I use the status dot on tokens script for health, but modified it. Players cannot see other players bars, only their own, and cannot see enemies bars. But they can see a single dot based off damage as a rough feedback of other characters and enemies. full is green dot, changes to yellow at 50%, orange at 25% and red at 0%, with big X for 0% AND dead (some things dont die at 0%). its easy for them to understand since the one dot follows the logic: green->yellow->orange->red->dead. Without giving them exact bars to look at. That way its more like table top without having to pause and ask "how bad does it look hurt", they get rough indication by the color of the status dot. And same for team mates, like tabletop you have no idea exactly how many hit-points you group members have just if they are roughed up looking, (unless you directly ask them). Also clears up some clutter on big battles, since each player sees only 1 set of bars, his, the rest are just a single dot on each pc/npc.