
My name is TheBard. i am free at 4:30pm EST to 10:30pm
I all was wanted to play werewolf or any werewolf Setting
I was wondering if someone could help me with WoD= world of Darkness setting and be my storyteller for a one shot or something I be willing to help you set up a story or game in roll20 all I ask is that you help understand the mechanic and setting and give me the experience of playing thanks for reading my post!
Welcome to Manitou Springs” takes place in the Colorado Rocky Mountains, starting outside Denver and ending up in Manitou Springs, a small town in the Rock- ies. In the real world, it’s a nice little tourist town, origi- nally know for its natural mineral springs. In the World of Darkness, it is a town with a secret history that threatens to spill out and destroy it. In the late 20th century, a powerful spirit entity known as Gurdilag drove the werewolves of Denver out of their territories and plunged the local Shadow Realm into turmoil. Reeling but not defeated, a werewolf firebrand named Max Roman united a previously unheard-of alli- ance of packs to slay the spirit and reclaim the lost land. During the campaign, Max saw the potential and power of packs working together for common goals. (While were- wolves of the five Tribes of the Moon are generally allied, they have nothing like a single governing body. Werewolf packs act of their own accord instead, tending their own territories.) Max also noticed that the packs that were most receptive to his ideas were the ones that consisted of werewolves of several tribes. After the fighting ended, he began a program of “sponsoring” such multi-tribal packs, and now he finds young Uratha who have not yet joineda pack or who are not yet too attached to the pack that initiated them. He helps them find territories of their own, using his vast wealth and connections in both humanand Uratha circles to get these packs started. While he is a valuable resource, especially to young werewolves who need a hand, this assistance does not come without strings attached. Max holds these young packs to a higher stan- dard of behavior, expecting them to live up to his lofty ideals lest they lose the benefit of his generosity. Addition- ally, Max’s movement has made him some bitter enemies, and joining him means inheriting his enemies as well. Your characters’ pack is one such multi-tribal group of neophyte Uratha. Max is especially hopeful about this pack, too, since it not only contains one member of each auspice, but also one member of each of the Tribes of the Moon.