But when you alter the conditions of characters on their heart and pulse bars, turn on their condition dots etc., that doesn't update across copies. So you copy the characters out of the last encounter and paste them into the next. And that leaves you with a trail of inconsistent copies of the characters in different conditions on different pages.
If would be a lot more convenient if a master copy of the token were kept on the character card or whatever it is called, whence an instance or incarnation of it could be dragged onto a map. Alterations to the condition of the character, made on the incarnation, ought to be recorded on the master. That way, when you open a new map after several scenes or even a session break without combat, the consistent and correct version of the characters in their current condition is in the usual place, not where-ever you left them last.