I am currently
running a Dungeon World campaign and we are using hex based movement (hex crawl)
to get from place to place in the overland portions of the adventure. I
bought several stunning hex art packs specifically for overland hex crawls and
it is working great!
The game will
eventually move into some underground environments and I am having a hard time
conceptualizing what i should use to do dungeon crawls. I want to keep
with the low prep/narrative style of Dungeon world and would like to do
abstract dungeons. Meaning, I don't plan on drawing every corridor,
cavern, hallway, deadend etc. Therefore the art packs that are corridors
and highly detailed dungeons (ala DnD 5e) are not appealing to me.
Are there any good
hex crawl type art packs that are specifically tailored to underground
environments? They don't have to be hexes either. I'm open to tiles
or hexes. Anything that you suggest for abstract level of dungeon
crawling?
Thanks!