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Dynamic Lighting realism

Hey everyone!  Super new here, however I have a solid grasp of making maps / character sheets for players. I do have a question I'm hoping someone can give me an idea for. How do I add correct line of sight for hills / mountains. For instance if I block them out in the dynamic layer using squares or polygon line I can block LOS from all sides. However once you climb the hill / mountain you are inside the dynamic lighting lines and thus cannot see anything. So while climbing the hill will allow you to see what's on top of it you cannot see out beyond it thus making climbing it for a better vantage point worthless. Anyone have any ideas I can implement to get around this ? I play pathfinder 
You can't really convey height very well with dynamic lighting without using some api scripts or extra tokens to grant sight on both sides of the line they're on.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Since you are a Pro user, you could try looking  here for a possible solution. Stephen L. wrote a one-way dynamic lighting script that is good for things like the edge of a cliff. I'm not sure how well it will work for what you are proposing, but it's worth looking into.
Hey guys!  Thank you so much for the fast reply and suggestion. Im looking into now. Its not perfect but its a hell of a lot better than what I had before!  Thanks again :)