
Great! I like it, will use it in my own campaign.A jab on celestial. Persons fluent in latin should probably cover their eyes or something. :P
Great! I like it, will use it in my own campaign.A jab on celestial. Persons fluent in latin should probably cover their eyes or something. :P
Sarkamist said:
lordmage said:
now if only it was simpler to use... aka gibberish for all pcs who dont have the language listed in there Other Proficiencies & Languages section.
i would have to separate out each known language then use common spelling for each.
then simply have the api scan the list to know which pc speaks which language.
then a macro to call a list of languages to speak in.
so in essence the pc clicks the macro and drop down selects a known to them language writes there message.
that gets output to chat those with it see the message without gibberish. those without get gibberish. Gm sees all
The script is intended to be both system and sheet agnostic, so configuring it to get the speakers of a language from their sheets attributes its not the intended behaviour.
About the macro, it can be done on a sheet basis as character abilities are system & sheet agnostic. I like the idea, maybe in the future I configure a command which allows you to select a token and it automatically creates the macro for all the languages it can speak.
Sarkamist said:
New version available here. A bunch of quality of life improvements for GMs.
v4.3.1 - New configuration commandsHope I made your tonguing easier!
- Github's repository readme has a new section with all the available commands with their usage and examples.
- New command: !tongues --ability which creates/updates a token macro named "Tongues" for all the languages the selected character knows.
- New command: !tongues --set (language:knowledge%) which adds or updates the selected character's name on the provided language handout. You can optionally provide a knowledge % for the provided language, which will be added to the character's name on the handout.
- New command: !tongues --unset (language) which removes the selected character's name from the provided language handout.
- Both !tongues --set and --unset commands after adding or removing a character from the handout will seek for an ability macro named "Tongues" on the selected character, if found, a command !tongues --ability will be executed for the character affected.
Ravenknight said:
Vocabulary:
Celestial 1-letter words: [A, E, I, O]
Celestial 2-letter words: [Ac, Be, Ci, De, Ec, Fi, Ga, Ho, Il, Jo, Ke, Ma, No, Ox, Pe, Qe, Re, Si, Te, Ue, Ve, Xe, Yu, At, Eu, Es, Fe, Tu, Ex]
Celestial 3-letter words: [Ait, Amo, Arx, Aut, Nos, Bie, Cei, Deu, Eux, Feu, Gau, Hea, Ile, Jeu, Kau, Lie, Man, Nau, Ore, Cum, Til, Xau, quo, Yil, Fir, Tum, Via, Hos]
Celestial 4-letter words: [Clu, Arma, Novo, Aue, Pro, Bei, Deus, Deux, Feux, Duco, Faux, Rota, Reus, Glau, Gile, Faue, Haue, Ordo, Ileu, Spes, Sedo, Juli, Kauo, Feur, Reni, Canu, Que, Unus, Unis, Tunc]
Celestial 5-letter words: [Usque, Asper, Ascit, Autus, Auris, Barba, Credo, Dulcum, Erepo, Ideam, Nocens, Nuper, Ocius, Orbis, Otium, Uredo, Velum, Velut, Umbra, Ustilo, Solio, Sidus, Rigor, Etiam, Quasi, Ourus, Purus, Pulpa]
Celestial 6-letter words: [Ventus, Ignoro, Lucrum, Iustus, Oculus, Videor, Vomica, Tribuo, Servio, Septem, Rursus, Rhetor, Reptum, Pulsum, Necdum]
Celestial 7-letter words: [Undique, Epistula, Argentum, Lucerna, Instructus, Sumptus, Suggero, Stultus, Sive seu, Sapiens, Rex rigis, Revenio, Requiro, Repente, Ryxidis, Putator, Punctum]
Celestial 8-letter words: [Tumultus, Baiulus, Opdormio, Offensio, Utpote, Tres tria, Seductor, Lamenta, Non secus, Rusticus, Receptum, Quoniam, Plurimus, Quilibet, Quicquid, Quamquam, Pudendus, Pregravo, Ouniceus]
Celestial 9-letter words: [Velociter, Atrebatum, Calamitas, Confessus, Consultum, Iurandum, Hodiernus, Paupertas, Jumentum, Legatarius, Liberatio, Traiectum, Suspensum, Surrectum, Lacertosus, Summissus, Reliquum, Queritor, Quercetum, Phasmatis, Perversum]
Celestial 10-letter words: [Vestigium, Canonicus, Brocherota, Constrixi, Elementum, Opportunus, Gratia agere, Infortunatus, Tornacense, Sophismata, Sepulchrum, Quodammodo, Quapropter, Pugnaculum, Promeritum, Potissimus, Menapiorum]
Celestial 11-letter words: [Sollicitudo, Benevolentia, Brabatensium, Sanctimonia, Recuperatios, Quadraginta, Proinde quam, Nivellensem, Dare mutuum, Munimentum]
Celestial 12-letter words: [Trium-Fontium, Somniculosus, Atque or quam, Quadruplator, Nichilominus, Moguntienses, Lenocinium, Interceptum]
Celestial 13-letter words: [Traiectensium, Suppellectilus, Frofui profusum, Praetorgredior, Labefactum, Incompositus]
Celestial 14-letter words: [Taceo tacuitacitum, Non solum sed etiam, Quotienscumque, Indux inductum,]
Celestial 15-letter words: [Trado tradidi traditum, Traho traxi tractum, Lethargus, Imperceptus, Consui consutum, Comprovincialis]
Celestial 16-letter words: [Tollo sustuli sublatum, Tondeo totondi tonsum, Lesciense, Incido in mentionem, Impraesentiarum, Chirographum]
A jab on celestial. Persons fluent in latin should probably cover their eyes or something. :P
Sarkamist said:
New version available here. A bunch of quality of life improvements for GMs.
v4.3.1 - New configuration commandsHope I made your tonguing easier!
- Github's repository readme has a new section with all the available commands with their usage and examples.
- New command: !tongues --ability which creates/updates a token macro named "Tongues" for all the languages the selected character knows.
- New command: !tongues --set (language:knowledge%) which adds or updates the selected character's name on the provided language handout. You can optionally provide a knowledge % for the provided language, which will be added to the character's name on the handout.
- New command: !tongues --unset (language) which removes the selected character's name from the provided language handout.
- Both !tongues --set and --unset commands after adding or removing a character from the handout will seek for an ability macro named "Tongues" on the selected character, if found, a command !tongues --ability will be executed for the character affected.
lordmage said:
those look like great updates... when i have some time i will play with it for sure.
now time to create a vocab database somewhere for a language is there a format i should follow when creating the Vocabulary i plan to have a custom set for each one before i implemented it
Sarkamist said:
lordmage said:
those look like great updates... when i have some time i will play with it for sure.
now time to create a vocab database somewhere for a language is there a format i should follow when creating the Vocabulary i plan to have a custom set for each one before i implemented it
You can also see the examples from the fully functional languages available on my github.
As for the feature which allows to hide the speaker's name is something I figured to do, but since the script is character based it will take some time. In the mean time you can create a character sheet named Unknown and use a token linked to Unkown to speak through it, that will do the trick.
You can create a macro configured as follows:Omegaman said:
How do I do an API button that asks for input?? a Macro that puts API buttons so I can select languages for folks.
[Add Language](!tongues --set Elven)
[Remove Language](!tongues --unset Elven)
but instead of "Elven" I would like it to query me for which language I want to do. So I could just hit the button and choose the language, perhaps from a dropdown menu or something and then it would either add or remove it from that character. The reason I was thinking is for when someone casts a spell for understanding or speaking a language I could just use that macro to quickly add it to each person that I choose.
!tongues --?{Action|set|unset} ?{Language|Elvish|Orcish|Giant}
!tongues --?{Action|set|unset|ability} ?{Language|Abyssal|Aquan|Auran|Celestial|Draconic|Druidic|Dwarf|Elf|Giant|Goblin|Gnoll|Halfling|Ignan|Infernal|Orc|Primordial|Sylvan|Terran|undercommon}?{Percentage|100%}
Vocabulary:
undercommon 1-letter words: [A, E, I, O]
undercommon 2-letter words: [Ac, Be, Ci, De, Ec, Fi, Ga, Ho, Il, Jo, Ke, Ma, No, Ox, Pe, Qe, Re, Si, Te, Ue, Ve, Xe, Yu, At, Eu, Es, Fe, Tu, Ex]
undercommon 3-letter words: [Ait, Amo, Arx, Aut, Nos, Bie, Cei, Deu, Eux, Feu, Gau, Hea, Ile, Jeu, Kau, Lie, Man, Nau, Ore, Cum, Til, Xau, quo, Yil, Fir, Tum, Via, Hos]
undercommon 4-letter words: [Clu, Arma, Novo, Aue, Pro, Bei, Deus, Deux, Feux, Duco, Faux, Rota, Reus, Glau, Gile, Faue, Haue, Ordo, Ileu, Spes, Sedo, Juli, Kauo, Feur, Reni, Canu, Que, Unus, Unis, Tunc]
undercommon 5-letter words: [Usque, Asper, Ascit, Autus, Auris, Barba, Credo, Dulcum, Erepo, Ideam, Nocens, Nuper, Ocius, Orbis, Otium, Uredo, Velum, Velut, Umbra, Ustilo, Solio, Sidus, Rigor, Etiam, Quasi, Ourus, Purus, Pulpa]
undercommon 6-letter words: [Ventus, Ignoro, Lucrum, Iustus, Oculus, Videor, Vomica, Tribuo, Servio, Septem, Rursus, Rhetor, Reptum, Pulsum, Necdum]
undercommon 7-letter words: [Undique, Epistula, Argentum, Lucerna, Instructus, Sumptus, Suggero, Stultus, Sive seu, Sapiens, Rex rigis, Revenio, Requiro, Repente, Ryxidis, Putator, Punctum]
undercommon 8-letter words: [Tumultus, Baiulus, Opdormio, Offensio, Utpote, Tres tria, Seductor, Lamenta, Non secus, Rusticus, Receptum, Quoniam, Plurimus, Quilibet, Quicquid, Quamquam, Pudendus, Pregravo, Ouniceus]
undercommon 9-letter words: [Velociter, Atrebatum, Calamitas, Confessus, Consultum, Iurandum, Hodiernus, Paupertas, Jumentum, Legatarius, Liberatio, Traiectum, Suspensum, Surrectum, Lacertosus, Summissus, Reliquum, Queritor, Quercetum, Phasmatis, Perversum]
undercommon 10-letter words: [Vestigium, Canonicus, Brocherota, Constrixi, Elementum, Opportunus, Gratia agere, Infortunatus, Tornacense, Sophismata, Sepulchrum, Quodammodo, Quapropter, Pugnaculum, Promeritum, Potissimus, Menapiorum]
undercommon 11-letter words: [Sollicitudo, Benevolentia, Brabatensium, Sanctimonia, Recuperatios, Quadraginta, Proinde quam, Nivellensem, Dare mutuum, Munimentum]
undercommon 12-letter words: [Trium-Fontium, Somniculosus, Atque or quam, Quadruplator, Nichilominus, Moguntienses, Lenocinium, Interceptum]
undercommon 13-letter words: [Traiectensium, Suppellectilus, Frofui profusum, Praetorgredior, Labefactum, Incompositus]
undercommon 14-letter words: [Taceo tacuitacitum, Non solum sed etiam, Quotienscumque, Indux inductum,]
undercommon 15-letter words: [Trado tradidi traditum, Traho traxi tractum, Lethargus, Imperceptus, Consui consutum, Comprovincialis]
undercommon 16-letter words: [Tollo sustuli sublatum, Tondeo totondi tonsum, Lesciense, Incido in mentionem, Impraesentiarum, Chirographum]
Dictionary:
[Language, Speech, Cant, Dialect: Tongue]
Terrelle S. said:
Hey Guys,
what would Giant be based off of? I was thinking a mix or Primordial/Draconic? since they are both very old..??
Sarkamist said:
In D&D, Giant language is described in official rulebooks as a language of its own, heavily inspired by real germanic languages.
Actually Giant is my most developed language in my own game as I managed to find a wiki with a lot of translations and inspiration to draw from.
The dictionary part is translated from Spanish, as it is the language I use with my players, but Google Translate can made through it as they are simple words to translate. Also you will find I use the same word for various Spanish words while only changing a vocal, that's because in Spanish we have gender for words and I'm just translating either "Humano" (male humano) or "Humana" (female human) to "Vanm" for example. You can just let the whole dicionary part if you don't want to translate it. Here you go:
Vocabulary:
Giant 1-letter words: [A, Ae, O, Y, E, Ea]
Giant 2-letter words: [Du, Er, As, Af, Of, Ra, Tu, Ko, Ka, Va, Ve, Vy, Ro, Re]
Giant 3-letter words: [Att, Den, Deg, Det, Dir, Dun, Fer, Gil, Gud]
Giant 4-letter words: [Blad, Byrd, Esse, Fang, Flod, Gave, Hest]
Giant 5-letter words: [Anfel, Anfal, Engel, Ettin, Fange, Glang, Hjelm, Kappe]
Giant 6-letter words: [Drofte, Forvar, Hjerte, Minutt, Ostorg, Overin, Loafeg]
Giant 7-letter words: [Forbaus, Garasje, Sengrom, Traktat, Hanvald, Kanonen]
Giant 8-letter words: [Harbunad, Hvalspyd, Storkokk, Weirdner, Manegarm]
Giant 9-letter words: [Helsingen, Tapperhot, Konstrutt, Mittgard, Utgartda]
Giant 10-letter words: [Skiltgravr, Gellegharm, Aelleslig, Borggenmund]
Giant 11-letter words: [Levendehule, Linjenstein, Kronnenborg]
Giant 12-letter words: [Werddegarme, Jormundgandr, Raghnaroog]
Dictionary:
[Gigante, Gigantes: Jotun]
[Humano, Humana: Vanm]
[Humanos, Humanas, Humanidad: Vanmkind]
[Elfo, Elfa: Alv]
[Elfos, Elfas: Alvkind]
[Enano, Enana: Dverg]
[Enanos, Enanas: Dvergkind]
[Viejo, Vieja, Viejos, Viejas, Anciano, Anciana, Ancianos, Ancianas: Alder]
[Ocho: Att]
[Uno, Un: Et]
[Templo: Bapart]
[Azul, Azulado, Azulada: Bla]
[Sangre: Blod]
[Cobre, Cobrizo: Blodbok]
[Arco: Boye]
[Hermano: Bror]
[Muerte: Dod]
[Peligro, Peligros: Fare]
[Adios, Despedida: Farvel]
[Cinco: Fem]
[Viaje, Travesía: Ferd]
[Fortaleza, Fuerte, Fortín: Festing]
[Cuatro: Fir]
[Montaña, Monte, Montañas, Montes: Fjell]
[Gigante de montaña, Gigantes de montaña: Fjelljotun]
[Líder, Jefe: Forer]
[Verde, Verdoso, Verdosa: Grun]
[Amarillo, Amarilla, Amarillento, Amarillenta: Gul]
[Colina, Montículo, Loma, Cerro: Haug]
[Gigante de colina, Gigantes de colina: Haugjotun]
[Hogar: Heim]
[Divino, Sagrado, Divina, Sagrada: Hellig]
[Madre: Hild]
[Familia, Familias, Familiar, Familiares: Huslyd]
[Fuego, Llama, Llamas: Ild]
[Gigante de fuego, Gigantes de fuego: Ildjotun]
[Hielo: Ise]
[Gigante de hielo, Gigantes de hielo: Isejotun]
[Conde, Duque, Barón, Condesa, Duquesa, Baronesa: Jarl]
[Rey, Reina: Kong]
[Reino, Reinado: Kongerike]
[Guerra: Krig]
[Guerrero, Guerreros: Krigga]
[Blanco, Blanca, Blanquecino, Blanquecina: Kvit]
[Bueno, Buena, Honorable, Buenos, Buenas, Honorables: Maat]
[Mago, Maga: Magere]
[Magia, Mágico, Mágica: Magisk]
[Malo, Mala, Malvado, Malvada, Malos, Malas, Malvados, Malvadas: Maat]
[Clérigo, Sacerdote, Sacerdotisa: Mazin]
[Magia divina, Magia sagrada: Mazinmagisk]
[Nueve: Ni]
[Orden, Estamento, Casta: Ordning]
[Rango, Cargo, Responsabilidad: Rad]
[Honor: Rang]
[Rojo, Roja, Rojizo, Rojiza: Rod]
[Bardo, Entretenedor, Entretenedora, Pregonero, Pregonera: Skald]
[Niebla, Bruma: Skod]
[Gigante de niebla, Gigantes de niebla: Skodjotun]
[Nube, Nubes: Skye]
[Gigante de nube, Gigantes de nube: Skyejotun]
[Piedra, Piedras: Stein]
[Gigante de piedra, Gigantes de piedra: Steinjotun]
[Tribu: Stomm]
[Alto sacerdote, Sumo sacerdote, Alto clérigo: Stormazin]
[Diez, Décimo, Décima: Tier]
[Dos, Par: To]
[Mil, Millar: Thusen]
[Cien, Centenar: Hund]
[Tormenta: Uvar]
[Gigante de tormenta, Gigantes de tormenta: Uvarjotun]
[Dragón, Draco: Wyrm]
Sarkamist said:
In D&D, Giant language is described in official rulebooks as a language of its own, heavily inspired by real germanic languages.
Actually Giant is my most developed language in my own game as I managed to find a wiki with a lot of translations and inspiration to draw from.
The dictionary part is translated from Spanish, as it is the language I use with my players, but Google Translate can made through it as they are simple words to translate. Also you will find I use the same word for various Spanish words while only changing a vocal, that's because in Spanish we have gender for words and I'm just translating either "Humano" (male humano) or "Humana" (female human) to "Vanm" for example. You can just let the whole dicionary part if you don't want to translate it. Here you go:
Vocabulary:
Giant 1-letter words: [A, Ae, O, Y, E, Ea]
Giant 2-letter words: [Du, Er, As, Af, Of, Ra, Tu, Ko, Ka, Va, Ve, Vy, Ro, Re]
Giant 3-letter words: [Att, Den, Deg, Det, Dir, Dun, Fer, Gil, Gud]
Giant 4-letter words: [Blad, Byrd, Esse, Fang, Flod, Gave, Hest]
Giant 5-letter words: [Anfel, Anfal, Engel, Ettin, Fange, Glang, Hjelm, Kappe]
Giant 6-letter words: [Drofte, Forvar, Hjerte, Minutt, Ostorg, Overin, Loafeg]
Giant 7-letter words: [Forbaus, Garasje, Sengrom, Traktat, Hanvald, Kanonen]
Giant 8-letter words: [Harbunad, Hvalspyd, Storkokk, Weirdner, Manegarm]
Giant 9-letter words: [Helsingen, Tapperhot, Konstrutt, Mittgard, Utgartda]
Giant 10-letter words: [Skiltgravr, Gellegharm, Aelleslig, Borggenmund]
Giant 11-letter words: [Levendehule, Linjenstein, Kronnenborg]
Giant 12-letter words: [Werddegarme, Jormundgandr, Raghnaroog]
Dictionary:
[Gigante, Gigantes: Jotun]
[Humano, Humana: Vanm]
[Humanos, Humanas, Humanidad: Vanmkind]
[Elfo, Elfa: Alv]
[Elfos, Elfas: Alvkind]
[Enano, Enana: Dverg]
[Enanos, Enanas: Dvergkind]
[Viejo, Vieja, Viejos, Viejas, Anciano, Anciana, Ancianos, Ancianas: Alder]
[Ocho: Att]
[Uno, Un: Et]
[Templo: Bapart]
[Azul, Azulado, Azulada: Bla]
[Sangre: Blod]
[Cobre, Cobrizo: Blodbok]
[Arco: Boye]
[Hermano: Bror]
[Muerte: Dod]
[Peligro, Peligros: Fare]
[Adios, Despedida: Farvel]
[Cinco: Fem]
[Viaje, Travesía: Ferd]
[Fortaleza, Fuerte, Fortín: Festing]
[Cuatro: Fir]
[Montaña, Monte, Montañas, Montes: Fjell]
[Gigante de montaña, Gigantes de montaña: Fjelljotun]
[Líder, Jefe: Forer]
[Verde, Verdoso, Verdosa: Grun]
[Amarillo, Amarilla, Amarillento, Amarillenta: Gul]
[Colina, Montículo, Loma, Cerro: Haug]
[Gigante de colina, Gigantes de colina: Haugjotun]
[Hogar: Heim]
[Divino, Sagrado, Divina, Sagrada: Hellig]
[Madre: Hild]
[Familia, Familias, Familiar, Familiares: Huslyd]
[Fuego, Llama, Llamas: Ild]
[Gigante de fuego, Gigantes de fuego: Ildjotun]
[Hielo: Ise]
[Gigante de hielo, Gigantes de hielo: Isejotun]
[Conde, Duque, Barón, Condesa, Duquesa, Baronesa: Jarl]
[Rey, Reina: Kong]
[Reino, Reinado: Kongerike]
[Guerra: Krig]
[Guerrero, Guerreros: Krigga]
[Blanco, Blanca, Blanquecino, Blanquecina: Kvit]
[Bueno, Buena, Honorable, Buenos, Buenas, Honorables: Maat]
[Mago, Maga: Magere]
[Magia, Mágico, Mágica: Magisk]
[Malo, Mala, Malvado, Malvada, Malos, Malas, Malvados, Malvadas: Maat]
[Clérigo, Sacerdote, Sacerdotisa: Mazin]
[Magia divina, Magia sagrada: Mazinmagisk]
[Nueve: Ni]
[Orden, Estamento, Casta: Ordning]
[Rango, Cargo, Responsabilidad: Rad]
[Honor: Rang]
[Rojo, Roja, Rojizo, Rojiza: Rod]
[Bardo, Entretenedor, Entretenedora, Pregonero, Pregonera: Skald]
[Niebla, Bruma: Skod]
[Gigante de niebla, Gigantes de niebla: Skodjotun]
[Nube, Nubes: Skye]
[Gigante de nube, Gigantes de nube: Skyejotun]
[Piedra, Piedras: Stein]
[Gigante de piedra, Gigantes de piedra: Steinjotun]
[Tribu: Stomm]
[Alto sacerdote, Sumo sacerdote, Alto clérigo: Stormazin]
[Diez, Décimo, Décima: Tier]
[Dos, Par: To]
[Mil, Millar: Thusen]
[Cien, Centenar: Hund]
[Tormenta: Uvar]
[Gigante de tormenta, Gigantes de tormenta: Uvarjotun]
[Dragón, Draco: Wyrm]
I tried to give it some viking vibe. I can't really discern the nordic languages between them but have some knowledge which comes from my admiration for nordic mythology. This wiki entry references and collects information from a lot of D&D books about the giants. I picked most of the words from there.Ravenknight said:
Great work! - Somewhat danish huh? ;)
Omegaman said:
An error after using my macro to speak. Any idea what might cause this?
TypeError: Cannot read property 'get' of undefined TypeError: Cannot read property 'get' of undefined at commandSpeak (apiscript.js:28167:34) at handleInput (apiscript.js:28369:21) at eval (eval at (/home/node/d20-api-server/api.js:146:1), :65:16) at Object.publish (eval at (/home/node/d20-api-server/api.js:146:1), :70:8) at /home/node/d20-api-server/api.js:1510:12 at /home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:560 at hc (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:39:147) at Kd (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:546) at Id.Mb (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:489) at Zd.Ld.Mb (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:94:425) at /home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:111:400
Omegaman said:
I think I was using Abyssal. Each handout has a null entry in it automatically put there by the script. I used the !tongues Abyssal 'this is a message'
I have it in a macro.
DaveFY said:
Hey there,
First of all allow me to compliment your work, well done; easily my favourite language script available. I hope to see more of your work in the future.
Down to business, I was wondering if there was room for a slight GM request. As the script stands right now, it requires me to have a character sheet made as well as a token tied to that sheet. As a GM who runs a very ad libbed game (mainly because my party goes around being as unpredictable as possible), this is sometimes not available on the spot and my world is multilingual between nations as well as certain races. Is there any way to get the script to be useable in a similar fashion as the GM's /as command, where all I need to do is throw in the name of who I am typing as without needing a token selected?
Sarkamist said:
New version available here. A new command for GMs which allows them to speak without an associated token.
v4.4.0 - New configuration command for GMs
- New command: !tongues --speaker (name) which saves the name to be used as the speaker's name when a !tongues (language) (message) command is issued by a GM without a token selected. This speaker name is saved across API Sandbox restarts so you will find that once you used this command once, the script will always remember your last saved name. Speaker name defaults to John Smith on fresh scripts.
Corin S. said:
Hey! Me again, this time with a little something that might be of use for those who like the script: A Google Sheet that (should) allow you to create tongues files without quite so much finicky fiddling! Hopefully!
The sheet can be viewed here. It's view only, but you should be able to make a copy for your own use. Light colored parts are for entry or output. I think it's pretty self-explanatory.
Let me know if there's a bug in it!
Corin S. said:
Hey! Me again, this time with a little something that might be of use for those who like the script: A Google Sheet that (should) allow you to create tongues files without quite so much finicky fiddling! Hopefully!
The sheet can be viewed here. It's view only, but you should be able to make a copy for your own use. Light colored parts are for entry or output. I think it's pretty self-explanatory.
Let me know if there's a bug in it!
Omegaman said:
I have handouts that I transmorgrified from another campaign but they don't seem to work. Unless I actually create new handouts using the tongues command, it won't recognize that my handouts are valid languages. Is that normal?
I've been a bit busy lately but I'm working on some changes and improvements for the script. I will gladly add some way to use the token name but I'm working at a slow pace on this changes as the final term of my studies is close and have a lot of work to do.Ravenknight said:
Would it be possible to have the token_name be shown in chat instead of the character name?
Edit:
I realize that I worded this poorly, I mean when a token is selected. Not using the "speaking as" function.
I never tried to import a language handout to another game myself, but as lordmage pointed out it could be some kind of malfunction when importing which makes the handout invalid.Omegaman said:
I have handouts that I transmorgrified from another campaign but they don't seem to work. Unless I actually create new handouts using the tongues command, it won't recognize that my handouts are valid languages. Is that normal?
Squirrel said:
Is there a way to somehow hide which language is being used from those that do not speak it?
Love the script, thank you for the great work.
Sarkamist said:
Squirrel said:
Is there a way to somehow hide which language is being used from those that do not speak it?
Love the script, thank you for the great work.
There is not, at the moment. But it is easy to implement onto the script.
I will work on it for the next version I release.
Sarkamist said:
New version available here. Some improvements that had been requested.
v4.5.1 - New configuration commands and bugfixesI will try to make a chat interface to make this whole thing easier.
- Fixed a bug with !tongues --set which caused a "null" entry when used on a language not yet spoken by anyone.
- Fixed a bug where a token without an associated character will display "character" as a name. Now the script tries to use the token's name if no character is found. If the token name is blank it will use the saved speaker name instead.
- New command: !tongues --config (parameter:true/false) which allows to allow or disable the new features.
- !tongues --config show Will display your current configuration settings.
- !tongues --config reset Will reset your script data to a fresh start. Useful when updating your version in order to avoid compatibility problems.
- !tongues --config showTokenName:true/false While true will display the token's name rather than the character's name. Defaults to false on fresh scripts.
- !tongues --config displayLanguageName:true/false While true it will display the language name on the translated message. While false only the GM and characters which know the spoken language will see the language name. Defaults to true on fresh scripts.