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Anyone Interested in Joining a Pathfinder game?

Hello my friends. I'm somewhat untested at running a game on Rolld20.net; but I've run many D&D games in person. I've decided to run some of my old tried adventures on this engine, and try to get some experience with it. I'm starting reading week next Thursday Feb14, so game time is up in the air as well. I figure Saturday around 5 - 8pm starting time(GMT -8:00 - Pacific Time) though I'm up for changing that time.  I have a two adventures to choose from; the party can vote on which adventure to try. Difficulty varies, so depending on the adventure chosen starting levels are variable as well.   Another thing, I tend to be a bit of a power gamer (When I'm a PC at least) That means, it's okay to break out your powerful builds with me. I tend to say kick-ass, bring it on. So all Pathfinder books are allowed, any questionable or grey area rules we can work out, but don't worry I usually allow cool feats, and alternate class features from most sources. Here's a few adventures you can choose from; Demise of Oanhold - Original Adventure (Lv1-3) ADVENTURE SYNOPSIS   A terrible danger lurks at an outpost on the northern frontier of the Eilarian Empire.  A few weeks ago a journeying merchant happened upon the town, and found it deserted. He has since reached the city of Vander and began to spread rumors until Lord Westria silenced him, so he wouldn't spread a panic among the populace.   Oanhold is a frontier town near the ancient Lodefar forest, reputed to be cursed. Many of the townsfolk have relatives that have moved to the area. With the empires main force massed in the Province of Grandynias facing the Hobgoblin horde. Lord Westria has few resources to bring to the villages aid, so he looks to the PCs to investigate the outpost. The Twin Ziggurats of Seth'Se'Hen - Adapted from the Adventure - Eye of the Sun by Eric Cagle (Lv5) ADVENTURE SYNOPSIS   The adventure starts with the party securing passage aboard the River King, a ferry boat to take them upriver, to the Khud-Al Jungle. The jungle is wild and untamed country that once was the seat of power of an ancient civilization that has since faded into history. The ruins of that faded culture are rumored to be cursed; which you and your allies have decided has only meant that those same ruins have remain unplundered!  The adventure will lead down the River, to Tooj-Rah a backwaters rural village. Which has problems it will pay the adventurers to solve. I have quite a few adventures prepared, for instance both of these adventure's I used in separate adventure paths from LV1 to 20+ Campaigns' I ran. I just picked 2 I figured didn't have required previous knowledge for entry. For instance if I posted an Epic level adventure about attacking a wizard conclave because of a deal struck with a talking bird, it wouldn't make much sense without the adventure's leading up to it. Besides with me just learning the Rolld20.net system, I want to keep number of variables low. If anyone's interested just post on this thread, Cheers Fellows.
I'm game! I live in Seattle, so that's a perfect time for me! I'd kinda like to see us play that 2nd one, the Twin Ziggurats.
I'm intrested as well, its posible that i will be late if time slips past my mind while I'm at a friends house playing shadowrun seattle 2072,  I like the second one as well. I want to try out a fetchling ninja outcast and my reason for securing passage was to evade my pursuers because I had just stolen 900GP (Justified by rich parents campaign trait) and to add flavor you can start off my scene with a chase while I make my getaway, scene created by you, also the random assassin tryng to get my head would make for intresting random encounters, heck if all pcs take rich parents then we could say were all acompleses, stealing frm an undercover assassins guild :)
I am interested but I might have wife aggro if i spend all my time on roll20.  In any case, this is CodeNameGeek at least showing interest.
I'm interested if there's still room, as long as its still on Saturdays. Relatively new to pathfinder, and completely new to roll20.
Very interested! I'd love to know more about this hidden temple...
Ill love to join 
do you allow  drawback? and if so do you give 4 ranks for one draw back or 1 feet for 1 drawback at the basic max of 2 drawbacks? also are there any alignment restrictions or is this going to be a mix of lawful good and chaotic evil PCs at each others throats lol.
Ok, so I figure this means a lot of people are interested. Six players should be fine. Onto my bullet points here. SCHEDULING THE GAME ! So far it's the Twin Ziggurats adventure, so I'll try to get all maps and props prepared. Is Saturday preferable to everyone? If you guys want we can shift the game to either Friday, Sunday, or Monday of that same week that is very doable for me. In addition how early do you guys want to start? 5pm(GMT -8) or earlier or a bit later?&nbsp; I'm going to treat this game as I would an in person event, so everyone has a say on the time and venue. In addition I don't expect the game to start for at least 20mins, after scheduled time, just the way normal games work. I figure I 4hour game session, maybe a bit shorter or a bit longer. BUILDING YOUR CHARACTERS ! Ok, I figure rolling stats is out. Since I can't watch you roll the characters in person, it's just not a feasible option. So it's point buy gentlemen, 25point buy that is. Using regular point buy tables, <a href="http://paizo.com/pathfinderRPG/prd/gettingStarted.html" rel="nofollow">http://paizo.com/pathfinderRPG/prd/gettingStarted.html</a> scroll down to Dice Pools, we are in the Epic Fantasy Category. No stat below a 7, no stat above an 18.(18 costs 17pts on that table) Character Level ; You are all level 5, while I'm somewhat ok with odd races, I'm not making allowances for Level Adjustment. So no Trolls, Ogres, Gnolls, or characters with Monster levels. At level 5 the race will either be underpowered(most often), or overpowered. I find this becomes less of a problem around 15th level and above where losing 2+ levels really is worth the powers an extra race brings. I'm sure you guys are adults and this isn't a problem. Starting Equipment ; Well you have been adventuring for awhile (lv5), so you will start with Magic Gear. BONUS. I can hear it now. SO the question is how much gear? About 10500gp worth. No single item purchased can be over 2650gp . Character Trait s ; PICK 2 ; I will need a reason you have those you pick and I reserve right to veto. (Only pick once from a list, you can't have 2 regional traits. Your back story needs to make sense.) Ok, I've never used character traits before this. I looked them up when Chris G. mentioned them. I've never had a problem with characters needing backstory, in person games I usually use a 3x3x3 method. 3 Allies, 3 Neutrals, and 3 Enemies, that you pick at the beginning of your character's career. THIS ISN"T NEEDED for this session. I might require it if the game continues past this one, but I like the character trait mechanic, so you all can pick 2. If your can't find them they are available here: <a href="http://www.d20pfsrd.com/traits" rel="nofollow">http://www.d20pfsrd.com/traits</a> Style of Play : So what kind of game should you expect. Well, have any of you ever used Knowledge skills? Survival? I tend to use Skill challenges, as well if you spent ranks in Streetwise expect their to be a use for it. Have Knowledge History? Expect it to be useful to the group. Heck I do in fact allow monster identification with the appropriate skill check. Information can be gained by using these skills, in most adventures I build. I'll be honest Streetwise won't be used much this adventure, but if I decide to make this game regular, you can be sure the skill will get used. Also expect to get some mileage out of your swords and wands. Diplomacy has it's uses but I'll admit, my adventures tend to have a lot of combat in them, rather then political intrigue. Not that such plots don't have their place, just not in a jungle wilderness. QUESTIONS? SUGGESTIONS? So if you notice that I've missed something. Something I overlooked for you to be able to build your character, well drop me a line, or post in this thread. You can Contact me at <a href="mailto:fubarxx@gmail.com" rel="nofollow">fubarxx@gmail.com</a> . ------------------------------------------ Hi Christopher G. Reading your character build it sounds ok. Your Trait is allowable, so take Note friends, if you see an ability trait you like but don't like the flavor change it! I'm ok with Rich parents being renamed "Thievery in the Night" with the same game effects. You can pick one more trait as well. I don't think I'll run a mini adventure for you excluding the other party members, so though you sound interested in running a combat encounter maybe I'll keep it in the back pocket and use it later. Revenge is a bitch. ***EDITED DUE TO MISTAKE WITH CHARACTER LEVEL, READJUSTED TO LEVEL 5.
CodeNameGeek Quote I am interested but I might have wife aggro if i spend all my time on roll20. &nbsp;In any case, this is CodeNameGeek at least showing interest. February 10 11:39PM (11 hours ago) --------------------------- Well, we can change the time around a bit as I said. Just post some times you won't have your wife cream you with the frying pan and we'll work from there friend. LOL. ;-) Tyler W. Quote I'm interested if there's still room, as long as its still on Saturdays. Relatively new to pathfinder, and completely new to roll20. February 11 1:12AM (10 hours ago) ------------------------- Well, I'm somewhat new as well. So don't worry. Even if you have trouble with the program, as long as your computer has a mic running the game is relatively easy. Michael M. Quote Very interested! I'd love to know more about this hidden temple... ------------------------- Your going to have to journey there Michael. Sadly I'm not giving any spoilers, and if you actually look up the adventure Eye of the Sun it's quite a bit different from mine, I only adapted it. (I would advise not looking up the adventure for note, Why ruin some of the fun for yourself?) Christopher G. Quote do you allow &nbsp;drawback? and if so do you give 4 ranks for one draw back or 1 feet for 1 drawback at the basic max of 2 drawbacks? also are there any alignment restrictions or is this going to be a mix of lawful good and&nbsp;chaotic&nbsp;evil PCs at&nbsp;each others&nbsp;throats lol. ------------------------- No, I do not allow drawbacks. Sorry, I just don't find they are that good. They don't add much, sometimes they are used properly but most times its just a cost for character generation. Taking a -1 penalty on some type of check is not equivalent to a feat. Alignments aren't that big a deal. I know you might think I'm Chaotic Evil I'm going to kill Edward because he has the best magic item(I want the precious!). NO. Being Chaotic Evil does not give you the right to play Chaotic Stupid. Even evil characters have reasons for adventuring, and even evil characters can have loyalties. Some great fiction has characters obviously evil as part of the narrative. Rastlin, Kyler, Kain, Enzo. Alignments determine aura, what magic items you can equip and story diversity . So if you want to play an assassin, you sure aren't Lawful good, that's for sure. Alignment is a guide, and should be treated as such. When in a group of Players, everyone has to make an unwritten agreement to have fun, that doesn't include gankings in the night. Though Evil alignments could include the fallen knight, who made the wrong choice, that was never wrong to him. That man needed to die, screw the consequences. Alignment isn't a straight jacket, just know I expect certain things. Alignment is somewhat white and black in pathfinder, so If your willing to torture, murder and what not, your evil, period. Your characters destined for an eternity in the nine hells, doesn't mean he won't be taking many of the evil men of the age with him/her. Motive is for you to chose, the consequences are something you have to live with. Often adventures do drive forward momentum on the players being a force for good, so I do imagine most of the party will be good. If that's not the case, certain allowances will be made. If I have trouble coming up with hooks I'll usually ask my players for help, really that's all on alignment.
I would be &nbsp;very interested in playing, but only if the game is on mondays. I know the orginal plan is for mondays but if it were to change let me know. I have played with Codenamegeek in a game before and he is a great player. He liked to give my coward rogue Flint a hard time :P Just let me know sir
Mask said: I would be &nbsp;very interested in playing, but only if the game is on mondays. I know the orginal plan is for mondays but if it were to change let me know. I have played with Codenamegeek in a game before and he is a great player. He liked to give my coward rogue Flint a hard time :P Just let me know sir Hello Mask, we might run the game on Monday. I think 6 or 7 guys is a good number for online. I've never had everyone who was supposed to show appear on an online game. So I tend to over book a tiny bit. ;p Only problem is one of the guys specified he's interested in a Saturday game only . So everyone post favored times, and I'll set the date and time. It's still a week away. Saturday - TWO VOTES&nbsp; -Favored Time 5pm(Pacific Time)(8pm Eastern)- Tyler W.; Christopher G. Monday - ONE VOTE -Favored Time 5pm(Pacific Time)(8pm Eastern) - Mask
i'm game for this too, saturday is fine and i'm kind of interested in the hidden temple
I can do any time after 800pm est
It looks like this game is just about full up, but I'd be interested if any positions come available. I can play any day after 5:30-6:00 PM. I'm new to Roll20, but&nbsp;I'm experienced with Pathfinder and 3.5, and I've played campaigns IRL and on IRC.
Yeah, I'm going to have to say it's full up at this point. I do appreciate the interest and if a slot opens up Scott I'll PM you. Same goes for you Chris H. Sadly I mistook you for one of the other two Chris's in the thread. Well have to see where the scheduling goes for the game, some people might end up bowing out due to time constraints. So I'll PM you guys if anything changes.
I'm mainly available to play at 5pm but I like to keep my sundays open for Elizabeth (my girlfriend), saturday is a good time for me since I play shadowrun at 11-4pm downtown with some friends, fridays I play/DM for pathfinder and dungeons and dragons for friends&nbsp; &nbsp;
In any case, this edit of my post is to&nbsp;unofficially&nbsp;declare that it WILL be on Mondays! &nbsp;I am taking the guess work out of it and crossing the line in the sand intimidating anyone who tries to change it otherwise. I am adding to the Monday Night vote. &nbsp;I see that there are others who would like a Monday Night game. &nbsp;Lets shoot for 8pm EST which is 5pm PST as it allows for 4 hours of gameplay until the east coast reaches Tuesday. &nbsp;I will be bringing a witch to the party because they are so flavorful and capable of fun roleplay. &nbsp;For example, my level 1 witch in a starting scenario where they were chained and imprisoned like on a Chain Gang used their Evil Eye like Dwayne "The Rock" Johnson to unintentionally instill fear into the enemy. Editors note: All of the drama is influenced due to wife aggro and the only chance I will get to play is on a day that we wouldn't be able to spend time together. &nbsp;So its Mondays or bust for me. &nbsp;Thank you for that consideration. Respectfully CNG a.k.a. "The Doc" I am putting in my vote for monday nights. &nbsp;Count me in if we can be after 6pm EST. &nbsp;You will have to deal with one hell of a flavorful witch. &nbsp;At least they don't go around cooking people . . . but that is because it is&nbsp;considered&nbsp;evil. &nbsp;Even the PF Society banned cauldron use! Let me know if it is on Mondays. Respectfully, CNG
hmmm....can witches make deadly poisons? if so that could help out the whole team by poisoning out enemies &gt;:3, if not then I' coing to have a profesion as a herbalist and take the craft poison ranks up :3 &nbsp;
One problem Chris... I could never make it to a Saturday game. &nbsp;Can I draw you to the dark side of Mondays? Respectfully, CNG
thats fine, I was headed to the darck side anyways because theres a temple there with potential loot and the good side is sorta chasing me in the beggining ... so long as its at the origonal time posted :) &nbsp;
should we be a neutral and bellow based party? I normaly play in as the good logical player but id much perfer to test out a very intimidating evil based player (half logical, i mean, i wont persuade for information...I'll torture them till they willingly decide to give the&nbsp; information to me :)&nbsp; ) &nbsp;
Personally I am not responsible for you being evil or not, but I expect to see the intimidate skill used frequently. Welcome, Chris, to the dark side of Monday Nights. Monday Nights |3| (Mask, CNG, Chris G.) Saturday Nights |2| (Tyler W., Chris H.) Undecided |4| (Dangea, Michael M., Chris C., Scott H.) Max Players |6-7| Respectfully, CNG
yeah I know, but think of it from this perspective, a lawful good paladin and the three companions that are neutral and evil doing thngs a paladin would never do lol the paladin would feel awkward
Christopher G. said: yeah I know, but think of it from this perspective, a lawful good paladin and the three companions that are neutral and evil doing thngs a paladin would never do lol the paladin would feel awkward &nbsp; The deal is the players come out of character and level with what the expect of the session. For instance if I was a Paladin, &nbsp; I'd look at everyone as someone that needs to be saved. Look at it this way, a Paladin has tangible proof that his God is on his side, now add to that the fact he knows Devils/Demons/Evil Outsiders exist and by Extension The Abyss/Nine Hells. &nbsp;&nbsp; Now how would that shape a man traveling with characters who are on the wrong path. That do the wrong things, (Killing, poisoning, torturing.) For what they believe are the right reasons.(And they could very well be acting with Good Motives!) In Pathfinder the ends don't justify the means. The Paladin would know that doing these dark things to evil people only taints you. Makes you just as dark, damns you to Hell. He'd want to save these people from themselves! A good character dealing with Evil characters in the same party is a challenge sure, doesn't mean It can't be good storytelling. As an aside, an Evil character can have loyalties to a Holier then Thou Paladin. Look at The Dresden Files; (Harry is a good guy, but bare with) Dresden views himself as somewhat of a villain he's done terrible things to survive. Now there's Micheal, the holy knight. Now Harry basically tortures one of the Denarius guys beating him with a baseball bat when he's helpless; (The snake man) because he knows Micheal would spare him, and Harry knows the Snake man is unrepentantly evil.
+1 William "Well Played, Sir"
This reminds me of one my friends making a quip about Animating/Raising Undead to build orphanages. He said, The undead are only commanded to do acts that can only be good. The zombies etc, only do good deeds, the spell cannot be evil, even though it has the evil descriptor. SO animate dead isn't necessarily evil. The thing is, it is evil. Animating the Dead tortures the spirit of the raised being, and goes against the natural order. So the act of animating the dead is evil, It brings dark necrotic magic into the world, (Flavor wise I could say it weakens the veil between the Material and Ethereal planes) and it taints the spirit and aura of the user of said dark magics. I'm not saying the Party should be evil here, let that be noted. I'm just up for you all playing the character you want.
Any others interested in a Monday Night 4hr. Game? &nbsp;Eastern Timezone would be at 8pm, Pacific would be at 5pm. @William: Can you inform Scott H. that there will be room in the game for him? &nbsp;If its Mondays then Tyler and Chris C. won't be able to make it from what I am aware of which leaves room for Scott. If its Saturdays then I will surely not be able to make it so there will be room for him as well. Respectfully, CNG
SCHEDULE AS IT STANDS Monday Nights |4| (Mask, CNG, Chris G.,William) Saturday Nights |2| (Tyler W., Chris H.) Undecided |3| (Dangea, Chris C., Scott H.) Michael M. OK with either game time, available Both days. But only those days. (Saturday or Monday) Max Players |6-7| I've decided to cast my vote, on Monday. I'm not going to go all dictator on you guys. It's just that occasionally I have a real life game on Saturday, I don't think I'll have one on the upcoming Saturday, but if this game turns into a regular thing Mondays would work better for me.&nbsp; So if Danega, Chris C, and Scott prefer Saturday, that will at least be the first session.
Of the two days, Monday would be preferable for me, so I guess count my vote toward that. Neither is a dealbreaker, though. I'm probably going to make a bard, but I need to thumb through the APG before I go into specifics. However, if we wind up too squishy I could be persuaded to dust off my sundering barbarian or a fighter of some sort.
I will most likely create a debuffing witch, but i can build them to be a healer archetype if needed to be the half competent healer. &nbsp;What does everyone else want to play?
SCHEDULE AS IT STANDS Monday Nights |5| (Mask, CNG, Chris G.,William, Scott H.) Saturday Nights |2| (Tyler W., Chris H.) Undecided |2| (Dangea, Chris C.) Michael M. OK with either game time, available Both days. But only those days. (Saturday or Monday) Max Players |6-7| It looks like Monday Nights is the preferred with 5 players out of 9 total. &nbsp;We will need to see if Dan or CC wants to join us.
just an update, I am fine with monday nights as well, as long as it is after about 8:00 PM central
hmmmmm. &nbsp;after 8pm central would be a bit late for me personally as if we do a 4 hour session that would put me at 1am Tuesday. &nbsp;I would have to be 8pm EST to land us at midnight EST. I guess its up to the group again, just now we need to know times. My vote is for 5pm PST / 8pm EST Respectfully, CNG
Monday Start Time Votes in PST / EST 5pm / 8pm only - CNG 5pm / 8pm or later- Mask 6pm / 9pm or later- Tyler W. 2:30pm-10pm or later- Scott H. (mentioned 5:30-6pm without a timezone so if it is PST then its 9pm EST or later, if its EST, then its 2:30pm PST or later) Unknown earliest availability for Mondays - Chris G., William Unknown if Monday will work our for them - Dangea, Chris C. Respectfully, CNG
CodeNameGeek said: I will most likely create a debuffing witch, but i can build them to be a healer archetype if needed to be the half competent healer. &nbsp;What does everyone else want to play? Beware his of his stare!!!! My Rogue hides from his glare :P CNG is a great player, whoever plays with him will have a great time. I will not be able to join in this game. I took a game last night that will be an ongoing thing. thank you for considering me and best of luck to you in your games.
I realy like the idea of the witch as a healer, I'll be playing as a ninja with&nbsp;profession&nbsp;as a herbalist so I know the herbs that can Poisson&nbsp;and&nbsp;potentially have healing&nbsp;tributes&nbsp;as well for your :), we need someone that can&nbsp;absorb&nbsp;alot of damage and gets all up in the monsters faces, like a fighter &nbsp;or fighter archetype, or just anything that will make for a good tank, if anyone wants to play as a character like that it could help us flank our enemies while people of low health can stand back such as a wizard with teleport if someone is at low health on the front line, I'm not saying we need it or you have to, just saying it would be a good&nbsp;strategy but play as the character you want :) &nbsp;also I'm good at any time at 5pm :)
my earliest would be 4-4:30 so i have time to make minor adjustments to my equipment, or if my ninja dies I'll have time to look over my new character for the session. also I don't mind dieing, like I'm going to try to go around the personalities of a gambler where you either succeed or die trying, that reminds me of a firefly based&nbsp;campaign, I was looting a crashed hanger ship that was up right then the peace keepers and swat came so in my escape I used an engineer skill to get the engines fired up but it was mysteriously being pulled down byt the men in blue gloves so I said screw that Id rather die and went on full burn and succeeding my fortitude saves twice untill the third time where my seat broke off and I was knocked&nbsp;unconscious, then a shuttle matched speeds as it was rapidly accelerating up and was saved. next think I know I wake up in the med bay with an aly in critical condition but still alive and a safe that I put in my inventory that I took off the shuttle, (I rolled a natural 20 to find the key and there wasn't one so I thought it was important to take)&nbsp;&nbsp;
GAME START TIMES Monday Start Time Votes in PST / EST William - Dungeon Master AVAILABLE ALL DAY Michael M. As of Now; AVAILABLE ALL DAY 4-4:30pm earliest - Christoper G. (William, Micheal M.) 5pm / 8pm only - CNG, (Christoper G., William, Micheal M.) 6pm - Tyler G. (Christoper G., William, Micheal M.) 2:30pm-10pm or later- Scott H. (mentioned 5:30-6pm without a timezone so if it is PST then its 9pm EST or later, if its EST, then its 2:30pm PST or later) Unknown if Monday will work our for them - Dangea, Chris C. CHARACTER ROLE/CLASS Michael M. - MONK WANDERER Christopher G - NINJA ASSASSIN CodeNameGeek - WITCH HERBALIST Scott H. - BARD
curently just ninja, I havnt met the requirements for the prestige class assassin yet :)
what book has dragonborn? I thought they were only in the core rule book of D&amp;D
were playing pathfinder, you might want to ask the gm 1st if he will allow it &nbsp;
Sorry, not even sure what I was thinking. Mondays at 5PM Pacific is fine. I've got a nice Elf Summoner, a Human Cleric, and another... interesting proposition for the GM for a character. I'll PM you the sheet.
its a little similar though, go to the link he posted and also get a character sheet and you can try it out if you never played pathfinder before, but idk if were full so you could also do that then see if any gms will help you out in learning the ropes (most will)
oh my bad lol thought you didnt know pathfinder was another game haha sorry i didnt see the post :) and its easy to miss understand since the first post he talks about gming for D&amp;D :)
Yeah, I was a bit confused partially of my own doing, haha. So yeah, I'm free either day, but Mondays are better.
any left over gold i have I'm adding to my pool of 900 and saying that too was stolen just for the sake of roll playing :)
Dangea said: I'm fine with Mondays at 5PM Pacific. I've got a Dragonborn Warlord that might be fun. Umm. Dragonborn are in fact 4E D&amp;D. The only dragonborn race I can find is the Dragonborn in Races of the Dragon D&amp;D3.5 supplement. Nothing in pathfinder has that particular race. The only googled source lead to an obvious power gamer race that was home made. (I know you weren't intending that particular race. I just find it funny guys can make races twice as strong as a normal playable race and not add a level adjustment. And expect a DM to allow it.) The Dragonborn Race is quite balanced in 4th, though all pathfinder variants seem to have more in common with the Half-dragon template. (With has a Level adjustment of +6 I believe.) You are lucky in that I own the Races of the Dragon book, otherwise I wouldn't have even known about a 3E playable variant. If I allow it, know that I'm not giving the race a favored class bonus. So, just the +1hp or +1skill point a level. No racial feats support(I'm not allowing 3.5 Edition feats. Period. I found the game designers didn't even try for game balance near the end. I recall the Complete Champion has an Alternate Class feature that gives a lv1 Barbarian the Pounce Ability. Let's just say most 3E players that have that option Level Dip.). The race as presented in the book is basically a "reborn" follower of Bahumut. You get put in an egg and are reborn as "DRAGONBORN". Premise sounds like wash to me. So you got some options if you want to go this route. This is your character, so if you want you can be an Arcane experiment on a dragon egg. Something like a Draconian from Dragonlance. Whether it was an act of evil or good is up to you. Another option is, I can make the Dragonborn their own Race. By that they get their own culture similar to 4th edition. I think it would be interesting if the Dragonborn have their own continent, or somewhat smallish island. There culture is a juxtaposition of Japanese Bushido and Knight errants. So they are an honorable race, that views their own culture superior to others. Heck you can come up with your own idea of a cool dragonborn culture. I don't know about the warlord class. There is a 3rd party support of that class in Pathfinder but it doesn't look that good. <a href="https://sites.google.com/site/pathfinderogc/classes/3rd-party-classes/adamant-entertainment/tos---warlord" rel="nofollow">https://sites.google.com/site/pathfinderogc/classes/3rd-party-classes/adamant-entertainment/tos---warlord</a>. It isn't the same as the class in 4th edition that's for sure.
I've decided I won't allow the Dragonborn race from a 3E book. It goes against us playing a Pathfinder game. If I allow one option from a different source why shouldn't I allow more? There is a large breadth of choices in the regular Pathfinder rules, so I don't think you will have difficulty picking a different player race. All without potentially causing Game breaking issues.