I'm building a custom character sheet for High Adventure Role Playing (HARP) -- similar to and different from Rolemaster -- and for attacks I only want the dice rolling code to check for critical success on the first roll, and regardless of the type of skill roll to only check for fumbles on the first roll. My code on a basic attack button I made just to test it out is "/roll 1d100!>96cs>99cf<5 + (@{StTot} + {AgTot})". The reason I want to see what the dice rolled actually are is because I will sometimes need to use Martial Law's criticals by location. What confused me was a roll of 3 after exploding that came up in red instead of black. I only need to check for critical cap breaking or fumbles once. Thanks in advance.