General Info The
Guild is a group of about 90
players and 21 DMs playing 4th Edition D&D. We are, in many ways,
as much a community of players and Dungeon Masters as we are an
individual game. We run games throughout the week whenever the DMs have
time and/or whenever the players request a game to be run. Players
start their characters at level 5 and are given all the resources they
need to make their
characters through an extensive mix of written FAQs, downloadable
resources, an active and attentive Guild chat, and video walk-throughs
and guides. Wait a minute, did you say 90 players? That's crazy! While
there are almost always 90+ players in the Guild, only 4-6 players play at any given
time. Our players are all over the world from Australia to Finland,
California to Cyprus. Rather than a normal 'we play every Saturday at
1pm' style of campaign, our game is one that is meant to be very
laid-back. Once you have a character made, you can show up and play at
any game that happens to run on a day and time you are available. If
you want to play twice a day, no problem. If you want to play twice a
year, also no problem. What Day/Time do you all normally play? This
is completely up to the individual DM. Games are typically scheduled
between 2 days and 2 weeks in advance with occasional "We are bored. Let's
do something spur-of-the-moment"-style games mixed in. To give you an
example of games recently played, here is are the games that have been
played recently. All times are listed in EST. THIS IS A LIST OF
EXAMPLES, NOT A LIST OF WHEN GAMES ARE ALWAYS PLAYED. Wednesday: 1pm (Level 5-8) and 7pm (Level 5-8) Thursday: Noon (Level 5-8) and 7pm (Level 6-10) Friday: 2pm (Level 12-16) and 7pm (Level 8-10) Saturday: 1pm (Level 5-6) and 8pm (Level 6-10) Sunday: 1pm (Level 8-10) Monday: 1pm (Level 11-14) Tuesday: 7:30pm (Level 8-10) Wednesday: 1pm (Level 12-16) and 7pm (Level 16-20) We
do sometimes run games at other times (U.S.-based DMs have run games
that start as early as 6am EST or as late as 2 am EST) by request. What is a "Living Campaign" and what is so good about it? Living
Campaigns are ones where a lot of plot-lines are loosely connected by a
core principle of adventure, all wrapped in an episodic structure with a set
of guidelines that allow characters to play in the games of multiple
different DMs. Living Systems allow players to play under many
different DMs in many different worlds and see what sort of
settings/situations/areas interest them as players and as characters.
While some of the adventures are single stand-alone adventures many of
them lead into story arcs that go on for many different levels or even
for the entire life of a PC. As such, these games tend to occupy a niche
between the standard campaign structure and one-shot groups. For Players: Everything
you need to play (books, guides, etc) will be provided for you once you
join; you even get our patched and updated compendium! You will never be required to show up to any particular game or
be pressured into taking a turn at the helm as a DM. The only thing you
need to bring with you is a willingness to read and an adventurous
spirit. The Guild provides a lot of resources and uses a multi-step
process for getting you ready to play that is designed to produce
interesting, effective and completely fleshed-out characters. It is ok
to not know what you are doing, and we expect you to get some stuff
wrong. That is all part of the plan. With over a dozen DMs and many
active and experienced players we can turn anyone with a desire to learn
into an active Guild member in no time flat. What sort of benefits do players get from all this? The
Guild allows players to have multiple characters and allows for a lot
of leeway to change out characters and builds to make sure you
find something that you really want to play. Until you reach level 7 ,
you are able to change out anything from your character at a moment's
notice. If you find that there is something a little off about your
character you can re-work many issues again at level 11 or you can
completely change gears and 'retire' a character in order to retain
some of the experience and money you have earned and pass it onto a
completely new character. Not only will you get to play in a campaign
that
travels to the desert world of Athas one day, fights on a lightning rail
train in Eberron the next and plans a trip to the Forgotten Realms on
the weekend, but you can see how different DMs use these tools (as well
as custom worlds of their own) to tell interesting stories and allow you
to RP in many different settings, with many different DMing styles.
Want a game that's just a brawl in an arena? We got those. Want a game
that's a lot of exploring, adventuring, talking your way out of a bad
situation, or solving fantastical mysteries? We got those too! Since the community is so
large and active we also have members that play other games. While the
primary focus will always be 4E, finding a group of people who are
interested in the same hobbies as you are has lead to a number of
spin-off games and adventures playing everything from Pokemon to Fire
Emblem, Blade and Soul to Pathfinder. For DMs: So
you want to be a DM? Awesome! You are a hot commodity indeed (at
least that's what the ladies... or gentlemen say). Sometimes being a DM
can be a bit overwhelming as people expect a lot out of you. Making
adventures for the game every Sunday starts off fun but sometimes
becomes such a burden that you wonder why you are doing it in the first
place; especially when people expect you to know every rule ever printed
and be able to manage a room full of ADHD murder-hobos to boot. One
of the reasons we have so many DMs is that many of these problems are
solved by running games in the Guild. You are under no pressure
to run on a given day or time until you have the adventure ready and
perfectly set-up. You also have a community of DMs always at your
fingertips who will help with any problems/questions that you have
before, during, or after game (although the DM running the game at that
time is always right, so sayeth the falling rocks). The DMs have a
wealth of resources including treasure generators, gold and exp tables,
hundreds of pre-made adventures to beg/borrow/steal from, over 800 maps
sized to fit roll20, thousands of pictures for monster inspiration as
well as templates for making interesting and easy-to use monsters. Sounds fun... but what if I literally know nothing about 4e? That
is perfectly fine. We aren't going to throw you in front of a stampede
of oncoming players. Even the most veteran DM is required to spend a
little time as a player in the Guild to make sure the community is a
good fit and to get used to the style, group, and system. The DMs have well
over 50 years of combined 4E experince (and over 100 years of DMing
experience in general) and will be there to help any starry-eyed noob
turn into a grizzled veteran. If any of this sounds like your kind of party, follow the link below to our LFG entry and post in the
interested players section for an invite to the campaign. If you have
other questions, feel free to ask on this thread or in the questions thread on the LFG. You can also check out
our games on Youtube or Twitch if you want to see an example game. Feel free to ask any questions you have about The Guild in this thread or in the Questions thread on our LFG listing. If you're interested, post in the appropriate place on the LFG listing! Good hunting! Guild LFG Entry Guild Campaign Main Page (for detailed rules threads) Sample Game Videos: Guild Living Games