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Dynamic Lighting Dilemna

Hello All! I am getting really frustrated with my inaptitude in getting the Dynamic Lighting to work how I wish it to. My goal is to have the outside of a cave be lit, while the inside is completely dark. In my case, I am using the Lost Mines of Phandelver Module to introduce my friends to D&D and Roll20. I am working on the Cragmaw Hideout map. I set some small stones out of the cave entrance, and have them emitting light at 100/120 feet, for maximum range and illumination, making it appear as it is daylight outside (because it is). They are set to "All Players can see light." Now, I put out one character for test purposes, and I have been fiddling with it. I read/watched info on making sure players have "Has Sight" checked, in order for them to see. However, when I use this setting, they are able to see inside of the cave, which is meant to be pitch dark, without darkvision or a torch, which this character does not have either. He is able to see around him outside with "Has Sight" checked, but I don't want him to be able to see inside the cave without a torch. This is what the character's screen looks like when I use Ctrl+L: My page settings: I have read that Fog of War and Dynamic Lighting are separate systems, and having both enabled will cause me to have to reveal the map manually, which defeats the purpose of Dynamic Lighting. I am at a loss as to how to achieve what I am after, which is: the outside remaining bright, but once entering the cave it is pitch dark without darkvision/a torch. I appreciate any help that can be given. Pretty new to Roll20 myself, and I am trying to keep my cool as I try out these settings, seeing that nothing is working. >.< Thank You!
1508017299
The Aaron
Pro
API Scripter
Are the stones on the DL layer or the Objects layer?  If they're on the GM Layer, players won't see the light. If you want to PM me an invite, I can come check it out for you.
They are on the Objects/Tokens layer. I have to leave soon, but I appreciate the offer! I will message you later if the issue isn't yet resolved. :)