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Dyndrilliac's SR5 Compiling Macro

About a year ago Dyndrilliac came up with the following macro with some help from the community: /me attempts to compile a Level ?{Level of sprite?|1} sprite with a dice pool of [[ ?{Compiling skill?|1} [Compiling skill] + ?{Resonance attribute?|1} [Resonance attribute] + [[?{Push the Limit?|No, 0|Yes, ?{Edge attribute?|1}} + ?{Modifiers?|0 - 0}]] [Modifiers] ]] and gets [[ (?{Compiling skill?} + ?{Resonance attribute?} + [[?{Push the Limit?} + ?{Modifiers?}]])d6>5kh[[?{Level of sprite?} + 100 * ?{Push the Limit?}]]sd![[ceil(?{Push the Limit?}/100) * 6]] - ?{Level of sprite?}d6>5sd ]] net hits! Is there any way to report how many hits the sprite got for fading purposes?
1508902356

Edited 1508902412
You can see the number of hits the sprite got by hovering your mouse over the roll (the sprite's hits are subtracted from your dice pool to determine net hits). Otherwise, you could rewrite the macro to more easily display the sprite's hits (at the cost of automatically calculating net hits): /me attempts to compile a Level ?{Level of sprite?|1} sprite with a dice pool of [[ ?{Compiling skill?|1} [Compiling skill] + ?{Resonance attribute?|1} [Resonance attribute] + [[?{Push the Limit?|No, 0|Yes, ?{Edge attribute?|1}} + ?{Modifiers?|0 - 0}]] [Modifiers] ]] and gets [[ (?{Compiling skill?} + ?{Resonance attribute?} + [[?{Push the Limit?} + ?{Modifiers?}]])d6>5kh[[?{Level of sprite?} + 100 * ?{Push the Limit?}]]sd![[ceil(?{Push the Limit?}/100) * 6]] ]] hits vs. the sprite's [[ ?{Level of sprite?}d6>5sd ]] hits!
Thank you for the quick reply. That works perfectly.