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5e Conditions Macro

Is there a macro that will pull condition descriptions from the OGL compendium?
1506386238
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Here's what I use. All rules pulled from the SRD. These are very short, succinct descriptions. This will invoke a drop down menu to choose a condition and post it to the chat. You could preface it with a "/w gm" if you didn't want players to see. ?{Choose a Condition|Blinded, **Blinded** • A blinded creature can’t see and automatically fails any ability check that requires sight. • Attack rolls against the creature have advantage and the creature’s attack rolls have disadvantage.| Charmed, **Charmed** • A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects. • The charmer has advantage on any ability check to interact socially with the creature.| Deafened, **Deafened** • A deafened creature can’t hear and automatically fails any ability check that requires hearing.| Frightened, **Frightened** • A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. • The creature can’t willingly move closer to the source of its fear.| Grappled, **Grappled** • A grappled creature’s speed becomes 0 and it can’t benefit from any bonus to its speed. • The condition ends if the grappler is incapacitated (see the condition). • The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect| Incapacitated, **Incapacitated** • An incapacitated creature can’t take actions or reactions.| Invisible, **Invisible** • An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. • Attack rolls against the creature have disadvantage and the creature’s attack rolls have advantage.| Paralyzed, **Paralyzed** • A paralyzed creature is incapacitated (see the condition) and can’t move or speak. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage. • Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.| Petrified, **Petrified** • A petrified creature is transformed - along with any nonmagical object it is wearing or carrying - into a solid inanimate substance (usually stone). Its weight increases by a factor of ten and it ceases aging. • The creature is incapacitated (see the condition) can’t move or speak - and is unaware of its surroundings. • Attack rolls against the creature have advantage. • The creature automatically fails Strength and Dexterity saving throws. • The creature has resistance to all damage. • The creature is immune to poison and disease - although a poison or disease already in its system is suspended—not neutralized.| Poisoned, **Poisoned** • A poisoned creature has disadvantage on attack rolls and ability checks.| Prone, **Prone** • A prone creature’s only movement option is to crawl (see Movement) unless it stands up and thereby ends the condition. • The creature has disadvantage on attack rolls. • An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise the attack roll has disadvantage. • Standing from prone costs half movement.| Restrained, **Restrained** • A restrained creature’s speed becomes 0 and it can’t benefit from any bonus to its speed. • Attack rolls against the creature have advantage and the creature’s attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.| Stunned, **Stunned** • A stunned creature is incapacitated (see the condition) can’t move - and can speak only falteringly. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage.| Unconscious, **Unconscious** • An unconscious creature is incapacitated (see the condition) can’t move or speak - and is unaware of its surroundings. • The creature drops whatever it’s holding and falls prone. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage. • Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.}
Great! That's what I need, thank you.
1506388404
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
If you use the shaped sheet, you can make the output prettier by putting  /w gm &{template:5e-shaped} {{title=Condition}} {{text= and }} at the end. You can season it for other roll templates.
Is there a way to fancy this up with the default template? I've tried spicing it up a few times, but I'm unable to get the subsections (blinded , charmed etc..) to go into their own template. Just comes out as bulleted text
For the default template, DM, just change Keith's first line to /w gm &{template:default} {{name=Condition}} {{text=
*swipes this wonderful macro* For the 5e OGL Sheet &{template:desc} {{desc=
1506417661
Ziechael
Forum Champion
Sheet Author
API Scripter
Stealing err Borrowing that, thanks Keith :)
I've been using this to help me & my gm out. It has a pop up come up to ask me which condition i'd like to know more about. &{template:default} {{note= ?{Which Condition?| Blinded, **Blinded:** * A blinded creature can't see and automatically fails and ability check that requires sight. * Attack rolls against the creature have advantage and the creature's attack rolls have disadvantage.| Charmed, **Charmed:** * A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects. * The charmer has advantage on any ability check to interact socially with the creature.|Deafened, **Deafened:** A deafened creature can't hear and automatically fails and ability check that requires hearing.|Exhaustion, **Exhaustion and levels:** 1)Disadvantage on ability checks 2)Speed Halved 3)Disadvantage on attack rolls and saving throws 4)Hit point maximum halved 5)Speed reduced to 0 6)Death If you already are exhausted then increase the step by effect's amount. A creature suffering from an exhaustion level then 2 will suffer from all prior forms aswell. Finishing a long rest reduces a creature's exhaustion level by 1 provided the creature has also ingested some food and drink.|Frightened, **Frightened:** * A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. * The creature can't willingly move closer to the source of its fear.| Grappled, **Grappled:** * A grappled creature's speed becomes 0 and it can't benefit from any bonus to its speed. * The condition ends if the grappler is incapacitated(See the condition) * The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect. Such as when a creature is hurled away by a thunderwave spell.| Incapacitated, **Incapacitated:** * An incapacitated creature can't take actions or reactions.| Invisible, **Invisible:** * An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding - the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves. * Attack rolls against the creature have disadvantage and the creature's attack rolls have advantage.| Paralyzed, **Paralyzed:** * A paralyzed creature is incapacitated (See the condition) and can't move or speak. * The creature automatically fails strength and dexterity saving throws. * Attack rolls against hte creature have advantage. * Any attack that hits the creature is a critical hit if the attacker is within 5ft of the creature.|Petrified, **Petrified:** * A petrified creature is transformed- along with any nonmagical object it is wearing or carrying - into a solid inanimate substance(usually stone). Its weight increases by a factor of ten and it ceases aging. * The creature is incapacitated (See the condition) - can't move or speak - and is unaware of its surroundings. * Attack rolls against the creature have advantage. * The creature automatically fails strength and dexterity saving throws. * The creature has resistance to all damage. * The creature is immune to poison and disease - although a poison or disease already in its system is suspended and not neutralized. |Poisoned, **Poisoned:** * A poisoned creature has disadvantage on attack rolls and ability checks.|Prone, **Prone:** * A prone creature's only movement option is to crawl unless it stands up and thereby ends the condition. * The creature has disadvantage on attack rolls. * An attack roll against hte creature has advantage if the attacker is within 5ft of the creature and otherwise the attack roll has disadvantage.|Restrained, **Restrained:** * A restrained creature's speed becomes 0 and it can't benefit from any bonus to its speed. * Attack rolls against hte creature have advantage and the creature's attack rolls have disadvantage. * The creature has disdavantage on dexterity saving throws.  |Stunned, **Stunned:** * A stunned creature is incapacitated (see the condition) - can't move - and can speak only falteringly. * The creature automatically fails strength and dexterity saving throws. * Attack rolls against the creature have advantage. |Unconscious, **Unconscious:** * An unaware creature is incapacitated (see the condition) - can't move or speak - and is unaware of its surroundings. * The creature drops whatever its holding and falls prone. * The creature automatically fails strength and dexterity saving throws. * Attack rolls against the creature have advantage. * Any attack that hits the creature is a critical hit if the attacker is within 5ft of the creature.|} }}
1506641541
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Tony. That is literally the macro I wrote, and posted about six posts up. :D