Thank you all for your replies! It definitely helps me understand now, that it seems the main draw to using video is to replace the missing body language/facial expression cues one would have in a tabletop game in person. The telepresence aspect can also satisfy the desire to play in person for those who are otherwise remote, or in areas where tabletop gaming may not be as popular and good groups are difficult or impossible to find. KeithCurtis, I appreciate that you don't make it an absolute requirement of your players! I am more aligned with Shaemus - I am rather uncomfortable being on video and it will have the opposite effect of using just text or audio, for me. I've done so much better imagining and portraying a character in the fiction when using audio or text only formats. Text more than audio, to Pat S's point. (Pat, I'm joining your text only group!!) Honestly, I don't even like watching other players on video feeds, due generally to the lighting and the "screen glow" face. I can get more into character when I'm not being stared at - a phenomenon I've observed both personally and anecdotally through other gamers I know. Playing with some of the same players both in person and later on roll20, there is a definite and significant reduction in silliness and "dicking around" if you'll pardon the expression. Any group I've been with has gotten more done in a 3-4 hour span on roll20 (or OpenRPG back in the day) than a 6 hour span in person. This may not be everyone's experience, and honestly if you have a group who enjoys using video and makes good use of it, more power to you! As part of a group making a short podcast of 5e D&D, I am the only one to have done a character voice in our first run. That is me making efforts to get out of my comfort zone a bit, but being on video is not analogous (for me) to being in person. Coming from a long history of using OpenRPG in a text-only format, I cherish the rich storytelling we were capable of and the ease of posting logs that could be read before the next session - which resulted in characters with "better memories" of their own experiences over a campaign stretching nearly five years of real time. When I joined roll20 a few years ago, the notion of using audio was absolutely foreign to me - but I grew accustomed, because it is honestly very practical and allows for the conveyance of emotion in a familiar medium as our characters. Video just doesn't seem as practical for the reasons I value digital communication, because we aren't LARPing - we're sitting in front of computers or mobile devices - unlike our characters. Still, I can absolutely appreciate the reasoning y'all have put forth, and I value your feedback!