About a year ago Dyndrilliac came up with the following macro with some help from the community: /me attempts to compile a Level ?{Level of
sprite?|1} sprite with a dice pool of [[ ?{Compiling skill?|1} [Compiling
skill] + ?{Resonance attribute?|1} [Resonance attribute] + [[?{Push the
Limit?|No, 0|Yes, ?{Edge attribute?|1}} + ?{Modifiers?|0 -
0}]] [Modifiers] ]] and gets [[ (?{Compiling skill?} + ?{Resonance attribute?}
+ [[?{Push the Limit?} + ?{Modifiers?}]])d6>5kh[[?{Level of sprite?} + 100 *
?{Push the Limit?}]]sd![[ceil(?{Push the Limit?}/100) * 6]] - ?{Level of
sprite?}d6>5sd ]] net hits! Is there any way to report how many hits the sprite got for fading purposes?