So I picked up the macro system and started making all my weapon attack macros to streamline the process. For my Ranger, I made some poison arrows which our GM decided that the damage is 2d4 and the fail save is a con save vs. 11. If you succeed it's half the damage, if you fail it's full damage. I've been wondering if there is a way to make a macro statement so that when rolling damage dice it automatically decides if the target takes half the damage or the full damage? This is what I have so far /r 1d8+[[ @{Roxas J Quarrel|dexterity_mod}+@{Roxas J Quarrel|pb}+2 ]] +?{Poison Arrow?| Yes, [[2d4]] | No, Normal Damage }+?{Hunters Mark?| Yes, 1d6 | No, Normal Damage }+?{Colossus Slayer?| Yes, 1d8 | No, Normal Damage }. I'm I want the query of if I'm dealing poison damage or not to include that constitution save dictation.