For the system I'm using, it uses d100 and open and under ended rolls. That means if you roll over a 95 or above, you roll again and add that to your roll. I can accomplish that with d100!>96. But if you roll under a 5, you roll again and SUBTRACT that from your roll. The problem with the exploding dice formula is that it still adds, so d100!<4 will add the 2nd roll to your first instead of subtract it. Any suggestions? Can the devs add a new method of "imploding dice" maybe? :-)