
Hello darlings!
So, I recently got an idea for making a different sort of High Magic type 5e game. As I love to craft worlds that work a bit differently from what you're used to, I instantly grew enamoured by this idea, but I'm not sure how well it would be recieved xD
The core idea for the world is that Casters in itself does not exist (so any class that recieves spells, along with sub-classes), but magic still very much exist, in the form of crystallized essence of the primordial chaos from when the world was formed. These crystals are harvested and used in conjunction with certain equipment to allow for magical items, the casting of magic as we used to know it, or even magical weaponry, like Magitech-like cannons that unleash bolts of lightning and airships.
So for instance, a small red crystal might be inserted into a sword to enable you to deal added Fire Damage, while inserting a yellow crystal in your armor may make you resistant to Radiant Damage. As you can see, the crystals grant different effects if inserted into equipment (which will require specified slots), but they can also be used to cast spells, though I'm still working on how to fully implement this.
Of course, since casters are out, that leaves players with only 4 actual class choices: Barbarian, Fighter, Monk and Rogue, though with the sub-classes and different crystals, I'm sure it is possible to create a diverse party :)
Would anyone think such a setting could be interesting to explore?
So, I recently got an idea for making a different sort of High Magic type 5e game. As I love to craft worlds that work a bit differently from what you're used to, I instantly grew enamoured by this idea, but I'm not sure how well it would be recieved xD
The core idea for the world is that Casters in itself does not exist (so any class that recieves spells, along with sub-classes), but magic still very much exist, in the form of crystallized essence of the primordial chaos from when the world was formed. These crystals are harvested and used in conjunction with certain equipment to allow for magical items, the casting of magic as we used to know it, or even magical weaponry, like Magitech-like cannons that unleash bolts of lightning and airships.
So for instance, a small red crystal might be inserted into a sword to enable you to deal added Fire Damage, while inserting a yellow crystal in your armor may make you resistant to Radiant Damage. As you can see, the crystals grant different effects if inserted into equipment (which will require specified slots), but they can also be used to cast spells, though I'm still working on how to fully implement this.
Of course, since casters are out, that leaves players with only 4 actual class choices: Barbarian, Fighter, Monk and Rogue, though with the sub-classes and different crystals, I'm sure it is possible to create a diverse party :)
Would anyone think such a setting could be interesting to explore?