OVERVIEW I have been roleplaying for nearly 4 years now, but I've been writing stories since I was little and have always loved crafting stories and worlds. I have played Shadowrun, Stars Without Number, Dark Heresy, Deathwatch, and D&D 5e. I was DM for a homebrew Dark Heresy campaign (that's Warhammer 40k for those not familiar) that ran for around 40 sessions, and I have a little short of 1k hours in Roll20 now. I am currently a player in a 5E campaign late Sunday night, but I am looking to start another game. Times available are pretty much anytime on Saturday, anytime Sunday except late night, and then late night Monday - Friday, times in PST. WHAT I'M LOOKING FOR Personally, what I enjoy is a "realistic" experience. I put realistic in quotes there quite intentionally, because of course it's all fantasy, but what I mean specifically is that I enjoy knowing that in a game things won't always be balanced. I enjoy knowing that if I head out into the world, it's possible for me to stumble upon things that can instantly kill me, because that's how it would be realistically. Now, I do want warnings of the danger, but I enjoy knowing that the risk is there to find something that can be completely unwinable, and it's my job as a player, as it would be for a person really living in that world, to recognize those warnings and signs, and avoid doing the wrong thing. Basically if I survive a hard encounter, I want to think "wow, that was brutal, it's awesome we pulled that off by being clever/lucky/having foresight" and not "wow, that was a really well balanced fight the DM gave us" cause to me, I don't see the point if everything is just carefully balanced to be winnable. I also put a lot of importance on roleplaying, though I completely disregard the notion that a character who is poorly built mechanics-wise makes for better roleplay. You can roleplay just as amazingly well a well built character as you can one with 8 in all its stats. I enjoy the aspect of tweaking character builds to make something interesting and strong, but I will always develop an equally interesting and strong backstory and roleplay to suit it. I have been writing stories my whole life and I carry that over to the depth I give my characters. For those unfamiliar with Dark Heresy, in that game you can often go entire sessions without combat, and as that's what I have the most experience in, it should give a sense of my commitment to roleplay. As I have been a DM plenty of times before, I also understand the effort put into doing that role, and I will always be respectful of the authority it grants. I also appreciate that at the end of the day, it's all about having fun. Thank you to any who read this or contact me.