Hello my friends. I'm somewhat untested at running a game on Rolld20.net; but I've run many D&D games in person. I've decided to run some of my old tried adventures on this engine, and try to get some experience with it. I'm starting reading week next Thursday Feb14, so game time is up in the air as well. I figure Saturday around 5 - 8pm starting time(GMT -8:00 - Pacific Time) though I'm up for changing that time. I have a two adventures to choose from; the party can vote on which adventure to try. Difficulty varies, so depending on the adventure chosen starting levels are variable as well. Another thing, I tend to be a bit of a power gamer (When I'm a PC at least) That means, it's okay to break out your powerful builds with me. I tend to say kick-ass, bring it on. So all Pathfinder books are allowed, any questionable or grey area rules we can work out, but don't worry I usually allow cool feats, and alternate class features from most sources. Here's a few adventures you can choose from; Demise of Oanhold - Original Adventure (Lv1-3) ADVENTURE SYNOPSIS A terrible danger lurks at an outpost on the northern frontier of the Eilarian Empire. A few weeks ago a journeying merchant happened upon the town, and found it deserted. He has since reached the city of Vander and began to spread rumors until Lord Westria silenced him, so he wouldn't spread a panic among the populace. Oanhold is a frontier town near the ancient Lodefar forest, reputed to be cursed. Many of the townsfolk have relatives that have moved to the area. With the empires main force massed in the Province of Grandynias facing the Hobgoblin horde. Lord Westria has few resources to bring to the villages aid, so he looks to the PCs to investigate the outpost. The Twin Ziggurats of Seth'Se'Hen - Adapted from the Adventure - Eye of the Sun by Eric Cagle (Lv5) ADVENTURE SYNOPSIS The adventure starts with the party securing passage aboard the River King, a ferry boat to take them upriver, to the Khud-Al Jungle. The jungle is wild and untamed country that once was the seat of power of an ancient civilization that has since faded into history. The ruins of that faded culture are rumored to be cursed; which you and your allies have decided has only meant that those same ruins have remain unplundered! The adventure will lead down the River, to Tooj-Rah a backwaters rural village. Which has problems it will pay the adventurers to solve. I have quite a few adventures prepared, for instance both of these adventure's I used in separate adventure paths from LV1 to 20+ Campaigns' I ran. I just picked 2 I figured didn't have required previous knowledge for entry. For instance if I posted an Epic level adventure about attacking a wizard conclave because of a deal struck with a talking bird, it wouldn't make much sense without the adventure's leading up to it. Besides with me just learning the Rolld20.net system, I want to keep number of variables low. If anyone's interested just post on this thread, Cheers Fellows.