Tried posting this is the Character Sheet Forum to see if anyone had thoughts, but no responses, so figured I'd post this here... Weird situation, and not sure if this is a but or something I'm doing wrong, but...I'm working on a sheetworker to output a stat block with clickable items to roll dice. Those clickable items refer to the actual sheet buttons, but things are different when using the API button (or when creating a macro using the shortcut to the button. First, here's the output: Notice in the Statblock, that Short Sword shows STR+1d4!+1, but when I click on that, the output shows Damage (Str+1d4!+0). The roll below that is from clicking the actual button on the character sheet and the Damage shows Str+1d4!+1. I get the same result as the API button if I create my own Ability with the following code: %{Efaa Etrob|repeating_meleeweapons_$0_ tMeleeWeapon } So, here's the code for the API button: **@{repeating_meleeweapons_$0_WeaponType}**: [STR+@{repeating_meleeweapons_$0_MeleeDieNum}d@{repeating_meleeweapons_$0_DmgType}+@{repeating_meleeweapons_$0_MDmgMod}](~repeating_meleeweapons_$0_ tMeleeWeapon ) Here's the HTML for the sheet button: <button type='roll' name='roll_ tMeleeWeapon ' value='@{skillwrt} @{defdTemplate} @{rolltMeleeWeapon}'></button>
<input type='hidden' name='attr_rolltMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{WeaponType}}} {{damage_type=Str+@{MeleeDieNum}d@{DmgType}+@{MDmgMod}}} {{damage=@{rollMeleeWeapon}}} {{raise=@{DmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{meleeWNotes}}}" /> NOTE: This is not just cosmetic, either...hovering over the roll shows the +0 and +1 are reflected in the roll itself, too. Am I doing something wrong, or is this a bug with Roll20 that I need to report?