Krimrock Runn All Hail the Old King; All fear the Gods. A large rock was in years past thrown at this kingdom and smashed the Castle. Who is willing to pick up the pieces and restore the land? Who will find out why the rock was thrown in the first place & Who will simply try and become filthy rich off the chaos? Play Style of this campaign will be reactive towards the players as I will be willing to allow players to RP / Explore around any combat encounters they want to or attempt to bash thru any situation they see fit. Influences Original Play setting / References to C-team & other game's base building & alt-tempo play style Genre Mid-fantasy; 18oo's magi/steampunk Setting D&D 5E / Krimrok's southwest coastal region [temperate, 80' summer] Expectations - Players will express an understanding of the rules after reading - Currency Change [1plat : 100gold][1gold : 25 silver][1 silver : 50 copper][ half coppers & silvers are seen. ] - Player will be present or notify of absence before the campaign start times. - grievances will be resolved outside of game time - If a game rule is in question, there will be a quick resolve to it, if in post the rules are more clear, changes will be done there after in an effort to expedite game play and be applied evenly. - I can add to this if needed. 3-5 players will be accepted; from time to time a Co-GM will be active to run monster AI. [[ <a href="https://www.fantasygrounds.com/calendar/?id=" rel="nofollow">https://www.fantasygrounds.com/calendar/?id=</a> ? ]]