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Help with skill checks in 2d6 systems?

Im starting a campaign and am making a macro form when multiple npcs make a skill check, ie when 5 or 6 patrons of a bar are checking perception vs. a player's pickpoceting check. What i had used for DnD and other d20 sytstems was as follows: /roll {?{NumberAttempting}d20}>[[?{Difficulty}-?{Bonus}]] Im attempting to transition this to use with Stars Without Number, which uses 2d6 to rather than 1d20 for skill checks. My first thought was simply to replace {?{NumberAttempting}d20} with {?{NumberAttempting}2d6}, but this simply leads to more d6 being rolled, rather than each rolling 2d6. For example, if i said 5 where attempting, it would roll 52 dice. Any idea how i can fix this? Thank you!
1527291821
The Aaron
Pro
API Scripter
Probably the only way to do this is to create a RollableTable with the correct 2-12 distribution and weighting for 2d6, then use something like: /roll {?{NumberAttempting}t[fake2d6]}>[[?{Difficulty}-?{Bonus}]] That should work, but I've never tried it...
1527296619
Spren
Sheet Author
Not perfect, but you could change the 2d6 to a d12 and it'd work the way it did before.
Aaron, i ended up using your idea and it seems to function perfectly. Thank you!
1527314662
The Aaron
Pro
API Scripter
Sweet!  You’re welcome!