Friday Roster ~ 9/22 @ 6:00 pm eastern 1. Jade (Warlock) 2. Okra (Barbarian/Warlock) 3. FinalFantasyKing9 (Unknown) 4. Spirit (Druid) 5. Elias (Unknown) [This spot may potentially open up.] Saturday Roster ~ 9/23 @ 10:30 pm eastern 1. Genkitty (Cleric) 2. Okra (Barbarian/Warlock) 3. Bree (Fighter) 4. Elias (Unknown) [This spot may potentially open up.] 5. Open The Crawler's Guild is a guild of adventurers dedicated to crawling hexes and dungeons. It is primarily a West Marches style campaign with a focus on exploration of a rediscovered land and surviving the many dangers of the forbidding wilderness. There is currently one possible open spot for today (Friday) and one or possibly two open spots on Saturday. Will know for sure later on today. Crawler's Guild Character Creation Rules: Characters will be starting at 3rd Level Ability scores will be done using the point buy method, 30 pts, up to a maximum of 16 before racial modifiers and maximum of 17 after racial modifiers. Each character will gain a bonus feat at 1st level of the player's choice Each character begins with the equipment as per their race, class, and backgrounds as if starting at 1st level. Any official WotC sourcebook is legal, as well as Unearthed Arcana articles on a case-by-case basis. If you want to use something from an Unearthed Arcana article, get with me and we'll take a look at it together. These characters will be your permanent Crawler's Guild hexcrawl campaign characters. Should your character perish out in the wilds and is unable to be resurrected, you will start back over at 3rd level regardless of your previous level. I am currently putting together a houserules handout in the Crawler's Guild campaign detailing changes made to some classes, races, backgrounds, feats, and spells. These changes are intended not to nerf abilities or feats for no reason, but to instead promote the sense of danger that comes with exploration of untamed wilderness.