Currently, the rollable table is rather ugly and has limited functionality. I'd like to use a rollable table to quickly give out magic items to players, but as it is, it's barely more convenient than just having players roll a d100. Here are some example of what I'm talking about. Example A: If you give your rollable table item a token, it shrinks it down to a very small, barely visible size. You are not able to enlarge the image in any way. You can hover over the image and see the name for the table item rolled, but still not much in the way of convenience. Example B: When the Table Item doesn't have a token, it will display the Items name in large text. Certainly not the worst thing, being able to note the exact page I need is useful, but it still requires me to bust out the DMG and flip through to find the item description and then read it out loud to the players. I also think that the "rolling 1t[MagicItemTable]", brackets in the text box and the "= 0" (it always equals zero) are unnecessary and makes it look cluttered. Also as a side note, the rollable table currently doesn't roll dice for you, so even if I'd put in [[2d4]], it would have rolled that, it would just show me the text. Here are my proposed solutions for making the rollable table look nicer and have better functionality. Proposition A: "It'll do" example For this example, I'll assume that it's not possible to remove the "rolling 1t[MagicItemTable]", or the "= 0". This rollable table would work in much the same way that handouts with images work. When you roll the table with an image inserted, you're able to click the image and it will pop-up in the centre of the screen showing a full-size picture. While not perfect, in that the player would still have to write out notes themselves if they wanted to remember things and because once the image goes into the chat archive, it will likely disappear, but in terms of "I just need to make this random magic item roll quickly", it does the job. Proposition B: "Prefered Prettiness" For this example, I'm suggesting we be able to write macros in the Table Items so that we can output something like the above. It's very tidy and allows players to copy/paste the text for later.