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EOE Starwars sheet macro questions

I am a player in a EOE game and i wanted to create a chat macro that i could use to call to my skills general/Combat and weapons of the sheet.&nbsp; the Gm is using this sheet <a href="https://github.com/khendar/Roll20_StarWars" rel="nofollow">https://github.com/khendar/Roll20_StarWars</a> found here &{template:default} {{name=General Skills}} {{[Astrogation](~Character name|Astrogation)|[Athletics](~Character name|Athletics)|[Charm](~Character name|Charm)|[Coercion](~Character name|Coercion)|[Computers](~Character name|Computers)|[Cool](~Character name|Cool)|[Coordination](~Character name|Coordination)|[Deception](~Character name|Deception)|[Discipline](~Character name|Discipline)|[Leadership](~Character name|Leadership)|[Mechanics](~Character name|Mechanics)|[Medicine](~Character name|Medicine)|[Negotiation](~Character name|Negotiation)|[Perception](~Character name|Perception)|[Piloting - Planetary](~Character name|Planetary)|[Piloting - Space](~Character name|Space)|[Resilience](~Character name|Resilience)|[Skulduggery](~Character name|Skulduggery)|[Stealth](~Character name|Stealth)|[Streetwise](~Character name|Streetwise)|[Survival](~Character name|Survival)|[Vigilance](~Character name|Vigilance)}} this was the closest we could get however it does not take into account anything on the sheet for example if i have one yellow, one green in athletics it will only roll the green. how can we get this to work&nbsp; the normal sheet for the same skill uses&nbsp; !eed characterID(@{Character name|character_id}) label(skill:Athletics) @{Character name|diceAthletics} encum(@{Character name|encumbrancemax}|@{Character name|encumbrance}) skill(@{Character name|rankAthletics}|@{Character name|brawn}|Athletics) @{Character name|dicePool} (gmdice)
1518425855
Ziechael
Forum Champion
Sheet Author
API Scripter
These are the ones I wrote for my GM, you need to get used to the queries but it allows you to build the entire pool without needing more than a token tied to a sheet to run it against: Skill checks !eed characterID(@{character_id}) ?{Skill Type|General,?{Skill&amp;#124;Astrogation&amp;#44;label(skill:Astrogation) @{diceAstrogation} skill(@{rankAstrogation}&amp;amp;#124;@{intellect}&amp;amp;#124;Astrogation)&amp;#124;Athletics&amp;#44;label(skill:Athletics) @{diceAthletics} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankAthletics}&amp;amp;#124;@{brawn}&amp;amp;#124;Athletics)&amp;#124;Charm&amp;#44;label(skill:Charm) @{diceCharm} skill(@{rankCharm}&amp;amp;#124;@{presence}&amp;amp;#124;Charm)&amp;#124;Coercion&amp;#44;label(skill:Coercion) @{diceCoercion} skill(@{rankCoercion}&amp;amp;#124;@{willpower}&amp;amp;#124;Coercion)&amp;#124;Computers&amp;#44;label(skill:Computers) @{diceComputers} skill(@{rankComputers}&amp;amp;#124;@{intellect}&amp;amp;#124;Computers)&amp;#124;Cool&amp;#44;label(skill:Cool) @{diceCool} skill(@{rankCool}&amp;amp;#124;@{presence}&amp;amp;#124;Cool)&amp;#124;Coordination&amp;#44;label(skill:Coordination) @{diceCoordination} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankCoordination}&amp;amp;#124;@{agility}&amp;amp;#124;Coordination)&amp;#124;Deception&amp;#44;label(skill:Deception) @{diceDeception} skill(@{rankDeception}&amp;amp;#124;@{cunning}&amp;amp;#124;Deception)&amp;#124;Discipline&amp;#44;label(skill:Discipline) @{diceDiscipline} skill(@{rankDiscipline}&amp;amp;#124;@{willpower}&amp;amp;#124;Discipline)&amp;#124;Leadership&amp;#44;label(skill:Leadership) @{diceLeadership} skill(@{rankLeadership}&amp;amp;#124;@{presence}&amp;amp;#124;Leadership)&amp;#124;Mechanics&amp;#44;label(skill:Mechanics) @{diceMechanics} skill(@{rankMechanics}&amp;amp;#124;@{intellect}&amp;amp;#124;Mechanics)&amp;#124;Medicine&amp;#44;label(skill:Medicine) @{diceMedicine} skill(@{rankMedicine}&amp;amp;#124;@{intellect}&amp;amp;#124;Medicine)&amp;#124;Negotiation&amp;#44;label(skill:Negotiation) @{diceNegotiation} skill(@{rankNegotiation}&amp;amp;#124;@{presence}&amp;amp;#124;Negotiation)&amp;#124;Perception&amp;#44;label(skill:Perception) @{dicePerception} skill(@{rankPerception}&amp;amp;#124;@{cunning}&amp;amp;#124;Perception)&amp;#124;Piloting - Planetary&amp;#44;label(skill:Piloting - Planetary) @{dicePlanetary} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankPlanetary}&amp;amp;#124;@{agility}&amp;amp;#124;PilotingPlanetary)&amp;#124;Piloting - Space&amp;#44;label(skill:Piloting - Space) @{diceSpace} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankSpace}&amp;amp;#124;@{agility}&amp;amp;#124;PilotingSpace)&amp;#124;Resilience&amp;#44;label(skill:Resilience) @{diceResilience} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankResilience}&amp;amp;#124;@{brawn}&amp;amp;#124;Resilience)&amp;#124;Skulduggery&amp;#44;label(skill:Skulduggery) @{diceSkulduggery} skill(@{rankSkulduggery}&amp;amp;#124;@{cunning}&amp;amp;#124;Skulduggery)&amp;#124;Stealth&amp;#44;label(skill:Stealth) @{diceStealth} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankStealth}&amp;amp;#124;@{agility}&amp;amp;#124;Stealth)&amp;#124;Streetwise&amp;#44;label(skill:Streetwise) @{diceStreetwise} skill(@{rankStreetwise}&amp;amp;#124;@{cunning}&amp;amp;#124;Streetwise)&amp;#124;Survival&amp;#44;label(skill:Survival) @{diceSurvival} skill(@{rankSurvival}&amp;amp;#124;@{cunning}&amp;amp;#124;Survival)&amp;#124;Vigilance&amp;#44;label(skill:Vigilance) @{diceVigilance} skill(@{rankVigilance}&amp;amp;#124;@{willpower}&amp;amp;#124;Vigilance)&amp;#125;|Knowledge,?{Knowledge&amp;#124;Core Worlds&amp;#44;label(skill:Core Worlds) @{diceCore} skill(@{rankCore}&amp;amp;#124;@{intellect})&amp;#124;Education&amp;#44;label(skill:Education) @{diceEducation} skill(@{rankEducation}&amp;amp;#124;@{intellect})&amp;#124;Lore&amp;#44;label(skill:Lore) @{diceLore} skill(@{rankLore}&amp;amp;#124;@{intellect})&amp;#124;Outer Rim&amp;#44;label(skill:Outer Rim) @{diceOuter} skill(@{rankOuter}&amp;amp;#124;@{intellect})&amp;#124;Underworld&amp;#44;label(skill:Underworld) @{diceUnderworld} skill(@{rankUnderworld}&amp;amp;#124;@{intellect})&amp;#124;Xenology&amp;#44;label(skill:Xenology) @{diceXenology} skill(@{rankXenology}&amp;amp;#124;@{intellect})&amp;#124;Warfare&amp;#44;label(skill:Warfare) @{diceXenology} skill(@{rankWarfare}&amp;amp;#124;@{intellect})&amp;#125;|Combat,?{Combat Skill&amp;#124;Lightsaber&amp;#44;label(skill:Lightsaber) @{diceLightsaber} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankLightsaber}&amp;amp;#124;@{charLightsaber})&amp;#124;Brawl&amp;#44;label(skill:Brawl) @{diceBrawl} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankBrawl}&amp;amp;#124;@{brawn})&amp;#124;Gunnery&amp;#44;label(skill:Gunnery) @{diceGunnery} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankGunnery}&amp;amp;#124;@{agility})&amp;#124;Melee&amp;#44;label(skill:Melee) @{diceMelee} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankMelee}&amp;amp;#124;@{brawn})&amp;#124;Ranged - Light&amp;#44;label(skill:Ranged - Light) @{diceLight} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankLight}&amp;amp;#124;@{agility})&amp;#124;Ranged - Heavy&amp;#44;label(skill:Ranged - Heavy) @{diceHeavy} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankHeavy}&amp;amp;#124;@{agility})&amp;#125;} ?{Difficulty|Simple (0),0|Easy (1),1|Average (2),2|Hard (3),3|Daunting (4),4|Formidable (5),5}p upgrade(ability|?{Upgrade Ability|0|1|2|3|4|5}) upgrade(difficulty|?{Upgrade Difficulty|0|1|2|3|4|5}) ?{Boost/Setback|No,0b 0blk|Yes,?{Boost (Blue)&amp;#124;0&amp;#124;1&amp;#124;2&amp;#124;3&amp;#124;4&amp;#124;5&amp;#125;b ?{Setback (Black)&amp;#124;0&amp;#124;1&amp;#124;2&amp;#124;3&amp;#124;4&amp;#124;5&amp;#125;blk} @{selected|dicePool} (gmdice) Opposed Skill checks !eed characterID(@{character_id}) ?{Skill Type|General,?{Skill&amp;#124;Astrogation&amp;#44;label(skill:Astrogation) @{diceAstrogation} skill(@{rankAstrogation}&amp;amp;#124;@{intellect}&amp;amp;#124;Astrogation)&amp;#124;Athletics&amp;#44;label(skill:Athletics) @{diceAthletics} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankAthletics}&amp;amp;#124;@{brawn}&amp;amp;#124;Athletics)&amp;#124;Charm&amp;#44;label(skill:Charm) @{diceCharm} skill(@{rankCharm}&amp;amp;#124;@{presence}&amp;amp;#124;Charm)&amp;#124;Coercion&amp;#44;label(skill:Coercion) @{diceCoercion} skill(@{rankCoercion}&amp;amp;#124;@{willpower}&amp;amp;#124;Coercion)&amp;#124;Computers&amp;#44;label(skill:Computers) @{diceComputers} skill(@{rankComputers}&amp;amp;#124;@{intellect}&amp;amp;#124;Computers)&amp;#124;Cool&amp;#44;label(skill:Cool) @{diceCool} skill(@{rankCool}&amp;amp;#124;@{presence}&amp;amp;#124;Cool)&amp;#124;Coordination&amp;#44;label(skill:Coordination) @{diceCoordination} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankCoordination}&amp;amp;#124;@{agility}&amp;amp;#124;Coordination)&amp;#124;Deception&amp;#44;label(skill:Deception) @{diceDeception} skill(@{rankDeception}&amp;amp;#124;@{cunning}&amp;amp;#124;Deception)&amp;#124;Discipline&amp;#44;label(skill:Discipline) @{diceDiscipline} skill(@{rankDiscipline}&amp;amp;#124;@{willpower}&amp;amp;#124;Discipline)&amp;#124;Leadership&amp;#44;label(skill:Leadership) @{diceLeadership} skill(@{rankLeadership}&amp;amp;#124;@{presence}&amp;amp;#124;Leadership)&amp;#124;Mechanics&amp;#44;label(skill:Mechanics) @{diceMechanics} skill(@{rankMechanics}&amp;amp;#124;@{intellect}&amp;amp;#124;Mechanics)&amp;#124;Medicine&amp;#44;label(skill:Medicine) @{diceMedicine} skill(@{rankMedicine}&amp;amp;#124;@{intellect}&amp;amp;#124;Medicine)&amp;#124;Negotiation&amp;#44;label(skill:Negotiation) @{diceNegotiation} skill(@{rankNegotiation}&amp;amp;#124;@{presence}&amp;amp;#124;Negotiation)&amp;#124;Perception&amp;#44;label(skill:Perception) @{dicePerception} skill(@{rankPerception}&amp;amp;#124;@{cunning}&amp;amp;#124;Perception)&amp;#124;Piloting - Planetary&amp;#44;label(skill:Piloting - Planetary) @{dicePlanetary} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankPlanetary}&amp;amp;#124;@{agility}&amp;amp;#124;PilotingPlanetary)&amp;#124;Piloting - Space&amp;#44;label(skill:Piloting - Space) @{diceSpace} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankSpace}&amp;amp;#124;@{agility}&amp;amp;#124;PilotingSpace)&amp;#124;Resilience&amp;#44;label(skill:Resilience) @{diceResilience} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankResilience}&amp;amp;#124;@{brawn}&amp;amp;#124;Resilience)&amp;#124;Skulduggery&amp;#44;label(skill:Skulduggery) @{diceSkulduggery} skill(@{rankSkulduggery}&amp;amp;#124;@{cunning}&amp;amp;#124;Skulduggery)&amp;#124;Stealth&amp;#44;label(skill:Stealth) @{diceStealth} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankStealth}&amp;amp;#124;@{agility}&amp;amp;#124;Stealth)&amp;#124;Streetwise&amp;#44;label(skill:Streetwise) @{diceStreetwise} skill(@{rankStreetwise}&amp;amp;#124;@{cunning}&amp;amp;#124;Streetwise)&amp;#124;Survival&amp;#44;label(skill:Survival) @{diceSurvival} skill(@{rankSurvival}&amp;amp;#124;@{cunning}&amp;amp;#124;Survival)&amp;#124;Vigilance&amp;#44;label(skill:Vigilance) @{diceVigilance} skill(@{rankVigilance}&amp;amp;#124;@{willpower}&amp;amp;#124;Vigilance)&amp;#125;|Knowledge,?{Knowledge&amp;#124;Core Worlds&amp;#44;label(skill:Core Worlds) @{diceCore} skill(@{rankCore}&amp;amp;#124;@{intellect})&amp;#124;Education&amp;#44;label(skill:Education) @{diceEducation} skill(@{rankEducation}&amp;amp;#124;@{intellect})&amp;#124;Lore&amp;#44;label(skill:Lore) @{diceLore} skill(@{rankLore}&amp;amp;#124;@{intellect})&amp;#124;Outer Rim&amp;#44;label(skill:Outer Rim) @{diceOuter} skill(@{rankOuter}&amp;amp;#124;@{intellect})&amp;#124;Underworld&amp;#44;label(skill:Underworld) @{diceUnderworld} skill(@{rankUnderworld}&amp;amp;#124;@{intellect})&amp;#124;Xenology&amp;#44;label(skill:Xenology) @{diceXenology} skill(@{rankXenology}&amp;amp;#124;@{intellect})&amp;#124;Warfare&amp;#44;label(skill:Warfare) @{diceXenology} skill(@{rankWarfare}&amp;amp;#124;@{intellect})&amp;#125;|Combat,?{Combat Skill&amp;#124;Lightsaber&amp;#44;label(skill:Lightsaber) @{diceLightsaber} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankLightsaber}&amp;amp;#124;@{charLightsaber})&amp;#124;Brawl&amp;#44;label(skill:Brawl) @{diceBrawl} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankBrawl}&amp;amp;#124;@{brawn})&amp;#124;Gunnery&amp;#44;label(skill:Gunnery) @{diceGunnery} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankGunnery}&amp;amp;#124;@{agility})&amp;#124;Melee&amp;#44;label(skill:Melee) @{diceMelee} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankMelee}&amp;amp;#124;@{brawn})&amp;#124;Ranged - Light&amp;#44;label(skill:Ranged - Light) @{diceLight} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankLight}&amp;amp;#124;@{agility})&amp;#124;Ranged - Heavy&amp;#44;label(skill:Ranged - Heavy) @{diceHeavy} encum(@{encumbrancemax}&amp;amp;#124;@{encumbrance}) skill(@{rankHeavy}&amp;amp;#124;@{agility})&amp;#125;} ?{Difficulty (Purple)|0|1|2|3|4|5}p ?{Challenge (Red)|0|1|2|3|4|5}r upgrade(ability|?{Upgrade Ability|0|1|2|3|4|5}) upgrade(difficulty|?{Upgrade Difficulty|0|1|2|3|4|5}) ?{Boost/Setback|No,0b 0blk|Yes,?{Boost (Blue)&amp;#124;0&amp;#124;1&amp;#124;2&amp;#124;3&amp;#124;4&amp;#124;5&amp;#125;b ?{Setback (Black)&amp;#124;0&amp;#124;1&amp;#124;2&amp;#124;3&amp;#124;4&amp;#124;5&amp;#125;blk} @{selected|dicePool} (gmdice)
1518438807

Edited 1518439001
Now is there a way to use a chat button menu vs a linked token but thanks for that at least it is a start
I swear I will master all this coding one day, good work!
1518467235

Edited 1518469398
Ziechael said: These are the ones I wrote for my GM, you need to get used to the queries but it allows you to build the entire pool without needing more than a token tied to a sheet to run it against: Skill checks !eed characterID(@{character_id}) ?{Skill Type|General,?{Skill|Astrogation,label(skill:Astrogation) @{diceAstrogation} skill(@{rankAstrogation}&#124;@{intellect}&#124;Astrogation)|Athletics,label(skill:Athletics) @{diceAthletics} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankAthletics}&#124;@{brawn}&#124;Athletics)|Charm,label(skill:Charm) @{diceCharm} skill(@{rankCharm}&#124;@{presence}&#124;Charm)|Coercion,label(skill:Coercion) @{diceCoercion} skill(@{rankCoercion}&#124;@{willpower}&#124;Coercion)|Computers,label(skill:Computers) @{diceComputers} skill(@{rankComputers}&#124;@{intellect}&#124;Computers)|Cool,label(skill:Cool) @{diceCool} skill(@{rankCool}&#124;@{presence}&#124;Cool)|Coordination,label(skill:Coordination) @{diceCoordination} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankCoordination}&#124;@{agility}&#124;Coordination)|Deception,label(skill:Deception) @{diceDeception} skill(@{rankDeception}&#124;@{cunning}&#124;Deception)|Discipline,label(skill:Discipline) @{diceDiscipline} skill(@{rankDiscipline}&#124;@{willpower}&#124;Discipline)|Leadership,label(skill:Leadership) @{diceLeadership} skill(@{rankLeadership}&#124;@{presence}&#124;Leadership)|Mechanics,label(skill:Mechanics) @{diceMechanics} skill(@{rankMechanics}&#124;@{intellect}&#124;Mechanics)|Medicine,label(skill:Medicine) @{diceMedicine} skill(@{rankMedicine}&#124;@{intellect}&#124;Medicine)|Negotiation,label(skill:Negotiation) @{diceNegotiation} skill(@{rankNegotiation}&#124;@{presence}&#124;Negotiation)|Perception,label(skill:Perception) @{dicePerception} skill(@{rankPerception}&#124;@{cunning}&#124;Perception)|Piloting - Planetary,label(skill:Piloting - Planetary) @{dicePlanetary} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankPlanetary}&#124;@{agility}&#124;PilotingPlanetary)|Piloting - Space,label(skill:Piloting - Space) @{diceSpace} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankSpace}&#124;@{agility}&#124;PilotingSpace)|Resilience,label(skill:Resilience) @{diceResilience} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankResilience}&#124;@{brawn}&#124;Resilience)|Skulduggery,label(skill:Skulduggery) @{diceSkulduggery} skill(@{rankSkulduggery}&#124;@{cunning}&#124;Skulduggery)|Stealth,label(skill:Stealth) @{diceStealth} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankStealth}&#124;@{agility}&#124;Stealth)|Streetwise,label(skill:Streetwise) @{diceStreetwise} skill(@{rankStreetwise}&#124;@{cunning}&#124;Streetwise)|Survival,label(skill:Survival) @{diceSurvival} skill(@{rankSurvival}&#124;@{cunning}&#124;Survival)|Vigilance,label(skill:Vigilance) @{diceVigilance} skill(@{rankVigilance}&#124;@{willpower}&#124;Vigilance)}|Knowledge,?{Knowledge|Core Worlds,label(skill:Core Worlds) @{diceCore} skill(@{rankCore}&#124;@{intellect})|Education,label(skill:Education) @{diceEducation} skill(@{rankEducation}&#124;@{intellect})|Lore,label(skill:Lore) @{diceLore} skill(@{rankLore}&#124;@{intellect})|Outer Rim,label(skill:Outer Rim) @{diceOuter} skill(@{rankOuter}&#124;@{intellect})|Underworld,label(skill:Underworld) @{diceUnderworld} skill(@{rankUnderworld}&#124;@{intellect})|Xenology,label(skill:Xenology) @{diceXenology} skill(@{rankXenology}&#124;@{intellect})|Warfare,label(skill:Warfare) @{diceXenology} skill(@{rankWarfare}&#124;@{intellect})}|Combat,?{Combat Skill|Lightsaber,label(skill:Lightsaber) @{diceLightsaber} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankLightsaber}&#124;@{charLightsaber})|Brawl,label(skill:Brawl) @{diceBrawl} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankBrawl}&#124;@{brawn})|Gunnery,label(skill:Gunnery) @{diceGunnery} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankGunnery}&#124;@{agility})|Melee,label(skill:Melee) @{diceMelee} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankMelee}&#124;@{brawn})|Ranged - Light,label(skill:Ranged - Light) @{diceLight} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankLight}&#124;@{agility})|Ranged - Heavy,label(skill:Ranged - Heavy) @{diceHeavy} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankHeavy}&#124;@{agility})}} ?{Difficulty|Simple (0),0|Easy (1),1|Average (2),2|Hard (3),3|Daunting (4),4|Formidable (5),5}p upgrade(ability|?{Upgrade Ability|0|1|2|3|4|5}) upgrade(difficulty|?{Upgrade Difficulty|0|1|2|3|4|5}) ?{Boost/Setback|No,0b 0blk|Yes,?{Boost (Blue)|0|1|2|3|4|5}b ?{Setback (Black)|0|1|2|3|4|5}blk} @{selected|dicePool} (gmdice) Opposed Skill checks !eed characterID(@{character_id}) ?{Skill Type|General,?{Skill|Astrogation,label(skill:Astrogation) @{diceAstrogation} skill(@{rankAstrogation}&#124;@{intellect}&#124;Astrogation)|Athletics,label(skill:Athletics) @{diceAthletics} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankAthletics}&#124;@{brawn}&#124;Athletics)|Charm,label(skill:Charm) @{diceCharm} skill(@{rankCharm}&#124;@{presence}&#124;Charm)|Coercion,label(skill:Coercion) @{diceCoercion} skill(@{rankCoercion}&#124;@{willpower}&#124;Coercion)|Computers,label(skill:Computers) @{diceComputers} skill(@{rankComputers}&#124;@{intellect}&#124;Computers)|Cool,label(skill:Cool) @{diceCool} skill(@{rankCool}&#124;@{presence}&#124;Cool)|Coordination,label(skill:Coordination) @{diceCoordination} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankCoordination}&#124;@{agility}&#124;Coordination)|Deception,label(skill:Deception) @{diceDeception} skill(@{rankDeception}&#124;@{cunning}&#124;Deception)|Discipline,label(skill:Discipline) @{diceDiscipline} skill(@{rankDiscipline}&#124;@{willpower}&#124;Discipline)|Leadership,label(skill:Leadership) @{diceLeadership} skill(@{rankLeadership}&#124;@{presence}&#124;Leadership)|Mechanics,label(skill:Mechanics) @{diceMechanics} skill(@{rankMechanics}&#124;@{intellect}&#124;Mechanics)|Medicine,label(skill:Medicine) @{diceMedicine} skill(@{rankMedicine}&#124;@{intellect}&#124;Medicine)|Negotiation,label(skill:Negotiation) @{diceNegotiation} skill(@{rankNegotiation}&#124;@{presence}&#124;Negotiation)|Perception,label(skill:Perception) @{dicePerception} skill(@{rankPerception}&#124;@{cunning}&#124;Perception)|Piloting - Planetary,label(skill:Piloting - Planetary) @{dicePlanetary} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankPlanetary}&#124;@{agility}&#124;PilotingPlanetary)|Piloting - Space,label(skill:Piloting - Space) @{diceSpace} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankSpace}&#124;@{agility}&#124;PilotingSpace)|Resilience,label(skill:Resilience) @{diceResilience} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankResilience}&#124;@{brawn}&#124;Resilience)|Skulduggery,label(skill:Skulduggery) @{diceSkulduggery} skill(@{rankSkulduggery}&#124;@{cunning}&#124;Skulduggery)|Stealth,label(skill:Stealth) @{diceStealth} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankStealth}&#124;@{agility}&#124;Stealth)|Streetwise,label(skill:Streetwise) @{diceStreetwise} skill(@{rankStreetwise}&#124;@{cunning}&#124;Streetwise)|Survival,label(skill:Survival) @{diceSurvival} skill(@{rankSurvival}&#124;@{cunning}&#124;Survival)|Vigilance,label(skill:Vigilance) @{diceVigilance} skill(@{rankVigilance}&#124;@{willpower}&#124;Vigilance)}|Knowledge,?{Knowledge|Core Worlds,label(skill:Core Worlds) @{diceCore} skill(@{rankCore}&#124;@{intellect})|Education,label(skill:Education) @{diceEducation} skill(@{rankEducation}&#124;@{intellect})|Lore,label(skill:Lore) @{diceLore} skill(@{rankLore}&#124;@{intellect})|Outer Rim,label(skill:Outer Rim) @{diceOuter} skill(@{rankOuter}&#124;@{intellect})|Underworld,label(skill:Underworld) @{diceUnderworld} skill(@{rankUnderworld}&#124;@{intellect})|Xenology,label(skill:Xenology) @{diceXenology} skill(@{rankXenology}&#124;@{intellect})|Warfare,label(skill:Warfare) @{diceXenology} skill(@{rankWarfare}&#124;@{intellect})}|Combat,?{Combat Skill|Lightsaber,label(skill:Lightsaber) @{diceLightsaber} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankLightsaber}&#124;@{charLightsaber})|Brawl,label(skill:Brawl) @{diceBrawl} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankBrawl}&#124;@{brawn})|Gunnery,label(skill:Gunnery) @{diceGunnery} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankGunnery}&#124;@{agility})|Melee,label(skill:Melee) @{diceMelee} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankMelee}&#124;@{brawn})|Ranged - Light,label(skill:Ranged - Light) @{diceLight} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankLight}&#124;@{agility})|Ranged - Heavy,label(skill:Ranged - Heavy) @{diceHeavy} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankHeavy}&#124;@{agility})}} ?{Difficulty (Purple)|0|1|2|3|4|5}p ?{Challenge (Red)|0|1|2|3|4|5}r upgrade(ability|?{Upgrade Ability|0|1|2|3|4|5}) upgrade(difficulty|?{Upgrade Difficulty|0|1|2|3|4|5}) ?{Boost/Setback|No,0b 0blk|Yes,?{Boost (Blue)|0|1|2|3|4|5}b ?{Setback (Black)|0|1|2|3|4|5}blk} @{selected|dicePool} (gmdice) just as an update placing the code on the abilites tab of the sheet you can swap (@{selected|dicePool}) with (@{dicePool}) remove () and have a macro setup to roll them now to bad i can't convert them into seperate chat button macros that take into account the GM side Difficulty.&nbsp;
1519407698
Anthony Joyce-Rivera
Forum Champion
Marketplace Creator
I'm trying to get this to work...how do I set this up?
1519410425

Edited 1519410989
You can select. The code as is and add it to your macro bar just be sure.to select your token other wise copy the code. To the character sheet abilities tab and remove. All selected|&nbsp; an example of the attached sheet version&nbsp; !eed characterID(@{character_id}) ?{Skill Type|General,?{Skill&#124;Astrogation&#44;label(skill:Astrogation) @{diceAstrogation} skill(@{rankAstrogation}&#124;@{intellect}&#124;Astrogation)&#124;Athletics&#44;label(skill:Athletics) @{diceAthletics} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankAthletics}&#124;@{brawn}&#124;Athletics)&#124;Charm&#44;label(skill:Charm) @{diceCharm} skill(@{rankCharm}&#124;@{presence}&#124;Charm)&#124;Coercion&#44;label(skill:Coercion) @{diceCoercion} skill(@{rankCoercion}&#124;@{willpower}&#124;Coercion)&#124;Computers&#44;label(skill:Computers) @{diceComputers} skill(@{rankComputers}&#124;@{intellect}&#124;Computers)&#124;Cool&#44;label(skill:Cool) @{diceCool} skill(@{rankCool}&#124;@{presence}&#124;Cool)&#124;Coordination&#44;label(skill:Coordination) @{diceCoordination} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankCoordination}&#124;@{agility}&#124;Coordination)&#124;Deception&#44;label(skill:Deception) @{diceDeception} skill(@{rankDeception}&#124;@{cunning}&#124;Deception)&#124;Discipline&#44;label(skill:Discipline) @{diceDiscipline} skill(@{rankDiscipline}&#124;@{willpower}&#124;Discipline)&#124;Leadership&#44;label(skill:Leadership) @{diceLeadership} skill(@{rankLeadership}&#124;@{presence}&#124;Leadership)&#124;Mechanics&#44;label(skill:Mechanics) @{diceMechanics} skill(@{rankMechanics}&#124;@{intellect}&#124;Mechanics)&#124;Medicine&#44;label(skill:Medicine) @{diceMedicine} skill(@{rankMedicine}&#124;@{intellect}&#124;Medicine)&#124;Negotiation&#44;label(skill:Negotiation) @{diceNegotiation} skill(@{rankNegotiation}&#124;@{presence}&#124;Negotiation)&#124;Perception&#44;label(skill:Perception) @{dicePerception} skill(@{rankPerception}&#124;@{cunning}&#124;Perception)&#124;Piloting - Planetary&#44;label(skill:Piloting - Planetary) @{dicePlanetary} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankPlanetary}&#124;@{agility}&#124;PilotingPlanetary)&#124;Piloting - Space&#44;label(skill:Piloting - Space) @{diceSpace} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankSpace}&#124;@{agility}&#124;PilotingSpace)&#124;Resilience&#44;label(skill:Resilience) @{diceResilience} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankResilience}&#124;@{brawn}&#124;Resilience)&#124;Skulduggery&#44;label(skill:Skulduggery) @{diceSkulduggery} skill(@{rankSkulduggery}&#124;@{cunning}&#124;Skulduggery)&#124;Stealth&#44;label(skill:Stealth) @{diceStealth} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankStealth}&#124;@{agility}&#124;Stealth)&#124;Streetwise&#44;label(skill:Streetwise) @{diceStreetwise} skill(@{rankStreetwise}&#124;@{cunning}&#124;Streetwise)&#124;Survival&#44;label(skill:Survival) @{diceSurvival} skill(@{rankSurvival}&#124;@{cunning}&#124;Survival)&#124;Vigilance&#44;label(skill:Vigilance) @{diceVigilance} skill(@{rankVigilance}&#124;@{willpower}&#124;Vigilance)&#125;|Knowledge,?{Knowledge&#124;Core Worlds&#44;label(skill:Core Worlds) @{diceCore} skill(@{rankCore}&#124;@{intellect})&#124;Education&#44;label(skill:Education) @{diceEducation} skill(@{rankEducation}&#124;@{intellect})&#124;Lore&#44;label(skill:Lore) @{diceLore} skill(@{rankLore}&#124;@{intellect})&#124;Outer Rim&#44;label(skill:Outer Rim) @{diceOuter} skill(@{rankOuter}&#124;@{intellect})&#124;Underworld&#44;label(skill:Underworld) @{diceUnderworld} skill(@{rankUnderworld}&#124;@{intellect})&#124;Xenology&#44;label(skill:Xenology) @{diceXenology} skill(@{rankXenology}&#124;@{intellect})&#124;Warfare&#44;label(skill:Warfare) @{diceXenology} skill(@{rankWarfare}&#124;@{intellect})&#125;|Combat,?{Combat Skill&#124;Lightsaber&#44;label(skill:Lightsaber) @{diceLightsaber} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankLightsaber}&#124;@{charLightsaber})&#124;Brawl&#44;label(skill:Brawl) @{diceBrawl} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankBrawl}&#124;@{brawn})&#124;Gunnery&#44;label(skill:Gunnery) @{diceGunnery} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankGunnery}&#124;@{agility})&#124;Melee&#44;label(skill:Melee) @{diceMelee} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankMelee}&#124;@{brawn})&#124;Ranged - Light&#44;label(skill:Ranged - Light) @{diceLight} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankLight}&#124;@{agility})&#124;Ranged - Heavy&#44;label(skill:Ranged - Heavy) @{diceHeavy} encum(@{encumbrancemax}&#124;@{encumbrance}) skill(@{rankHeavy}&#124;@{agility})&#125;} ?{Difficulty|Simple (0),0|Easy (1),1|Average (2),2|Hard (3),3|Daunting (4),4|Formidable (5),5}p upgrade(ability|?{Upgrade Ability|0|1|2|3|4|5}) upgrade(difficulty|?{Upgrade Difficulty|0|1|2|3|4|5}) ?{Boost/Setback|No,0b 0blk|Yes,?{Boost (Blue)&#124;0&#124;1&#124;2&#124;3&#124;4&#124;5&#125;b ?{Setback (Black)&#124;0&#124;1&#124;2&#124;3&#124;4&#124;5&#125;blk} @{dicePool} (gmdice)
Has anyone figured out a Macro that takes damage + number of successes and subtracts soak from a target?&nbsp; Going one step further, have they been able to turn that into something you can have happen to your target and have it add the appropriate wounds/strain to the token signifying damage? I have some players who want to streamline that for themselves and I think it'd help out a little as well on my end with all the NPCs.
WoodsyGM said: Has anyone figured out a Macro that takes damage + number of successes and subtracts soak from a target?&nbsp; Going one step further, have they been able to turn that into something you can have happen to your target and have it add the appropriate wounds/strain to the token signifying damage? I have some players who want to streamline that for themselves and I think it'd help out a little as well on my end with all the NPCs. That is an API question for sure.