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View Distance with Advanced Fog of War help needed

So hey ya'll, just ye old Ditz here asking if there's any instructions on how to make use of the view distance for tokens. The wiki doesn't really help me all that much, as I prefer going by examples and have some trouble reading into instructions. Much appreciated for your help! PS: It seems to me that every monster that has a token that gives light or has sight causes slowdown, as explained by the processing power on the wiki. This causes some problems to me on premade maps and adventures where advanved fog of war wasnt calculated into the dynamic lighting. Any ideas?
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Edited 1508334472
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
You are a pro user, so you have some good options. Install Token-mod on your API select all NPC tokens and run: !token-mod --set light_otherplayers|off light_radius|0 light_dimradius|0 light_angle|360  light_hassight|off Someone will probably correct my syntax, but that should pretty much remove all light and sight from the selected tokens.
Sadly having an API causes even more lag... Cant even select any token cuz it freezes
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
This sounds like something else is causing your issue. The mere act of installing a script shouldn't cause an appreciable slow down.
1508404093
Gen Kitty
Forum Champion
Just to clear the low-hanging fruits of potential issues,would you please carefully work through the first three steps of our guide to Solving Technical Issues ? Step 1: Make sure to use the right browser Please check if these issues persist when using both Chrome and Firefox. Step 2: Ensure that there are no extensions/addons interfering with Roll20 Please disable all add-ons/extensions and anti-virus programs. Step 3: Clear your cache If none of the above succeeds , there's other things to try, but this fixes a lot of issues.
Guys, thank you for the slow down help but im generally curious about how to use Advanced Fog of War if you got any suggestions, not really reporting on the slowdown, thx GenKitty though i'll try that. However, about the AFoW, I've figured out a neat way to make use of the Dynamic Lighting together with Advanced fog reveal. I put on LoS to make sure people don't see beyond walls and such, then put on Global Light. This makes my players able to see absolutely everything with their tokens, except that I removed their sight mohaha! Instead I put on the reveal AFoW in a similar radius to their vision. This makes it easy for me to use AFoW without having to adjust lighting conditions at all times. Just a little trick I discovered. Looks like this Handy thing is that this reduces lag substantionally due to not having to render all of the tokens light. Im pleased with my solution.
but what if I don't want to reveal the map layout Sebastian? I like the pitch blackness. 
So what happens is that it only shows the player's what their token has seen, like AFoW intended. At least that's what's supposed to happen according to the token sight thing, I might need to test with a player
Welp, turns out my lag was caused by an out of date browser. So this little solution is now useless. WOoo