To give a quick bit of background, I've been playing a character focused around summoning monsters. Initially they only had one attack and generally only received one buff type, so I managed quite well by just adding one buffed and one unbuffed attack roll macro in the 'attacks' section of my character sheet. As time goes on, though, said buff has come to include an extra natural attack, and monsters started having multiple natural attacks out of the box as well. This I solved with added inline rolls in the 'weapon notes' sections, and by telling my GM to increase attack and damage rolls by x amount whenever modifiers popped up. That last bit was far from ideal though, so I started looking into Roll20's macro functionality. My first remotely functional attempt was mostly built around queries that added modifiers, but it didn't really suit my needs; there were too many queries to really go through, which made activating them take a bit too long, and the way queries work made it very awkward to apply damage and attack modifiers from the same source without adding even more queries. Some experimenting later, I'm currently at the point where I have separate character sheets for these summons, with sheet roll buttons for all their natural attacks, sheet roll buttons for said attacks with bonus fire damage and activatable buffs to reflect modifiers such as charging, flanking, rage etc. The intent for this last batch was to create a dropdown query: standard attacks, attacks under rage (to add an extra gore attack), attacks under rage with added fire damage (which has limited uses per rage). Select your option and the macro will activate the appropriate sheet roll buttons. Now, I'm fairly sure this last options is possible , but I've been entirely unable to get it to work. What I've done is the following: 1. Create sheet roll buttons for a slam attack, a gore attack, a slam attack with fire and a gore attack with fire. 2. Figure out the ability calls with the aid of this wiki entry . 3. Create abilities in the Attributes & Abilities character sheet function as below. Standard %{Small Earth Elemental|repeating_weapon_-LCB2BhRdaPLxy4krnpU_attack-roll} Rage %{Small Earth Elemental|repeating_weapon_-LCB2BhRdaPLxy4krnpU_attack-roll} %{Small Earth Elemental|repeating_weapon_-LCB8X-i8eXz0rl-QAjS_attack-roll} Blazing Rage %{Small Earth Elemental|repeating_weapon_-LCB8GoAV6pkvxopsnTg_attack-roll} %{Small Earth Elemental|repeating_weapon_-LCB8uzUQ4bHUWeKjI0G_attack-roll} 4. Create a macro that asks which attack type I would like to execute. Earth-S ?{Attack Type?|Standard, %{Small Earth Elemental|Standard} |Rage, %{Small Earth Elemental|Rage} |Blazing Rage, %{Small Earth Elemental|Blazing-Rage} } As those familiar with the macro system might immediately guess, this doesn't work; by my understanding because it has parser objects within the ability entry. I've tried replacing the parser objects within the ability with HTML entities as suggested in this wiki entry though... and it still refuses to work. If I create a macro with just the 'Standard' entry, replacing the other ability calls with just letters for testing purposes, the version with no HTML entity replacement gives me a text form entry query. If I remove the gibberish and enter 'Standard', to reflect one of the query options, it prints what appears to be an unparsed version of the sheet macro. Prefilled query form text Standard, &{template:pf_attack Resulting print if Standard is entered Standard {{accessible=true}} {{rounded=rounded}} {{font=00}} {{color=}} {{character_name=Small Earth Elemental}} {{character_id=-LCQKFPiA_Y0KWwK1oj8}} {{subtitle}} {{name=Slam}} {{attack=12}} {{damage= Rolling 1d6 + 11 [Total] + 0 [Macro] + 0 + 0 = (<span class="basicdiceroll critsuccess ">6</span>)+11+0+0+0" style="background-color: rgb( 254 , 246 , 142 ) ; border: 2px solid rgb( 63 , 179 , 21 ) ; padding: 0px 3px ; font-weight: bold ; cursor: help ; font-size: 1.1em ; color: rgb( 64 , 64 , 64 ) ; font-family: "helvetica neue" , "helvetica" , "arial" , sans-serif">17}} {{crit_confirm= Rolling 1d20 + 9 [Total] + 0 [Macro] + 0 + 0 + 0 = (<span class="basicdiceroll">16</span>)+9+0+0+0+0" style="background-color: rgb( 254 , 246 , 142 ) ; border: 2px solid rgb( 254 , 246 , 142 ) ; padding: 0px 3px ; font-weight: bold ; cursor: help ; font-size: 1.1em ; color: rgb( 64 , 64 , 64 ) ; font-family: "helvetica neue" , "helvetica" , "arial" , sans-serif">25}} {{crit_damage= Rolling 1d6 + ((11 [Total] + 0 [Macro] + 0 + 0) * 1) = (<span class="basicdiceroll">4</span>)+((11+0+0+0)*1)" style="background-color: rgb( 254 , 246 , 142 ) ; border: 2px solid rgb( 254 , 246 , 142 ) ; padding: 0px 3px ; font-weight: bold ; cursor: help ; font-size: 1.1em ; color: rgb( 64 , 64 , 64 ) ; font-family: "helvetica neue" , "helvetica" , "arial" , sans-serif">15}} {{type=B}} {{weapon_notes=}} 0 0 0 0 0 0 0 0 {{buff_note=}} {{condition_note=}} {{melee_notes=}} {{header_image=}} {{attack_notes=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}} {{attack1name=}} |Rage, B |Blazing Rage, C} If I replace ']', '|' and ',' with their respective HTML versions within the Ability form entries I get an error message, followed by different unparsed text; replacing '&' as well doesn't change the error. There is no query at all, just an immediate print. Error No ability was found for %{Small Earth Elemental| repeating_weapon_-lcqq9eyilhqgo3aq8wl_attack-roll} |Blazing Rage, C} Printed result ?{Attack Type?|Standard, Small Earth Elemental| repeating_weapon_-lcqq9eyilhqgo3aq8wl_attack-roll} |Rage, B |Blazing Rage, C Error, '&' replaced No ability was found for %{Small Earth Elemental| repeating_weapon_-lcqq9eyilhqgo3aq8wl_attack-roll} |Blazing Rage, C} Print, '&' replaced ?{Attack Type?|Standard, Small Earth Elemental| repeating_weapon_-lcqq9eyilhqgo3aq8wl_attack-roll} |Rage, B |Blazing Rage, C If anyone could help me out that'd be greatly appreciated, I'm kind of stuck at this point.