Henry said: I agree with this idea! I don't know how hard it would be to implement, but I just recently made a multi-tiered map as well, and it became a problem that the players could see beyond cliffsides that rose over their line of sight. In addition, I had a player standing a distance from a cliff, and they were able to look down the cliff and see the loot they should have only been able to see if they were right at the cliff edge... Maybe we could have a height layer , that calculated being able to see down the cliff face depending on where the player is standing away from the cliff? I'm not sure how the calculations would work, or if it would be too taxing, but it would be a nice little feature, especially if you could mark where your player's eye level height was on their token to calculate line of sight against. I don't know. What you want is a first step towards 3D maps/landscapes. I'd totally support a standalone roll20 application that uses 3d terrains. :->