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[Serious Bug] When critical damage is rolled, a Syntax Error occurs.

Alright, nice, I rolled a critical. Let's roll damage... Without fail. Every time a critical is rolled, whether or not the Critical Damage Die field is filled out , a Syntax Error goes off when you attempt to roll for damage. And if you have AutoRoll Damage and Crit turned on, you can't even roll to attack without the Syntax Error. If that option is on, attack macros are literally unusable. If it isn't on, the players have to manually roll every single damage die whenever they land a critical . This bug is gamebreaking at its worst and a hindrance at its best. I don't know if it happens with other sheets, but with OGL, it occurs. It seems to have started after the patch rolled out that allowed Features and Traits to be used similarly to spells. I'm waving the flag for help on this one, not from players, but from Roll20's programmers (or whatever they'd be called.) This bug is a serious pain in the neck. I mean, just imagine playing a min-maxed critical character with a ton of damage dice! The game would be seriously slowed down, and that's if they didn't have AutoRoll Damage and Critical on and could actually figure out what was happening to them, in which case they'd be unable to play the game. Please fix!
I too have had this happen to my games today. PLEASE FIX!
Supposedly this problem stems from an erroneous value in the Global Damage Modifier. It is recommended that you put in a blank value inside this field to fix the issue.
I don't have the Global Damage Modifier selected and I still have the problem. Have yall heard any other fixes?
1506569923

Edited 1506569935
Kyle G. said: Supposedly this problem stems from an erroneous value in the Global Damage Modifier. It is recommended that you put in a blank value inside this field to fix the issue. I'm having the exact same problem as OP. Where exactly is the "Global Damage Modifier?" The closest thing I'm seeing is "global_damage_mod_flag" which I have set to 0. 
I've heard this is fixed in the sheet now, but you can learn more about what other people did to fix it locally in the OGL 5e 2.0 thread: <a href="https://app.roll20.net/forum/post/5576582/5th-edition-ogl-by-roll20-v2-dot-0" rel="nofollow">https://app.roll20.net/forum/post/5576582/5th-edition-ogl-by-roll20-v2-dot-0</a>
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Edited 1506580260
Eric C. said: I've heard this is fixed in the sheet now, but you can learn more about what other people did to fix it locally in the OGL 5e 2.0 thread: <a href="https://app.roll20.net/forum/post/5576582/5th-edition-ogl-by-roll20-v2-dot-0" rel="nofollow">https://app.roll20.net/forum/post/5576582/5th-edition-ogl-by-roll20-v2-dot-0</a> Definitely not fixed.&nbsp; The fix you provided doesn't work for those of us that already don't have Global Damage Modifier turned on, but thanks.
1506595577
Ziechael
Forum Champion
Sheet Author
API Scripter
As this is as a result of the release of the v2 OGL sheet please post issues in the relevant thread to keep it streamlined for the devs attention. Thanks