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[LFG][5E] Experienced player looking for a group

OVERVIEW I have been roleplaying for nearly 4 years now, but I've been writing stories since I was little and have always loved crafting stories and worlds. I have played Shadowrun, Stars Without Number, Dark Heresy, Deathwatch, and D&D 5e. I was DM for a homebrew Dark Heresy campaign (that's Warhammer 40k for those not familiar) that ran for around 40 sessions, and I have a little short of 1k hours in Roll20 now. I am currently a player in a 5E campaign late Sunday night, but I am looking to start another game. Times available are pretty much anytime on Saturday, anytime Sunday except late night, and then late night Monday - Friday, times in PST. WHAT I'M LOOKING FOR Personally, what I enjoy is a "realistic" experience. I put realistic in quotes there quite intentionally, because of course it's all fantasy, but what I mean specifically is that I enjoy knowing that in a game things won't always be balanced. I enjoy knowing that if I head out into the world, it's possible for me to stumble upon things that can instantly kill me, because that's how it would be realistically. Now, I do want warnings of the danger, but I enjoy knowing that the risk is there to find something that can be completely unwinable, and it's my job as a player, as it would be for a person really living in that world, to recognize those warnings and signs, and avoid doing the wrong thing. Basically if I survive a hard encounter, I want to think "wow, that was brutal, it's awesome we pulled that off by being clever/lucky/having foresight" and not "wow, that was a really well balanced fight the DM gave us" cause to me, I don't see the point if everything is just carefully balanced to be winnable. I also put a lot of importance on roleplaying, though I completely disregard the notion that a character who is poorly built mechanics-wise makes for better roleplay. You can roleplay just as amazingly well a well built character as you can one with 8 in all its stats. I enjoy the aspect of tweaking character builds to make something interesting and strong, but I will always develop an equally interesting and strong backstory and roleplay to suit it. I have been writing stories my whole life and I carry that over to the depth I give my characters. For those unfamiliar with Dark Heresy, in that game you can often go entire sessions without combat, and as that's what I have the most experience in, it should give a sense of my commitment to roleplay. As I have been a DM plenty of times before, I also understand the effort put into doing that role, and I will always be respectful of the authority it grants. I also appreciate that at the end of the day, it's all about having fun. Thank you to any who read this or contact me.
1518920825
Mik Holmes
Pro
Marketplace Creator
Yeah, having a good range of battle difficulty is a good plan. The encounter "balance" thing is mostly for ease of use for the DM, but I agree that they shouldn't always make sure to use balanced encounters, as long as there's some signs like "this orc's weapon looks as heavy as he is" or "it feels like waves of energy coming off the devil, stronger than you've ever felt before". If you want stumbling into dangerous encounters, I highly suggest the Curse of Strahd module. I'm running it right now, and there are definitely scenarios that the players would be out of their league for. Your specifications seem to fit with my DM style pretty well. Unfortunately, I'm not running any for-free games right now, but if I do start one in the near future, I'll hit you up and see if you're still free. Good luck finding a game!
Just made a post about Curse of Strahd with an old-school DM. <a href="https://app.roll20.net/forum/post/6094690/lfp-dnd-5e-weekly-game-tuesday-new-players-welcome-dot-18-plus-starting-this-tuesday-ravenloft-slash-curse-of-strahd" rel="nofollow">https://app.roll20.net/forum/post/6094690/lfp-dnd-5e-weekly-game-tuesday-new-players-welcome-dot-18-plus-starting-this-tuesday-ravenloft-slash-curse-of-strahd</a>