So I've been looking to run Paranoia 2017 at some point in the future, and I'm just trying to explore what I'd need to do to set it up in various mediums. This is its character sheet: <a href="https://i.imgur.com/LP49tww.jpg" rel="nofollow">https://i.imgur.com/LP49tww.jpg</a> The game uses a system where the player has to calculate their N.o.D.E.* Dice Number, then roll Xd6>5 (or Xd6>5f<4 if the value of the relevant skill is negative. Absolute value of the negative skill is used when added to the N.o.D.E. Dice Number). Thing is, N.o.D.E. Dice Number can be calculated using any combination of Stat and Skill, plus other factors such as current wounds, amount of Moxie points spent, and miscellaneous bonuses from equipment and action cards. How I was thinking of handling this was to have a Handy Dandy (Mandatory) Roll! button underneath Skills, which would show the currently selected stat and skill, populated by clicking on the name of the stat or skill. There would also be another field to fill in miscellaneous bonuses, and have the penalty applied by looking at the current highest wounds on the damage track. Would this method be viable to cook up? Admittedly I haven't worked with HTML in years, but I do have some programming experience, and I'm not too worried about recreating the stylings of the sheet (it's pretty nice and clean). Also, how much logic can I put in the sheet? Does it support If-Else? *N.o.D.E.: Number of DicE