it to Sais, so he could open it for her.  She found Sais with Alaina and Zheda on either side of him looking at some of the holes.  When Cereliona entered the room but before she could say anything, Sais seem to sense the lock box because without seeing or hearing her enter, he knew to get up and head to the door.  Once he got there, Sais went to work on the damage locked and in less than a minute he had the chest open.  Inside were 10 bags of diamond dust so Cereliona handed the chest over to Xavian so he could use them as components for his healing spells.  But as Cereliona handed it over, she commented that if the lock on the chest was not broken it would be worth some money.  Hearing this, Alaina casted mending which fully repaired the chest.  Looking at the now repaired chest, Cereliona told Xavian not to lose the chest, because they planned on selling it which the dwarf said he would be careful with it.  After that they spent a little more time giving the ship one more look before they were done and ready to head into the swamp.  

Treasure

  • Dark wood chest with a masterwork lock (DC 40): 500 gp
  • [Xavian]10 bags of Diamond dust: 100 gp each

Traveling through the swamp

They headed back to the ferry where they picked up Shadowmist.  Zheda took the bags of Skovald’s ashes off Shadowmist as they loaded Lamatar’s body up on the horse’s back.  As they did this, Othovir told them that if the vines disappear then he would assume they are not coming back and would head straight to Pendaka and that he expected their horses would be in Magnimar in about a week.  Everyone thanked him for taking care of the foxglove heard as they said goodbye.  They then set off on the vines with only Shadow mist.  As they moved the vines behind them did not leave, they stayed in until the ship was out of sight and they could no longer tell If they truly staied.  However, the vines never appeared more than 30 feet in front of them.  Literally giving them only one way to go but at least it was a quick and mud free path to the center. Walking on the vines was not as easy as land though, it would give and bounce a little here and there (Like a really firm waterbed) but it always held their weight.  Also, it was 1 inch under the water, so they splashed as they went.  Everyone except Alaina that is, who instead flew next to the group staying dry and with her lizard riding on her shoulder.   The electric creature looked nervous about the water as it held tight to Alaina.   

Into White Willow

The vines continued with no break when they reached the bogs of White Willow.  Continuing to give them a safe route to the center.  As they got closer to the center, veryone started worried about being blind again by the mere sight of Myraina again.   Cereliona then added that Nymphs could turn that ability off so if they were lucky so could this undead version and she might be nice because they have Lamatar.   Everyone then decided to get blind folds ready and started being careful were they looked in case they needed to avert their eyes; just in case she was not in a good mood. Alaina even commented that she did not want to lose her new eyes from Pazuzu.  As they then looked around carefully everyone noticed that there still was no rain, there was no mug or bogs either and while it was still cold their cold weather gear kept it out so this trip, had not been ½ bad to them so far.  

The soul of Sadness

As they were all being cautious everyone noticed Myriana’s circle of trees ahead,  so they readied to see her again.  As they got to the dry land they could see the Myraina already floating in the center of the dry land.  Cereliona then moved to the front and said, “Great Nymph of White Willow we have brought Lamatar to you.”  The nymph then looked directly at Cereliona and said, “You may enter, bring me my love.”  Cereliona then grabbed Shadowmist’s reigns and led him to her with Lamatar’s body on his back.  Myraina then touched Lamatar’s body and in her eye’s Cereliona saw wells of hellish horror, crying out silently in an agony beyond anything a mortal creature like her could ever know and it touched her to her core.  She then turned those eyes on Cereliona, but they did not harm her, instead Myriana spoke, “You said you would go and return Lamatar to me.  You have so I thank you.”  She then held out her hand and Cereliona felt the large bag of holding she carried, that Zheda had taken off the turtle and given to her, become warm.  She looked down and saw 3 images appear on the bag; one of Myriana as she is now, one of the dryad they saw by the evil pool of water, and the third was Yap.  On the bottom of the bag, an image of the golden Chakrum Cereliona got from under Sandpoint, wove itself into existence using Myriana’s hair.  Cereliona suspected that was the nymph she had found in the Lamatar’s room and she later confirmed this.  The bag was now giving her the same connection to nature’s working as the token of hair Myraina gave Lamatar, and she could some feel the extra power with in it.  The power of it was clear to Alaina with her magical sight so they both knew that this bag would allow Cereliona to modify the golden Chakrum she got from under Sandpoint.  The Ranger then thanked Myriana for the gift, but the Nymph had already turned to Lamatar and started to cast her spell.  However, the spell failed and then Cereliona and Alaina both realized that reincarnation has the same problem as raise dead, it is not powerful enough to raise a soul taunted by undeath.  Aliana then said outload, “It won’t work.  He was an undead.”  At hearing this Sais said, “O Crap.”  However, Myriana did not get mad instead she got a look of extreme determination on her face and she then casted the spell again but as she did, her ghostly form started to fade. 

Treasure

  • Fey Forge Bag
    • This normal looking bag is decorated with colorful pictures of forest, swamps and mountains. In addition, around the center of the bag are 3 larger images; one of a ghostly looking Dryad , an undead Nymph (Myriana), and a Pixie (Yap). On the bottom of the Bag woven in golden thread is the symbol of a Cereliona's golden Charkum.
    • Bag of Holding Type III
    • The picture on the bottom matches Cereliona’s Chakrum perfectly
    • Lasting Inspiration: This effect functions the same as the standard nymph inspiration ability, save that it lasts as long as the PC lives (even returning if she dies and is later brought back to life).  
      • Inspiration (Su): A nymph can choose an intelligent creature to inspire and serve as a muse by giving that creature some token of her affection (this bag). As long as the nymph retains her favor for this creature and as long as the creature carries the nymph’s token, the creature gains a +4 insight bonus on all Will saving throws, Craft checks, and Perform checks. A bard who has a nymph for a muse in this way can use his bardic performance for an additional number of rounds per day equal to his nymph muse’s Charisma modifier.
    • When it has gathered enough energy (1/book) the Chakrum can be placed in the bag to have it magical powers altered and empowered. Items are then placed in the bag and sacrificed to change the chakram. 
      • Sacrificed items must be of the same weapon type (Chakrum) or have a desired ability.
      • Total gold value of item sacrificed may be used to re-forge the Chakrum’s magical abilities. 
      • Increase: if at least one weapon with a desired abilities is sacrificed then the Chakrum may have that ability. Total weapon Magical bonus cannot exceed a limit by book
      • re-forge: Any current ability the weapon possess may be removed and the gold value of that is added to the Sacrifice total. Any gold In the sacrifice total maybe used to immediate increase the weapon’s magical abilities.
    • Book Enhancement limit
      • Book 3: +5
      • Book 4: +6
      • Book 5: +8
      • Book 6: +10

The Second Spell

This time something happened. An golden energy started to envelope Lamatar’s body.  Once it completely covered his body, he started to glow with sunlight.  The body then floated up a few feet as under the wrappings it seemed to be liquefying.  As this was happening, everyone in the group, but not Myriana, noticed as Alaina reached out her right hand out and pulled a black feather out of nowhere.  She then flicked the feather at Lamatar’s body and it disappeared a few inches in front of her hand.  Cereliona was using her gift of Sheyln to look at Myraina so she noticed the overwhelming transmutation aura Alaina gave off when the feather disappeared.  However, before anyone could do or saying anything about what they saw in front of them, a bolt of the golden light around Lamatar shot off to the side and struck an object floating in the air.  It took everyone a second to see what it was, but when it glowed everyone could see that it was the lock of hair Alaina had taken from Skovald just before his Funeral Pyre Yesterday.  This lock of hair started to grow rapidly in the body of a large humanoid.  It took only a matter of seconds until it completed its growth.  But when it did, the body took shape and he was clearly a larger humanoid creature of some type.  Shorty after the larger one finished forming, Lamatar’s body floated next to hit and his wrappings fell off; revealing the body of a handsome man, with the furry legs of a goat and a set of curling ram horns extending from his temples.   Both Sais and Cereliona Identified the larger being as a Half giant and Cereliona knew that Lamatar was now a Styar.  At this point the larger being opened his eyes and Skovald looked down on his friends. As he did, the first thing he noticed was Alaina had an overwhelming aura of evil, the same aura he had just seen during his reincarnation.   He knew he was now a champion of his god and all that is good and right in the world now, so his instant was to get over there and get that evil off Alaina, so he stumbled that way.  As he started to move toward her, Alaina then held her hand out flat with the palm facing Skovald as a Wall of Force appeared between the too.  Cereliona was still looking into the magical world and she realized that Alaina did not cast that spell so much as she channeled it, similar to a cleric.  As this point, Alaina said, “I wish I could have done this longer, it was fun being on the mortal plane with you.”  Everyone then watched as a spirit form of the demon lord Pazuzu came out of Alaina’s body and then disappeared.  Cereliona pointed out that it looked identical to when she saw Kasandra leave Sais back at Skull’s crossing.  Sais then looked around at everyone and asked, “What happened.”  Cereliona immediately answered by telling everyone that she thought Pazuzu had just possessed Alaina and used one of his feathers to cast a wish to tap in to Myriana’s Reincarnations spell.  Zheda just stood there with a blank expression on her face. (GM note: Player called it “Error page not found.”)  Sais then said, “So who is the giant man?”  At hearing this Skovald looked down at his new half giant body for the first time and took the time to look over his whole body.  As he did this, Skovald saw Zheda and he was so filled with joy, he charged her.  Zheda felt no ill intent from him so she did not attack but much like when she was hugged by Gery, she flinched at his first touch.  When Skovald reached her, he picked her up in a great big bear hug.  At this point, Zheda still could not process what just happened so she hung in his arms like a doll.  As Skovald stood there and held Zheda, the others heard Lamatar say in a manly but high-pitched voice and Myriana say in a dry gasp, “My Love”.  Everyone but Skovald and Zheda, then turned and saw Lamatar in his new Satyr body, touch the Nymph Myriana’s face as the last of her spirit faded away.  Seeing this they were all momentarily reminded of the headboard they saw back in the Thistletop of Satyrs and Nymphs cavorting in a forest.   As soon as Myraina’s spirit was gone, Lamatar sat down on the remains of the tree stump there, look down but not at the spot were Myriana disappeared.  Cereliona did not know what to do with the friendly half giant so she decided to go see Lamatar as he was at least something they had expected.  Sais then said outloud, “Shit there goes out path back.” And he was right because as soon as they look the could all see the vines were gone and this was again the only mud free place for miles.  When she reached him, Cereliona asked Lamatar, “Do you know what has happened to you?”  he said, “I was brought back as one of my Love’s fey at the cost of her soul.”  He then looked up and pointed at Skovald as he said, “But she did not bring back him.”  Then as if that had taken a lot out of him, he dropped his head back down and stared at the ground, thinking.  Sais then said, “Pazuzu did that,” he then turned to face Alaina and continued, “Alaina you want to explain that.”  Alaina told them she had made another deal with Pazuzu.  Sais then ask, “At what cost?”  Alaina answered, “Daily rituals and a little possession.”  As if it was not mor that than agreeing to clean the dishes back at the Rusty dragon.  This surprised Sais and he said, “Pazuzu now possesses you?” Alaina responded, “He left. He only stayed long enough to complete our deal and bring Skovald back, in spirit.”  Sais then said, “So you are beholden to him now?”   Zheda then popped out of her shock and said, “Alaina just spit it out, tell us everything.”  Alaina then explained at after the fight with Barl, she was pulled into Pazuzu’s realm where she had made a deal with him to bring back Skovald’s spirit.  In order to do that Alaina had agreed to give the demon lord rituals every day.  And that in order to hide his presence from the gods Pazuzu had to possess Alaina until the right moment came along.   Also, that because Pazuzu was a demon that keeps deals, he had now left her.  Sais then said, “so this is Skovald but not Skovald?”  Cereliona then said, “that Pazuzu must have used that wish to Reincarnate Skovald as a half giant.”  Sais then turned to the half giant Skovald and said, “Explain, what do you remember.” Skovald said “I remembered being a soul in the either and then something grabbed me.  After that I remember flight.  Then, there was light and life, and my god.  Then He/She asked me to be his/her champion.  And I said yes.”  As Skovald said yes, two metal bracers began to materialize on his arms.  The one on his right was of gold and the other of silver.  On the Silver bracer was an image of the Female aspect of Gozreh rising up out of the ocean.  On the golden bracer was an image of the man aspect of Gozreh raining down fire from the mountains.  Everyone then saw Skovald glow with holy light which made it so everyone could now see he was now a Paladin of Gozreh.  Sais then asked, “You died and came back as a Paladin.  What is going on?  how is this possible?”  The rogue had finally hit information overload and was just lost in his own mind now.  Everyone then decided to give Sais some time so Skovald then looked around as he said outload, “I need a Sword.”  As he said this, Shadowmist seem to hear him and the horse moved over from behind Lamatar to stop next to Skovald.  Zheda then said from within Skovald’s arms, “I put all your gear on Shadowmist, I didn’t let any of it burn up in the pyre.”  Skovald then put her down and excitedly looked for his gear.  However, as soon as he touched Shadowmist he could feel it, while Cereliona and Alaina could see the magical divine connection from between a Paladin and his mount.  Moments after this, everyone saw lights appear around Skovald that looked like a large swarm of glowing gnats.  They flew around him for only a few seconds before they flew into Shadowmist, as they did the horse glowed with magical energy and it transformed into a Black Feathered Griffin.  At this point Sais just could take anymore so he shouted outload, “Come on, he dies and gets a Griffin and all I got was this Mug.” He pulled out his Cayden mug as he spoke and when he looked into it he saw it was now filled with a very strong-smelling alcohol (Tequila).  Sais took a big slug and turned to toast Zheda.  The monk then pulled out her own Cayden mug and toasted Sais.  When her mug filled with the same strong-smelling alcohol, the two both took big drinks, Zheda taking a larger one, trying to catch up.  Skovald then, looked for his sword again, this time finding it.  But as he started to pull it out of it’s sheaths he could feel a different kind of magic, this was not good or evil, but it was wild and powerful.  He did not know what it was, or it’s cause so he quickly pulled his sword out.  As he did, the Adamantine Katana he got from Das Korvut back in Sandpoint, was transformed into an Adamantine Greatsword and while he did not know its powers, Skovald could feel magic in it.  Sais and Zheda then both looked at each other and said, “Seriously.”  After a pause where they stared at each other the two Cayden followers then finished their mugs in one go.  Only to have them refill by the time they looked in it.  Skovald then pulled out his and gear and went about adjust his arm and other gear to fit his new size.  One an item was ready, he would put it on.  He continued this for a while.  Sais then got up and moved over by Cereliona.  The two then looked at Lamatar as Cereliona asked, “Do you understand what has happened to you?”  He continued to stare at the ground nas he told them his love, had given him the information when he was reincarnated.  He knew he had been killed by ogres and turned into an undead.  But he did not remember his time as an undead.  And that he hs now the new protector of White Willow like Myraina was before him.  As he said this he continued to look at the ground but he slowly moved his attention in their direction.  As he finishes telling them his story, he looks at Sais’s feet and says, “Those are my boots.”  This surprise the Rogue, out of instinct he started to take them off, saying, “Sorry I was only borrowing them.”  Lamatar took both boots from Sais and puts them on his hooves.  Once they magically adjusted to fit his feet, he looks at Sais and says, “I have a thank you for these.”  He then waves to the forest and a small bulls eye lantern floated out of the forest and stopped hovering over Lamatar’s right shoulder.  Lamatar then said, “This is for you.” And as he did the lantern flew to float next to Sais.  Now closer to it, he could see that it was a fine, silver bulls-eye lantern that was embossed with the images of 2 Lyrakien Azatas, one on each of the front panels.  Lamatar then explained that it would burn and never need oil, it would float alongside him whenever he asked to, its light could reveal invisible beings, and that if he asked it to, it would guard him.  Looking at the clearly magical Lantern, Sais then said, “Thanks” with true enthusiasm.  Now that everyone’s questions that could be answered had been answered, Cereliona said now that they would have to teleport from here, she wanted to send a message to the Fort with her last Raven so they would know what happened.  Everyone liked this and Lamatar even asked if she would let the Ranger’s know that now that he was the protector of White Willow that had to come first but that he would always be a Black Arrow so if they needed help they could ask for it.  The Rangers would now belong to Jakardros and Vale.  Sais then asked Lamatar if he knew anything about the stone giants attacking Sandpoint or the Dragon but he did not.  However, he did know that Barl had a boss and that boss was powerful. Sais thanked Lamatar for the information before he said, “Speaking of that, we need to go.  Dragons to slay, giants to stop, town to save, all that.”  Skovald then walked up to Alaina and asked if she would identify his new sword so she looked at it and told him it was now an Adamantine golem bane great sword.  Alaina then pointed out that they had a Teleport issue.  She could not bring Skovald and Shadowmist in one teleport and she did not want to use up her spells.  However, Skovald told her that he could now summon Shadowmist from anywhere with the power of his god, so she did not need to bring him.  Skovald suggested that he could fly his Griffin back to Sandpoint but that was estimated to take at least two days so was quickly shot down.  Xavian then volunteered to ride out the trip in Cereliona’s bag, like when they Dimensional doored into the fort.  Everyone thought that was a great idea, so they quickly said goodbye to Lamatar and Yap.  Cereliona then released her Raven with their message on its leg.  After that everyone came together around Alaina, Xavian jumped in the bag and Alaina casted her Teleport.  

Treasure

  • [Skovald]Bracers of Gozreh: 32,850 gp
    • This set of bracers with the right one being made of gold and the other made of Silver.  On the Silver bracer is an image of the Female aspect of Gozreh rising up out of the ocean.  On the golden bracer is an image of the man aspect of Gozreh raining down fire.  Both Bracers must be worn to gain any effect. The first time the bracers are put on each day, the wearer may select one affect from the two below.  The bracer provides this effect until the next day, even given to another wearer.
      • When worn by a paladin, he is considered four levels higher for the purposes of determining the uses per day and healing provided by his lay on hands class feature. Additionally, once per day, the wearer can infuse a use of lay on hands with additional power, providing relief as a lesser restoration spell.
      • If the wearer has levels in a class that grants a smite ability (such as a paladin, or a cleric with the Destruction domain), her smite damage is treated as though she were a member of that class four levels higher. If the wearer is not a member of such a class, once per day she may make one smite attack, gaining a bonus on the attack roll equal to her Charisma bonus, and a +5 bonus to the damage roll on a hit.
    • Bonus to the faithful: If the wearer is a Paladin of Gozreh, then he gains both effects for as long as both bracers are worn.  
  • [Skovald]+1 Adamantine Golem Bane Great sword
    • Magically re-forged from Skovald’s Adamantine Greatsword by Divine magic.
  • [Sais] Faithful Fey Lantern: 25,000 gp
    • This fine, silver bulls-eye lantern was embossed with the images of 2 Lyrakien Azatas, on each side of the focus. It functions as a bulls-eye, lantern that doesn’t require oil to function. 
      • A bullseye lantern provides normal light in a 30-foot cone and increases the light level by one step in the area beyond that, out to a 60-foot cone (darkness becomes dim light and dim light becomes normal light). A bullseye lantern does not increase the light level in normal light or bright light.
    • While it is lit, it also reveals all invisible creatures and objects within its 30-foot cone of normal light, just like the spell invisibility purge.
    • On command, the lantern floats alongside its user, shedding its light in whichever direction the user is looking.
    • Once per day on command, the lantern can be designated to stand guard for up to 8 hours. The lantern ceases to shed light and keeps watch over a 30-foot-radius area centered on itself.
      • The lantern acts as the alarm spell, except it is activated only by creatures that are Small or larger, and it can see invisible creatures. If the lantern detects a creature, it notifies the user that commanded the lantern with a mental alarm, waking the user if necessary. Once the lantern notifies its user, it shines its light on the intruder until commanded to stop.

GM Bonuses

  • Skovald
    • Allowed to take Shadow mist as his Paladin mount.  
    • Horse already was strong and had combat training so gave ability of Change shape (Griffin, Beast Shape IV).  This effectively gave Skovald the bonus feat of Monstrous Mount and Monstrous Mount Mastery feats.  Allowed Griffin form to keep better horse stats and fly at ½ speed while carrying a rider just a as a level 7th griffin mount. 


[End of Book 3: The Hook Mountain Massacre]


[Start of Book 3.5: The League of Ordinary Adventurers]

Day 74 [continued] (Wealday the 5th of Kuthona, Wednesday 12/05/2047)

The League of Ordinary Adventurers

Entrance

As they were moving through the void, their trip was interrupted.  They were not pulled out of the void, instead it was like a building materialized around them as they moved.  When the area around them was done taking shape, the floor just became solid and something to walk on with no initial impact. They then looked around and saw that they were in a wooden structure.  The room they were in was rectangular shaped with a set of double doors behind them, a set of barrels to their right, and then at the far end of the rectangle was a set of large stairs going up on their left, a door going to their right and in between those was a counter.  Behind the counter sitting on a Clawfoot, but they did not know what that it was, so they thought it was just a Velociraptor, was a halfling.  He was working on something.   He paused from his work just long enough to look up at them and say, “Hello” before he went back to his work.  Alaina then asked, “Where are we?”  The halfling then stopped what he was doing, before he gave Alaina his full attention.  He said, “I am Anamis and this is the League of Ordinary Adventures.”   He then looked at them for a moment before saying, “Let me guess you are on your way to save a princess?   No, no, no, wait too many of you for that.  Maybe to slay a demon??”   Cereliona then jumped in and said, “We are on our way to save our home, Sandpoint.”   Anamis then said, “Aaa, it is usually something like that.”  Zheda then asked “Alaina, where have you brought us?”   Anamis then jumped in and told them that they were here because the League picked them up as they traveled and not to blame their caster.  He explained that whenever people with destinies were going to reach a point where things changed in their path, the league will sometimes show up and give them a respite just before that crucial moment.  Also, that they need not worry about hurrying because time has no meaning in this place.  As long as they stayed in the bar, no time would pass for their home world.  If they wanted to, they could leave through the double doors behind them at any time and they would be returned home.  However, if they chose to stay they would get free room and board.  Also, they would be welcome to use the upstairs rooms which have their own features.  Namely, training and craft rooms were time spent in them has no meaning to the bar, so they could do whatever they wanted or needed to do for as long as they wanted or needed without wasting time even in the bar.  They could also go into the main bar where they could eat and drink anything for free; and if they waited for them there would also be an occasional bar fight or two.  Finally, they had another room beyond that where all the merchants of Sharn, the city of Towers, would be at their disposal so they could buy and sell anything they wanted with no limits.  Anamis ended all this by saying, “My new friends you may wonder why our bar is this way.  Well, myself and my fellow owners of this tavern, were once heroes like you.  And we succeeded in our task, but when we where done we did not want to be asked to do it again.  So, we built this placed to hide us and help the next set of Heroes, complete the missions we did not want to do.  Consider this place a respite before an important moment.”  Everyone then smile and thought that maybe this might be true.  As they smiled, Anamis could tell they did understand what was going on so he added, “Now if you would like to get started, to your right.    Those Barrels….  That is our leave a scroll takes a scroll.”   Alaina quickly moved over and looked at the barrels.  Her magical sight showed her that If someone put as scroll in one, the barrel would allow them to pull another scroll of a spell that was an equal power level out.  Alaina then commented, “I bet Wizards love this place.”   At that everyone looked at each other and with a node they agreed to stay.  

Exploring the bar

They then let Xavian out of the bag as Zheda moved up to Anamis and asked, “Do you have anyone with magical knowledge?”  Anamis thought for a second and then said “You should go talk to Kanatash in the back.  He is the magic dealer and our resident knowledge buff.” Zheda thank him and started to head that way, only to find that Sais was already taking their treasure that way.  As those two went straight to the magic dealer, the others moved into the bar proper and looked around a little.  On one of the walls, they found a map of the city of Sharn.  It was a city of thousands of feet tall stone towers with beings and people living on all levels from under the city, in the many tower levels, to island of stone floating in the sky above it.  Cereliona then ran back to Anamis and showed her the map they got off the ghost ship in the Shimerglains and asked if she known what It was.  Anamis looked at it for a moment, smiled and said “That is Khorvaire.”  He then pointed to a spot on the South west coast of the continent and said, “We are there.   Sharn the City of towers.”  He then happily went back to his work.  Cereliona then wandered back into the bar.  While Cereliona was back with the halfling, Alaina and Skovald wandered out onto the open-air patio and looked at the 4000-foot high view.  However, unlike other mountain tops that had seen there was numerous creatures, beings, and vessels large and small flying through the air; as well as dozens of other towers like this.  This surprised them, so they decided to return and find the others to tell them about it.  

Magic Item Dealer

When they got to the dealer, Zheda when first and Sais stayed back to give her space.  Zheda walked up, opened her shirt a little to show the man the mark she got in Foxglove Manor that recently changed and said, “Do you know what this is.”  He said, “I am Kanata’s, and I do not know right now but let me take a look at it.”  He then immediately got up and moved closer to Zheda, so he could see the mark.  Without asking he just reached and grabbed her by the shoulder and boob, so she could flatten and see the mark better. Zheda was used to this, having been trained by Chied after all so she let it go.  The man casted several spells and looked at the mark through several lens before he looked up at Zheda.  He then told her he had not seen anything like this before, but from what he could tell it is some come of mark that is the symbol of a force inside her that is powered by her own sin, whatever one that may be.  Zheda asked him, “is it dangerous.  Will it hurt me.”  He told her, “No, it might grow in power, but it is not meant to hurt you.  It does not work that way, it is symbiotic, not parasitic.”  Zheda was then immediately calmed since it would not harm her directly at least, and that she did not need to worry about it so much.   She then returned the bar.  Sais the went in behind Zheda, to sell off the many treasures they had acquired since leaving Magnimar.  The dealer was in such a good mood from his time with Zheda, he gave Sais a deal on the items he sold.   After getting all the loot, Sais took the treasure back to the main bar where everyone met up at a table.  The loot was then divided up among the five group members.  Once everyone got their share they told Alaina what they wanted crafted, gave her the items and gold she would need and then everyone went out to the bar to either shop, craft, retrain, and/or just have a good meal.  During this time, Xavian helped Alaina get some crafting supplies by giving her a diamond worth 5000 gold and even talking to the dealer and helping her to purchase the supplies she needed to make better “camping gear” at a discount. Cereliona used her new bag and one of her purchases to give her Chakram a new ability.  Also, Zheda decided to sell her handy haversack and put all of her stuff including her booze in Cereliona’s large fey bag, after getting the ranger’s permission.  The group ended up having a total of 3 meals in the bar before everyone was done with all they wanted to do, fully rested mentally and physically, as well as ready to take the fight to the giants so they then readied to leave.  They returned to the main room, had Xavian jump in the bag, said goodbye to Anamis, who waved at them, and then they all walked out the double doors, returning to the path destiny had laid out in front of them.  

Gm Note

·         Zheda Trait Favorite Daughter bonus applied to the selling off of this treasure, allowing them to sell everything at 60% it’s value instead of 50%. 

·         195930 gold total value at 60% so each player got 39,186 gold from the selling off all the hook mountain treasure.

League stuff features.

·         Time stop

o   Time does not pass in the character’s home world, while the players are in the bar. 

o   Time does not effectively pass for character’s in the bar compare to character’s in crafting and training rooms. Allowing anyone to craft anything in seconds or take any training in a moment.

·         Take a Scroll leave a Scroll

o   A scroll may be place in the barrel and a scroll of an equal spell level may be removed unless the second spell has a special extra material cost such as Restoration, then gold in the same value must be added to the barrel first.  Does not have to be the correct material added, only an equal gold value.

·         Merchant

o   The Bar store is considered a Metropolis and if a player has the Black Market connections ability such as Sais, they are consider to have automatically passed that check.  Making it so all magic items are for sale in this case.

·         Other

o   All food and drink for anywhere, anytime, any country, any universe, available.  


September 09 (6 years ago)

Edited September 23 (6 years ago)

Treasure

§  Alaina Sold

o   Bracers of Armor +1: 500 gp (1000gp)

o   Scrolls

§  Cone of Cold: 1,125 gp

§  Hold Monster: 1,125 gp

§  Telekinesis: 1,125 gp

§  Lightning Bolt CL 6: 375 gp

§  Keen Edge: 375 gp

o   Metamagic Toppling Rod: 3000 gp

o   Wand of Enervation: 5040 gp

o   Silent metamagic Rod: 3000 gp

o   Amulet of Natural Armor +1: 2000 gp

o   Cloak of Resistance +1: 1000 gp

·         Aliana Bought or Crafted for Self

o   Headband of Alluring Charisma +6: 32,000 gp

§  Upgraded from +2 to +6

§  Crafted at ½ cost

o   Orange Prism Ioun Stone: 30,000 gp

§  Crafted at ½ cost

o   Instant Fortress: 55,000 gp

§  Received special deal because of Xavian and GM giving style points for this.  Allowed to purchase at less than 50% so she could afford it.

§  Effectively Crafted at less than ½ cost

·         Sais Sold

o   ring of jumping: 2,500 gp

o    +1 shortsword: 2,310 gp

o   SkinSaw Mask: 1500 gp

·         Sais Bought or had crafted by Alaina.

o   +1 Amorphous, Shadow, Defiant(Giant) Darkleaf Leather Tunic 13,000 gp

o   +1 Debilitating, Adamantine, Black Short Sword: 8000 gp

§  Upgraded from Das Adamantine short sword

o   +1 Menacing, Adamantine Short Sword: 9000 gp

o   Belt of Dexterity increased to +4 – 8000

§  Crafted at ½ cost by Alaina

§  Upgraded from +2 belt.

§  Also sacrificing an +2 dex belt allowing them to gain that similar item’s full value in crafting cost, rather than effective have from selling. 

o   Headband of Alluring Charisma increased to +4 – 12000

§  Upgraded from +2

§  Crafted at ½ cost by Alaina

o   Cloak of Resistance increased to +4 – 15000

§  Crafted at ½ cost by Alaina

§  Upgraded from +1 Cloak.

·         Sais Alchemy Crafting: All items crafted for ½ price by Sais

o   2 Vicious Caltrops [100 each]: 200 gp

o   5 Acid Flask  [10 each]: 50

o   5 Alchemist's Fire Flask [20 each]: 100 gp

o   5 Alkali Flask [15 each]: 75 gp

o   5 Holy Weapon Balm [30 each]: 150 gp

o   5 Smog Pellet [40 each]: 200 gp

o   3 Smoke Pellet [25 each]: 75 gp

o   3 Flash Powder [50 each]: 150 gp

o   5 Vermine Repellent [5 each]: 25 gp

o   5 Tanglefoot Bag [50 each]: 250 gp

o   9 Antiplauge [50 each]: 450 gp

o   10 Antitoxix [50 each]: 500

o   10 Bloodblock [25 each]: 250 gp

o   10 Smelling Salts [25 each]: 250 gp

o   10 Stillgut[50 each]: 500

o   10 Troll Styptic [100 each]: 1000

o   10 Twitch Tonic [45 each]: 450

·         Sold by Zheda

o   gloves of arrow snaring: 9000 gp

·         Bought or Craft By Alaina for Zheda

o   Monk’s  robe: 13000 gp

§  Crafted at ½ cost by Alaina

o   gauntlet of skilled maneuver (trip): 4000

§  Crafted at ½ cost by Alaina

o   headband of mental prowess (int,wis, knowledge history) - 6000

§  upgraded from headband of inspired wisdom +2

§  sacrificed Head band of vast intelligence +2, to gain full item value in crafting cost.

§  Crafted at ½ cost by Alaina

o   boots of springing and striding - 5500

§  Crafted at ½ cost by Alaina

o   dark blue rhomboid ioun stone - 10000

§  Crafted at ½ cost by Alaina

o   amulet of mighty fist +1 and Impact [+2] – 32000

§  Upgraded from a +1

§  Crafted at ½ cost by Alaina

o   10 baiju [10 gp each]: 100 gp

o   10 dragon punch whiskey [10 gp each]: 100 gp

·         Zheda Retraining

o   Removed enforcer and Intimidating Prowess feats: 600 gp each

§  Replaced with Dimensional Agility and Dimensional Assault

·         Cereliona Sold

o   Studded Leather +1:  1025gp

·         Cereliona purchases or Crafted by Alaina for Cereliona

o   Designating, Lesser Chakram: 18,000 gp

§  Sacrificed in Fey forge bag.

§  Used to added Designating to her Golden Chakram

o   Celestial Armor: 22,400 gp

o   Vest of Surgery: 3000 gp

§  Crafted at ½ cost by Alaina

o   Healer's Gloves: 2500 gp

§   Crafted at ½ cost by Alaina

·         Cereliona Retraining

o   Changed Favorite Enemy Humanoid(goblinoids) to Favorite Enemy Dragon: 600 gp

·         Skovald Purchases or Crafted by Alaina for Skovald

o   +1 Huge Impact Greatsword: 18,350 gp

o   Effortless Lace: 2500 gp

§  Crafted by Alaina for 1/2

o   Ring of Protection +4: 12,000 gp

§  Upgraded from +2 to +4

§   Crafted by Alaina for ½ cost

o   Vestments of Natural Armor +3: 16,000 gp

§  Upgraded from +1 to +3

§  Crafted by Alaina for ½ cost

o   Belt of Physical Might (STR, DEX) +2: 12,000

§  Crafted by Alaina for ½ cost

§  Upgraded from Belt of Giant's Strength +2

 

Skovlad's goodbye

After dying and coming back as a new man in a new body, Skovald did not want to return to their world.  Instead he decided to stay in the world of the bar and see what he could could do there.  Everyone was upset to see him go but they did not stop him.  When he told Anamis the halfling casted a spell the would allow him to leave through the double doors and not return home.  With that done, everyone said a final good bye to Skovald before the now half giant walked out the doors into his new destiny. 

 

Player Update: Skovald[Kane] was removed from the game as of the end of this session.

 

The Last thing that happened

The group left The League of Ordinary Adventures and returned to the void of their teleport spell.

 

GM Favorite moment

The rebirth of Skovald.  I feel that I truly surprised the group when Skovald was returned to them, I believe that no figured it out one in or out of character that it was going to happen. 

 

Experience

Each Player received 2500 experience points (Total: 178,030 [12th level]) for Role-playing.

 

[End of Book 3.5: Mini Adventure: The League of Ordinary Adventurers]

September 22 (6 years ago)

Edited October 03 (6 years ago)

[Start of Book 4: Fortress of the Stone Giants]

Session 45 (09/12/2018)

 

Day 74 [continued] (Wealday the 5th of Kuthona, Wednesday 12/05/2047)

 

Leaving the League

Each of the group members had just put one foot through the door and they were just starting to feel the magic of Alaina’s teleport spell take hold of them again; when Anamis said, “Thank you for visiting and enjoy the view.”  No one had any time to react to his words but everyone thought “Enjoy the View?” because the magic took them.  However, this time when they teleported, instead of the Black void as usual, they all were given a vision of Magnimar from about 200 feet up in the air.  They only stayed still for a few seconds before the vision started to move. 

They left Magnimar and flew north along the rocky coastline.  They quickly found themselves in a peculiar country. Fog draped the rolling landscape, floating spectrally along damp and lonely moors. Small woodlands graced the region, their tangled depths redolent of nettles and pepperwood and pine sap, while further inland, river valleys were lined by majestic redwoods that winded between ragged tors and limestone escarpments. They could feel the region’s vastness and sense of isolation that earned it the name they all knew,” The Lost Coast.”

As the vision moved them, they could see pockets of civilization along the lost coast. Traditional varisian campsites were seen in nearly every gulch and hollow along the cliff-lined reaches, with lonely houses that sat upon bluffs now and then—domiciles for eccentrics or the rich seeking a bit of peace far from the bustle of magnimar’s streets.  Roadside inns graced the lost coast road every 24 miles or so, they guessed placed by virtue of the distance most travelers could walk in a given day.  Low stone shrines to Desna, goddess of wanderers and patron of the varisians, gave further opportunities for shelter should one of the all-too-common rainstorms catch travelers unaware. The footprint of civilization upon the lost coast then grew more clear and common.  Farmlands in the outlying moors and river valleys grew more numerous, and the blue-green waters of the Varisian gulf bared more and more fishing vessels upon its waves. Passage over creeks and rivers was more often accomplished by wooden bridge than ford, and the lost coast road itself grew wider and better kept. 

They next approached a the large up thrust limestone pavements known as the devil’s platter.  The arc of rocky outcropping was near a lightly forested hilltop that rose up by a bend in the road.  As they turned this final bend in the road, Sandpoint’s smoking chimneys and bustling streets greeted these travelers with open arms and the promise of warm beds, a welcome sight indeed for those who had spent the weeks in the hook dealing with the rain.

The vision then ended, returning them to the normal world.

 

Sandpoint

Arriving Home

When the vision ended, the teleport spell placed them at the edge of town, in front of Sandpoint Bridge and it was about 2 in the afternoon.  The first thing everyone noticed was a post next the bridge and hung on it from a bent nail was a sign and a mirror; painted on the sign was the message: “Welcome to Sandpoint! Please stop to see yourself as we see you!”  Seeing this sign reminded them when they returned to Sandpoint from Thistletop.  Then they had looked into the mirror and saw how that short adventure had changed them.  Now they looked into this mirror, amazed by the differences yet again.  They were all geared up, tougher looking, and stronger as well as the fact the Alaina had different eyes since last time.  The sign also reminded them of the seven stones in the center of the church they had seen shortly after returning, but no one focused on this or brought it up right now.  Instead they were focused on Sandpoint itself.  Much to their surprise, the town looked to be having a fairly normal day.   Smoke was coming from the chimneys, the sound of the log splitter could be heard, and from what they could see everyone was going about their daily lives like all was normal.  This surprised everyone, as they had expected to find giants destroying the city.  Alaina told the group she was going to give the town a fly over and everyone watched her take off.  Sais and Cereliona then headed into town to the guard house, hoping to find the Mayor and/or Belor. Zheda traveled with them but she was headed to Turandarok Academy to check on her orphans.  Just as they entered town they passed the two knights brewery and Gavin Deverin saw Zheda.  He yelled her name to get her attention which worked.  However, Zheda did not stop moving but she did slow down and turn to look at him.  Once she saw him she signaled that she had to run but that she would be back.  He understood and waved her on.  The monk then turned and ran to catch back up with the other two. 

Turandarok Academy

Zheda caught up with the other two, just outside the Turandarok Academy.  Once there, Zheda wasted no time and went straight in the front door.  Seeing this, Sais thought he would check on Illsoari as well and Cereliona did not want to separate the group up any more, so she joined them as well.  Inside the front doors, they found the building mostly empty, there were no student or children around.  However, in the two chairs by the front entrance sat Illsoari and a gnome both with their noise in a book.  As soon as she saw Illsoari, Zheda asked, “What is going on? Is the town ok? Are ‘My Orphans’ ok?”  Seeing her franticness, Illsoair quickly stood up and joined Zheda.  He told her that everything was ok for now and that the children were all out of school at the moment.  Seeing that everything seemed to be OK, Zheda calmed down.  However, Cereliona was surprised that everyone was calm about all this, so she asked “What happened with our message?”  He explained that the Mayor had just gotten their message through Sabyl this morning.  She told the town that she would contact Magnimar to see if they would send assistance.  He also added that at first everyone started to panic but once she told them that the Heroes of Sandpoint were returning home to save them again, everyone felt safer.   Hearing all this Cereliona worried that the town may be depending on them too much or taking them for granted.  However, she looked at the books the two were reading, Illsoair had one on Dragons while the Gnome had one on stone Giants.  This made the ranger feel better because it was now obvious to her that they were doing what they could, they just were not terrified of the attack.  Sais on the other hand, moved over to the Gnome and introduced himself.  The gnome said his name was Veznutt Parooh the town Mapmaker and an Amateur Historian.  Hearing his name, Sais remebered the magical map located in the guard house and that this town local was the official owner of it.  Smiling at this, Sais asked if he had any ideas on the giants.  Veznutt then picked up his Stone giant book and flipped a few pages back.  And then he pointed out that this book, said that Stone giants are particularly good at hiding in stony mountains, so he suspected that they would use either the Fogscar or the Malgorian mountain as blinds to get all the way to Sandpoint.  Sais then ask if anyone was watching those mountains, but Veznutt pulled out a map and showed him that the edges of these mountains stretched over several hundreds of miles so there was no real good way to do that, but that if something was being done, only the mayor would know for sure.  Hearing about the mayor reminded them of their original destination and since everything was safe here, everyone quickly said goodbyes so they could head to the guard house. 

Aliana’s fly over

As Alaina flew over the roof tops of the buildings of Sandpoint, she could easily make out the Cathedral, the Sandpoint Theater, the Turandarok Academy, the Glassworks, and even the Rusty Dragon.  Nothing looked out of place to her and none of the buildings look damaged.  She could see people in the town going about their business, but as she looked carefully she could tell that everyone was acting nervous; looking around corners and into the forest; jumping at loud noises; etc.  However, at the same time no one looked as panicked as she thought they should be.   She finished her fly by near the guard house, were she saw the group approaching so she landed outside the guardhouse to join them. 

Guard house

Everyone on the ground reach the guard house just in time for Alaina to come down next to them.  Alaina did not land, instead she stayed hovering just a few inches off the ground.  They turned out to have perfect timing because coming out of the guard house was Mayor Deverin, Sheriff Belor, and Sabyl Soren.  Then for the first time ever, Xavian pushed to the front of the group and made his way to Sabyl.  Seeing him she did the same.  When the two met they embraced and shared a deep and long kiss.  Sais joked about losing his lunch at the sight of those two kissing, but it was meant in good fun.  Seeing the Dwarf kiss the female monk, everyone remembered that they had only seen Sabyl once.  It was when they were leaving the glassworks after clearing out the goblins and that she had offered them a room or help if they needed it.  Alaina also remembered that Xavian had let her borrow a few of this lady’s books.  Xavian and Sabyl separated after a little while and when they did, the Dwarf and the human both return to the rear of their respective groups.  With the lovers out of the way, the three townsfolk looked at their Heroes and the first thing they noticed was Alaina’s eyes.  The Mayor and Sabyl did not do anything other than stair but Belor said, “What the F…, happened to your eyes?”  Alaina simply replied that she had been affected by some powerful magic.  Belor and Sabyl seemed to understand but the Mayor was obviously still a little confused, but she did not press the issue.  Instead she thanked them all for coming home so quickly.  They had just gotten their message this morning and even though the message said they would be traveling by magic she had not expected them so soon; but she was very thankful.  From the looks on their faces as Belor and Sabyl watched the Mayor talk to the group, they too felt the same way. Sais told the sheriff that he had to return to mess with him.  He then started to walk up to the sheriff while holding his hands out as if he was going in for a hug.  Belor watched as he approached, knowing that it was all a trick, so Sais could attempt to steal something from him, so he said with a smile in his voice, “Try it.”  And as he said this did, Anen and Cenbert join Belor.  Sais stopped shy of the sheriff and waved and said “Hi” to both guards.  Sais then turned the mayor and asked, “So what have you done so far?” then he returned to the group.   As he did he overheard Zheda quietly tell Cereliona “Bet you 5 gold he is in jail within a week.”  And he also heard Cereliona’s response of “No, I don’t take bets I cannot win.”  The Mayor then told them that she informed the major members of the community who in turn had notified the rest of the town that giants were coming to attack the town but that the Heroes of Sandpoint were returning to save us.  As she finished this, Sais whispered to Cereliona and Zheda “3 days?”  The three held in their laughter at this as the Mayor added, that she sent a letter to Magnimar to request help and that she had used the Heroes of Sandpoint’s name to hopefully get help sooner.  Belor then added that signs of giants were everywhere now.  The growing number of sightings at the fringes of civilization had even been enough to cause Magnimar’s standing army to take notice so he hopped it would speed things up, but he admitted that the logistics of organizing a army, even a small one, are such that he did not expect Magnimar’s reinforcements for at least several weeks. The group then looked at the gathered crowd and told them that they are all going to have to come up with a plan then.

 

Planning

Guardhouse

The group’s first idea was to evacuate the town until the giant attack was over.  But the Mayor and the sheriff explained that while a short-term evacuation could be done, this town, these buildings and business were the people’s livelihood.  It is how they survive, quiet latterly how they got food to eat, so the town could not be evacuated for any long term. Alaina then thought of a short term, quick evacuations and asked if the smuggler’s tunnels under town were still safe.  Belor explained that he still has a guard regularly watch it, but nothing has ever come out of there.  Alaina then suggested that they use the tunnel as a hiding place for the townsfolk.  They could enter through the glassworks, close up the doors and hide until it was all over.  Everyone thought this was a good idea, so they decided to go and ask Ameiko right now if they could use the glass works as an entrance.  As they walked they asked the Mayor if there was anything new in town they should be aware off.  The Mayor said, “Ironically, Yes.”  A week or so after you left a deal with struck with the remnants of the goblin tribes you attacked.  They now regularly come to junker’s edge and collect the garbage they like.  Daviren Hosk was and still is set against it, but the followers of Gozreh, particularly Hanna, did and are continuing to make a good case for it.  But, the fact that the garage was clearly piling up faster than the ocean would take it lately ultimately sealed the deal.   The farmers in the area can also dumb their garbage in shanks woods as well for the same reason.  Everyone was shocked by this turn of events, but they had little time to think about it as they were trying to stay focused on the task at hand which was reaching the Rusty Dragon and saving the town.

Rusty dragon

When they entered the tavern, it was mostly empty with only a few patrons and all of those drinking or eating alone.  The halfling Bethana was behind the bar on the right and upon seeing the mayor and the group she immediately called Ameiko out of the kitchen.  As soon as the group saw Ameiko all four of them came in for a big group hug.  As they did this, Ameiko asked, “Where the fuck have you been?  Shit you got all new stuff, what you been up to?”  Cereliona then added that they all had a lot of stories to tell her. Ameiko thanked them but she also the saw the mayor at the door and the look on her face so she said, “That will have to wait though, looks like the mayor has more important shit for us to talk about.”  The group, Mayor Deverin, Sheriff Hemlock, and Ameiko then all moved to a large table and sat down.  First, they filled her in their beginnings of a plan and that they would like to use the glassworks to reach the tunnel.  As they had expected she agreed to let them use her building.  Alaina then asked how power Father Zantus was with magic because she wanted to know if he could cast a divine spell she had heard of in her research that would allow him to shape the stone of the caves.  The mayor said that she believed he was powerful enough, but they would have to ask him to find out.  Alaina said it is not required but if he could cast that spell twice that he could close up both ends of the cave, sealing them in were it would be safe.  Zheda then first started to talk about the limited air and worried about how long they could last but then they entire group including Zheda remembered that the catacombs connected tunnels had a set of old stairs were air could get in and out, so the people would be fine.  With that taken care of they moved on to the defense of the city itself.  They did not worry about the north lost coast road entrance, it had the wall and gate, so it was already well defended.  However, the entire east side of the town only had the slow-moving waters of the Turandarok river to protect it.  At first Alaina wanted to cut down trees and use them to make a wall along the east side.  But it was quickly realized that to make anything tall enough and strong enough to hold back a giant would take months to build over an area that large so instead they decided to make the water harder to cross.  Sais came up with the idea of putting tree stump sized spears in the water.  They hoped that this would funnel the giants to the two bridges.  At the bridges they plan to set up trap to spring on the giants.  Sais came up with the idea of setting the bridges up with Alchemist fire and then using a flaming arrow to detonate it.  That covered the east area of the town.  The south had the harbor and the west the ocean, so they were safe from those directions. Next, Zheda asked about sending out scouts to look for and send warning when the giants are approaching.  Sais suggested the sneaky goblins, but Cereliona was concerned about what they could use to motivate the green monsters.  Sais said they would explain to the goblins no town means no garbage.  Cereliona picked up on Sais’s line of thought and said they should also explain that no town also means no food either.  Alaina then added that she would happy threaten the goblins if it was needed.   They next moved on to the dragon.  Alaina then asked what they could do about dragon fire.  The group was then glad they saved the Rod of Flame Extinguishing from the Kreeg clan’s treasure.  It was decided since Zheda was the most mobile of the group she would carry it which meant she also had the job of putting out fires in this battle.  Alaina added that she will fly around and help with the dragon and its fires as she could.  Zheda pointed out that the worst part about the dragon was that it could fly fast so it would be hard to control.  Cereliona then said that she would use her anchoring javelin, but she worried that it would most likely only slow the dragon down, but not stop it. Alaina added that she thought they should focus on bringing it down to them.  Cereliona said that all dragons have egos so they are usually easy to taunt.  Hearing this Alaina added that because this dragon worked for stone giants it would have to be young or else it would just eat all the giants.  And since it was young, it would have an even bigger ego so be even easier to taunt.  Zheda and Sais then smiled at one another as they said that they felt they could easily taunt the dragon.   Sais added that once it was on the ground, they could have guards with net throw them on the dragon if it made it to the ground.  And Sais said he would use one of his tangle foot bags on its wings, hoping that it would stop it from flying.  Alaina added that she planned to use her powerful area effect spells while the dragon was still in the air but close to the ground because she was worried about the collateral damage to the town.  Everyone agreed that it was a good idea.  Next Cereliona ask, “Where is the Ginfaxi, isn’t this what that group claimed it was here to fight and stop?”  Everyone silently agreed with her.  Sais then looked over at the Rusty Dragon’s help wanted board for the note he left for the Ginfaxi.  He found the note just were he left it and as far as he could tell no one had responded to it or even touched it.  He then turned to Bethana and asked her if she had seen anyone looking at this note.  Bethana apologized but as people were always reading and posting things on the board, she could not say if some had or not because she did not watch it that closely.  When Sais returned to the group, everyone agreed to look into the Ginfaxi around town as best they could, later.  Alaina then circled back around to her main concern, the dragon.  Alaina told the group, “I have a bad idea.”  Hearing this everyone expected the worst, but they were willing to listen to her idea.  Alaina said that because she could fly, she could focus on handling the dragon, while the rest of the group took care of the giants.  Zheda immediately jumped in and told everyone that she felt splitting the group was a bad idea, because last time they had tried it someone died.  Alaina said that she understood but that she did not know what else they could do.  Cereliona added that she thought it would work as a last resort but not as their main plan.  Xavian then joined the conversation and told everyone that if Alaina went after the dragon, he would be willing to join her in the air, if she casted fly on him.  Xavian explained that he would not fight the dragon, but that he would do his best to keep Alaina alive while she did.  Zheda still felt separating the group was a bad idea and said a hard no to that.  However, this gave everyone else ideas, so they decided to think on Alaina’s offer rather than dismissing it out of hand.  While they did that, Cereliona broached another subject.  She asked everyone that with all things being equal who should they focus on the Giants or the Dragon.  It took a while, but everyone agreed that the giants were the greater threat simply because of their greater numbers so they all agreed that if push came to shove, the giants would be the priority.  Alaina then added that she did agree that they be would much more effect against either group if they could stay together, but that they would need a backup plan. 

Plan A

Using all the ideas they had just discussed they came up with Plan A.  They would put spears and pikes in the river along the east side of town to try and funnel the giants onto the bridges.  They would also trap the bridges with Alchemist fire.  In addition, Sais would also give each bridge a Tangle foot bag, so they could slow the giants even more.  The group would leave this to the town’s defenders as much as they could while they focused on the dragon.  If they could they would taunt it to come down low and when it got close Alaina would do her best to hit it with spells.  When it landed the guards would then use nets to try to slow the dragon for the group to slay.  It was their hope they could take care of the dragon and come to the aid of the town’s defenders before the giants overwhelmed them. 

Plan B

They then moved on to their back up plan.  If plan A failed because the dragon was too strong, the giant’s moved to fast, or something else ruined plan A then they would separate.  Alaina would go after the dragon while the rest of the group would to deal with the giants.

 

 

Errands around town

With planning done it was now 3 pm and everyone now had errands to run around town, so they decide to split up.  As everyone was separating, Alaina asked the Mayor if there were any powerful wizards in town.  However, the most powerful one that she knew of was Broderick, and he was more of a scholar than a fighter (Level 4 Wizard).  Alaina thanked the mayor, but she needed someone a little stronger than that for her idea.  Everyone then left the Rusty Dragon and headed out into Sandpoint.

Sais at Bottled Solutions

Sais first stop was Bottled Solutions to see Nisk Tander.  When Sais arrived at the shop, it had not changed much since last time he was here.  It still had 5 rows of items up front and the counter in the back with Nisk behind it, crafting.  As Sais made his way to the back, he could smell the distinct odor of failed Alchemy in the air as the item Nisk was working on, started to smoke a little.  As Sais reached him, he asked “What you workin’ on?”  Nisk was clearly surprised by Sais’s appearance in his shop so he quickly hid his work saying, “This is something new I am coming up with, but it is not ready yet.”  Sais’s knowledge of Alchemy told him that Nisk was working on a simple Tindertwig.  Rather than pointing this out, Sais asked if Nisk had any contact with the Ginfaxi.  Nisk said that he spoke with Das and Cracktooth so he knew that they were members but other than them and the initial contact from Sais, he had not heard from anyone.  He added that he even asked around town a little, but no one knew anything about them.  Sais thanked him and asked Nisk to report back to him if he did hear anything which Nisk agreed to.  Sais then moved on to his other reason for coming.  He wanted Nisk to make up several bottles of Alchemist fire, so they could use them as traps on the bridges.  This excited Nisk and he started to describe how the big the fire would be from his products would make, when he started to look worried.  He then explained to Sais that Alchemist fire was very unstable, especially the ones that he made, so they would want to wait and trap the bridges right before the attack.  If they did it now, most likely it would get set off early.  Consider the hit or miss luck he has have had Nisk products, he agreed and asked Nisk to get everything ready as soon as possible.  Then when they were needed, someone would come and get the traps.  Nisk smiled at this and he then immediately started to get to work.  Looking at what he was doing, Sais offered to help.  When he did, Nisk looked conflicted.  Sais figured he was internally weighing his pride verse the help Sais would be.  In the end, he accepted Sais’s help but he would only let Sais inform him on crafting techniques, he would not let Sais show him anything or do any of the work.  After talking Alchemy crafting with Nisk for a while Sais said good bye and left.  Next, he headed to Cracktooth’s tavern. 

Alaina at the Fatman’s Feedbag

As Alaina was leaving the Rusty Dragon, she heard Ameiko shout to her, “Come back here when you are done, I have a surprise for you.”  Hearing this put Alaina in a good mood and she wondered what Ameiko could have for her as she made her way south to the Fatman’s feedbag.  Alaina did not walk, she flew and when she arrived at the tavern by the docks, she did not fully land either.   Instead she stayed floating a few inches off the ground again.  She entered the building this way.  Inside she saw a few patrons at the side tables but in the middle of the room at a round table was Gressell, Nico, Jubrayl, and a heavily scared man with only one eye(Squigo Serman), she did not know.  These four were all talking quietly to one another.  Seeing Jubrayl, the person she came here to see, Alaina floated up closer to him.  As soon as she got within about 10 feet of the table, all conversations stopped, and they watched her approach.  Noticing the change, Alaina took that as her que to speak so she asked Jubrayl about the item she asked him to help her sell.  This caused Jubrayl to take on a very professional tone as he told that her needed to change their agreement.  He explained that selling that item was taking a lot more work than he planned so he was going to have to change his percentage to 15% so he could break even (GM note: Alaina failed to notice his lie here).  He also added that he currently had Magnimar and Korvosa bidders, so he was close to sealing the deal.   Alaina then ask to change the deal as well, she wanted Jubrayl to get her a magical spell page of Explosive runes as part of her payment.  Jubrayl agreed and told her he would get it for her, take the cost of it out of her share, and if there was any left over he would give her the rest of her share.  Alaina also asked when the deal would be completed.  Jubrayl then told her that his top bidder was in Korvas and he need the rest of Alaina’s lichdom notes and the box, so it could be examined by the buyer, to close the deal.  If the buyer liked it then he would pay them, but that getting him the items and the getting the funds back to Sandpoint could take a couple weeks.  Alaina explained that she wanted this item to help her with the giant attack on the town, so she would most likely needed sooner so she asked if there was any buyers in Magnimar, which Jubrayl confirmed that was, but none were close to the top bidder, Korvas was significantly higher.  Alaina did not argue with him when it came to gold, so she simply asked Jubrayl if he would do all he could to speed up the trade.  Jubrayl said he would do all he could.  With that done, Alaina then moved on to her next order of business.  She asked Jubrayl if he would use his boys to scout the area around town, keeping an eye out for the incoming giant raiding party.  Jubrayl and Alaina talked about price with Jubrayl skill clearly better in this area.  It was negotiated that Alaina would pay 5 gold a day for each man and that Jubrayl would send out 4 of his men each day.  Alaina gave him a payment of 100 gold to start.  Jubrayl accepted it and told her, “You just bought 5 days’ worth of scouts, if you want more after that then you will need to bring me more gold.”  With that understood and the deal struck, Alaina then made her way out of the tavern.  Once outside, she headed north to the Cathedral, she wanted to investigate the stones at the church again.   

Cereliona trip to and time at the Red Dog Smithy

Cereliona decided to go and check on Das and the Red Dog Smithy.  However, as she left the Rusty Dragon, her boyfriend, Daviren Hosk, caught sight of her and called her over.  Cereliona joined him and the two then greeted each other as the couple they were.  Cereliona then told him she was sorry she had not come by sooner, she had been busy dealing with the incoming giant raid.  Daviern understood but he also asked if he could join her for the rest of the day.  Cereliona was little worried about how Das would take Daviern company but she decided she want Daviern’s company, so she told Daviern, he could join her.  As she headed north to the Red Dog Smithy, Cereliona was flagged down by Rynshynn Povalli.  Rynshynn then asked Cereliona if she would bring all of the Heroes back to her shop when they were together because she had a gift for each of them.  Cereliona happy agreed and said she would try to bring them as soon as she could.  Cereliona and Daviern then continued north, walking by the Carpenter’s guild as they did.  This reminded Cereliona of when she hired Aesrick to fix the doors at Habe’s Sanatorium that Skovald had “opened”.   This thought stayed with her until the Das’s Smithy came into sight.  As soon as it was, Cereliona could see the 3 large Red Mastiffs and the puppy.  However, the puppy had grown.  Last time she had seen it, the puppy was barely 1/8th the size of the other Mastiffs but now it was about 1/4th the larger dogs’ size.  Cereliona and Daviern were not the only ones to notice the dogs.  Barkenstien’s tail started to wag and he jumped and bounced excited as they moved closer.  Seeing this Cereliona looked at the dog and said, “Go play.”  That one command was all it took, Barkenstien then ran at full speed at the other dogs.  The 5 dogs collided and turned into a pile of happy dogs near the front of the Red Dog Smithy.  The other two continued their walk to the door but as they did Cereliona warned Daviern that Das may not like having him there and Daviern may be required to leave them alone so Das could talk freely.  But this was unneeded because Daviern said with a smile on his face, “I understand, that is just how Das is.   Sometimes.”  As he finished the sentence, they reached the door and Daviern opened for Cereliona to enter the shop.  She entered and Daviern followed.  Inside the shop they found Das at his work bench using a stone to sharpen a nearly completed sword.  While not a master of weapons, Cereliona could clearly tell this was one of Das’s finer works (GM Note: Masterwork Longsword) so when she got closer to him she said, “Good work.”  At hearing her voice Das looked up at her but he did not react to the compliment instead he said, “I must say seeing you here and now; ready to protect Sandpoint.  You continue to reward my faith in you as a hero.”  He then looked back at his work and continued sharpening the sword.  Cereliona felt some pride at his comment as she asked him if the Ginfaxi had contacted him lately.  Das continued to work as he spoke, he told her that he had not heard from the Ginfaxi other than when she recruited him.  Others had seen the symbol so he told them about it, and he knew that Cracktooth talked about the Ginfaxi in his tavern but that was it.  Cereliona was a little disappointed in Das answers but she was not upset at him.  She then thanked him for his help and then made sure that the town would be able to use his weapons in the upcoming giant attack which he nodded his agreement too.  With that Cereliona said goodbye and left the man to continued with his work.  Das did just that, returning to focusing solely on his work so much that he did not even say goodbye as Cereliona and Daviern made their way outside.  Once outside, Cereliona and Daviern decided to head to the church and as they started north Cereliona whistled for Barkenstien to follow, which he did.

Zheda goes to the Two Knight’s brewery

After leaving the Rusty Dragon, Zheda headed straight to the Two Knight’s brewery to find Gavin.  When she got close to the brewery, she saw Gavin working outside so she waved at him as she approached.  Looking at him as she moved closer, she noticed that he looked better than last time she was in town.  His clothing was recently washed, and the tears had been mended.  He is face was shaved and he looked like as thought regularly bathed now as well.  When she got closer to him she said, “You look better.”  He thanked her for that and said, “I have been doing better since the Heroes of Sandpoint came to town.  The Heroes and you [Zheda] in particular have helped me to see the good that still exist after the death of my brother.”  At being reminded of the Wade Deverin’s death at the hands of the chopper, Zheda told him she understood how he felt.  She then explained about Skovald’s death.  At hearing this Gavin invited her inside for a drink, which the monk happily accepted.  Zheda was oblivious of his intentions to court her at first.  However, once eventually Gavin made it clear that he wanted to be in a relationship with her, Zheda was happy to tell him she wanted one too. The two then sat around drinking for a while, having their first date as a couple.  While they did this, Gavin restocked Zheda’s Deverin 8 pack, replacing her shock to the system she gave Cheid in Magnimar and the bar fight ales she gave to the Black Arrows.  After their time together, Zheda told Gavin she was going to head to the church to talk a few things over with the priests.  Gavin said he would stay and work on his brews for now but that she should go without him so the two said good bye and Zheda headed to the church.

Treasure

·         Deverin 8-pack [restocked]

o   3 Gaven’s Bar Fight Ale

o   1 Deverin Shock to the system