I've had that happen too (and yes I also use TurnMarker1 and GroupInitiative). I think (not 100% sure), if you use the GroupInitiative command for clearing the Turn Tracker, or maybe it is when you use the TurnMarker1 command to Reset the initiative round counter, one or both of those helps to avoid the problem. Pretty sure I usually don't have the doubling if I used my Init-Clear macro first, which contains both of the above !commands. Here's my nifty macro for "Init-Clear", I keep this macro button right beside my "Init-Roll" macro button: !group-init --clear /me Ending the Initiative !tm reset 0 Combat is pretty much wrapped up, for now. /desc Closing the Turn Order Players: Take the lead with free action & RP!