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help with api command button

The problem code is [button](! #ini +6) I want to call the #ini macro from my collection, but when I add the +6 modifier, it just show +6 after the result, instead of adding it. My #ini macro is [[1d20 &{tracker]] Is it at all possible to send a modifier to the d20 roll, to be added before the token is added to the turn tracker? I want to avoid using roll query, and avoid having the (+6) ini-modifier as an attribute. Basicly I want to send a pre-determined value to be used in my macro.
1510603764
The Aaron
Pro
API Scripter
try [button](!
#ini +6)
Anders said: My #ini macro is [[1d20 &{tracker]] Rewrite #ini as /r 1d20 &{tracker} Then, [button](! 
#ini +6) will work Alternatively, rewrite #ini as [[ 1d20 + (?{Modifier|0}) &{tracker} ]] and then use [button](! 
#ini)
1510604830

Edited 1510604862
The Aaron said: try [button](! #ini +6) yes, i did that in the first place, just forgot to add the substitute characters to my post. Should have taken more time to write it up. sorry. Silvyre said: Anders said: My #ini macro is [[1d20 &{tracker]] Rewrite #ini as /r 1d20 &{tracker} Then, [button](! #ini +6) will work Alternatively, rewrite #ini as [[ 1d20 + (?{Modifier|0}) &{tracker} ]] and then use [button](! #ini) This helped a lot. I now use the first option in order to avoid the query. So it seems that the /r and the [[]] does not work the same. Is that because the [[]] is resolved first, activating the tracker before the modifier can be added?
Anders said: So it seems that the /r and the [[]] does not work the same. Is that because the [[]] is resolved first, activating the tracker before the modifier can be added? Yes.
1510607359

Edited 1510607440
With your help I got it to work. Here is my "completed" work, making statblock transformation somewhat fast, without using pre-made sheets. cant seem to get the replacement code to remain when i complete my posts however. {{ **Goblin** XP 135 Male goblin warrior 1 (Pathfinder RPG Bestiary 156) NE Small humanoid (goblinoid) [Init +6](! #ini); Senses darkvision 60 ft.; Perception [[1d20-1]] -------------------- Defense -------------------- AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size) hp 6 (1d10+1) Fort [[1d20+3]], Ref [[1d20+2]], Will [[1d20-1]] -------------------- Offense -------------------- Speed 30 ft. Melee short sword [[1d20cs19+2]] ([[1d4]]/x2) or spear [[1d20+2]] ([[1d6]]/×3) Ranged shortbow [[1d20+4]] ([[1d4]]/×3) -------------------- Statistics -------------------- Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6 Base Atk +1; CMB +0; CMD 12 Feats Improved Initiative Skills Ride [[1d20+10]], Stealth [[1d20+14]], Swim [[1d20+4]]; Racial Modifiers +4 Ride, +4 Stealth Languages Goblin Other Gear leather armor, light wooden shield, arrows (20), short sword, shortbow, spear -------------------- Ecology -------------------- Environment temperate forest and plains (usually coastal regions) Organization gang (4-9), warband (10-16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th-8th level; and 10-40 goblin dogs, wolves, or worgs) Treasure npc gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure) -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white only). }}