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Is there a way to roll a target number or better on a pool of dice (i.e. /roll 3d8>6) and have the dice explode based on the success of each die rather than the base roll?
Lets say you roll 3d8 with a success on anything greater than 6. A roll of 7,8,3 would generate two successes, which would explode to roll an additional 2d8. If that roll was an 8, 2 this would generate a third success, exploding again for one additional d8, and so on.
That would be: /roll {3d8!}>6 Actually, that might not be possible without an API script. Basically what you're asking for is dice that explode on some number other than the maximum value per die...