Matt W. said: Silvyre said: This probably isn't too useful quantitatively, but the Character Windows of weightier Characters take longer to open. Aren't the character avatars loaded dynamically though? They aren't loaded unless you click on them or that character posts in chat? No. Unlike pages, which can be archived, and don't really take up any resources when not active, all characters in the campaign are in memory when the campaign loads. It's one of the reasons the general advice is to keep your number of characters small, and their abilities manageable. Currently I offload non-essential characters to a library campaign with the Transmogrifier. One of the advantages of this setup is the ability to reference macros and abilities on character that are not on the map. Some people put most of their utility macros on a blank character, so that it can be moved from game to game. I have a couple of those. A lot of API scripts (ex. the recent Tongues) depend on characters and handouts being resident in memory. I'm sure others can explain the need far better than I, though.