There are also creative ways to use the 5e template that might do what you want it to do. What are you creating a macro for, specifically? Generic Attack with prompts for attack bonus, damage dice, and damage bonus &{template:atkdmg} {{mod=Generic Attack}} {{r1=[[ 1d20+?{Attack Mod|0} ]]}} {{always=1}} {{r2=[[1d20 +?{Attack Mod|0}]]}} {{attack=1}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[?{Damage Dice} + ?{Damage Mod} ]] }} {{dmg1type=dmg1type}} {{crit1=[[?{Damage Dice}]]}} Generic dice roll with advantage/disadvantage &{template:simple} {{mod=GENERIC ROLL}} {{r1=[[?{Dice?}]]}} {{always=1}} {{r2=[[?{Dice?}]]}} Initiative (assumes token is attached to a filled out sheet) @{wtype}&{template:simple} {{rname=^{init-u}}} {{mod=@{initiative_bonus}}} {{r1=[[@{initiative_style}+@{initiative_bonus}@{pbd_safe}[INIT] &{tracker}]]}} {{normal=1}} @{charname_output} Initiative that prompts for bonus instead of relying on a sheet &{template:simple} {{rname=Initiative}} {{mod=?{Init Mod|0} }} {{r1=[[1d20 + ?{Init Mod|0}[Initiative Bonus] + (?{Init Mod|0}) *.01)[TieBreaker] &{tracker} ]]}} {{normal=1}} Sorcerer MetaMagic (not all of them, but the format is easy to follow) @{wtype}&{template:atkdmg} {{desc=**Sorcerer MetaMagic** Sorcerer Points Used: ?{MetaMagic Type | Careful Spell(1), [[1]] Select up to [[@{charisma_mod}]] targets to auto-succeed their save | Distant(1), [[1]] Touch Range becomes 30' Ranges of 5' or greater are doubled | Empowered(1), [[1]] Reroll up to [[@{charisma_mod}]] damage dice (Can be combined with other MetaMagic) | Extended(1), [[1]] Spell Durations of 1 min or more are doubled | Heightend(3), [[3]] Impose Disadvantage on target's first Save against effect | Quickened(2), [[2]] Casting time of 1 Action becomes Bonus Action | Subtle(1), [[1]] Cast without Verbal or Somatic Components | Twinned(Varies), **(SpellLevel)** When target is one creature (not self) spend points equal to the spell level to target a second creature } }} Healing Potions dropdown @{selected|wtype}&{template:atkdmg} {{damage=1}} {{dmg1flag=1}} ?{Healing Potion Variety?| Standard (2d4+2), {{rname=Standard Healing Potion (2d4+2)}} {{dmg1=[[2d4+2]]}} |Greater (4d4+4), {{rname=Greater Healing Potion (4d4+4)}} {{dmg1=[[4d4+4]]}} | Superior (8d4+8), {{rname=Superior Healing Potion (8d4+8)}} {{dmg1=[[8d4+8]]}} |Supreme (10d4+20),{{rname=Supreme Healing Potion (10d4+20)}} {{dmg1=[[10d4+20]]}} }