Bugs:
This is not
working, it just say in the game chat my macro name (#my_macro_name)
• ?{Which
macro?|Attack,#use-sword |Defend,#use-shield}
Suggestions:
• An IF
function for macros would be awesome.
• Variables
declaration that I could use multiple times after defining it. Something
similar to int and scanf in C#.
• Someway
to roll (using the /r in chat) multiple times adding a modifier, example:
Input: /r
5*(d20+5)
Output: 25;
11; 21; 7; 18 • Actually,
implementing C# as a whole for "macros" would be awesome c: