I'm setting up a new game where there is a target number that the players need to roll against which changes based on how many crits or fumbles take place during the adventure. Currently I am doing this with a token controlled by all players where bar one is set to a custom attribute. Players can currently click on this to see the number in the bubble if they want to check on the current target (or one of the other bubbles to see the current number of crits/fumbles). This works acceptably, but feels kludgey. Does anybody have any ideas of a more elegant way to do this without using the API?