"The Lich-Queen's Beloved" is a challenging D&D adventure designed for four 18th-level characters (players will start at level 17). Vlaakith CLVII, the reigning sovereign of the githyanki race, is edging to her final phase of becoming a true god and attaining true immortality. If she gets her way, every plane will suffer in her wake. Will you be willing to stop her? The adventure will use races (githyanki and githzerai available below and any others), classes, backgrounds from any 5e official book that has been released (no UA). There will be added rules due to venturing into the Astral Plane. Gith Traits Gith features a number of common traits. Ability Score Increase. Your Intelligence score increases by 1. Age. Gith reach adulthood in their late teens and live for about a century. Size. Gith are taller and leaner than humans, with most a slender 6 feet in height. Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and Gith. Subrace. There are two kinds of gith, githyanki and githzerai. Choose one of these subraces. Githyanki The brutal githyanki are trained from birth as warriors. Ability Score Increase. Your Strength score increases by 2. Alignment. Githyanki tend toward lawful evil. They are self-centered, violent, and arrogant, yet they remain the faithful servants of their lichqueen, Vlaakith. Renegade githyanki tend toward chaos as they have forsaken her will. Decadent Mastery. You learn one language of your choice, and you are proficient with one skill or tool of your choice. In the timeless city of Tu’narath, githyanki have bountiful time to master odd bits of knowledge. Martial Prodigy. You are proficient with light and medium armor. Your people are ever ready for war. Githyanki Psionics. You know the mage hand cantrip. When you reach 3rd level, you can cast jump once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the misty step spell once with this trait, and you regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells. You can cast all of them without components. Githzerai In their fortresses within Limbo, the githzerai hone their minds to a razor’s edge. Ability Score Increase. Your Wisdom score increases by 2. Alignment. Githzerai tend toward lawful neutral. Their rigorous training in psychic abilities requires an implacable mental discipline. Monastic Training. You gain a +1 bonus to AC while you aren’t wearing medium or heavy armor and aren’t using a shield. All githzerai receive basic training from monks, and the monks among them are unmatched in their defensive abilities. Githzerai Psionics. You know the mage hand cantrip. When you reach 3rd level, you can cast shield once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thoughts spell once with this trait, and you regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells. You can cast all of them without components. <a href="https://media.wizards.com/2017/dnd/downloads/UA-Eladrin-Gith.pdf" rel="nofollow">https://media.wizards.com/2017/dnd/downloads/UA-Eladrin-Gith.pdf</a> Rolls will be 4d6, keep highest three. If you get any two numbers below 15, you may reroll or keep. If you get any two numbers 15 or higher, you must keep. You then can place them anywhere accordingly amongst your stat choices. Please post application below in the format if interested: Name: Age: Experience: Race: Class: Background: Background Story: