I run an outdoor campaign where I use a sandbox page with tokens that are geographic features (hills) that I can scale, distort and rotate to quickly (somewhat) create a zoomed-in outdoor scene based on the players' location on a topo map. This works fairly well, except that when the hills tokens are sized to be hills (i.e. much larger than the player tokens), I need to zoom out to manipulate them and the handles are almost invisible because they are so small. Ideally the handles would remain the same size relative to the screen regardless of zoom, making it easy to manipulate tokens that are intended to be large in scale.