Hello, my first time here, before anything thank you for all the work :) I am really thrilled by the changes to the deck / card mechanic, since it makes my own role playing game so much closer from being playable by my friends. But there are a few things that I dont think are implemented yet, based on how my system works : - Each player has his own deck, representing his experience, being filled with his abilities and traits (courage, intelligence, etc) - When a player takes damages, he doesnt loose Hit Points, he shuffles a number of Pain cards in his Deck. Then he has a chance of drawing it, which would hinder him, eventually kills him. The same mechanic is used for Hexes, they dont get in effect unless the player draws it I guess for now, I can Edit the Deck, add a Card and sliding the appropriate image, save, then Shuffle the deck without recalling. But that would be time consuming, when sliding an existing card (in a Pain and a Hexes deck for instance) would be a lot easier. Also, this would reshuffle the Discard pile inside the Deck, and I dont want that as Discard is used to mesure the loss of Stamina of the character. I realiser I can put the "Discard" on the table to trick it, but the table would need to hold a Discard pile for each player as well as the dungeon in the background. There are also a few things that would be great, like Putting back Cards either on the Top or the Bottom (Mage's foresight) and a Search option to get a specific card, but that is just wishfull thinking :)