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Question about Payed GMing

I'm curious about becoming a payed GM. That said i have no idea how to start what i would study read, hell maybe if i should take some acting classes and such. My question is mainly I want to hear from people what they would like from a GM or what they hate from GM's and any and all experience as a payed GM or playing with one. I know its kind of off subject but I was not sure where else I would put this, regardless thank you for any replies and I look forward to learning any and all info I can.
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Gen Kitty
Forum Champion
Regarding Roll20 policies for Pay to Play/Tip to Play, please read this part of our Code of Conduct .  As far as what people look for in a GM, especially a paid GM, as long as the topic stays focused on Roll20-centric discussion points everything is fine.  If you want to discuss GMing in more general terms... From the Roll20 Community Code of Conduct : The Roll20 Forums exist to discuss topics directly related to the use of the Roll20 program. Anything that more fittingly could be discussed on another website SHOULD be discussed there. There are better places to discuss that topic: /r/rpg /r/gamemasters
Thanks dude.
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Pat S.
Forum Champion
Sheet Author
If, and it is a big if, I was to pay a GM then they must bring their A game. Not only with the chosen system but with roll20 and all the various aspects it has. I'm talking seamless integration of the various API scripts, appropriate use of the dynamic lighting, and the other aspects that roll20 provides such as premade modules (or addons) can be used but the GM had better studied those assets and can use them as if he created them him/her self.
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Edited 1527237138
I can think of 2 possible scenarios in which I would be paying to the GM (outside contributing to the costs that occur only to the GM in Roll20): The campaign provides something that simply isn't available for free. So a niche system / setting that I really like. The campaign is significantly better than normal free campaigns. This includes the use of all Roll20 functionalities. Basically the responsibilities of the player should be limited to playing and the sessions should feel all-inclusive and have a good flow from start to finish. I personally like very roleplay focused / heavy campaigns so the GM should be able to provide lots of high quality roleplaying of both credible and interesting characters. But this is just a personal preference. I know that there is a lot of people here in Roll20 who want to focus more on the mechanics and like more "game-like" feel in campaigns.
1527242136
GiGs
Pro
Sheet Author
API Scripter
P H., i think its safe to disregard the last two comments because, with all due respect, by their own admission, they aren't part of the group of people who actually are  spending money on paying GMs. Most of the people I know of that are paying for sessions want one thing: reliability. Everything else is a bonus. People paying for sessions are frustrated with the inherent flakiness of adult life and online play - it can be very hard to get a group together regularly. Part of reliability is security and confidence - they want to know the GM cares about their game, knows how to deal with problem players and has a process to weed them out, and caters to the players so that everyone is treated fairly, everyone is involved, and every session is fun. All the stuff about using roll20 features, and acting the part of NPCs - these will get you bonus points, people like that kind of thing when it's appropriate for you game. And there's definitely a lot of people in D&D style encounter-based games for whom the added immersion you can get from features like dynamic lighting is a big draw. But for most, these are not essential. 
You make a good point G G. I never thought about it that way.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
There are a couple of good threads in the forums about paid GMing. You might be able to get good tips there, too.