Middle Earth. 2709 Third Age. 728 years after the Dwarves abandoned Moria. 246 years after Smeagol murdered his cousin Deagol to claim The One Ring. 61 years before Smaug sacks Dale and drives the Dwarves from Erebor. 232 years before Bilbo hosted an unexpected party for a Wizard and thirteen exiled Dwarves.... The road between Bree and Rivendell is becoming more dangerous to travel. Brigands are thriving. In the forrested lowlands of Rhudaur the influence of darkness is spreading. It is said that orc bands are increasingly seen and Trolls are daring to travel further from their lairs. Windows are shuttered early. Open travel is avoided. As in most times of unrest, employment prospects are improved for those who can look after themselves or hold skills that are rarely exposed. This adventure begins at The Inn at the Last Bridge, a final place of comfort East of Bree and before the Haven of Rivendell. The campaign utilises the first edition of MERP and I also use Rolemaster critical tables for abit of extra juice. Also utilise some D&D5e inspiration: which are plot points, inspiration points, hero points and personality - traits, ideals, bonds and flaws. Click the link and start a discussion... Middle Earth needs You!!! <a href="https://app.roll20.net/lfg/listing/98842/middle-earth-roleplaying" rel="nofollow">https://app.roll20.net/lfg/listing/98842/middle-earth-roleplaying</a>